Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
When Herald of the End dies creatures get -X/-X until end of turn, where X is the number of +1/+1 Herald of the End had on it. 1/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted you may put it onto the battlefield tapped. If that land was a portal you may put it onto the battlefield untapped. As the seasons change why should the portals not change?
2/3
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When Stonegaze Assassin enters the battlefield destroy target creature with a power of 2 or less.
She was no warrior, but then she only needed intimidate one.
2/3
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Unmountable Herd gets +1/+1 when being blocked by two or more creatures
When Unmountable Herd enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/4
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Omen – 1 (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Counter target non-blue spell. "I just have to remember what I was going to think"- Yshwi, Temdaquish arcanist.
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Paralyze (Creatures can't block this creature unless their controller pays
)Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
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Creatures with +1/+1 counters get -3/-0 until end of turn.
Yes, yes you're in peak physical condition, but so are things trying to kill us.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
THere's great fortitude in any who tended the fires of Hraki-Hraki.
2/2
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add ![]() to your mana pool when Timberback Sloth enters the battlefield."And the trees will walk as mortal feet tremble!"- Usher
3/4
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Farmer's Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
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Enchant creature
Whenever a counter would be placed on enchanted creature, that creature's controller loses 3 life instead. |
Enchant creature
Enchanted creature gets +1/+1 and hexproof. Some fled, some hid.
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Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
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Egg Snatcher gets +1/+1 when attacking if an opponent controls a creature with flying.
Some refugees from Elfhome became more savage than the rogue vampires.
1/1
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Herald of the End
(rare)
Portal Embracee
(uncommon)
Stonegaze Assassin
(uncommon)
Unmountable Herd
(uncommon)
Forecall
(common)
Impromptu Leader
(common)
Unimpressive Display
(common)
Forgestoker Ogre
(common)
Timberback Sloth
(common)
Farmer's Portal
(common)
Taste Sand
(common)
Hiding Spot
(common)
Foliage Camp
(common)
Egg Snatcher
(common)
Plains
(basic)



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