Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Land – Portal
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Ambivalence enters the battlefield tapped.

{t}: Add {u} to your mana pool.
{u},{t}: Add {w}{b} to your mana pool.
 
{1}{b}{b}{b}
 
 R 
Sorcery
Creatures get -X/-X until end of turn, where X is the number of cards in your graveyard.
The depths of Stelg are filled with treasures hidden in fragile and dangerous relics.
 U 
Enchantment
Sacrifice two black creatures: Search your library for a swamp and put it onto the battlefield tapped. Shuffle your library afterward.
"Men will fill the farmland as they drained it in the earliest days."- Usher
 U 
Creature – Human Shaman
First strike
When Greatplume Shaman attacks creatures you control gain prowess until end of turn.
Some found inspiration when struggling to survive.
2/1
 U 
Creature – Bird Soldier
Flying
{1}{w}{w}.{t}: Put a 1/1 white bird token with flying onto the battlefield.
Many feared their unique cultures would die. Some preserved through tome, others through lineage.
2/2
 C 
Instant
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Destroy target creature
{1}{r}
 
 C 
Sorcery
Until end of turn whenever a creature blocks that creature deals 1 damage to itself.
"Among you are craftsmen that can rebuild anything from armor to cities." -Samoset
 C 
Land – Portal
Rainforest Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {g} or {u} to your mana pool.
 C 
Enchantment – Aura
Enchant creature

At the beginning of your upkeep enchanted creature's controller loses 2 life.
The Stebbev territory that had been founded was riddled with diseases no cleric knew how to cure.
 C 
Instant
Until end of turn each creature you control may block an additional creature.
Hopefully he wants to hug us.
 C 
Sorcery
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt.
 C 
Artifact
Exile a card from your hand, {t}: Add {2} to your mana pool.
A small toy left in someone's pocket now entertains an entire settlement.
{w}
 
 C 
Sorcery
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and hexproof.
Some fled, some hid.
Forest
 
 B 
Basic Land – Forest

Portal to Ambivalence (uncommon, foil)
Drown (rare)
Marsh of Corpses (uncommon)
Greatplume Shaman (uncommon)
Roost Mother (uncommon)
Ritual Killing (common)
Hammer (common)
Rainforest Portal (common)
Homesickness (common)
Wide Arms (common)
Looking for a Fight (common)
Puzzle Trinket (common)
Cradle (common)
Hiding Spot (common)
Forest (basic)