Fellowship of the Ring: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Arbiter of the Steward's Court White Rare 2{w}{w} Creature – Human Soldier 2 2 First strike
Whenever Arbiter of the Steward's Court attacks, you may pay {w}. If you do, put a 1/1 white Soldier creature token onto the battlefield.
2 1452716544 on 13 Jan 2016 by Link
2 Aura of Light White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature has lifelink.
Enchanted creature has vigilance as long as it's legendary.
0
3 Banish Fear White Common 2{1}{w} Sorcery Exile target black permanent. You gain 2 life. 0
4 Brandywine Sentry White Common 2{1}{w} Creature – Hobbit Townsfolk 2 1 {1}{w}: Untap Brandywine Sentry. 1 1446384253 on 1 Nov 2015 by Circeus
5 Company of Heroes White Rare 4{2}{w}{w} Enchantment Elevate (Company of Heroes is legendary as long as you control no other permanents with the same name.)
At the beginning of your upkeep, you may search your library for up to one legendary creature card and put it into your hand. If you do, shuffle your library and you gain 2 life.
0
6 Defenses of Gondor White Uncommon 3{1}{w}{w} Enchantment Whenever a creature attacks you, you may gain 1 life. 5 1448207815 on 22 Nov 2015 by Samuel
7 Dwarven Champion White Rare 4{3}{w} Creature – Dwarf Warrior 2 2 Steadfast— Whenever Dwarven Champion attacks or blocks, it gains indestructible until end of turn.
As long as Dwarven Champion has indestructible, creatures you control get +1/+1 and have first strike.
0
8 Emissary of Gondor White Mythic 1{w} Creature – Human Soldier 2 1 When Emissary of Gondor enters the battlefield, if an opponent controls a Mountain, put a 1/1 white Soldier creature token onto the battlefield. 1 1450630644 on 20 Dec 2015 by Samuel
9 Erebor Elite White Common 3{2}{w} Creature – Dwarf Soldier 2 2 Protection from Orcs
Steadfast— Whenever a creature enters the battlefield, Erebor Elite gains indestructible until end of turn.
2 1446125781 on 29 Oct 2015 by Link
10 Frodo's Cry White Uncommon 1{w} Instant Prevent all damage that would be dealt to target creature this turn.
You gain 2 life.
1 1460579924 on 13 Apr 2016 by Glamdring804
11 Frodo, Bearer of the Ring White Mythic 2{1}{w} Legendary Creature – Hobbit 1 3 Lifelink
As long as Frodo, Bearer of the Ring is equipped, it can't be blocked by creatures with power 3 or greater.
{w}: Prevent the next 1 damage that would be dealt to Frodo this turn.
Steadfast— Whenever you gain life, Frodo gains indestructible until end of turn.
0
12 Gildor's Blessing White Common 3{2}{w} Enchantment – Aura Enchant legendary creature
Enchanted creature gets +3/+3 and has first strike.
0
13 Glorfindel, Ñoldorin Prince White Rare 4{2}{w}{w} Legendary Creature – Elf Warrior 2 4 Vigilance, lifelink
Whenever another creature enters the battlefield under your control, you gain 1 life.
{w}, {t}: Target creature gains protection from the color of your choice until end of turn.
0
14 Gondor Swordsman White Common 3{2}{w} Creature – Human Soldier 3 1 First Strike
Elevate (Gondor Swordsman is legendary as long as you control no other permanents with the same name.)
0
15 Gwaihir's Sentry White Common 5{3}{w}{w} Creature – Bird 2 5 Flying, Vigilance 0
16 Halfling's Resilience White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
0
17 Hardy Packhorse White Common 2{1}{w} Creature – Horse 1 3 Hardy Packhorse gets +1/+1 and has vigilance as long as you control a creature with indestructible. 2 1490456338 on 25 Mar 2017 by Tahazzar
18 Healer's Skill White Rare 1{w} Instant Prevent all damage that would be dealt to you and target creature you control this turn.
Lore 2— If you've drawn two or more cards this turn, you gain 2 life.
0
19 Hero of Osgiliath White Uncommon 4{2}{w}{w} Creature – Human Warrior 3 2 Elevate (Hero of Osgiliath is legendary as long as you control no other permanents with the same name.)
As long as Hero of Osgiliath is legendary, it gets +0/+1 has first strike and lifelink.
0
20 Hero's Grandeur White Uncommon 2{1}{w} Instant Target creature gets +2/+2 and gains lifelink until end of turn. If that creature is legendary, creatures you control get +1/+1 until end of turn. 0
21 Hobbiton Festival White Rare 2{x}{w}{w} Sorcery Put X 1/1 white Hobbit creature tokens onto the battlefield, then you gain life equal to the number of creatures you control. 0
22 Hobbiton Gaffer White Common 4{3}{w} Creature – Hobbit Townsfolk 2 4 Lifelink 1 1446226383 on 30 Oct 2015 by Circeus
23 Imladris Sentinel White Uncommon 5{3}{w}{w} Creature – Elf Warrior 2 4 Vigilance
Lore 1— Whenever Imladris Sentinel blocks, if you've drawn one or more cards this turn, put a 1/1 green Elf creature token onto the battlefield.
0
24 Ithilien Shieldmate White Common 2{1}{w} Creature – Human Soldier 2 2 Steadfast— Whenever Ithilien Shieldmate blocks a nonwhite creature, it gains indestructible until end of turn. 0
25 Master of Brandy Hall White Uncommon 3{2}{w} Creature – Hobbit Townsfolk 2 2 When Master of Brandy Hall enters the battlefield, put a 1/1 white Hobbit creature token onto the battlefield and you gain 2 life. 0
26 Mayor of the Shire White Rare 3{1}{w}{w} Creature – Hobbit Townsfolk 3 2 Steadfast— Whenever another Hobbit creature enters the battlefield, Mayor of the Shire gains indestructible until end of turn.
Other Hobbit creatures you control get +1/+1.
Other Townsfolk creatures you control have lifelink.
0
27 Plowbeasts of Rhûn White Uncommon 3{2}{w} Creature – Ox 2 6 Defender
When Plowbeasts of Rhûn enters the battlefield, you gain 3 life.
2 1453230856 on 19 Jan 2016 by Circeus
28 Raise the Alarm White Common 2{1}{w} Instant Put two 1/1 white Soldier creature tokens onto the battlefield. 0
29 Salve of Athelas White Common 2{1}{w} Sorcery You gain 5 life.
Lore 2— If you've drawn two or more cards this turn, untap target creature.
0
30 Scholar of Rivendell White Common 1{w} Creature – Elf Shaman 1 1 Lore 2— When Scholar of Rivendell enters the battlefield, if you've drawn two or more cards this turn, you gain 4 life. 1 1446102194 on 29 Oct 2015 by jmgariepy
31 Soldier of the Riddermark White Rare 5{3}{w}{w} Creature – Human Soldier 3 3 First Strike
When Soldier of the Riddermark enters the battlefield, put a 2/2 white Horse creature token onto the battlefield.
As long as you control a Horse, Soldier of the Riddermark gets +1/+1 and has vigilance.
0
32 Song of Bombadil White Common 1{w} Enchantment – Aura Enchant nonwhite creature
Enchanted creature can't attack or block unless its controller pays {4}.
0
33 Stand at Weathertop White Common 3{2}{w} Instant Creatures you control get +1/+1 until end of turn.
Draw a card.
0
34 Tavern Regulars White Uncommon 2{w}{w} Creature – Human Townsfolk * * Tavern Regulars's power and toughness are each equal to the number of white creatures you control. 1 1447363112 on 12 Nov 2015 by Circeus
35 Tookbank Hermit White Uncommon 1{w} Creature – Hobbit Townsfolk 1 1 {1}, {t}: You gain 2 life. 0
36 Tuckborough Falcon White Common 1{w} Creature – Bird 1 1 Flying 0
37 Tuckborough Shirriff White Uncommon 3{2}{w} Creature – Hobbit Soldier 2 2 Vigilance
Whenever a creature with power three or greater enters the battlefield under an opponent's control, if you control a Mountain, put a 1/1 white Soldier creature token onto the battlefield.
0
38 Wandering Ranger White Common 2{1}{w} Creature – Human Scout 1 2 Elevate (Wandering Ranger is legendary as long as you control no other permanents with the same name.)
Whenever Wandering Ranger attacks, you gain 1 life.
1 1446226099 on 30 Oct 2015 by Circeus
39 Wizened Hill-Dweller White Common 1{w} Creature – Hobbit Townsfolk 1 2 0
40 Arwen Evenstar Blue Rare 3{2}{u} Legendary Creature – Elf 1 4 Flash
Whenever another Elf creature enters the battlefield under your control, draw a card.
0
41 Bruinen Elemental Blue Common 6{4}{u}{u} Creature – Elemental * * Bruinen Elemental can't attack unless you pay {u}.
Bruinen Elemental's power and toughness are each equal to the number of Islands you control.
0
42 Bruinen Enchantress Blue Uncommon 5{3}{u}{u} Creature – Elf Wizard 3 4 Prowess
Whenever you cast a noncreature spell, Bruinen Enchantress can't be blocked this turn.
0
43 Call the Waters Blue Uncommon 5{3}{u}{u} Instant Put three 1/1 blue Elemental creature tokens onto the battlefield.
Lore 2— If you've drawn two or more cards this turn, untap up to three target lands.
0
44 Chilling Mists Blue Common 2{1}{u} Creature – Elemental 1 3 Flying, Defender
Dread— Whenever an opponent discards a card, tap up to two target lands that player controls.
3 1446321982 on 31 Oct 2015 by dude1818
45 Command the Elements Blue Rare 5{3}{u}{u} Instant Tap up to X target permanents, where X is the number of Islands you control.
Untap up to X target permanents, where X is the number of Islands you control.
0
46 Daughter of the River Blue Rare 4{2}{u}{u} Creature – Incarnation 2 4 Hexproof
{1}{u}, {t}: Until end of turn, whenever a player taps an Island for mana, that player adds {u} to his or her mana pool.
0
47 Decree of Inaction Blue Uncommon 3{1}{u}{u} Instant Counter target spell. If you control a legendary creature, tap up to one target creature. 0
48 Deep Slumber Blue Common 1{u} Instant Tap target creature. It doesn't untap during its controller's next untap step. 0
49 Disguise with Mist Blue Rare 1{u} Sorcery Target creature gains hexproof until end of turn. That creature can't be blocked this turn.
Draw a card.
0
50 Duel of the Wise Blue Common 2{1}{u} Enchantment Lore 2— At the beginning of each end step, if you've drawn two or more cards this turn, tap or untap target creature. 0
51 Elrond's Counsel Blue Uncommon 1{u} Sorcery Scry 3. If you control a Forest, untap up to one target land. 0
52 Elrond's Research Blue Common 3{2}{u} Instant Draw a card. If you control a legendary creature, draw two cards instead. 0
53 Elrond, Lord of Imladris Blue Mythic 3{1}{u}{u} Legendary Creature – Elf Scholar 1 2 Hexproof
Lore 3— When Elrond, Lord of Imladris enters the battlefield, if you've drawn three or more cards this turn, scry 8.
Whenever you cast a spell, you may pay {1}{u}. If you do, draw a card.
3 1446949003 on 8 Nov 2015 by Samuel
54 Elven Guile Blue Uncommon 2{1}{u} Instant Untap target creature.
Lore 2— If you've drawn two or more cards this turn, creatures you control can't be blocked this turn.
1 1448322227 on 23 Nov 2015 by Samuel
55 Elven Scribe Blue Common 1{u} Creature – Elf Scholar 1 1 Elevate (Elven Scribe is legendary as long as you control no other permanents with the same name.)
When Elven Scribe enters the battlefield, draw a card.
0
56 Emissary of the Havens Blue Mythic 3{2}{u} Creature – Elf Mystic 2 2 Hexproof
At the beginning of your precombat main phase, add {u} to your mana pool for each Forest you control.
0
57 Flight to Rivendell Blue Uncommon 2{1}{u} Instant Return any number of target creatures you control to their owners' hands. 0
58 Force of Destiny Blue Uncommon 3{2}{u} Enchantment Whenever a legendary creature enters the battlefield under your control, you may draw a card. 1 1448324053 on 24 Nov 2015 by Samuel
59 Gandalf's Negation Blue Common 2{u}{u} Instant Counter target spell unless its controller pays {3}.
Lore 2— If you've drawn two or more cards this turn, draw a card.
0
60 Ghost-King's Gaze Blue Common 2{1}{u} Enchantment Dread— Whenever an opponent discards a card, you may tap target creature. 3 1446597344 on 4 Nov 2015 by Circeus
61 Greyhaven Elf Blue Common 5{4}{u} Creature – Elf Mystic 3 3 Hexproof
When Greyhaven Elf enters the battlefield, draw a card.
0
62 Hobbiton Bookkeeper Blue Common 3{2}{u} Creature – Hobbit Townsfolk 1 2 When Hobbiton Bookkeeper enters the battlefield, draw a card. 2 1490455970 on 25 Mar 2017 by Tahazzar
63 Keeper of Scrolls Blue Rare 3{2}{u} Creature – Human Scholar 1 4 Lore 2— At the beginning of your end step, if you've drawn two or more cards this turn, scry 3.
Whenever you scry, you may pay {2}{u}. If you do, draw a card at the beginning of the next turn's upkeep.
0
64 Lost in the Mist Blue Common 5{3}{u}{u} Instant Counter target spell. Return target permanent to its owner's hand. 4 1446596960 on 4 Nov 2015 by Circeus
65 Marsh Heron Blue Common 4{3}{u} Creature – Bird 3 2 Flying 0
66 Moon-Rune Mystic Blue Uncommon 3{2}{u} Creature – Elf Mystic 1 4 Lore 3— At the beginning of your end step, if you've drawn three or more cards this turn, scry 3. 0
67 Raging Current Blue Common 3{2}{u} Instant Attacking creatures get -3/-0 until end of turn. 0
68 Ranger's Tactics Blue Common 1{u} Instant Target creature can't be blocked this turn. Scry 2. 0
69 Saruman's Teachings Blue Common 3{2}{u} Instant Draw a card. If an opponent discarded a card this turn, draw two cards instead. 0
70 Send to Nonbeing Blue Rare 6{4}{u}{u} Sorcery Return all creatures to their owners' hands.
Draw two cards.
0
71 Soporific Influence Blue Rare 4{2}{u}{u} Enchantment Whenever a creature enters the battlefield under an opponent's control, tap that creature. It doesn't untap during its controller's next untap step. 3 1454382856 on 2 Feb 2016 by Link
72 Spectral Infiltration Blue Common 2{1}{u} Instant Target creature can't be blocked this turn. Untap that creature.
Draw a card.
0
73 Spy of Mordor Blue Uncommon 2{1}{u} Creature – Human Rogue 1 2 Hexproof
Dread— Whenever an opponent discards a card, Spy of Mordor can't be blocked this turn.
0
74 Sudden Repulsion Blue Common 1{u} Instant Return target creature to its owner's hand. 0
75 Tale of Ages Blue Uncommon 3{2}{u} Instant Draw a card for each legendary creature you control. 0
76 Wail of the Barrow-Wight Blue Common 3{2}{u} Instant Target player puts the top eight cards of his or her library into his or her graveyard. 0
77 Wight's Whisper Blue Rare 3{1}{u}{u} Sorcery Target player discards a card, then puts the top seven cards of his or her library into his or her graveyard.
Draw a card.
0
78 Withywindle's Current Blue Uncommon 6{4}{u}{u} Creature – Elemental Spirit 4 6 Whenever Withywindle's Current attacks or blocks, you may tap up to two target creatures. 0
79 Barrow Ritual Black Rare 3{2}{b} Enchantment {b}, Sacrifice a nontoken creature: Put a 2/2 black Zombie Horror creature token onto the battlefield tapped. 0
80 Bill Ferny, Leering Spy Black Rare 4{2}{b}{b} Legendary Creature – Human Rogue 4 1 Whenever a creature an opponent controls attacks, that creature's controller loses 1 life.
Whenever an opponent casts a spell, that player discards a card.
1 1452831446 on 15 Jan 2016 by Samuel
81 Bree Dissenter Black Common 1{b} Creature – Human Rogue 1 1 When Bree Dissenter dies, target player loses 2 life. 0
82 Charge of the Nazgûl Black Common 4{2}{b}{b} Instant Target player loses 4 life. 0
83 Crickhollow Raven Black Common 2{1}{b} Creature – Bird 1 1 Flying, menace
Sacrifice Crickhollow Raven: Target player discards a card.
0
84 Disentomb Black Common 1{b} Sorcery Return target creature card from your graveyard to your hand. 2 1447362345 on 12 Nov 2015 by Circeus
85 Dreadful Wraith Black Uncommon 5{3}{b}{b} Creature – Wraith 3 3 Dread— Whenever an opponent discards a card, Dreadful Wraith gains flying, lifelink, deathouch, and menace until end of turn. 0
86 Drown in Gnats Black Rare 1{b} Instant Destroy target creature with converted mana cost less than or equal to the number of Swamps you control. 1 1449106563 on 3 Dec 2015 by Samuel
87 Easterling Barbarian Black Common 2{1}{b} Creature – Human Barbarian 2 2 Menace 0
88 Emissary of Mordor Black Mythic 4{2}{b}{b} Creature – Human Horror 4 3 Menace
Whenever Emissary of Mordor attacks, defending player loses 1 life for each Plains he or she controls.
0
89 Figure of Shadow Black Uncommon 4{3}{b} Enchantment – Aura Enchant creature
Enchanted creature is a black Wraith in addition to its other colors and types.
Enchanted creature has, "Whenever this creature attacks, defending player discards a card."
0
90 Isengard Legionnaires Black Uncommon 3{2}{b} Creature – Orc Berserker 3 1 First strike, menace
Sacrifice Isengard Legionnaires: Target player loses 2 life.
0
91 Knife in the Dark Black Common 3{1}{b}{b} Instant Destroy target nonblack creature. It can't be regenerated. 0
92 Lieutenant of Rhûn Black Uncommon 2{1}{b} Creature – Human Berserker 1 1 Menace
Bloodthirst 1
As long as Lieutenant of Rhûn has a +1/+1 counter on it, it has haste and deathtouch.
0
93 Lord of the Nine Black Mythic 5{3}{b}{b} Legendary Creature – Wraith 1 4 Deathtouch
Whenever Lord of the Nine attacks, defending player discards a card.
Dread— Whenever an opponent discards a card, that player sacrifices a creature.
0
94 Midgewater Swarm Black Common 3{1}{b}{b} Creature – Insect 2 1 Flying, Lifelink, Bloodthirst 1 0
95 Moor Troll Black Common 5{4}{b} Creature – Troll 2 2 Bloodthirst 2
{b}, Sacrifice a creature: Put a +1/+1 counter on Moor Troll.
0
96 Morgul Shadowstalker Black Uncommon 3{2}{b} Creature – Human Assassin 1 4 Deathtouch
When Morgul Shadowstalker dies, target opponent discards a card.
0
97 Nazgûl's Strike Black Rare 3{1}{b}{b} Sorcery Destroy target creature. That creature's controller loses 3 life. 0
98 Orcish Raider Black Uncommon 5{3}{b}{b} Creature – Orc Warrior 4 2 Haste, Menace
Whenever Orcish Raider deals combat damage to a player, that player loses 2 life.
0
99 Painful Discovery Black Uncommon 4{3}{b} Sorcery Draw three cards. You lose 3 life. 1 1447251857 on 11 Nov 2015 by dude1818
100 Paralyzing Fear Black Common 2{1}{b} Sorcery Target player discards a card and loses 1 life. 0
101 Ringwraith's Curse Black Common 1{b} Instant Target creature gets -2/-2 until end of turn. 0
102 Ringwraith's Steed Black Uncommon 2{1}{b} Creature – Horse 2 2 Dread— Whenever an opponent discards a card, Ringwraith's Steed gets +1/+0 and gains menace until end of turn. 0
103 Rise of the Nine Black Common 1{b} Enchantment Sacrifice Rise of the Nine: Return target creature card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. 0
104 Sauron's Cruelty Black Uncommon 5{3}{b}{b} Instant Target player loses 4 life and you gain 4 life. 0
105 Servant of Sauron Black Rare 5{3}{b}{b} Creature – Wraith 2 4 Deathtouch
Whenever a creature dies, target player loses 2 life.
{1}{b}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2 1450313851 on 17 Dec 2015 by Link
106 Shadowed Ringwraith Black Common 5{4}{b} Creature – Wraith 3 1 Dread— Whenever an opponent discards a card, that player loses 2 life. 0
107 Shadows of the Past Black Uncommon 2{1}{b} Enchantment Whenever a creature dies, scry 1.
{4}{b}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.
1 1490458131 on 25 Mar 2017 by Tahazzar
108 Shrieking Wight Black Rare 3{b}{b}{b} Creature – Zombie Horror 4 3 Menace
Whenever Shrieking Wight deals combat damage to a creature, that creature's controller discards a card.
Whenever an opponent casts a white spell, tap Shrieking Wight.
1 1451841700 on 3 Jan 2016 by Samuel
109 Soldier of Mordor Black Common 2{b}{b} Creature – Orc Soldier 2 1 Bloodthirst 1
Elevate (Soldier of Mordor is legendary as long as you control no other permanents with the same name.)
0
110 Spiteful Murder Black Common 5{3}{b}{b} Sorcery Destroy target nonlegendary creature. That creature's controller discards a card. 0
111 Stab Wound Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
0
112 Sudden Terror Black Rare 4{2}{b}{b} Sorcery Target player discards two cards at random. That player loses 2 life. 1 1449106985 on 3 Dec 2015 by Samuel
113 Traitorous Sermon Black Uncommon 4{2}{b}{b} Sorcery Target player discards two cards and loses 2 life. If you control a Plains, you gain 2 life. 1 1448731192 on 28 Nov 2015 by Samuel
114 Treefolk of the Hedge Black Common 4{3}{b} Creature – Treefolk 3 4 Defender
Whenever a creature dies, target player loses 1 life.
0
115 Unhealthy Terror Black Common 2{1}{b} Enchantment Dread— Whenever an opponent discards a card, that player loses 1 life. 0
116 Uruk Ransackers Black Rare 1{b} Creature – Orc Berserker 2 0 Menace
Bloodthirst 1
1 1449067403 on 2 Dec 2015 by Samuel
117 Warg-Rider Black Common 4{3}{b} Creature – Orc Soldier 3 3 As long as you control a Wolf creature, Warg-Rider has haste and menace. 2 1446597482 on 4 Nov 2015 by Circeus
118 Barliman Butterbur Red Rare 3{2}{r} Creature – Human Townsfolk 3 1 Other Townsfolk creatures you control get +1/+0.
{t}: Put a 1/1 green Townsfolk creature token onto the battlefield.
0
119 Barrow Hoard Red Common 1{r} Sorcery Discard two cards, then draw two cards. If you control a legendary creature, add {r} to your mana pool. 1 1448319518 on 23 Nov 2015 by Samuel
120 Bloodfang Warg Red Uncommon 5{3}{r}{r} Creature – Wolf 4 2 Menace, Bloodthirst 1
When Bloodfang Warg enters the battlefield, if an opponent was dealt damage this turn, Bloodfang Warg gains trample and haste until end of turn.
0
121 Boromir, Hero of Gondor Red Mythic 4{2}{r}{r} Legendary Creature – Human Soldier 4 2 First strike, haste
Boromir, Hero of Gondor attacks each turn if able.
Each attacking creature you control gets +1/+0.
Whenever Boromir attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking.
2 1452883312 on 15 Jan 2016 by Link
122 Brutish Instinct Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +4/+0, has menace, and attacks each turn if able.
0
123 Call to Battle Red Uncommon 3{2}{r} Instant Put a 2/1 red Warrior creature token with haste and elevate onto the battlefield, then if that creature is legendary, put a +1/+1 counter on it and it gains first strike until end of turn. 2 1453232235 on 19 Jan 2016 by Circeus
124 Cavern Pillager Red Common 1{r} Creature – Orc Soldier 1 1 Haste, Bloodthirst 1
Cavern Pillager attacks each turn if able.
6 1447127905 on 10 Nov 2015 by Visitor
125 Dwarven Mining Red Rare 2{1}{r} Enchantment Whenever a Mountain enters the battlefield under your control, add {c} to your mana pool. If you control an artifact or a Dwarf, add {c}{c} to your mana pool instead. 6 1449547819 on 8 Dec 2015 by Link
126 Dwarven Scout Red Common 4{3}{r} Creature – Dwarf Scout 3 3 Explore {1}{g} (Whenever Dwarven Scout deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it into your hand, then shuffle your library.) 0
127 Dáin's Elite Red Rare 2{1}{r} Creature – Dwarf Soldier 2 1 First Strike
Whenever another Dwarf enters the battlefield under your control, Dáin's Elite gets +2/+1 until end of turn.
0
128 Emissary of the Lonely Mountain Red Mythic 3{2}{r} Creature – Dwarf Warrior 4 1 First Strike
{u}: Dwarf creatures you control can't be blocked this turn.
0
129 Explosive Finale Red Uncommon 3{1}{r}{r} Instant Explosive Finale deals 2 damage to each creature. If you control an Island, tap each creature dealt damage this way. 1 1448731037 on 28 Nov 2015 by Samuel
130 Fateful Leap Red Common 1{r} Sorcery Target creature gets +3/+1 and gains haste until end of turn. If that creature is legendary, scry 2. 3 1447259843 on 11 Nov 2015 by SadisticMystic
131 Foolhardy Took Red Common 2{1}{r} Creature – Hobbit Rogue 2 1 Haste
Foolhardy Took attacks each turn if able.
6 1490456761 on 25 Mar 2017 by Tahazzar
132 Gandalf's Fury Red Common 2{1}{r} Instant Gandalf's Fury deals 3 damage to target creature or player. 0
133 Gandalf's Pyrotechnics Red Rare 3{2}{r} Sorcery Gandalf's Pyrotechnics deals 3 damage to each creature. 0
134 Gundabad Captain Red Uncommon 5{3}{r}{r} Creature – Orc Soldier 3 3 First Strike
When Gundabad Captain enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
0
135 Gundabad Charger Red Rare 3{1}{r}{r} Creature – Orc Berserker 4 2 Haste
Whenever Gundabad Charger attacks, other creatures you control get +1/+0 until end of turn.
0
136 Harad Outlander Red Uncommon 4{3}{r} Creature – Human Berserker 3 2 First strike, trample
Harad Outlander can't block.
Whenever Harad Outlander attacks, it gets +2/+1 until end of turn.
0
137 Howl of Bloodlust Red Common 3{2}{r} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage, put a +1/+1 counter on it.
0
138 Liberator of Moria Red Common 3{2}{r} Creature – Dwarf Soldier 3 1 First Strike
Protection from Orcs
0
139 Lobelia's Reproach Red Uncommon 1{r} Sorcery Lobelia's Reproach deals 3 damage to target creature. That creature can't block this turn. 1 1448564907 on 26 Nov 2015 by dude1818
140 Massive Bonfire Red Rare 4{3}{r} Sorcery Destroy target basic land.
Massive Bonfire deals 2 damage to each green creature.
0
141 Orc of the Misty Mountains Red Common 3{2}{r} Creature – Orc Berserker 3 1 Menace
Bloodthirst 1
0
142 Osgiliath Recruits Red Uncommon 2{r}{r} Creature – Human Soldier 3 1 Menace
Elevate (Osgiliath Recruits is legendary as long as you control no other permanents with the same name.)
Osgiliath Recruits attacks each turn if able.
1 1491872948 on 11 Apr 2017 by Circeus
143 Pillagers' Flames Red Common 3{2}{r} Sorcery Pillagers' Flames deals 4 damage to target creature. 0
144 Ravager of Moria Red Uncommon 2{1}{r} Creature – Orc Berserker 1 1 First strike, haste
Bloodthirst 1
0
145 Reckless Decision Red Rare 1{r} Instant Exile the top three cards of your library. Put each artifact card exiled this way onto the battlefield under your control, then Reckless Decision deals 8 damage to if you control an artifact. 3 1449373608 on 6 Dec 2015 by Link
146 Smash to Smithereens Red Common 2{1}{r} Sorcery Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. 6 1446769288 on 6 Nov 2015 by Circeus
147 Snarling Warg Red Common 5{4}{r} Creature – Wolf 4 3 Haste, Bloodthirst 1 0
148 Sparkburst Dragon Red Common 5{4}{r} Creature – Dragon Illusion 6 6 Flying, Haste
At the beginning of your end step, sacrifice Sparkburst Dragon.
0
149 Strengthened Blows Red Uncommon 1{r} Instant Target creature gets +3/+1 until end of turn. If that creature is legendary, it gains trample until end of turn. 0
150 Sudden Spark Red Uncommon 1{r} Instant Add {c}{c}{r} to your mana pool. Sudden Spark deals 2 damage to you. 0
151 Swiftsteed Rider Red Common 3{1}{r}{r} Creature – Human Soldier 4 2 Haste
Elevate (Swiftsteed Rider is legendary as long as you control no other permanents with the same name.)
Swiftsteed Rider attacks each turn if able.
10 1490457372 on 25 Mar 2017 by Tahazzar
152 Terrifying Onslaught Red Common 1{r} Sorcery Target creature can't block this turn. Terrifying Onslaught deals 2 damage to that creature's controller. 0
153 Terrifying Visage Red Uncommon 1{r} Instant Target creature gets +3/+0 and gains menace until end of turn. 0
154 Torch Lunge Red Common 1{r} Instant Torch Lunge deals 4 damage to target black or green creature. 0
155 Volley of Flames Red Common 1{r} Sorcery Volley of Flames deals 1 damage to each creature and 1 damage to you. 0
156 Warg Pack Red Rare 4{2}{r}{r} Creature – Wolf 3 2 Menace, haste
Whenever Warg Pack attacks, put a +1/+1 counter on it.
{2}{r}{r}, Remove a +1/+1 counter from Warg Pack: Put a 2/2 red Wolf creature token with haste onto the battlefield.
2 1452740927 on 14 Jan 2016 by Link
157 Ancient Elm Green Rare 5{4}{g} Creature – Treefolk 2 6 Defender
When Ancient Elm enters the battlefield, draw a card for each basic Forest you control.
0
158 Archer of Mirkwood Green Common 1{g} Creature – Elf Archer 1 2 Elevate (Archer of Mirkwood is legendary as long as you control no other permanents with the same name.)
Reach
0
159 Barrow-Cleansing Green Rare 4{2}{g}{g} Enchantment Whenever a nontoken creature enters the battlefield under your control, you may return up to one target creature card from your graveyard to your hand. 0
160 Blessing of the Elf-Rings Green Common 1{g} Enchantment – Aura Enchant legendary creature
Whenever enchanted creature attacks, add {g}{g} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
3 1446823758 on 6 Nov 2015 by Circeus
161 Bree-hill Miller Green Common 1{g} Creature – Hobbit Townsfolk 1 1 When Bree-hill Miller enters the battlefield, untap target land. 1 1446226223 on 30 Oct 2015 by Circeus
162 Chieftain of the Dúnedain Green Uncommon 4{3}{g} Creature – Human Scout 2 3 Explore {g} (Whenever Chieftain of the Dúnedain deals combat damage to a player, you may pay {g}. If you do, search your library for a basic land card and put it into your hand, then shuffle your library.)
Whenever Chieftain of the Dúnedain explores, you may put a +1/+1 counter on up to two target nonblack creatures.
0
163 Cultivate Green Common 3{2}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. 0
164 Dunlending Savages Green Uncommon 4{2}{g}{g} Creature – Human Barbarian 4 3 Trample
Whenever Dunlending Savages deals combat damage to a player, you may destroy target artifact that player controls.
0
165 Elven Arrow Green Uncommon 2{1}{g} Instant Destroy target creature with flying. Scry 1. 0
166 Emissary of Greenwood Green Mythic 4{2}{g}{g} Creature – Elf Scout 4 4 Explore {g}
Whenever Emissary of Greenwood explores, put a +1/+1 counter on each Elf creature you control. Those creatures gain protection from black until end of turn.
2 1492013918 on 12 Apr 2017 by Vitenka
167 Ettenmoors Crusher Green Common 5{3}{g}{g} Creature – Troll 6 4 Trample 0
168 Explosive Vegetation Green Uncommon 4{3}{g} Sorcery Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. 0
169 Forceful Bloom Green Rare 6{4}{g}{g} Sorcery Search your library for up to three basic land cards and put them onto the battlefield tapped, then put four +1/+1 counters on target creature. 0
170 High-Elf Wanderer Green Rare 2{1}{g} Creature – Elf Noble 1 3 {t}: Add one mana of any color to your mana pool. Activate this ability only if you control a basic land.
Explore {1}{g}
0
171 Hoary Willow Green Uncommon 5{3}{g}{g} Creature – Treefolk 2 5 Defender
When Hoary Willow enters the battlefield, destroy up to one target artifact, enchantment, or land.
0
172 Hobbit Arborist Green Common 1{g} Creature – Hobbit Townsfolk 1 1 Steadfast— Whenever a basic land enters the battlefield under your control, Hobbit Arborist gains indestructible until end of turn. 0
173 Hollin Wanderer Green Common 4{2}{g}{g} Creature – Elf Nomad 4 3 Explore {1}{g} (Whenever Hollin Wanderer deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it into your hand, then shuffle your library.) 0
174 Hostile Growth Green Common 3{1}{g}{g} Instant Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. If that land is a Forest, destroy target artifact. 0
175 Imladris Druid Green Common 3{2}{g} Creature – Elf Druid 3 2 When Imladris Druid enters the battlefield, you gain 2 life. 1 1446823247 on 6 Nov 2015 by Circeus
176 Imladris Guide Green Uncommon 2{1}{g} Creature – Elf Scout 1 3 Steadfast— Whenever a basic land enters the battlefield under your control, Imladris Guide gains indestructible until end of turn.
Whenever Imladris Guide gains indestructible, target creature gains hexproof until end of turn.
0
177 Lanterns on the Party Tree Green Common 1{g} Enchantment Whenever a land enters the battlefield under your control, you gain 1 life. 2 1446824088 on 6 Nov 2015 by Circeus
178 Master of the Smials Green Rare 4{3}{g} Creature – Hobbit Townsfolk 2 3 Whenever a land enters the battlefield under your control, put a 1/1 white Hobbit creature token onto the battlefield.
Other Hobbit creatures you control get +1/+1.
0
179 Mirkwood Spinner Green Common 7{6}{g} Creature – Spider 3 6 Reach, Deathtouch 0
180 Monstrosity of the Old Forest Green Uncommon 7{5}{g}{g} Creature – Elemental 8 6 Trample 0
181 Oak of the Old Forest Green Common 3{2}{g} Creature – Treefolk 0 7 Defender, reach 9 1448143668 on 21 Nov 2015 by Link
182 Purge the Unnatural Green Common 2{g}{g} Sorcery Destroy target artifact or enchantment.
Add {g} to your mana pool.
0
183 Ranger of the North Green Common 2{1}{g} Creature – Human Scout 1 1 Explore {2}{g} (Whenever Ranger of the North deals combat damage to a player, you may pay {2}{g}. If you do, search your library for a basic land card and put it into your hand, then shuffle your library.)
Whenever Ranger of the North explores, you gain 1 life.
0
184 Rivendell Elite Green Rare 4{2}{g}{g} Creature – Elf Warrior 3 2 Rivendell Elite gets +1/+1 for each other Elf you control.
{1}, {t}: Put a 1/1 green Elf creature token onto the battlefield.
{2}{g}{g}, {t}: Elf creatures you control get +3/+3 until end of turn.
0
185 Rivendell Healer Green Uncommon 3{2}{g} Creature – Elf Shaman 1 3 Flash
When Rivendell Healer enters the battlefield, creatures you control gain hexproof until end of turn.
0
186 Rohirrim Patrol Green Common 4{3}{g} Creature – Human Scout 3 3 Steadfast— Whenever an opponent casts a blue or black spell, Rohirrim Patrol gains indestructible until end of turn.
As long as Rohirrim Patrol has indestructible, it gets +1/+1.
0
187 Sentinel of the North Green Rare 3{2}{g} Creature – Human Scout 3 2 Steadfast— Whenever an opponent casts a spell during your turn, Sentinel of the North gains indestructible until end of turn.
As long as Sentinel of the North has indestructible, nonland permanents you control have hexproof.
0
188 Shire's Bounty Green Common 1{g} Enchantment – Aura Enchant creature
Whenever a basic land enters the battlefield under your control, put a +1/+1 counter on enchanted creature.
0
189 Stouthearted Words Green Rare 1{g} Enchantment – Aura Enchant creature
As long as enchanted creature has indestructible, it gets +2/+2 and has protection from blue and from black.
{1}{g}: Enchanted creature gains indestructible until end of turn.
0
190 Sylvan Tomb Green Uncommon 2{1}{g} Enchantment Whenever a creature dies, add {c}{g} to your mana pool. If you control a Swamp, instead add {b}{g} to your mana pool and you gain 1 life. 0
191 Thicket Fox Green Uncommon 2{1}{g} Creature – Fox 2 2 When Thicket Fox enters the battlefield, untap up to two target Forests. 0
192 Tom Bombadil, Eldest Green Mythic 3{g}{g}{g} Legendary Creature – Incarnation 2 2 Tom Bombadil, Eldest has indestructible as long as you control a basic Forest.
Whenever a land with one or more basic land types enters the battlefield under your control, choose one—
• You gain 2 life.
• Put a 1/2 green Elemental creature token onto the battlefield.
• Add {g} to your mana pool.
0
193 Tranquility of Rivendell Green Uncommon 4{3}{g} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature, then you gain life equal to the number of +1/+1 counters on enchanted creature.
0
194 Troll's Might Green Common 2{1}{g} Instant Target creature gets +2/+2 and gains trample until end of turn. 1 1446823568 on 6 Nov 2015 by Circeus
195 Withywindle Mists Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt this turn.
Draw a card.
2 1446823660 on 6 Nov 2015 by Circeus
196 Council of Elrond Multicolour Rare 5{3}{w}{u} Legendary Enchantment When Council of Elrond enters the battlefield, put a fellowship counter on up to nine target creatures you control with different names.
Creatures with a fellowship counter on them are legendary.
Legendary creatures you control get +1/+1 and have hexproof.
2 1450277467 on 16 Dec 2015 by Samuel
197 Gandalf, Grey Pilgrim Multicolour Mythic 6{4}{w}{u} Legendary Creature – Spirit Wizard 2 5 Hexproof
Whenever you cast an instant or sorcery spell, draw a card and you gain 1 life.
Lore 3 — As long as you've drawn three or more cards this turn, instant and sorcery spells you cast cost {1}{w}{u} less to cast.
0
198 Gondor Loremaster Multicolour Common 2{w}{u} Creature – Human Scholar 2 2 Lore 2— When Gondor Loremaster enters the battlefield, if you've drawn two or more cards this turn, put a 1/1 white Soldier creature token onto the battlefield. 0
199 Lord of the Winds Multicolour Uncommon 5{3}{w}{u} Creature – Bird 2 4 Flying, vigilance
Whenever Lord of the Winds deals combat damage to a player, draw a card and you gain 2 life.
0
200 Herald of Night Multicolour Common 5{3}{u}{b} Creature – Wraith 2 2 Dread— Whenever an opponent discards a card, that player loses 2 life. 0
201 Morgul-Rider Multicolour Uncommon 5{3}{u}{b} Creature – Wraith 2 4 Flash, menace
Whenever Morgul-Rider deals combat damage to a player, that player discards a card and loses 2 life.
0
202 Nemesis of Light Multicolour Rare 5{3}{u}{b} Creature – Wraith 2 4 Flash, menace, deathtouch
Whenever Nemesis of Light attacks a player and isn't blocked, that player loses life equal to the number of cards in his or her graveyard. Nemesis of Light deals no combat damage this turn.
1 1450293963 on 16 Dec 2015 by Samuel
203 Butcher of Udûn Multicolour Rare 3{1}{b}{r} Creature – Orc Berserker 2 2 Bloodthirst 2
Whenever Butcher of Udûn attacks, if it has a +1/+1 counter on it, defending player sacrifices a creature.
0
204 Uruk-Hai Charger Multicolour Common 2{b}{r} Creature – Orc Berserker 2 1 Trample
Bloodthirst 1
0
205 Uruk-Hai Greatsword Multicolour Uncommon 4{2}{b}{r} Creature – Orc Soldier 3 3 Haste
Other Orc creatures you control get +1/+0.
0
206 Bree Peasants Multicolour Uncommon 4{2}{r}{g} Creature – Human Townsfolk 2 2 Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on Bree Peasants. 0
207 Guardian of Dale Multicolour Common 3{1}{r}{g} Creature – Human Soldier 2 2 First Strike
When Guardian of Dale enters the battlefield, put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
0
208 Wild-men of Rhovanion Multicolour Rare 4{2}{r}{g} Creature – Human Barbarian 3 3 Trample
Explore {r}{g} (Whenever Wild-men of Rhovanion deals combat damage to a player, you may pay {r}{g}. If you do, search your library for a basic land card and put it into your hand, then shuffle your library.)
Whenever Wild-men of Rhovanion explores, put a +1/+1 counter on Wild-men of Rhovanion, then you may put a basic land card from your hand onto the battlefield tapped.
0
209 Bridgefields Farmer Multicolour Common 4{2}{g}{w} Creature – Hobbit Townsfolk 2 2 Lifelink
{1}{g}: Regenerate Bridgefields Farmer.
0
210 Elder of Rivendell Multicolour Uncommon 4{2}{g}{w} Creature – Elf Noble 1 4 Steadfast— Whenever you gain life, Elder of Rivendell gains indestructible until end of turn.
As long as Elder of Rivendell has indestructible, Elf creatures you control get +0/+1 and have lifelink.
0
211 Font of Abundance Multicolour Rare 3{1}{g}{w} Enchantment {1}{g}{w}: You gain 2 life.
Whenever you gain life, target creature gains indestructible until end of turn.
0
212 Sam, Ring-Bearer's Companion Multicolour Mythic 3{1}{g}{w} Legendary Creature – Hobbit 1 1 Lifelink
Steadfast — At the beginning of each upkeep, if you control another Hobbit creature, Sam, Ring-Bearer's Companion gains indestructible until end of turn.
As long as Sam has indestructible, other creatures you control have indestructible.
7 1450629925 on 20 Dec 2015 by 4rmless
213 Interrogate Multicolour Rare 5{3}{w}{b} Sorcery Target player reveals his or her hand. You choose up to two nonland cards from it. Exile those cards. You gain life equal to the greatest converted mana cost among those cards. 3 1448940534 on 1 Dec 2015 by Samuel
214 Twisted Visions Multicolour Uncommon 4{2}{w}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+1 and has lifelink, deathtouch, and protection from blue.
0
215 Creakbough Pine Multicolour Rare 4{2}{b}{g} Creature – Treefolk Shaman 2 5 Reach
Whenever a creature dies, you may pay {2}{b}{g}. If you do, put a 2/3 green Treefolk creature token onto the battlefield and target player loses 2 life.
0
216 Old Man Willow Multicolour Mythic 4{2}{b}{g} Legendary Creature – Treefolk Shaman 2 5 Defender, Reach
Whenever a creature dies, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library and you lose 3 life.
{2}{b}{g}, Sacrifice an untapped land: Destroy target non-Treefolk creature.
0
217 Willow's Malevolence Multicolour Uncommon 2{b}{g} Instant As an additional cost to cast Willow's Malevolence, sacrifice a creature.
Destroy target creature. You gain life equal to that creature's power.
0
218 Sylvan Incantation Multicolour Uncommon 4{2}{u}{g} Sorcery Draw two cards. You may put a land card from your hand onto the battlefield. 0
219 Watcher of the Havens Multicolour Rare 3{1}{g}{u} Creature – Elf Mystic 2 4 Hexproof
Whenever you cast a blue spell, add {c}{g} to your mana pool.
0
220 Hobbit's Trick Multicolour Uncommon 3{1}{u}{r} Instant Up to two target creatures with converted mana cost three or less get +1/+0 and gain haste until end of turn. Those creatures can't be blocked this turn.
Scry 2.
0
221 Hobbiton Trickster Multicolour Rare 2{u}{r} Creature – Hobbit Rogue 2 2 Hobbiton Trickster can't be blocked.
Whenever Hobbiton Trickster deals combat damage to a player, flip a coin. If you win the flip, draw a card.
0
222 Merry and Pippin Multicolour Mythic 3{1}{u}{r} Legendary Creature – Hobbit Rogue 3 1 Merry and Pippin can't be blocked by creatures with power 2 or greater.
{u}{r}, {t}: Flip a coin. If you win the flip, draw two cards, then discard a card. Otherwise, discard two cards, then draw a card.
Whenever Merry and Pippin deals combat damage to a player, draw a card, then discard a card.
0
223 Captain of Minas Tirith Multicolour Rare 4{2}{r}{w} Creature – Human Soldier 2 2 First strike, vigilance
When Captain of Minas Tirith enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
Soldier creatures you control have haste.
0
224 Gondorian Tactics Multicolour Uncommon 3{1}{r}{w} Sorcery Soldier creatures you control get +2/+2 and gain first strike and vigilance until end of turn. 0
225 Strider, Ranger of Bree Multicolour Mythic 4{2}{r}{w} Legendary Creature – Human Warrior 3 3 Vigilance, first strike, haste
Explore {1}{r} (Whenever Strider, Ranger of Bree deals combat damage to a player, you may pay {1}{r}. If you do, search your library for a basic land card and put it into your hand, then shuffle your library.)
Whenever Strider explores, creatures you control get +1/+1 until end of turn.
0
226 Bells of Rivendell Artifact Uncommon 3{3} Artifact {1}: Untap target legendary creature. 0
227 Coat of Mithril Artifact Rare 3{3} Artifact – Equipment Indestructible
Equipped creature has indestructible.
Equip {2}
0
228 Dagger of Westernesse Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+1.
Equip {1}
0
229 Dwarven Battleaxe Artifact Common 3{3} Artifact – Equipment Equipped creature gets +2/+0 and has first strike.
Equip {3}
1 1446824286 on 6 Nov 2015 by Circeus
230 Dwarven Treasure Artifact Common 2{2} Artifact {t}: Add {c} to your mana pool.
{1}, {t}: Add {r} or {u} to your mana pool.
1 1453083421 on 18 Jan 2016 by Samuel
231 Halfling's Cloak Artifact Uncommon 2{2} Artifact – Equipment As long as equipped creature has converted mana cost three or less, it has hexproof and can't be blocked.
Equip {2}
0
232 Ranger's Sword Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+1 and has explore {g}. (Whenever equipped creature attacks, you may pay {g}. If you do, search your library for a basic land card and put it into your hand then shuffle your library.)
Equip {3}
0
233 Staff of the Grey Wizard Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature has hexproof and vigilance.
Whenever you draw a card, equipped creature gets +1/+1 until end of turn.
Equip {3}
0
234 Sting, Blade of the Ring-Bearer Artifact Rare 2{2} Legendary Artifact – Equipment Equipped creature gets +2/+2 and can't be blocked.
Whenever an Orc creature enters the battlefield, untap equipped creature.
Equip {3}
0
235 Stonehide Troll Artifact Common 4{4} Artifact Creature – Troll 5 4 Trample
{3}: Tap Stonehide Troll. Any player may activate this ability.
2 1446952306 on 8 Nov 2015 by Samuel
236 The One Ring Artifact Mythic 4{4} Legendary Artifact – Equipment Indestructible
At the beginning of each upkeep, put a corruption counter on equipped creature, then if equipped creature has two or more corruption counters on it, exile it and put a 3/3 black Wraith creature token with menace onto the battlefield.
{b}, Pay 2 life: Attach The One Ring to target creature without indestructible.
1 1452389578 on 10 Jan 2016 by Samuel
237 Treasures of the Barrow-Downs Artifact Uncommon 3{3} Artifact Whenever a creature dies, put a colorless artifact token named Gold onto the battlefield. If has, "Sacrifice this artifact: Add one mana of any color to your mana pool." 0
238 Uruk-Hai Scimitar Artifact Common 3{3} Artifact – Equipment Equipped creature gets +2/+0 and has menace and haste.
Equip {4}
0
239 Ancient Fortress Land Common 0 Land Ancient Fortress enters the battlefield tapped.
{1}, {t}: Add {r} to your mana pool. Target creature gets +2/+0 until end of turn.
1 1446993321 on 8 Nov 2015 by Samuel
240 Festival Grounds Land Common 0 Land Festival Grounds enters the battlefield tapped.
{1}, {t}: Add {w} to your mana pool. You gain 2 life.
0
241 Hoarwell Bridge Land Common 0 Land Hoarwell Bridge enters the battlefield tapped.
{1}, {t}: Add {u} to your mana pool. Scry 2.
0
242 Idyllic Village Land Rare 0 Land – Forest Plains ({t}: Add {g} or {w} to your mana pool.)
Idyllic Village enters the battlefield tapped unless you control a legendary permanent.
0
243 Imladris, the Hidden Valley Land Rare 0 Legendary Land {t}: Add {c} to your mana pool. If you control another legendary permanent, add one mana of any color to your mana pool instead.
{3}, {t}: Target legendary creature gets +2/+2 until end of turn. Scry 1.
0
244 Midgewater Marshes Land Common 0 Land Midgewater Marshes enters the battlefield tapped.
{1}, {t}: Add {b} to your mana pool. Target player loses 1 life.
0
245 Ominous Barrow Land Rare 0 Land – Island Swamp ({t}: Add {u} or {b} to your mana pool.)
Ominous Barrow enters the battlefield tapped unless you control a legendary permanent.
1 1461432499 on 23 Apr 2016 by Samuel
246 Rushing Ford Land Rare 0 Land – Island Mountain ({t}: Add {u} or {r} to your mana pool.)
Rushing Ford enters the battlefield tapped unless you control a legendary permanent.
1 1450363999 on 17 Dec 2015 by Samuel
247 Spiteful Grove Land Rare 0 Land – Swamp Forest ({t}: Add {b} or {g} to your mana pool.)
Spiteful Grove enters the battlefield tapped unless you control a legendary permanent.
0
248 Steppe Watchtower Land Rare 0 Land – Mountain Plains ({t}: Add {r} or {w} to your mana pool.)
Steppe Watchtower enters the battlefield tapped unless you control a legendary permanent.
0
249 Withywindle Garden Land Common 0 Land Withywindle Garden enters the battlefield tapped.
{1}, {t}: Add {2}{g} to your mana pool.
0
250 Hobbit token White Token 0 Token Creature – Hobbit 1 1 0
251 Horse token White Token 0 Token Creature – Horse 2 2 0
252 Soldier token White Token 0 Token Creature – Soldier 1 1 0
253 Warrior token Red Token 0 Token Creature – Warrior 2 1 Haste
Elevate
0
254 Elemental token Green Token 0 Token Creature – Elemental 1 2 0
255 Treefolk token Green Token 0 Token Creature – Treefolk 2 3 0
256 Gold token Artifact Token 0 Token Artifact Sacrifice Gold: Add one mana of any color to your mana pool. 0
257 Wolf token Red Token 0 Token Creature – Wolf 2 2 Haste 0
258 Wraith token Black Token 0 Token Creature – Wraith 3 3 Menace 0
259 Zombie Horror token Black Token 0 Token Creature – Zombie Horror 2 2 0
260 Elemental token Blue Token 0 Token Creature – Elemental 1 1 0
261 Elf token Green Token 0 Token Creature – Elf 1 1 0
262 Townsfolk token Green Token 0 Token Creature – Townsfolk 1 1 0
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