Quinnesheen: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Creatures get -X/-X until end of turn, where X is the number of cards in your graveyard.
The depths of Stelg are filled with treasures hidden in fragile and dangerous relics.
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When Chimera's Heart enters the battlefield choose a color.
Whenever you cast a spell of the chosen color you may gain 1 life. |
Creatures you control with +1/+1 counters on them gain deathtouch and menace until end of turn.
The crumbling of civilization positively affects those that were never part of if it.
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Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Tap two target creatures. Those creatures don't untap during their controller's next untap phase. |
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Grusheel Settler has first strike as long as it has a +1/+1 counter on it. Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
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Hunter's Portal enters the battlefield tapped unless you control two other portals.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Paralyze (Creatures can't block this creature unless their controller pays ![]() 2/1
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Vigilance
The Crystal Order of O Ott are disciplined to keep all emotions bound as they work to serve order.
3/3
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Flying, lifelink
Many avens used their natural flight to find out about their new locals.
1/1
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Equipped creature gets +2/+2
Equip ![]() The sword is only as strong as your word.
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Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield. |
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
![]() 3/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt. |
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Drown
(rare)
Chimera's Heart
(uncommon)
Deadly Raid
(uncommon)
Leave Behind
(uncommon)
Grusheel Settler
(common)
Hunter's Portal
(common)
Icemind Arcanist
(common)
Sword of the Crystal Order
(common)
Aven Sentry
(common)
Oathblade
(common)
Everhair Zombie
(common)
Epic Pollen
(common)
Blood Teller
(common)
Looking for a Fight
(common)
Swamp
(basic)