Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Portal
When Ambs, the Hallowed Crypt enters the battlefield flip a coin. If heads return target creature from your graveyard to the battlefield tapped, then sacrifice Ambs, the Hallowed Crypt.

{t}: Add {w} or {b} to your mana pool.
 U 
Creature – Fox Soldier
Vigilance, Paralyze (Creatures can't block this creature unless their controller pays {1})
I was caught off-guard when O Ott was consumed. I will not be caught off-guard again.
2/3
 U 
Creature – Basilisk
Deathtouch
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Just because so many areas of Quinnesheen were undiscovered by civilization does mean they were devoid of life.
3/3
 U 
Instant
Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
 C 
Artifact
Exile a card from your hand, {t}: Add {2} to your mana pool.
A small toy left in someone's pocket now entertains an entire settlement.
{w}
 
 C 
Sorcery
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
 C 
Land – Portal
{t}: Add {c} to your mana pool.
The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and hexproof.
Some fled, some hid.
 C 
Instant
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Gain 3 life. If a creature was scouted gain an additional 2 life.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
 C 
Creature – Elf Warrior
Egg Snatcher gets +1/+1 when attacking if an opponent controls a creature with flying.
Some refugees from Elfhome became more savage than the rogue vampires.
1/1
 C 
Creature – Beast
Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
 C 
Enchantment – Aura
Enchant creature

Whenever a counter would be placed on enchanted creature, that creature's controller loses 3 life instead.
 C 
Creature – Human Cleric
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
{r}: Bishop of Masochism gains prowess until end of turn.
All the training and blame he's done do not seem to be in memory of the forgotten.
1/1
Swamp
 
 B 
Basic Land – Swamp

Ambs, the Hallowed Crypt (rare)
Snowfur Sentry (uncommon)
Voracious Basilisk (uncommon)
Sacred Ash (uncommon)
Puzzle Trinket (common)
Cradle (common)
Lost Portal (common)
Hiding Spot (common)
Medical Venture (common)
Fists of Mournrage (common)
Egg Snatcher (common)
Runac Charger (common)
Taste Sand (common)
Bishop of Masochism (common)
Swamp (basic)