Quinnesheen: Virtual Booster
| Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Destroy all creatures with flying. For each creature destroyed this way you may search your library for a basic land and put it onto the battlefield tapped.
|
When Stonegaze Assassin enters the battlefield destroy target creature with a power of 2 or less.
She was no warrior, but then she only needed intimidate one.
2/3
|
Flying
![]() ![]() . : Put a 1/1 white bird token with flying onto the battlefield.Many feared their unique cultures would die. Some preserved through tome, others through lineage.
2/2
|
![]() ![]() : Put a +1/+1 counter on target creature.
Sacrifice Training Camp: Target creature gains indestructible until end of turn. |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped. "When the portal opened tearing away Nen Opoh, the unknown wilds became Grusheel."
|
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
|
Flying
When Blacksky Tormentor enters the battlefield target player discards a card. In the wilds of Quinnesheen creatures thought to be only myths were found to be very real.
3/2
|
Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
|
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
THere's great fortitude in any who tended the fires of Hraki-Hraki.
2/2
|
Vigilance
The Crystal Order of O Ott are disciplined to keep all emotions bound as they work to serve order.
3/3
|
|
Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Destroy target artifact or enchantment. If a land was scouted you may draw a card. |
Scavenger's Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Flying
When Hail Heron dies you may return target tapped permanent to its owner's hand. "Fires, tents, make sure there's holes for the smoke to escape. We'll wait out this storm"- Samoset
2/3
|
|
Terra Above and Below
(rare)
Stonegaze Assassin
(uncommon)
Roost Mother
(uncommon)
Training Camp
(uncommon)
Warped to the Wilds
(common)
Glass Knight
(common)
Blacksky Tormentor
(common)
Scurry
(common)
Forgestoker Ogre
(common)
Sword of the Crystal Order
(common)
Everhair Zombie
(common)
Primitive State
(common)
Scavenger's Portal
(common)
Hail Heron
(common)
Swamp
(basic)





: Put a 1/1 white bird token with flying onto the battlefield.
or