Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Paralyze (Creatures can't block this creature unless their controller pays )2/1
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Haste, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
When Herald of the End dies creatures get -X/-X until end of turn, where X is the number of +1/+1 Herald of the End had on it. 1/1
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Enchant creature
Enchanted creature gets +3/+3. If the enchanted creature's power is 6 or greater, when Lifesurge and the enchanted creature would be put into a graveyard your may return Lifesurge to your hand. |
Choose two target creatures. If you target an artifact creature, it gets -2/-2 until end of turn. Then those creatures fight.
"Pick any weapon you want. I choose a wrench."
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Whenever Fiery Forecaster attacks you may exile the top card of your library. You may play that card until end of turn.
Some took out their frustration on Quinnesheen, attempting to torch the new lands they found.
2/3
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Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
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Return target creature from your graveyard to your hand. If that creature died this turn you may gain 2 life.
The older bodies are dust, but those that died only recently, they come back with a hateful zeal.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature card was scouted you may put a 1/1 white human token onto the battlefield. "Hello....?"
0/1
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Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
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Flying
When Blacksky Tormentor enters the battlefield target player discards a card. In the wilds of Quinnesheen creatures thought to be only myths were found to be very real.
3/2
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Creatures with +1/+1 counters get -3/-0 until end of turn.
Yes, yes you're in peak physical condition, but so are things trying to kill us.
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Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
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Icemind Arcanist
(common, foil)
Herald of the End
(rare)
Lifesurge
(uncommon)
Dispute
(uncommon)
Fiery Forecaster
(uncommon)
Runac Charger
(common)
Opening the Casket
(common)
Thrunx Suvivor
(common)
Maelstrom Portal
(common)
Alertness
(common)
Scurry
(common)
Blacksky Tormentor
(common)
Unimpressive Display
(common)
Primary Swordsman
(common)
Swamp
(basic)

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