Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put an X/X green hydra token onto the battlefield, where X is the number of +1/+1 counters on all creatures.
An unfortunate event, the portals comprising many trade routes now led to a cluster of portals that surrounded a great hydra.
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Whenever Waste Pool Scavenger or another merfolk enters the battlefield you may draw a card, then discard a card.
Some merfolk brave Stelg's filth for the treasures that some would surely discard.
2/3
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Until end of turn creatures you control with +1/+1 counters on them gain doublestrike.
Shum's greeting changed "hello" to swinging fists.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) If a land was scouted put two 1/1 green saproling tokens onto the battlefield. 2/3
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Target player puts the top five cards of their library into their graveyard. |
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Paralyze (Creatures can't block this creature unless their controller pays
)An island was only a mile away from where Uw's portal had shifted its warp destination. Not everyone was able to swim there.
4/3
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Up to 2 target creatures get -1/-1 until end of turn.
Samoset called the healers together to find a cure. An outbreak would could do as much damage as a dragon.
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Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
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Gain control of target creature until end of turn. Untap that creature and put a +1/+1 counter on it. It gains haste until end of turn
"She's about to throw a temper-tantrum."
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Egg Snatcher gets +1/+1 when attacking if an opponent controls a creature with flying.
Some refugees from Elfhome became more savage than the rogue vampires.
1/1
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Enchant land you control
Whenever enchanted land is tapped for mana add to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead. |
Rainforest Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Paralyze (Creatures can't block this creature unless their controller pays
)Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
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When Wild Bloodsucker enters the battlefield target opponent loses 2 life and you gain 2 life.
Without the walls of civilization I have... freedom and I am... hungry.
3/3
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Scourge's Bushel
(rare)
Waste Pool Scavenger
(uncommon)
Finishing Pummel
(uncommon)
Master of Barktouch
(uncommon)
Mindful Insight
(common)
Gigant Serpent
(common)
Coughing Fit
(common)
Foliage Camp
(common)
Mighty Disrespect
(common)
Egg Snatcher
(common)
Seedfield
(common)
Rainforest Portal
(common)
Impromptu Leader
(common)
Wild Bloodsucker
(common)
Mountain
(basic)







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