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Recent updates to Soradyne Laboratories: (Generated at 2025-07-07 07:54:23)
Overrun was GGG and didn't have the bonus of being attached to a permanent. This is splashable, recurable, can be activated without tapping and block/swing. It isn't the play you make on turn 6; it's one you get out and sit on with protection.
So far, I'm with Alex on this being pretty savage and the kind of effect that will put a big slowdown on games. In testing, it's the kind of card I'd watch and in constructed, it's the kind of card I'd build around.
Added "remove a counter" to regen cost so that it's less likely to cause clogs.
I can see a 3 CMC. 4 is a little high, given that with Dispense Justice you have a little more control over the circumstances.
The base cost should definitely be at least 3. Compare with Dispense Justice. I think in fact it should be 4, because this will be a heck of a beating when you get the powered-up version.
Good job condensing the counter-abilities into that single chunk. Still a bit wordier than ideal, but much better than the first draft.
Good job condensing the counter-abilities into that single chunk. Still a bit wordier than ideal, but much better than the first draft.
Okay, this feels way more "BREAK ME!" than the previous version. And pretty on-the-mark for big G/W fatties. Still Timmy, with just a little Johnny sauce.
Which sounds really wrong.
Yeah, you know what? Changed that.
Damn, it does feel like Dominion! I hadn't even thought of that!
My goal was actually to make a land that feels really cool early on, but that starts causing some trouble later when it keeps coming up in draws. I suspect it probably needs some tweaking (land might not come in tapped), but it's close.
Good catch. My WUBRG got FUBAR.