Fellowship of the Ring
Fellowship of the Ring by Samuel
262 cards in Multiverse
106 commons, 68 uncommons,
59 rares, 16 mythics, 13 tokens
4 token green, 3 token white, 2 token red, 1 token blue, 2 token black, 1 token artifact, 39 white,
39 blue, 39 black, 39 red, 39 green, 30 multicolour, 13 artifact, 11 land
171 comments total
Set one of a two set block for the first book.
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Mechanics | Skeleton |
Cardset comments (30) | Add a comment on this cardset
The set creator would like to draw your attention to these comments:
On Fellowship of the Ring (reply):
on 05 Feb 2016
by
Samuel:
I only need art for seven more cards (!): Does anyone know of art I could use for any of these? |
On Fellowship of the Ring (reply):
on 20 Dec 2015
by
Samuel:
Alright, I'm done with a first draft of the set. Any comments on specific cards that are still issues? |
On Fellowship of the Ring (reply):
on 23 Nov 2015
by
Samuel:
Looser archetypes (will be updated as patterns are found and built upon): |
On Fellowship of the Ring (reply):
on 13 Nov 2015
by
Samuel:
Edited (as of 11/19) Limited Archetypes: |
On Fellowship of the Ring (reply):
on 30 Oct 2015
by
Samuel:
Legends for the Block: Set 1: Set 2: |
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‘That is the signal for supper!’ said Bilbo.

Whenever Emissary of Greenwood explores, put a +1/+1 counter on each Elf creature you control. Those creatures gain protection from black until end of turn.
Elevate (Osgiliath Recruits is legendary as long as you control no other permanents with the same name.)
Osgiliath Recruits attacks each turn if able.
Elevate (Swiftsteed Rider is legendary as long as you control no other permanents with the same name.)
Swiftsteed Rider attacks each turn if able.
Foolhardy Took attacks each turn if able.
Yes, it does allow that; you can cast Explosive Finale during the declare attackers step, and if you control an Island, now all creatures are tapped, but those which are attacking will still be attacking (unless they are dead).
Nope, if you look at some of the commons with Explore (I didn't put reminder text on this as a mythic), Explore tutors for a basic land card to hand upon combat damage to a player. So this would have reminder text that reads, "Whenever Emissary of Greenwood deals combat damage to a player, you may pay
. If you do, search your library for a basic land card and put it into your hand, then shuffle your library."
Um. Assuming this is "Drop an exploration counter on an unexplored land you control"?
Yow. +Forest/+Forest for all elves.
Odd tension though - you kinda don't want to have any other exploration sources in your deck, to maximise the use of this. Probably want a sink or two though.
That's def a rare. "Attacks every turn" is just not a true downside on aggressive creatures, especially one THAT aggressive.
What's this supposed to be exactly (as in, what sort of card is it supposed to be, flavor or mechanic wise)? You seem to want a lot of haste in this set. It could easily be Deranged Whelp + Elevate, or some variant on Sigiled Skink.
That's a good solution. I'll try that.
@jmgariepy: That's a good point, but I don't really want to change the whole structure of the mechanic now on a set that I have basically finished to an extent.
@Circeus: That is very true. Will fix.
@Vitenka: Yes, except that there are plenty of cards in this set that do care, so while it won't matter in eternal formats, it matters for limited (and maybe even a hypothetical standard environment). See: Aura of Light, Gildor's Blessing, Hero of Osgiliath (cares about itself being legendary), Hero's Grandeur, Decree of Inaction, Elrond's Research, Force of Destiny, Tale of Ages, Spiteful Murder, Barrow Hoard, Call to Battle, Fateful Leap, Strengthened Blows, Blessing of the Elf-Rings, Council of Elrond, Bells of Rivendell, the dual land cycle, and Imladris, the Hidden Valley.
@Tahazzar: If you're talking about the player=planeswalker thing, I think you're reading too much into that advertising gimmick. Wizards has tried to shy away from the flavor implications of players being planeswalkers.
@jmgariepy (2): No problem, I like getting feedback. You're right about the mechanic not matching the description, but I don't really want to change that now simply because it would mean reworking like 10% of the finished set.
I'm always afraid to comment when there's so many other people talking, because sometimes it looks like we're ganging up. It's not intentional... we just have a lot of creative and critical thinkers on this website, and a set often only has one designer to 'defend' their ideas.
That being the case, things are bound to look lopsided. So I just wanted to say that I like what you're doing over here Samuel, and I find this set interesting. Also, while Vitenka's point seems valid, I like Elevate from a strictly mechanical perspective. I'd be curious to see how far a set could stretch 'Changeling for Legends'. Kamigawa sure could have used this effect, that's for sure.
I still think Elevate doesn't quite match your top-down description of what it's supposed to represent. But I think it could, depending on what the other cards in the set did.
> "There's not usually a specific deed with renown either."
@Samuel: Being able to break through the defenses of the multidimensional wizard who can summon gods to their side, face them in combat, and wound them, sounds like a very clear deed to me.
Isn't this mechanic just the same as not having legendary; except is counts as legendary for any of the approximately no things that care?
Idea: Elevate + "~ has haste as long it's legendary"?
Also, you might want to not have this a common and Osgiliath Recruits (exact same card except with must attack each turn) at uncommon.