Quinnesheen: Virtual Booster
| Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Until end of turn players play with the top card of their library revealed. Players may cast spells revealed this way as if they had flash. At the beginning of the next endstep exile the top card of each player's library.
|
Destroy target land. Then search your library for a swamp and reveal it. Add that swamp to your hand.
Chior's streams of lava ran through a portal that led to the Great Ocean.
|
Put target creature on top of its owner's library.
Walking through your body feels no different, only the senses to external stimuli tell otherwise.
|
: Add to your mana pool.
Whenever a non-portal land enters your graveyard you may return Emerged Portal to your hand. |
Draw a card.
"Write down what you know. Write what you have learned. Write down what you will learn. If such a catastrophe should ever happen again you can be prepared."- Samoset
|
|
When Wild Bloodsucker enters the battlefield target opponent loses 2 life and you gain 2 life.
Without the walls of civilization I have... freedom and I am... hungry.
3/3
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
|
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Water Befouler gains deathtouch until end of turn.2/2
|
Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
|
Icefield Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
|
Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
|
Enchant land you control
Whenever enchanted land is tapped for mana add to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead. |
Until end of turn whenever a creature blocks that creature deals 1 damage to itself.
"Among you are craftsmen that can rebuild anything from armor to cities." -Samoset
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Gain 3 life. If a creature was scouted gain an additional 2 life. |
|
Lucky Find
(rare)
Cooling Lava
(uncommon)
Step Inside
(uncommon)
Emerged Portal
(uncommon)
Quill
(common)
Wild Bloodsucker
(common)
Glass Knight
(common)
Water Befouler
(common)
Scurry
(common)
Icefield Portal
(common)
Territorial Monitor
(common)
Seedfield
(common)
Hammer
(common)
Medical Venture
(common)
Island
(basic)




: Add
to your mana pool.
: Glass Knight gains hexproof until end of turn.

