Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Until end of turn you may cast instant and sorcery spells from any player's graveyard. Whenever you cast a spell this way add {r}{r} to your mana pool. Exile all spells as they resolve that were cast this way.
 U 
Creature – Ogre Warrior
First strike
When Displaced Homewrecker enters the battlefield you may destroy target land.
He hates seeing those who have what he doesn't.
5/3
 U 
Creature – Fox Soldier
Vigilance, Paralyze (Creatures can't block this creature unless their controller pays {1})
I was caught off-guard when O Ott was consumed. I will not be caught off-guard again.
2/3
 U 
Instant
Counter target spell unless its controller pays {x}, where X is the number of portals you control.
Reality itself pulls apart hopes and dreams.
 C 
Land – Portal
Ash Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {b} or {r} to your mana pool.
 C 
Creature – Fox Knight
When Canoneers of the Crystal Order enters the battlefield you may destroy target tapped creature.
Even if this iceberg is the last remnant of O Ott we will defend it.
3/6
 C 
Creature – Human Wizard
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand.
1/2
 C 
Creature – Gorgon Zombie
{2}{b}{b}: Deadgazer gains menace until end of turn.
The magic of petrification is long gone, but some wickedness remains in her snakes.
5/5
 C 
Instant
Creatures with +1/+1 counters get -3/-0 until end of turn.
Yes, yes you're in peak physical condition, but so are things trying to kill us.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
 C 
Land – Portal
Rainforest Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {g} or {u} to your mana pool.
 C 
Creature – Plant Wall
Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
 C 
Creature – Elemental
Reach
When Thundercloud Elemental dies Thundercloud Elemental deals 1 damage to you.
"The storms will cause the earth to bleed."- Usher
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and hexproof.
Some fled, some hid.
Forest
 
 B 
Basic Land – Forest

Total Storm (mythic)
Displaced Homewrecker (uncommon)
Snowfur Sentry (uncommon)
Warping Forces (uncommon)
Ash Portal (common)
Canoneers of the Crystal Order (common)
Soulsearcher (common)
Deadgazer (common)
Unimpressive Display (common)
Fists of Mournrage (common)
Rainforest Portal (common)
Muscle Vines (common)
Thundercloud Elemental (common)
Hiding Spot (common)
Forest (basic)