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Mechanics | Skeleton |
CardName: Council of Elrond Cost: 3WU Type: Legendary Enchantment Pow/Tgh: / Rules Text: When Council of Elrond enters the battlefield, put a fellowship counter on up to nine target creatures you control with different names. Creatures with a fellowship counter on them are legendary. Legendary creatures you control get +1/+1 and have hexproof. Flavour Text: Set/Rarity: Fellowship of the Ring Rare |
Code: RZ01 History: [-] Add your comments: |
Does this wording work?
Yeah, I think so. It has the slightly odd consequence that disenchanting this doesn't make the targets stop being legendary, though it does remove the +1/+1. You'd need to use Fate Transfer or similar to stop them being legendary.
An alternate wording would be:
> When Council of Elrond enters the battlefield, put a fellowship counter on up to nine target creatures you control with different names.
Creatures with a fellowship counter on them are legendary.
Legendary creatures you control get +1/+1 and have hexproof.