Quinnesheen: Virtual Booster
| Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Discard a card at random, then draw two cards. If a portal was discarded this way you return Panicked Prophecies to your hand.
|
Deathtouch
Whenever Adhuir, Voidgaze deals combat damage to a player exile a card from that player's graveyard. Whenever a player casts a spell sharing a color with a card exiled by Adhuir that player loses 1 life. 3/4
|
Unmountable Herd gets +1/+1 when being blocked by two or more creatures
When Unmountable Herd enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/4
|
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.
Portal to Ruin enters the battlefield tapped. : Add to your mana pool.
, : Add ![]() to your mana pool. |
Counter target spell unless its controller pays
, where X is the number of portals you control.Reality itself pulls apart hopes and dreams.
|
|
Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
|
Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
|
Scavenger's Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
: Add to your mana pool.
If you control a portal you may add or to your mana pool instead.1/2
|
Paralyze (Creatures can't block this creature unless their controller pays
)Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
|
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature card was scouted you may put a 1/1 white human token onto the battlefield. "Hello....?"
0/1
|
Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
|
When Cunning Neckripper enters the battlefield draw a card and lose 1 life.
"My dear, it's the end of world. Just let loose and have fun."
2/1
|
Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
|
|
Panicked Prophecies
(common, foil)
Adhuir, Voidgaze
(rare)
Unmountable Herd
(uncommon)
Portal to Ruin
(uncommon)
Warping Forces
(uncommon)
Territorial Monitor
(common)
Alertness
(common)
Scavenger's Portal
(common)
Portal Channeler
(common)
Ice-Edge Officer
(common)
Thrunx Suvivor
(common)
Scurry
(common)
Cunning Neckripper
(common)
Fists of Mournrage
(common)
Plains
(basic)


: Add
to your mana pool.
, where X is the number of portals you control.
