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Recent updates to Soradyne Laboratories: (Generated at 2025-09-07 15:38:49)
I don't know; this still seems unfun.
Any deck that has to live in the main phase basically has a new tax added to it; could be a +1, could be the creature you left to block is now tapped, could be the artifact you wanted to use.
And it triggers every time. Essentially, this says; play instants on my turn only or epic slowdown and what blue deck isn't going to love this?
You: play X Me: tap that land, Mana Leak, oh you only have 2 left? Bummer. Don't mind me while I just sit tight on your turn though.
You: instant during combat? Me: HAHAHAHA, yeah that'll never resolve and cripple your 2nd main phase.
Possible alternate: Whenever an opponent has a permanent come into play, tap target permanent.
Still brutal, but only works when something resolves and can target the thing that just came into play.
...that takes six mana and the right timing to pull off as a surprise. He's the kind of card you walk into once, then you learn to anticipate and play around. Will he hit jackpots? Yes. So does Overrun.)
None the less, I've nudged the CC and made it rare.
I really don't think it's as hard to play around as it looks, at least with a single copy in play; don't play land before combat, and hold off on pre-combat spells whenever possible. Outside of aggro, most decks can do this. The activated abilities part is the hardest to play around, though plenty of decks won't even need to worry much at all.
The card, by itself, will make your opponent have to do some tiptoeing. In multiples, it will be a brutal burden. But that's really what control is about.
That's true. Yeah, probably okay.
As for templating, hah, it's not even as important as what development do. Development will make sure it works, but it's the lowly job of editing to get it worded right. Designing cards that are good, fun and interesting is far more important than templating; you're completely right that templating is utterly unnecessary to being a good designer. I only mention it to designers who seem to also want to take care of their templating too.
Wow. A one-sided double or quadruple Curfew. Seems a bit strong... compare also with Withdraw.
Interesting...
Alex- excellent advice on the templating; thank you. That's something I tend to gloss past in the interest of getting the general idea recorded. It's something I actually learned from Shadowmoor: just design. The developers will make sure it works and is worded properly.
The power level, I think, is probably pretty close to okay. I took off the "from player" part. Still, he can only move damage to your own creatures, so he can be a pain in the ass to an opponent if you've got a ton of mana open, but he'd be really difficult to use as a weapon the way the Inquisitor could.
This seems a reasonable design too. Nice combination of a pair of abilities... although the redirection one is rather stronger than tends to happen these days. Even Zealous Inquisitor can only redirect damage from itself. Redirecting from anywhere, to anywhere, several times a turn, at uncommon, feels quite strong.
FWIW, since I think you usually try to template correctly: it needs to say "~ deals 1 damage" rather than just "Deal 1 damage". And redirection these days needs to be templated as "The next 1 damage that would be dealt [by/to whatever] is dealt to [whatever] instead." See Carom etc.
I liked the previous idea, but something was bugging me about it. This just seems simpler and more "traditional", and still does pretty much the same thing.