Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Portal
When Elfhome, the Infinite enters the battlefield flip a coin. If heads, gain 7 life and untap all creatures you control, then sacrifice Elfhome, the Infinite.

{t}: Add {g} or {w} to your mana pool.
{x}{x}{g}
 
 U 
Sorcery
Search your library for X lands and put them onto the battlefield tapped. Shuffle your library afterward.
"Among you are farmers, masters of the land. Here, is land ready to challenge your skill. Will you conquer it?"- Samoset
 U 
Sorcery
Creatures you control with +1/+1 counters on them gain deathtouch and menace until end of turn.
The crumbling of civilization positively affects those that were never part of if it.
 U 
Artifact
When Chimera's Heart enters the battlefield choose a color.
Whenever you cast a spell of the chosen color you may gain 1 life.
 C 
Creature – Human Cleric
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
{r}: Bishop of Masochism gains prowess until end of turn.
All the training and blame he's done do not seem to be in memory of the forgotten.
1/1
 C 
Creature – Vampire Rogue
When Cunning Neckripper enters the battlefield draw a card and lose 1 life.
"My dear, it's the end of world. Just let loose and have fun."
2/1
 C 
Creature – Human
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a creature card was scouted you may put a 1/1 white human token onto the battlefield.
"Hello....?"
0/1
 C 
Creature – Elf Scout
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{w}: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn.
1/1
{1}{r}
 
 C 
Sorcery
Until end of turn whenever a creature blocks that creature deals 1 damage to itself.
"Among you are craftsmen that can rebuild anything from armor to cities." -Samoset
 C 
Artifact – Equipment
Equipped creature gets +2/+2

Equip {3}
The sword is only as strong as your word.
 C 
Creature – Bird
Flying
When Hail Heron dies you may return target tapped permanent to its owner's hand.
"Fires, tents, make sure there's holes for the smoke to escape. We'll wait out this storm"- Samoset
2/3
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If you control a portal you may add {r} or {w} to your mana pool instead.
1/2
 C 
Land – Portal
Blight Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {b} or {g} to your mana pool.
{w}
 
 C 
Sorcery
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
Island
 
 B 
Basic Land – Island

Elfhome, the Infinite (rare)
Sickle (uncommon)
Deadly Raid (uncommon)
Chimera's Heart (uncommon)
Bishop of Masochism (common)
Cunning Neckripper (common)
Thrunx Suvivor (common)
Bramblethick Naturalist (common)
Hammer (common)
Oathblade (common)
Hail Heron (common)
Portal Channeler (common)
Blight Portal (common)
Cradle (common)
Island (basic)