Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt.
 
 R 
Enchantment – Aura
Flash
Enchant creature

Enchanted creature gets +4/+4 and gains "whenever enchanted creature blocks target opponent exiles the creature they control with the greatest power."
 U 
Land – Portal
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Vision enters the battlefield tapped.

{t}: Add {w} to your mana pool.
{w},{t}: Add {g}{u} to your mana pool.
 U 
Enchantment – Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player its controller may untap up to two target lands.
 U 
Creature – Elf Druid
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If a land was scouted put two 1/1 green saproling tokens onto the battlefield.
2/3
 C 
Creature – Fox Knight
Vigilance
The Crystal Order of O Ott are disciplined to keep all emotions bound as they work to serve order.
3/3
 C 
Creature – Elf Scout
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{w}: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant land you control

Whenever enchanted land is tapped for mana add {g} to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead.
 C 
Land – Portal
Scavenger's Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {u} or {b} to your mana pool.
 C 
Sorcery
Return target creature from your graveyard to your hand. If that creature died this turn you may gain 2 life.
The older bodies are dust, but those that died only recently, they come back with a hateful zeal.
 C 
Creature – Human Soldier
Paralyze (Creatures can't block this creature unless their controller pays {1})
Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
 C 
Creature – Hound
When Ambs Guard Dog enters the battlefield exile target creature from a graveyard and put a 1/1 black skeleton token onto the battlefield.
"Oh the dogs find bones alright."
1/2
 C 
Creature – Giant Warrior
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
 C 
Instant
Target creature gets +2/+2 and first strike until end of turn.
Samoset's has faith in farmers' endurance as they cleared away at the thick forest like they had cleared weeds from the fields.
Island
 
 B 
Basic Land – Island

Looking for a Fight (common, foil)
Greatshield Aura (rare)
Portal to Vision (uncommon)
Homestead Initiative (uncommon)
Master of Barktouch (uncommon)
Sword of the Crystal Order (common)
Bramblethick Naturalist (common)
Seedfield (common)
Scavenger's Portal (common)
Opening the Casket (common)
Ice-Edge Officer (common)
Ambs Guard Dog (common)
Uw Mourner (common)
Fieldcutter's Reflex (common)
Island (basic)