Quinnesheen: Virtual Booster

Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact
Exile a card from your hand, {t}: Add {2} to your mana pool.
A small toy left in someone's pocket now entertains an entire settlement.
 
 R 
Enchantment
As an additional cost to cast Clairvoyant Prophecies exile any number of non-land cards from your hand.

Whenever you draw a card with the same name as a card exiled by Clairvoyant Prophecies you may reveal it. If you do, you may pay {3} and draw three cards.
 U 
Creature – Boar
Trufflesniffer has lifelink as long as you have less than 10 life.
Of all the livestock that were taken with it was pigs that were surprisingly useful. They could root out edible fungi and tubers for sustenance.
2/1
 U 
Creaure – Wall
Defender
Sacrifice Permafrost Pillar: tap target creature. That creature doesn't untap during its controller's
O Ott's withstood all manner of attacks from creatures, but could do nothing against waves of salt water.
0/5
 U 
Enchantment – Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player its controller may untap up to two target lands.
 C 
Sorcery
Tap target creature then untap another target creature.
Salt water contaminated Temdaquish and battered O Ott.
 C 
Creature – Vampire Rogue
When Cunning Neckripper enters the battlefield draw a card and lose 1 life.
"My dear, it's the end of world. Just let loose and have fun."
2/1
 C 
Creature – Board
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{r}: Gorecharger Boar gains first strike until end of turn.
Xolt Cayha was the location where those exiled from Elfhome were sent; it was considered a death sentence.
2/2
 C 
Land – Portal
Rainforest Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {g} or {u} to your mana pool.
 C 
Enchantment – Aura
Enchant land you control

Whenever enchanted land is tapped for mana add {g} to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead.
 C 
Creature – Vampire
When Wild Bloodsucker enters the battlefield target opponent loses 2 life and you gain 2 life.
Without the walls of civilization I have... freedom and I am... hungry.
3/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and hexproof.
Some fled, some hid.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and vigilance.
In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature and put a +1/+1 counter on it. It gains haste until end of turn
"She's about to throw a temper-tantrum."
Mountain
 
 B 
Basic Land – Mountain

Puzzle Trinket (common, foil)
Clairvoyant Prophecies (rare)
Trufflesniffer (uncommon)
Permafrost Pillar (uncommon)
Homestead Initiative (uncommon)
Great Ocean's Waves (common)
Cunning Neckripper (common)
Gorecharger Boar (common)
Rainforest Portal (common)
Seedfield (common)
Wild Bloodsucker (common)
Hiding Spot (common)
Alertness (common)
Mighty Disrespect (common)
Mountain (basic)