Soradyne Laboratories: Recent Activity
Soradyne Laboratories: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Soradyne Laboratories — Home |
Recent updates to Soradyne Laboratories: (Generated at 2025-07-07 16:44:43)
Here's a pretty relevant question: are there any notable permanents that leave "proprietary" counters behind if the permanent goes away?
"Non-district land" would be okay; reminiscent of Treva's Ruins and friends. But I don't think "20 districts" would actually be that strong; you'd still only have a 4 in 20 chance of drawing any one particular colour, and that seems a bit low.
I've been looking at that, and I'm starting to think it needs to be "on target non-district land". The inherent problem in allowing where the development counters can go is that if they are put on districts, then each district has the ability to be City of Brass with no drawback, making the proper land mix "twenty districts".
My goal is to create another color-fixing cycle (the set as a whole works better with good color accessibility) that feels like something completely new and appeals to the more "modern era" setting of the set. I like the idea that there are urban areas that are able to expand over more undeveloped areas, and that land destruction strategies might have a harder time controlling that "urban creep" effect; blow up a either a district or a developed land, and any other new district virtually negates your play.
Hm. I don't like "on target basic land you control". That means two or three of these are close to worthless, and in fact the card's only worth playing in a deck where at least half your manabase is basic lands. The Firewild Borderpost cycle had that problem too.
This is official pain in the ass with ONE copy. It's too cheap at uncommon and quite likely unfun.
Good catch on the non-mana wording.
I'd like to test it cheaper than 5. I'd started it at three, but I really would like to see the card go from "nuisance" to "official pain in the ass" when jumping from a single copy on the board to multiples. Cost it too high and nobody wants it, as it hits too late to matter.
I was expecting shark-bait, but in red/black I'd expect goblins: they were used that way a lot in Jund IIRC.
(And yeah, I'd expect it to be stronger or cheaper than this, but casting costs for multiple creatures have never really been nailed down, so it's hard to say for sure. Neither colour gets flash easily (?) so that could explain why it's expensive, if it exists at all)
It's Shaman en-Kor! But with something like the Soltari Guerrillas treatment as well. Very strong with power-boosting equipment, but so are many white cards.
I couldn't remember what Feint did. Looking at this card without knowing what Feint is, it looks rather overcosted. But when looking at something like (((Ruinous Riot))) to get the definition, I see it could come down as early as turn 4, and is actually quite a nifty combat trick :)
Hm. I'm curious why this has the colourless land frame. Did you specifically select it?
...Oh, I guess it'd do that if you created it from the skeleton. I should fix that to behave better. If you set it "auto", it'll correct itself to a red-aligned land frame.
The card itself is very interesting. I like that it's not optional.
Yikes!!
"nonmana ability", please. And that'd still need to cost about 5.