Soradyne Laboratories: Recent Activity
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Mechanics | Skeleton | Soradyne Laboratories — Home |
Recent updates to Soradyne Laboratories: (Generated at 2024-05-17 07:11:18)
I love this creature! I was wondering if it really needs flying or not then I remember it dies at end of turn. Err, end step?
But I think it being on the ground would give it more opportunity for the opponent to have to decide to block it just to prevent some of the counters going onto another creature.
I think this card is awesome. Love how it's draw 2 for 2Bu or draw 3, discard one for 4Bu and other players get an effect off of it if they want which can make one think about the game state more.
But always the problem is going to be with Auras is killing the target creature in response to the aura in the first place. Even auras that give creatures shroud or protection and it's always annoyed me that auras give black / red and blue (kill and bounce) such an advantage and totally screw someone playing auras.
On a side note does this have to target equipement, also? I know equpement is also in the set but I think effecting equipement is a little too sick because what if it's equipement that does something when hitting a player such as the swords that are in standard now? Then what happens when can just switch it to an unblocked creature for just one mana, etc.
It somehow seems so Radha'esque.
Took off enchantment clause; too many enchantment tricks in blue.
Dropped the +1/+1
My feeling is that this is one of the best limited combat tricks ever; the ability to bestow those 4 abilities-two of which don't even have to target the creature you're enchanting-means that you can break another player in half.