Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep return target creature from your graveyard to the battlefield.
For tens of thousands of years Ambs has held the dead in the loving dream through daily blessings. Now all the clerics have fled and no one is there to perform the blessings.
 U 
Creature – Merfolk Warrior
{3}{u}: Shuffle target instant or sorcery from your graveyard into your library and draw a card.
Wandering the coasts of the Great Ocean, he's not sure of what happened.
2/2
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains first strike and Paralyze (Creatures can't block this creature unless their controller pays {1})
Ice mages were required to make the blades of Ice-Edged weapons when O Ott was abandoned.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains flying and lifelink.
 C 
Artifact Creature – Golem
Defender
When iron was scarce and technologician's scarcer even the most simple of creations were important.
2/2
 C 
Instant
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Gain 3 life. If a creature was scouted gain an additional 2 life.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
 C 
Land – Portal
Canyon Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {r} or {w} to your mana pool.
 C 
Creature – Zombie
Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
 C 
Creature – Harpy
Flying
When Blacksky Tormentor enters the battlefield target player discards a card.
In the wilds of Quinnesheen creatures thought to be only myths were found to be very real.
3/2
 C 
Creature – Plant Wall
Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
 C 
Creature – Human Wizard
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand.
1/2
 C 
Creature – Bird
Flying
When Hail Heron dies you may return target tapped permanent to its owner's hand.
"Fires, tents, make sure there's holes for the smoke to escape. We'll wait out this storm"- Samoset
2/3
 C 
Creature – Manticore
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{g}: Shaggy Manticore gains trample until end of turn.
2/4
Mountain
 
 B 
Basic Land – Mountain

Endless Catacombs (rare)
Adrifter (uncommon)
Ice-Edged Training (uncommon)
Angel's Touch (uncommon)
Iron Sentry (common)
Medical Venture (common)
Fists of Mournrage (common)
Canyon Portal (common)
Everhair Zombie (common)
Blacksky Tormentor (common)
Muscle Vines (common)
Soulsearcher (common)
Hail Heron (common)
Shaggy Manticore (common)
Mountain (basic)