Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Grusheel Settler has first strike as long as it has a +1/+1 counter on it. Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
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At the beginning of your endstep reveal the top card of your library. If a creature was revealed this way you may put it onto the battlefield with two +1/+1 counters on it.
Instead of meat from Thrunx, behemoths emerged from the portal at the heart of Hraki-Hraki.
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Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
When Xihadru Bloodblade enters the battlefield destroy target creature with counters on it. "I will be Lord of this new land and all shall tribute to me."
3/2
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Return target creature and each creature that shares a name with that creature from your graveyard to your hand.
When the last of the priests fled Ambs and the wards fell the coffins opened and countless moans emerged as a single, bloodcurdling sound.
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Creatures with +1/+1 counters get -3/-0 until end of turn.
Yes, yes you're in peak physical condition, but so are things trying to kill us.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Blood Teller gains hexproof until end of turn.3/3
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When Canoneers of the Crystal Order enters the battlefield you may destroy target tapped creature.
Even if this iceberg is the last remnant of O Ott we will defend it.
3/6
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Rainforest Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Enchant creature
Enchanted creature gets +1/+1 and hexproof. Some fled, some hid.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
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Return target creature from your graveyard to your hand. If that creature died this turn you may gain 2 life.
The older bodies are dust, but those that died only recently, they come back with a hateful zeal.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield. |
Enchant land you control
Whenever enchanted land is tapped for mana add to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead. |
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Grusheel Settler
(common, foil)
Beasts' Horizon
(mythic)
Sacred Ash
(uncommon)
Xihadru Bloodblade
(uncommon)
Corpsecry
(uncommon)
Unimpressive Display
(common)
Blood Teller
(common)
Canoneers of the Crystal Order
(common)
Rainforest Portal
(common)
Hiding Spot
(common)
Uw Mourner
(common)
Opening the Casket
(common)
Epic Pollen
(common)
Seedfield
(common)
Plains
(basic)




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