Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures get -X/-X until end of turn, where X is the number of cards in your graveyard.
The depths of Stelg are filled with treasures hidden in fragile and dangerous relics.
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Omen 3 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Flying 3/3
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Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) If a land was scouted put two 1/1 green saproling tokens onto the battlefield. 2/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn. 1/1
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Usher whispers that the divine truths can only be heard under a powerful duress.
1/3
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Paralyze (Creatures can't block this creature unless their controller pays
)An island was only a mile away from where Uw's portal had shifted its warp destination. Not everyone was able to swim there.
4/3
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Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper. 3/3
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
She hears the voices of the fearful many.
1/2
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: Add to your mana pool.
If you control a portal you may add or to your mana pool instead.1/2
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Icefield Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Discard a card at random, then draw two cards. If a portal was discarded this way you return Panicked Prophecies to your hand.
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Enchant land you control
Whenever enchanted land is tapped for mana add to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead. |
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Drown
(rare)
Starry Drake
(uncommon)
Sacred Ash
(uncommon)
Master of Barktouch
(uncommon)
Bramblethick Naturalist
(common)
Mutilated Devotee
(common)
Gigant Serpent
(common)
Ambs Tombkeeper
(common)
Alertness
(common)
Overwhelmed Telepath
(common)
Portal Channeler
(common)
Icefield Portal
(common)
Panicked Prophecies
(common)
Seedfield
(common)
Forest
(basic)



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