Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ambs, the Hallowed Crypt enters the battlefield flip a coin. If heads return target creature from your graveyard to the battlefield tapped, then sacrifice Ambs, the Hallowed Crypt.
: Add or to your mana pool. |
Target player puts the top card of his or her library into his or graveyard. If that card had a converted mana cost that player loses life equal to the card's converted mana cost
Great evils lurk in the shadows of the wilds and in mortal hearts.
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Deal 5 damage to target player. If that player has 5 or more life than you after damage you may put a +1/+1 counter on up to three target creatures you control.
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Equipped creature gains vigilance and can't be blocked creatures with less power than it.
Equip ![]() |
Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
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Hunter's Portal enters the battlefield tapped unless you control two other portals.
: Add or to your mana pool. |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn. 1/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature card was scouted you may put a 1/1 white human token onto the battlefield. "Hello....?"
0/1
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Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Destroy target creature |
Where portals existed and roads did not, O Ott became a citadel because of bear attacks.
2/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
THere's great fortitude in any who tended the fires of Hraki-Hraki.
2/2
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Whenever a portal you control enters your graveyard from the battlefield you may draw a card.
1/2
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Blood Teller gains hexproof until end of turn.3/3
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Ambs, the Hallowed Crypt
(rare)
Fear the Unknown
(uncommon)
Torching Party
(uncommon)
Leader's Conch
(uncommon)
Foliage Camp
(common)
Hunter's Portal
(common)
Bramblethick Naturalist
(common)
Thrunx Suvivor
(common)
Ritual Killing
(common)
Winterwhite Bear
(common)
Forgestoker Ogre
(common)
Portal Researcher
(common)
Glass Knight
(common)
Blood Teller
(common)
Mountain
(basic)
: Add
or
to your mana pool.


