Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Clairvoyant Prophecies exile any number of non-land cards from your hand.
Whenever you draw a card with the same name as a card exiled by Clairvoyant Prophecies you may reveal it. If you do, you may pay and draw three cards. |
Whenever Waste Pool Scavenger or another merfolk enters the battlefield you may draw a card, then discard a card.
Some merfolk brave Stelg's filth for the treasures that some would surely discard.
2/3
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Creatures you control with +1/+1 counters on them gain deathtouch and menace until end of turn.
The crumbling of civilization positively affects those that were never part of if it.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If you scout a plains put it onto the battlefield with Grainland Prospector and Grainland Prospector enters the battlefield with a +1/+1 counter. 1/1
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Egg Snatcher gets +1/+1 when attacking if an opponent controls a creature with flying.
Some refugees from Elfhome became more savage than the rogue vampires.
1/1
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Menace, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Usher's whispers reached people from all walks of life. From loft aristocrats to the most common rabble.
2/2
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: Target player puts the top card of their library into their graveyard.It's best you not think of home. Allow me to help.
1/1
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Destroy target artifact or enchantment. If a land was scouted you may draw a card. |
Scavenger's Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
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Each opponent sacrifices a creature.
Maybe his ghost will haunt me for leaving him when the boulders came. More than all I feared that I didn't want to be with him forever.
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
: Bishop of Masochism gains prowess until end of turn.All the training and blame he's done do not seem to be in memory of the forgotten.
1/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Gain 3 life. If a creature was scouted gain an additional 2 life. |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add ![]() to your mana pool when Timberback Sloth enters the battlefield."And the trees will walk as mortal feet tremble!"- Usher
3/4
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Clairvoyant Prophecies
(rare)
Waste Pool Scavenger
(uncommon)
Deadly Raid
(uncommon)
Grainland Prospector
(uncommon)
Egg Snatcher
(common)
Doomspeak Enforcer
(common)
Mind-Grinder Arcanist
(common)
Alertness
(common)
Primitive State
(common)
Scavenger's Portal
(common)
Forsake Lovers
(common)
Bishop of Masochism
(common)
Medical Venture
(common)
Timberback Sloth
(common)
Swamp
(basic)

and draw three cards.

: Target player puts the top card of their library into their graveyard.