Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for two different instant and/or sorcery spells. Your opponent chooses one of them. Cast that spell without paying its mana cost. Add the other spell to your hand.
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![]() ![]() : Put a +1/+1 counter on target creature.
Sacrifice Training Camp: Target creature gains indestructible until end of turn. |
Whenever Fiery Forecaster attacks you may exile the top card of your library. You may play that card until end of turn.
Some took out their frustration on Quinnesheen, attempting to torch the new lands they found.
2/3
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Hraki-Hraki Bully gets +2/+0 until end of turn whenever a creature enters the battlefield under your control.
Warnings don't do nearly as much as brute strength.
2/2
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Target player discards a card. All reason is gone. Why should hope be any different.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand. 1/2
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
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Gain control of target creature until end of turn. Untap that creature and put a +1/+1 counter on it. It gains haste until end of turn
"She's about to throw a temper-tantrum."
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Shuffle Burst Gem into your library: Burst Gem deals 1 damage to target creature.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield. |
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Hunter's Portal enters the battlefield tapped unless you control two other portals.
: Add or to your mana pool. |
Creatures with +1/+1 counters get -3/-0 until end of turn.
Yes, yes you're in peak physical condition, but so are things trying to kill us.
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Prowess, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Samoset led the refugees from Hraki-Hraki away from the cyclops. The cyclops may attack later, but at present there was no risk of casualties.
0/3
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Enchant creature
Enchanted creature gets +1/+1 and hexproof. Some fled, some hid.
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Time and Tide
(rare)
Training Camp
(uncommon)
Fiery Forecaster
(uncommon)
Hraki-Hraki Bully
(uncommon)
Sanity Abandon
(common)
Soulsearcher
(common)
Glass Knight
(common)
Mighty Disrespect
(common)
Burst Gem
(common)
Epic Pollen
(common)
Hunter's Portal
(common)
Unimpressive Display
(common)
Slumbering Cyclops
(common)
Hiding Spot
(common)
Plains
(basic)




: Glass Knight gains hexproof until end of turn.
: Add