Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures and all permanents attached to creatures.
When it seemed that all forces of nature had been thrust upon civilizations, what else could they believe other than they were subjected to divine punishment?
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+1: Until end of turn all spells you cast have Omen 1.
-2: You gain an emblem with "whenever an opponent discards a card you may gain 1 life." -6: Destroy target creature. Its controller discards cards equal to its toughness. 5
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Lifelink, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Sacrifice Moonstalker: Gain life equal to the number of +1/+1 counters on Moonstalker. 2/4
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Creatures you control get +X/+0 until end of turn, where X is the number of non-basic lands in all graveyards.
Some goblin vagabonds saw the rubblefield of Thrunx as their very own fortress.
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Unattended Corpse can't block.
When the priests Abandoned Ambs there was no one left to still the dead.
2/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature card was scouted you may put a 1/1 white human token onto the battlefield. "Hello....?"
0/1
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Blood Teller gains hexproof until end of turn.3/3
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Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
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Rainforest Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Draw a card.
"Write down what you know. Write what you have learned. Write down what you will learn. If such a catastrophe should ever happen again you can be prepared."- Samoset
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Enchant land you control
Whenever enchanted land is tapped for mana add to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead. |
Egg Snatcher gets +1/+1 when attacking if an opponent controls a creature with flying.
Some refugees from Elfhome became more savage than the rogue vampires.
1/1
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Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Divine Destruction
(rare, foil)
Usher, Doomspeaker
(mythic)
Moonstalker
(uncommon)
Crag Tactics
(uncommon)
Unattended Corpse
(uncommon)
Thrunx Suvivor
(common)
Blood Teller
(common)
Fists of Mournrage
(common)
Rainforest Portal
(common)
Quill
(common)
Seedfield
(common)
Egg Snatcher
(common)
Scurry
(common)
Alertness
(common)
Forest
(basic)




: Blood Teller gains hexproof until end of turn.
: Add
or