Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Enchant creature Enchanted creature gets +4/+4 and gains "whenever enchanted creature blocks target opponent exiles the creature they control with the greatest power." |
When Mirage of Home enters the battlefield draw a card.
Mirage of Home can't be blocked. It shapes itself like what you love most and then invades your mind.
3/3
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, sacrifice Shard of Worlds: Add up to two mana of any colors a portal you control could produce to your mana pool.An oddity among spacial anomalies.
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Black creatures you control get +1/+1 until end of turn.
If any creatures you control are vampires put a +1/+1 counter on them instead. |
Paralyze (Creatures can't block this creature unless their controller pays
)Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
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Until end of turn each creature you control may block an additional creature.
Hopefully he wants to hug us.
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Icefield Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
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Discard a card at random, then draw two cards. If a portal was discarded this way you return Panicked Prophecies to your hand.
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Flying
Airbound dreamers sought to make a city in the clouds, but the skies were a wild no different than the land.
3/6
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Exile a card from your hand,
: Add to your mana pool.A small toy left in someone's pocket now entertains an entire settlement.
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Return target creature to its owner's hand. If that creature was tapped you may draw a card.
The portal crisis didn't cause every portal to lead to somewhere terrible, but no portal led to any place that had been developed.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
THere's great fortitude in any who tended the fires of Hraki-Hraki.
2/2
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Destroy target artifact or enchantment. If a land was scouted you may draw a card. |
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Greatshield Aura
(rare)
Mirage of Home
(uncommon)
Shard of Worlds
(uncommon)
Moonless Night
(uncommon)
Ice-Edge Officer
(common)
Wide Arms
(common)
Icefield Portal
(common)
Everhair Zombie
(common)
Panicked Prophecies
(common)
Eagle-Eyed Griffin
(common)
Puzzle Trinket
(common)
Warped to the Beach
(common)
Forgestoker Ogre
(common)
Primitive State
(common)
Forest
(basic)




, sacrifice Shard of Worlds: Add up to two mana of any colors a portal you control could produce to your mana pool.