Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
If a player would draw a card except the first one he or she draws in each of his or her draw steps, you may sacrifice a creature. If you do, instead that player skips that draw and discards a card at random.
 U 
Instant
Prevent X damage to target creature or player, where X is the number of plains you contrl.
Grass, just grass, neither vegetables nor grain to eat.
 U 
Creature – Fox Soldier
Vigilance, Paralyze (Creatures can't block this creature unless their controller pays {1})
I was caught off-guard when O Ott was consumed. I will not be caught off-guard again.
2/3
 U 
Creature – Elephant Child
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Baby Elephant has trample as long it has a power of 5 or greater.
Aww, it's so cute.
2/3
 C 
Creature – Elemental
Prowess
A monstrosity made of thirteen waterspouts.
4/4
 C 
Creature – Human
When Grieving Father enters the battlefield put a 1/1 white child token onto the battlefield if you control a portal.
Every night he prays that his son escaped.
1/2
 C 
Sorcery
As an additional cost to cast Warped to the Caldera sacrifice a land you control.

Add {r}{r}{r}{r} to your mana pool. If a portal was sacrificed this way add {r}{r}{r}{r}{r} to your mana pool instead.
 C 
Creature – Harpy
Flying
When Blacksky Tormentor enters the battlefield target player discards a card.
In the wilds of Quinnesheen creatures thought to be only myths were found to be very real.
3/2
 C 
Instant
Each opponent sacrifices a creature.
Maybe his ghost will haunt me for leaving him when the boulders came. More than all I feared that I didn't want to be with him forever.
 C 
Creature – Goblin Warrior
Haste
When Krumdull Vandal enters the battlefield you may destroy target artifact.
3/1
 C 
Enchantment – Aura
Enchant land you control

Whenever enchanted land is tapped for mana add {g} to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and hexproof.
Some fled, some hid.
 C 
Creature – Sloth
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted, add {g}{g} to your mana pool when Timberback Sloth enters the battlefield.
"And the trees will walk as mortal feet tremble!"- Usher
3/4
 C 
Land – Portal
Rainforest Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {g} or {u} to your mana pool.
Plains
 
 B 
Basic Land – Plains

No Significance (rare)
Undending Flatlands (uncommon)
Snowfur Sentry (uncommon)
Baby Elephant (uncommon)
Cylindrical Crusher (common)
Grieving Father (common)
Warped to the Caldera (common)
Blacksky Tormentor (common)
Forsake Lovers (common)
Krumdull Vandal (common)
Seedfield (common)
Hiding Spot (common)
Timberback Sloth (common)
Rainforest Portal (common)
Plains (basic)