Quinnesheen
Quinnesheen by Sorrow
250 cards in Multiverse
101 commons, 80 uncommons, 53 rares, 16 mythics
42 white, 42 blue, 42 black, 42 red,
42 green, 11 artifact, 29 land
86 comments total
A plane where civilization developed around portals. After 70,000 years or so the new portals are appearing, other portals are disappearing, and some portals are teleporting creatures to entirely different locations than they did before.
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Mechanics | Skeleton |
Recently active cards: (all recent activity)
Defender
Tap an untapped Island you control: Beachemoth Kraken loses defender until end of turn.
Tap an untapped Island you control: Beachemoth Kraken loses defender until end of turn.
Ialma say the tentacles rapidly bang against the cliffside and wondered if such a game was any fun.
4/4
Flying
When Hailstorm Elemental enters the battlefield tap each creature you don't control with a toughness less than Hailstorm Elemental's. Those creatures don't untap during their controller's next untap step.
When Hailstorm Elemental enters the battlefield tap each creature you don't control with a toughness less than Hailstorm Elemental's. Those creatures don't untap during their controller's next untap step.
4/6
When Hoozti, the Geyser Springs enters the battlefield flip a coin. If heads untap target nonland permanent with a converted mana cost of two or less and gain control of it, then sacrifice Hoozti, the Geyser Springs.
: Add
or
to your mana pool.



Deathtouch
Whenever Adhuir, Voidgaze deals combat damage to a player exile a card from that player's graveyard. Whenever a player casts a spell sharing a color with a card exiled by Adhuir that player loses 1 life.
Whenever Adhuir, Voidgaze deals combat damage to a player exile a card from that player's graveyard. Whenever a player casts a spell sharing a color with a card exiled by Adhuir that player loses 1 life.
3/4
Prevent X damage to target creature or player, where X is the number of plains you contrl.
Grass, just grass, neither vegetables nor grain to eat.
Recent comments: (all recent activity)
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Go back to good old janky unlimited style words?
Creatures with counters don't untap unless their owner pays
Wow, I didn't think the ability would end up looking so inelegant. Oh well.
Unrelated, where do you find all your art from? Your work makes me want to find art for my cards.
I'm getting the impression that you would have to either pay
for every creature or none of those creatures untap. I don't think that's the intent?
+This probably doesn't work at all:
> Untap step: No player receives priority during this step so spells or abilities cannot be played.
The general trend with card concepts such as these seems to be:
> Creatures with counters on them don't untap during their controllers' untap steps and have "At the beginning of your upkeep, you may pay
. If you do, untap this creature."
Omen does something different. Scout is checking one card to reap a reward and allowing the card to be moved if the player wants as backup so a failed scout might not be as feel-bad. Omen wants to get more copies of your permanents to your hand, so it can check a greater number of cards. Thinking now, Omen could have been a good choice to use for the bgu mechanic in Diaspora, but I don't regret choosing Retrace.
I mean you already have omen, why both?
Scout was top-down. For what it's worth, I've never been a fan off scry, especially as an evergreen. Admittedly, the difference is minute, but to use scry instead cards could only use scry 1. That being said, a tweak towards Ixalan's Explore is something I considered since that mechanic appeared.
Is it me, or is Scout just a readged scry? Is it worth using up such a nice word for such a minor tweak on the ability?
Interesting Fog variant, though.
I think it's already mythic-feeling enough. The only reason to give it Hexproof is for EDH shenanigans (the main reason why people didn't like Izzet Chemister when it was spoiled was because it was removal bait). It's already Fork on a stick that has the possibility of being Wild Ricochet after exiling just one spell with it. Once you cast a spell with it, the sac effect guarantees value already. It's pretty much remove-or-die. I see no need for hexproof.
A friend suggested this creature have hexproof due to its rarity, thoughts?
Changed "UEOT" to "until beginning of your next upkeep" at a friend's suggestion.