Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, lifelink
Many avens used their natural flight to find out about their new locals.
1/1
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When Stelg, the Waste Pools enters the battlefield flip a coin. If heads, target player puts the top 6 cards of his or her library into his or her graveyard, then sacrifice Stelg, the Waste Pools.
: Add or to your mana pool. |
Flying
![]() : Exile Dawnwake Lamassu. Return it to the battlefield at the beginning of the next endstep."Peculiar beasts flew through a portal in the sky and back again in the evening." Trarby's diary
2/3
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Omen 3 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Flying 3/3
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Vigilance, Paralyze (Creatures can't block this creature unless their controller pays
)I was caught off-guard when O Ott was consumed. I will not be caught off-guard again.
2/3
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Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Destroy target creature |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
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Gain control of target creature until end of turn. Untap that creature and put a +1/+1 counter on it. It gains haste until end of turn
"She's about to throw a temper-tantrum."
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Scavenger's Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add ![]() to your mana pool when Timberback Sloth enters the battlefield."And the trees will walk as mortal feet tremble!"- Usher
3/4
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: Target player puts the top card of their library into their graveyard.It's best you not think of home. Allow me to help.
1/1
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Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper. 3/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature card was scouted you may put a 1/1 white human token onto the battlefield. "Hello....?"
0/1
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Aven Sentry
(common, foil)
Stelg, the Waste Pools
(rare)
Dawnwake Lamassu
(uncommon)
Starry Drake
(uncommon)
Snowfur Sentry
(uncommon)
Ritual Killing
(common)
Glass Knight
(common)
Mighty Disrespect
(common)
Scavenger's Portal
(common)
Runac Charger
(common)
Timberback Sloth
(common)
Mind-Grinder Arcanist
(common)
Ambs Tombkeeper
(common)
Thrunx Suvivor
(common)
Swamp
(basic)

: Add
or
to your mana pool.

: Glass Knight gains hexproof until end of turn.
