Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Look at the top four cards of your library. You may reveal one and add it to your hand. Until the beginning of your next upkeep spells you cast sharing a name with that spell can't be countered. Put the other cards on the bottom of your library in any order.
 U 
Creature – Elephant Child
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Baby Elephant has trample as long it has a power of 5 or greater.
Aww, it's so cute.
2/3
 U 
Sorcery
Deal 5 damage to target player. If that player has 5 or more life than you after damage you may put a +1/+1 counter on up to three target creatures you control.
 U 
Creature – Merfolk Rogue
Whenever Waste Pool Scavenger or another merfolk enters the battlefield you may draw a card, then discard a card.
Some merfolk brave Stelg's filth for the treasures that some would surely discard.
2/3
 C 
Sorcery
As an additional cost to cast Warped to the Caldera sacrifice a land you control.

Add {r}{r}{r}{r} to your mana pool. If a portal was sacrificed this way add {r}{r}{r}{r}{r} to your mana pool instead.
{1}{r}
 
 C 
Sorcery
Until end of turn whenever a creature blocks that creature deals 1 damage to itself.
"Among you are craftsmen that can rebuild anything from armor to cities." -Samoset
 C 
Creature – Human Soldier
Paralyze (Creatures can't block this creature unless their controller pays {1})
Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
 C 
Creature – Human Knight
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{g}: Glass Knight gains hexproof until end of turn.

If a land was scouted you may tap target creature.
3/3
 C 
Instant
Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
 C 
Enchantment – Aura
Enchant land you control

Whenever enchanted land is tapped for mana add {g} to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead.
 C 
Creature – Zombie
Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
 C 
Sorcery
Put two 1/1 white soldier tokens with Paralyze (Creatures can't block this creature unless their controller pays {1}) onto the battlefield.
What would be named Craquim was going to be strictly enforced.
 C 
Creature – Harpy
Flying
When Blacksky Tormentor enters the battlefield target player discards a card.
In the wilds of Quinnesheen creatures thought to be only myths were found to be very real.
3/2
 C 
Land – Portal
Canyon Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {r} or {w} to your mana pool.
Forest
 
 B 
Basic Land – Forest

Scaldsight (rare)
Baby Elephant (uncommon)
Torching Party (uncommon)
Waste Pool Scavenger (uncommon)
Warped to the Caldera (common)
Hammer (common)
Ice-Edge Officer (common)
Glass Knight (common)
Foliage Camp (common)
Seedfield (common)
Everhair Zombie (common)
Unioned Enforcers (common)
Blacksky Tormentor (common)
Canyon Portal (common)
Forest (basic)