Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{w}
 
 C 
Sorcery
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
 
 R 
Land – Portal
{t}: Add {c} to your mana pool.
{t}: Add any color of mana another portal you control could produce to your mana pool.
 U 
Creature – Elf Druid
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted you may put it onto the battlefield tapped. If that land was a portal you may put it onto the battlefield untapped.
As the seasons change why should the portals not change?
2/3
 U 
Instant
Creatures with a toughness of 1 can't block this turn.
Goblins without nets or projectiles are just difficult terrain.
 U 
Artifact
{t}, sacrifice Shard of Worlds: Add up to two mana of any colors a portal you control could produce to your mana pool.
An oddity among spacial anomalies.
 C 
Creature – Fox Knight
Vigilance
The Crystal Order of O Ott are disciplined to keep all emotions bound as they work to serve order.
3/3
 C 
Enchantment – Aura
Enchant land you control

Whenever enchanted land is tapped for mana add {g} to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead.
 C 
Creature – Viashino Warrior
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
{b}: Charcoal Stalker gains deathtouch until end of turn.
1/1
 C 
Creature – Zombie
Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
 C 
Sorcery
Discard a card at random, then draw two cards. If a portal was discarded this way you return Panicked Prophecies to your hand.
 C 
Creature – Board
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{r}: Gorecharger Boar gains first strike until end of turn.
Xolt Cayha was the location where those exiled from Elfhome were sent; it was considered a death sentence.
2/2
{w}
 
 C 
Sorcery
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
 C 
Land – Portal
{t}: Add {c} to your mana pool.
The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
 C 
Creature – Human Soldier
Paralyze (Creatures can't block this creature unless their controller pays {1})
Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
Plains
 
 B 
Basic Land – Plains

Cradle (common, foil)
Rainbow's Arc Portal (rare)
Portal Embracee (uncommon)
Bounding Charge (uncommon)
Shard of Worlds (uncommon)
Sword of the Crystal Order (common)
Seedfield (common)
Charcoal Stalker (common)
Everhair Zombie (common)
Panicked Prophecies (common)
Gorecharger Boar (common)
Cradle (common)
Lost Portal (common)
Ice-Edge Officer (common)
Plains (basic)