Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Clairvoyant Prophecies exile any number of non-land cards from your hand.
Whenever you draw a card with the same name as a card exiled by Clairvoyant Prophecies you may reveal it. If you do, you may pay and draw three cards. |
Destroy target land. Then search your library for a swamp and reveal it. Add that swamp to your hand.
Chior's streams of lava ran through a portal that led to the Great Ocean.
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Return target creature and each creature that shares a name with that creature from your graveyard to your hand.
When the last of the priests fled Ambs and the wards fell the coffins opened and countless moans emerged as a single, bloodcurdling sound.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
When Xihadru Bloodblade enters the battlefield destroy target creature with counters on it. "I will be Lord of this new land and all shall tribute to me."
3/2
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Blood Teller gains hexproof until end of turn.3/3
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Enchant creature
Whenever a counter would be placed on enchanted creature, that creature's controller loses 3 life instead. |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped. "When the portal opened tearing away Nen Opoh, the unknown wilds became Grusheel."
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
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Rainforest Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Paralyze (Creatures can't block this creature unless their controller pays
)Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
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Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
: Charcoal Stalker gains deathtouch until end of turn.1/1
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
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Tap target creature then untap another target creature.
Salt water contaminated Temdaquish and battered O Ott.
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Clairvoyant Prophecies
(rare)
Cooling Lava
(uncommon)
Corpsecry
(uncommon)
Xihadru Bloodblade
(uncommon)
Blood Teller
(common)
Taste Sand
(common)
Warped to the Wilds
(common)
Glass Knight
(common)
Rainforest Portal
(common)
Ice-Edge Officer
(common)
Foliage Camp
(common)
Charcoal Stalker
(common)
Uw Mourner
(common)
Great Ocean's Waves
(common)
Plains
(basic)

and draw three cards.


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