Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Whenever Lasher Goblin becomes blocked Lasher Goblin deals X damage to target blocking creature, where X is the number of +1/+1 counter on Lasher Goblin. 1/1
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Enchant creature
Enchanted creature gains first strike and Paralyze (Creatures can't block this creature unless their controller pays )Ice mages were required to make the blades of Ice-Edged weapons when O Ott was abandoned.
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Target creature gains haste and doublestrike until end of turn.
Many a person was torn apart by beasts of the wild.
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Target creature gains deathtouch and gets +0/+2 until end of turn.
"Everything we know is useless. I say we look at what's successful out here." Pik, Tulm settler.
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Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
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Tap target creature then untap another target creature.
Salt water contaminated Temdaquish and battered O Ott.
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When Grieving Father enters the battlefield put a 1/1 white child token onto the battlefield if you control a portal.
Every night he prays that his son escaped.
1/2
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Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Grusheel Settler has first strike as long as it has a +1/+1 counter on it. Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand. 1/2
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Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper. 3/3
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When Cunning Neckripper enters the battlefield draw a card and lose 1 life.
"My dear, it's the end of world. Just let loose and have fun."
2/1
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Rainforest Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
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Lasher Goblin
(rare)
Ice-Edged Training
(uncommon)
Rending Claws
(uncommon)
Cobra Stance
(uncommon)
Muscle Vines
(common)
Great Ocean's Waves
(common)
Grieving Father
(common)
Territorial Monitor
(common)
Grusheel Settler
(common)
Soulsearcher
(common)
Ambs Tombkeeper
(common)
Cunning Neckripper
(common)
Rainforest Portal
(common)
Scurry
(common)
Swamp
(basic)

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