Fellowship of the Ring: Recent Activity
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Recent updates to Fellowship of the Ring: (Generated at 2025-04-30 16:46:29)
Page 1 - Older activity
Page 1 - Older activity
Yes, it does allow that; you can cast Explosive Finale during the declare attackers step, and if you control an Island, now all creatures are tapped, but those which are attacking will still be attacking (unless they are dead).
Nope, if you look at some of the commons with Explore (I didn't put reminder text on this as a mythic), Explore tutors for a basic land card to hand upon combat damage to a player. So this would have reminder text that reads, "Whenever Emissary of Greenwood deals combat damage to a player, you may pay
. If you do, search your library for a basic land card and put it into your hand, then shuffle your library."
Um. Assuming this is "Drop an exploration counter on an unexplored land you control"?
Yow. +Forest/+Forest for all elves.
Odd tension though - you kinda don't want to have any other exploration sources in your deck, to maximise the use of this. Probably want a sink or two though.
That's def a rare. "Attacks every turn" is just not a true downside on aggressive creatures, especially one THAT aggressive.
What's this supposed to be exactly (as in, what sort of card is it supposed to be, flavor or mechanic wise)? You seem to want a lot of haste in this set. It could easily be Deranged Whelp + Elevate, or some variant on Sigiled Skink.
That's a good solution. I'll try that.
Is this way too good now?
@jmgariepy: That's a good point, but I don't really want to change the whole structure of the mechanic now on a set that I have basically finished to an extent.
@Circeus: That is very true. Will fix.
@Vitenka: Yes, except that there are plenty of cards in this set that do care, so while it won't matter in eternal formats, it matters for limited (and maybe even a hypothetical standard environment). See: Aura of Light, Gildor's Blessing, Hero of Osgiliath (cares about itself being legendary), Hero's Grandeur, Decree of Inaction, Elrond's Research, Force of Destiny, Tale of Ages, Spiteful Murder, Barrow Hoard, Call to Battle, Fateful Leap, Strengthened Blows, Blessing of the Elf-Rings, Council of Elrond, Bells of Rivendell, the dual land cycle, and Imladris, the Hidden Valley.
@Tahazzar: If you're talking about the player=planeswalker thing, I think you're reading too much into that advertising gimmick. Wizards has tried to shy away from the flavor implications of players being planeswalkers.
@jmgariepy (2): No problem, I like getting feedback. You're right about the mechanic not matching the description, but I don't really want to change that now simply because it would mean reworking like 10% of the finished set.
I'm always afraid to comment when there's so many other people talking, because sometimes it looks like we're ganging up. It's not intentional... we just have a lot of creative and critical thinkers on this website, and a set often only has one designer to 'defend' their ideas.
That being the case, things are bound to look lopsided. So I just wanted to say that I like what you're doing over here Samuel, and I find this set interesting. Also, while Vitenka's point seems valid, I like Elevate from a strictly mechanical perspective. I'd be curious to see how far a set could stretch 'Changeling for Legends'. Kamigawa sure could have used this effect, that's for sure.
I still think Elevate doesn't quite match your top-down description of what it's supposed to represent. But I think it could, depending on what the other cards in the set did.
> "There's not usually a specific deed with renown either."
@Samuel: Being able to break through the defenses of the multidimensional wizard who can summon gods to their side, face them in combat, and wound them, sounds like a very clear deed to me.
Isn't this mechanic just the same as not having legendary; except is counts as legendary for any of the approximately no things that care?
Idea: Elevate + "~ has haste as long it's legendary"?
Also, you might want to not have this a common and Osgiliath Recruits (exact same card except with must attack each turn) at uncommon.
Swap the flavor with Swiftsteed Rider? A 2/1 haste seems a much better fit for a red hobbit.
Huh. That wasn't my takeaway when looking at the mechanic either. When I read this card, my first thought was the Conservation of Ninjitsu.
I think part of the confusion is that this starts as a Legendary creature, then something is taken away when another creature is added. That tells a very different story then the one you've explained, where something is made special when something is taken away.
There's not usually a specific deed with renown either.
That's fair, I suppose. Still, I think I'll leave this as an exception simply because I want a card with these stats and abilities in the set and I want to have a red hobbit. It's not a perfect solution to that problem, though, I'll admit.
Also, it's worth remembering that Wall of Tanglecord was in a format with infect. Reach cards with toughness above 4 are rare already (mostly because higher toughness hold little relevance in limited where a flier with power higher than three is a rarity), so 7 feels way over the top, even on a wall. Especially on a wall, given how cheaper they are.
@jmgariepy: IMO a card like Wall of Ice is just too old to be of any relevance other than a (random) throwback.
@dude1818: WotC is (somewhat?) pushing for games to end within a certain turn time, but creature creep is still creature creep. I mean, Wall of Denial, Perimeter Captain and Wall of Frost are all really good blockers that seem unlikely that they could have been printed during the time of Gray Ogres other than by accident. Also, I would say that Wall of Tanglecord is arguably better than this card currently.
Except doesn't creature creep want to be pushing towards more aggressive creatures? This is the opposite
Wall of Ice. But while Wall of Ice didn't have reach, and was an uncommon, I think creature creep can handle this.
Yup.
The most similar common cards I can find are Wall of Tanglecord, Consulate Skygate, and Drift of Phantasms.
This is kinda big, but it seems fine to me.
Hmmm, that sounds much more like the flavor of renown. I get the idea, but there isn't any deed happening here...
Exceptions don't make a rule. Ice Age and Portal Three Kingdoms are very old sets. All kind of wonky stuff was happening back then.
At p/t of greater than 7 or so there aren't really proper measurements as far as flavor/art or such goes. However, for p/t 6 or less, especially at 0-3, it's pretty clearly indicated. Sure, there's some inconsistencies with squirrels and rats being to able to kill soldiers, but in general humans should range from 0 to 4 power (some super duper legendary dudes might have like 4-6 power).
I think this older article (2008) still mostly holds true: "Power, toughness, and the flavor thereof".
Some citations:
> "This brings us to the flavor of those two numbers in the lower right-hand corner of creature cards. Power and toughness characterize a creature's combat potential first and foremost, but note that the most intuitive way to think of power and toughness is in terms of the creature's size. You don't ask, "What are the offensive capabilities of that drake, my good man, and as a follow-up question, what would its corresponding measure of defensive prowess be?" Because you're not a boxing handicapper, or a biomechanics analyst. You're a planeswalker with an enemy-controlled drake flying right at him. You ask, "How big is that thing?" It's quite natural to think of a drake with a slightly larger sum of power and toughness as a bigger creature than one with a slightly smaller one."
> "Sometimes those changes don't make a huge difference; a kithkin could well change from 1/1 to 2/1 without anyone in creative freaking out. 2/1 is well within the acceptable range for a humanoid, particularly one with a fighting background like a soldier or knight.
> "Could we make 6/6 kithkin and 1/1 baloths? Here is the ugly, sausage-factory truth of it all: Yes, there is nothing stopping us from doing such flavor-awful things. But card after card, opportunity after opportunity, we just don't."
For example:
Gatherer search for modern legal humans sorted by power (descending).
Of the 12 pages of results only half of a page have human creatures with 4 or more power. That leaves us with around 11 pages of humans with 3 or less power.
I would image for hobbits that max cap gets at least a -1 modifier and this guy doesn't look like a legendary titan slayer to me.
The idea of the mechanic was to create the feel of a world in turmoil - with the chaos of battle, any average soldier who happens to be in the right place at the right time could become legendary through a single deed. You're right, though, I should have linked to the mechanic's creator.
P/T doesn't necessarily reflect physical size. Zhou Yu, Chief Commander and Chaos Lord both have stats that seem far too big for humans (they could win a fight with a Volcanic Dragon? Really?), and Krosan Cloudscraper is clearly smaller than Ulamog, the Ceaseless Hunger.
No, because I wanted it to feel authentically Tolkien-ish. They're not kithkin, they're hobbits.