Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as Construction Dome is untapped lands lose all non-mana abilities.
![]() : Until end of turn lands enter the battlefield untapped.Samoset encouraged them to build through Usher's laughter.
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When Chimera's Heart enters the battlefield choose a color.
Whenever you cast a spell of the chosen color you may gain 1 life. |
, sacrifice Shard of Worlds: Add up to two mana of any colors a portal you control could produce to your mana pool.An oddity among spacial anomalies.
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller put a +1/+1 counter on enchanted creature and its controller loses 1 life. |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Destroy target artifact or enchantment. If a land was scouted you may draw a card. |
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Farmer's Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Water Befouler gains deathtouch until end of turn.2/2
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Deal 2 damage to target creature or player. If you control a portal deal 3 damage to that creature or player instead.
With new portals came destruction.
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When Goblin Magician enters or leaves the battlefield target creature can't block until end of turn.
She said "watch this rock disappear" before throwing the rock at a member of the audience."- Diaries of the founding of Grusheel.
1/1
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Paralyze (Creatures can't block this creature unless their controller pays
)Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
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Draw a card.
"Write down what you know. Write what you have learned. Write down what you will learn. If such a catastrophe should ever happen again you can be prepared."- Samoset
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Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add ![]() to your mana pool when Timberback Sloth enters the battlefield."And the trees will walk as mortal feet tremble!"- Usher
3/4
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Until end of turn each creature you control may block an additional creature.
Hopefully he wants to hug us.
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Construction Dome
(rare)
Chimera's Heart
(uncommon)
Shard of Worlds
(uncommon)
Scarring Rite
(uncommon)
Primitive State
(common)
Farmer's Portal
(common)
Water Befouler
(common)
Portal Bolt
(common)
Goblin Magician
(common)
Impromptu Leader
(common)
Quill
(common)
Everhair Zombie
(common)
Timberback Sloth
(common)
Wide Arms
(common)
Mountain
(basic)
: Until end of turn lands enter the battlefield untapped.
to your mana pool.
