Quinnesheen: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alertness White Common 3{2}{w} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 and vigilance.
0
2 Angel's Touch White Uncommon 2{w}{w} Enchantment – Aura Enchant creature

Enchanted creature gains flying and lifelink.
2 1496828116 on 07 Jun 2017 by Tahazzar
3 Aven Sentry White Common 2{1}{w} Creature – Bird Soldier 1 1 Flying, lifelink 1 1443634367 on 30 Sep 2015 by Sorrow
4 Bite Back White Rare 2{1}{w} Instant Until end of turn whenever a creature deals damage to you it deals that much damage to itself. 1 1457047593 on 03 Mar 2016 by Link
5 Canoneers of the Crystal Order White Common 6{3}{w}{w}{w} Creature – Fox Knight 3 6 When Canoneers of the Crystal Order enters the battlefield you may destroy target tapped creature. 0
6 Cloud Rider White Common 1{w} Creature – Human Soldier 1 1 Paralyze (Creatures can't block this creature unless their controller pays {1})
{u}: Cloud Rider gains prowess until end of turn.
0
7 Cradle White Common 1{w} Sorcery Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter. 1 1496828060 on 07 Jun 2017 by Tahazzar
8 Crystal Order Captain White Uncommon 4{3}{w} Creature – Human Knight 3 3 First strike
Creature tokens you control gain first strike.
0
9 Dawnwake Lamassu White Uncommon 4{2}{w}{w} Creature – Lamassu 2 3 Flying
{2}{w}: Exile Dawnwake Lamassu. Return it to the battlefield at the beginning of the next endstep.
0
10 Divine Destruction White Rare 5{3}{w}{w} Sorcery Destroy all creatures and all permanents attached to creatures. 1 1444484692 on 10 Oct 2015 by Sorrow
11 Eagle-Eyed Griffin White Common 6{4}{w}{w} Creature – Griffin 3 6 Flying 0
12 Fieldcutter's Reflex White Common 2{1}{w} Instant Target creature gets +2/+2 and first strike until end of turn. 2 1496827994 on 07 Jun 2017 by Tahazzar
13 Flee White Rare 5{3}{w}{w} Instant Exile all non-land permanents you control, then return them to the battlefield under their owner's control at the beginning of the next endstep. Permanents exiled this way don't become unattached and counters aren't removed. 0
14 Glass Knight White Common 4{3}{w} Creature – Human Knight 3 3 Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{g}: Glass Knight gains hexproof until end of turn.

If a land was scouted you may tap target creature.
0
15 Grainland Prospector White Uncommon 2{1}{w} Creature – Human Scout 1 1 Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If you scout a plains put it onto the battlefield with Grainland Prospector and Grainland Prospector enters the battlefield with a +1/+1 counter.
2 1443051959 on 23 Sep 2015 by dude1818
16 Greatshield Aura White Rare 6{4}{w}{w} Enchantment – Aura Flash
Enchant creature

Enchanted creature gets +4/+4 and gains "whenever enchanted creature blocks target opponent exiles the creature they control with the greatest power."
0
17 Grieving Father White Common 2{1}{w} Creature – Human 1 2 When Grieving Father enters the battlefield put a 1/1 white child token onto the battlefield if you control a portal. 0
18 Hitha, Queen of O Ott White Rare 6{4}{w}{w} Legendary Creature – Human Knight 4 5 Paralyze (Creatures can't block this creature unless their controller pays {1})
At the beginning of your upkeep choose a color. Creatures you control of the chosen color gain first strike and paralyze until end of turn.
0
19 Ice-Edged Angel White Mythic 5{3}{w}{w} Creature – Angel 5 5 Flying, lifelink, Paralyze (Creatures can't block this creature unless their controller pays {1})

Whenever an opponent pays mana to block a creature you control you may gain 3 life.
0
20 Ice-Edged Training White Uncommon 2{w}{w} Enchantment – Aura Enchant creature

Enchanted creature gains first strike and Paralyze (Creatures can't block this creature unless their controller pays {1})
0
21 Impromptu Leader White Common 4{3}{w} Creature – Human Soldier 3 3 Paralyze (Creatures can't block this creature unless their controller pays {1}) 0
22 Javelin Rain White Uncommon 5{4}{w} Instant Destroy target attacking or blocking creature.

Draw a card.
0
23 Mausoleum Ward White Mythic 4{2}{w}{w} Enchantment When Mausoleum Ward enters the battlefield choose a color.
Spells of the chosen color cost an additional mana of that color to cast.
0
24 Medical Venture White Common 1{w} Instant Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Gain 3 life. If a creature was scouted gain an additional 2 life.
0
25 Mystic Break White Uncommon 1{w} Instant Destroy target enchantment. Its controller taps all enchanted permanents they control. 4 1496828261 on 07 Jun 2017 by Tahazzar
26 Primary Swordsman White Common 3{2}{w} Creature – Human Soldier 3 2 Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn. 0
27 Roost Mother White Uncommon 4{2}{w}{w} Creature – Bird Soldier 2 2 Flying
{1}{w}{w}.{t}: Put a 1/1 white bird token with flying onto the battlefield.
0
28 Sacred Ash White Uncommon 1{w} Instant Until end of turn you have protection from non-creature black and red spells and permanents. 0
29 Samoset, Composed White Mythic 4{2}{w}{w} Planeswalker – Samoset 4 +1: Up to one target creature gains vigilance and indestructible until the beginning of your next upkeep.
-2: Put a +1/+1 counter on all creatures you control They gain indestructible until end of turn.
-8: Put X 1/4 white wall token with defender and X 1/2 white soldier tokens with first strike onto the battlefield where X is the number of creatures you control.
4 1442789531 on 20 Sep 2015 by Sorrow
30 Snowfur Sentry White Uncommon 3{1}{w}{w} Creature – Fox Soldier 2 3 Vigilance, Paralyze (Creatures can't block this creature unless their controller pays {1}) 0
31 Solo Hero White Rare 1{w} Creature – Fox Soldier 1 1 Solo Hero gets +3/+3 if its blocked or is blocking the creature with the greatest power. 0
32 Soulsearcher White Common 2{1}{w} Creature – Human Wizard 1 2 Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand.
1 1444671270 on 12 Oct 2015 by Sorrow
33 Stratos Scout White Rare 5{3}{w}{w} Creature – Bird Scout 3 5 Flying, Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a creature was scouted you may put a +1/+1 counter on each creature you control and gain 6 life.
1 1447027662 on 09 Nov 2015 by Samuel
34 Sword of the Crystal Order White Common 4{2}{w}{w} Creature – Fox Knight 3 3 Vigilance 0
35 Thrunx Suvivor White Common 1{w} Creature – Human 0 1 Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a creature card was scouted you may put a 1/1 white human token onto the battlefield.
0
36 Training Camp White Uncommon 2{1}{w} Enchantment {2}{w}{w}: Put a +1/+1 counter on target creature.

Sacrifice Training Camp: Target creature gains indestructible until end of turn.
0
37 Trufflesniffer White Uncommon 1{w} Creature – Boar 2 1 Trufflesniffer has lifelink as long as you have less than 10 life. 6 1496828415 on 07 Jun 2017 by Tahazzar
38 Twinfeather Mystic White Rare 4{3}{w} Creature – Bird Wizard 3 4 Flying
Whenever Twinfeather Mystic becomes enchanted by an enchantment control you may put a copy of that enchantment onto another target creature.
0
39 Undending Flatlands White Uncommon 1{w} Instant Prevent X damage to target creature or player, where X is the number of plains you contrl. 0
40 Unioned Enforcers White Common 4{3}{w} Sorcery Put two 1/1 white soldier tokens with Paralyze (Creatures can't block this creature unless their controller pays {1}) onto the battlefield. 0
41 Unmountable Herd White Uncommon 5{4}{w} Creature – Horse 3 4 Unmountable Herd gets +1/+1 when being blocked by two or more creatures

When Unmountable Herd enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
0
42 Wide Arms White Common 1{w} Instant Until end of turn each creature you control may block an additional creature. 3 1496828537 on 07 Jun 2017 by Tahazzar
43 Adrifter Blue Uncommon 2{u}{u} Creature – Merfolk Warrior 2 2 {3}{u}: Shuffle target instant or sorcery from your graveyard into your library and draw a card. 0
44 Beachemoth Kraken Blue Uncommon 4{3}{u} Creature – Kraken 4 4 Defender
Tap an untapped Island you control: Beachemoth Kraken loses defender until end of turn.
0
45 Biopool Blue Rare 5{3}{u}{u} Creature – Shapeshifter 0 0 Biopool enters the battlefield as a copy of a creature or land. If Biopool enters the battlefield as a copy of a land it gains "{u}: Biopool becomes a copy of target land and gains this ability" 0
46 Clairvoyant Prophecies Blue Rare 6{5}{u} Enchantment As an additional cost to cast Clairvoyant Prophecies exile any number of non-land cards from your hand.

Whenever you draw a card with the same name as a card exiled by Clairvoyant Prophecies you may reveal it. If you do, you may pay {3} and draw three cards.
1 1443479508 on 28 Sep 2015 by Sorrow
47 Cloud Colossus Blue Mythic 8{5}{u}{u}{u} Creature – Elemental 5 6 Flying
When Cloud Colossus attacks or blocks you may draw three cards and then discard three cards.
0
48 Cylindrical Crusher Blue Common 6{5}{u} Creature – Elemental 4 4 Prowess 0
49 Forecall Blue Common 4{3}{u} Instant Omen – 1 (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Counter target non-blue spell.
0
50 Fortune Eater Blue Uncommon 4{3}{u} Creature – Ooze 3 2 Paralyze (Creatures can't block this creature unless their controller pays {1})
Whenever Fortune Eater attacks the defending player puts the top two cards of their library into their graveyard.
0
51 Geyserclocker Blue Uncommon 5{4}{u} Creature – Vedalken Wizard 2 3 Flash
When Geyserclocker enters the battlefield counter target activated or triggered ability.
0
52 Gigant Serpent Blue Common 5{4}{u} Creature – Serpent 4 3 Paralyze (Creatures can't block this creature unless their controller pays {1}) 0
53 Great Ocean's Waves Blue Common 2{1}{u} Sorcery Tap target creature then untap another target creature. 0
54 Hail Heron Blue Common 4{3}{u} Creature – Bird 2 3 Flying
When Hail Heron dies you may return target tapped permanent to its owner's hand.
0
55 Hailstorm Elemental Blue Rare 7{5}{u}{u} Creature – Elemental 4 6 Flying

When Hailstorm Elemental enters the battlefield tap each creature you don't control with a toughness less than Hailstorm Elemental's. Those creatures don't untap during their controller's next untap step.
0
56 Hiding Spot Blue Common 2{1}{u} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 and hexproof.
0
57 Ice-Edge Officer Blue Common 3{1}{u}{u} Creature – Human Soldier 2 3 Paralyze (Creatures can't block this creature unless their controller pays {1}) 1 1445805927 on 25 Oct 2015 by Jack V
58 Icemind Arcanist Blue Common 3{2}{u} Creature – Human Wizard 2 1 Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Paralyze (Creatures can't block this creature unless their controller pays {1})
0
59 Intellectual Assault Blue Rare 6{4}{u}{u} Instant Omen 6 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)

Return all non-land permanents you don't control with a converted mana cost of X or less to their owners' hands, where X is the number of cards in your hand.
1 1448212794 on 22 Nov 2015 by dude1818
60 Into the Sky Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature

Enchanted creature gains flying and prowess and "this creature can only block creatures with flying."
2 1443479655 on 28 Sep 2015 by Sorrow
61 Junk Dive Blue Uncommon 4{2}{u}{u} Instant Until end of turn whenever a creature deals combat damage to a player its controller draws a card and then discards a card. 0
62 Leave Behind Blue Uncommon 4{2}{u}{u} Instant Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Tap two target creatures. Those creatures don't untap during their controller's next untap phase.
0
63 Master of All Memories Blue Mythic 4{2}{u}{u} Creature – Human Wizard 1 3 {u}{u},{t}: Copy target instant or sorcery spell. You may choose new targets for the copy. Then, exile the targeted spell after it resolves
Sacrifice Master of All Memories: Cast all spells exiled by Master of All Memories without paying their mana cost.
4 1445032716 on 16 Oct 2015 by Link
64 Mimoec the Wave-Woken Blue Rare 3({2}){u} Legendary Creature – Merfolk Wizard 2 2 {u}, exile Mimoec the Wave-Woken: Exile target spell. At the end of the turn return that spell and Mimoec the Wave-Woken to their owner's hands. 0
65 Mind-Grinder Arcanist Blue Common 1{u} Creature – Vedalken Wizard 1 1 {t}: Target player puts the top card of their library into their graveyard. 0
66 Mindful Insight Blue Common 2{1}{u} Instant Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Target player puts the top five cards of their library into their graveyard.
0
67 Mirage of Home Blue Uncommon 6{3}{u}{u}{u} Creature – Illusion 3 3 When Mirage of Home enters the battlefield draw a card.

Mirage of Home can't be blocked.
0
68 Overwhelmed Telepath Blue Common 2{1}{u} Creature – Merfolk Wizard 1 2 Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.) 1 1442787705 on 20 Sep 2015 by Sorrow
69 Permafrost Pillar Blue Uncommon 2{u}{u} Creaure – Wall 0 5 Defender
Sacrifice Permafrost Pillar: tap target creature. That creature doesn't untap during its controller's
0
70 Portal Researcher Blue Common 2{1}{u} Creature – Human Wizard 1 2 Whenever a portal you control enters your graveyard from the battlefield you may draw a card. 1 1496829704 on 07 Jun 2017 by Tahazzar
71 Quill Blue Common 1{u} Instant Draw a card. 3 1496829779 on 07 Jun 2017 by Tahazzar
72 Scaldsight Blue Rare 2{1}{u} Instant Look at the top four cards of your library. You may reveal one and add it to your hand. Until the beginning of your next upkeep spells you cast sharing a name with that spell can't be countered. Put the other cards on the bottom of your library in any order. 1 1505159377 on 11 Sep 2017 by Sorrow
73 Seamstress of Reality Blue Rare 5{3}{u}{u} Creature – Merfolk Wizard 3 4 Opponents play with their hands revealed.
{1}{u}{u},{t}: Shuffle a card from target player's hand into their library. That player draws a card.
0
74 Societal Burdens Blue Uncommon 4{3}{u} Enchantment Creatures with counters on them don't untap during their controllers' untap steps and have "At the beginning of your upkeep, you may pay {2}. If you do, untap this creature."
3 1523339085 on 10 Apr 2018 by Tahazzar
75 Starry Drake Blue Uncommon 5{3}{u}{{u} Creature – Drake 3 3 Omen 3 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Flying
0
76 Step Inside Blue Uncommon 5{4}{u} Instant Put target creature on top of its owner's library. 0
77 Stinger Jelly Blue Common 4{3}{u} Creature – Jellyfish 3 4 Paralyze (Creatures can't block this creature unless their controller pays {1})
{w}: Stinger Jelly gains lifelink until end of turn.
0
78 Time and Tide Blue Rare 4{2}{u}{u} Sorcery Search your library for two different instant and/or sorcery spells. Your opponent chooses one of them. Cast that spell without paying its mana cost. Add the other spell to your hand. 1 1444661712 on 12 Oct 2015 by Sorrow
79 Treasures of Deep Filth Blue Mythic 3{x}{x}{u}{u}{u} Sorcery Exile the top X cards of target player's library.

For the rest of the game, at the beginning of your upkeep you may cast a spell exiled by Treasures of Deep Filth without paying its mana cost.
0
80 Unimpressive Display Blue Common 1{u} Instant Creatures with +1/+1 counters get -3/-0 until end of turn. 0
81 Warped to the Beach Blue Common 2{1}{u} Instant Return target creature to its owner's hand. If that creature was tapped you may draw a card. 0
82 Warping Forces Blue Uncommon 1{u} Instant Counter target spell unless its controller pays {x}, where X is the number of portals you control. 0
83 Waste Pool Scavenger Blue Uncommon 4{2}{u}{u} Creature – Merfolk Rogue 2 3 Whenever Waste Pool Scavenger or another merfolk enters the battlefield you may draw a card, then discard a card. 0
84 Water Befouler Blue Common 3{2}{u} Creature – Vedalken Wizard 2 2 Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
{b}: Water Befouler gains deathtouch until end of turn.
0
85 Adhuir, Voidgaze Black Rare 4{3}{b} Legendary Creature – Gorgon Warrior 3 4 Deathtouch
Whenever Adhuir, Voidgaze deals combat damage to a player exile a card from that player's graveyard. Whenever a player casts a spell sharing a color with a card exiled by Adhuir that player loses 1 life.
1 1446322153 on 31 Oct 2015 by dude1818
86 Ambs Guard Dog Black Common 2{1}{b} Creature – Hound 1 2 When Ambs Guard Dog enters the battlefield exile target creature from a graveyard and put a 1/1 black skeleton token onto the battlefield. 0
87 Ambs Tombkeeper Black Common 5{3}{b}{b} Creature – Gorgon Cleric 3 3 Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper.
0
88 Bishop of Masochism Black Common 2{1}{b} Creature – Human Cleric 1 1 Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
{r}: Bishop of Masochism gains prowess until end of turn.
0
89 Bittervenge Black Rare 7{6}{b} Creature – Horror 6 6 Whenever a creature you don't control dies put a +1/+1 counter on each creature you control.

Whenever Bittervenge or another creature you control +1/+1 counters on it dies, you lose X life and draw X cards, where X was the number of +1/+1 counters on that creature.
0
90 Blacksky Tormentor Black Common 5{4}{b} Creature – Harpy 3 2 Flying
When Blacksky Tormentor enters the battlefield target player discards a card.
0
91 Blood Teller Black Common 4{3}{b} Creature – Vampire 3 3 Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
{u}: Blood Teller gains hexproof until end of turn.
0
92 Cooling Lava Black Uncommon 5{3}{b}{b} Sorcery Destroy target land. Then search your library for a swamp and reveal it. Add that swamp to your hand. 1 1446164254 on 30 Oct 2015 by Sorrow
93 Corpsecry Black Uncommon 3{2}{b} Sorcery Return target creature and each creature that shares a name with that creature from your graveyard to your hand. 0
94 Coughing Fit Black Common 2{b}{b} Sorcery Up to 2 target creatures get -1/-1 until end of turn. 0
95 Cunning Neckripper Black Common 1{{1}]{b} Creature – Vampire Rogue 2 1 When Cunning Neckripper enters the battlefield draw a card and lose 1 life. 0
96 Deadgazer Black Common 6{5}{b} Creature – Gorgon Zombie 5 5 {2}{b}{b}: Deadgazer gains menace until end of turn. 0
97 Deadly Raid Black Uncommon 3{2}{b} Sorcery Creatures you control with +1/+1 counters on them gain deathtouch and menace until end of turn. 0
98 Doomspeak Cultist Black Uncommon 3{2}{b} Creature – Human Cleric 2 3 Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
If Doomspeak Cultist dies while it has a +1/+1 counter on it black spells you cast gain Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.) until end of turn.
0
99 Drown Black Rare 4{1}{b}{b}{b} Sorcery Creatures get -X/-X until end of turn, where X is the number of cards in your graveyard. 0
100 Endless Catacombs Black Rare 6{4}{b}{b} Enchantment At the beginning of your upkeep return target creature from your graveyard to the battlefield. 0
101 Everhair Zombie Black Common 1{b} Creature – Zombie 1 1 Pay 3 life: Return Everhair Zombie from your graveyard to your hand. 0
102 Execution as Warning Black Rare 3{1}{b}{b} Instant Destroy target creature or planeswalker. If a planeswalker was destroyed this way its controller loses life equal to the number of loyalty counters that were on it. 0
103 Fear the Unknown Black Uncommon 2{1}{b} Sorcery Target player puts the top card of his or her library into his or graveyard. If that card had a converted mana cost that player loses life equal to the card's converted mana cost 0
104 Forsake Lovers Black Common 3{2}{b} Instant Each opponent sacrifices a creature. 0
105 Gibbering Occultist Black Uncommon 2{b}{b} Creature – Human Wizard 2 1 Whenever Gibbering Occultist attacks you may put the top two cards of your library into your graveyard. If you do Gibbering Occultist gains +2/+1 until end of turn. 0
106 Herald of the End Black Rare 1{b} Creature – Human Cleric 1 1 Haste, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
When Herald of the End dies creatures get -X/-X until end of turn, where X is the number of +1/+1 Herald of the End had on it.
0
107 Homesickness Black Common 2{1}{b} Enchantment – Aura Enchant creature

At the beginning of your upkeep enchanted creature's controller loses 2 life.
0
108 Insanity Tyrant Black Mythic 3{2}{b} Creature – Demon 2 3 Flying, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Whenever Insanity Tyrant deals combat damage to a player you may search that player's library for a card with a converted mana cost of X and exile it, where X is the damage dealt by Insanity Tyrant.
0
109 Marsh of Corpses Black Uncommon 2{1}{b} Enchantment Sacrifice two black creatures: Search your library for a swamp and put it onto the battlefield tapped. Shuffle your library afterward. 0
110 Moonless Night Black Uncommon 3{2}{b} Instant Black creatures you control get +1/+1 until end of turn.

If any creatures you control are vampires put a +1/+1 counter on them instead.
0
111 Moonstalker Black Uncommon 3{2}{b} Creature – Vampire Warrior 2 4 Lifelink, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)

Sacrifice Moonstalker: Gain life equal to the number of +1/+1 counters on Moonstalker.
0
112 Mutilated Devotee Black Common 3{2}{b} Creature – Human Cleric 1 3 Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.) 0
113 No Significance Black Rare 3{1}{b}{b} Enchantment If a player would draw a card except the first one he or she draws in each of his or her draw steps, you may sacrifice a creature. If you do, instead that player skips that draw and discards a card at random. 2 1496828883 on 07 Jun 2017 by Tahazzar
114 Opening the Casket Black Common 1{b} Sorcery Return target creature from your graveyard to your hand. If that creature died this turn you may gain 2 life. 0
115 Relentless Horde Black Uncommon 2{1}{b} Creature – Zombie Berserker 3 3 Relentless Horde attacks each turn if able.

Whenever Relentless Horde becomes blocked you lose 3 life.
0
116 Ritual Killing Black Common 5{3}{b}{b} Instant Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Destroy target creature
0
117 Sanity Abandon Black Common 1{b} Sorcery Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)

Target player discards a card.
0
118 Scarring Rite Black Uncommon 1{b} Enchantment – Aura Enchant creature

At the beginning of the upkeep of enchanted creature's controller put a +1/+1 counter on enchanted creature and its controller loses 1 life.
0
119 Status Quo Black Mythic 3{2}{b} Instant Until end of turn whenever a non-land permanent would enter the battlefield its controller sacrifices a permanent of the same type. 0
120 Stonegaze Assassin Black Uncommon 3{2}{b} Creature – Gorgon Assassin 2 3 When Stonegaze Assassin enters the battlefield destroy target creature with a power of 2 or less. 0
121 Taste Sand Black Common 1{b} Enchantment – Aura Enchant creature

Whenever a counter would be placed on enchanted creature, that creature's controller loses 3 life instead.
0
122 Unattended Corpse Black Uncommon 1{b} Creature – Zombie 2 1 Unattended Corpse can't block. 2 1445785922 on 25 Oct 2015 by dude1818
123 Usher, Doomspeaker Black Mythic 5{3}{b}{b} Planeswalker – Usher 5 +1: Until end of turn all spells you cast have Omen 1.
-2: You gain an emblem with "whenever an opponent discards a card you may gain 1 life."
-6: Destroy target creature. Its controller discards cards equal to its toughness.
1 1442788870 on 20 Sep 2015 by Sorrow
124 Whispers of the Unborn Black Rare 2{b}{b} Sorcery Discard a creature card in addition to Whispers of the Unborn casting cost.

Draw X cards and lose X life where X was the discarded creature's toughness.
0
125 Wild Bloodsucker Black Common 4{3}{b} Creature – Vampire 3 3 When Wild Bloodsucker enters the battlefield target opponent loses 2 life and you gain 2 life. 0
126 Xihadru Bloodblade Black Uncommon 4{3}{b} Creature – Vampire Warrior 3 2 Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
When Xihadru Bloodblade enters the battlefield destroy target creature with counters on it.
0
127 Bombardier Red Rare 4{3}{r} Creature – Human Artificer 1 4 When Bombardier blocks put a 0/1 colorless bomb artifact creature token with "when this creature dies deal 3 damage to any creature that dealt combat damage to it this turn." onto the battlefield 0
128 Bounding Charge Red Uncommon 1{r} Instant Creatures with a toughness of 1 can't block this turn. 0
129 Breathless Exasperation Red Rare 3{2}{r} Enchantment Opponents can't draw cards during your turn.

Sacrifice Breathless Exasperation: Deal 3 damage to target player.
0
130 Charcoal Stalker Red Common 2{1}{r} Creature – Viashino Warrior 1 1 Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
{b}: Charcoal Stalker gains deathtouch until end of turn.
0
131 Crag Tactics Red Uncommon 3{2}{r} Instant Creatures you control get +X/+0 until end of turn, where X is the number of non-basic lands in all graveyards. 0
132 Displaced Homewrecker Red Uncommon 7{5}{r}{r} Creature – Ogre Warrior 5 3 First strike
When Displaced Homewrecker enters the battlefield you may destroy target land.
0
133 Dispute Red Uncommon 6{4}{r}{r} Sorcery Choose two target creatures. If you target an artifact creature, it gets -2/-2 until end of turn. Then those creatures fight. 4 1453238329 on 19 Jan 2016 by Sorrow
134 Doomspeak Enforcer Red Common 4{3}{r} Creature – Goblin Warrior 2 2 Menace, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.) 0
135 Dual Eruptions Red Rare 2{x}{r}{r} Sorcery Deal X damage to up to one target creature and up to one target player. 0
136 Fiery Forecaster Red Uncommon 3{2}{r} Creature – Human Wizard 2 3 Whenever Fiery Forecaster attacks you may exile the top card of your library. You may play that card until end of turn. 0
137 Finishing Pummel Red Uncommon 4{2}{r}{r} Sorcery Until end of turn creatures you control with +1/+1 counters on them gain doublestrike. 0
138 Firebelly Outlander Red Rare 1{r} Creature – Viashino Barbarian 1 1 Prowess

When Firebelly Outlander dies deal X damage to target creature, where X was Firebelly Outlander's power.
0
139 Fists of Mournrage Red Common 1{r} Enchantment – Aura Enchant creature

Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
0
140 Forgestoker Ogre Red Common 2{{2}]{r} Creature – Ogre Warrior 2 2 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) 0
141 Goblin Magician Red Common 1{r} Creature – Goblin Wizard 1 1 When Goblin Magician enters or leaves the battlefield target creature can't block until end of turn. 2 1444843704 on 14 Oct 2015 by dude1818
142 Greatplume Shaman Red Uncommon 2{1}{r} Creature – Human Shaman 2 1 First strike
When Greatplume Shaman attacks creatures you control gain prowess until end of turn.
0
143 Grusheel Settler Red Common 1{r} Creature – Goblin Warrior 1 1 Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)

Grusheel Settler has first strike as long as it has a +1/+1 counter on it.
0
144 Hammer Red Common 2{1}{r} Sorcery Until end of turn whenever a creature blocks that creature deals 1 damage to itself. 0
145 Hateful Persecution Red Uncommon 4{3}{r} Instant Deal 4 damage to target creature. If that creature had any +1/+1 counters on it Hateful Persecution deals 4 damage to its controller. 0
146 Hraki-Hraki Bully Red Uncommon 4{3}{r} Creature – Ogre 2 2 Hraki-Hraki Bully gets +2/+0 until end of turn whenever a creature enters the battlefield under your control. 0
147 Ialma, Adventurous Orphan Red Mythic 3{2}{r} Planeswalker – Ialma 3 +1: up to one target creature can't block until end of turn.
+1: Destroy up to one target artifact.
0: Until end of turn whenever you cast an instant or sorcery spell you may discard a card. If you do, draw a card.
-2: Creatures you control with a power of 1 or less gain haste, menace, and first strike until end of turn.
1 1443312342 on 27 Sep 2015 by Sorrow
148 Krumdull Fireheart Red Uncommon 1{r} Creature – Human Shaman 1 1 Haste
{t}: Deal 1 damage to target creature.
Sacrifice Krumdull Fireheart at the beginning of your endstep if Krumdull Fireheart didn't deal damage to a creature during your turn.
0
149 Krumdull Vandal Red Common 3{2}{r} Creature – Goblin Warrior 3 1 Haste
When Krumdull Vandal enters the battlefield you may destroy target artifact.
0
150 Lasher Goblin Red Rare 1{r} Creature – Goblin Shaman 1 1 Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)

Whenever Lasher Goblin becomes blocked Lasher Goblin deals X damage to target blocking creature, where X is the number of +1/+1 counter on Lasher Goblin.
0
151 Lavaheart Dragon Red Mythic 5{4}{r} Creature – Dragon 4 3 haste, flying, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
When attacks if Lavaheart Dragon has three or more +1/+1 counters on it you may deal 3 damage to target creature or player.
0
152 Lightning Antagonist Red Uncommon 4{3}{r} Creature – Elemental 3 3 Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
When Lightning Antagonist enters the battlefield deal 1 damage to target creature without flying.
0
153 Lucky Find Red Rare 2{r}{r} Sorcery Until end of turn players play with the top card of their library revealed. Players may cast spells revealed this way as if they had flash. At the beginning of the next endstep exile the top card of each player's library. 0
154 Mighty Disrespect Red Common 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap that creature and put a +1/+1 counter on it. It gains haste until end of turn 1 1496829047 on 07 Jun 2017 by Tahazzar
155 Panicked Prophecies Red Common 1{r} Sorcery Discard a card at random, then draw two cards. If a portal was discarded this way you return Panicked Prophecies to your hand. 0
156 Portal Bolt Red Common 1{r} Sorcery Deal 2 damage to target creature or player. If you control a portal deal 3 damage to that creature or player instead. 0
157 Rending Claws Red Uncommon 2{1}{r} Instant Target creature gains haste and doublestrike until end of turn. 0
158 Rubblefield Red Uncommon 6{5}{r} Instant Destroy target land. If that land was a portal you may deal 3 damage to its controller. 0
159 Scurry Red Common 1{r} Sorcery Target creature with toughness 3 or greater can't block this turn. 0
160 Shaggy Manticore Red Common 4{3}{r} Creature – Manticore 2 4 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{g}: Shaggy Manticore gains trample until end of turn.
1 1448536940 on 26 Nov 2015 by jmgariepy
161 Slumbering Cyclops Red Common 2{1}{r} Creature – Cyclops Barbarian 0 3 Prowess, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) 0
162 Thundercloud Elemental Red Common 2{1}{r} Creature – Elemental 2 2 Reach
When Thundercloud Elemental dies Thundercloud Elemental deals 1 damage to you.
2 1446562203 on 03 Nov 2015 by Sorrow
163 Torching Party Red Uncommon 5{2}{r}{r}{r} Sorcery Deal 5 damage to target player. If that player has 5 or more life than you after damage you may put a +1/+1 counter on up to three target creatures you control. 0
164 Total Storm Red Mythic 4{2}{r}{r} Sorcery Until end of turn you may cast instant and sorcery spells from any player's graveyard. Whenever you cast a spell this way add {r}{r} to your mana pool. Exile all spells as they resolve that were cast this way. 4 1486745848 on 10 Feb 2017 by Link
165 Two-Axe Chief Red Rare 8{6}{r}{r} Creature – Giant Warrior 6 6 Doublestrike
When Two-Axe Chief enters the battlefield deal 4 damage to target creature or player.
0
166 Uw Mourner Red Common 5{4}{r} Creature – Giant Warrior 4 3 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) 0
167 Warped to the Caldera Red Common 2{1}{r} Sorcery As an additional cost to cast Warped to the Caldera sacrifice a land you control.

Add {r}{r}{r}{r} to your mana pool. If a portal was sacrificed this way add {r}{r}{r}{r}{r} to your mana pool instead.
0
168 Yunnict, Source of Burning Wilds Red Rare 5{3}{r}{r} Legendary Creature – Elemental 3 4 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Remove a +1/+1 counter from Yunnict, Source of Burning Wilds: Put a 2/1 red elemental token with haste onto the battlefield.
0
169 Baby Elephant Green Uncommon 2{g}{g} Creature – Elephant Child 2 3 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Baby Elephant has trample as long it has a power of 5 or greater.
1 1445266099 on 19 Oct 2015 by Jack V
170 Beasts' Horizon Green Mythic 7{5}{g}{g} Enchantment At the beginning of your endstep reveal the top card of your library. If a creature was revealed this way you may put it onto the battlefield with two +1/+1 counters on it. 0
171 Bloomfield Green Rare 5{3}{g}{g} Sorcery Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Put X 1/1 green saproling tokens onto the battlefield where X is the number of +1/+1 counters on creatures you control. If a land was scouted put twice as many saproling tokens onto the battlefield.
0
172 Bramblethick Naturalist Green Common 1{g} Creature – Elf Scout 1 1 Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{w}: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn.
2 1448864893 on 30 Nov 2015 by Urielfury
173 Cobra Stance Green Uncommon 1{g} Instant Target creature gains deathtouch and gets +0/+2 until end of turn. 1 1445094612 on 17 Oct 2015 by Sorrow
174 Decomposer's Gift Green Uncommon 1{g} Enchantment – Aura Enchant creature you control

When enchanted creature is put into a graveyard you may return target card from your graveyard to your hand and gain 4 life.
1 1496829344 on 07 Jun 2017 by Tahazzar
175 Egg Snatcher Green Common 1{g} Creature – Elf Warrior 1 1 Egg Snatcher gets +1/+1 when attacking if an opponent controls a creature with flying. 1 1446860894 on 07 Nov 2015 by Sorrow
176 Emerald Unihorn Green Uncommon 6{5}{g} Creature – Rhino Beast 5 4 When Emerald Unihorn enters the battlefield if you control 7 or more lands you may draw two cards. 0
177 Epic Pollen Green Common 2{1}{g} Instant Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield.
4 1508943081 on 25 Oct 2017 by Vitenka
178 Feral Aurochs Green Rare 4{2}{g}{g} Creature – Auroch 2 5 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Creature spells you cast cost {x} less, where X is the number of +1/+1 counters on Feral Aurochs.
0
179 Ferocious Feasting Green Mythic 3{2}{g} Instant Target creature you control fights target creature. If the second creature fought enters a graveyard put X +1/+1 counters on the first creature, where X was the second creature's toughness. 0
180 Finding Strength Green Uncommon 4{3}{g} Sorcery Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Distribute three +1/+1 counters among any number of target creatures you control. If a creature was scouted, distribute 4 counters instead.
0
181 Foliage Camp Green Common 1{g} Instant Creatures you control gain hexproof until end of turn. 0
182 Gooze Green Uncommon 2{1}{g} Creature – Ooze 1 2 Gooze gets +1/+1 for each artifact and enchantment you don't control. 0
183 Gorecharger Boar Green Common 3{2}{g} Creature – Board 2 2 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{r}: Gorecharger Boar gains first strike until end of turn.
0
184 Homestead Initiative Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature

Whenever enchanted creature deals combat damage to a player its controller may untap up to two target lands.
0
185 Kyoholli the Ravenous Green Mythic 4{3}{g} Legendary Creature – Hydra 4 4 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

{g}: Kyoholli the Ravenous fights target creature. Use this ability only once each turn.
0
186 Lifesurge Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature

Enchanted creature gets +3/+3. If the enchanted creature's power is 6 or greater, when Lifesurge and the enchanted creature would be put into a graveyard your may return Lifesurge to your hand.
0
187 Looking for a Fight Green Common 2{1}{g} Sorcery Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt.
1 1445013633 on 16 Oct 2015 by Sorrow
188 Master of Barktouch Green Uncommon 3{2}{g} Creature – Elf Druid 2 3 Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If a land was scouted put two 1/1 green saproling tokens onto the battlefield.
0
189 Muscle Vines Green Common 1{g} Creature – Plant Wall 0 2 Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) 0
190 Ollost Recluse Green Common 3{2}{g} Creature – Spider 2 3 Reach, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) 0
191 Portal Channeler Green Common 2{1}{g} Creature – Elf Druid 1 2 {t}: Add {g} to your mana pool.
If you control a portal you may add {r} or {w} to your mana pool instead.
0
192 Portal Crisis Green Rare 2{1}{g} Enchantment Whenever you play a portal you may put a non-portal land from your hand onto the battlefield tapped.

Sacrifice a non-portal land: Search your library for a portal and reveal it, then add it to your hand. Shuffle your library afterward.
1 1442892288 on 22 Sep 2015 by Link
193 Portal Embracee Green Uncommon 3{2}{g} Creature – Elf Druid 2 3 Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted you may put it onto the battlefield tapped. If that land was a portal you may put it onto the battlefield untapped.
0
194 Predator Emerges Green Rare 3{1}{g}{g} Enchantment Sacrifice Predator Emerges: search your library for a green creature with a converted mana cost of X or less and put it onto the battlefield, where X is the number of creatures your opponents control. 0
195 Primitive State Green Common 3{2}{g} Instant Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Destroy target artifact or enchantment. If a land was scouted you may draw a card.
0
196 Razortusk Runac Green Uncommon 3{1}{g}{g} Creature – Beast 3 3 Haste
When Razortusk Runac enters the battlefield Razortusk Runac fights target creature.
0
197 Runac Charger Green Common 6{4}{g}{g} Creature – Beast 5 6 Hexproof 0
198 Rustblood Beetle Green Common 1{g} Creature – Insect 1 1 Sacrifice Rustblood Beetle: Destroy target artifact. 0
199 Scourge's Bushel Green Rare 2{g}{g} Sorcery Put an X/X green hydra token onto the battlefield, where X is the number of +1/+1 counters on all creatures. 1 1443383096 on 27 Sep 2015 by Sorrow
200 Seedfield Green Common 1{g} Enchantment – Aura Enchant land you control

Whenever enchanted land is tapped for mana add {g} to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead.
0
201 Settler's Avenger Green Rare 4{2}{g}{g} Creature – Human Scout 4 4 Whenever an unblocked creature deals damage to you put a tracking counter on it.

{t}: Settler's Avenger fights target creature with a tracking counter on it.
0
202 Sickle Green Uncommon 1{x}{x}{g} Sorcery Search your library for X lands and put them onto the battlefield tapped. Shuffle your library afterward. 4 1452591348 on 12 Jan 2016 by NymphadoraTonks
203 Sovereign's Strength Green Rare 10{7}{g}{g}{g} Instant Target creature gets +13/+13 gains trample until end of turn. 0
204 Terra Above and Below Green Rare 6{4}{g}{g} Sorcery Destroy all creatures with flying. For each creature destroyed this way you may search your library for a basic land and put it onto the battlefield tapped. 1 1443124784 on 24 Sep 2015 by Sorrow
205 Territorial Monitor Green Common 4{3}{g} Creature – Lizard 3 4 Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn. 0
206 Timberback Sloth Green Common 4{2}{g}{g} Creature – Sloth 3 4 Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted, add {g}{g} to your mana pool when Timberback Sloth enters the battlefield.
0
207 Twin Kraits Green Uncommon 3{2}{g} Sorcery Put two 1/1 green snake tokens with deathtouch onto the battlefield. 2 1446657662 on 04 Nov 2015 by Sorrow
208 Voracious Basilisk Green Uncommon 4{3}{g} Creature – Basilisk 3 3 Deathtouch
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
0
209 Warped to the Wilds Green Common 2{1}{g} Sorcery Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped.
0
210 Winterwhite Bear Green Common 2{1}{g} Creature – Bear 2 2 0
211 Beast Builder Artifact Common 3{3} Artifact {3},{t}: Put a +1/+1 counter on target creature.
{2}.{t}: Target creature with a +1/+1 counter on it gains trample until end of turn.
0
212 Burst Gem Artifact Common 3{3} Artifact Shuffle Burst Gem into your library: Burst Gem deals 1 damage to target creature. 0
213 Chimera's Heart Artifact Uncommon 2{2} Artifact When Chimera's Heart enters the battlefield choose a color.
Whenever you cast a spell of the chosen color you may gain 1 life.
0
214 Construction Dome Artifact Rare 2{2} Artifact As long as Construction Dome is untapped lands lose all non-mana abilities.
{2}{t}: Until end of turn lands enter the battlefield untapped.
0
215 Iron Sentry Artifact Common 2{2} Artifact Creature – Golem 2 2 Defender 2 1445117820 on 17 Oct 2015 by Link
216 Leader's Conch Artifact Uncommon 4{4} Artifact – Equipment Equipped creature gains vigilance and can't be blocked creatures with less power than it.

Equip {2}
0
217 Oathblade Artifact Common 3{3} Artifact – Equipment Equipped creature gets +2/+2

Equip {3}
0
218 Optic Surveillance Artifact Uncommon 3{3} Artifact Creature – Eye Scout 2 2 When Optic Surveillance dies you may draw a card. 0
219 Puzzle Trinket Artifact Common 2{2} Artifact Exile a card from your hand, {t}: Add {2} to your mana pool. 1 1445446021 on 21 Oct 2015 by Alex
220 Shard of Worlds Artifact Uncommon 1{1} Artifact {t}, sacrifice Shard of Worlds: Add up to two mana of any colors a portal you control could produce to your mana pool. 0
221 Technologician's Scrap Artifact Rare 3{3} Artifact {10},{t}: Return all artifacts from each players graveyard to the battlefield under your control. All artifact creatures returned this way gain haste. 0
222 Ambs, the Hallowed Crypt Land Rare 0 Land – Portal When Ambs, the Hallowed Crypt enters the battlefield flip a coin. If heads return target creature from your graveyard to the battlefield tapped, then sacrifice Ambs, the Hallowed Crypt.

{t}: Add {w} or {b} to your mana pool.
0
223 Ash Portal Land Common 0 Land – Portal Ash Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {b} or {r} to your mana pool.
0
224 Blight Portal Land Common 0 Land – Portal Blight Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {b} or {g} to your mana pool.
0
225 Canyon Portal Land Common 0 Land – Portal Canyon Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {r} or {w} to your mana pool.
0
226 Chior, the Lava Spread Land Rare 0 Land – Portal When Chior, the Lava Spread enters the battlefield flip a coin. If heads, destroy target tapped basic land, then sacrifice Chior, the Lava Spread.

{t}: Add {b} or {r} to your mana pool.
0
227 Deadlands Portal Land Common 0 Land – Portal Deadlands Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {w} or {b} to your mana pool.
0
228 Elfhome, the Infinite Land Rare 0 Land – Portal When Elfhome, the Infinite enters the battlefield flip a coin. If heads, gain 7 life and untap all creatures you control, then sacrifice Elfhome, the Infinite.

{t}: Add {g} or {w} to your mana pool.
0
229 Emerged Portal Land Uncommon 0 Land – Portal {t}: Add {c} to your mana pool.

Whenever a non-portal land enters your graveyard you may return Emerged Portal to your hand.
0
230 Farmer's Portal Land Common 0 Land – Portal Farmer's Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {g} or {w} to your mana pool.
0
231 Greyfield Warp Land Mythic 0 Land – Portal {t}: Add {c} to your mana pool.

The first non-basic land your opponent taps for mana each turn adds {c} to that player's mana pool instead of whatever colors the land would normally add.
0
232 Hoozti, the Geyser Springs Land Rare 0 Land – Portal When Hoozti, the Geyser Springs enters the battlefield flip a coin. If heads untap target nonland permanent with a converted mana cost of two or less and gain control of it, then sacrifice Hoozti, the Geyser Springs.

{t}: Add {u} or {r} to your mana pool.
0
233 Hraki-Hraki Armory Land Rare 0 Land – Portal When Hraki-Hraki Armory enters the battlefield flip a coin. If heads put a 2/2 red-white elemental token with haste and first strike onto the battlefield. Then, sacrifice Hraki-Hraki Armory.

{t}: Add {r} or {w} to your mana pool.
0
234 Hunter's Portal Land Common 0 Land – Portal Hunter's Portal enters the battlefield tapped unless you control two other portals.

{t}: Add {r} or {g} to your mana pool.
0
235 Icefield Portal Land Common 0 Land – Portal Icefield Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {w} or {u} to your mana pool.
0
236 Krumdull, Endless Slums Land Rare 0 Land – Portal When Krumdull, Endless Slums enters the battlefield flip a coin. If heads up two target creatures gain trample and first strike until end of turn, then sacrifice Krumdull, Endless Slums.

{t}: Add {r} or {g} to your mana pool.
1 1446512515 on 03 Nov 2015 by Sorrow
237 Lost Portal Land Common 0 Land – Portal {t}: Add {c} to your mana pool. 0
238 Maelstrom Portal Land Common 0 Land – Portal Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {u} or {r} to your mana pool.
0
239 O Ott, the Ice Citadel Land Rare 0 Land – Portal When O Ott, the Ice Citadel enters the battlefield flip a coin. If you call correctly tap up to two target permanents. Those permanents don't untap during their controller's next untap step, then sacrifice O Ott, the Ice Citadel.

{t}: Add {w} or {u} to your mana pool.
0
240 Portal to Ambivalence Land Uncommon 0 Land – Portal Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Ambivalence enters the battlefield tapped.

{t}: Add {u} to your mana pool.
{u},{t}: Add {w}{b} to your mana pool.
0
241 Portal to Chaos Land Uncommon 0 Land – Portal Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Chaos enters the battlefield tapped.

{t}: Add {b} to your mana pool.
{b},{t}: Add {u}{r} to your mana pool.
0
242 Portal to Dominance Land Uncommon 0 Land – Portal Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Dominance enters the battlefield tapped.

{t}: Add {g} to your mana pool.
{g}.{t}: Add {w}{r} to your mana pool.
0
243 Portal to Ruin Land Uncommon 0 Land – Portal Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Ruin enters the battlefield tapped.

{t}: Add {r} to your mana pool.
{r},{t}: Add {b}{g} to your mana pool.
0
244 Portal to Vision Land Uncommon 0 Land – Portal Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Vision enters the battlefield tapped.

{t}: Add {w} to your mana pool.
{w},{t}: Add {g}{u} to your mana pool.
1 1442420488 on 16 Sep 2015 by Sorrow
245 Rainbow's Arc Portal Land Rare 0 Land – Portal {t}: Add {c} to your mana pool.
{t}: Add any color of mana another portal you control could produce to your mana pool.
0
246 Rainforest Portal Land Common 0 Land – Portal Rainforest Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {g} or {u} to your mana pool.
0
247 Scavenger's Portal Land Common 0 Land – Portal Scavenger's Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {u} or {b} to your mana pool.
0
248 Stelg, the Waste Pools Land Rare 0 Land – Portal When Stelg, the Waste Pools enters the battlefield flip a coin. If heads, target player puts the top 6 cards of his or her library into his or her graveyard, then sacrifice Stelg, the Waste Pools.

{t}: Add {u} or {b} to your mana pool.
5 1442936752 on 22 Sep 2015 by Link
249 Temdaquish, Garden Inlet Land Rare 0 Land – Portal When Temdaquish, Garden Inlet enters the battlefield flip a coin. If heads, draw a card and put up to one +1/+1 counter on target creature, then sacrifice Temdaquish, Garden Inlet.

{t}: Add {g} or {u} to your mana pool.
0
250 Xolt Cayha, the Grim Grove Land Rare 0 Land – Portal When Xolt Cayha, the Grim Grove enters the battlefield flip a coin. If heads return two cards at random from your graveyard to your hand, then sacrifice Xolt Cayha, the Grim Grove.

{t}: Add {b} or {g} to your mana pool.
0
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