Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Return all artifacts from each players graveyard to the battlefield under your control. All artifact creatures returned this way gain haste. |
Until end of turn whenever a creature deals combat damage to a player its controller draws a card and then discards a card.
Mimoec took one last dive in Stelg, hoping some answer had been thrown away long ago.
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Hraki-Hraki Bully gets +2/+0 until end of turn whenever a creature enters the battlefield under your control.
Warnings don't do nearly as much as brute strength.
2/2
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![]() ![]() : Put a +1/+1 counter on target creature.
Sacrifice Training Camp: Target creature gains indestructible until end of turn. |
Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
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Deal 2 damage to target creature or player. If you control a portal deal 3 damage to that creature or player instead.
With new portals came destruction.
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Menace, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Usher's whispers reached people from all walks of life. From loft aristocrats to the most common rabble.
2/2
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Where portals existed and roads did not, O Ott became a citadel because of bear attacks.
2/2
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![]() ![]() : Deadgazer gains menace until end of turn.The magic of petrification is long gone, but some wickedness remains in her snakes.
5/5
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Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper. 3/3
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: Target player puts the top card of their library into their graveyard.It's best you not think of home. Allow me to help.
1/1
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Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Gain 3 life. If a creature was scouted gain an additional 2 life. |
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Technologician's Scrap
(rare)
Junk Dive
(uncommon)
Hraki-Hraki Bully
(uncommon)
Training Camp
(uncommon)
Maelstrom Portal
(common)
Portal Bolt
(common)
Doomspeak Enforcer
(common)
Alertness
(common)
Winterwhite Bear
(common)
Deadgazer
(common)
Ambs Tombkeeper
(common)
Mind-Grinder Arcanist
(common)
Muscle Vines
(common)
Medical Venture
(common)
Plains
(basic)
,
: Return all artifacts from each players graveyard to the battlefield under your control. All artifact creatures returned this way gain haste.


