Quinnesheen: Virtual Booster
| Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Search your library for two different instant and/or sorcery spells. Your opponent chooses one of them. Cast that spell without paying its mana cost. Add the other spell to your hand.
|
Counter target spell unless its controller pays
, where X is the number of portals you control.Reality itself pulls apart hopes and dreams.
|
Haste
: Deal 1 damage to target creature.
Sacrifice Krumdull Fireheart at the beginning of your endstep if Krumdull Fireheart didn't deal damage to a creature during your turn. 1/1
|
Destroy target land. Then search your library for a swamp and reveal it. Add that swamp to your hand.
Chior's streams of lava ran through a portal that led to the Great Ocean.
|
: Target player puts the top card of their library into their graveyard.It's best you not think of home. Allow me to help.
1/1
|
|
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper. 3/3
|
Paralyze (Creatures can't block this creature unless their controller pays
)Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
|
Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
|
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
|
Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
|
|
Exile a card from your hand,
: Add to your mana pool.A small toy left in someone's pocket now entertains an entire settlement.
|
When Wild Bloodsucker enters the battlefield target opponent loses 2 life and you gain 2 life.
Without the walls of civilization I have... freedom and I am... hungry.
3/3
|
Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
|
|
Time and Tide
(rare)
Warping Forces
(uncommon)
Krumdull Fireheart
(uncommon)
Cooling Lava
(uncommon)
Mind-Grinder Arcanist
(common)
Ambs Tombkeeper
(common)
Impromptu Leader
(common)
Primary Swordsman
(common)
Uw Mourner
(common)
Muscle Vines
(common)
Puzzle Trinket
(common)
Wild Bloodsucker
(common)
Maelstrom Portal
(common)
Fists of Mournrage
(common)
Island
(basic)


, where X is the number of portals you control.
: Deal 1 damage to target creature.


)