Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature was scouted you may put a +1/+1 counter on each creature you control and gain 6 life. 3/5
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted you may put it onto the battlefield tapped. If that land was a portal you may put it onto the battlefield untapped. As the seasons change why should the portals not change?
2/3
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Whenever a spell or ability would allow you to play a basic land you may choose this land instead.
Portal to Ruin enters the battlefield tapped. : Add to your mana pool.
, : Add ![]() to your mana pool. |
Creatures you control with +1/+1 counters on them gain deathtouch and menace until end of turn.
The crumbling of civilization positively affects those that were never part of if it.
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Defender
When iron was scarce and technologician's scarcer even the most simple of creations were important.
2/2
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Return target creature to its owner's hand. If that creature was tapped you may draw a card.
The portal crisis didn't cause every portal to lead to somewhere terrible, but no portal led to any place that had been developed.
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Target creature gets +2/+2 and first strike until end of turn.
Samoset's has faith in farmers' endurance as they cleared away at the thick forest like they had cleared weeds from the fields.
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Hunter's Portal enters the battlefield tapped unless you control two other portals.
: Add or to your mana pool. |
Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
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Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
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Deal 2 damage to target creature or player. If you control a portal deal 3 damage to that creature or player instead.
With new portals came destruction.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Gain 3 life. If a creature was scouted gain an additional 2 life. |
Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
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Enchant creature
Enchanted creature gets +1/+1 and hexproof. Some fled, some hid.
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Stratos Scout
(rare)
Portal Embracee
(uncommon)
Portal to Ruin
(uncommon)
Deadly Raid
(uncommon)
Iron Sentry
(common)
Warped to the Beach
(common)
Fieldcutter's Reflex
(common)
Hunter's Portal
(common)
Everhair Zombie
(common)
Runac Charger
(common)
Portal Bolt
(common)
Medical Venture
(common)
Fists of Mournrage
(common)
Hiding Spot
(common)
Plains
(basic)



: Add
to your mana pool.


