Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for two different instant and/or sorcery spells. Your opponent chooses one of them. Cast that spell without paying its mana cost. Add the other spell to your hand.
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Haste
: Deal 1 damage to target creature.
Sacrifice Krumdull Fireheart at the beginning of your endstep if Krumdull Fireheart didn't deal damage to a creature during your turn. 1/1
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller put a +1/+1 counter on enchanted creature and its controller loses 1 life. |
Gooze gets +1/+1 for each artifact and enchantment you don't control.
"It's tenaciousness matched every ward we created." Ruth- O Ott escapee.
1/2
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Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt. |
Canyon Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Grusheel Settler has first strike as long as it has a +1/+1 counter on it. Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add ![]() to your mana pool when Timberback Sloth enters the battlefield."And the trees will walk as mortal feet tremble!"- Usher
3/4
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Return target creature from your graveyard to your hand. If that creature died this turn you may gain 2 life.
The older bodies are dust, but those that died only recently, they come back with a hateful zeal.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Paralyze (Creatures can't block this creature unless their controller pays )2/1
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When Ambs Guard Dog enters the battlefield exile target creature from a graveyard and put a 1/1 black skeleton token onto the battlefield.
"Oh the dogs find bones alright."
1/2
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Time and Tide
(rare)
Krumdull Fireheart
(uncommon)
Scarring Rite
(uncommon)
Gooze
(uncommon)
Primary Swordsman
(common)
Alertness
(common)
Looking for a Fight
(common)
Canyon Portal
(common)
Uw Mourner
(common)
Grusheel Settler
(common)
Timberback Sloth
(common)
Opening the Casket
(common)
Icemind Arcanist
(common)
Ambs Guard Dog
(common)
Plains
(basic)


: Deal 1 damage to target creature.

