Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Serpent
Paralyze (Creatures can't block this creature unless their controller pays {1})
An island was only a mile away from where Uw's portal had shifted its warp destination. Not everyone was able to swim there.
4/3
 
 M 
Land – Portal
{t}: Add {c} to your mana pool.

The first non-basic land your opponent taps for mana each turn adds {c} to that player's mana pool instead of whatever colors the land would normally add.
 U 
Instant
Prevent X damage to target creature or player, where X is the number of plains you contrl.
Grass, just grass, neither vegetables nor grain to eat.
 U 
Creaure – Wall
Defender
Sacrifice Permafrost Pillar: tap target creature. That creature doesn't untap during its controller's
O Ott's withstood all manner of attacks from creatures, but could do nothing against waves of salt water.
0/5
 U 
Instant
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Tap two target creatures. Those creatures don't untap during their controller's next untap phase.
 C 
Land – Portal
Deadlands Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {w} or {b} to your mana pool.
{w}
 
 C 
Sorcery
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
 C 
Creature – Goblin Wizard
When Goblin Magician enters or leaves the battlefield target creature can't block until end of turn.
She said "watch this rock disappear" before throwing the rock at a member of the audience."- Diaries of the founding of Grusheel.
1/1
 C 
Creature – Human Cleric
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
{r}: Bishop of Masochism gains prowess until end of turn.
All the training and blame he's done do not seem to be in memory of the forgotten.
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and hexproof.
Some fled, some hid.
 C 
Sorcery
As an additional cost to cast Warped to the Caldera sacrifice a land you control.

Add {r}{r}{r}{r} to your mana pool. If a portal was sacrificed this way add {r}{r}{r}{r}{r} to your mana pool instead.
 C 
Creature – Sloth
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted, add {g}{g} to your mana pool when Timberback Sloth enters the battlefield.
"And the trees will walk as mortal feet tremble!"- Usher
3/4
 C 
Creature – Vedalken Wizard
{t}: Target player puts the top card of their library into their graveyard.
It's best you not think of home. Allow me to help.
1/1
 C 
Creature – Manticore
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{g}: Shaggy Manticore gains trample until end of turn.
2/4
Island
 
 B 
Basic Land – Island

Gigant Serpent (common, foil)
Greyfield Warp (mythic)
Undending Flatlands (uncommon)
Permafrost Pillar (uncommon)
Leave Behind (uncommon)
Deadlands Portal (common)
Cradle (common)
Goblin Magician (common)
Bishop of Masochism (common)
Hiding Spot (common)
Warped to the Caldera (common)
Timberback Sloth (common)
Mind-Grinder Arcanist (common)
Shaggy Manticore (common)
Island (basic)