Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep return target creature from your graveyard to the battlefield.
For tens of thousands of years Ambs has held the dead in the loving dream through daily blessings. Now all the clerics have fled and no one is there to perform the blessings.
 U 
Creature – Zombie
Unattended Corpse can't block.
When the priests Abandoned Ambs there was no one left to still the dead.
2/1
 U 
Creature – Human Wizard
Whenever Fiery Forecaster attacks you may exile the top card of your library. You may play that card until end of turn.
Some took out their frustration on Quinnesheen, attempting to torch the new lands they found.
2/3
 U 
Instant
Target creature gains haste and doublestrike until end of turn.
Many a person was torn apart by beasts of the wild.
 C 
Creature – Goblin Wizard
When Goblin Magician enters or leaves the battlefield target creature can't block until end of turn.
She said "watch this rock disappear" before throwing the rock at a member of the audience."- Diaries of the founding of Grusheel.
1/1
{w}
 
 C 
Sorcery
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
 C 
Creature – Lizard
Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
 C 
Creature – Gorgon Zombie
{2}{b}{b}: Deadgazer gains menace until end of turn.
The magic of petrification is long gone, but some wickedness remains in her snakes.
5/5
 C 
Creature – Vedalken Wizard
{t}: Target player puts the top card of their library into their graveyard.
It's best you not think of home. Allow me to help.
1/1
 C 
Creature – Plant Wall
Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
 C 
Creature – Elemental
Reach
When Thundercloud Elemental dies Thundercloud Elemental deals 1 damage to you.
"The storms will cause the earth to bleed."- Usher
2/2
 C 
Creature – Human Wizard
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand.
1/2
 C 
Creature – Jellyfish
Paralyze (Creatures can't block this creature unless their controller pays {1})
{w}: Stinger Jelly gains lifelink until end of turn.
3/4
 C 
Land – Portal
Hunter's Portal enters the battlefield tapped unless you control two other portals.

{t}: Add {r} or {g} to your mana pool.
Swamp
 
 B 
Basic Land – Swamp

Endless Catacombs (rare)
Unattended Corpse (uncommon)
Fiery Forecaster (uncommon)
Rending Claws (uncommon)
Goblin Magician (common)
Cradle (common)
Territorial Monitor (common)
Deadgazer (common)
Mind-Grinder Arcanist (common)
Muscle Vines (common)
Thundercloud Elemental (common)
Soulsearcher (common)
Stinger Jelly (common)
Hunter's Portal (common)
Swamp (basic)