Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Tap two target creatures. Those creatures don't untap during their controller's next untap phase.
 
 R 
Creature – Human Cleric
Haste, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
When Herald of the End dies creatures get -X/-X until end of turn, where X is the number of +1/+1 Herald of the End had on it.
1/1
 U 
Creature – Elf Druid
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted you may put it onto the battlefield tapped. If that land was a portal you may put it onto the battlefield untapped.
As the seasons change why should the portals not change?
2/3
 U 
Creature – Zombie Berserker
Relentless Horde attacks each turn if able.

Whenever Relentless Horde becomes blocked you lose 3 life.
When the living escaped the flood the undead had no one to control them.
3/3
 U 
Instant
Until end of turn whenever a creature deals combat damage to a player its controller draws a card and then discards a card.
Mimoec took one last dive in Stelg, hoping some answer had been thrown away long ago.
 C 
Creature – Bird
Flying
When Hail Heron dies you may return target tapped permanent to its owner's hand.
"Fires, tents, make sure there's holes for the smoke to escape. We'll wait out this storm"- Samoset
2/3
 C 
Creature – Sloth
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted, add {g}{g} to your mana pool when Timberback Sloth enters the battlefield.
"And the trees will walk as mortal feet tremble!"- Usher
3/4
 C 
Creature – Human Wizard
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Paralyze (Creatures can't block this creature unless their controller pays {1})
2/1
 C 
Creature – Zombie
Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
 C 
Instant
Target creature gets +2/+2 and first strike until end of turn.
Samoset's has faith in farmers' endurance as they cleared away at the thick forest like they had cleared weeds from the fields.
 C 
Creature – Cyclops Barbarian
Prowess, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Samoset led the refugees from Hraki-Hraki away from the cyclops. The cyclops may attack later, but at present there was no risk of casualties.
0/3
 C 
Creature – Spider
Reach, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
In the absence of people deadly spiders quickly overran Temdaquish.
2/3
 C 
Land – Portal
Deadlands Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {w} or {b} to your mana pool.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
Plains
 
 B 
Basic Land – Plains

Leave Behind (uncommon, foil)
Herald of the End (rare)
Portal Embracee (uncommon)
Relentless Horde (uncommon)
Junk Dive (uncommon)
Hail Heron (common)
Timberback Sloth (common)
Icemind Arcanist (common)
Everhair Zombie (common)
Fieldcutter's Reflex (common)
Slumbering Cyclops (common)
Ollost Recluse (common)
Deadlands Portal (common)
Fists of Mournrage (common)
Plains (basic)