Quinnesheen: Virtual Booster
| Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When O Ott, the Ice Citadel enters the battlefield flip a coin. If you call correctly tap up to two target permanents. Those permanents don't untap during their controller's next untap step, then sacrifice O Ott, the Ice Citadel.
: Add or to your mana pool. |
Enchant creature
Enchanted creature gains first strike and Paralyze (Creatures can't block this creature unless their controller pays )Ice mages were required to make the blades of Ice-Edged weapons when O Ott was abandoned.
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted you may put it onto the battlefield tapped. If that land was a portal you may put it onto the battlefield untapped. As the seasons change why should the portals not change?
2/3
|
Haste
: Deal 1 damage to target creature.
Sacrifice Krumdull Fireheart at the beginning of your endstep if Krumdull Fireheart didn't deal damage to a creature during your turn. 1/1
|
Until end of turn each creature you control may block an additional creature.
Hopefully he wants to hug us.
|
|
Whenever a portal you control enters your graveyard from the battlefield you may draw a card.
1/2
|
Flying
Airbound dreamers sought to make a city in the clouds, but the skies were a wild no different than the land.
3/6
|
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
: Shaggy Manticore gains trample until end of turn.2/4
|
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
: Charcoal Stalker gains deathtouch until end of turn.1/1
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add ![]() to your mana pool when Timberback Sloth enters the battlefield."And the trees will walk as mortal feet tremble!"- Usher
3/4
|
: Add to your mana pool.The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
|
![]() ![]() : Deadgazer gains menace until end of turn.The magic of petrification is long gone, but some wickedness remains in her snakes.
5/5
|
Up to 2 target creatures get -1/-1 until end of turn.
Samoset called the healers together to find a cure. An outbreak would could do as much damage as a dragon.
|
Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
|
|
O Ott, the Ice Citadel
(rare)
Ice-Edged Training
(uncommon)
Portal Embracee
(uncommon)
Krumdull Fireheart
(uncommon)
Wide Arms
(common)
Portal Researcher
(common)
Eagle-Eyed Griffin
(common)
Shaggy Manticore
(common)
Charcoal Stalker
(common)
Timberback Sloth
(common)
Lost Portal
(common)
Deadgazer
(common)
Coughing Fit
(common)
Foliage Camp
(common)
Forest
(basic)
: Add
or
to your mana pool.
)


: Charcoal Stalker gains deathtouch until end of turn.
to your mana pool.