Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird Wizard
Flying
Whenever Twinfeather Mystic becomes enchanted by an enchantment control you may put a copy of that enchantment onto another target creature.
In these uncertain days scholars must forcibly find pupils.
3/4
 U 
Enchantment – Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller put a +1/+1 counter on enchanted creature and its controller loses 1 life.
 U 
Creature – Rhino Beast
When Emerald Unihorn enters the battlefield if you control 7 or more lands you may draw two cards.
A big horn equals big trouble.
5/4
 U 
Enchantment
Sacrifice two black creatures: Search your library for a swamp and put it onto the battlefield tapped. Shuffle your library afterward.
"Men will fill the farmland as they drained it in the earliest days."- Usher
 C 
Creature – Human
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a creature card was scouted you may put a 1/1 white human token onto the battlefield.
"Hello....?"
0/1
 C 
Creature – Human Wizard
Whenever a portal you control enters your graveyard from the battlefield you may draw a card.
1/2
 C 
Instant
Each opponent sacrifices a creature.
Maybe his ghost will haunt me for leaving him when the boulders came. More than all I feared that I didn't want to be with him forever.
 C 
Creature – Lizard
Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
 C 
Creature – Elf Warrior
Egg Snatcher gets +1/+1 when attacking if an opponent controls a creature with flying.
Some refugees from Elfhome became more savage than the rogue vampires.
1/1
 C 
Creature – Gorgon Cleric
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper.
3/3
{w}
 
 C 
Sorcery
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If you control a portal you may add {r} or {w} to your mana pool instead.
1/2
 C 
Creature – Ogre Warrior
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
THere's great fortitude in any who tended the fires of Hraki-Hraki.
2/2
 C 
Land – Portal
Icefield Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {w} or {u} to your mana pool.
Forest
 
 B 
Basic Land – Forest

Twinfeather Mystic (rare)
Scarring Rite (uncommon)
Emerald Unihorn (uncommon)
Marsh of Corpses (uncommon)
Thrunx Suvivor (common)
Portal Researcher (common)
Forsake Lovers (common)
Territorial Monitor (common)
Egg Snatcher (common)
Ambs Tombkeeper (common)
Cradle (common)
Portal Channeler (common)
Forgestoker Ogre (common)
Icefield Portal (common)
Forest (basic)