Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Creature tokens you control gain first strike. He trains the few that remain on the iceberg.
3/3
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Whenever a creature you don't control dies put a +1/+1 counter on each creature you control.
Whenever Bittervenge or another creature you control +1/+1 counters on it dies, you lose X life and draw X cards, where X was the number of +1/+1 counters on that creature. 6/6
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller put a +1/+1 counter on enchanted creature and its controller loses 1 life. |
Enchant creature
Whenever enchanted creature deals combat damage to a player its controller may untap up to two target lands. |
Unmountable Herd gets +1/+1 when being blocked by two or more creatures
When Unmountable Herd enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/4
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Put two 1/1 white soldier tokens with Paralyze (Creatures can't block this creature unless their controller pays
) onto the battlefield.What would be named Craquim was going to be strictly enforced.
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Rainforest Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn. 1/1
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Paralyze (Creatures can't block this creature unless their controller pays
)
: Stinger Jelly gains lifelink until end of turn.3/4
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
: Charcoal Stalker gains deathtouch until end of turn.1/1
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Exile a card from your hand,
: Add to your mana pool.A small toy left in someone's pocket now entertains an entire settlement.
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Flying
When Blacksky Tormentor enters the battlefield target player discards a card. In the wilds of Quinnesheen creatures thought to be only myths were found to be very real.
3/2
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Crystal Order Captain
(uncommon, foil)
Bittervenge
(rare)
Scarring Rite
(uncommon)
Homestead Initiative
(uncommon)
Unmountable Herd
(uncommon)
Unioned Enforcers
(common)
Rainforest Portal
(common)
Uw Mourner
(common)
Glass Knight
(common)
Bramblethick Naturalist
(common)
Stinger Jelly
(common)
Charcoal Stalker
(common)
Puzzle Trinket
(common)
Blacksky Tormentor
(common)
Mountain
(basic)




) onto the battlefield.
: Add
to your mana pool.