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CardName: Hold Captive Cost: 3w Type: Sorcery Pow/Tgh: / Rules Text: Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures. Flavour Text: Set/Rarity: Ersatz Uncommon

Hold Captive
{3}{w}
 
 U 
Sorcery
Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures.
Updated on 27 Jul 2016 by Link

Code:

History: [-]

2016-07-19 03:26:45: Link created and commented on the card Hold Captive

Oh shoot, this isn't temporary removal in this set.

Should this be an Arrest variant?

Probably. I was thinking that or a Dungeon Geist variant.

2016-07-27 01:12:27: Link edited Hold Captive:

Now uses "create" wording for tokens.

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