Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Blacksky Tormentor enters the battlefield target player discards a card. In the wilds of Quinnesheen creatures thought to be only myths were found to be very real.
3/2
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As long as Construction Dome is untapped lands lose all non-mana abilities.
![]() : Until end of turn lands enter the battlefield untapped.Samoset encouraged them to build through Usher's laughter.
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Haste
: Deal 1 damage to target creature.
Sacrifice Krumdull Fireheart at the beginning of your endstep if Krumdull Fireheart didn't deal damage to a creature during your turn. 1/1
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Whenever Waste Pool Scavenger or another merfolk enters the battlefield you may draw a card, then discard a card.
Some merfolk brave Stelg's filth for the treasures that some would surely discard.
2/3
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Enchant creature
Whenever enchanted creature deals combat damage to a player its controller may untap up to two target lands. |
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn. 1/1
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Grusheel Settler has first strike as long as it has a +1/+1 counter on it. Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
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Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
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: Add to your mana pool.The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Target player discards a card. All reason is gone. Why should hope be any different.
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Flying, lifelink
Many avens used their natural flight to find out about their new locals.
1/1
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Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
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Enchant creature
Enchanted creature gets +1/+1 and hexproof. Some fled, some hid.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Water Befouler gains deathtouch until end of turn.2/2
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Blacksky Tormentor
(common, foil)
Construction Dome
(rare)
Krumdull Fireheart
(uncommon)
Waste Pool Scavenger
(uncommon)
Homestead Initiative
(uncommon)
Bramblethick Naturalist
(common)
Grusheel Settler
(common)
Territorial Monitor
(common)
Lost Portal
(common)
Sanity Abandon
(common)
Aven Sentry
(common)
Primary Swordsman
(common)
Hiding Spot
(common)
Water Befouler
(common)
Island
(basic)

: Until end of turn lands enter the battlefield untapped.

: Bramblethick Naturalist gains lifelink until end of turn.

to your mana pool.