Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Solo Hero gets +3/+3 if its blocked or is blocking the creature with the greatest power.
He found the teamwork of the Crystal Order had held back his true potential.
1/1
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Until end of turn whenever a creature deals combat damage to a player its controller draws a card and then discards a card.
Mimoec took one last dive in Stelg, hoping some answer had been thrown away long ago.
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Whenever Fiery Forecaster attacks you may exile the top card of your library. You may play that card until end of turn.
Some took out their frustration on Quinnesheen, attempting to torch the new lands they found.
2/3
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Enchant creature
Enchanted creature gains flying and prowess and "this creature can only block creatures with flying." |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add ![]() to your mana pool when Timberback Sloth enters the battlefield."And the trees will walk as mortal feet tremble!"- Usher
3/4
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Paralyze (Creatures can't block this creature unless their controller pays
)Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
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Flying
When Hail Heron dies you may return target tapped permanent to its owner's hand. "Fires, tents, make sure there's holes for the smoke to escape. We'll wait out this storm"- Samoset
2/3
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Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper. 3/3
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Deadlands Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
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Deal 2 damage to target creature or player. If you control a portal deal 3 damage to that creature or player instead.
With new portals came destruction.
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Until end of turn each creature you control may block an additional creature.
Hopefully he wants to hug us.
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Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
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When Wild Bloodsucker enters the battlefield target opponent loses 2 life and you gain 2 life.
Without the walls of civilization I have... freedom and I am... hungry.
3/3
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Solo Hero
(rare)
Junk Dive
(uncommon)
Fiery Forecaster
(uncommon)
Into the Sky
(uncommon)
Timberback Sloth
(common)
Impromptu Leader
(common)
Hail Heron
(common)
Ambs Tombkeeper
(common)
Deadlands Portal
(common)
Everhair Zombie
(common)
Portal Bolt
(common)
Wide Arms
(common)
Muscle Vines
(common)
Wild Bloodsucker
(common)
Island
(basic)






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