Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Portal
When Xolt Cayha, the Grim Grove enters the battlefield flip a coin. If heads return two cards at random from your graveyard to your hand, then sacrifice Xolt Cayha, the Grim Grove.

{t}: Add {b} or {g} to your mana pool.
 
 M 
Instant
Until end of turn whenever a non-land permanent would enter the battlefield its controller sacrifices a permanent of the same type.
The early days of Grusheel were filled with turmoil as everyone fought against each other for land and food.
 U 
Artifact – Equipment
Equipped creature gains vigilance and can't be blocked creatures with less power than it.

Equip {2}
 U 
Instant
Destroy target land. If that land was a portal you may deal 3 damage to its controller.
Mornings in Thrunx were begun by cows being herded through the central portal. When the portal crisis occurred boulders replaced cows.
 U 
Creature – Ooze
Paralyze (Creatures can't block this creature unless their controller pays {1})
Whenever Fortune Eater attacks the defending player puts the top two cards of their library into their graveyard.
3/2
 C 
Creature – Giant Warrior
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
 C 
Creature – Human Wizard
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand.
1/2
 C 
Sorcery
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)

Target player discards a card.
All reason is gone. Why should hope be any different.
 C 
Instant
Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
 C 
Creature – Vampire
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
{u}: Blood Teller gains hexproof until end of turn.
3/3
 C 
Enchantment – Aura
Enchant land you control

Whenever enchanted land is tapped for mana add {g} to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead.
 C 
Creature – Fox Knight
When Canoneers of the Crystal Order enters the battlefield you may destroy target tapped creature.
Even if this iceberg is the last remnant of O Ott we will defend it.
3/6
 C 
Instant
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Target player puts the top five cards of their library into their graveyard.
 C 
Land – Portal
Hunter's Portal enters the battlefield tapped unless you control two other portals.

{t}: Add {r} or {g} to your mana pool.
Forest
 
 B 
Basic Land – Forest

Xolt Cayha, the Grim Grove (rare, foil)
Status Quo (mythic)
Leader's Conch (uncommon)
Rubblefield (uncommon)
Fortune Eater (uncommon)
Uw Mourner (common)
Soulsearcher (common)
Sanity Abandon (common)
Foliage Camp (common)
Blood Teller (common)
Seedfield (common)
Canoneers of the Crystal Order (common)
Mindful Insight (common)
Hunter's Portal (common)
Forest (basic)