Tesla Project: Recent Activity
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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-17 01:54:23)
I know how you feel about weaklings. We spent so long without a good UB archetype and now there are 2. I was trying to think of a way they both fit, like how KTK has

raid and 
warriors, but I think that worked because it was a 3 color set. Would it be bad to have a few rouge lords at higher rarity and then have a weakling archetype that is mostly made of rogues? We could even go as far as having effects like "Whenever you attack with a rogue or a creature with power 2 or less ..." so that a rogue of any size gets to sneak around like it is small but I suspect that is too many words to feel elegant.
We could move revolution
and give 
equipment matters.
We do still need a
/
archetype.
I like rogues, but I already feel so attached to weaklings :(
I kinda agree we don't need yet more parasitic mechanics in Tesla as Citizen as a creature type doesn't appear much in modern magic. I want to keep using Citizen as a creature type but not have it be GW's archetype or our tribal focus for the set
I think we need some sort of tribal, every block does to some extent. Rogue Tribal in
/
could be fun. Thoughts?
Perhaps an archetype with bonuses for NOT controlling an artifact?
Auras matter might be an okay subtheme. We don't really have much support for that though, do we?
I agree that the tribal cards so far haven't really wowed me.
I dislike citizen but I guess I don't love rebel either. So far the tribal cards I am seeing are pretty generic "things get big if you have lots of my tribe" Does anyone have some ideas for cards that really feel like citizen tribal or rebel tribal?
What if we forget tribal and just give them a bit of "have lots of creatures" and maybe some "have a creature with a +1/+1 counter" or maybe some "control a creature with an aura or equipment attached to it"?
Okay. So who actually wants Citizens and who wants Rebels?
Doombringer - Citizens
Inanimate -
Jackal - Something Non-tribal
Dude1818 -
I'm partial to the idea of an archetype that disincentivizes playing artifacts
Anyone else been active lately?
changed to a citizen, may need a name change.
This seems fine for common.
Me too :)
I added trample so it doesn't get chumped by thopters and because being tapped is less important than in Dreamscape.
I love this design in Dreamscape, and I love it here even more.
Green common for canisters
Blue common for canisters, could be a 2/2 if we needed it to be less defensive.
not sure about rarity
now any creautre
But for overall themes for Civilians it should be about a number of small creatures and maybe +1/+1 counters.
Your assuming the tribal has to be 100%. I'd disagree with that due to the addition of Revolution and Justice eating a lot of the complexity. The Citizen tribal thus should be on the lower end of complexity.
Okay; so how do we want Citizens to interact mechanically? Is there any way we can use the citizen tribe to express a tribal element that hasn't been done before?
Either, mainly they are usually non combatants but can be on either side of the conflict.
Eg: a Merchant in the city who dislikes that the revolt is stirring up trouble can be a citizen at the same time as an oppressed city labourer.
I would still like to have Rebel on the back face of all Revolutionaries, for the mechanical ease of referring to them.
Were you thinking of Citizens as ordinary people trying to stay out of the conflict, or as ordinary people who complied with the government, because I had in my mind the latter.