Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Search your library for two different instant and/or sorcery spells. Your opponent chooses one of them. Cast that spell without paying its mana cost. Add the other spell to your hand.
 U 
Instant
Counter target spell unless its controller pays {x}, where X is the number of portals you control.
Reality itself pulls apart hopes and dreams.
 U 
Creature – Human Shaman
Haste
{t}: Deal 1 damage to target creature.
Sacrifice Krumdull Fireheart at the beginning of your endstep if Krumdull Fireheart didn't deal damage to a creature during your turn.
1/1
 U 
Sorcery
Destroy target land. Then search your library for a swamp and reveal it. Add that swamp to your hand.
Chior's streams of lava ran through a portal that led to the Great Ocean.
 C 
Creature – Vedalken Wizard
{t}: Target player puts the top card of their library into their graveyard.
It's best you not think of home. Allow me to help.
1/1
 C 
Creature – Gorgon Cleric
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper.
3/3
 C 
Creature – Human Soldier
Paralyze (Creatures can't block this creature unless their controller pays {1})
Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
 C 
Creature – Human Soldier
Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
 C 
Creature – Giant Warrior
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
 C 
Creature – Plant Wall
Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
 C 
Artifact
Exile a card from your hand, {t}: Add {2} to your mana pool.
A small toy left in someone's pocket now entertains an entire settlement.
 C 
Creature – Vampire
When Wild Bloodsucker enters the battlefield target opponent loses 2 life and you gain 2 life.
Without the walls of civilization I have... freedom and I am... hungry.
3/3
 C 
Land – Portal
Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {u} or {r} to your mana pool.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
Island
 
 B 
Basic Land – Island

Time and Tide (rare)
Warping Forces (uncommon)
Krumdull Fireheart (uncommon)
Cooling Lava (uncommon)
Mind-Grinder Arcanist (common)
Ambs Tombkeeper (common)
Impromptu Leader (common)
Primary Swordsman (common)
Uw Mourner (common)
Muscle Vines (common)
Puzzle Trinket (common)
Wild Bloodsucker (common)
Maelstrom Portal (common)
Fists of Mournrage (common)
Island (basic)