Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird Scout
Flying, Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a creature was scouted you may put a +1/+1 counter on each creature you control and gain 6 life.
3/5
 U 
Creature – Rhino Beast
When Emerald Unihorn enters the battlefield if you control 7 or more lands you may draw two cards.
A big horn equals big trouble.
5/4
{x}{x}{g}
 
 U 
Sorcery
Search your library for X lands and put them onto the battlefield tapped. Shuffle your library afterward.
"Among you are farmers, masters of the land. Here, is land ready to challenge your skill. Will you conquer it?"- Samoset
 U 
Creature – Human Knight
First strike
Creature tokens you control gain first strike.
He trains the few that remain on the iceberg.
3/3
 C 
Artifact – Equipment
Equipped creature gets +2/+2

Equip {3}
The sword is only as strong as your word.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and vigilance.
In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
 C 
Enchantment – Aura
Enchant creature

Whenever a counter would be placed on enchanted creature, that creature's controller loses 3 life instead.
 C 
Sorcery
Deal 2 damage to target creature or player. If you control a portal deal 3 damage to that creature or player instead.
With new portals came destruction.
 C 
Sorcery
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
 C 
Creature – Vampire Rogue
When Cunning Neckripper enters the battlefield draw a card and lose 1 life.
"My dear, it's the end of world. Just let loose and have fun."
2/1
 C 
Creature – Jellyfish
Paralyze (Creatures can't block this creature unless their controller pays {1})
{w}: Stinger Jelly gains lifelink until end of turn.
3/4
 C 
Sorcery
Discard a card at random, then draw two cards. If a portal was discarded this way you return Panicked Prophecies to your hand.
 C 
Creature – Elemental
Prowess
A monstrosity made of thirteen waterspouts.
4/4
Mountain
 
 B 
Basic Land – Mountain

Stratos Scout (rare)
Emerald Unihorn (uncommon)
Sickle (uncommon)
Crystal Order Captain (uncommon)
Oathblade (common)
Alertness (common)
Taste Sand (common)
Portal Bolt (common)
Looking for a Fight (common)
Lost Portal (common)
Cunning Neckripper (common)
Stinger Jelly (common)
Panicked Prophecies (common)
Cylindrical Crusher (common)
Mountain (basic)