Soradyne Laboratories: Recent Activity
Soradyne Laboratories: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Soradyne Laboratories — Home |
Recent updates to Soradyne Laboratories: (Generated at 2025-07-07 08:54:12)
Changed mana cost
Changed second ability.
This guy is really good, he doesn't break the game apart like Teferi did but he still generates lots of card advantage. Plus he is unfun when combined with counterbalance.
Should have been Legen...wait for it....
That is a card I can get behind.
Put the +1/+1 back in and bumped up cost.
Points taken; this card is awesome, but a combat-trick/aura should not be a common card that forces first picks. UNCOMMON.
Made uncommon
Removed "exile graveyard" ability
I think this card is a great design, too bad it can't be made so any player can pay 2 to keep the cards. It would make sense in multiplayer but not 2v2 or two headed... Maybe since it's uncommon and there's no activation cost to the ability it wouldn't hurt the card too bad to have it be any player?
I love this creature, also! I want to create a creature mosh and sling out a bunch of creatures and try to find a way to give them haste. ..Too bad this creature can't give them haste.
Maybe if it said, "The turn this creature comes into play any creature coming into play until end of turn has haste." And it also have haste? Would that work?
I'm still thinking about magic creatures in a big mosh pit to some killer metal music.
Oh man the card art is becoming so clear in my head...