Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Discard a card at random, then draw two cards. If a portal was discarded this way you return Panicked Prophecies to your hand.
 
 R 
Legendary Creature – Gorgon Warrior
Deathtouch
Whenever Adhuir, Voidgaze deals combat damage to a player exile a card from that player's graveyard. Whenever a player casts a spell sharing a color with a card exiled by Adhuir that player loses 1 life.
3/4
 U 
Creature – Horse
Unmountable Herd gets +1/+1 when being blocked by two or more creatures

When Unmountable Herd enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/4
 U 
Land – Portal
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Ruin enters the battlefield tapped.

{t}: Add {r} to your mana pool.
{r},{t}: Add {b}{g} to your mana pool.
 U 
Instant
Counter target spell unless its controller pays {x}, where X is the number of portals you control.
Reality itself pulls apart hopes and dreams.
 C 
Creature – Lizard
Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and vigilance.
In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
 C 
Land – Portal
Scavenger's Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {u} or {b} to your mana pool.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If you control a portal you may add {r} or {w} to your mana pool instead.
1/2
 C 
Creature – Human Soldier
Paralyze (Creatures can't block this creature unless their controller pays {1})
Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
 C 
Creature – Human
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a creature card was scouted you may put a 1/1 white human token onto the battlefield.
"Hello....?"
0/1
{r}
 
 C 
Sorcery
Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
 C 
Creature – Vampire Rogue
When Cunning Neckripper enters the battlefield draw a card and lose 1 life.
"My dear, it's the end of world. Just let loose and have fun."
2/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
Plains
 
 B 
Basic Land – Plains

Panicked Prophecies (common, foil)
Adhuir, Voidgaze (rare)
Unmountable Herd (uncommon)
Portal to Ruin (uncommon)
Warping Forces (uncommon)
Territorial Monitor (common)
Alertness (common)
Scavenger's Portal (common)
Portal Channeler (common)
Ice-Edge Officer (common)
Thrunx Suvivor (common)
Scurry (common)
Cunning Neckripper (common)
Fists of Mournrage (common)
Plains (basic)