Infinite Potential Well: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blasphemous Changeling Colourless Rare 3{2}{c} Creature – Abomination * * Whenever another creature enters, Blasphemous Changeling gains all abilities and creature types of that creature.
Blasphemous Changeling's power and toughness are each equal to the number of creature types it has.
1 1589812612 on 18 May 2020 by dude1818
2 Blasphemous Summoning Colourless Uncommon 5{4}{c} Sorcery Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green. 7 1589474244 on 14 May 2020 by dude1818
3 Cosmos Monster Colourless None 0 Token Planeswalker – Cosmos Monster * Whenever Cosmos Monster is dealt damage by a creature or planeswalker, it deals damage to that permanent equal the number of loyalty counters on it.
When Cosmos Monster dies, each player draws cards equal to the number of sources they control that dealt damage to it this turn.
1 1612230043 on 02 Feb 2021 by dude1818
4 Exultation of Marit Lage Colourless Rare 6{4}{s}{s} Snow Sorcery Each creature gets -X/-X until end of turn, where X is the amount of snow mana you spent to cast Exultation of Marit Lage. 1 1704236553 on 02 Jan 2024 by dude1818
5 Fractured Landscaping Colourless Rare 0 Enchantment When a player plays a Plains, players can't play Plains. The same is true for Islands, Swamps, Mountains, and Forests. 2 1375424372 on 02 Aug 2013 by dude1818
6 Harbinger of Frost Colourless Rare 4{3}{s} Snow Creature – Yeti 3 4 When Harbinger of Frost enters, put an ice counter on each of up to X target creatures, where X is your devotion to snow. (Each {s} in the mana costs of permanents you control counts toward your devotion to snow.)
If a permanent an opponent controls with an ice counter on it would untap, remove an ice counter from it instead.
2 1704283676 on 03 Jan 2024 by SecretInfiltrator
7 Hungry Snowmen Colourless Common 3{2}{s} Snow Creature – Elemental 2 2 {s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
0
8 Omnath, Purified Colourless Mythic 3{2}{c} Legendary Creature – Elemental 3 3 Whenever another permanent's ability causes you to add one or more {c}, add an additional {c}.
Whenever you lose unspent {c}, create an X/X colorless Elemental creature token, where X is the amount of mana lost.
0
9 Phaedrian, Nexus of Learning Colourless Mythic 4{3}{c} Legendary Planeswalker – Phaedrian 2 Whenever you draw a card for the first time each turn, scry 1, then Phaedrian gains a color of your choice.
+1: Exile the top card of your library. If it's an instant card that shares a color with Phaedrian and has mana value less than his loyalty, you may cast it without paying its mana cost.
-4: Create a 3/3 Avatar creature token that's the same colors as Phaedrian. It has "2, T: Exile the top card of target opponent's library. If it's an instant card that shares a color with this creature, you may cast it without paying its mana cost."
1 1675999329 on 10 Feb 2023 by dude1818
10 Ravish the World Colourless Rare 10{10} Kindred Sorcery – Eldrazi Summon – Put a colorless Eldrazi creature card onto the battlefield from outside the game. 0
11 Reclaiming Grounds Colourless Uncommon 0 Land {t}: Add {c}.
{2}{2/g}{2/w}, {t}, Sacrifice Reclaiming Grounds: Destroy target artifact or enchantment. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffles.
0
12 Shrinking Werehomarid (Angry Werehomarid) Colourless None 0 Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
2
‑‑‑‑
3
2
‑‑‑‑
3
At the beginning of your upkeep, transform Shrinking Werehomarid.
‑‑‑‑
At the beginning of your upkeep, flip Angry Werehomarid.
1 1580837729 on 04 Feb 2020 by dude1818
13 Thaw the Ice Colourless Mythic 5{4}{s} Snow Enchantment Thaw the Ice enters with twenty ice counters on it.
At the beginning of your end step, remove a number of ice counters from Thaw the Ice equal to your devotion to snow. When you remove the last ice counter this way, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
1 1704236531 on 02 Jan 2024 by dude1818
14 Treasure Bug Colourless Uncommon 1{1} Creature – Insect 1 1 At the beginning of each end step, if an opponent sacrificed an artifact this turn, return Treasure Bug from your graveyard to the battlefield.
{t}, Sacrifice Treasure Bug: Add {c}.
0
15 A Lesson In Cost White Rare 7{4}{w}{w}{w} Sorcery – Lesson Put an indestructible counter on target permanent you control, then destroy all nonland permanents. 0
16 Ace Pilot White Uncommon 3{2}{w} Creature – Rabbit Pilot 2 2 Vehicles you control have ward {1}. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Crew abilities of Vehicles you control cost 1 less to activate.
0
17 Acolyte of Hiatea White Uncommon 5 {3}{w}{w}
‑‑‑‑
{1}{g}
Creature – Giant Cleric
‑‑‑‑
Sorcery – Adventure
3 4 Vigilance
When Acolyte of Hiatea enters, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
‑‑‑‑
Mill four cards, then return a land card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
1 1654670522 on 08 Jun 2022 by dude1818
18 Across the Veil White Rare 2{w}{w} Sorcery Turn all exiled cards face down, then return them to the battlefield distributed evenly and randomly under the control of each player. (They're 2/2 creatures. Any cards in excess of an even split remain in exile.) 6 1581890448 on 16 Feb 2020 by dude1818
19 Afterlife of the Party White Common 3{2}{w} Creature – Spirit 1 1 Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
0
20 Agent of Kosmen White Uncommon 3{2}{w} Artifact Creature – Soldier * * Agent of Kosmen's power and toughness are each equal to the number of artifacts you control.
Agent of Kosmen can only attack alone.
1 1368165063 on 10 May 2013 by dude1818
21 Aldermen's Protection White Rare 2{1}{w} Enchantment Creatures dying don’t cause abilities to trigger.
Whenever a spell or ability an opponent controls destroys a land you control, destroy target creature that opponent controls.
0
22 Ancestral Invoker White Uncommon 5{4}{w} Creature – Loxodon 3 3 Imprint – Whenever another creature you control dies, exile it.
When Ancestral Invoker dies, choose a creature card exiled with it at random. Put that card onto the battlefield under your control and the rest into their owners' graveyards.
2 1596126781 on 30 Jul 2020 by dude1818
23 Angel of Day's Brilliance White Rare 5{3}{w}{w} Creature – Angel 4 5 Flying
Hexproof from black
Undead creatures your opponents control have decayed. (Skeletons, specters, spirits, vampires, and zombies are undead.)
1 1633578658 on 07 Oct 2021 by dude1818
24 Angel of Eternal Vigil White Rare 5{3}{w}{w} Creature – Angel Horror 3 3 Emerge {5}{w}{b}
You may cast Angel of Eternal Vigil from exile for its emerge cost.
Flying
If Angel of Eternal Vigil would die, exile it instead.
Angel of Eternal Vigil gets +1/+1 for each creature card in your graveyard and for each creature card you own in exile.
0
25 Anima Engineer White Rare 1{x}{w} Artifact Creature – Artificer 0 0 Clockwork X (This creature enters with X +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}, {t}: Put a charge counter on each noncreature artifact you control.
0
26 Ascend to Godhood White Rare 4{3}{w} Enchantment – Aura Enchant creature or enchantment
As long as enchanted permanent is a creature, it gets +X/+X, where X is your greatest devotion to one of its colors.
As long as your greatest devotion to one of its colors is seven or greater, enchanted permanent is a legendary creature in addition to its other types and has indestructible.
0
27 Aspiring Daydreamer (Vivacious Nightwalker) White Rare 2 {1}{w} Creature – Human
‑‑‑‑
Creature – Vampire
1
‑‑‑‑
2
1
‑‑‑‑
2
Training
{w}, Sacrifice Aspiring Daydreamer: Choose a color. Another target creature you control gains protection from that color until end of turn. If it's a Vampire, return Aspiring Daydreamer to the battlefield transformed with the same counters on it.
‑‑‑‑
Flying, mentor
Creatures you control with lesser power than Vivacious Nightwalker have "Ward—Pay 1 life."
1 1684091237 on 14 May 2023 by dude1818
28 Avacyn the Protector (Avacyn, Monster Slayer) White Mythic 5 {3}{w}{w} Legendary Creature – Angel
‑‑‑‑
Legendary Creature – Angel
4
‑‑‑‑
6
4
‑‑‑‑
5
Flash, flying, vigilance
When Avacyn the Protector enters, destroy target non-Human creature.
When a Human you control dies, transform Avacyn the Protector.
‑‑‑‑
Flying, menace
When this creature transforms into Avacyn, Monster Slayer and at the beginning of your upkeep, put a feather counter on it, then it deals damage equal to the number of feather counters on it to each non-Human creature.
2 1591206362 on 03 Jun 2020 by dude1818
29 Backseat Mechanic White Common 2{1}{w} Creature – Ape Artificer 1 1 Flash
When Backseat Mechanic enters, regenerate target Vehicle.
0
30 Balance the Humors White Rare 6{4}{w}{w} Enchantment Whenever a player gains life, that player loses that much life at the beginning of the next end step this turn.
Whenever a player loses life, that player gains that much life at the beginning of the next end step this turn.
2 1375457381 on 02 Aug 2013 by Vitenka
31 Banishing Smite White Rare 5{3}{w}{w} Sorcery Exile target creature an opponent controls. If Banishing Smite is encoded on a creature, when it leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
1 1661836843 on 30 Aug 2022 by dude1818
32 Benalish Shieldbearer White Common 2{1}{w} Creature – Human Soldier 1 1 {t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped. 0
33 Boon of Heliod White Uncommon 5{4}{w} Enchantment When Boon of Heliod enters, exile target creature an opponent controls if it's tapped or if it attacked or blocked this turn.
{w}{w}, Sacrifice Boon of Heliod: Exile target artifact or enchantment.
1 1695278768 on 21 Sep 2023 by dude1818
34 Border Crossing White Common 3{2}{w} Artifact – Passage Whenever Border Crossing enters or a player closes the gate, tap up to one target creature.
Whenever a player opens the gate, untap up to one target creature.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
3 1640711177 on 28 Dec 2021 by dude1818
35 Burly Enforcer White Rare 5{3}{w}{w} Artifact Creature – Rigger Soldier 3 3 {1}{w}, {t}: Assemble a Contraption on target creature with "Modified creature doesn't untap during its controller's untap step unless its controller pays {1}." 2 1369902783 on 30 May 2013 by Vitenka
36 Caravan of Camels White Common 1{w} Creature – Camel 1 1 Desertwalk 0
37 Charlex, the Inquisitor White Rare 5{3}{w}{w} Creature – Demon 2 5 Intimidate
{1}{b}, {t}: Target player discards a card.
{1}{r}, {t}: Charlex, the Inquisitor deals 3 damage to target creature.
0
38 Christmas Truce White Rare 5{4}{w} Enchantment Each player has “At the beginning of combat on your turn, choose target opponent that didn’t attack you during your last turn. That player may draw a card. If they do, you draw a card. Otherwise, you can’t attack that player this combat.” 1 1698789470 on 31 Oct 2023 by dude1818
39 Civic Obedience White Uncommon 3{1}{w}{w} Enchantment If a creature would fight, detain it instead. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 15 1367942496 on 07 May 2013 by Alex
40 Cleanse the World White Rare 7{4}{w}{w}{w} Sorcery Destroy all nonland permanents.
Vortex 6 – {b}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 6 or more time counters on it, you may cast it by paying {b}{r}. Vortex only as a sorcery.)
0
41 Confuse Ray White Common 2{1}{w} Instant Remove target attacking creature from combat. It deals damage to itself equal to its power. 1 1363656011 on 19 Mar 2013 by jmgariepy
42 Conventional Beauty White Uncommon 1{w} Instant Destroy target creature unless it shares a creature type with a creature you control. 0
43 Create a Backdoor White Common 3{2}{w} Sorcery Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
1 1644567247 on 11 Feb 2022 by dude1818
44 Culicidae of Dust White Mythic 4{3}{w} Artifact Creature – Elemental Construct 2 2 Vigilance
{w}, {t}: Choose another target creature that dealt damage this turn. Culicidae of Dust deals that much damage to that creature.
Whenever another creature you control dies, put a +1/+1 counter on Culicidae of Dust, then it phases out.
0
45 Diligence Enhancer White Uncommon 1{w} Artifact Creature – Rigger Vigilance
{w}, {t}: Assemble a Contraption on target creature with "Modified creature has vigilance."
0
46 Divine Resonance White Rare 5{4}{w} Enchantment Whenever you cast a spell that targets a creature you control, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. (A copy of a permanent spell becomes a token.) 1 1598025372 on 21 Aug 2020 by dude1818
47 Dreampod Attendant White Uncommon 3{1}{w}{w} Creature – Podling Druid 2 2 When Dreampod Attendant enters, exile target creature an opponent controls, then its controller incubates it with four hatching counters. (That player puts it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.") 1 1663657959 on 20 Sep 2022 by dude1818
48 Dual Rider White Uncommon 2{1}{w} Creature – Spider Pilot 2 2 Whenever Dual Rider crews a Vehicle for the first time each turn, untap Dual Rider. 0
49 Duppel, God of Chaff White Uncommon 4{3}{w} Legendary Creature – God 2 4 As long as you control more lands than each opponent, Duppel, God of Chaff has indestructible.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
1 1630276283 on 29 Aug 2021 by dude1818
50 Elder of the Ood White Rare 3{2}{w} Creature – Ood Druid 0 2 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
{w}{w}, {t}: Search your library for a creature card and reveal that card. Shuffle, then put that card on top of your library.
4 1322786331 on 02 Dec 2011 by Alex
51 Elesh Norn, Unifier of Flesh White Mythic 5{3}{w}{w} Legendary Creature – Phyrexian Praetor 3 6 Vigilance
If you would create one or more tokens, you create that many tokens plus one instead.
If an opponent would create one or more tokens, they create that many tokens minus one instead.
0
52 Elspeth Ascendant White Mythic 6{4}{w}{w} Legendary Planeswalker – Elspeth 4 Convoke
+2: Return up to one target creature card with power 2 or less from your graveyard to your hand.
-3: Creatures you control get +1/+1 and gain vigilance until end of turn. Untap them.
-7: Elspeth Ascendant becomes a 5/5 Angel creature with flying and indestructible. (She's no longer a planeswalker. Her loyalty abilities can still be activated.)
0
53 Embrace Tradition White Rare 6{4}{w}{w} Sorcery Destroy all nonland permanents except for enchantments and enchanted creatures. 1 1648250964 on 25 Mar 2022 by dude1818
54 End of the Line White Common 5{4}{w} Instant Tap target creature or Vehicle. If it was already tapped, exile it instead. 0
55 Eternal Master White Rare 4{2}{w}{w} Creature – Avatar 3 3 Other white creatures you control get +1/+1.
When Eternal Master enters, create X 1/1 white Soldier creature tokens.
Vortex 3 – {x}{w}{w} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 3 or more time counters on it, you may cast it by paying {x}{w}{w}. Vortex only as a sorcery.)
1 1339715667 on 14 Jun 2012 by dude1818
56 Evangel of Avacyn White Uncommon 2{1}{w} Creature – Human Cleric 1 2 Lifelink
{2}{w}{w}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
0
57 Fixed Point White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant permanent
Enchanted permanent's status can't change. (It can't tap or untap, flip, turn face over, or phase out.)
2 1356792666 on 29 Dec 2012 by Alex
58 Foot-Soldier of Direkon White Common 1{w} Creature – Human Soldier 1 1 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
59 Gatling Warden White Rare 4{3}{w} Creature – Elf Archer 2 3 Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
First strike
Whenever one or more creatures attack, Gatling Warden deals X damage divided as you choose among each attacking creature, where X is the number of charge counters on Gatling Warden.
1 1569201028 on 23 Sep 2019 by dude1818
60 Geistbinder's Candle (Unbound Psychopomp) White Rare 2 {1}{w} Artifact
‑‑‑‑
Creature – Spirit
2 2 Players can’t cast spells from graveyards or activate abilities of cards in graveyards.
{1}, {t}, Sacrifice Geistbinder's Candle: Exile target card from a graveyard.
Disturb {3}{w}{w}
‑‑‑‑
Flying
Whenever Unbound Psychopomp attacks, choose target permanent card in your graveyard. You may cast that card this turn. If you do, it gains "If this card would be put into a graveyard from anywhere, exile it instead."
If Unbound Psychopomp would be put into a graveyard from anywhere, exile it instead.
1 1635652989 on 31 Oct 2021 by dude1818
61 Gift of Plenty White None 4{2}{w}{w} Enchantment Cumulative upkeep – Gain 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would gain life, instead each player gains that much life.
4 1556083685 on 24 Apr 2019 by dude1818
62 Going to St. Ives White Rare 6{3}{w}{w}{w} Sorcery Choose a nonland permanent you control. Destroy all other permanents. 1 1515212801 on 06 Jan 2018 by dude1818
63 Graceful Eidolon White Uncommon 1{w} Enchantment Creature – Spirit 1 1 Flash
Bestow {1}{w}{w}
Ward {1}
When Graceful Eidolon enters, counter target spell or ability that targets a permanent you control unless its controller pays {1}.
Enchanted creature gets +1/+1 and has ward {1}.
0
64 Group Consensus White Uncommon 1{w} Instant If you control five or more creatures, draw three cards. Otherwise, draw a card. 4 1336469216 on 08 May 2012 by Alex
65 Group Polarization White Rare 2{1}{w} Enchantment Each creature gets +1/+1 as long as it shares a color with the color most common among creatures its controller controls. Otherwise, it gets -1/-1. 0
66 Grove of Tranquility White Rare 3{2}{w} Enchantment If a spell or ability an opponent controls would cause that player to draw one or more cards, instead you gain that much life. 1 1626120972 on 12 Jul 2021 by dude1818
67 Guardian of the Guardians White Rare 5{3}{w}{w} Creature – Avatar 4 5 Creatures you control with defender have indestructible. 1 1368393364 on 12 May 2013 by Vitenka
68 Guildless Uprising White Rare 3{1}{w}{w} Enchantment Whenever an opponent casts a multicolored card, create a 2/2 colorless Citizen creature token.
The first spell an opponent casts each turn costs an additional {x}, where X is the number of Citizens you control.
0
69 Gust of Wind White Rare 5{3}{w}{w} Enchantment Creatures with power or toughness 2 or less can't attack or block.
Whenever a creature with power or toughness 5 or less attacks or blocks, it gets -1/-1 until end of turn.
0
70 Hallowed Touch White Uncommon 2{1}{w} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Destroy target artifact or enchantment. If you tapped a spellcaster as you cast this spell, exile up to two target artifacts and/or enchantments instead.
3 1645826597 on 25 Feb 2022 by dude1818
71 Heal Turn White Uncommon 2{w}{w} Instant If a source would deal damage this turn, instead that source's controller gains that much life. 1 1565809292 on 14 Aug 2019 by dude1818
72 Healer from Beyond White Uncommon 3{1}{w}{w} Creature – Human Cleric Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Healer from Beyond or another creature phases in, you may gain 1 life.
1 1346832085 on 05 Sep 2012 by Alex
73 Healer's Kit White Uncommon 2{1}{w} Artifact Healer's Kit enters with three bandage counters on it.
Whenever a nontoken creature you control dies, you may remove a bandage counter from Healer's Kit. If you do, return that card from your graveyard to the battlefield tapped at the beginning of the next end step.
0
74 Helpful TA (Furious Grader) White Uncommon 4 {2}{w}{w} Creature – Kor Werewolf Advisor
‑‑‑‑
Creature – Werewolf Advisor
2
‑‑‑‑
4
4
‑‑‑‑
4
Daybound
Whenever one or more non-Spirit creatures you control attack, create a 3/2 red and white Spirit creature token that's tapped and attacking.
‑‑‑‑
Nightbound
Whenever an attacking creature you control dies, Furious Grader deals damage equal to its power to target creature or planeswalker an opponent controls.
3 1634369253 on 16 Oct 2021 by dude1818
75 Hieromancer Hixus White Rare 3{1}{w}{w} Legendary Creature – Human Soldier 3 3 Vigilance
Permanent cards opponents own in exile can't enter the battlefield.
Opponents can't cast spells from exile.
0
76 Hollow of Phylias White Uncommon 2{1}{w} Creature – Spirit 2 2 Hollow of Phylias enters with an underworld counter on it.
Defender
Whenever a player casts a spell, they gain life equal to the number of cards in their graveyard that share a name with it.
1 1593664243 on 02 Jul 2020 by dude1818
77 Horde Motivator White Uncommon 1{w} Creature – Goblin Warrior 1 2 Kicker {1}{b} and/or {2}{r}
When Horde Motivator enters, if it was kicked with its {1}{b} kicker, target player sacrifices a creature or planeswalker.
When Horde Motivator enters, if it was kicked with its {2}{r} kicker, return a creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
1 1669348987 on 25 Nov 2022 by dude1818
78 Immaterial Ward White Uncommon 1{w} Instant If damage would reduce your life total to 0 or less this turn, instead prevent that damage. 4 1532065226 on 20 Jul 2018 by dude1818
79 Imperial Attendant White Common 2{1}{w} Creature – Fox Samurai 3 1 Vigilance
Activated abilities of Passages you control cost {1} less to activate.
0
80 Invasion of New Capenna (Awaken the Angels) White Mythic 5 {3}{w}{w} Battle – Siege
‑‑‑‑
Sorcery
4 (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of New Capenna enters, create two 1/1 green and white Citizen creature tokens.
Citizens you control get +1/+1 and have vigilance.
‑‑‑‑
Search your library for an Angel creature card, put it onto the battlefield, then shuffle. You gain life equal to its power.
0
81 Iron-Fisted Angel White Rare 7{4}{w}{w}{w} Creature – Angel 3 6 Flash, flying
When Iron-Fisted Angel enters, destroy two target nonland permanents.
0
82 It Takes a Village White Uncommon 3{2}{w} Sorcery Whenever a creature enters under your control this turn, put a +1/+1 counter on each creature you control.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
1 1696562661 on 06 Oct 2023 by dude1818
83 Just Retribution White Rare 6{3}{w}{w}{w} Sorcery Choose a card type. Destroy all permanents that have the chosen card type. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 0
84 Kami of Crossed Swords White Uncommon 1{w} Creature – Spirit 2 1 When Kami of Crossed Swords enters, open the gate.
Ethereal – As long as the gate is open, Kami of Crossed Swords has first strike and lifelink.
1 1640708604 on 28 Dec 2021 by dude1818
85 Keleth, Lord of All Horses White Rare 4{2}{w}{w} Legendary Creature – Horse 3 3 Partner with any Knight
Whenever Keleth, Lord of All Horses or another equine creature you control attacks, put a +1/+1 counter on target non-equine creature you control. (Horses, Pegasuses, and Unicorns are equine.)
1 1640537863 on 26 Dec 2021 by dude1818
86 Kindly Ancestor White Common 2{1}{w} Creature – Human 2 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
1 1587586362 on 22 Apr 2020 by dude1818
87 King of Men (Dark Rider) White None 3 {2}{w} Creature – Human Advisor
‑‑‑‑
Creature – Knight Wraith
2
‑‑‑‑
3
3
‑‑‑‑
3
Other Human creatures you control get +1/+1.
When another creature you control becomes equipped, if that creature has greater power than King of Men, transform King of Men.
‑‑‑‑
First strike, intimidate
0
88 Koku, Imperial Enforcer White Rare 2{1}{w} Legendary Creature – Human Soldier 1 3 Whenever another creature or planeswalker enters, if it wasn’t cast, it phases out.
Spells cast from anywhere other than a player’s hand cost {1} more to cast.
1 1708285888 on 18 Feb 2024 by dude1818
89 Kyodai, Embodiment of Reikai White Mythic 5{3}{w}{w} Legendary Creature – Spirit 5 5 Flying
Kyodai, Embodiment of Reikai enters with an indestructible counter on it if you cast it.
Ethereal – As long as the gate is open, Kyodai has "Remove an indestructible counter from this creature: Destroy all creatures except for Spirits you control."
0
90 Lady Greydawn White Rare 4{3}{w} Legendary Creature – Spirit Incarnation 3 3 Whenever another creature you control attacks or blocks alone, it gets +1/+1 and gains protection from the color of your choice until end of turn.
When Lady Greydawn dies or is exiled, if a creature not named Lady Greydawn entered the battlefield or phased in under your control this turn, you may return Lady Greydawn to your hand.
1 1670135927 on 04 Dec 2022 by dude1818
91 Laserson Probe White Common 3{2}{w} Instant Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
2 1322786200 on 02 Dec 2011 by Alex
92 Lay on Hands White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has "{w}, {t}: Prevent the next two damage that would be dealt to any target this turn." and "{2}{w}{w}, {t}: Choose target creature or player, then remove all counters from it or unattach a permanent that's attached to it."
1 1616354167 on 21 Mar 2021 by dude1818
93 Life-Time Warranty White Rare 4{2}{w}{w} Enchantment Whenever a Contraption you control is destroyed, return it to your hand. 1 1359556030 on 30 Jan 2013 by dude1818
94 Limited Warranty White Common 1{w} Enchantment – Aura Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
1 1359555950 on 30 Jan 2013 by dude1818
95 Living Armor White Rare 4{3}{w} Creature – Snail 1 1 When Living Armor enters, you may search your library for an Equipment card, exile it, then shuffle.
Living Armor has all abilities of Equipment cards exiled with it, except it has "this creature" instead of "equipped creature."
When Living Armor dies, you may put the exiled card on top of its owner's library.
0
96 Lucky Halfling White Common 2{1}{w} Creature – Halfling 2 2 If you roll a 1 on a d20, reroll that die. (You must use the new roll.) 0
97 Maya, Top Star White Mythic 4{2}{w}{w} Legendary Creature – Human Performer 4 3 First strike; ward—Pay 2 life.
{1}{b}, Sacrifice another creature: Maya, Top Star gains all abilities of that creature until end of turn.
1 1696373754 on 03 Oct 2023 by dude1818
98 Memory of Health White Common 1{w} Instant You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
99 Military Encampment White Uncommon 5{3}{w}{w} Enchantment When Military Encampment enters or at the beginning of your upkeep, create two 1/1 white Soldier tokens.
Evoke {1}{w} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543186485 on 25 Nov 2018 by dude1818
100 Monarch's Body Double White Uncommon 4{3}{w} Creature – Human Soldier 1 2 Sacrifice Monarch's Body Double: The next time a legendary creature you control would leave the battlefield, return it to your hand instead. 2 1374854903 on 26 Jul 2013 by Vitenka
101 Morally Uncertain Zombie White Rare 4{3}{w} Creature – Zombie Shaman 2 2 Protection from white
{w}, {t}: Target Zombie creature gains Memento until end of turn. Destroy it.
0
102 Mother of Ruins White Rare 1{w} Creature – Dwarf Cleric 1 1 {t}: Target land you control gains protection from colorless or from the color of your choice until end of turn.
Whenever a land is put into your graveyard from the battlefield, you may search your library for a basic land card with no types, put it onto the battlefield tapped, then shuffle. This ability triggers only once each turn.
0
103 Myojin of Harmonious Society White Mythic 3{1}{w}{w} Legendary Creature – Spirit God 3 3 If Myojin of Harmonious Society would die, it phases out instead.
Whenever a creature you control blocks or becomes blocked, it gets +X/+X until end of turn, where X is the number of creatures you control that share a creature type with it.
1 1686626444 on 13 Jun 2023 by dude1818
104 Natural Ood White Common 1{w} Creature – Ood Mystic 0 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library.
0
105 Night of Fire White Rare 5{3}{w}{w} Sorcery Choose a color. Destroy all creatures of the chosen color. 0
106 Ood Conversion White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities and is a 1/1 white Ood creature with Gestalt 1 and defender. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
107 Ood Sigma White Common 2{1}{w} Creature – Ood Advisor 2 2 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
108 Ood Third Brain White Mythic 6{4}{w}{w} Legendary Creature – Ood Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Ood creatures you control get +1/+1.
{2}{w}, {t}: Target creature becomes an Ood.
2 1311563207 on 25 Jul 2011 by dude1818
109 Oreskos Heretic White Uncommon 2{1}{w} Creature – Cat Soldier 2 2 The first time each turn a source would deal damage to a creature with indestructible an opponent controls, that damage is dealt in the form of -1/-1 counters. When that creature dies this turn, draw a card. 2 1658170857 on 18 Jul 2022 by SecretInfiltrator
110 Pact of the Chain White Uncommon 3{2}{w} Enchantment – Aura Enchant creature you control
At the beginning of your upkeep, if you don't control a creature named Pact Familiar, choose 1/1 Dragon with flying, 2/2 Horror with first strike, or 3/3 Demon. Create a black creature token with those characteristics named Pact Familiar.
Whenever a Class enters under your control or you activate the level ability of a Class, return Pact of the Chain from your graveyard to the battlefield.
1 1683096842 on 03 May 2023 by dude1818
111 Phyrexian Brood Vat White Rare 4{2}{w}{w} Enchantment Equipment spells you cast cost Φ more to cast and have living weapon. (Φ can be paid with either {1} or two life. When the Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach the Equipment to it.) 0
112 Planet's Blessing White Common 3{1}{w}{w} Instant You gain life equal to twice the gravity. 0
113 Prisoner Exchange White Rare 4{2}{w}{w} Sorcery Each player chooses target nontoken creature they control. Starting with you, each player chooses one of those creatures they don't control that hasn't been chosen yet. Then each player gains control of the creature they chose. 16 1541394414 on 05 Nov 2018 by jmgariepy
114 Proficient Dueler White Uncommon 3{2}{w} Creature – Human Warrior 2 2 Whenever Proficient Dueler attacks, scry 2, then you may reveal the top card of your library. If you reveal a card this way with the same mana cost as Proficient Dueler, put a +1/+1 counter on it and it gains double strike until end of turn. (Mana cost includes color.) 1 1647083217 on 12 Mar 2022 by SecretInfiltrator
115 Protective Ward White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.)
5 1343226726 on 25 Jul 2012 by dude1818
116 Pultoid Stalwart White Uncommon 1{w} Creature – Human 1 1 Pultoid Stalwart's power and toughness each can't be reduced below 1. 7 1337507046 on 20 May 2012 by Vitenka
117 Punish Greed White Common 2{w}{w} Instant Counter target spell if it's not the first spell cast this turn. 0
118 Purify the Flesh White Common 5{4}{w} Sorcery Exile target creature and all Auras attached to it. 0
119 Rain of Diamonds White Uncommon 3{1}{w}{w} Enchantment Whenever an opponent attacks you or a planeswalker you control, create a Treasure token.
Treasures you control have "{t}, Sacrifice this artifact: It deals 1 damage to target attacking or blocking creature."
1 1698279501 on 26 Oct 2023 by dude1818
120 Rally the Gateless White Rare 4{2}{w}{w} Instant Until end of turn, creatures you control get +1/+1 for each color among permanents your opponents control and gain first strike and lifelink. 1 1540290793 on 23 Oct 2018 by SecretInfiltrator
121 Redeemer of Souls White Uncommon 3{2}{w} Creature – Elf Shaman 1 2 Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.)
{4}{g}{w}, {t}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. Then sacrifice Redeemer of Souls.
0
122 Remora White Rare 3{2}{w} Creature – Fish 1 1 {1}{w}, {t}: Remora loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Activate only as a sorcery. You may pay {w} to end this effect.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
6 1359995072 on 04 Feb 2013 by dude1818
123 Renegade Detective White Rare 5{3}{w}{w} Creature – Human Knight 3 5 Vigilance
Whenever an opponent draws a card except the first one they draw in each of their draw steps, you investigate.
Sacrifice X Clues: Exile target nonland permanent with mana value X until Renegade Detective leaves the battlefield.
1 1633667431 on 08 Oct 2021 by dude1818
124 Repay Debts White Uncommon 2{1}{w} Instant Return target creature card from an opponent's graveyard to the battlefield under your control if it died this turn. 0
125 Replicating Menace White Uncommon 4{3}{w} Artifact Creature – Construct 3 1 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
When this creature dies, create three 1/1 colorless Servo artifact creature tokens.
1 1590079185 on 21 May 2020 by dude1818
126 Required Reserves White Rare 2{w}{w} Enchantment Whenever a player casts a spell, counter it unless that player has unspent mana. (Check after they pay all the costs of the spell.) 0
127 Resentful Fancier White Uncommon 3{2}{w} Creature – Human 1 1 Heresy – When Resentful Fancier enters, create a 1/1 white Bird creature token for each color among permanents you control. 1 1574351268 on 21 Nov 2019 by dude1818
128 Retaliate Losses White Uncommon 4{3}{w} Instant Each opponent loses life equal to the damage sources that player controls dealt this turn. 0
129 Retaliatory Blow White Uncommon 1{w} Instant Tap target creature.
If a source an opponent controls dealt damage to you this turn, exile that creature instead.
7 1357411814 on 05 Jan 2013 by Link
130 Rhystic Warding White Uncommon 3{1}{w}{w} Enchantment Permanents you control have ward 1.
Whenever a ward ability you control counters a spell or ability an opponent controls, draw a card.
0
131 Roman Legion White Uncommon 6{4}{w}{w} Artifact Creature – Auton Soldier 3 3 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
First strike
1 1310384363 on 11 Jul 2011 by Alex
132 Same Hat White Uncommon 3{2}{w} Creature – Hat 2 2 Vigilance
If a creature would be dealt damage by a source with the same power and toughness, instead you gain that much life.
1 1635375526 on 27 Oct 2021 by dude1818
133 Sanekata Sparrow White Uncommon 3{2}{w} Creature – Bird Spirit 2 2 Flash
Flying
If an opponent would create a Food token, instead you gain 3 life.
0
134 Seeds of Fate White Uncommon 2{w}{w} Enchantment Spells and abilities of nonland sources can't cause players to search their library. 3 1555477619 on 17 Apr 2019 by dude1818
135 Serra Compleat White Uncommon 5{3}{w}{w} Artifact Creature – Phyrexian Angel 4 4 Prototype {3}{b}{g} 4/4
Flying, vigilance
1 1667736669 on 06 Nov 2022 by SecretInfiltrator
136 Serra's Grace White Rare 2{1}{w} Enchantment Once each turn, if a creature an opponent controls would deal combat damage to you, that creature’s controller may remove that creature from combat instead. When they do, you and that player each draw a card. 1 1698014236 on 22 Oct 2023 by dude1818
137 Shaddai, the Shepherd White Mythic 3{2}{w} Legendary Planeswalker – Shaddai 3 +2: Choose a color. Up to one target creature gains protection from that color until end of turn.
-3: Return to your hand all cards in your graveyard that were put there from the battlefield this turn.
-7: You get an emblem with "If a card would be put into your graveyard from anywhere, you may shuffle it into your library instead."
1 1334721109 on 18 Apr 2012 by dude1818
138 Shepherd of Souls White Rare 6{4}{w}{w} Creature – Angel Cleric 5 5 Flying
Covet – At the beginning of each end step, if an opponent control more creatures that you, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying.
1 1640145018 on 22 Dec 2021 by dude1818
139 Shield of Swords White Rare 1{x}{w} Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
The next X damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
0
140 Silence the Dissidents White Uncommon 2{1}{w} Instant Tokens can't be created this turn. 1 1338248783 on 28 May 2012 by Alex
141 Silent Knight White Rare 2{w}{w} Creature – Human Knight 2 2 Flash
When Silent Knight enters, your opponents can't cast spells this turn.
3 1411654653 on 25 Sep 2014 by Link
142 Silverquill Librarian (Same Librarian But You're Being Loud) White Rare 3 {2}{w}
‑‑‑‑
{3}{b}
Creature – Bird Warlock
‑‑‑‑
Creature – Bird Warlock
2
‑‑‑‑
3
3
‑‑‑‑
2
Whenever you draw one or more cards, you may pay {w/b}. If you do, you gain that much life.
‑‑‑‑
Whenever you discard one or more cards, you may pay {w/b}. If you do, each opponent loses that much life.
0
143 Sleeper Recruiter White Rare 2{1}{w} Creature – Human Phyrexian Phyresis {1}{b} ({1}{b}: Put an oil counter on this. Activate only as a sorcery.) [2/2]
[1-3] First strike [4/4]
[4+] First strike
Whenever Sleeper Recruiter attacks, return target creature card from your graveyard to the battlefield. [6/6]
1 1674934866 on 28 Jan 2023 by dude1818
144 Solar Flare White Rare 3{2}{w} Instant Overload {3}{w}{w}{w} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Destroy target attacking or blocking creature you don't control.
0
145 Solomon, King of Kings White Mythic 4{2}{w}{w} Legendary Creature – Human Advisor 3 3 Other Lords you control get +1/+1 and "When this creature becomes the target of a spell or ability an opponent controls for the first time each turn, counter that spell or ability." (A Lord is any creature that buffs your other creatures.) 0
146 Soulband Soldier White Common 1{w} Creature – Human Soldier 1 1 Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.) 4 1336419097 on 07 May 2012 by Alex
147 Spirit Guard White Uncommon 1{w} Creature – Elf Spirit 1 1 Flying, Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.)
Whenever a token enters, you gain 1 life.
0
148 Spongebob Squarepants Mushroom White Rare 4{2}{w}{w} Creature – Fungus 2 2 If a spell or ability would reduce Spongebob Squarepants Mushroom's power or toughness, instead it increases Spongebob Squarepants Mushroom's power or toughness by that amount. 3 1338499170 on 31 May 2012 by dude1818
149 Squadron Hawk (But a Ghost) White Uncommon 2{1}{w} Creature – Bird Spirit 1 1 Flying
When Squadron Hawk (But a Ghost) dies, conjure a card named Squadron Hawk (But a Ghost) into your hand.
4 1628733694 on 12 Aug 2021 by dude1818
150 Stage Magician White Uncommon 2 {1}{w}
‑‑‑‑
{3}{w}{w}
Creature – Human Mystic
‑‑‑‑
Sorcery
1 1 {2}, {t}: Return target creature you control to its owner's hand. Create a 1/1 white Bird creature token with flying.
‑‑‑‑
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Create three 1/1 white Bird creature tokens with flying.
1 1618162947 on 11 Apr 2021 by dude1818
151 Summon Reinforcements White Common 2{1}{w} Sorcery Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token.
0
152 Swallowed by the Sea White Rare 5{3}{w}{w} Sorcery As an additional cost to cast Swallowed by the Sea, exile a creature you control.
Destroy all creatures.
At the beginning of your next end step, return the exiled creature to the battlefield under your control.
6 1493911486 on 04 May 2017 by dude1818
153 Teferi's Time-Out White Uncommon 1{x}{w} Enchantment X can't be 0.
When Teferi's Time-Out enters, two other target nonland permanents phase out until Teferi's Time-Out leaves the battlefield.
Vanishing X
1 1634537487 on 18 Oct 2021 by dude1818
154 The Bag Lady White Rare 3{2}{w} Legendary Creature – Citizen Incarnation 1 2 {1}{w}, {t}: Reveal the top four cards of your library. You may put a creature card with power 1 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Whenever another creature you control with power 1 or less dies or is exiled, you may return it to your hand at the beginning of the next end step.
1 1657329548 on 09 Jul 2022 by dude1818
155 Through the Looking Glass White Rare 5{3}{w}{w} Enchantment Creatures your opponents control phase in with a stun counter on them.
Whenever a creature deals combat damage to you or a planeswalker you control, it phases out.
0
156 Til Death Do Us Part (Spirit Spouse) White Rare 2 {1}{w} Enchantment – Aura
‑‑‑‑
Creature – Spirit
1 1 Enchant two creatures you control
If damage would be dealt to one of the enchanted creatures, you may have any amount of that damage dealt to the other enchanted creature instead.
When one of the enchanted creatures dies, sacrifice the other.
Disturb {4}{w} (You may cast this card from your graveyard transformed for its disturb cost.)
‑‑‑‑
Flying
If Spirit Spouse would be put into a graveyard from anywhere, exile it instead.
When Spirit Spouse enters, return target creature from your graveyard to the battlefield. It's a 1/1 white Spirit and has flying and "If this creature would be put into a graveyard from anywhere, exile it instead."
4 1632416014 on 23 Sep 2021 by dude1818
157 Time Lord Gamma White None 5{3}{w}{w} Legendary Creature – Time-Lord 3 2 Whenever a creature attacks you or a planeswalker you control, put a warning counter on that creature.
Whenever a creature with a warning counter on it attacks you or a planeswalker you control, exile that creature. Its controller loses life equal to its power.
2 1339043402 on 07 Jun 2012 by dude1818
158 Touched by Moonlight White Uncommon 2{1}{w} Sorcery Exile up to one target Spirit or enchantment, then it becomes night. 2 1633220448 on 03 Oct 2021 by dude1818
159 Trials of the Five Gods (A Worthy Death) White Uncommon 5 {3}{w}{w} Battle – Skirmish
‑‑‑‑
Enchantment
9 (Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.)
At end of combat, put a +1/+1 counter on each creature you control that attacked or blocked this turn.
‑‑‑‑
Creatures you control get +1/+1.
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it's a 4/4 white Zombie. Do this only once each turn.
3 1682236014 on 23 Apr 2023 by dude1818
160 Trusty Healbot White Uncommon 8{2/w}{2/w} Artifact Creature – Construct 1 2 Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{2/w}, {t}, Remove a charge counter from Trusty Healbot: Prevent all damage that would be dealt to target creature this turn.
1 1569201457 on 23 Sep 2019 by dude1818
161 Unionize the Dead White Rare 3{1}{w}{w} Enchantment Whenever a player casts a spell or activates an ability that targets one or more creature cards in their graveyard, each of that player's opponents may copy that spell or ability. Each player who does chooses new targets in their own graveyard for their copy. 1 1589405126 on 13 May 2020 by dude1818
162 Valhalla Calling White Uncommon 3{2}{w} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Exile target creature card from a graveyard that was put there this turn.
II – Creatures you control get +1/+1 until end of turn for each color they share with the exiled card.
III – Create a token that’s a copy of the exiled card, except it’s an enchantment and loses all other card types.
0
163 Vander, Hound of Zaun (Warwick, Wrath of Zaun) White Mythic 5 {3}{w}{w}
‑‑‑‑
{2}{g}
Legendary Creature – Human Fighter
‑‑‑‑
Legendary Creature – Beast Rogue
4
‑‑‑‑
5
4
‑‑‑‑
5
Mentor
At the beginning of combat on your turn, target opponent may draw a card. If they do, they can't attack you or planeswalkers you control until your next turn, you draw a card, and you can't attack them or planeswalkers they control until their next turn.
‑‑‑‑
You may cast Warwick, Wrath of Zaun from your graveyard if three or more other creatures you control died this turn, but not from anywhere else.
Whenever Warwick deals combat damage to an opponent, he fights up to one target tapped creature that player controls.
7 1641585815 on 07 Jan 2022 by dude1818
164 Veteran Armorsmith White Rare 1{w} Creature – Human Artificer 1 2 Prowess
{t}: Put a shield counter on another target permanent. (As long as there are shield counters on a permanent, damage is dealt to it in the form of removing shield counters.)
1 1622399407 on 30 May 2021 by dude1818
165 Wanderer’s Expulsion White Rare 3{1}{w}{w} Sorcery Exile target creature you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
Exile Wanderer’s Expulsion. You may cast it from exile by paying an additional {1} for each time you’ve cast a spell named Wanderer’s Expulsion this game.
1 1703789899 on 28 Dec 2023 by dude1818
166 World Peace White Rare 3{1}{w}{w} Enchantment At the beginning of your upkeep, if you control four or more commanders, you win the game. (Being a commander is an attribute of the card itself.) 2 1606190054 on 24 Nov 2020 by SecretInfiltrator
167 A Lesson In Perspective Blue Rare 7{4}{u}{u}{u} Sorcery – Lesson Turn all nontoken creatures your opponents control face down. (They're 2/2 creatures.)
Turn any number of face-down creatures you control face up.
0
168 Academic Coup Blue Common 3{2}{u} Instant Heresy – Counter target spell until its controller pays {1} for each color among permanents you control. 1 1574351626 on 21 Nov 2019 by dude1818
169 Academic Rejection Blue Uncommon 2{1}{u} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Counter target spell unless its controller pays {2}. If you tapped a spellcaster as you cast this spell, counter that spell instead.
1 1645897326 on 26 Feb 2022 by dude1818
170 Aerial Enhancer Blue Uncommon 2{1}{u} Artifact Creature – Rigger 1 1 Flying
{u}, {t}: Assemble a Contraption on target creature with "Modified creature has flying."
1 1370062900 on 01 Jun 2013 by dude1818
171 Aether Distortion Blue None 2{u}{u} Instant Imbued by Essence of Aether (Choose the following mode based on the choice made for Essence of Aether.)
Yes – Copy target instant or sorcery spell. You may choose new targets for the copy.
No – Counter target spell.
Maybe – Draw two cards, then discard a card.
2 1480863803 on 04 Dec 2016 by dude1818
172 Aether Membrane Blue Uncommon 3{2}{u} Creature – Wall 0 4 Defender
Whenever Aether Membrane is dealt damage, add one mana of any color.
2 1371718219 on 20 Jun 2013 by Alex
173 Aether Warp Blue Common 2{?}{u} Instant   ({?} can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays {2} for each type of mana spent to cast Aether Warp.
0
174 Ainok Infiltrator Blue Uncommon 1{u} Creature – Dog Rogue 1 1 Kicker {1}{r} and/or {1}{g}
When Ainok Infiltrator enters, if it was kicked with its {1}{r} kicker, put a +1/+1 counter on it and it gains menace.
When Ainok Infiltrator enters, if it was kicked with its {1}{g} kicker, put a +1/+1 counter on it and it gains "This creature can't be blocked by more than one creature."
1 1669356945 on 25 Nov 2022 by dude1818
175 Azra Warcaster Blue Uncommon 3{2}{u} Creature – Azra Wizard 2 2 Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand.
{2}{r}, {t}: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.
1 1594760015 on 14 Jul 2020 by dude1818
176 Bear in Mind Blue Uncommon 4{3}{u} Sorcery Scry 3, then reveal the top card of your library. If it's a creature card, create a token that's a copy of it, except it's a 2/2.
Draw a card.
1 1529457975 on 20 Jun 2018 by dude1818
177 Blinkmoth Wrangler Blue Common 3{2}{u} Creature – Vedalken Druid 2 2 Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.") 1 1636338898 on 08 Nov 2021 by dude1818
178 Bonaire Banded Box Jelly Blue Uncommon 3{2}{u} Creature – Jellyfish 1 3 Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 1338498293 on 31 May 2012 by dude1818
179 Boon of Thassa Blue Uncommon 3{2}{u} Enchantment When Boon of Thassa enters, you may exile target creature. If you do, return it to the battlefield at the beginning of the next end step.
{1}{u}{u}, Sacrifice Boon of Thassa: Target creature you control can't be blocked this turn.
0
180 Burn the Seas Blue Uncommon 3{2}{u} Enchantment Lands that can produce {u} have "{t}: This land deals 1 damage to target creature or player. Sacrifice this land at end of turn." 0
181 Cabezudo Impersonator Blue Rare 5{3}{u}{u} Creature – Shapeshifter 0 0 As Cabezudo Impersonator enters, exile a creature card from your hand or graveyard. Cabezudo Impersonator enters as a copy of it, except it has "{2}: Return this creature to your hand." 1 1577300179 on 25 Dec 2019 by dude1818
182 Caitlyn Kiramman Blue Rare 5{3}{u}{u} Legendary Creature – Human Noble 3 4 Vigilance
{2}{w}, {t}: Caitlyn Kiramman deals damage equal to her power to target tapped creature.
Whenever a player sacrifices an artifact, scry 1.
3 1641804895 on 10 Jan 2022 by dude1818
183 Calcify Blue Rare 4{2}{u}{u} Instant Target spell becomes a colorless land with "{t}: Add {c}" and loses all other card types and abilities. (Put it onto the battlefield immediately.) 1 1639591116 on 15 Dec 2021 by dude1818
184 Calm Werehomarid (Growing Werehomarid) Blue None 2 {u}{u} Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
1
‑‑‑‑
2
1
‑‑‑‑
2
At the beginning of your upkeep, flip Calm Werehomarid.
‑‑‑‑
At the beginning of your upkeep, transform Growing Werehomarid.
1 1580837785 on 04 Feb 2020 by dude1818
185 Cancel with Set Mechanic Blue Uncommon 4{2}{u}{u} Instant Counter target spell, activated ability, or triggered ability.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
8 1644628556 on 12 Feb 2022 by dude1818
186 Carcinization Blue Uncommon 2{1}{u} Instant Target creature becomes a 2/2 blue Crab creatures and loses all other types and abilities. 0
187 Card15139 Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
0
188 Card25958 Blue Common 1{u} Creature – Vedalken Wizard 1 1 {t}: Choose a color. Target spell or permanent becomes that color until end of turn. 0
189 City Specter Blue Uncommon 3{1}{u}{u} Creature – Specter 3 1 Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever City Specter becomes blocked or the target of a spell or ability, you may return it to your hand.
1 1658170949 on 18 Jul 2022 by SecretInfiltrator
190 Cleverest Impersonator Blue Mythic 5{3}{u}{u} Creature – Shapeshifter 0 0 Flash
As you cast Cleverest Impersonator, you may have it become a copy of either face of any permanent on the battlefield. (If it becomes a land, put it on the battlefield immediately.)
1 1639590927 on 15 Dec 2021 by dude1818
191 Clonewalker Blue Mythic 4{3}{u} Planeswalker 0 You may have Clonewalker enter as a copy of any planeswalker on the battlefield, except it isn't legendary. 4 1369322440 on 23 May 2013 by amuseum
192 Colorblind Seer Blue Uncommon 4{2}{u}{u} Creature – Human Wizard 3 3 When Colorblind Seer enters, create a Treasure token.
All Treasures have "{t}: Add {c}" and lose all other abilities.
0
193 Cone of Clone Blue Mythic 9{6}{u}{u}{u} Sorcery Choose three target creatures. Create a token that's a copy of the first one, two tokens that are copies of the second one, and three tokens that are copies of the third one. 1 1676494801 on 15 Feb 2023 by Vitenka
194 Confishcate Blue Uncommon 5{3}{u}{u} Sorcery Gain control of target nonland permanent. Its owner creates a 2/2 blue Fish creature token with islandwalk. 5 1540290185 on 23 Oct 2018 by SecretInfiltrator
195 Confused Augury Blue Uncommon 4{3}{u} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. 0
196 Consulate Requisitioner Blue Rare 2{1}{u} Creature – Vedalken Artificer 1 2 {t}: Add {c}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
If another creature is tapped for mana, it produces {c} instead of any other type and amount.
1 1656745261 on 02 Jul 2022 by dude1818
197 Contemplative Stroll Blue Uncommon 2{1}{u} Sorcery Take an extra turn after this one. During that turn, you can't cast spells other than your commander, creatures you control can't attack except for your commander, and you can't activate abilities unless they're mana abilities or abilities of your commander. 5 1604291891 on 02 Nov 2020 by dude1818
198 Convertible Sliver Blue Uncommon 3{2}{u} Creature – Sliver 1 4 Landfall – Whenever a land enters under your control, you may switch the power and toughness of each Sliver you control. 1 1689656052 on 18 Jul 2023 by dude1818
199 Council's Rebuke Blue Common 3{1}{u}{u} Instant Council's Rebuke costs {1} less to cast if the gate is open or if you control a Spirit. (The gate starts the game closed.)
Counter target spell.
0
200 Devilish Advocate Blue Rare 3{1}{u}{u} Creature – Devil Advisor 1 1 At the beginning of each player's upkeep, choose one of that player's opponents. That opponent reveals cards from the top of their library until they reveal a creature card. They exile that card and put the rest on the bottom of their library in a random order. Devilish Advocate becomes a copy of the exiled card, except it has this ability. 1 1658387108 on 21 Jul 2022 by dude1818
201 Draken Steed Blue Rare 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying and Resolve.
{u}{u}, Sacrifice enchanted creature: Exile target artifact.
0
202 Duplicid Blue Rare 3{1}{u}{u} Creature – Licid 1 1 {1}{u}, {t}: Duplicid loses this ability and becomes an Aura enchantment with enchant creature. Create a token that's a copy of target creature and attach Duplicid to it. You may pay {u} and sacrifice enchanted creature to end this effect. 4 1584890514 on 22 Mar 2020 by dude1818
203 Echo Lord Blue Rare 4{2}{u}{u} Creature – Wizard 2 2 Echo costs you pay cost {1} less.
Whenever you pay an echo cost of a permanent, you may put a copy of that permanent onto the battlefield.
2 1406976952 on 02 Aug 2014 by Alex
204 Eldritch Tattoo Blue Rare 4{3}{u} Enchantment – Aura Enchant creature
When Eldritch Tattoo enters, you may exile an instant or sorcery card from you hand.
Enchanted creature has "{x}, {t}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card."
When enchanted creature dies, draw a card.
0
205 Elise Starseeker Blue Mythic 3{2}{u} Legendary Creature – Elf Scout 2 3 Reveal Elise Starseeker as you draft it. After you draft Elise Starseeker, add a booster pack to your draft pool.
When Elise Starseeker enters, any number of target players each draw a card.
12 1547191411 on 11 Jan 2019 by dude1818
206 Embrace Modernity Blue Rare 6{4}{u}{u} Sorcery Return all nonland permanents to their owners' hands except for artifacts and equipped creatures. 0
207 Emergency Temporal Shift Blue Common 2{1}{u} Instant Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
5 1322785956 on 02 Dec 2011 by Alex
208 Enlightened Gaze Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
4 1340356200 on 22 Jun 2012 by Alex
209 Essence of Aether Blue None 0 Metamagic Imbues Aether Distortion (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Aether Distortion.)
Before drawing your opening hand, choose Yes, No, or Maybe. You can't choose the same one more than once per match.
1 1480863909 on 04 Dec 2016 by dude1818
210 Eye of the Storm Blue Rare 4{3}{u} Enchantment Creatures you control that are attacking alone have ward {2}.
Whenever a creature you control attacks alone, tap target creature an opponent controls and put a stun counter on it.
0
211 Eyes of the Pigeon Blue Uncommon 1{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage to a player, that player reveals the top card of their library. If it has the same name as a permanent or a card in a graveyard, you draw two cards.
0
212 Fading Hoopoe Blue Uncommon 3{2}{u} Creature – Bird 1 1 Flying
When Fading Hoopoe enters, return target creature to its owner's hand. If its mana value was 3 or less, scry 1.
1 1658955420 on 27 Jul 2022 by dude1818
213 Fairie Circle Blue Rare 4{3}{u} Enchantment As Fairie Circle enters, choose two creature types.
{1}: Until end of turn, change the text of target spell or permanent by replacing all instances of one of the chosen creature types with the other.
0
214 Fblthp, the Found Blue Rare 2{1}{u} Legendary Creature – Phyrexian Homunculus 0 0 Fblthp, the Found enters with an oil counter on it.
Fblthp gets +1/+1 for each oil counter on it.
Whenever an opponent gets a poison counter, draw a card. This ability triggers only once each turn.
{3}{g}: Proliferate.
1 1678125975 on 06 Mar 2023 by dude1818
215 Fortune Elemental Blue Uncommon 2{1}{u} Creature – Elemental 1 1 As you scry, you may reveal Fortune Elemental from among the cards you're looking at. If you do, you may cast Fortune Elemental without paying its mana cost and you scry an additional card. 1 1698463699 on 28 Oct 2023 by dude1818
216 Futurist Infiltrator Blue Rare 3{1}{u}{u} Creature – Moonfolk Ninja 1 4 Skulk
Whenever Futurist Infiltrator attacks and isn't blocked, you may exchange its power with target creature's power until end of turn.
1 1705608679 on 18 Jan 2024 by SecretInfiltrator
217 Gift of Knowledge Blue Rare 5{3}{u}{u} Enchantment Cumulative upkeep – Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would draw a card, instead each player draws a card.
11 1556113460 on 24 Apr 2019 by dude1818
218 Glacial Retreat Blue Rare 6{4}{u}{u} Snow Enchantment When Glacial Retreat enters, put two ice counters on it for each snow permanent you control.
Whenever a player casts a red or green spell, remove an ice counter from Glacial Retreat.
Whenever a nonsnow creature attacks, if it has power less than the number of ice counters on Glacial Retreat, it doesn't untap during its controller's next untap step.
1 1564171901 on 26 Jul 2019 by dude1818
219 Glider Drake Blue Common 2{1}{u} Creature – Drake 3 1 As long as the gravity is 2 or less, Glider Drake has flying. 0
220 Glimpse the Beyond Blue Rare 0 Sorcery Target player draws X cards, where X is the number of time counters on Glimpse the Beyond.
Vortex 8 – {u}{u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 8 or more time counters on it, you may cast it by paying {u}{u}{u}. Vortex only as a sorcery.)
0
221 Have Some Bears Blue Rare 2{u}{u} Instant Manifest all other spells under their owners' control. 4 1423550675 on 10 Feb 2015 by dude1818
222 Hikari, Dazzling Light Blue Rare 3{2}{u} Legendary Creature – Human Performer 3 3 Persist
When Hikari, Dazzling Light enters, tap up to one target creature with lesser power and put a stun counter on it.
1 1696225301 on 02 Oct 2023 by dude1818
223 Increasing Madness Blue Rare 1{x}{u} Sorcery Timecast {u}{u} (When you cast this spell from your hand, you may pay {u}{u}. If you do, exile it as it resolves. You may cast it from exile.)
Target player mills X cards. If Increasing Madness was cast from exile, that player mills twice X cards instead.
0
224 Infectious Meme Blue Mythic 6{4}{u}{u} Enchantment – Aura As an additional cost to cast Infectious Meme, exile a creature card from your hand.
Enchant creature
Whenever Infectious Meme becomes attached to a creature, that creature becomes a copy of the exiled card.
At the beginning of each upkeep or whenever enchanted creature deals damage, you may attach Infectious Meme to target creature.
2 1374054435 on 17 Jul 2013 by Alex
225 Insane Skybird Blue Uncommon 3{2}{u} Creature – Bird 3 1 Flying
Insane Skybird can block only creatures with flying.
{2}, Sacrifice Insane Skybird: Draw a card.
0
226 Invasion of Kaladesh (Aethermatrix Amplifier) Blue Rare 3 {2}{u} Battle – Siege
‑‑‑‑
Artifact
3 (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kaladesh enters, search your library for an artifact with mana value 1 or less, put it onto the battlefield, then shuffle.
‑‑‑‑
Whenever you cast a spell, you get {e} (an energy counter).
Pay X {e}: Copy target spell with mana value less than X. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
1 1680072169 on 29 Mar 2023 by dude1818
227 Inventor's Faerie Blue Uncommon 2{1}{u} Creature – Faerie 1 1 Flying
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{4}, {t}, Sacrifice an artifact: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
1 1657648303 on 12 Jul 2022 by dude1818
228 Iridescent Starfish Blue Common 2{1}{u} Creature – Starfish 1 3 Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it. 1 1459741405 on 04 Apr 2016 by dude1818
229 Jace's Assistant Blue Uncommon 4{3}{u} Creature – Vedalken Wizard 2 2 Whenever a player shuffles their library, look at the top card of their library. You may put it on the bottom of their library. 1 1533045345 on 31 Jul 2018 by Vitenka
230 Jace, Master of Illusions Blue Uncommon 3{1}{u}{u} Legendary Planeswalker – Jace 4 Illusion creatures you control get +1/+1 and have hexproof.
-1: Create a 1/1 blue Illusion creature token with "This creature can't be blocked unless defending player pays {1}." and "When this creature become the target of a spell or ability, sacrifice it."
3 1558982838 on 27 May 2019 by dude1818
231 Kami of Unseen Paths Blue Uncommon 4{2}{u}{u} Creature – Spirit 3 3 When Kami of Unseen Paths enters, open the gate.
Ethereal – As long as the gate is open, Kami of Unseen Paths has protection from non-Spirits. (It can’t be blocked, targeted, or dealt damage by non-Spirits.)
0
232 Knight of Artifice Blue Uncommon 2{u}{u} Artifact Creature – Knight 2 2 Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.) 7 1343180742 on 25 Jul 2012 by Link
233 Lady Neon Blue Rare 5{2}{u}{u}{u} Legendary Creature – Faerie Incarnation 3 3 Whenever Lady Neon or another Faerie enters under your control, gain control of target nonland permanent. This ability triggers only once each turn.
When Lady Neon dies or is exiled, sacrifice a permanent you control but don't own. If you do, return Lady Neon to your hand.
1 1658905427 on 27 Jul 2022 by dude1818
234 Learned Loxodon Blue Rare 5{4}{u} Creature – Elephant 3 4 Imprint – Whenever you cast an instant or sorcery spell, exile that card as it resolves.
When Learned Loxodon dies, shuffle all cards exiled with it into their owners' libraries.
1 1595954423 on 28 Jul 2020 by dude1818
235 Mage Tower Playoffs (Storm the Field) Blue Rare 3 {1}{u}{u} Battle – Skirmish
‑‑‑‑
Sorcery
9 (Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.)
At the beginning of your end step, draw three cards, then put two cards from your hand on top of your library in any order.
‑‑‑‑
Scry 2, then draw three cards.
0
236 Manastatic Field Blue Rare 3{2}{u} Artifact Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Whenever a player casts a spell with mana value equal to the number of charge counters on Manastatic Field, counter that spell.
{2}{u}: Add or remove a charge counter from Manastatic Field. (This won't counter a spell that's already cast.)
1 1569216058 on 23 Sep 2019 by dude1818
237 Matter Conversion Blue Common 2{1}{u} Instant Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
2 1319473966 on 24 Oct 2011 by Vitenka
238 Memory of Knowledge Blue Common 1{u} Instant Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
239 Mindmorph Blue Rare 5{3}{u}{u} Creature – Shapeshifter 1 1 At the beginning of each upkeep, you may search target player's library for a creature card and exile it. If you do, Mindmorph becomes a copy of that card until end of turn and that player shuffles.
When Mindmorph dies, shuffle all cards exiled with it into their owners' libraries.
4 1343707388 on 31 Jul 2012 by dude1818
240 Mirror's Memory Blue Rare 1{u} Instant Target player draws three cards if they control a commander. 3 1604291902 on 02 Nov 2020 by dude1818
241 Mizzium Hydroclone Blue Rare 2{1}{u} Artifact Whenever you cast your first artifact, instant, or sorcery spell each turn, draw a card.
As long as you’ve cast an artifact, instant, or sorcery spell this turn, artifact, instant, and sorcery spells you cast cost {1} less to cast.
1 1542999006 on 23 Nov 2018 by dude1818
242 Mizzium Tinkerer Blue Uncommon 1{u} Creature – Vedalken Wizard 0 2 {t}, Tap an untapped artifact you control: Add {c}. 2 1646035400 on 28 Feb 2022 by dude1818
243 Morpha, Unstable Changeling Blue Mythic 3{1}{u}{u} Legendary Planeswalker – Morpha 2 +1: Target creature gets ±1/±1 until end of turn.
-X: Create a token that's a copy of Morpha, except its name is Morpha Splinter, it isn't legendary, and it has starting loyalty X.
-8: Morpha becomes a copy of target permanent except it has "At the beginning of your upkeep, you may put a copy of this permanent onto the battlefield."
0
244 Myojin of Continuous Improvement Blue Mythic 6{5}{u} Legendary Creature – Spirit God 4 7 If Myojin of Continuous Improvement would die, it phases out instead.
If you would scry one or more cards, you scry that many cards plus one instead.
If you would draw one or more cards, you draw that many cards plus one instead.
1 1686627377 on 13 Jun 2023 by dude1818
245 Okali, Opposing Counsel Blue Mythic 4{2}{u}{u} Legendary Creature – Cephalid Advisor 2 3 As Okali, Opposing Counsel enters, secretly choose a number.
{1}, Reveal the last chosen number: Counter target spell with mana value equal to the chosen number, then secretly choose a number that hasn't been chosen with Okali.
0
246 Override Control Blue Uncommon 5{3}{u}{u} Sorcery Gain control of target artifact and untap it. 3 1335109063 on 22 Apr 2012 by Alex
247 Owl Totem Blue Common 4{2}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
1 1590430696 on 25 May 2020 by dude1818
248 Pact of the Tome Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature you control
If you would draw one or more cards, instead draw twice that many cards, then discard that many cards.
Whenever a Class enters under your control or you activate the level ability of a Class, return Pact of the Tome from your graveyard to the battlefield.
0
249 Parallax Skimmer Blue Rare 4{3}{u} Artifact Creature – Rigger Wizard 2 2 {1}{u}, {t}: Assemble a Contraption on target creature with "Modified creature can't be blocked except by creatures with power greater than the number of Contraptions modifying it." 0
250 Pessimistic Looter Blue Uncommon 2{1}{u} Creature – Merfolk Scout 1 3 {t}: Draw a card and reveal it, then discard a card with equal or greater mana value. 1 1644192066 on 07 Feb 2022 by dude1818
251 Phantasm of (2) Blue Common 1{u} Creature – Illusion 1 2 Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 5 1330798344 on 03 Mar 2012 by Mandroid
252 Phantom Sliver Blue Rare 2{1}{u} Creature – Sliver 2 2 Slivers you control can't be blocked by creatures with greater power.
Whenever a Sliver you control becomes the target of a spell or ability an opponent controls, sacrifice it.
0
253 Phyrexian Interrogator Blue Mythic 4{u}{u}{u}{u} Creature – Phyrexian Horror 5 5 Ward {2}
Whenever Phyrexian Interrogator is dealt damage, target player mills twice that many cards.
2 1677008855 on 21 Feb 2023 by SecretInfiltrator
254 Plasmoid Kinmage Blue Uncommon 3{2}{u} Creature – Ooze Wizard 2 2 {u}, {t}: Target creature can’t be blocked this turn.
{2}{u}{u}, {t}: Target creature becomes a copy of another target creature until end of turn.
1 1635103538 on 24 Oct 2021 by dude1818
255 Plyer, God of Junk Blue Uncommon 3{2}{u} Legendary Creature – God 1 2 As long as you control three or more artifacts, Plyer, God of Junk has indestructible.
Artifact spells you cast cost {1} less to cast.
1 1630015395 on 26 Aug 2021 by dude1818
256 Portal to the Spirit World Blue Rare 4{2}{u}{u} Enchantment If a non-Spirit creature would enter under a player's control, instead that player creates a token that's a copy of that creature, except it's a Spirit in addition to its other types. The first creature enters phased out until the token leaves the battlefield. 8 1594135151 on 07 Jul 2020 by dude1818
257 Powder, Unlucky Tinkerer (Jinx, Loose Cannon) Blue Mythic 2 {1}{u} Legendary Creature – Human
‑‑‑‑
Legendary Creature – Human Artificer
1
‑‑‑‑
3
2
‑‑‑‑
2
Whenever you activate the ability of artifact, if it isn't a mana ability, flip a coin. If you win the flip, copy that ability and you may choose new targets for the copy. Otherwise, sacrifice that artifact and put a charge counter on Powder, Unlucky Tinkerer. Then if there are three or more charge counters on her, transform her.
‑‑‑‑
{x}{r}, {t}, Sacrifice an artifact with mana value X: Jinx, Loose Cannon deals X damage to any target.
Whenever an artifact you control is put into a graveyard from the battlefield, you may remove a charge counter from Jinx. When you do, draw a card.
1 1641507750 on 06 Jan 2022 by dude1818
258 Proficiency Bonus Blue Uncommon 3{2}{u} Enchantment If you would roll one or more d20s, add an additional X to the result, where X is one quarter the number of lands you control, rounded up. (If the results table only goes to 20, count results greater than 20 as equal to 20.) 0
259 Quacken Blue Rare 1{u} Instant The next creature card you cast this turn can be cast as though it had flash, except it's a 2/2 blue Bird. (It can be cast any time you could cast an instant.)
Draw a card.
1 1607209789 on 05 Dec 2020 by Alex
260 Quick Draw Holster Blue Common 2{1}{u} Artifact – Equipment Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
0
261 Raise Up Arms Blue Rare 4{3}{u} Enchantment Each Equipment you control is an artifact creature with base power and toughness equal to its mana value. Change its text by replacing all instances of "equipped creature" with "this creature." (Equipment that's a creature can't equip a creature.) 0
262 Reservoir Dogs Blue Rare 5{3}{u}{u} Creature – Dog 4 4 Whenever an opponent taps one or more artifacts for mana, create a 1/1 blue Dog creature token with islandwalk.
Sacrifice X Dogs: Gain control of target artifact with mana value X target player controls. Activate this ability only if a Dog you control dealt damage to that player this turn.
0
263 Resonant Portal Blue Mythic 2{u}{u} Enchantment {2}: You may play face-down creatures you control this turn. Any player may activate this ability. (To play a card, turn it face up, put it on the stack if it's a spell, and pay its cost.)
At the beginning of each player's upkeep, that player manifests the top card of their library.
3 1581891061 on 16 Feb 2020 by dude1818
264 Revelation by Moonlight Blue Common 3{2}{u} Sorcery Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
2 1631146178 on 09 Sep 2021 by dude1818
265 Sazima’s Tarantula Blue Mythic 4{2}{u}{u} Creature – Spider 2 4 Reach, flash
When Sazima’s Tarantula enters, change all targets of each spell and ability to Sazima’s Tarantula.
3 1338500020 on 31 May 2012 by dude1818
266 Semilich Blue Rare 4{2}{u}{u} Creature – Human Zombie Wizard 2 3 Prowess, persist
Whenever you cast an instant or sorcery spell, you may remove a counter from target permanent or player.
1 1632779263 on 27 Sep 2021 by dude1818
267 Send to the Shadow Realm Blue Rare 5{4}{u} Enchantment Whenever a nonland permanent becomes the target of a spell, it phases out. You may pay {2} to counter this ability. 0
268 Serum's Blessing Blue Rare 3{x}{u}{u}{u} Sorcery Convoke
Draw a card for each creature that convoked Serum's Blessing, then discard X cards.
0
269 Sevinne, Trapped in the Moment Blue Mythic 2{1}{u} Legendary Creature – Human Wizard 2 2 {8}{u}{b}: Monstrosity 2. This ability costs {1} less to activate for each nontoken creature that died under your control this turn.
When Sevinne, Trapped in the Moment becomes monstrous, each player returns to the battlefield all creature cards in their graveyard that were put there from the battlefield this turn. Each player's life total becomes equal to their life total at the start of the turn. You take an extra turn after this one.
0
270 Shaddai, the Scholar Blue Mythic 5{4}{u} Legendary Planeswalker – Shaddai 4 +2: Look at the top two cards of target player's library. Put one of them into that player's hand and the other on the bottom of their library.
-3: Look at the top five cards of your library, then put them back in any order.
-9: You get an emblem with "Whenever an opponent draws a card, you may draw a card."
1 1334721335 on 18 Apr 2012 by dude1818
271 Siren of Nerono Blue Uncommon 2{1}{u} Creature – Siren 1 2 Siren of Nerono enters with an underworld counter on it.
Whenever Siren of Nerono or another creature you control dies, scry 2.
At the beginning of your upkeep, shuffle your library.
1 1593658169 on 02 Jul 2020 by dude1818
272 Skorpius Flies Blue Common 2{1}{u} Creature – Insect 0 1 Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0
273 Skulking Sliver Blue Uncommon 2{1}{u} Creature – Sliver 2 2 Slivers you control have “This creature can’t be blocked by creatures with greater power.”
Whenever a Sliver you control becomes the target of a spell, sacrifice it.
1 1663377320 on 17 Sep 2022 by dude1818
274 Sliham, the Mind Ablaze Blue Rare 7{5}{u}{u} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, that player draws a card, then discards a card at random.
0
275 Slippery Eel Blue Common 2{1}{u} Creature – Fish 1 1 Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.) 1 1343193576 on 25 Jul 2012 by dude1818
276 Slumbering Sea Serpent Blue Uncommon 4{2}{u}{u} Creature – Serpent 7 7 Slumbering Sea Serpent enters tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4 1664781091 on 03 Oct 2022 by SecretInfiltrator
277 Somnorific Haze Blue None 4{2}{u}{u} Enchantment When Somnorific Haze enters or at the beginning of your upkeep, tap target creature an opponent controls and put a stun counter on it.
Evoke {u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185288 on 25 Nov 2018 by dude1818
278 Spirit Technician Blue Uncommon 4{2}{u}{u} Creature – Moonfolk Artificer 1 2 Flying
Whenever a player opens or closes the gate, put your choice of a flying counter or a hexproof counter on up to one target creature.
{2}, Return a land you control to its owner's hand: You may open or close the gate. Activate only as a sorcery.
0
279 Spirit of the Owl Blue Uncommon 4{2}{u}{u} Creature – Bird Spirit 1 2 Flying
Whenever this creature deals combat damage to an opponent, draw a card.
Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield from outside the game attached to another target creature you control.
6 1590430728 on 25 May 2020 by dude1818
280 Stratified Skyways Blue Uncommon 4{2}{u}{u} Enchantment Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach. 2 1382107846 on 18 Oct 2013 by dude1818
281 Strixhaven Student Blue Rare 4{2}{u}{u} Legendary Enchantment – Background Commander creatures you own have "Whenever you draw a card, put a +1/+1 counter on target creature you control." and "Whenever you put a card into your hand, if you didn't draw it, the next spell you cast this turn costs {1} less to cast." 1 1661450852 on 25 Aug 2022 by dude1818
282 Surtland Frostbiter Blue Rare 5{3}{u}{u} Creature – Giant Wizard 4 5 When Surtland Frostbiter enters, mill cards equal to its power.
Whenever one or more creatures you control die or one or more creature cards are put into your graveyard from anywhere, target opponent mills twice that many cards.
1 1683430102 on 07 May 2023 by dude1818
283 Swooping Drake Blue Uncommon 4 {2}{u}{u}
‑‑‑‑
{2}{w}
Creature – Drake
‑‑‑‑
Sorcery – Adventure
2 3 Flying
When Swooping Drake enters, return another target creature you control and target creature you don’t control to their owners’ hands.
‑‑‑‑
Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.)
0
284 Tactical Retreat Blue Common 1{u} Instant You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
1 1374861006 on 26 Jul 2013 by dude1818
285 Tactical Retreat Blue Uncommon 2{1}{u} Instant Choose target legendary creature you both own and control. If that creature hasn't attacked this game, return it to your hand, then you may put a creature card from your hand onto the battlefield. 1 1606604064 on 28 Nov 2020 by dude1818
286 Teferi, Temporal Conductor Blue Mythic 4{3}{u} Legendary Creature – Human Wizard 3 3 {2}, {t}: Choose target Saga. Put a lore counter on it or remove one from it.
At the beginning of your end step, choose target Saga card in your graveyard that was put there from the battlefield this turn. You may pay {w/g}. If you do, return it to your hand.
1 1680825956 on 07 Apr 2023 by dude1818
287 Telekinetic Bond Blue Rare 4{2}{u}{u} Enchantment Whenever one or more nonland permanent you controls become tapped, tap target permanent an opponent controls that shares a type with one of them. 3 1624911633 on 28 Jun 2021 by dude1818
288 Temporal Elemental Blue Common 6{4}{u}{u} Creature – Elemental 4 4 Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
2 1339713595 on 14 Jun 2012 by dude1818
289 Temporal Interference Blue Common 4{2}{u}{u} Instant Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
0
290 Tezzeret, Carmot Incarnate Blue Mythic 4{3}{u} Legendary Planeswalker – Tezzeret 4 +1: You may sacrifice an artifact with mana value X. If you do, look at the top X cards of target player's library, then put them back in any order.
-X: Reveal the top X cards of your library. Put an artifact card from among them onto the battlefield, then shuffle. It becomes an artifact creature with power and toughness each equal to its mana value.
-9: You get an emblem with "You may cast artifact spells without paying their mana costs."
2 1643844692 on 02 Feb 2022 by Vitenka
291 Tezzeret, Clockspinner Blue Mythic 6{4}{u}{u} Legendary Planeswalker – Tezzeret 3 Affinity for artifacts
Other Tezzeret spells you cast have affinity for artifacts.
+1: Search your library for an artifact card with mana value X or less, where X is twice the number of Tezzeret planeswalkers you control. Reveal that card, put it into your hand, then shuffle.
-2: Sacrifice a Tezzeret planeswalker. If you do, take an extra turn after this one.
0
292 The Illusionist Blue Mythic 2{u}{u} Legendary Creature – Human Wizard 2 2 {u}{u}, {t}: Create a token that's a copy of The Illusionist, except it's an Illusion in addition to its other types and it isn't legendary.
Whenever The Illusionist becomes the target of a spell or ability an opponent controls, you may change that target to another creature you control named The Illusionist.
When The Illusionist leaves the battlefield, if it was legendary, exile all creatures you control named The Illusionist.
0
293 Thran Specialist Blue Rare 3{2}{u} Creature – Human Artificer 3 3 Artifact spells you cast cost {1} less to cast.
Players can't spend colorless mana to cast artifact spells.
0
294 Time Crab Blue Uncommon 4{2}{u}{u} Enchant Creature Tap enchanted creature. Ir cannot untap while enchanted by Time Crab. 1 1339097809 on 07 Jun 2012 by dude1818
295 Time Helix Blue Mythic 4{2}{u}{u} Sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Untap four target lands you don't control.
Exile Time Helix.
4 1357776548 on 10 Jan 2013 by dude1818
296 Time Lord Epsilon Blue None 4{2}{u}{u} Legendary Creature – Time-Lord 1 3 Whenever a player casts a spell from their hand, they may draw a card.
Discard a card: Regenerate Time Lord Epsilon.
1 1344142526 on 05 Aug 2012 by dude1818
297 Time Stroll Blue Mythic 3{1}{u}{u} Sorcery Take an extra turn after this one. You can't cast spells or play lands during that turn. 2 1336977305 on 14 May 2012 by Alex
298 Trigori, Azorius Senator Blue Mythic 4{2}{u}{u} Legendary Creature – Vedalken Advisor 2 3 When Trigori, Azorius Senator enters and at the beginning of each player's upkeep, exile the top card of each player's library.
Opponents can't cast spells that share a mana value with a card exiled with Trigori this turn.
{1}{w}: Scry 1.
1 1595120234 on 19 Jul 2020 by dude1818
299 Ultimus Sliver Blue Uncommon 4{3}{u} Creature – Sliver 2 2 Ultimus Sliver is every creature type (even if this card isn't on the battlefield).
Slivers you control and Sliver cards you own that aren't on the battlefield are every creature type.
3 1372188658 on 25 Jun 2013 by dude1818
300 Unbearable Blue Common 3{2}{u} Instant Return target creature to its owner's hand. Create a 2/2 bear creature token. 3 1529459082 on 20 Jun 2018 by dude1818
301 Urza, Spellcaster Supreme Blue Mythic 6{4}{u}{u} Legendary Creature – Human Wizard 3 3 Whenever you cast an instant or sorcery spell, you may tap two untapped spellcasters you control. If you do, copy that spell and you may choose new targets for the copy. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
{w}{u}{b}{r}{g}: If a triggered ability of a spellcaster you control would trigger this turn, it triggers an additional time.
1 1645945965 on 27 Feb 2022 by dude1818
302 Wear Down Blue Common 3{2}{u} Instant Tap all artifacts. 1 1360474452 on 10 Feb 2013 by dude1818
303 Will's Rebuttal Blue Rare 2{x}{x}{u}{u} Sorcery Tap up to X target permanents and put X stun counters on each of them.
You may cast a spell with mana value X or less from your hand without paying its mana cost. If it has {x} in its mana cost, it has the same value of X.
1 1703788642 on 28 Dec 2023 by dude1818
304 Zhalfirin Vacation Blue Common 2{1}{u} Sorcery Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
1 1661836306 on 30 Aug 2022 by dude1818
305 A Lesson In Treachery Black Rare 7{4}{b}{b}{b} Sorcery – Lesson Gain control of target permanent.
For each permanent you control but don't own, its owner loses life equal to its mana value.
0
306 Academic Espionage Black Rare 1{b} Sorcery Exchange a card in your hand and a card an opponent owns from outside the game. (Ownership doesn't change. At the end of the match, exchange them back.) 0
307 Acid Etchings Black Common 2{1}{b} Enchantment – Aura Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent.
1 1359475584 on 29 Jan 2013 by dude1818
308 Ashiok's Reaver Black Rare 3{1}{b}{b} Creature – Nightmare 1 3 Ashiok's Reaver can't be blocked by creatures with greater power.
Whenever Ashiok's Reaver deals combat damage to an opponent, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647497082 on 17 Mar 2022 by dude1818
309 Austere Mother Black Uncommon 4{2}{b}{b} Creature – Hag Warlock 3 3 Menace
Whenever an opponent loses 3 or more life, that player sacrifices a nonland permanent. This ability triggers only once per turn per opponent.
1 1679009435 on 16 Mar 2023 by dude1818
310 Ayara, Thane of Locthwain (Ayara, Furnace Queen) Black Rare 4 {2}{b}{b} Legendary Creature – Elf Noble
‑‑‑‑
Legendary Creature – Phyrexian Noble
2
‑‑‑‑
4
3
‑‑‑‑
6
At the beginning of your upkeep, target player draws a card and loses 1 life.
Whenever a creature you control dies, you may pay {pr}. When you do, Ayara, Thane of Locthwain deals 2 damage to any target. If this is the third time this ability has resolved this turn, transform Ayara.
‑‑‑‑
Menace
Whenever you lose life, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Whenever you play a card from exile, each opponent loses 1 life and you gain 1 life.
0
311 Batman, the Protector (Batman, Night's Essence) Black Mythic 3 {1}{b}{b}
‑‑‑‑
{3}{b}{b}{b}
Legendary Creature – Knight Illusion
‑‑‑‑
Legendary Creature – Shade Horror
3
‑‑‑‑
7
3
‑‑‑‑
5
Flash
When Batman, the Protector enters, target creature an opponent controls phases out. Tap that creature as it phases in.
Whenever a creature you control dies, you may pay {b}. If you do, return Batman from your graveyard to your hand.
‑‑‑‑
When Batman, Night's Essence enters, destroy any number of target creatures. For each creature destroyed this way, you and that creature's controller both lose 1 life.
1 1620793282 on 12 May 2021 by dude1818
312 Beguiling Maiden Black Common 3{2}{b} Creature – Hag Warlock 2 2 Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
1 1679009388 on 16 Mar 2023 by dude1818
313 Black Hole Black Uncommon 2{b}{b} Strategy Destroy target resource. 1 1692631280 on 21 Aug 2023 by dude1818
314 Blight Stalker Black Uncommon 4 {2}{b}{b}
‑‑‑‑
{2}{u}
Creature – Faerie Knight
‑‑‑‑
Instant – Adventure
3 1 First strike
When Blight Stalker enters, destroy up to one target tapped creature.
‑‑‑‑
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
1 1654670044 on 08 Jun 2022 by dude1818
315 Blood Edict Black Uncommon 2{1}{b} Sorcery Target player sacrifices a creature.
Resonance – If this is the second spell you've cast this turn, instead choose a creature that player controls. They sacrifice the chosen creature.
1 1598366456 on 25 Aug 2020 by dude1818
316 Blood Prophecy Black Common 3{2}{b} Instant Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards.
3 1636337370 on 08 Nov 2021 by dude1818
317 Blood Sculptor Black Rare 4{2}{b}{b} Creature – Vampire 3 3 Whenever a permanent dealt damage by Blood Sculptor this turn dies, put a +1/+1 counter on Blood Sculptor.
{r/b}{r/b}: Blood Sculptor deals damage equal to its power to any target, then put a -1/-1 counter on Blood Sculptor.
1 1595606369 on 24 Jul 2020 by dude1818
318 Blow out the Candles Black Rare 3{1}{b}{b} Sorcery Choose a card you own from outside the game and put it on top of your library. If you gained life this turn, draw a card. 0
319 Boon of Erebos (Not the Theros One) Black Uncommon 4{3}{b} Enchantment When Boon of Erebos (Not the Theros One) enters, each opponent sacrifices a nontoken creature or planeswalker.
{2}{b}{b}, Sacrifice Boon of Erebos (Not the Theros One): Return another target creature or enchantment from your graveyard to your hand.
1 1695279457 on 21 Sep 2023 by dude1818
320 Burrowing Worm Fiend Black Rare 5{3}{b}{b} Creature – Insect Horror 3 3 Slain — When Burrowing Worm Fiend dies, distribute X -1/-1 counters among any number of target creatures, where X is the amount of damage marked on it. 1 1459740568 on 04 Apr 2016 by dude1818
321 Bzemkudel the Archlich Black Mythic 5{2}{b}{b}{b} Legendary Creature – Zombie 4 4 Persist
Other undead creatures you control get +1/+1 and have persist.
Whenever an undead creature you control dies, add {b}.
(Skeletons, specters, spirits, vampires, and zombies are undead.)
1 1589908473 on 19 May 2020 by dude1818
322 Call Down the Plagues Black Rare 5{4}{b} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Until your next turn, the first time a source an opponent controls would deal damage to you or a permanent you control, prevent that damage.
II – Each opponent sacrifices a permanent with a mana ability, then loses life equal to the amount of mana they have.
III – Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
0
323 Capricious Ancestor Black Uncommon 3{2}{b} Creature – Spirit Cleric 3 2 Kicker {2}{g} and/or {1}{w}
When Capricious Ancestor enters, if it was kicked with its {2}{g} kicker, put three +1/+1 counters on target creature.
When Capricious Ancestor enters, if it was kicked with its {1}{w} kicker, destroy target creature if it has power 4 or greater.
1 1669350371 on 25 Nov 2022 by dude1818
324 Claudine, Stage Rival Black Mythic 4{2}{b}{b} Legendary Creature – Human Performer 3 4 Menace, mentor
{1}{w}, Return Claudine, Stage Rival to your hand: Another target creature you control gains protection from the color of your choice until end of turn.
1 1696373705 on 03 Oct 2023 by dude1818
325 Cleanse the World Black Rare 2{x}{b}{b} Sorcery Cleanse the World deals X damage to each creature and opponent. You gain X life. 0
326 Compulsive Cannibalism Black Uncommon 3{1}{b}{b} Enchantment – Aura Madness Enchant creature
Enchanted creature gets +1/+1 and has "Whenever an Aura becomes attached to this creature, sacrifice another creature."
1 1647491246 on 17 Mar 2022 by dude1818
327 Corpsesucker Black Rare 4{2}{b}{b} Creature – Zombie Ooze 2 2 When Corpsesucker enters, you may move a counter from target creature onto it.
Whenever another creature dies, if it had counters on it, you may move those counters to Corpsesucker. Do this only once each turn.
0
328 Cost of Greed Black Uncommon 1{b} Instant Target creature an opponent controls gets -X/-X until end of turn, where X is the amount of life its controller paid this game, and you gain that much life. 6 1539627934 on 15 Oct 2018 by dude1818
329 Crushing Despair Black Common 2{1}{b} Enchantment – Aura Madness Enchant creature
Enchanted creature gets -3/-2.
0
330 Crystal of Kronos Black Common 5{3}{b}{b} Instant Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
0
331 Curse of Aging Black Common 3{2}{b} Enchantment – Aura Curse Enchant player
If enchanted player would gain life, instead that player loses that much life.
0
332 Curse of Fenric Black Rare 2{x}{b}{b} Sorcery Choose two —
• Destroy each creature with toughness X or less.
• Each player loses X life.
• Gain life equal to the number of creatures that died this turn.
• Gain life equal to the life lost this turn.
Entwine {x}{b} (Choose all four if you pay the entwine cost.)
2 1313952856 on 21 Aug 2011 by Alex
333 Curse of Revulsion Black Uncommon 4{3}{b} Enchantment – Aura Curse Enchant player
Whenever a creature enchanted player attacks alone, it gets -1/-1 until end of turn for each creature and planeswalker the defending player controls.
1 1634453381 on 17 Oct 2021 by dude1818
334 Curse of Wandering Black Mythic 5{2}{b}{b}{b} Legendary Enchantment – Aura Curse Enchant player
Whenever a non-Zombie creature enchanted player controls dies, return it to the battlefield under your control at the beginning of the next end step, except it's a black Zombie in addition to its other types.
0
335 Curse of Wandering Black Mythic 5{3}{b}{b} Enchantment – Aura Curse Enchant player
Whenever a nontoken creature enchanted player controls dies, return it to the battlefield under your control, except it's a black Zombie.
If a nontoken creature you control would die, exile it instead.
0
336 Dance with Death Black Uncommon 2{1}{b} Instant Choose target creature. Mill 3, then the chosen creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
Flashback as a sorcery {2}{b}{b} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
1 1633848670 on 10 Oct 2021 by dude1818
337 Dark Harvester Black Rare 5{3}{b}{b} Creature – Human Warlock 4 4 When Dark Harvester enters, create two 1/1 black Skeleton creature tokens.
At the beginning of each end step, if two or more creatures you control died this turn, return Dark Harvester or another target creature card from your graveyard to your hand.
1 1633321553 on 04 Oct 2021 by dude1818
338 Davriel's Mastiff Black Uncommon 3{1}{b}{b} Creature – Demon Dog 3 2 Cleave {2}{b}{b} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
When Davriel's Mastiff enters, [you and] each opponent discards a card and loses 1 life.
1 1635475143 on 29 Oct 2021 by dude1818
339 Davriel, Aspiring Diabolist Black Uncommon 3{1}{b}{b} Legendary Creature – Human Wizard 2 2 If you would draw a card, instead look at the top two cards of your library. Put one into your graveyard and draw the other.
{u}, {t}: Draw a card and reveal it. You lose life equal to its mana value.
6 1644221210 on 07 Feb 2022 by dude1818
340 Death Conversion Black Uncommon 5{3}{b}{b} Instant Destroy target nonblack creature.
Morbid – You may return that creature to the battlefield under your control if a creature died this turn.
6 1346620423 on 02 Sep 2012 by SadisticMystic
341 Dementia Spiral Black Rare 5{3}{b}{b} Enchantment – Aura Madness Enchant creature
Enchanted creature has "Whenever you cast a spell, you lose 5 life unless you discard a card for each Aura attached to this creature."
0
342 Dog Black Rare 5{3}{b}{b} Legendary Creature – Dog Spirit 5 4 Whenever Dog enters or phases in, you may destroy target creature if it dealt damage since your last turn.
At the beginning of your end step, Dog phases out.
As long as Dog is phased out, other creatures can't phase in.
1 1670136535 on 04 Dec 2022 by dude1818
343 Doubt Black Common 3{2}{b} Sorcery Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard. 0
344 Dullahan, Shadow Steed Black Rare 4{2}{b}{b} Legendary Creature – Nightmare Horse 3 3 At the beginning of combat on your turn, choose trample or deathtouch. Dullahan, Shadow Steed and other aberrations you control gain that ability until end of turn.
(Chimeras, homunculi, horrors, nightmares, and thrulls are aberrations.)
1 1589908739 on 19 May 2020 by dude1818
345 Duroc, Destroyer of Worlds Black Mythic 5{3}{b}{b} Legendary Creature – Avatar 7-* 7-* When Duroc, Destroyer of Worlds enters, destroy target Planet.
Duroc's power and toughness are each equal to 7 minus the gravity.
0
346 Dust Bunnies Black Rare 3{1}{b}{b} Creature – Rabbit Elemental 0 0 Ward — Pay 2 life.
Dust Bunnies gets +1/+1 for each creature you control named Dust Bunnies and each creature card in your graveyard named Dust Bunnies.
When Dust Bunnies dies, create a token that's a copy of it at the beginning of the next end step.
2 1657788241 on 14 Jul 2022 by SecretInfiltrator
347 Earth Scorcher Black Rare 3{1}{b}{b} Artifact Creature – Rigger Mercenary 2 2 {1}{b}, {t}: Assemble a Contraption on target land with "Whenever modified land becomes tapped, its controller loses 1 life." 2 1370856708 on 10 Jun 2013 by Alex
348 Embrace the Future Black Rare 5{3}{b}{b} Sorcery Choose one —
• Open the gate. Destroy all non-Spirit creatures.
• Close the gate. Destroy all Spirit creatures.
0
349 Enervating Ray Black Rare 1{b} Instant Overload {2}{b}{b} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Remove all counters from target permanent you don't control.
1 1687974610 on 28 Jun 2023 by dude1818
350 Feaster of Lies Black Rare 3{b}{b}{b} Creature – Demon 1 1 Feaster of Lies enters with X +1/+1 counters on it, where X is the amount of life paid by all players this game.
Flying, trample
Pay 3 life: Return Feaster of Lies from your graveyard to your hand.
1 1539811767 on 17 Oct 2018 by dude1818
351 Feed the Stoma Black Common 4{2}{b}{b} Instant Destroy target creature. If the gate is open, exile that creature instead and close the gate. (The gate starts the game closed.) 0
352 Fill the Coffers Black Rare 6{4}{b}{b} Enchantment Whenever an opponent discards a card or sacrifices a permanent, create a Treasure token. (It’s an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")
Sacrifice three Treasures: Each opponent loses 3 life and you gain 3 life.
1 1645520933 on 22 Feb 2022 by Sorrow
353 Flood of Riches Black Mythic 7{4}{b}{b}{b} Enchantment Whenever a player draws a card, that player loses 1 life.
At the beginning of each player's end step, if that player has fewer than seven cards in hand, they draw cards equal to the difference.
1 1580147663 on 27 Jan 2020 by dude1818
354 Forbidden Knowledge Black Uncommon 2{1}{b} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
You draw a card and lose 1 life. If you tapped a spellcaster as you cast this spell, instead you draw two cards and lose 2 life.
3 1645841578 on 26 Feb 2022 by dude1818
355 Frankenstein's Monster 2.0 Black Rare 4{2}{b}{b} Creature – Zombie 0 0 As an additional cost to cast Frankenstein's Monster 2.0, exile X creature cards from your graveyard.
Frankenstein's Monster 2.0 enters with X +1/+1 counters.
1 1319634450 on 26 Oct 2011 by Alex
356 Gaslighter Geist Black Uncommon 5{4}{b} Enchantment Creature – Madness Spirit 2 4 When Gaslighter Geist enters, draw a card.
Whenever a player draws a card, they lose 1 life.
2 1647494995 on 17 Mar 2022 by dude1818
357 Ghastly Siphoner Black Uncommon 6{4}{b}{b} Creature – Spirit 3 4 Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Flying, deathtouch
1 1679604316 on 23 Mar 2023 by dude1818
358 Ghost in the Trenches Black Rare 2{b}{b} Creature – Spirit 2 1 Whenever a land card is put into an opponent's graveyard from the battlefield, that player sacrifices a nonland creature and you create a 1/1 colorless Spirit token. 0
359 Ghoulcaller's Curse Black Mythic 6{4}{b}{b} Enchantment When Ghoulcaller's Curse enters, create a 2/2 black Zombie creature token with decayed.
Whenever a Zombie you control deals combat damage to a creature, gain control of that creature at the beginning of the next end step. It becomes a black Zombie in addition to its other colors and types.
1 1636011851 on 04 Nov 2021 by SecretInfiltrator
360 Gift of Influence Black None 4{3}{b} Enchantment Cumulative upkeep – Create a tapped 2/2 black Zombie creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would create a creature token, instead each player creates that token.
4 1556113678 on 24 Apr 2019 by dude1818
361 Hailfire Charm Black Uncommon 2{1}{b} Sorcery Choose one –
- Target player loses 3 life.
- Target player sacrifices a nonland permanent.
- Target player discards a card.
0
362 Hell is Full Black Rare 4{2}{b}{b} Enchantment Nontoken creatures have haunt. (When a creature dies, exile it haunting target creature.)
Haunted creatures get +1/-1 and have "When this creature dies, you lose 2 life."
1 1547965863 on 20 Jan 2019 by dude1818
363 Hematurgic Rebuttal Black Rare 3{1}{b}{b} Instant Choose target spell. You may pay life equal to its mana value. If you do, counter it. Otherwise, its controller loses life equal to its mana value. 1 1671076964 on 15 Dec 2022 by dude1818
364 Hunger Black Rare 6{3}{b}{b}{b} Legendary Creature – Shade Incarnation * * If a nontoken creature an opponent controls would die, exile it instead. When you do, create a token that's a copy of it, except it's a black Shade.
Hunger's power and toughness are each equal to twice the number of Shades you control.
When Hunger dies or is exiled, if you control a non-Shade creature, you may return Hunger to your hand.
1 1657420671 on 10 Jul 2022 by dude1818
365 Inscription of False Life Black Rare 4{2}{b}{b} Enchantment Whenever a nontoken creature an opponent controls dies, return it to the battlefield under your control tapped with a shield counter on it. When the last shield counter is removed from it, exile it. 0
366 Insidious Attendant Black Rare 5{4}{b} Creature – Human Advisor 2 2 When Insidious Attendant enters, target opponent becomes the monarch. You can't attack that player this turn.
Whenever one or more creatures you control deal combat damage to the monarch, that player sacrifices a creature or planeswalker, discards a card, and loses 3 life.
At the beginning of your upkeep, if you're the monarch, you draw a card and gain 3 life.
0
367 Kami of Treachery Incarnate Black Uncommon 4{3}{b} Creature – Spirit 2 2 Whenever a player opens or closes the gate, each opponent loses 1 life.
Ethereal – As long as the gate is open, Kami of Treachery Incarnate has deathtouch and "{b}: This creature gains indestructible until end of turn. Tap it."
1 1640709034 on 28 Dec 2021 by dude1818
368 Kelpie Black Uncommon 3{1}{b}{b} Creature – Fish Horse Mount 4 2 Whenever Kelpie deals combat damage to a player, destroy each creature that saddled it this turn.
Once each turn, you may tap an untapped creature you don't control with power less than Kelpie's power to saddle it.
0
369 Kill Your Double Black Uncommon 5{3}{b}{b} Sorcery Target creature gets -X/-Y until end of turn, where X and Y are that creature's power and toughness as you cast Kill Your Double, and you create a Y/X black Shapeshifter creature token. 0
370 Kill Your Double Black Mythic 3{1}{b}{b} Enchantment All creatures are legendary.
Whenever a creatures you control dies, put a number of +1/+1 counters equal to its mana value on another target creature you control with the same name.
0
371 Kiss of Death Black Uncommon 2{b}{b} Enchantment – Aura Enchant creature
Whenever another creature dies, enchanted creature gets -1/-1 until end of turn.
When enchanted creature dies, return Kiss of Death from the graveyard to the battlefield attached to target creature.
3 1566455295 on 22 Aug 2019 by dude1818
372 Kiss of Death Black Uncommon 1{b} Enchantment – Aura Enchant creature
When Kiss of Death enters, put a -1/-1 counter on enchanted creature.
Enchanted creature has "At the beginning of your upkeep, for each permanent you control, give each another counter of each kind already there."
2 1566454343 on 22 Aug 2019 by dude1818
373 Last Stand of the Fallen Black Rare 2{b}{b} Sorcery Multikicker—Exile a creature card from your graveyard. (You may exile any number of creature cards from your graveyard in addition to any other costs as you cast this spell.)
Put a -1/-1 counter on each creature your opponents control for each time Last Stand of the Fallen was kicked.
1 1501896684 on 05 Aug 2017 by dude1818
374 Liliana, Band Manager Black Rare 5{3}{b}{b} Legendary Creature – Human Warlock 3 4 Exploit
When Liliana, Band Manager exploits a creature, search your library for a Saga or enchantment creature card, reveal it, put it into your hand, then shuffle.
Whenever a nontoken enchantment you control is put into your graveyard from the battlefield, you may pay {1}{w/b} and exile it. If you do, create a token that's a copy of it, except it's a 1/1 creature in addition to its other types.
1 1680848397 on 07 Apr 2023 by dude1818
375 Malakir Sunshield Black Rare 2{1}{b} Artifact Black spells you cast cost {1} less to cast.
White spells your opponents cast cost {1} more to cast.
1 1599232265 on 04 Sep 2020 by dude1818
376 Memory of Decay Black Common 1{b} Instant Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
377 Monster Under the Bed Black Rare 3{1}{b}{b} Creature – Horror 0 3 Whenever Monster Under the Bed attacks, put the bottom card of your library into your graveyard. Monster Under the Bed gets +X/+X until end of turn, where X is that card's mana value.
Whenever Monster Under the Bed or another creature dies, scry 1.
0
378 Morph Kill Black Uncommon 2{1}{b} Instant Destroy target creature if it's face-down or has morph. 4 1410246561 on 09 Sep 2014 by dude1818
379 Muroi, God of Vermin Black Uncommon 3{1}{b}{b} Legendary Creature – God 2 2 As long as you control four or more creature with the same name, Muroi, God of Vermin has indestructible.
Before you shuffle your deck to start the game, you may reveal this card from your deck and name a creature card with mana value 2 or less. A deck can have any number of cards with the chosen name.
1 1630172582 on 28 Aug 2021 by dude1818
380 Myojin of Holistic Progress Black Mythic 5{4}{b} Legendary Creature – Spirit God 4 6 If Myojin of Holistic Progress would die, it phases out instead.
Whenever an artifact or enchantment you control is put into a graveyard from the battlefield, return up to one target card of the other type from your graveyard to your hand. As an additional cost to cast each spell that shares a name with it this turn, you may pay 2 life. If you do, it costs {1} less to cast.
1 1686676174 on 13 Jun 2023 by dude1818
381 Necrosis Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{2}{b}: Return Necrosis to its owner's hand.
0
382 Neon Necropolis Black Rare 5{4}{b} Legendary Artifact Whenever a creature dies, you get {e} (an energy counter).
{t}, Pay X {e}: Choose one –
• Exile target creature with mana value X.
• Return target creature card with mana value X from a graveyard to the battlefield under your control.
1 1589339222 on 13 May 2020 by dude1818
383 Nestene Consciousness Black Mythic 6{4}{b}{b} Legendary Creature – Auton Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Auton creatures you control get +1/+1.
{2}{b}, {t}: Create a 1/1 colorless Auton artifact creature token.
1 1311563241 on 25 Jul 2011 by dude1818
384 Neverending Torment Black Rare 5{4}{b} Sorcery Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
For each opponent, derange. Each Aura spell cast this way must target a permanent controlled by a different player. (To derange, exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647579392 on 18 Mar 2022 by dude1818
385 Nixilis’s Annihilation Black Rare 5{3}{b}{b} Sorcery Destroy all creatures, then exile all graveyards. For each creature destroyed this way, you draw a card and you lose 1 life. 0
386 Nose of the Rat Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage to a player, search your library for a card with mana value X or less, where X is the the amount of damage enchanted creature dealt to that player. Put that card into your graveyard, then shuffle.
0
387 Numbers Game Black Rare 3{b}{b}{b} Sorcery Choose a number, then exile any number of cards from the top of your library one at a time. If the total mana value of the exiled cards is less than or equal to the chosen number, put them all into your hand. Then you lose life equal to the chosen number. 0
388 Oath of Ob Nixilis Black Rare 2{b}{b} Enchantment When Oath of Ob Nixilis enters, destroy target planeswalker an opponent controls.
At the beginning of your upkeep, each opponent loses 1 life for each planeswalker that player controls.
4 1452479644 on 11 Jan 2016 by dude1818
389 Okiba Reactionary Black Rare 2{1}{b} Creature – Rat Ninja 2 1 Skulk
Whenever Okiba Reactionary attacks, put a +1/+1 counter on target creature an opponent controls.
At the beginning of your end step, each opponent loses 1 life for each modified creature they control.
1 1705565610 on 18 Jan 2024 by dude1818
390 Old Man Bone Black Rare 5{2}{b}{b}{b} Legendary Creature – Zombie Incarnation 2 5 Deathtouch
If a creature an opponent controls would die, exile it instead.
When Old Man Bone dies, you may exile it. If you do, return all creature cards from your graveyard to the battlefield tapped, then destroy all non-Zombie creatures.
1 1671093043 on 15 Dec 2022 by dude1818
391 Oni of Destructive Urges Black Rare 4{2}{b}{b} Creature – Demon Spirit 4 5 Menace
Covet – Whenever a creature enters under an opponent's control, if an opponent controls more creatures than you, each player sacrifices a creature.
1 1639816199 on 18 Dec 2021 by dude1818
392 Pact of the Blade Black Uncommon 3{1}{b}{b} Enchantment – Aura Enchant creature you control
At the beginning of each combat, if enchanted creature isn't equipped, you may create an Equipment artifact token with "Equipped creature gets +1/+1".
Equip abilities you activate targeting enchanted creature cost {2} less to activate.
Whenever a Class enters under your control or you activate the level ability of a Class, return Pact of the Blade from your graveyard to the battlefield.
1 1683097158 on 03 May 2023 by dude1818
393 Patient Corpse Black Common 6{5}{b} Creature – Zombie 3 3 Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
0
394 Petrifying Licid Black Uncommon 4{3}{b} Creature – Licid 1 1 {b}{b}, {t}: Petrifying Licid loses this ability and becomes an Aura enchantment with enchant permanent. Attach it to target creature. You may pay {1} to end this effect.
Enchanted permanent is a colorless artifact.
0
395 Phyrexianize Black Rare 4{1}{pb}{b} Sorcery You may cast Phyrexianize as though it had flash if you pay {pu}{u} more to cast it.
Put target planeswalker card from a graveyard onto the battlefield. It enters with two fewer loyalty counters for each Phyrexian mana symbol in this spell's cost that you chose to pay with life. You may activate its loyalty abilities this turn at any time you could cast an instant.
1 1676190584 on 12 Feb 2023 by dude1818
396 Poison Apple Witch Black Uncommon 3{2}{b} Creature – Human Warlock 2 3 When Poison Apple Witch enters, each player creates a Food token. (They’re artifacts with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")
Whenever an opponent sacrifices a token, that player loses 1 life and you gain 1 life.
0
397 Poisonous Touch Black Uncommon 1{b} Instant Target creature gains deathtouch until end of turn. 1 1337016593 on 14 May 2012 by Alex
398 Portal to the Vault Black Rare 3{1}{b}{b} Enchantment Whenever a creature you control with an evasion ability deals combat damage to an opponent, create a Gold token. (An evasion ability is one that restricts what can block the creature.) 7 1531147571 on 09 Jul 2018 by dude1818
399 Price of Fame Black Uncommon 4{3}{b} Instant This spell costs {2} less if it targets a legendary creature.
Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
0
400 Prisoner Zero Black Rare 7{4}{b}{b}{b} Legendary Creature – Shapeshifter 2 2 Changeling
{b}{t}: Prisoner Zero loses all other abilities and gains abilities, power, toughness, and color of target creature.
1 1339094622 on 07 Jun 2012 by dude1818
401 Prodigal Necromancer Black Uncommon 3{2}{b} Creature – Ogre Warlock 1 1 {t}: Target creature gets -1/-1 until end of turn. 0
402 Psychic Paper Black Uncommon 5{3}{b}{b} Tribal Sorcery – Timelord Target creature is unblockable except by legendaries until end of turn. 1 1339098868 on 07 Jun 2012 by dude1818
403 Rat King Black Rare 3{1}{b}{b} Legendary Creature – Rat Noble 3 3 Bands with other Rats
Other Rats you control get +1/+1 and have bands with other Rats.
Whenever a Rat you control dies, sacrifice a creature.
3 1584634117 on 19 Mar 2020 by Tahazzar
404 Reaper of the Unworthy Black Rare 3{2}{b} Creature – Angel Berserker 3 3 Flying, first strike
When Reaper of the Unworthy enters, if it was foretold, exile target nonland permanent.
Foretell {2}{w}{b} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
1 1698217549 on 25 Oct 2023 by dude1818
405 Restless Undead Black Uncommon 4 {3}{b}
‑‑‑‑
{4}{b}{b}
Creature – Zombie
‑‑‑‑
Sorcery
2 1 When Restless Undead enters, you may return target creature card from your graveyard to your hand.
‑‑‑‑
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Put target creature card from a graveyard onto the battlefield under your control.
2 1618165440 on 11 Apr 2021 by dude1818
406 Restless Wraith Black Rare 1{b} Enchantment Creature – Spirit 1 1 Desecrate {4}{b}{b} (If you cast this card for its desecrate cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature. Return target creature card from your graveyard to the battlefield and attach this card to it.)
Enchanted creature gets +1/+1.
3 1541133872 on 02 Nov 2018 by dude1818
407 Revival of the Fittest Black Rare 6{3}{b}{b}{b} Enchantment Whenever a nontoken creature dies, return target creature card with greater power or toughness from an opponent's graveyard to the battlefield under your control. 3 1366045244 on 15 Apr 2013 by dude1818
408 Revival of the Fittest Black Rare 3{2}{b} Enchantment Whenever a nontoken creature dies, you may pay {b}. If you do, create a 2/2 black Zombie creature token. 0
409 Rise Again Black Rare 3{1}{b}{b} Sorcery Return target creature card from a graveyard to the battlefield under your control if you control a permanent with the same name as that card. If you don't, exile it instead. 0
410 Rook, Taker of Names Black Rare 3{1}{b}{b} Legendary Creature – Human Rogue 3 3 Whenever a spell or ability you control destroys or deals lethal damage to a creature, note that creature’s name.
{b}{b}, {t}: Destroy target creature with toughness X or less, where X is the number of names you noted for cards named Rook, Taker of Names this game.
2 1624949610 on 29 Jun 2021 by SecretInfiltrator
411 Rot Lurcher Black Uncommon 4{3}{b} Creature – Fungus 2 2 When Rot Lurcher enters, you may destroy target blighted land. (A land with a blight counter on it is blighted.)
Sacrifice a blighted land: Return Rot Lurcher from your graveyard to your hand.
1 1603664250 on 25 Oct 2020 by dude1818
412 Salt the Earth Black Common 3{1}{b}{b} Instant Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.) 1 1603666151 on 25 Oct 2020 by dude1818
413 Selective Memory Black Uncommon 4{2}{b}{b} Sorcery Target player exiles all cards from their hand, then may return up to three exiled cards they own to their hand. 3 1343533701 on 29 Jul 2012 by dude1818
414 Sell Your Soul Black Rare 3{1}{b}{b} Sorcery As an additional cost to cast Sell Your Soul, pay X life.
Summon – Put a Demon creature card with mana value X or less onto the battlefield from outside the game.
2 1382559958 on 23 Oct 2013 by dude1818
415 Shaddai, the Assassin Black Mythic 4{3}{b} Legendary Planeswalker – Shaddai 3 +1: Each player sacrifices a creature.
-X: Target creature gets -X/-X until end of turn and you gain X life.
-6: You get an emblem with "Whenever a creature deals damage to you, it deals that much damage to its controller. Destroy it."
6 1334635507 on 17 Apr 2012 by Link
416 Shade of Tizerus Black Uncommon 3{2}{b} Creature – Shade 1 1 Shade of Tizerus enters with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
{1}{b}: Target creature gets +1/+1 until end of turn.
1 1593651517 on 02 Jul 2020 by dude1818
417 Shadow Sibling Black Rare 4{2}{b}{b} Artifact Creature – Equipment Shade 3 3 Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Ward—Pay 1 life.
{b}: Until end of turn, equipped creature gets +1/+1 and gains "Ward—Pay 1 life."
Equip {2}
1 1621561907 on 21 May 2021 by dude1818
418 Shadow of (3) Black Common 2{1}{b} Creature – Wraith 1 1 [Facsimile] 2 1330690277 on 02 Mar 2012 by Alex
419 Shady Dealings Black Common 2{b}{b} Sorcery Each player may pay 2 life. Each player who does draws two cards. 2 1539800917 on 17 Oct 2018 by dude1818
420 Share the Wealth Black Rare 2{1}{b} Enchantment – Aura Enchant creature
At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn.
Enchanted creature has "At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn."
1 1590797773 on 30 May 2020 by dude1818
421 Shrine to Hidetsugu Black Uncommon 2{1}{b} Artifact – Passage {1}, Sacrifice a creature: If the gate is open, each opponent loses 1 life and you gain 1 life. Otherwise, the next time you activate an ability of a Passage this turn, it costs {3} less to activate.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
8 1640988562 on 31 Dec 2021 by Vitenka
422 Sicken the Leylines Black Rare 5{3}{b}{b} Enchantment Whenever a player taps a land for mana, put a plague counter on it.
At the beginning of each player's end step, they lose life equal to the number of plague counters on lands they control, then remove all plague counters from each untapped land they control.
2 1599667758 on 09 Sep 2020 by dude1818
423 Sins of Past Lives Black Rare 5{3}{b}{b} Enchantment Whenever a creature dies, exile it.
Whenever a creature enters, if it shares a name with a card exiled with Sins of Past Lives, its controller chooses one –
- Discard a card at random.
- Sacrifice a creature or planeswalker.
- Lose 5 life.
1 1625029261 on 30 Jun 2021 by dude1818
424 Spark of the Lich King Black Mythic 5{3}{b}{b} Legendary Artifact When Spark of the Lich King enters, search your hand, graveyard, and library for a card named Lich King and put it onto the battlefield. If you searched your library this way, shuffle.
If Spark of the Lich King or a permanent you control named Lich King would leave the battlefield, instead exile all permanents you control named Spark of the Lich King or Lich King.
2 1440826339 on 29 Aug 2015 by dude1818
425 Specter of Doubt Black Rare 3{1}{b}{b} Creature – Specter 3 1 Flying
Launder – Whenever Specter of Doubt deals combat damage to a player, that player exiles a card from their hand. You may play that card during your turn and its owner may play it during their turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast.
1 1653871588 on 30 May 2022 by dude1818
426 Stensia Seductionist Black Rare 5{3}{b}{b} Creature – Vampire Rogue 3 3 Coven{b}{r}, {t}: Stensia Seductionist deals damage equal to its power to target creature an opponent controls. If you control three or more creatures with different powers, when that creature dies this turn, return it to the battlefield under your control. It's a Vampire in addition to its other types. 0
427 Still Dark Waters Black None 5{2}{b}{b}{b} Enchantment When Still Dark Waters enters or at the beginning of your upkeep, target creature gets -2/-2 until end of turn and you gain 2 life.
Evoke {b}{b} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185820 on 25 Nov 2018 by dude1818
428 Succusquito Black Uncommon 4{2}{b}{b} Creature – Insect Horror 2 2 Flying
{b}{b}, {t}: Put a -1/-1 counter on target creature. As long as it has a counter on it, it can't attack and its activated abilities can't be activated.
0
429 Survivor's Guilt Black Uncommon 4{2}{b}{b} Sorcery Destroy target creature or planeswalker.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647491688 on 17 Mar 2022 by dude1818
430 Take a Trophy Black Uncommon 5{4}{b} Instant Exile target creature. If it had first strike, put a first strike counter on a creature you control. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. If you don't put a counter on a creature this way, put a +1/+1 counter on a creature you control. 0
431 The Conqueror Worm Black Rare 8{4}{b}{b}{b}{b} Creature – Worm 6 6 First strike, deathtouch 0
432 The Harvestmen Black Rare 5{3}{b}{b} Artifact Creature – Scarecrow 4 4 Whenever a creature an opponent control dies, create a Food token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")
Sacrifice four Foods: Return The Harvestmen from your graveyard to the battlefield at the beginning of the next end step.
0
433 The Lich King Black Mythic 5{3}{b}{b} Legendary Planeswalker – Lich 3 +2: Exile the top two cards of each player's library. Create a 2/2 black Zombie creature token for each creature card exiled this way.
-1: Each player sacrifices a nonland permanent, then exiles a number of cards from the top of their library equal to that permanent's mana value.
-10: Exile all permanents. You get an emblem with "At the beginning of your upkeep, you may play a card from exile without paying its mana cost."
1 1440826302 on 29 Aug 2015 by dude1818
434 The Long Way 'Round Black Uncommon 5{4}{b} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Sacrifice this Saga unless you sacrifice a creature.
II — Return up to two target creature cards from your graveyard to your hand.
III — You may put a creature card from your hand onto the battlefield.
7 1593444518 on 29 Jun 2020 by dude1818
435 Through the Veil Black Mythic 6{4}{b}{b} Legendary Enchantment When Through the Veil enters, return each creature from the graveyard to the battlefield under its owner's control with an underworld counter on it. (They can only block or be blocked by creatures with underworld counters, and their abilities can only target creatures with underworld counters.)
Whenever a nontoken creature dies, if it didn't have an underworld counter on it, return it to the battlefield with an underworld counter on it.
0
436 Tourach, High Priest Black Mythic 4{2}{b}{b} Legendary Creature – Human Cleric 4 3 If an opponent would discard one or more cards, they discard that many cards at random instead.
{4}{b}{b}, Exile Tourach, High Priest from your graveyard: Each opponent creates Tourach's Hymn, a legendary black enchantment token with "At the beginning of your upkeep, discard a card."
6 1621923242 on 25 May 2021 by Vitenka
437 Unbearable Visions Black Common 2{?}{b} Instant   ({?} can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions.
1 1623165239 on 08 Jun 2021 by dude1818
438 Undeath Black Common 1{b} Creature – Incarnation 0 0 Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1 1333664608 on 05 Apr 2012 by dude1818
439 Urban Bounty Hunter Black Rare 4{2}{b}{b} Legendary Enchantment – Background Commander creatures you own have legendary landwalk and "Whenever this creature deals combat damage to an opponent, target creature that player controls gets -X/-X until end of turn, where X is the number of basic land types among lands you control." 0
440 Vampire Bat Black Uncommon 3{2}{b} Creature – Vampire Bat 1 1 Flying
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Vampire Bat.
Whenever a creature dealt damage by Vampire Bat this turn dies, you gain life equal to its toughness.
1 1696480282 on 05 Oct 2023 by dude1818
441 Vengeful Wraith Black Uncommon 1{b} Creature – Spirit 1 1 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life.
3 1587587145 on 22 Apr 2020 by dude1818
442 Venomizer Black Common 2{1}{b} Artifact Creature – Construct 2 2 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
1 1590078967 on 21 May 2020 by dude1818
443 War of the Worlds (Repel the Invasion) Black Rare 5 {3}{b}{b} Battle
‑‑‑‑
Sorcery
8 (When this Battle is defeated, exile it, then the player who defeated it casts it transformed.)
Whenever a xeno creature enters under your control, destroy up to one target non-xeno creature with equal or lesser mana value. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
‑‑‑‑
Return up to one target non-xeno creature card from your graveyard to the battlefield, then destroy all xeno creatures. You gain 1 life for each creature destroyed this way.
4 1692129852 on 15 Aug 2023 by dude1818
444 Wizened Crone Black Rare 5{2}{b}{b}{b} Creature – Hag Warlock 4 4 First strike
Whenever an opponent sacrifices a nonland permanent, that player discards a card. This ability triggers only once per turn per opponent.
1 1679009458 on 16 Mar 2023 by dude1818
445 Worse Moon Black Rare 3{1}{b}{b} Enchantment Black creatures you control get +1/+1.
Damage dealt by black creatures you control also causes you to lose 1 life.
2 1456618036 on 28 Feb 2016 by dude1818
446 Wriggling Bone Mass Black Rare 5{4}{b} Creature – Skeleton 0 0 Wriggling Bone Mass enters with a +1/+1 counter on it for each creature card in your graveyard.
Whenever another nontoken creature you control dies, you may pay {b}. If you do, return Wriggling Bone Mass from your graveyard to your hand.
1 1634711764 on 20 Oct 2021 by dude1818
447 A Lesson In Scale Red Rare 7{4}{r}{r}{r} Sorcery – Lesson Until your next turn, all creatures are goaded.
You get an emblem with "Whenever a creature deals combat damage to you, if that creature had to attack, gain control of it until the end of your next turn."
0
448 Adamantine Forge Red Rare 4{3}{r} Artifact {1}{r}, {t}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. 1 1646676364 on 07 Mar 2022 by dude1818
449 Arcane Resonance Red Rare 5{3}{r}{r} Enchantment Whenever a player casts an instant or sorcery spell from their hand, exile it as it resolves. That player reveals the top card of their library. If that card has the same mana value as that spell, they may cast another card exiled with Arcane Resonance without paying its mana cost. 1 1598025893 on 21 Aug 2020 by dude1818
450 Arza District Bonfire Red Uncommon 1{r} Sorcery As an additional cost to cast this spell, sacrifice an artifact.
Add {r}{r}{r}.
0
451 Blades of the Unstoppable Red Rare 6{4}{r}{r} Artifact – Equipment Equipped creature has double strike and trample.
Whenever equipped creature deals combat damage to a player, that player sacrifices an artifact or creature.
Equip {2}{r}
0
452 Blood Witch Red Uncommon 3{2}{r} Creature – Human Shaman 2 2 Slain — When Blood Witch dies, it deals damage to target creature equal to the amount of damage marked on it. 1 1459740194 on 04 Apr 2016 by dude1818
453 Bloodrage Vampire Red Uncommon 4{2}{r}{r} Creature – Vampire Berserker 3 4 Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
First strike
Sacrifice a Vial: Bloodrage Vampire gets +2/+0 until end of turn.
1 1636329508 on 07 Nov 2021 by dude1818
454 Blue Electric Angels Red Rare 4{2}{r}{r} Legendary Creature – Elemental Incarnation 3 2 {1}, {t}, Discard a card: Exile the top card of your library. You may cast it this turn.
Whenever you cast a spell, Blue Electric Angels gets +1/+1 until end of turn. Untap it.
Whenever Blue Electric Angels dies or is exiled or a spell you cast from exile is countered, if you cast another spell this turn, you may return it to your hand.
1 1657421438 on 10 Jul 2022 by dude1818
455 Blue Electric Angels Red Rare 5{3}{r}{r} Enchantment Whenever an opponent casts a noncreature spell, that opponent chooses target player. That player puts an X/X red Elemental creature token with flying and haste onto the battlefield. Exile it at the beginning of that player's next end step. 1 1364448187 on 28 Mar 2013 by dude1818
456 Bond of Love Red Common 1{r} Enchantment When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
0
457 Boon of Purphoros Red Uncommon 4{3}{r} Enchantment When Boon of Purphoros enters, it deals 5 damage to target creature or planeswalker an opponent controls.
{3}{r}{r}, Sacrifice Boon of Purphoros: You may put an enchantment from your hand onto the battlefield. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
1 1695279161 on 21 Sep 2023 by dude1818
458 Breach the Firewall Red Common 2{1}{r} Sorcery Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
1 1661902443 on 30 Aug 2022 by dude1818
459 Burst of Feedback Red Uncommon 5{4}{r} Sorcery Burst of Feedback deals damage to target player equal to the number of artifacts you control. 1 1459222531 on 29 Mar 2016 by dude1818
460 Celerity Enhancer Red Uncommon 1{r} Artifact Creature – Rigger 1 1 Haste
{r}, {t}: Assemble a Contraption on target creature with "Modified creature has haste."
0
461 Chandra, Hardcore Rocker Red Rare 3{2}{r} Legendary Creature – Human Shaman 2 2 Whenever Chandra, Hardcore Rocker attacks, you may sacrifice an artifact. When you do, Chandra deals damage to target creature defending player controls equal to the sacrificed artifact's mana value.
Whenever you sacrificing an artifact or putting a lore counter on a Saga causes a triggered ability to trigger, you may pay {r/b} and 2 life. If you do, copy that ability. You may choose new targets for the ability.
1 1680826229 on 07 Apr 2023 by dude1818
462 Chaotic Augury Red Uncommon 4{3}{r} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. If you do, Chaotic Augury deals 1 damage to each player. 0
463 Collapse Red Uncommon 4{3}{r} Sorcery Collapse deals damage equal to the gravity to each creature. 0
464 Corrupted Swordsmith Red Uncommon 2{1}{r} Creature – Human Rebel Phyrexian Phyresis {w} ({w}: Put an oil counter on this. Activate only as a sorcery.) [1/3]
[2-5] Equip abilities you activate cost {1} less to activate. [3/3]
[5+] Equip abilities you activate cost {2} less to activate.
Whenever an equipment becomes unattached from a permanent you control, sacrifice that permanent. [5/3]
1 1674934943 on 28 Jan 2023 by dude1818
465 Culicidae of Rage Red Mythic 4{3}{r} Artifact Creature – Insect Construct 3 4 Menace
{r}: Culicidae of Rage gets +1/-1 or -1/+1 until end of turn.
Whenever a creature attacks, you may have it get +X/-X until end of turn, where X is its power. This ability triggers only once each turn.
0
466 Cult of the Phoenix Red Rare 4{2}{r}{r} Enchantment {r}, Sacrifice a creature: Sacrificed creature deals damage equal to its power to target creature or player. 0
467 Damn the Consequences Red Rare 3{2}{r} Enchantment If a player would draw one or more cards, instead that player draws that many cards plus one, then puts a card chosen at random from their hand on top of their library. 1 1486963724 on 13 Feb 2017 by dude1818
468 Devil's Worm Red Uncommon 1{r} Creature – Worm 1 1 If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead. 1 1338498501 on 31 May 2012 by dude1818
469 Dismantle Red Uncommon 3{2}{r} Sorcery Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. 1 1360474302 on 10 Feb 2013 by dude1818
470 Divided Loyalties Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has haste.
Whenever a creature enters, that creature's controller gains control of enchanted creature.
0
471 Dog Days Red Rare 4{3}{r} Enchantment At the beginning of your end step, put a blaze counter on Dog Days, then Dog Days deals 1 damage to each creature, player, and planeswalker.
Dogs you control get +1/+0 for each blaze counter on Dog Days.
0
472 Draconic Sliver Red Rare 6{4}{r}{r} Creature – Sliver 4 4 Sliver creatures you control have flying and "{r}: This creature get +1/+1 until end of turn." 2 1372285785 on 26 Jun 2013 by Jack V
473 Draining Bolt Red Common 2{1}{r} Instant Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target.
0
474 Dyna-Chromatic Retainer Red Rare 2{1}{r} Artifact Whenever you cast an artifact, instant, or sorcery spell, put a charge counter on Dyna-Chromatic Retainer.
{1}, Remove two charge counters from Dyna-Chromatic Retainer: Dyna-Chromatic Retainer deals 1 damage to each creature.
{2}, Remove four charge counters from Dyna-Chromatic Retainer: Add {u}{u}{u}{r}{r}{r}.
1 1542998071 on 23 Nov 2018 by dude1818
475 Electrical Embrace Red Rare 1{r} Creature – Elemental 0 1 First strike
Whenever Electrical Embrace or enchanted creature is dealt damage by a source, Electrical Embrace deals that much damage to that source or to its controller.
{3}{r}{r}: Attach Electrical Embrace to target creature you control. It becomes an Aura enchantment with enchant creature for as long as it's attached to that creature.
0
476 Electrify Red Common 1{r} Instant Electrify deals 3 damage to target artifact creature. 0
477 Emotional Trauma Red Common 2{1}{r} Enchantment – Aura Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
0
478 Enhanced Martyrdom Red Uncommon 5{4}{r} Enchantment Whenever a creature you control dies, it deals 1 damage to each permanent and each player. 0
479 Enraged Ettin Red Uncommon 5 {4}{r}
‑‑‑‑
{b}{b}
Creature – Giant
‑‑‑‑
Sorcery – Adventure
4 3 Reach
When Enraged Ettin enters, you may discard two cards. If you do, draw two cards and create two Treasure tokens.
‑‑‑‑
You draw two cards and you lose 2 life. (Then exile this card. You may cast the creature later from exile.)
1 1654670450 on 08 Jun 2022 by dude1818
480 Entropic Blast Red Common 4{3}{r} Instant Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
1 1679633937 on 24 Mar 2023 by SecretInfiltrator
481 Essence of Fire Red None 0 Metamagic Imbues Metabolt (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Metabolt.)
Before drawing your opening hand, choose Lightning, Flame, or Spark. You can't choose the same one more than once per match.
3 1480667681 on 02 Dec 2016 by dude1818
482 Even More Panic Red Rare 3{2}{r} Enchantment If a spell or ability would cause it's controller to shuffle their library, instead that player puts a card chosen at random from their hand on top of their library, then shuffles. 5 1418861479 on 18 Dec 2014 by dude1818
483 Fiery Rebuttal Red Rare 3{1}{r}{r} Instant Choose target spell. Its controller may have Fiery Rebuttal deal damage equal to that spell's mana value to them. If they don't, counter that spell.
Fiery Rebuttal deals damage to you equal to that spell's mana value.
1 1671066016 on 15 Dec 2022 by dude1818
484 Flamebreaker Red Uncommon 3{2}{r} Creature – Elemental Shaman 3 1 {w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
0
485 Flashbang Red Uncommon 2{1}{r} Instant Flashbang deals 3 damage to target creature or planeswalker. If that permanent is a creature that doesn't have lethal damage marked on it or it's a planewalker with one or more loyalty counters on it, it phases out. 0
486 Flying Sparks Red Uncommon 4{2}{r}{r} Enchantment Whenever a Rigger you control assemble a Contraption, Flying Sparks deals 2 damage to target creature or player. 1 1358644422 on 20 Jan 2013 by dude1818
487 Frenetic Changeling Red Rare 4{3}{r} Creature – Shapeshifter 3 3 Changeling
When Frenetic Changeling dies, you may exile it and pay {r}. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield and it gains this ability.
2 1606190153 on 24 Nov 2020 by SecretInfiltrator
488 Frenzied Orc Red Uncommon 4{3}{r} Creature – Orc Warrior 4 3 Haste
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
0
489 Frolicking Ogre Red Common 4{2}{r}{r} Creature – Ogre 4 3 Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
0
490 Furious Outburst Red Uncommon 4{2}{r}{r} Enchantment – Aura Madness Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks or blocks, it fights another target creature. (Furious Outburst's controller chooses the target.)
1 1647490855 on 17 Mar 2022 by dude1818
491 Futaba, Ambitious Sidekick Red Rare 3{2}{r} Creature – Human Performer 2 2 Training, blitz {2}{r}{r}
When Futaba, Ambitious Sidekick dies, if she had a +1/+1 counter on her, return her from your graveyard to your hand.
1 1696484258 on 05 Oct 2023 by dude1818
492 Gamma Strike Red Common 3{1}{r}{r} Instant Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
2 1310720927 on 15 Jul 2011 by Alex
493 Gift of Ardor Red None 3{2}{r} Enchantment Cumulative upkeep – Add {r}. Until end of turn, you don't lose this mana as steps and phases end. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would add mana, instead each player adds that much mana.
1 1556166804 on 25 Apr 2019 by dude1818
494 Glimmerscale Hellkite Red Rare 5{3}{r}{r} Creature – Dragon 5 5   ({?} can be paid with any type of mana not already spent this turn.)
Flying, ward {?}
{?}: Glimmerscale Hellkite gets +1/+0 until end of turn.
4 1623165514 on 08 Jun 2021 by dude1818
495 Goblin Looter Red Common 2{1}{r} Creature – Goblin Rogue 1 1 {t}: Discard a card, then draw a card. 0
496 Goblin Research Lab Red None 4{2}{r}{r} Enchantment When Goblin Research Lab enters or at the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185967 on 25 Nov 2018 by dude1818
497 Goblinize Red Uncommon 2{1}{r} Sorcery Create a token that's a copy of target creature, except it's a 1/1 red Goblin with haste. Exile the token at end of turn. 0
498 Grabby Goblin Red Uncommon 2{1}{r} Creature – Goblin 2 2 Covet – At the beginning of your upkeep, if an opponent controls more artifacts that you, gain control of target artifact until end of turn and untap it.
Grabby Goblin gets +1/+0 as long as you control three or more artifacts.
0
499 Hallucinatory Terrain Red Rare 3{2}{r} Enchantment – Aura Madness Enchant creature
Enchanted creature has "Whenever an Aura becomes attached to this creature, choose a basic land type that hasn't been chosen this way. Nonbasic lands you control are the chosen type."
1 1647578242 on 18 Mar 2022 by dude1818
500 Hanweir, Colonial Monstrosity Red Mythic 6{4}{r}{r} Legendary Creature – Eldrazi Ooze 5 4 Hanweir, Colonial Monstrosity attacks each turn if able.
Wherever Hanweir attacks, create a 3/2 colorless Eldrazi Horror token for each +1/+1 counter on it.
Whenever a creature dealt damage by Hanweir this turn dies, put a +1/+1 counter on Hanweir.
1 1534686302 on 19 Aug 2018 by SecretInfiltrator
501 Haunted by Memories Red Rare 3{2}{r} Sorcery Destroy target artifact or land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647579615 on 18 Mar 2022 by dude1818
502 Hobblin' Goblin Red Common 1{r} Creature – Goblin 2 2 Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn. 0
503 Hunter of Krubrec Red Common 2{1}{r} Creature – Minotaur Berserker 1 1 [Paralyze] 7 1330822194 on 04 Mar 2012 by Alex
504 Hyperoxemia Red Rare 5{3}{r}{r} Enchantment If a noncreature source you control would deal damage, it deals that much damage plus 1 instead.
Whenever you cast your third instant or sorcery spell each turn, Hyperoxemia deals 1 damage to each permanent and each player.
0
505 Impulsive Bookwyrm Red Uncommon 3{2}{r} Creature – Dragon 2 2 {r}, {t}: Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library. 1 1542487948 on 17 Nov 2018 by Tahazzar
506 Instill Paranoia Red Uncommon 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647492549 on 17 Mar 2022 by dude1818
507 Jokul, the Dancing Flame Red Rare 7{5}{r}{r} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, Jokul, the Dancing Flame deals 1 damage to that player and each creature they control.
0
508 Kagdro, Strike Force Commander Red Rare 5{3}{r}{r} Legendary Creature – Human Warrior 4 3 First strike
Whenever Kagdro, Strike Force Commander deals combat damage to an opponent, tap target artifact or land that player controls and put a stun counter on it. If it's a creature, remove it from combat.
1 1668236864 on 12 Nov 2022 by dude1818
509 Kami of Unexpected Hail Red Uncommon 5{4}{r} Creature – Spirit 3 4 Whenever a player opens or closes the gate, Kami of Unexpected Hail deals 1 damage to up to one target creature or planeswalker. It can't block this turn.
Ethereal – As long as the gate is open, Kami of Unexpected Hail has "{1}{r}: This creature gets +2/+0 until end of turn."
1 1640709370 on 28 Dec 2021 by dude1818
510 Kami of the Blood Moon Red Rare 4{2}{r}{r} Creature – Spirit 3 3 When Kami of the Blood Moon enters, close the gate.
As long as the gate is closed, nonbasic lands are Mountains.
1 1640886394 on 30 Dec 2021 by dude1818
511 Keldon Strike Force Red Uncommon 4{3}{r} Creature – Human Warrior 2 2 Flash
When Keldon Strike Force enters, tap target artifact or land an opponent controls and put a stun counter on it. If it's a creature, remove it from combat. (If a permanent with a stun counter would become untapped, remove one from it instead.)
1 1668236555 on 12 Nov 2022 by dude1818
512 Kenniger, Flash Stepper Red Rare 4{2}{r}{r} Legendary Creature – Rabbit Warrior 3 3 Haste
Kenniger, Flash Stepper has hexproof as long as it's attacking.
Whenever a nonlegendary creature you control attacks, if it entered the battlefield this turn, you may pay {u/g}. If you do, create a token that's a copy of it and that's tapped and attacking the same player.
0
513 Krenko, Inquisitor Boss Red Rare 4{2}{r}{r} Legendary Creature – Phyrexian Goblin 3 3 Toxic 1
{wp}, {t}: Create X 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can’t block," where X is the total toxic value among creatures you control.
3 1677966200 on 04 Mar 2023 by SecretInfiltrator
514 Kroner, Riveteer Enforcer Red Rare 4{3}{r} Legendary Creature – Devil Rogue 4 3 Each creature gets -1/-1 for each +1/+1 counter on it.
Each creature gets +1/+1 for each counter on it other than a +1/+1 counter.
{b}, Pay 1 life: Put a -1/-1 counter on target creature.
0
515 Lava River of Dreams Red Rare 4{3}{r} Enchantment If a player would search their library for a card, instead that player names a card. That player reveals cards from the top of their library until they reveal the named card, puts that card into their hand, and the rest on the bottom of their library in a random order. Lava River of Dreams deals 1 damage to that player for each card revealed this way. 5 1555348607 on 15 Apr 2019 by dude1818
516 Local Maxima Red Uncommon 2{r}{r} Enchantment When Local Maxima enters, it deals damage to target creature equal to its toughness. If that creature would die this turn, exile it instead.
Whenever a creature enters under an opponent's control, if it has greater toughness than the exiled creature, it deals damage to you equal to the difference.
1 1582647757 on 25 Feb 2020 by dude1818
517 Locate City Red Rare 6{3}{r}{r}{r} Snow Sorcery Destroy target land. Locate City deals damage equal to the number of snow permanents you control to each player, planeswalker, and untapped creature, and twice as much damage to each tapped creature. 2 1592775100 on 21 Jun 2020 by dude1818
518 London Blitz Red Uncommon 2{x}{r}{r} Sorcery Choose one —
• London Blitz deals X damage to each creature.
• London Blitz deals X damage to each player.
Entwine {x} (Choose both if you pay the entwine cost.)
0
519 Managorger Dragon Red Mythic 5{3}{r}{r} Creature – Dragon 4 4 Flying
Whenever you add red mana during combat, you don't lose that mana as steps and phases end this turn.
Creatures you control get +1/+0 for each unspent red mana you have.
1 1674633502 on 25 Jan 2023 by dude1818
520 Maze's Protection Red Uncommon 2{1}{r} Enchantment Gatefall – Whenever a Gate enters under your control, Maze's Protection deals 1 damage to each creature and each player. 0
521 Memory of Pain Red Common 1{r} Instant Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
522 Metabolt Red None 1{r} Sorcery Imbued by Essence of Fire (Choose the following mode based on the choice made for Essence of Fire.)
Lightning – Metabolt deals 4 damage to target creature.
Flame – Metabolt deals 3 damage to target player.
Spark – Metabolt deals 2 damage to target creature or player.
6 1480639234 on 02 Dec 2016 by dude1818
523 Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe Red Uncommon 6{4}{r}{r} Creature – Beast 5 5 Intimidate 6 1339098257 on 07 Jun 2012 by dude1818
524 Mind Wipe Red Uncommon 1{r} Instant Target player shuffles their library. 2 1343675779 on 30 Jul 2012 by dude1818
525 Mine Guardian Red Uncommon 2{r}{r} Creature – Dwarf Warrior 3 2 Defender
As long as the gravity is 5 or greater, Mine Guardian has trample and can attack as though it didn't have defender.
0
526 Myojin of Boundless Trickery Red Mythic 5{3}{r}{r} Legendary Creature – Spirit God 6 3 If Myojin of Boundless Trickery would die, it phases out instead.
Whenever another creature you control attacks, you may reveal cards from the top of your library until you reveal a creature card. That creature becomes a copy of that card until end of turn, then shuffle.
Whenever another creature you control becomes a copy of a card or token, put a +1/+1 counter on Myojin of Boundless Trickery.
1 1686628252 on 13 Jun 2023 by dude1818
527 Mystical Fire Red Uncommon 2{1}{r} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Mystical Fire deals 2 damage divided as you choose among any number of targets. If you tapped a spellcaster as you cast this spell, Mystical Fire deals 4 damage divided among any number of targets instead.
1 1645840494 on 26 Feb 2022 by dude1818
528 Nightfall Red Rare 6{3}{r}{r}{r} Enchantment When Nightfall enters, it becomes night.
As long as it's night, each creature has "At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able."
As long as it's night, whenever a player casts an instant or sorcery spell, reselect its targets at random.
1 1635372580 on 27 Oct 2021 by dude1818
529 One-Time Turbo Slug Red Uncommon 4{3}{r} Creature – Slug 3 1 Expend {r} ({r}: Put this card onto the battlefield from your hand tapped and attacking. Exile it at end of combat. Activate only during your declare attackers step.) 1 1338268001 on 29 May 2012 by dude1818
530 Orcish Trapfinder Red Uncommon 3{2}{r} Creature – Orc Rogue 3 3 When Orcish Trapfinder enters, look at target face-down Hazard.
When a Hazard an opponent is turned face up, you may choose a new object as the triggering object. (It still needs to meet the trigger condition.)
2 1594322570 on 09 Jul 2020 by dude1818
531 Oread of Agonas Red Uncommon 3{2}{r} Creature – Nymph 3 3 Oread of Agonas enters with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Creatures with underworld counters on them must attack each combat if able.
1 1593661725 on 02 Jul 2020 by dude1818
532 Overcome With Rage Red Mythic 6{4}{r}{r} Sorcery Untap all creatures that attacked this turn. After this phase, there is an additional combat phase. If Overcome With Rage is encoded on a creature, that creature can't attack this turn.
Cipher
1 1661843186 on 30 Aug 2022 by dude1818
533 Paranoid Assault Red Common 2{1}{r} Enchantment – Aura Madness Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
1 1647490229 on 17 Mar 2022 by dude1818
534 Partner Off Red Rare 5{3}{r}{r} Sorcery Choose two creatures at random not already chosen this way. Those creatures fight. If more than one creature remains unchosen, repeat this process. 1 1340975591 on 29 Jun 2012 by Alex
535 Payback Red Uncommon 4{3}{r} Instant You deal damage equal to your life total to target creature. 0
536 Peasant Railgun Red Uncommon 2{1}{r} Creature – Human Serf 1 1 {2}{r}{r}, {t}: Peasant Railgun deals damage equal to its power to any target.
{t}: Until end of turn, target creature you control gains all activated abilities of this creature and gets +X/+X, where X is this creature's power. At end of turn, sacrifice it if its power is at least twice its base power.
1 1592685175 on 20 Jun 2020 by dude1818
537 Petros, Nyxborn Twin Red Mythic 4{3}{r} Legendary Enchantment Creature – Demigod 3 3 Enchantments you control have hideaway 5 and "{t}: You may cast the exiled card without paying its mana cost if your devotion to that spell's colors is five or greater."
{2}, Sacrifice an enchantment: Petros, Nyxborn Twin gains indestructible until end of turn. Tap it.
1 1694628650 on 13 Sep 2023 by dude1818
538 Phantasmal Force Red Uncommon 4{2}{r}{r} Enchantment Creature – Madness Illusion 3 2 Whenever Phantasmal Force or another enchantment enters under your control, Phantasmal Force deals 1 damage to any target. 3 1647494727 on 17 Mar 2022 by dude1818
539 Phyrexian Harvester Red Mythic 4{r}{r}{r}{r} Creature – Phyrexian Horror 5 5 Menace
Whenever Phyrexian Harvester is dealt damage, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
3 1677006623 on 21 Feb 2023 by dude1818
540 Ping Red Uncommon 0{0} Instant As an additional cost to cast Ping, tap an untapped red creature you control.
Ping deals 1 damage to target creature or player.
1 1380344494 on 28 Sep 2013 by dude1818
541 Possessed by The Family Red Uncommon 4{3}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, exile the top card of your library. Until the end of your next turn, you may play that card.
1 1697171603 on 13 Oct 2023 by dude1818
542 Pyroclastic Pheonix Red Mythic 4{2}{r}{r} Creature – Phoenix 4 3 Flying
Whenever Pyroclastic Pheonix enters or attacks, exile the top card of your library. You may play that card this turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
543 Rapid Unscheduled Disassembly Red Rare 3{1}{r}{r} Sorcery Destroy target artifact. When you do, Rapid Unscheduled Disassembly deals damage equal to that permanent's mana value to up to one target creature. 0
544 Reactive Metals Red Rare 4{2}{r}{r} Enchantment Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {r}. When you do, Reactive Metals deals 3 damage to any target. 0
545 Rebel Without a Cause Red Uncommon 3{2}{r} Creature – Human Rebel 3 3 {4}, {t}: Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 0
546 Reckless Adventurer Red Uncommon 4{3}{r} Creature – Human Warrior 3 3 Whenever Reckless Adventurer blocks or becomes blocked, roll a 20-sided die. Until end of turn, Reckless Adventurer's power becomes equal to the result. When you roll a 20 this way, it gains trample until end of turn. 3 1624898950 on 28 Jun 2021 by Alex
547 Relentless Flames Red Rare 5{3}{r}{r} Sorcery Relentless Flames's deals lethal damage to each creature. Creatures dealt damage this way can't be regenerated this turn. 10 1364754846 on 31 Mar 2013 by dude1818
548 Revoke the Divine Right Red Uncommon 4{3}{r} Sorcery Heresy – Revoke the Divine Right deals X damage to any target, where X is the number of colors among permanents you control. If Revoke the Divine Right targets a monocolored permanent, it deals twice as much damage instead. 1 1574352015 on 21 Nov 2019 by dude1818
549 Ride the Third Rail Red Common 2{1}{r} Sorcery Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it. 0
550 Ride the Third Rail Red Uncommon 2{r}{r} Instant Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step. 2 1364448550 on 28 Mar 2013 by dude1818
551 Rowan’s Outburst Red Rare 2{x}{x}{r}{r} Sorcery Rowan’s Outburst deals X damage to each of up to X target permanents.
You may cast a spell with mana value X or less from your hand without paying its mana cost. If it has {x} in its mana cost, it has the same value of X.
1 1703788589 on 28 Dec 2023 by dude1818
552 Sample the Possibilties Red Uncommon 4{2}{r}{r} Enchantment At the beginning of your upkeep, exile the top card of your library.
Each turn, you may play a card you exiled this turn.
2 1605808828 on 19 Nov 2020 by dude1818
553 Self Flagellation Red Uncommon 4{2}{r}{r} Instant Target creature deals damage to itself equal to its power. 0
554 Seven Gamma Seven Red Common 1{r} Creature – Ood Minion 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
555 Shaddai, the Fighter Red Mythic 3{2}{r} Legendary Planeswalker – Shaddai 2 +2: Put a 1/1 red Warrior creature token with haste onto the battlefield.
-X: Shaddai, the Fighter deals X damage to target player. Creatures that player controls can't block this turn.
-7: You get an emblem with "If a source would deal damage to an opponent, that source deals double that damage to that player instead."
2 1334552338 on 16 Apr 2012 by Link
556 Shrapnel Explosion Red Rare 1{x}{x}{r} Sorcery As an additional cost to cast this spell, sacrifice a [Scrap token()] for each target beyond the first.
Shrapnel Explosion deals X damage to each of any number of targets.
0
557 Sluice Elemental Red Uncommon 3{2}{r} Creature – Elemental 0 2 Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn.
0
558 Smart Goblin Metalsmith Red Rare 5{3}{r}{r} Legendary Creature – Goblin Artificer 2 2 Equipped Goblin creatures you control get +1/+1 and have double strike.
{1}{r}, {t}: Attach target Equipment to target creature you control.
0
559 Sméagol (Gollum) Red None 3 {1}{r}{r} Legendary Creature – Halfling
‑‑‑‑
Legendary Creature – Halfling Wraith
2
‑‑‑‑
3
2
‑‑‑‑
1
Whenever a creature becomes equipped, you may have Sméagol and that creature fight. When that creature dies this turn, gain control of all Equipment attached to it and attach them to Sméagol.
At the beginning of the end step, if Sméagol is equipped, transform it.
‑‑‑‑
First strike
As long as Gollum is equipped, it has hexproof.
2 1357025164 on 01 Jan 2013 by dude1818
560 Snowball Fight Red Common 2{r}{r} Sorcery Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
1 1644600993 on 11 Feb 2022 by dude1818
561 Sokenzan Raiders Red Rare 5{4}{r} Creature – Human Warrior 3 3 Convoke
When Sokenzan Raiders enters, if you cast it, destroy target artifact or land. If no mana was spent to cast Sokenzan Raiders, search your library for an artifact card that could add {r}, put it onto the battlefield tapped, then shuffle.
1 1677176159 on 23 Feb 2023 by dude1818
562 Sower of Chaos Red Mythic 7{5}{r}{r} Legendary Creature – Horror Avatar 7 5 Menace
All other creatures attack each combat if able.
Whenever another creature blocks, its controller flips a coin. If they lose the flip, that creature blocks a different creature it could legally block instead.
1 1543004004 on 23 Nov 2018 by dude1818
563 Sudden Death Red Mythic 5{2}{r}{r}{r} Enchantment When Sudden Death enters, each player shuffles all cards from their hand and all non-enchantment permanents they own into their library, then draws that many cards. Each player puts up to 5 permanent cards from their hand onto the battlefield, then exiles their library.
Players don't lose the game for drawing from an empty library.
2 1588816311 on 07 May 2020 by dude1818
564 Surly Barkeep Red Common 3{2}{r} Creature – Goblin Citizen 3 2 When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card.
0
565 Surtland Cremator Red Rare 5{3}{r}{r} Creature – Giant Shaman 5 4 When Surtland Cremator enters, exile any number of cards from your graveyard.
Whenever one or more creature cards are exiled from your graveyard, exile that many cards from the top of your library. You may play those cards until the end of your next turn.
0
566 Sword Coast Pirate Red Uncommon 2{1}{r} Legendary Enchantment – Background Commander creatures you own have "Whenever one or more creatures you control deal combat damage to an opponent, that player sacrifices a Treasure and you create a Treasure token." (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.") 2 1661450488 on 25 Aug 2022 by dude1818
567 Take Me to Your Leader Red Common 3{2}{r} Sorcery Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature enters under your control, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
0
568 Teleporter Mishap Red Rare 3{1}{r}{r} Tactic Whenever a unit enters this turn, if it was teleported, its commander chooses one of their opponents. The second player gains command of that unit, then reveals cards from their archive until they reveal a unit card, puts it onto the battlefield under the first player's command, then puts the revealed cards on the bottom of their archive in a random order. 1 1692598845 on 21 Aug 2023 by dude1818
569 Three-Fire Master Red Uncommon 2{1}{r} Creature – Efreet Wizard 2 2 Kicker {2}{w} and/or {u}
When Three-Fire Master enters, if it was kicked with its {2}{w} kicker, it deals 4 damage to target creature if it's tapped.
When Three-Fire Master enters, if it was kicked with its {u} kicker, tap target permanent and put a stun counter on it.
1 1669347625 on 25 Nov 2022 by dude1818
570 Tibalt's Inquisitor Red Rare 5{3}{r}{r} Creature – Devil 5 3 When Tibalt's Inquisitor enters, it deals damage equal to its power divided as you choose among any number of target creatures and/or planeswalkers. Whenever a permanent dealt damage this way dies this turn, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) 1 1647497407 on 17 Mar 2022 by dude1818
571 Time Burns Red Uncommon 1{r} Instant Time Burns deals 1 damage to target creature or player, then deals 1 damage to another target creature or player for each time counter on Time Burns.
Vortex 2 – {2}{r}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {2}{r}{r}. Vortex only as a sorcery.)
3 1339714852 on 14 Jun 2012 by dude1818
572 Tzot, God of Sparks Red Uncommon 3{2}{r} Legendary Creature – God 3 1 As long as an opponent has taken more damage than you this turn, Tzot, God of Sparks has indestructible.
Whenever an instant or sorcery spell you control deals damage, create a 1/1 red Elemental token.
1 1630018110 on 26 Aug 2021 by dude1818
573 Undefiled Phoenix Red Rare 4{2}{r}{r} Creature – Phoenix 4 2 Flying
When Undefiled Phoenix dies, put a -1/-1 counter on each creature.
Whenever another creature with a counter on it dies, return Undefiled Phoenix from your graveyard to your hand.
1 1629942204 on 26 Aug 2021 by dude1818
574 Undirected Tinkering Red Rare 3{2}{r} Sorcery The owner of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. They put that card onto the battlefield, then shuffles. 3 1359021007 on 24 Jan 2013 by Vitenka
575 Urabrask's Forgehand Red Rare 4{2}{r}{r} Creature – Phyrexian 3 3 First strike
Launder – The first time a player would draw a card each turn, instead they exile the top card of their library. They may play it this turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast.
0
576 Viashino Stalker Red Uncommon 3{2}{r} Creature – Viashino Rogue 3 1 Trample, Cleave 3 (Whenever this creature deals combat damage to a blocking creature, it deals 3 damage to that creature's controller.) 0
577 Visions of Burning Red Rare 4{3}{r} Enchantment Whenever a player searches their library, Visions of Burning deals 1 damage to them for each card they look at. 4 1555348683 on 15 Apr 2019 by dude1818
578 Volcanic Epiphany Red Rare 5{4}{r} Instant Choose one or more —
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
4 1592155662 on 14 Jun 2020 by dude1818
579 Vulshok Quartermaster Red Rare 3{2}{r} Creature – Human Soldier {r}, {t}: Target Mountain you control becomes a red Equipment artifact with equip {3} and "Equipped creature gets +X/+0, where X is the number of Mountains you control." It's still a land. 0
580 Warning Shot Red Common 4{3}{r} Sorcery Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
0
581 Welding the Green Dragon Red Uncommon 2{1}{r} Sorcery As an additional cost to cast this spell, sacrifice any number of artifacts.
Create an X/X green Dragon artifact creature token with flying, where X is the total mana value of artifacts sacrificed this way.
3 1537839500 on 25 Sep 2018 by dude1818
582 Wild Outburst Red Uncommon 5{3}{r}{r} Instant Timecast {2}{r} (When you cast this spell from your hand, you may pay {2}{r}. If you do, exile it as it resolves. You may cast it from exile.)
Wild Outburst deals 3 damage to target creature and 3 damage to that creature's controller.
3 1341116484 on 01 Jul 2012 by dude1818
583 A Lesson In Progress Green Rare 7{4}{g}{g}{g} Sorcery – Lesson For each creature you control, it fights up to one target creature you don't control.
Whenever a creature you control wins a fight, return the other creature from the graveyard to the battlefield merged with the first creature.
0
584 Alpha of the Pack Green Rare 4{2}{g}{g} Creature – Wolf 4 3 Other canines you control get +1/+0. (Dogs, Foxes, Jackals, and Wolves are canine.)
Pack tactics — Whenever Alpha of the Pack attacks, if you attacked with creatures with total power 6 or greater this combat, canines you control gain first strike until end of turn.
3 1628869803 on 13 Aug 2021 by dude1818
585 Alvega Controller Green Uncommon 2{1}{g} Creature – Plant 0 0 Defender
Plant creatures you control have Gestalt 1. (Each gets +1/+1 for each other creature that shares at least one creature type with it.)
0
586 Aspect of Giraffe Green Mythic 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature has vigilance, deathtouch, haste, and daunt.
Combat damage dealt by enchanted creature can't be prevented.
Whenever enchanted creature deals damage to an opponent, it deals that much damage to target planeswalker that player controls.
2 1584693404 on 20 Mar 2020 by Tahazzar
587 Autumnal Equinox Green Rare 4{3}{g} Enchantment Creature spells and enchantment spells can’t be countered.
Whenever a player casts a creature or enchantment spell for the first time each turn, that player draws a card.
1 1697434487 on 16 Oct 2023 by dude1818
588 Avatar of All Green Mythic 3{2}{g} Legendary Creature – Avatar * * Ascendant – You control a creature of each color. (This card starts outside your deck. If you are ascendant, you may cast it from outside the game.)
Trample, haste
Avatar of All's power and toughness are each equal to twice the number of colors among creatures you control.
1 1597682266 on 17 Aug 2020 by dude1818
589 Barometz Green Uncommon 3{1}{g}{g} Creature – Plant 0 4 Defender
{g}, {t}: Create a 2/1 green Plant Beast token.
Beasts you control have "{2}, {t}, Sacrifice this permanent: You gain 3 life."
2 1645171087 on 18 Feb 2022 by dude1818
590 Bear Summoning Green Common 2{1}{g} Sorcery Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game. 7 1382545092 on 23 Oct 2013 by dude1818
591 Bear With Me Green Common 2{1}{g} Creature – Human Archer 1 1 When Bear With Me enters, create a 2/2 green Bear token. 1 1529458257 on 20 Jun 2018 by dude1818
592 Bioreplicator Vat Green Rare 5{3}{g}{g} Device At the beginning of maintenance, choose target unit you command. You may teleport a copy of that unit, and you may pay psi as though it were psi of any alignment to do so. (The copy enters as a token. Nonexistent psi costs can't be paid.) 1 1692774608 on 23 Aug 2023 by dude1818
593 Bite Your Thumb Green Rare 3{1}{g}{g} Enchantment Whenever an opponent activates an ability of a creature they control, if it isn’t a mana ability, target creature you control fights that creature. When a creature you control wins a fight this way, counter target activated ability. 1 1697921461 on 21 Oct 2023 by dude1818
594 Boon of Nylea Green Uncommon 3{2}{g} Enchantment When Boon of Nylea enters, target creature you control gets +3/+3 and gains trample until end of turn.
{2}{g}{g}, Sacrifice Boon of Nylea: Search your library for two basic land cards, put them onto the battlefield tapped, then shuffle.
1 1695279651 on 21 Sep 2023 by dude1818
595 Boring Cleaver Green Common 3{2}{g} Creature – Troll 3 3 Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) 3 1620013523 on 03 May 2021 by dude1818
596 Brushcrasher Green Uncommon 5{4}{g} Creature – Beast 4 3 Trample
Whenever a nonbasic land becomes tapped, its controller loses 1 life.
0
597 Brute Force Approach Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn. 0
598 Buzz Pollination Green Uncommon 3{2}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle.
Resonance – Put both cards onto the battlefield tapped instead if this is the second spell you've cast this turn.
1 1598336060 on 25 Aug 2020 by dude1818
599 Calix’s Pursuit Green Rare 6{4}{g}{g} Sorcery This spell costs {1} less to cast for each creature card that left an opponent’s graveyard this turn.
Search your library for an enchantment or creature card, put it onto the battlefield, then shuffle.
1 1703789472 on 28 Dec 2023 by dude1818
600 Competitive Farmhand Green Common 3{2}{g} Creature – Human Peasant 3 2 Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 1 1639816060 on 18 Dec 2021 by dude1818
601 Construct Additional Pylons Green Common 3{2}{g} Strategy Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
2 1692598252 on 21 Aug 2023 by dude1818
602 Content Capybara Green Uncommon 4{2}{g}{g} Creature – Capybara 2 2 Hexproof from creatures (This permanent can't be the target of abilities of creatures your opponents control.)
Whenever a creature enters under your control, Content Capybara and that creature each get +1/+1 until end of turn.
4 1558590713 on 23 May 2019 by Vitenka
603 Creepers of (5) Green Common 1{g} Creature – Plant 1 1 [Recur] 0
604 Crop Circle Green Uncommon 4{2}{g}{g} Enchantment Whenever a xeno creature enters under you control, look at the top X cards of your library, where X is its mana value. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) 1 1692129227 on 15 Aug 2023 by dude1818
605 Cross Pollinate Green Uncommon 3{2}{g} Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If it's the first land that entered the battlefield under your control this turn, untap it.
Cipher
1 1661835389 on 30 Aug 2022 by dude1818
606 Curse of Immortality Green Rare 5{3}{g}{g} Enchantment – Aura Curse Enchant player
If enchanted player would lose life, instead that player gains that much life. (Damage causes loss of life.)
At the beginning of each upkeep, enchanted player sacrifices a permanent.
2 1356067998 on 21 Dec 2012 by jmgariepy
607 Cursed Troll Green Rare 4{2}{g}{g} Creature – Troll 4 4 Whenever Cursed Troll is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Damage marked on Cursed Troll can't be removed.
0
608 Cybernetic Dreadmaw Green Common 6{4}{g}{g} Artifact Creature – Dinosaur 6 6 Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
1 1569252287 on 23 Sep 2019 by dude1818
609 Cyberslave Green Common 1{g} Artifact Creature – Cyberman Soldier 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
610 Daddy Long Legs Green Common 1{g} Creature – Spider 0 2 Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature.
0
611 Daunting Sliver Green Rare 5{4}{g} Creature – Sliver 2 2 Slivers you control can’t be blocked by creatures with power 2 or less.
Whenever Daunting Sliver attacks, the base power and toughness of other Slivers you control become equal to Daunting Sliver’s power and toughness until end of turn.
1 1663377193 on 17 Sep 2022 by dude1818
612 Dawn of the Fifth Sun (Light of the Five Suns) Green Rare 3 {2}{g} Enchantment – Saga
‑‑‑‑
Enchantment
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
II – Target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
III – Exile this Saga, then return it to the battlefield transformed under your control.
‑‑‑‑
You may pay {w}{u}{b}{r}{g} rather than pay the mana cost for spells that you cast.
0
613 Death of Cities Green Rare 5{3}{g}{g} Legendary Creature – Avatar Incarnation 5 5 Trample
Whenever Death of Cities deals combat damage to an opponent, if a creature died this turn, destroy target noncreature permanent that player controls.
Whenever Death of Cities dies or is exiled, if a land entered the battlefield this turn, you may return Death of Cities to your hand.
1 1658034539 on 17 Jul 2022 by dude1818
614 Dilu Horse Green Uncommon 3{2}{g} Creature – Horse Mount 2 2 Whenever one or more creatures saddle Dilu Horse, one of those creatures gets +2/+2. This ability triggers only once each turn.
Saddle 2
2 1711862162 on 31 Mar 2024 by SecretInfiltrator
615 Disciple of Reki Green Rare 3{2}{g} Creature – Human Shaman 1 2 Whenever a Saga is put into your graveyard from the battlefield for having a number of lore counters on it greater than or equal to its final chapter number, return it to your hand at the beginning of the next end step. 0
616 Dreadnoughtus Green Rare 10{8}{g}{g} Creature – Dinosaur 12 12 Trample
If Dreadnoughtus would be dealt damage by a source with lesser mana value, prevent half that damage, rounded up.
0
617 Dreampod Brooding Green Uncommon 2{1}{g} Sorcery Look at the top four cards of your library. Incubate one of them with two hatching counters on it. Put the rest on the bottom of your library in any order. (To incubate a card, put it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.") 3 1663658178 on 20 Sep 2022 by dude1818
618 Ears of the Beggar Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
Whenever a player casts a spell, note its mana value.
Enchanted creature gets +1/+1 for each different number noted with Ears of the Beggar.
0
619 Encroaching Earth Green Uncommon 5{3}{g}{g} Creature – Elemental 4 5 Landfall – Whenever a land enters under your control, you may return target artifact or enchantment to its owner’s hand. 1 1697080259 on 12 Oct 2023 by dude1818
620 Engulfing Slime Green Rare 4{x}{3}{g} Creature – Ooze 1 1 Engulfing Slime enters with X +1/+1 counters on it.
Whenever a creature dealt damage by Engulfing Slime this turn dies, put a number of +1/+1 counters on Engulfing Slime equal to that creature's mana value.
0
621 Epic Troll Green Rare 6{4}{g}{g} Creature – Troll 6 1 Hexproof, trample
{b}: Regenerate Epic Troll.
0
622 Erosion Green Rare 5{3}{g}{g} Sorcery For each noncreature permanent, destroy it unless its controller pays {1}. 5 1316188635 on 16 Sep 2011 by dude1818
623 Evil Pilot Green Rare 3{1}{g}{g} Creature – Gremlin Pilot 3 3 {g}, {q}: Tap target artifact creature. Until end of turn, it isn't a creature. 0
624 Explorer's Hat Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a token that's a copy of Explorer's Hat and attach it to target creature you control.
1 1617855530 on 08 Apr 2021 by dude1818
625 Fake Bear Green Common 2{1}{g} Sorcery Manifest Fake Bear. 2 1423550496 on 10 Feb 2015 by dude1818
626 Fallow the Earth Green Rare 3{2}{g} Enchantment Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced and puts a depletion counter on that permanent.
If a permanent with a depletion counter on it would untap, instead remove a depletion counter from it.
2 1617856418 on 08 Apr 2021 by dude1818
627 Feral Growth Green Common 3{2}{g} Instant Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery {g} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
1 1631145577 on 08 Sep 2021 by dude1818
628 Feral Rebuttal Green Rare 3{1}{g}{g} Instant Choose a creature you control. Counter target spell if its mana value is less than or equal to the power of the chosen creature. That creature deals damage to that spell's controller equal to its power minus the mana value of that spell. 1 1671080665 on 15 Dec 2022 by dude1818
629 Form of the Hydra Green Rare 1{x}{g} Enchantment Creature – Hydra 0 0 Bestow {x}{x}{g}{g}
Form of the Hydra enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on Form of the Hydra.
1 1541220048 on 03 Nov 2018 by dude1818
630 Friends We Made Along the Way Green Rare 4 {2}{g}{g}
‑‑‑‑
{1}{g}
Enchantment
‑‑‑‑
Sorcery – Adventure
Whenever a Cleric you control deals damage to an opponent for the first time each turn, create a Treasure token. The same is true for Rogue, Warrior, and Wizard.
‑‑‑‑
Search your library for a Cleric, Rogue, Warrior, or Wizard card, reveal it, put it into your hand, then shuffle.
1 1623955735 on 17 Jun 2021 by SecretInfiltrator
631 Garruk, Beast Caller Green Mythic 5{3}{g}{g} Legendary Planeswalker – Garruk 3 Summon – When Garruk, Beast Caller enters and at the beginning of your upkeep, put a green Beast creature card with power 3 or less onto the battlefield from outside the game.
+1: Choose a Beast creature you control. It fights up to one other target creature.
-5: You get an emblem with "Creatures you control get +3/+3 and have trample."
4 1382573759 on 24 Oct 2013 by dude1818
632 Giant Upgrader Green Rare 5{4}{g} Artifact Creature – Rigger Giant 3 3 {1}{g}, {t}: Assemble a Contraption on target creature with "Modified creature gets +1/+1 for each Contraption modifying it." 0
633 Gift of Growth Green None 5{3}{g}{g} Enchantment Cumulative upkeep – Put a +1/+1 counter on a creature you control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would put a counter on a creature you control, instead each player puts that counter on a creature they control.
1 1556114063 on 24 Apr 2019 by dude1818
634 Gnarlid Hunting Grounds Green None 6{4}{g}{g} Enchantment When Gnarlid Hunting Grounds enters or at the beginning of your upkeep, target creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
Evoke {2}{g} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543186407 on 25 Nov 2018 by dude1818
635 Grasp of Poison Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
1 1603666631 on 25 Oct 2020 by dude1818
636 Gravity Elemental Green Common 3{2}{g} Creature – Elemental * * Gravity Elemental's power and toughness are each equal to the gravity. 5 1337090622 on 15 May 2012 by dude1818
637 Great One, Queen of Metebelis III Green Rare 5{3}{g}{g} Legendary Creature – Spider 3 3 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
Other Spider creatures you control get +1/+1.
{1}{u}{b}, {t}: Target opponent reveals their hand. You choose a card from it. That player discards that card.
0
638 Guardian Behemoth Green Uncommon 6{4}{g}{g} Creature – Beast 5 4 Trample
Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.)
2 1337016403 on 14 May 2012 by Alex
639 Guardian of the Woods Green Uncommon 2{1}{g} Creature – Elf Druid 1 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
{t}: Add an amount of {c} equal to this creature's power.
1 1587586504 on 22 Apr 2020 by dude1818
640 Harvest Festival Green Common 3{2}{g} Enchantment – Aura Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
1 1635147365 on 25 Oct 2021 by dude1818
641 Hibernating Krasis Green Uncommon 2{1}{g} Creature – Bear Insect 2 2 When Hibernating Krasis dies, if it was modified, return it to the battlefield tapped at the beginning of the next upkeep. (Equipment, Auras you control, and counters are modifications.) 1 1657162141 on 07 Jul 2022 by dude1818
642 Honored of Ilysia Green Uncommon 3{2}{g} Creature – Spirit * * Honored of Ilysia enters with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Honored of Ilysia's power and toughness are each equal to the number of legendary permanents you control.
1 1593664621 on 02 Jul 2020 by dude1818
643 Host of Ilysia Green Uncommon 2{g}{g} Creature – Chimera 3 2 Host of Ilysia enters with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Legendary creatures you control get +1/+1.
1 1593664803 on 02 Jul 2020 by dude1818
644 Hydra Hatchling Green Rare 3{2}{g} Creature – Hydra 0 0 Hydra Hatchling enters with a +1/+1 counter on it.
When Hydra Hatchling dies, create two tokens that are copies of it at end of turn.
5 1575263686 on 02 Dec 2019 by jmgariepy
645 Image Translator Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
As Image Translator enters, choose a creature type.
Enchanted creature is the chosen type and has hexproof and Gestalt 1. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
646 Infinite Spawn Green Rare 1{g} Creature – Spawn 1 1 Whenever Infinite Spawn deals combat damage to an opponent, put a copy of it onto the battlefield. 2 1335139249 on 23 Apr 2012 by Link
647 Investiture of Strength Green Rare 2{1}{g} Instant Overload {3}{g}{g} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Target creature you control gets +3/+3 and gains trample and hexproof until end of turn.
1 1687974490 on 28 Jun 2023 by dude1818
648 Isop, God of Mounds Green Uncommon 4{2}{g}{g} Legendary Creature – God 2 3 As long as you control five or more creature tokens, Isop, God of Mounds has indestructible.
Prevent all damage that would be dealt to creature tokens you control by nontoken creatures.
1 1630016961 on 26 Aug 2021 by dude1818
649 Jukai Shrine Green Common 2{1}{g} Artifact – Passage Whenever a player opens the gate or a Spirit enters under your control, search your library for a basic land card, reveal it, put it into your hand, then shuffle. This ability triggers only once each turn.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
6 1640710556 on 28 Dec 2021 by dude1818
650 Kami of Great Feasts Green Uncommon 4{2}{g}{g} Creature – Spirit 3 3 When Kami of Great Feasts enters, open the gate.
Ethereal – As long as the gate is open, Kami of Great Feasts gets +2+2 and has trample.
2 1640708726 on 28 Dec 2021 by dude1818
651 Kami of the Harvest Moon Green Rare 5{2}{g}{g}{g} Creature – Spirit 5 5 When Kami of the Harvest Moon enters, open the gate.
Ethereal – As long as the gate is open, whenever you tap a basic land for mana, one mana of any type that land produced.
0
652 Kaoruko, Traditional Dancer Green Rare 2{1}{g} Creature – Human Performer 2 2 Retrace
When Kaoruko, Traditional Dancer enters, put target land card from a graveyard onto the battlefield under your control tapped.
1 1696484175 on 05 Oct 2023 by dude1818
653 Kekstrosaurus Green Uncommon 4{3}{g} Creature – Dinosaur 2 5 Mutate {1}{g}{g} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a Food token.
0
654 Knight of Gaia Green Uncommon 2{g}{g} Creature – Knight Elemental 2 2 Immunity from blue (This creature can't be targeted, dealt damage, or destroyed by anything blue.) 0
655 Krasis Reclamation Green Rare 1{g} Enchantment Whenever a creature you control leaves the battlefield, if it had +1/+1 counters on it, put those counters on Krasis Reclamation.
{b}{b}, Remove X +1/+1 counters from Krasis Reclamation: Target creature gets -X/-X until end of turn.
Graft (Whenever a creature enters, you may move a +1/+1 counter from this permanent onto it.)
0
656 Leatherback Hydra Green Mythic 4{2}{g}{g} Creature – Turtle Hydra 2 2 Leatherback Hydra enters with a shield counter on it.
Whenever a shield counter is removed from Leatherback Hydra, put two shield counters on it at the beginning of the next end step.
Leatherback Hydra gets +1/+1 for each shield counter on it.
1 1698561887 on 29 Oct 2023 by dude1818
657 Little Coquí Green Common 1{g} Creature – Frog 1 1 Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn. 1 1577339008 on 26 Dec 2019 by dude1818
658 Magnetize Green Common 3{1}{g}{g} Instant All artifacts able to block target creature this turn do so. 2 1690967692 on 02 Aug 2023 by Tahazzar
659 Meandering Sliver Green Rare 5{3}{g}{g} Creature – Sliver 7 7 Whenever a Sliver you control attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. 1 1689656185 on 18 Jul 2023 by dude1818
660 Mechanical Hydra Green Uncommon 4{2/g} Artifact Creature – Hydra 0 0 Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
Mechanical Hydra gets +1/+1 for each charge counter on it.
2 1569033763 on 21 Sep 2019 by dude1818
661 Melira's Blessing Green Uncommon 2{1}{g} Instant If an opponent would put counters on you or a permanent you control this turn, you gain that much life instead.
Draw a card.
0
662 Melon Collie Green Uncommon 3{1}{g}{g} Creature – Plant Dog 2 2 Undergrowth — When Melon Collie enters, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard.
When Melon Collie dies, you gain life equal to its power.
1 1697858204 on 21 Oct 2023 by dude1818
663 Memory of Growth Green Common 1{g} Instant Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
664 Mind Matter Green Uncommon 4{3}{g} Creature – Elemental 2 2 When Mind Matter dies, put two 1/1 green Elemental creature tokens onto the battlefield.
{2}, Sacrifice Mind Matter: Draw a card.
0
665 Mirrorscale Raptor Green Rare 3{2}{g} Creature – Dinosaur 3 3 Each other Dinosaur you control enters with an additional +1/+1 counter on it.
At the beginning of each end step, if Mirrorscale Raptor was dealt damage this turn, create a token that's a copy of it.
0
666 Morglen Wilds Green Uncommon 3{2}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If a creature died this turn, search your library for an additional basic land card and put that card onto the battlefield tapped. Then shuffle. 0
667 Mowu, Good Dog (Mowu, Best Friend) Green Rare 2 {1}{g} Legendary Creature – Dog
‑‑‑‑
Legendary Creature – Dog
2
‑‑‑‑
4
2
‑‑‑‑
4
Vigilance
If a source would deal damage to a planeswalker you control, transform Mowu, Good Dog. If you do, prevent that damage.
‑‑‑‑
Vigilance, trample
Whenever one or more creatures attack a planeswalker you control, you may have Mowu, Best Friend fight one of those creatures. (The fight happens before the declare blockers step.)
8 1554089891 on 01 Apr 2019 by SecretInfiltrator
668 Myconid Harvester Green Uncommon 2{1}{g} Creature – Fungus Druid 1 2 {t}: Add {c}.
{g}, {t}, Sacrifice a blighted land: Search your library for two basic land cards, put them onto the battlefield tapped, then shuffle. (A land with a blight counter on it is blighted.)
1 1603663268 on 25 Oct 2020 by dude1818
669 Myojin of Living History Green Mythic 6{4}{g}{g} Legendary Creature – Spirit God 7 7 If Myojin of Living History would die, it phases out instead.
Whenever a historic permanent enters under your control, choose one, then proliferate —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target legendary creature.
• Put a lore counter on target Saga.
1 1686625371 on 13 Jun 2023 by dude1818
670 Mystic Mentor Green Uncommon 1{g} Creature – Elf Spellshaper 1 1 Summon{g}, {t}, Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game. 4 1382549452 on 23 Oct 2013 by dude1818
671 Nature Preserver Green Uncommon 3{2}{g} Creature – Elf Warrior 1 1 Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control. 0
672 Nature's Boon Green Uncommon 2{1}{g} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Target creature gets +2/+2 until end of turn. If you tapped a spellcaster as you cast this spell, put two +1/+1 counters on that creature instead instead.
1 1645817572 on 25 Feb 2022 by dude1818
673 Night-blooming Orchid Green Common 2{1}{g} Creature – Plant 1 1 At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid. 4 1338498795 on 31 May 2012 by dude1818
674 Nightfall Bounty Green Rare 3{2}{g} Enchantment Launder – Whenever a nontoken creature dies, its controller may exile the top card of their library. If they do, they may play it until the end of their next turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast. 3 1653980217 on 31 May 2022 by dude1818
675 Ornery Shopkeep Green Uncommon 2{1}{g} Creature – Viashino Citizen 0 3 {1}, {t}: Create a Treasure token.
Whenever Ornery Shopkeep is dealt damage for the first time each turn, create a token that's a copy of it. The token enters with a number of +1/+1 counters on it equal to the damage dealt.
0
676 Otyugh Green Uncommon 4 {3}{g}
‑‑‑‑
{1}{r}
Creature – Horror
‑‑‑‑
Instant – Adventure
0 0 Trample
Otyugh enters with a +1/+1 counter on it for each card type among cards in all graveyards.
‑‑‑‑
Scorching Ray deals 3 damage to target creature or planeswalker. (Then exile this card. You may cast the creature later from exile.)
3 1654670595 on 08 Jun 2022 by dude1818
677 Persistence Green Common 1{g} Creature – Incarnation 1 1 Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 7 1333664685 on 05 Apr 2012 by dude1818
678 Phyrexian Dreadmaw Green Mythic 4{g}{g}{g}{g} Creature – Phyrexian Dinosaur 6 6 Infect
You may have Phyrexian Dreadmaw assign its combat damage as though it weren't blocked.
2 1670888227 on 12 Dec 2022 by dude1818
679 Phyrexian Invigorator Green Mythic 4{g}{g}{g}{g} Creature – Phyrexian Horror 5 5 Phyrexian Invigorator can't be blocked by creatures with power 2 or less.
If damage would be dealt Phyrexian Invigorator, prevent that damage. Put a +1/+1 counter on it for each 1 damage prevented this way.
1 1677006508 on 21 Feb 2023 by dude1818
680 Plan of Attack Green Common 2{1}{g} Instant Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard. 0
681 Poikilia, Nature's Strength Green Mythic 4{2}{g}{g} Legendary Creature – Elemental 4 4 Companion – Each differently named nonland card in your starting deck has a different mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
{1}, {t}, Sacrifice a nonland permanent: Add mana equal to the sacrificed permanent's mana cost. (Mana cost includes color.)
0
682 Poison Treefrog Green Rare 7{5}{g}{g} Creature – Frog Plant 6 6 Deathtouch, trample 0
683 Preserver of Order Green Rare 2{1}{g} Creature – Elf Shaman 1 1 If another creature would enter, if it wasn't cast from its owner's hand, exile it instead. 7 1352701767 on 12 Nov 2012 by dude1818
684 Proboscilisk Green Mythic 6{4}{g}{g} Legendary Creature – Elephant Hydra 6 6 When Proboscilisk enters, destroy target non-creature permanent.
Whenever a non-creature permanent becomes the target of a spell or ability controlled by an opponent of that permanent's controller, that permanent's controller creates a 3/3 green Elephant token.
1 1590799378 on 30 May 2020 by dude1818
685 Protectors of Nature Green Uncommon 2{1}{g} Creature – Elf Warrior * * Protectors of Nature's power and toughness are each equal to twice the number of Elves you control. 1 1337021739 on 14 May 2012 by Rudyard
686 Rakshasa Sapper Green Uncommon 3{2}{g} Creature – Demon 3 3 Kicker {u} and/or {1}{b}
When Rakshasa Sapper enters, if it was kicked with its {u} kicker, return target noncreature, nonland permanent to its owner's hand.
When Rakshasa Sapper enters, if it was kicked with its {1}{b} kicker, target player reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
1 1669346923 on 25 Nov 2022 by dude1818
687 Redevelopment Ordinance Green Uncommon 4{3}{g} Sorcery Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If Redevelopment Ordinance was kicked, instead search for up to two land cards, put them onto the battlefield tapped, then shuffle.
5 1501899308 on 05 Aug 2017 by dude1818
688 Regeneratin' Troll Green Uncommon 4{2}{g}{g} Creature – Troll 4 4 At the beginning of each end step, if Regeneratin' Troll wasn't dealt damage by an instant or sorcery spell this turn and there are fewer than two shield counters on it, put a number of shield counters on it equal to the difference. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.) 3 1622350176 on 30 May 2021 by dude1818
689 Regular Hippo Green Uncommon 6{4}{g}{g} Creature – Hippo 6 6 Trample
If Regular Hippo would deal combat damage to a player or planeswalker, if it's blocked, it deals twice that much damage instead.
0
690 Release the Hounds Green Common 1{g} Instant Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.) 0
691 Relentless Slime Green Uncommon 5{4}{g} Creature – Ooze 3 3 Summon – When Relentless Slime dies, put a creature card named Relentless Slime onto the battlefield from outside the game. 0
692 Resonant Growth Green Common 1{g} Instant Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
1 1598335581 on 25 Aug 2020 by dude1818
693 Resource Optimization Green Rare 3{2}{g} Enchantment Whenever a player taps a permanent for mana, they add {c} (in addition to the mana the permanent produces). 3 1359297756 on 27 Jan 2013 by Alex
694 Rule of Nature Green Rare 2{g}{g} Enchantment Players can't cast spells without paying their mana costs. 1 1453579944 on 23 Jan 2016 by dude1818
695 Run Green Common 4{2}{g}{g} Instant Target creature is removed from combat. 1 1339098343 on 07 Jun 2012 by dude1818
696 Rush Ahead Green Rare 2{g}{g} Instant As an additional cost to cast Rush Ahead, skip your next turn.
Untap all permanents you control. They gain haste until end of turn.
2 1336976570 on 14 May 2012 by Alex
697 Rutan Host Green Rare 3{1}{g}{g} Creature – Ooze 1 1 Haste
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
If a source an opponent controls would deal damage to Rutan Host, prevent 1 of that damage.
{g}{g}, {t}: Put a copy of Rutan Host onto the battlefield.
0
698 Scatter the Seed Green Uncommon 2{1}{g} Enchantment Whenever a creature attacks you or a planeswalker you control, you may sacrifice a Food. If you do, tap that creature and remove it from combat. 2 1605017567 on 10 Nov 2020 by jmgariepy
699 Shaddai, the Gardener Green Mythic 4{3}{g} Legendary Planeswalker – Shaddai 4 +1: Search your library for a land, put it onto the battlefield tapped, then shuffle.
-1: Target land you control becomes a 3/3 green Elemental creature with haste. It's still a land.
-8: You get an emblem with "Whenever you draw a land card, you may put it onto the battlefield. If you do, draw a card."
1 1334721379 on 18 Apr 2012 by dude1818
700 Shelter of Jukai Green Rare 4{3}{g} Enchantment Creatures you control phase in with an additional +1/+1 counter on them.
At the beginning of your end step, phase out all tapped Spirits you control.
0
701 Silver Hind Green Common 3{2}{g} Artifact Creature – Elk 1 1 Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}{g}, {t}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0
702 Sleeper Agent Green Common 1{g} Creature – Elemental 0 1 {t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
9 1334899644 on 20 Apr 2012 by Link
703 Snapping Hydra Green Rare 3{x}{g}{g}{g} Creature – Hydra 0 0 Snapping Hydra enters with X +1/+1 counters on it.
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
At the beginning of each end step, if two or more creatures dealt damage by Snapping Hydra this turn died, put a +1/+1 counter on it.
3 1619890990 on 01 May 2021 by dude1818
704 Sneezing Monkey Green Common 2{1}{g} Creature – Ape 2 2 Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step. 3 1338498070 on 31 May 2012 by dude1818
705 Spike Greaser Green Uncommon 2{1}{g} Creature – Phyrexian Spike 0 0 Spike Greaser enters with two oil counters on it.
Spike Greaser gets +1/+1 for each permanent with an oil counter on it.
{2}, Remove an oil counter from a permanent you control: Put an oil counter on target permanent.
{2}, Remove an oil counter from Spike Greaser: Until end of turn, target permanent with an oil counter on it can't be the target of spells or abilities your opponents control.
0
706 Spirit Walker Green Uncommon 3{1}{g}{g} Creature – Human Shaman 1 1 Nonbasic landwalk
Spirit Walker gets +1/+1 for each nonbasic land you control.
0
707 Spirit of Growth Green Common 3{2}{g} Creature – Elf Spirit 2 2 Splice onto creature {g} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it.
0
708 Spirit of the Wolf Green Uncommon 4{2}{g}{g} Creature – Wolf Spirit 0 0 Spirit of the Wolf gets +2/+2 for each creature you control.
Summon – When Spirit of the Wolf dies, put an Aura named Wolf Totem onto the battlefield from outside the game attached to another target creature you control.
1 1590430486 on 25 May 2020 by dude1818
709 Splitting Hares Green Rare 5{4}{g} Creature – Rabbit 4 4 When Splitting Hares dies, put two 2/2 green Rabbit creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Rabbit creature tokens onto the battlefield." 0
710 Spreading Mold Green Rare 5{3}{g}{g} Enchantment Whenever a creature you control dies, put X 1/1 green Fungus creature tokens onto the battlefield, where X is the creature's the mana value.
At the beginning of your upkeep, you may pay {g}. If you don't, sacrifice a Fungus.
0
711 Sudden Bear Green Common 1{g} Creature – Bear 2 2 Flash
When Sudden Bear enters, untap target land you don't control.
3 1357794522 on 10 Jan 2013 by jmgariepy
712 Summer's Blessing (Winter's Chill) Green Mythic 4 {3}{g} Enchantment Whenever this permanent enters or transforms into Summer's Blessing, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a land enters, its controller adds one mana of any color they choose and you put a harvest counter on Summer's Blessing. If there are four or more harvest counters on Summer's Blessing, transform it. This ability triggers only once each turn.
‑‑‑‑
Whenever a nontoken creature dies, exile it and remove a harvest counter from Winter's Chill. Then if there are no harvest counters on Winter's Chill, you may return a creature card exiled with Winter's Chill to the battlefield under your control, then transform Winter's Chill.
0
713 Suppression Field Green Uncommon 3{2}{g} Enchantment If a permanent would phase in, it phases in tapped instead. Until end of turn, it gains "This permanent doesn't untap during your untap step." 5 1346828034 on 05 Sep 2012 by SadisticMystic
714 Symbiotic Ooze Green Rare 5{3}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has deathtouch.
If enchanted creature would die, you may pay {2}{g}{g}. If you do, exile it instead and attach Symbiotic Ooze to target creature.
0
715 Tarrasque Green Mythic 6{4}{g}{g} Legendary Creature – Beast 20 20 Tarrasque can't be countered.
Hexproof, trample
If Tarrasque would be put into a graveyard from anywhere, reveal Tarrasque and shuffle it into its owner’s library instead.
0
716 Thallid Pit Fighter Green Uncommon 4{3}{g} Creature – Fungus Barbarian 3 3 Whenever a creature you control wins a fight, create a 1/1 green Saproling token.
{b}, Sacrifice a Saproling: Draw a card.
1 1633143520 on 02 Oct 2021 by dude1818
717 Through the Vortex Green Uncommon 2{1}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If Through the Vortex had a time counter on it, untap that card. Then shuffle.
Vortex 2 – {g} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {g}. Vortex only as a sorcery.)
1 1339714584 on 14 Jun 2012 by dude1818
718 Turning of the Seasons Green Mythic 5{3}{g}{g} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Tap any number of creatures you control. Create that many Food tokens.
II – Put a stun counter on each land.
III – Until end of turn, tokens you control gain "{t}: Untap target nontoken permanent."
1 1696188074 on 01 Oct 2023 by dude1818
719 Unwinding Field Green Common 2{1}{g} Enchantment – Aura Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
1 1360565798 on 11 Feb 2013 by dude1818
720 Vivien, Avenger of Skalla Green Uncommon 5{3}{g}{g} Legendary Planeswalker – Vivien 5 Whenever a creature you control dies, Vivien, Avenger of Skalla deals damage equal to its power to target creature or planeswalker an opponent controls.
-2: Exile a creature card from your graveyard. If you do, create a token that's a copy of it.
8 1559072275 on 28 May 2019 by dude1818
721 Vivien, Freestylist Green Mythic 4{2}{g}{g} Legendary Creature – Human Ranger 4 3 Whenever you cast a Saga spell, you may pay {g/u}. If you do, it gains read ahead.
Whenever you put one or more lore counters on Sagas you control, look at the top six cards of your library. You may put a creature card with power X or less from among them onto the battlefield, where X is the number of lore counters among Sagas you control. Put the rest on the bottom of your library in a random order.
1 1681019749 on 09 Apr 2023 by dude1818
722 Wake from Hibernation Green Uncommon 4{3}{g} Sorcery Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield. 0
723 Wakened Woods Green Uncommon 4{2}{g}{g} Enchantment {1}{g}: Target Forest becomes a 2/5 green Treefolk creature until end of turn. 0
724 Walking Mushroom Green Common 1{g} Creature – Fungus 1 1 When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle. 0
725 Wandering Leg Sausage Green Common 2{g}{g} Creature – Insect 2 2 Forestwalk 1 1338499677 on 31 May 2012 by dude1818
726 Wandering Lifecoaxer Green Uncommon 3{2}{g} Creature – Elf Druid 1 2 Ward {1}
{t}: Remove a counter from target land you control and untap it.
1 1679605418 on 23 Mar 2023 by dude1818
727 Whisper in the Woods Green Uncommon 5{4}{g} Enchantment Whenever a creature you control with greater toughness than power attacks, you gain life equal to the difference.
Whenever a creature you control with greater toughness than power dies, draw a card.
0
728 Whispers of Jukai Green Common 4{3}{g} Sorcery You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher
3 1644601307 on 11 Feb 2022 by dude1818
729 Wilds Elder Green Rare 1 {g}
‑‑‑‑
{3}{g}
Creature – Human Shaman
‑‑‑‑
Sorcery
1 2 {t}: Add {g}.
{t}, Exile two cards from your graveyard: Add one mana of any color.
‑‑‑‑
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 1618164066 on 11 Apr 2021 by dude1818
730 Wolf Totem Green Common 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
1 1590430869 on 25 May 2020 by dude1818
731 Wurmageddon Green Rare 7{4}{g}{g}{g} Sorcery Exile all creatures you control, then put that many 6/6 green Wurm creature tokens onto the battlefield. 1 1344246518 on 06 Aug 2012 by Alex
732 Kaleidoscooter Multicolour Uncommon 4{4} Artifact – Vehicle * * Kaleidoscooter is all colors. This ability doesn’t affect its color identity.
Kaleidoscooter's power and toughness are each equal to the number of colors among other permanents you control.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
1 1664562959 on 30 Sep 2022 by dude1818
733 O-Kagachi, Greatest of All Kami Multicolour Mythic 0 Legendary Creature – Dragon Spirit God 10 10 O-Kagachi, Greatest of All Kami is all colors.
If O-Kagachi would die, it phases out instead.
Flying, trample
Whenever O-Kagachi deals combat damage to a player, you gain that much life, you draw that many cards, then you may cast a spell from your hand with equal or lesser mana value without paying its mana cost.
1 1686800012 on 15 Jun 2023 by dude1818
734 Aegis of the Eternities Multicolour Rare 3{1}{w}{u} Enchantment – Aura Enchant planeswalker
If damage would be dealt to enchanted planeswalker, prevent 1 of that damage.
Enchanted planeswalker has "-1: You may activate this planeswalker's loyalty abilities two additional times this turn. You can't activate an ability you've already activated this turn this way."
0
735 Astral Drifter Multicolour Rare 3{1}{w}{u} Legendary Enchantment – Background Commander creatures you own have "Whenever this creature enters or attacks, it explores." and "Whenever this creature becomes the target or a spell or ability, you may have it phase out." 1 1661757145 on 29 Aug 2022 by dude1818
736 Baan Backer Upper Multicolour Mythic 3{1}{w}{u} Artifact {w/u}, {t}: Put a Dovin planeswalker card you own from outside the game onto the battlefield. Activate only if you control no Dovin planewalkers. 4 1582006887 on 18 Feb 2020 by dude1818
737 Beryllium Nullifier Multicolour Rare 7{5}{w}{u} Artifact Creature – Construct 4 8 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
This creature can't be the target of non-artifact spells or abilities from non-artifact sources.
1 1590079170 on 21 May 2020 by dude1818
738 Body of Law Multicolour Uncommon 4{2}{w}{u} Enchantment Creature – Elemental 2 2 Whenever Body of Law or another enchantment enters under your control, detain target nonland permanent an opponent controls with equal or lesser mana value. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.) 1 1659767006 on 06 Aug 2022 by dude1818
739 Clever Accounting Multicolour Rare 5{3}{w}{u} Instant Launder – Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. For as long as it remains exiled, you may play that card during your turn and its owner may play it during their turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast. 1 1653871864 on 30 May 2022 by dude1818
740 Dhilit, Consul of Commerce Multicolour Mythic 4{2}{w}{u} Legendary Creature – Vedalken Wizard 2 3 Whenever a spell or ability you control counters a spell, if its mana value is equal to the amount of unspent mana you have, you may copy it. You may choose new targets for the copy.
Losing unspent mana causes you to gain that much life.
0
741 Enraptured Medium Multicolour Rare 6{4}{w}{u} Creature – Human Cleric 3 3 Exile Enraptured Medium or another creature card from your graveyard: You may cast that card this turn. When you cast it this way, it becomes a Spirit in addition to its other types and gains "If this card would be put into a graveyard from anywhere, exile it instead." 3 1634019504 on 12 Oct 2021 by dude1818
742 Esmagrar the Hidden Multicolour Mythic 5{1}{w}{w}{u}{u} Legendary Planeswalker – Esmagrar 4 +1: Return target permanent to its owner's hand. You gain 1 life.
-3: You get an emblem with "Sacrifice this emblem: Counter target spell."
-X: You may cast an artifact spell with mana value X you own from outside the game without paying its mana cost.
0
743 False Awakening Multicolour Rare 2{w}{u} Enchantment If a nontoken creature would enter and it wasn't cast, exile it instead. Each player creates a token that's a copy of that card, except it's an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." 5 1507661157 on 10 Oct 2017 by dude1818
744 Generous Benefactor Multicolour Mythic 5{3}{w}{u} Creature – Angel 3 3 Lifelink
Cards in your hand have miracle. The miracle cost is equal to one mana that shares a color with that card plus X life, where X is its mana value.
1 1629198622 on 17 Aug 2021 by SecretInfiltrator
745 Glacial Advance Multicolour Rare 4{2}{w}{u} Enchantment At the beginning of your end step, put an ice counter on Glacial Advance.
At the beginning of each upkeep, tap X target creatures, where X is the number of ice counters on Glacial Advance.
Whenever a creature you control becomes tapped, if it isn’t attacking, put a +1/+1 counter on it.
1 1698734647 on 31 Oct 2023 by dude1818
746 Gruesome Enhancements Multicolour Uncommon 2{w}{u} Instant Choose target creature. Merge each permanent attached to that creature under it. Change its text by replacing all instances of "enchanted" and "equipped" with "this."
Draw a card.
11 1587875520 on 26 Apr 2020 by dude1818
747 Hogosha, Watchful Eye Multicolour Uncommon 4{2}{w}{u} Legendary Creature – Moonfolk Cleric 2 4 Flying
At the beginning of each upkeep, put a charge counter on Hogosha, Watchful Eye.
Remove X charge counters from Hogosha: The next time you activate an ability of a Passage this turn, it costs {x} less to activate.
0
748 Isona, the Looking Glass Multicolour Mythic 5{3}{w}{u} Legendary Planeswalker – Isona 4 +1: Put a shield counter on another target permanent you control. It gains ward {2} until your next turn.
0: You may activate the loyalty abilities of another target planeswalker you control an additional time this turn.
-8: You get an emblem with "Whenever you cast an instant or sorcery spell or activate an ability of a planeswalker, you may copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn."
0
749 Laitnam, Master of Games Multicolour Mythic 4{2}{w}{u} Legendary Creature – Vedalken 2 4 Whenever Laitnam, Master of Games deals combat damage to an opponent, exile the top three cards of your library face down. That opponent chooses one of them. Look at the exiled cards and reveal one of them. That opponent may choose the other face-down card, then put the last chosen card in your hand and the rest on the bottom of your library. 0
750 Level the Field Multicolour Rare 5{3}{w}{u} Sorcery Simultaneously, all phased-out creatures you own phase in and all creatures you don't own phase out. 0
751 Marcheso, the False King Multicolour Mythic 4{2}{w}{u} Legendary Creature – Human Rogue 3 3 When Marcheso, the False King enters, target opponent becomes the monarch.
Whenever an opponent draws a card except the first one they draw in each of their draw steps, if they're the monarch, you draw a card.
1 1645171120 on 18 Feb 2022 by dude1818
752 Mirror Shield Multicolour Uncommon 3{1}{w}{u} Enchantment You have Ricochet. (Whenever a player casts a spell or activates an ability that only targets you, copy the spell or ability and choose a new target for the copy at random. It can't target you.) 12 1335324933 on 25 Apr 2012 by dude1818
753 Onnull, Shelled Sage Multicolour Mythic 3{1}{w}{u} Legendary Creature – Turtle Advisor 1 4 Each player reveals each card they draw. Note the name of each card revealed this way.
Players can't cast spells that share a name with a card noted for Onnull, Shelled Sage this turn.
0
754 Oracle Sliver Multicolour Uncommon 4{2}{w}{u} Creature – Sliver 2 2 Foretell {w}{u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Silver cards in your hand have foretell. The foretell cost is equal to its mana cost reduced by {2}.
1 1689665370 on 18 Jul 2023 by dude1818
755 Ordeal of Ephara Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Ephara.
When you sacrifice Ordeal of Ephara, return target artifact from your graveyard to your hand.
1 1648188916 on 25 Mar 2022 by dude1818
756 Psalmist of Ages Multicolour Rare 4{2}{w}{u} Creature – Human Bard 1 2 Whenever a Saga you control leaves the battlefield, put its lore counters on Psalmist of Ages.
Psalmist of Ages gets +1/+1 for each lore counter on it.
Whenever Psalmist of Ages becomes tapped, you may move a lore counter from it onto target Saga you control.
0
757 Pulling the Strings Multicolour Rare 4{2}{w}{u} Enchantment At the beginning of combat on each opponent's turn, secretly choose any number of creatures that could attack this turn.
Reveal the creatures you chose this turn: End the phase, then there is an additional combat phase. Activate only if exactly the chosen creatures attacked this turn, and only once each turn.
1 1587868348 on 26 Apr 2020 by dude1818
758 Reinforcement Generator Multicolour Common 3{1}{w}{u} Artifact Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control. 1 1350309084 on 15 Oct 2012 by dude1818
759 Shadow of the Hunter Multicolour Rare 5{3}{w}{u} Instant All creatures get -X/-X until end of turn, when X is the highest power among creatures. 0
760 Sniveling Senator Multicolour Uncommon 3{1}{w}{u} Creature – Human Advisor 2 2 When Sniveling Senator enters, target opponent becomes the monarch.
Whenever an opponent becomes the monarch, draw a card.
Sniveling Senator can't attack the monarch.
2 1535771282 on 01 Sep 2018 by dude1818
761 Snow Glare Multicolour Rare 5{2}{w}{w}{u} Snow Enchantment Whenever a nonsnow creature attacks, it gets -X/-0 until end of turn, where X is the number of snow permanents the defending player controls. 1 1564171475 on 26 Jul 2019 by dude1818
762 Sun Quan, Masterful Commander Multicolour Rare 6{4}{w}{u} Legendary Creature – Human Knight 4 4 Partner with any equine creature (Horses, Pegasuses, and Unicorns are equine.)
At the beginning of each combat, for each equine creature you control, choose up to one target Knight. Each of those Knights gains horsemanship until end of turn.
1 1640538455 on 26 Dec 2021 by dude1818
763 Tale of Tragedy Multicolour Mythic 5{3}{w}{u} Sorcery Take an extra turn after this one, then target opponent takes an extra turn after that one. After that turn, destroy all creatures. 1 1593544318 on 30 Jun 2020 by dude1818
764 The Doctor Multicolour Mythic 7{3}{w}{w}{u}{u} Legendary Creature – Timelord 6 8 First strike, flash, regeneration 1 1339094451 on 07 Jun 2012 by dude1818
765 Vronos, Elite Inquisitor Multicolour Mythic 5{3}{w}{u} Legendary Planeswalker – Vronos 4 +1: Create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control as it enters.
-1: Until your next turn, if a source would deal damage to you or a permanent you control, prevent all but 1 of that damage.
-7: Exile all creatures and planeswalkers your opponents control.
6 1405541908 on 16 Jul 2014 by dude1818
766 Ashiok the Night Terror Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker – Ashiok 4 Conspire. The copy isn’t legendary. (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
+2: This turn, you may play a land and cast a spell from among cards exiled by an Ashiok planeswalker you controlled.
-3: Each opponent returns a permanent they control to its owner's hand, then exiles a card from their hand, their graveyard, and the top of their library.
1 1656399200 on 28 Jun 2022 by dude1818
767 Awaken the Graves Multicolour Rare 4{2}{u}{b} Instant Whenever a creature card is put into a player's graveyard from their library this turn, exile that card and create a 2/2 black Zombie creature token.
Target player mills one card, another target player mills two cards, and a third target player mills three cards.
1 1535140669 on 24 Aug 2018 by dude1818
768 Blackout Multicolour Mythic 3{1}{u}{b} Legendary Enchantment – Aura Enchant creature
Whenever a creature other than enchanted creature dies, if Blackout is in your graveyard or exile, return it to the battlefield. Otherwise, put a fear counter on it.
Fear counters remain on Blackout as it moves to any zone other than a player's hand or library.
Whenever enchanted creature deals combat damage to a player, that player taps a permanent they control for each fear counter on Blackout. They don't untap during that player's next untap step.
0
769 Coffin Stuffers' Fugue Multicolour Rare 3{1}{u}{b} Enchantment At the beginning of your upkeep, you may exile target creature card from your graveyard. If you do, create a 2/2 black Zombie token.
Whenever a Zombie you control deals combat damage to an opponent, each player mills that many cards.
0
770 Connoisseur of Secrets Multicolour Rare 5{3}{u}{b} Creature – Vampire Wizard 3 4 Whenever one or more Vampires you control deal damage to an opponent, that player mills a card for each Vampire that dealt damage to them. Then you exile a card from their graveyard. For as long as that card remains exiled, you may play it, and you may spend mana as though it was any color to cast it. 1 1635265706 on 26 Oct 2021 by dude1818
771 Davriel Cane, Diabolist Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker – Davriel 4 +1: Target opponent exiles a card from their hand. You may play that card as long as it's exiled.
-3: Create a 3/3 black Demon creature token with your choice of flying, hexproof, or lifelink.
-8: For each permanent an opponent controls, that player may discard a card. If that player doesn't, they sacrifice that permanent.
3 1556057029 on 23 Apr 2019 by dude1818
772 Death Racer Multicolour Uncommon 2{u}{b} Creature – Zombie Scout 2 2 Permanents you control with a cycling ability have “Pay this permanent’s cycling cost, Sacrifice this permanent: Draw a card.”
Cycling {2} ({2}, Discard this card: Draw a card.)
0
773 Face Stealer Multicolour Rare 5{3}{u}{b} Creature – Shapeshifter 0 0 Flash
You may have Face Stealer enter as a copy of any creature on the battlefield. When you do, that creature loses all abilities and has base power and toughness 1/1 until end of turn.
0
774 Filigree Repairs Multicolour Uncommon 2{u}{b} Instant Return target artifact card from a graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. 2 1350429607 on 16 Oct 2012 by dude1818
775 Global Maxima Multicolour Rare 3{1}{u}{b} Sorcery Search target player's graveyard, hand, and library for each creature with the greatest power or tied for greatest power and reveal them. If that player controls a creature with greater power, exile each creature that player controls with the greatest power or tied for greatest power. Otherwise, exile each card revealed this way. Then that player shuffles. 1 1582647746 on 25 Feb 2020 by dude1818
776 Hollow Men Multicolour Uncommon 2{u}{b} Creature – Scarecrow 4 1 Flash, shadow
You may cast Hollow Men only if an opponent cast a spell this turn.
0
777 I Expect You To Die Multicolour Uncommon 3{1}{u}{b} Instant I Expect You To Die can't be countered.
Target creature loses all abilities. Destroy it.
0
778 Illithid Skimmer Multicolour Rare 4{2}{u}{b} Creature – Horror 3 2 Flash
If an opponent would draw a card, if they have 5 or more cards in their hand, instead they discard a card, then draw a card.
1 1626115114 on 12 Jul 2021 by dude1818
779 Ironic Return Multicolour Uncommon 5{3}{u}{b} Sorcery Choose target creature card in a graveyard. Create a token that's a copy of it, except it's a 1/1 Spirit. Return that card to the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.) 1 1593617845 on 01 Jul 2020 by dude1818
780 Kami of Forgotten Dreams Multicolour Rare 2{u}{b} Legendary Creature – Spirit 3 2 Disguise {2}{u}{b}
Whenever Kami of Forgotten Dreams or another creature you control is turned face up, target opponent exiles the top X cards of their library, where X is that creature’s power. You may cast an instant or sorcery card from among them by paying life equal to its mana value.
1 1708454704 on 20 Feb 2024 by dude1818
781 Keys to the Kingdom Multicolour Rare 5{3}{u}{b} Enchantment At the beginning of each opponent's upkeep, that player chooses a land they control. Untap it and you gain control of it until the beginning of your next end step. 1 1465531454 on 10 Jun 2016 by dude1818
782 Master of Trappery Multicolour Rare 4{2}{u}{b} Creature – Gnome Rogue 3 2 Hazards cost you {1} less to cast.
You may spend mana as though it were any color to prime Hazards you cast.
{1}, Sacrifice a face-up Hazard you control: Search your library for a Hazard, reveal it, put it into your hand, then shuffle.
1 1594410033 on 10 Jul 2020 by dude1818
783 Monster Bait Multicolour Rare 2{u}{b} Creature – Human Assassin 1 2 {u}: Target creature attacks you this turn if able. Activate only once each turn.
{1}{b}: Monster Bait gets +2/+2 until end of turn. Activate only during an opponent's turn.
1 1684089844 on 14 May 2023 by dude1818
784 Night of the Living Dead Multicolour Uncommon 4{2}{u}{b} Enchantment – Saga -1 Exile up to one target creature card from each graveyard.
-2 Target opponent exiles a nontoken creature they control. If they can't, they exile cards from the top of their library until they exile a creature card.
-3 Put a creature card exiled with Night of the Living Dead onto the battlefield under your control. When you do, it fights target creature.
1 1634712732 on 20 Oct 2021 by dude1818
785 Ordeal of Phenax Multicolour Uncommon 2{u}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Phenax.
When you sacrifice Ordeal of Phenax, search target player's library for up to four cards and put them into their graveyard. Then that player shuffles.
0
786 Pandaren Ninja Training Multicolour Uncommon 3{1}{u}{b} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create a Food token.
II – Destroy up to one target creature.
III – Return target creature or creature card in a graveyard to its owner’s hand if its mana value is less than or equal to the amount of life you’ve gained this turn.
1 1697516364 on 17 Oct 2023 by dude1818
787 Pickpocket Multicolour Uncommon 2{u}{b} Creature – Human Rogue 1 1 When Pickpocket enters, exile the top card of target opponent's library. You may play that card until end of turn, and you may spend mana as though it was mana of any color to cast it. 0
788 Piranhas of the Air Multicolour Rare 5{1}{u}{u}{b}{b} Creature – Fish 3 1 Flash, flying
{u/b}, {t}: Put a -1/-1 counter on target creature.
{1}{u}{b}, {t}: Destroy target creature. It can't be regenerated.
2 1587153252 on 17 Apr 2020 by SecretInfiltrator
789 Pool of Despair Multicolour Rare 4{2}{u}{b} Enchantment Whenever a nontoken creature enters, its controller loses 1 life. Its controller sacrifices it at the beginning of their next upkeep unless they pay {1}. 0
790 Scorpus, Tolarian Chancellor Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Wizard 2 4 Partner with Eager Apprentice
{u}, Sacrifice another Wizard: Counter target spell.
{b}, Sacrifice another Wizard: Regenerate Scorpus, Tolarian Chancellor.
1 1544387005 on 09 Dec 2018 by dude1818
791 Siari Mykan, Zahar Dealer Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Warlock 2 3 Whenever an opponent casts a spell except the first one they cast each turn, you get {e}{e} (two energy counters).
Threshold{t}, Pay {e}{e}{e}{e}: Cast target nonland card from a graveyard without paying its mana cost. Activate only if seven or more cards are in your graveyard.
2 1593883801 on 04 Jul 2020 by dude1818
792 Suitchi, Sewer Seer Multicolour Uncommon 2{u}{b} Legendary Creature – Rat Wizard 2 2 Whenever a player opens or closes the gate, look at the top card of that player's library. You may put it into their graveyard. 1 1640733152 on 28 Dec 2021 by dude1818
793 The Boogeymonster Multicolour Mythic 4{2}{u}{b} Legendary Creature – Horror 4 4 If an opponent attacks or activates an ability of a creature, if it's not a mana ability, you may reveal The Boogeymonster from your hand.
Whenever you reveal The Boogeymonster from your hand, you may pay {u/b}. If you do, put a -1/-1 counter on target creature.
6 1528515810 on 09 Jun 2018 by dude1818
794 The Phenaxian Guiles Multicolour Uncommon 4{2}{u}{b} Legendary Enchantment Whenever an opponent discards a card, you may draw a card and put a deception counter on The Phenaxian Guiles.
As long as The Phenaxian Guiles has six or more deception counters on it, you and creatures you control have hexproof.
3 1598896970 on 31 Aug 2020 by dude1818
795 Time Crack Multicolour Rare 8{4}{b}{b}{u}{u} Sorcery Select target permanent other than a basic land. All cards with target's name are exiled. Time Crack is uncounterable, unblockable, and can effect permanents that cannot be effected by sorceries (e.g. creatures with shroud). Time Crack is then exiled. 1 1339097656 on 07 Jun 2012 by dude1818
796 Yuriko, the Tiger's Shadow Multicolour Rare 3{1}{u}{b} Legendary Creature – Human Ninja 1 3 Commander ninjutsu {u}{b} ({u}{b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking. If you activate this from the command zone, it's affected by the "commander tax" rule.)
Whenever a Ninja you control deals combat damage to a player, draw a card and reveal it. Each opponent loses life equal to that card’s mana value.
1 1644173153 on 06 Feb 2022 by dude1818
797 Bloated Sliver Multicolour Rare 3{1}{b}{r} Creature – Sliver 3 1 Slivers you control have “When this creature dies, it deals damage equal to its power divided among any number of target creatures and planeswalkers.” 0
798 Bloodhound Multicolour Rare 5{3}{b}{r} Creature – Dog Mutant 4 4 Whenever a creature an opponent controls dies or is exiled, put a hunted counter on it.
Hunted counters remain on creature cards your opponents own as they move to any zone other than a player’s hand or library.
Whenever a creature enters under an opponent's control with a hunted counter on it, return Bloodhound from your graveyard to the battlefield. It fights that creature.
0
799 Bloodthirsty Imp Multicolour Uncommon 2{b}{r} Creature – Imp 1 1 Lifelink, Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.) 9 1334899584 on 20 Apr 2012 by Link
800 Break from Reality Multicolour Rare 6{4}{b}{r} Enchantment At the beginning of your end step, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
Whenever an enchanted creature an opponent controls dies, it deals damage equal to its power to its controller.
1 1647578820 on 18 Mar 2022 by dude1818
801 Consume the Living Multicolour Common 5{3}{b}{r} Sorcery As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
1 1350429524 on 16 Oct 2012 by dude1818
802 Fit of Insanity Multicolour Uncommon 5{3}{b}{r} Sorcery For each card in each opponent's hand, that player discards it unless they have Fit of Insanity deal 1 damage to them.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
3 1647493109 on 17 Mar 2022 by dude1818
803 Fusei, Gate's Toll Multicolour Uncommon 5{3}{b}{r} Legendary Creature – Ogre Rogue 4 4 Whenever an opponent opens the gate, they lose 4 life.
Whenever an opponent closes the gate, they sacrifice a creature or planeswalker.
1 1640733545 on 28 Dec 2021 by dude1818
804 Heel Turn Multicolour Rare 4{2}{b}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has "At the beginning of your end step, you lose life equal to this creature's power."
Whenever enchanted creature deals damage to a permanent or player, that permanent's controller or that player gains control of enchanted creature.
4 1565759701 on 14 Aug 2019 by dude1818
805 Orcus, Prince of Demons Multicolour Mythic 5{3}{b}{r} Legendary Creature – Demon 5 4 Covet – At the beginning of each combat, if an opponent controls more creatures than you, return target creature card from an opponent's graveyard to the battlefield under your control. It gains haste until end of turn. Exile it at the beginning of the next end step. 1 1640145832 on 22 Dec 2021 by dude1818
806 Ordeal of Mogis Multicolour Uncommon 2{b}{r} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Mogis.
When you sacrifice Ordeal of Mogis, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
1 1648189535 on 25 Mar 2022 by dude1818
807 Oxola, Judge of Mayhem Multicolour Rare 5{2}{r}{r}{b} Legendary Creature – Demon Judge 3 5 Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.)
{r}{b}, {t}: Oxola, Judge of Mayhem deals 1 damage to each creature and each player.
0
808 Price of Power Multicolour Rare 5{2}{b}{b}{r} Enchantment Whenever you lose life, exile the top card of your library.
You may play cards exiled with Price of Power.
0
809 Purify the Earth Multicolour Uncommon 4{2}{b}{r} Sorcery Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards. 0
810 Rakdos Recruiter Multicolour Rare 5{3}{b}{r} Creature – Human Rogue 3 4 Whenever Rakdos Recruiter deals combat damage to an opponent, you may discard a card. If you do, defending player loses life equal to that card's mana value and you draw a card. 1 1580367153 on 30 Jan 2020 by dude1818
811 Scheming Patron Multicolour Mythic 5{3}{b}{r} Creature – Devil 3 3 Deathtouch
Cards in your hand have madness. The madness cost is equal to one mana that shares a color with that card plus X life, where X is its mana value.
5 1629088888 on 16 Aug 2021 by dude1818
812 Shatter the Lesser Minds Multicolour Rare 2{x}{x}{b}{r} Sorcery Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Target player discards X cards.
Target player exiles the top X cards of their library. Until the end of their next turn, they may play those cards.
1 1679604625 on 23 Mar 2023 by dude1818
813 Spirit Realm Smuggling Multicolour Uncommon 4{2}{b}{r} Sorcery Search your library for a card, exile it face down, then shuffle. During any turn a creature you controlled dealt combat damage to a player, you may cast that card. It costs {1} less to cast for each opponent who was dealt damage this turn. 0
814 Synaptic Static Multicolour Uncommon 4{2}{b}{r} Enchantment – Aura Madness Enchant creature
Whenever enchanted creature attacks or blocks, its controller discards a card.
When enchanted creature dies, you and its controller each draw cards equal to the number of Auras attached to it.
1 1647494181 on 17 Mar 2022 by dude1818
815 Tendo, Reikai Infiltrator Multicolour Mythic 3{1}{b}{r} Legendary Creature – Human Rogue 2 2 Whenever Tendo, Reikai Infiltrator attacks, cloak the top card of your library tapped and attacking.
Whenever Tendo or a face-down creature you control deals combat damage to a player, exile the top card of that player’s library face down. You may look at and play that card for as long as it remains exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
1 1708285907 on 18 Feb 2024 by dude1818
816 Tibalt, Doubt-Sower Multicolour Mythic 4{bp}{rp} Legendary Planeswalker – Tibalt 3 Compleated ({bp} can be paid with {b} or 2 life. For each {p} paid with life, this planeswalker enters with two fewer loyalty counters.)
0: Put a -1/-1 counter on up to one target creature, then proliferate.
-3: Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
-7: Destroy all creatures. You get an emblem with "At the beginning of your end step, return target creature card from a graveyard to the battlefield. You lose life equal to its mana value."
3 1679208297 on 19 Mar 2023 by dude1818
817 Vejigante Jester Multicolour Uncommon 6{4}{b}{r} Creature – Horror 5 4 Menace
Wherever an opponent attacks or blocks with exactly one creature, that player sacrifices a creature.
1 1577386479 on 26 Dec 2019 by dude1818
818 Alena, Kessig Trapper Multicolour Mythic 5{3}{r}{g} Legendary Creature – Human Warrior 3 2 If a creature you control would deal noncombat damage, it deals double that damage instead.
Whenever Alena, Kessig Trapper attacks, each creature you control fights a different target creature an opponent controls.
Partner
8 1484933519 on 20 Jan 2017 by dude1818
819 Children’s Games Multicolour Rare 3{1}{r}{g} Enchantment – Aura Saga Enchant land
I – Children’s Games gains “Whenever enchanted land becomes tapped, add one mana of any color.”
II – Children’s Games gains “Damage can’t be prevented” and “If a creature would die, exile it instead.”
III – Children’s Games deals damage to each creature equal to the number of lands you control.
1 1696896136 on 10 Oct 2023 by dude1818
820 Civil Disorder Multicolour Uncommon 5{3}{r}{g} Enchantment Whenever a creature enters, it fights target creature of its controller's choice. 1 1367939658 on 07 May 2013 by dude1818
821 Compelling Duelist Multicolour Rare 5{3}{r}{g} Creature – Troll Warrior 4 5 Whenever Compelling Duelist attacks, you may pay {r/g}{r/g}. When you spend {r} this way, Compelling Duelist gains cleave until end of turn. When you spend {g} this way, target creature defending player controls blocks it this combat if able. (Whenever a creature with cleave deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) 3 1619929962 on 02 May 2021 by dude1818
822 Feed the Pack Multicolour Rare 4{2}{r}{g} Enchantment Whenever a creature enters under your control, sacrifice a creature. If you do, distribute X +1/+1 counters among any number of target creatures, where X is the power of the sacrificed creature. 1 1350403837 on 16 Oct 2012 by dude1818
823 Festival of Ascension Multicolour Rare 5{3}{r}{g} Enchantment At the beginning of combat on your turn, create a token that's a copy of target creature an opponent controls. It gains haste and must attack this turn if able. Sacrifice it at end of combat.
Whenever a token creature you control dies, target nontoken creature you control gains indestructible until end of turn.
1 1634109040 on 13 Oct 2021 by dude1818
824 Giggling Sneak Multicolour Uncommon 4{2}{r}{g} Creature – Goblin Rogue 1 1 Giggling Sneak gets +1/+1 for each other creature you control that shares at least one creature type with it.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it. The copy becomes a token.)
0
825 Gruul Riot Grounds Multicolour Uncommon 3{1}{r}{g} Enchantment If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{r/g}, {t}, Sacrifice a land: Reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
0
826 Gruul Tattoo Artist Multicolour Uncommon 2{r}{g} Creature – Viashino Shaman 2 1 {t}: Add {r} or {g}. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.) 1 1646035777 on 28 Feb 2022 by dude1818
827 Guardian of the Slopes Multicolour Uncommon 3{1}{r}{g} Creature – Yeti 3 3 Haste
Whenever Guardian of the Slopes deals combat damage, put a +1/+1 counter on it.
0
828 Kazakusan, Treasure Hoarder Multicolour Mythic 8{6}{r}{g} Legendary Creature – Dragon 8 8 Flying, trample
At the beginning of your end step, sacrifice a nonland, nontoken permanent and create a Treasure token.
Treasures you control have "{t}: Add one mana of any color."
0
829 Keru-keru, Akki Guide Multicolour Uncommon 3{1}{r}{g} Legendary Creature – Goblin Druid 3 2 When Keru-keru, Akki Guide enters, open the gate.
If a player opening or closing the gate causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1 1640742828 on 29 Dec 2021 by dude1818
830 Lavalantula Multicolour Uncommon 4{2}{r}{g} Creature – Spider 2 5 Reach
{r}{g}: Lavalantula gets +1/+0 until end of turn and fights up to one target creature an opponent controls.
1 1567229382 on 31 Aug 2019 by dude1818
831 Maya of Many Faces Multicolour Rare 3{1}{r}{g} Legendary Creature – Human Shapeshifter 2 3 Other creatures you control can have an additional Role attached to them.
Whenever a creature you control dies, if it had one or more Roles attached to it, you may create a token that’s a copy of one of those Roles attached to another target creature.
2 1698387465 on 27 Oct 2023 by dude1818
832 Midnight Hunt Multicolour Rare 5{2}{r}{g}{g} Enchantment Flash
Whenever a creature an opponent control dies, put a +1/+1 counter on each creature you control that's a Wolf or Werewolf.
At the beginning of combat on your turn, each creature you control with power 5 or greater gains trample and haste until end of turn.
1 1635746370 on 01 Nov 2021 by dude1818
833 Neighborhood Busybody (Werewolf Mafia) Multicolour Rare 3 {1}{r}{g} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf Rogue
2
‑‑‑‑
4
2
‑‑‑‑
4
Whenever this creature enters or transforms into Neighborhood Busybody, secretly choose an opponent.
At the beginning of each upkeep, if no spells were cast last turn, transform Neighborhood Busybody.
‑‑‑‑
Whenever this creature transforms into Werewolf Mafia, you may reveal the most recent player chosen with it. When you do, destroy target noncreature permanent that player controls unless they have you create three Treasure tokens.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Mafia.
0
834 Orcish Clearcutter Multicolour Uncommon 3{1}{r}{g} Creature – Orc 2 2 {r/g}, {t}, Sacrifice a land: Add one mana of each color the sacrificed land could produce. 4 1569906273 on 01 Oct 2019 by dude1818
835 Ordeal of Klothys Multicolour Uncommon 2{r}{g} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Klothys.
When you sacrifice Ordeal of Klothys, enchanted creature fights up to one target creature you don’t control.
1 1648262285 on 26 Mar 2022 by dude1818
836 Orkish Pit Crew Multicolour Rare 3{1}{r}{g} Creature – Orc Artificer 3 3 Vehicles you control get +1/+1.
At the beginning of combat on your turn, until end of turn, Vehicles you control gain vigilance if they're white, flying if they're blue, deathtouch if they're black, haste if they're red, and trample if they're green.
1 1664562638 on 30 Sep 2022 by dude1818
837 Pied Piper Multicolour Rare 4{2}{r}{g} Creature – Shapeshifter 2 2 {r/g}{r/g}, {t}: Gain control of target creature until end of turn. It gains haste and trample until end of turn. 0
838 Rubble Reborn Multicolour Uncommon 3{1}{r}{g} Sorcery Destroy target artifact, then create an X/X red and green Elemental creature token, where X is that artifact's mana value. 0
839 The Giraffe Multicolour Mythic 5{3}{r}{g} Legendary Creature – Giraffe 4 4 At the beginning of each upkeep, you and target opponent each choose a different creature that player controls. Those creatures fight. When one of those creatures wins the fight, put two +1/+1 counters on it, goad it, and you gain life equal to the power of the other creature. 1 1697937381 on 22 Oct 2023 by dude1818
840 Vault Requisitioner Multicolour Rare 4{2}{r}{g} Creature – Viashino Rogue 4 2 Whenever one or more creatures you control deal combat damage to a player, that player sacrifices an artifact and you create a Treasure token.
Blitz {1}{r}{g} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card”. Sacrifice it at the beginning of the next end step.)
1 1697670988 on 18 Oct 2023 by dude1818
841 Walking Wildfire Multicolour Uncommon 2{r}{g} Creature – Treefolk 2 2 {t}, Sacrifice a land: Add three mana in any combination of types the sacrificed land could produce.
Whenever you tap Walking Wildfire for mana, it deals 3 damage to any target chosen at random.
1 1587926145 on 26 Apr 2020 by dude1818
842 Wildfire Druid Multicolour Rare 3{1}{r}{g} Creature – Elf Druid 3 3 At the beginning of your end step, you may put a land card from your graveyard on the bottom of your library. If you do, draw a card.
{1}, {t}, Sacrifice a land: Add three mana of any type that land could produce. (The mana types are the five colors plus colorless.)
0
843 Wildfire Druid Multicolour Rare 4{2}{r}{g} Creature – Elf Druid 2 2 If you would exile one or more cards from a library, you may exile an additional card.
You may play an additional land on each of your turns.
During each of your turns, you may play a land from exile.
0
844 Wildspace Miner Multicolour Rare 2{r}{g} Legendary Enchantment – Background Commander creatures you own have "Whenever a land enters under your control, put your choice of a first strike, hexproof, menace, reach, trample, vigilance, or +1/+1 counter on this creature." 1 1661758182 on 29 Aug 2022 by dude1818
845 Banquet of Heroes Multicolour Rare 2{g}{w} Artifact If one or more +1/+1 or loyalty counters would be put on a permanent you control, that many plus one of that kind of counter are put on that permanent instead.
If you would gain life, you gain that much plus one life instead.
1 1604876715 on 08 Nov 2020 by dude1818
846 CyberKing Multicolour Mythic 6{2}{g}{g}{w}{w} Legendary Artifact Creature – Cyberman Dreadnought 6 6 Trample, vigilance
{g}{w}, {t}: Place a 1/1 colorless Cyberman artifact creature token with Gestalt 1 onto the battlefield. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
2 1310720797 on 15 Jul 2011 by Alex
847 Flow of Energy Multicolour Uncommon 4{2}{g}{w} Instant Regenerate target creature. When that creature regenerates this turn, you gain life equal to the damage removed from it. 0
848 Garden Gargantuan Multicolour Uncommon 5{3}{g}{w} Creature – Beast 5 5 Trample, vigilance
Whenever another creature you control attacks, it gains trample until end of turn if it has power 5 or greater.
9 1350309830 on 15 Oct 2012 by dude1818
849 Guardians of Ban Koj (Ban Koj, Seat of the Malamet) Multicolour Rare 5 {3}{g}{w} Legendary Enchantment
‑‑‑‑
Legendary Land
Whenever another enchantment enters under your control, create a 2/2 white Cat Warrior creature token. If that enchantment is an Aura, you may attach it to the token.
At the beginning of your end step, if you control three or more enchanted creatures, transform Guardians of Ban Koj.
‑‑‑‑
(Transforms from Guardians of Ban Koj.)
{t}: Add one mana of any color.
{t}: Add {w} for each enchantment you control.
1 1698607033 on 29 Oct 2023 by dude1818
850 Halana, Kessig Ranger Multicolour Mythic 4{2}{g}{w} Legendary Creature – Human Scout 2 3 Attacking creatures you control get +1/+1 and have lifelink.
If a creature an opponent controls would deal noncombat damage, prevent half that damage, rounded up.
Partner
3 1484933499 on 20 Jan 2017 by dude1818
851 Heart of the Grove Multicolour Rare 4{2}{g}{w} Creature – Treefolk 0 0 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Vigilance
This creature get +1/+1 for each creature you control.
1 1587591710 on 22 Apr 2020 by dude1818
852 Immortalize in Song Multicolour Rare 3{1}{g}{w} Enchantment – Aura Enchant creature
Enchanted permanent is a Saga enchantment with the following chapters —
I — Target creature you control gains a non-chapter ability of this permanent until the your next turn.
II — Put a +1/+1 counter on each creature you control that shares a color with this permanent.
III — Reveal cards from the top of your library until you reveal a non-legendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 1603484235 on 23 Oct 2020 by dude1818
853 Karen, Reborn Anew Multicolour Rare 3{1}{g}{w} Legendary Creature – Human Performer 3 3 Undying
Whenever Karen, Reborn Anew attacks, you may remove a +1/+1 counter from her. If you do, put a +1/+1 counter on another target attacking creature and untap it.
3 1696225371 on 02 Oct 2023 by dude1818
854 Numanu, Grove Warden Multicolour Mythic 5{3}{g}{w} Legendary Creature – Podling Druid 4 4 At the beginning of your end step, incubate the top card of your library with two hatching counters on it. (Put it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.")
Whenever a permanent you control is turned face up, if it’s a creature, put two +1/+1 counters on it.
0
855 Ordeal of Karametra Multicolour Uncommon 2{g}{w} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Karametra.
When you sacrifice Ordeal of Karametra, search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
1 1648188099 on 25 Mar 2022 by dude1818
856 Samona, Kami Whisperer Multicolour Uncommon 4{2}{g}{w} Legendary Creature – Snake Monk 1 1 Whenever a Spirit enters under your control, if the gate is open, put a +1/+1 counter on each creature you control.
{3}, {t}: Create a 1/1 colorless Spirit creature token.
1 1640743485 on 29 Dec 2021 by dude1818
857 Selvala, Explorer Returned Multicolour Rare 3{1}{g}{w} Legendary Creature – Elf Scout 2 4 Parley{t}: Each player draws a card and reveals it. For each nonland card revealed this way, add {g} and you gain 1 life. Activate only as an instant. 1 1644172826 on 06 Feb 2022 by dude1818
858 Skilled Healer Multicolour Rare 4{2}{g}{w} Creature – Centaur Cleric 3 4 When Skilled Healer enters, put two +1/+1 counters on each damaged creature you control.
At the beginning of each end step, if your life total is less than your starting life total, you gain two life.
1 1602438102 on 11 Oct 2020 by dude1818
859 Sproutmother Multicolour Rare 3{1}{g}{w} Creature – Hydra 3 3 If damage would be dealt to Sproutmother while it has a +1/+1 counter on it, instead create a 0/0 green and white Hydra Head token.
Each other Hydra creature you control enters with an additional +1/+1 counter on it.
0
860 Tharan'l Recycler Multicolour Uncommon 5{3}{g}{w} Creature – Elf Cleric 2 2 Whenever Tharan'l Recycler or another creature you control dies, you may return it to your hand. 0
861 That's How It Goes Multicolour Uncommon 5{3}{g}{w} Sorcery Return up to one target enchantment card from your graveyard to the battlefield. Put a lore counter on a Saga you control. Exile That's How It Goes with three time counters on it.
Suspend 3—{g/w}{g/w}
0
862 The Hive's Reach (Sliver Banner-bearer) Multicolour Rare 3 {1}{g}{w} Battle – Siege
‑‑‑‑
Creature – Sliver
6
‑‑‑‑
2
2 (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When The Hive's Reach enters, create two 1/1 colorless Sliver creature tokens.
‑‑‑‑
Each Sliver you control gets +1/+1 for each other creature you control that shares at least one creature type with it.
1 1689665929 on 18 Jul 2023 by dude1818
863 Time Lord Beta Multicolour None 2{g}{w} Legendary Creature – Time-Lord 2 3 Vigilance
{1}, {t}: Regenerate Time Lord Beta. It doesn't untap during your next untap step.
1 1339041329 on 07 Jun 2012 by dude1818
864 Veil of Tranquility Multicolour Rare 4{2}{g}{w} Enchantment Creatures you control get +2/+2.
{b}{b}: Target creature gains Memento until end of turn.
0
865 Vitality Sliver Multicolour Rare 4{2}{g}{w} Creature – Sliver 2 4 Whenever you cast an Aura spell that targets a Sliver you control, copy that spell for each other Sliver you control that the spell could target. Each copy targets a different one of those Slivers. (The copies become tokens.) 1 1663377355 on 17 Sep 2022 by dude1818
866 Wise Old Ox Multicolour Uncommon 3{1}{g}{w} Creature – Cattle 0 4 Trample
Whenever another creature you control with a +1/+1 counter on it deals combat damage to an opponent, put a +1/+1 counter on Wise Old Ox. When you do, scry 1. If this is the third time this ability has resolved this turn, draw a card instead.
Graft (Whenever a creature enters, you may move a +1/+1 counter from this permanent onto it.)
0
867 Battle for Baldur's Gate (Riches of the Undercity) Multicolour Rare 4 {2}{w}{b} Battle – Skirmish
‑‑‑‑
Artifact
10 (Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.)
When Battle for Baldur's Gate enters or whenever you gain control of it, you take the initiative.
‑‑‑‑
When Riches of the Undercity enters, you may search your library for a basic land card or a Gate card. If you've completed a dungeon, you may search for a land card instead. Put that card onto the battlefield tapped, then shuffle.
If you would venture into the dungeon, you venture into the dungeon twice instead.
1 1682391717 on 25 Apr 2023 by dude1818
868 Big Crunch Multicolour Rare 6{4}{w}{b} Legendary Enchantment At the beginning of your upkeep, choose from among other permanents one with the greatest mana value and one with the lowest mana value. Destroy those permanents. 2 1624949269 on 29 Jun 2021 by SecretInfiltrator
869 Bloodletter Witch Multicolour Uncommon 3{1}{w}{b} Creature – Vampire Warlock 1 3 {1}, Sacrifice another creature: Target opponent loses 1 life.
Coven — Whenever an opponent loses life, if you control three or more creatures with different powers, you gain 1 life.
1 1634317464 on 15 Oct 2021 by dude1818
870 Bloodsucking Accountant Multicolour Uncommon 3{1}{w}{b} Creature – Vampire Cleric 2 2 {1}, {t}: Create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")
Sacrifice a creature: Create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
1 1646035755 on 28 Feb 2022 by dude1818
871 Dalek Caan Multicolour Mythic 4{2}{w}{b} Legendary Artifact Creature – Dalek Rogue 3 3 {x}, {t}: Put X +1/+1 counters divided as you choose among any number of target creatures. Spend only white mana this way.
{x}, {t}: Put X -1/-1 counters divided as you choose among any number of target creatures. Spend only black mana this way.
0
872 Death Blow Multicolour Common 3{1}{w}{b} Instant Exile target creature. 0
873 Death and Taxes Multicolour Rare 3{1}{w}{b} Instant Counter target permanent spell unless its controller pays life equal to its mana value. 1 1370926196 on 11 Jun 2013 by dude1818
874 Dirty Cop Multicolour Uncommon 3{1}{w}{b} Creature – Human Rogue 1 2 Vigilance
{t}: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2 1367822281 on 06 May 2013 by Vitenka
875 Dreyfus the Wise Multicolour Mythic 4{2}{w}{b} Legendary Planeswalker – Dreyfus 3 +1: Creatures you control gain first strike and lifelink until end of turn.
-1: Exile each opponent's graveyard.
-X: Target player loses X life. You gain life equal to the life lost this way.
0
876 Due Payment Multicolour Rare 4{1}{w}{w}{b} Sorcery Destroy all creatures, then you gain 1 life for each that died this turn. 2 1357411782 on 05 Jan 2013 by Link
877 Duel of the Fates Multicolour Rare 6{4}{w}{b} Enchantment Whenever an attacking non-Angel creature you control dies, return it to the battlefield tapped, except it's a 4/4 Angel Warrior with flying.
Whenever a player is dealt combat damage, they sacrifice a non-Angel creature that could have blocked this but didn't.
1 1635030047 on 23 Oct 2021 by dude1818
878 Enforcer of Laws Multicolour Uncommon 3{1}{w}{b} Creature – Human Soldier 1 2 {w}{b}, Sacrifice Enforcer of Laws: Destroy target permanent. 0
879 Erhalv, Judge of Offense Multicolour Rare 6{4}{w}{b} Legendary Creature – Angel Judge 4 3 Lifelink
{w}{b}, {t}: Each opponent loses 1 life. You gain life equal to the life lost this way.
3 1337023520 on 14 May 2012 by Rudyard
880 Exaltation of the Masses Multicolour Uncommon 2{w}{b} Sorcery Creatures you control gain exalted until end of turn. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 5 1342491159 on 17 Jul 2012 by dude1818
881 Firja’s Acolyte Multicolour Rare 6{4}{w}{b} Creature – Angel Cleric 4 4 Blitz {2}{w}{b}
Flying
Whenever Firja’s Acolyte enters or leaves the battlefield, choose one —
• Destroy target creature that dealt damage or was dealt damage this turn.
• Exile target creature card from a graveyard.
2 1667707973 on 06 Nov 2022 by dude1818
882 Heir to the Throne Multicolour Rare 3{1}{w}{b} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever a creature you control with greater power dies, draw a card. Attach Heir to the Throne to a creature you control with less power than this creature." and "When this creature dies, attach Heir to the Throne to a creature your opponent controls with the greatest power among creatures they control."
1 1535754215 on 31 Aug 2018 by dude1818
883 Help or Hurt Multicolour Common 2{w}{b} Instant Target creature gets ±1/±1 until end of turn. 4 1337023391 on 14 May 2012 by Rudyard
884 Herald of Sikoras Multicolour Common 3{1}{w}{b} Creature – Human Cleric 1 1 Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.) 1 1342489721 on 17 Jul 2012 by ttt3142
885 Judicial Clerk Multicolour Uncommon 4{2}{w}{b} Creature – Human Cleric 2 2 Judge spells you cast cost {w}{b} less to cast.
Judge creatures you control get +1/+1 and have hexproof.
0
886 Kunoros, Veil Guardian Multicolour Rare 3{1}{w}{b} Legendary Creature – Dog 3 3 Menace
Kunoros, Veil Guardian can block an additional creature each combat and can block creatures with underworld counters on them as though they didn't have those counters.
Creatures with counters on them can't enter from graveyards.
1 1593617342 on 01 Jul 2020 by dude1818
887 Lord of the Underground Multicolour Rare 4{2}{w}{b} Creature – Spirit Noble 3 4 Whenever a nontoken creature dies, its controller creates a token that's a copy of it, except it's a 1/1 Spirit and has defender.
Creatures your opponents control with defender can't block.
2 1587070064 on 16 Apr 2020 by dude1818
888 Nana, Hidden Director Multicolour Mythic 5{3}{w}{b} Legendary Creature – Human Performer 3 2 Double strike
If a nontoken creature you control would die, exile it instead. Return it to the battlefield under your control at the beginning of the next end step.
1 1696308604 on 03 Oct 2023 by dude1818
889 Ordeal of Athreos Multicolour Uncommon 2{w}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Athreos.
When you sacrifice Ordeal of Athreos, you may put another target creature or enchantment card from your graveyard on top of your library.
1 1648101384 on 24 Mar 2022 by dude1818
890 Pass On Multicolour Mythic 5{3}{w}{b} Legendary Enchantment Whenever a nontoken creature dies, exile it.
Whenever a player loses the game, for each creature card that player owns in exile, a player chosen at random creates a token that's a copy of it.
0
891 Punish the Nonbelievers Multicolour Rare 4{2}{w}{b} Sorcery Creatures with exalted gain indestructible until end of turn. Destroy all other creatures. 0
892 Resurrection of Dominicus Multicolour Mythic 7{5}{w}{b} Enchantment When Resurrection of Dominicus enters, put an indestructible counter on a creature you control, then destroy all creatures.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control with a finality counter on it.
2 1706306734 on 26 Jan 2024 by SecretInfiltrator
893 Rhetoric Class Multicolour Rare 3{1}{w}{b} Enchantment – Class (Gain the next level as a sorcery to add its ability.)
When Rhetoric Class enters, each player creates a 2/1 white and black Inkling creature token with flying.
{1}{w}{b}: Level 2
Creatures you control get +1/+1 and creatures you don’t control get -1/-1.
{4}{w}{b}: Level 3
When this Class becomes level 3, for each opponent, gain control of target creature of that player’s choice they control.
1 1649311957 on 07 Apr 2022 by dude1818
894 Sikoras, Angel of Death Multicolour Mythic 6{2}{w}{w}{b}{b} Legendary Creature – Angel Exalted, flying
Whenever Sikoras, Angel of Death attacks alone, gain control of target creature defending player controls.
0
895 Sins of the Fathers Multicolour Rare 5{2}{w}{b}{b} Enchantment Whenever a tapped creature dies, exile it.
Whenever a creature enters for the first time each turn, it gets -X/-X until end of turn, where X is the number of cards exiled with Sins of the Fathers its controller owns. If it's not your turn, you gain X life.
1 1625029236 on 30 Jun 2021 by dude1818
896 Sorin, The Mortifier Multicolour Mythic 5{3}{w}{b} Legendary Planeswalker – Sorin 4 +1: You may sacrifice a creature. When you do, put a shield counter on target creature or planeswalker you control.
-3: Destroy target creature or enchantment.
-6: Each creature you control with a counter on it becomes a Vampire in addition to its other types, then destroy all non-Vampire creatures.
0
897 Sorin, the Desolator Multicolour Mythic 5{3}{w}{b} Legendary Planeswalker – Sorin 3 Lifelink, deathtouch
+2: Sorin, the Desolator deals 2 damage to any target.
-7: Destroy all other permanents. Return each creature card put into a graveyard this way to the battlefield under your control.
4 1368763182 on 17 May 2013 by jmgariepy
898 Spirit of Morglen Multicolour Rare 4{2}{w}{b} Creature – Spirit 2 2 Lifelink
Memento, Memento (When this creature dies, if it wasn't a token, put two tokens that are copies of this creature onto the battlefield.)
0
899 Teysa's Housecleaners Multicolour Rare 3{1}{w}{b} Creature – Thrull 2 3 You may look at the top card of your library any time.
You may cast permanent spells from the top of your library by putting a card you own with haunt from exile into your graveyard. Its mana cost is reduced by the exiled card's mana cost. (Mana cost includes color.)
0
900 The Athrean Obols Multicolour Uncommon 3{1}{w}{b} Legendary Enchantment Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. You may sacrifice a noncreature artifact. If you do, put a coin counter on The Athrean Obols.
Remove five coin counters from The Athrean Obols and sacrifice it: Return target creature or planeswalker from a graveyard to the battlefield under your control.
3 1598852663 on 31 Aug 2020 by dude1818
901 The Grand Justices Multicolour Rare 6{4}{w}{b} Legendary Creature – Advisor 4 5 At the beginning of your upkeep, target opponent draws a card.
At the beginning of your end step, target player reveals their hand. You choose a nonland card from it. That player discards that card.
1 1499994696 on 14 Jul 2017 by dude1818
902 Vizkopa Sentry Multicolour Uncommon 3{1}{w}{b} Creature – Harpy 2 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Flying
Whenever this creature attacks, creature a 1/1 white and black Spirit token with flying.
1 1587590868 on 22 Apr 2020 by dude1818
903 War Priest of Sikoras Multicolour None 5{3}{w}{b} Creature – Human Cleric 2 2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{t}: Target attacking or blocking creature gets -1/-1 until end of turn for each creature you control.
0
904 Wormtongue Multicolour Rare 3{1}{w}{b} Legendary Creature – Human Advisor 1 4 When Wormtongue enters, you may have target opponent gain control of it.
At the beginning of each player's upkeep, if that player owns or controls Wormtongue, they draw a card.
Whenever a creature you control attacks, Wormtongue deals damage equal to its power to that creature.
0
905 Aerosolized Enhancements Multicolour Uncommon 5{3}{b}{g} Sorcery Destroy target creature. When you do, choose a number of creatures equal to its power, then put a +1/+1 counter on each of those creatures. 0
906 Biology Class Multicolour Rare 4{2}{b}{g} Enchantment – Class (Gain the next level as a sorcery to add its ability.)
At the beginning of your upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
{b}{g}: Level 2
When this Class becomes level 2, search your library for a card, put that card into your graveyard, then shuffle.
{3}{b}{g}: Level 3
Whenever you gain life, you may return target creature card with mana value less than or equal to the amount of life you gained from your graveyard to the battlefield. Do this only once each turn.
0
907 Bone Orchard Multicolour Rare 4{2}{b}{g} Enchantment Whenever a nontoken creature you control dies, create a 1/1 black and green Skeleton Plant creature token with decayed and "{t}: Add {c}."
Sacrifice four creature tokens: Return target creature card from your graveyard to your hand.
1 1696286432 on 02 Oct 2023 by dude1818
908 Carnivorous Skink Multicolour Uncommon 5{3}{b}{g} Creature – Lizard 2 1 When Carnivorous Skink enters, you may sacrifice any number of creatures. If you do, each opponent sacrifices that many creatures. You gain 1 life for each creature sacrificed this way. 0
909 Deathwort Shambler Multicolour Rare 4{2}{b}{g} Creature – Fungus 3 3 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Deathtouch
When this creature dies, distribute a number of +1/+1 counters equal to its power among any number of target creatures you control.
1 1587591146 on 22 Apr 2020 by dude1818
910 Dungeon Rabbit Multicolour Uncommon 2{b}{g} Creature – Rabbit 2 1 Flash
Deathtouch, first strike.
0
911 Engulfing Ooze Multicolour Rare 4{2}{b}{g} Enchantment Whenever a permanent enters, put a -1/-1 counter on up to one target creature. If you don't, sacrifice Engulfing Ooze. 0
912 Entropic Decay Multicolour Mythic 6{4}{b}{g} Enchantment At the beginning of each player's upkeep, that player puts an entropy counter on each nonland permanent they control, then sacrifices each one with mana value less than or equal to the number of entropy counters on it. 2 1486769153 on 10 Feb 2017 by dude1818
913 Mazirek, Vat Priest Multicolour Rare 5{3}{b}{g} Legendary Creature – Phyrexian Insect Shaman 2 2 Flying, toxic 2
Whenever a player pays life, put a +1/+1 counter on each creature you control.
{2}{bp}{gp}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's power and you gain that much life.
1 1678090062 on 06 Mar 2023 by dude1818
914 Necrogen Elemental Multicolour Rare 5{3}{b}{g} Creature – Elemental 4 4 At the beginning of each player's upkeep, put a -1/-1 counter on each non-Elemental creature that player controls.
Whenever a creature dies, if it had a -1/-1 counter on it, search your library for a basic land card, reveal it, put it into your hand, then shuffle. This ability triggers only once each turn.
3 1688522335 on 05 Jul 2023 by dude1818
915 Necros Worm Multicolour Rare 5{1}{b}{b}{g}{g} Creature – Worm 3 5 Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{g}: Necros Worm gains indestructible until end of turn.
0
916 Ordeal of Pharika Multicolour Uncommon 2{b}{g} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Pharika.
When you sacrifice Ordeal of Pharika, put three -1/-1 counters on up to one target creature.
3 1647845576 on 21 Mar 2022 by dude1818
917 Saprokor, the Hidden Blight Multicolour Mythic 5{3}{b}{g} Legendary Creature – Fungus Horror 4 4 Eminence — At the beginning of your upkeep, if Saprokor, the Hidden Blight is in the command zone or on the battlefield, put a blight counter on target land.
When Saprokor enters, each opponent loses 1 life for each blighted land they control, and you gain 1 life for each blighted land you control.
1 1603663900 on 25 Oct 2020 by dude1818
918 Snakey, Snake Lord Multicolour Mythic 5{3}{b}{g} Legendary Creature – Snake Shaman 3 3 Whenever a nontoken Snake enters under your control, you gain an experience counter.
Whenever one or more Snakes you control deal combat damage to an opponent, add X mana in any combination of colors, where X is the number of experience counters you have.
As long as you have 10 or more experience counters, Snakes you control have deathtouch.
1 1627601111 on 29 Jul 2021 by dude1818
919 Snakey, Snake Lord Multicolour Mythic 2{b}{g} Legendary Creature – Snake Shaman 2 2 Eminence — Whenever a nontoken Snake enters under your control, if Snakey, Snake Lord is in the command zone or on the battlefield, put a fang counter on Snakey.
Counters remain on Snakey as it moves to any zone other than a player’s hand or library.
1 1627600910 on 29 Jul 2021 by dude1818
920 Solknar, Ascendent Lich Multicolour Mythic 5{3}{b}{g} Legendary Planeswalker – Solknar 3 +2: Put target creature card from a graveyard onto the battlefield under your control.
-3: Gain control of target creature. When it dies, it deals 1 damage to its owner.
-7: You get an emblem with "Permanents you control have indestructible." and "Whenever you lose life, sacrifice that many permanents."
0
921 Soul of Morglen Multicolour Rare 5{3}{g}{b} Enchantment Creatures you control have Memento. (When a creature you control dies, if it wasn't a token, put a token that is a copy of it onto the battlefield.) 0
922 Spreading Pestilence Multicolour Uncommon 4{2}{b}{g} Sorcery Put a -1/-1 counter on target creature. That creature's controller may sacrifice it. If they do, they may copy this spell and may choose new targets for the copy. 0
923 Svogthos, Slumbering Catacomb Multicolour Mythic 3{1}{b}{g} Legendary Creature – Plant Zombie * * As long as there are fewer than ten creature cards total in all graveyards, Svogthos, Slumbering Catacomb is a land. (It's not a creature.)
Whenever Svogthos becomes tapped, each player mills 1.
Svogthos's power and toughness are each equal to the number of creature cards in all graveyards.
{t}: Add {b} or {g}.
4 1658734948 on 25 Jul 2022 by SecretInfiltrator
924 Time Lord Alpha Multicolour None 3{1}{b}{g} Legendary Creature – Time-Lord 1 1 Whenever Time Lord Alpha regenerates, put a +1/+1 counter on it.
Pay X life: Regenerate Time Lord Alpha. X is equal to Time Lord Alpha's toughness.
2 1339039539 on 07 Jun 2012 by dude1818
925 Biohacker Chip Multicolour Mythic 2{g}{u} Creature – Jellyfish Equipment 2 2 Mutate {2}{g}{u}
Equipped creature gets +X/+X, where X is this permanent’s power, and has flying if this permanent has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Reconfigure {4}
1 1652905246 on 18 May 2022 by dude1818
926 Calculus Class Multicolour Rare 2{u}{g} Enchantment – Class (Gain the next level as a sorcery to add its ability.)
When Calculus Class enters, double the number of +1/+1 counters on target permanent you control.
{2}{g}{u}: Level 2
Whenever a nontoken creature you control leaves the battlefield, if it had +1/+1 counters on it, create a 0/0 green and blue Fractal creature token and put those counters on it.
{4}{g}{u}: Level 3
At the beginning of each combat, each creature you control becomes a copy of target nonlegendary creature until end of turn.
1 1649043564 on 04 Apr 2022 by dude1818
927 Calculus Class Multicolour Rare 2{u}{g} Enchantment – Class (Gain the next level as a sorcery to add its ability.)
If you would put one or more counters on a creature, put that many plus one of each of those kinds of counters on that creature instead.
{2}{u}{g}: Level 2
If you would create one or more tokens, create that many plus one of each of those kinds of tokens instead.
{x}{g}{g/u}{u}: Level 3
When this Class becomes level 3, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
1 1696819053 on 09 Oct 2023 by dude1818
928 Consume Multicolour Rare 3{g}{u}{u} Instant Counter target spell. When you do, put three +1/+1 counters on up to one target creature. 1 1622647662 on 02 Jun 2021 by dude1818
929 Consumption Multicolour Rare 3{x}{u}{g}{g} Instant Put X -1/-1 counters divided as you choose among any number of target creatures.
Put X +1/+1 counters divided as you choose among any number of target creatures.
0
930 Deekah, Mathemagician Alum Multicolour Rare 6{4}{g}{u} Legendary Creature – Human Wizard 3 3 Magecraft – Whenever you cast or copy an instant or sorcery spell, put X +1/+1 counters on a Fractal you control, where X is that spell’s mana value. If you don't control one, create a 0/0 green and blue Fractal creature token first.
Whenever a Fractal you control dies, if it had two or more +1/+1 counters on it, create a 0/0 green and blue Fractal creature token. The token enters with half that many +1/+1 counters on it, rounded down. This ability triggers only once each turn.
0
931 Dreaming Sliver Multicolour Mythic 4{1}{g}{u}{u} Creature – Sliver 1 3 You may look at the top card of your library any time.
You may cast Sliver spells from the top of your library. For each colored mana in those spells’ total cost, you may tap an untapped Sliver of that color you control rather than pay that mana.
1 1663377259 on 17 Sep 2022 by dude1818
932 Elise the Trailblazer Multicolour Mythic 4{2}{g}{u} Legendary Creature – Elf Scout 3 3 When Elise the Trailblazer enters, search each player’s library for a land card and exile it. Each player shuffles.
At the beginning of your end step, put a land card exiled with Elise onto the battlefield.
1 1547191479 on 11 Jan 2019 by dude1818
933 Fractal Storm Multicolour Uncommon 4{2}{g}{u} Sorcery Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of spells cast this turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
1 1662051541 on 01 Sep 2022 by dude1818
934 Junna, Dramaturgist Multicolour Rare 3{1}{g}{u} Legendary Creature – Human Performer 1 3 Reach
{1}, {t}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control gets +X/+X until end of turn, where X is the discarded card’s power.
1 1696308568 on 03 Oct 2023 by dude1818
935 Kiora, Dominion over Seas Multicolour Mythic 5{3}{g}{u} Legendary Creature – Kiora 3 +2: Untap target land. Until your next turn, it gains "{t}: Add two mana in any combination of colors."
-8: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Creatures can't attack their owner this turn.
Kiora, Dominion over Seas can be your commander.
Partner with any Kraken, Leviathan, Octopus, or Serpent
2 1637644738 on 23 Nov 2021 by dude1818
936 Nepalese Autumn Poppy Multicolour Rare 3{1}{g}{u} Creature – Plant Shapeshifter 0 0 Whenever Nepalese Autumn Poppy enters or becomes the target of a spell or ability, you may have Nepalese Autumn Poppy become a copy of target creature, except it gains this ability. 3 1338499405 on 31 May 2012 by dude1818
937 Ordeal of Kruphix Multicolour Uncommon 2{g}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Kruphix.
When you sacrifice Ordeal of Kruphix, double the number of each kind of counter on target permanent you control.
1 1648102188 on 24 Mar 2022 by dude1818
938 Snorplopt, Eye of the Coast Multicolour Mythic 6{4}{g}{u} Legendary Creature – Elemental 8 8 Trample
Opponents play with their hands revealed.
Whenever an opponent casts their first spell each turn, that player puts a land from their hand onto the battlefield under your control if able.
1 1589146971 on 10 May 2020 by dude1818
939 Starfish-Lord Multicolour Rare 4{2}{g}{u} Legendary Creature – Starfish 1 3 Starfish-Lord and other Starfish creatures you control have "{1}{g/u}: Regenerate this creature."
Whenever a non-legendary Starfish you control regenerates, create a tapped token that's a copy of it.
3 1541767870 on 09 Nov 2018 by SecretInfiltrator
940 Superb Owl Multicolour Rare 4{2}{g}{u} Creature – Bird Warrior 2 2 Flying
Whenever one or more creatures you control deal combat damage to an opponent or a permanent an opponent controls, you get a point counter.
When you have seven or more point counters, remove them all. You draw seven cards and gain 7 life.
1 1696371215 on 03 Oct 2023 by dude1818
941 Supernatural Resonance Multicolour Rare 3{1}{g}{u} Enchantment Whenever a player activates an ability of a permanent they control, if it isn't a mana ability, they choose one of their opponents. The second player copies the ability and may choose new targets for the copy. 4 1598025853 on 21 Aug 2020 by dude1818
942 3D Glasses Multicolour Uncommon 8{2/u}{2/r} Artifact – Equipment Equipped creature can block creatures with landwalk as if they didn’t have landwalk.
Equipped creature’s abilities can target creatures with hexproof as if they didn’t have hexproof.
Equip {2/u}{2/r}
0
943 Alkranos, God of Squalls Multicolour Mythic 5{3}{u}{r} Legendary Creature – God 5 4 Whenever an instant or sorcery spell you control deals damage, create a 1/2 blue Bird creature token with flying.
Whenever one or more Birds you control deal combat damage to one or more of your opponents, exile cards equal to the number of opponents dealt damage this way from the top of your library. You may cast an instant or sorcery spell from among them without paying its mana cost.
0
944 Artificer Class Multicolour Rare 2{u}{r} Enchantment – Class (Gain the next level as a sorcery to add its ability.)
Artifact spells you cast cost {1} less to cast.
{1}{u}{r}: Level 2
At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
{2}{u}{r}: Level 3
Whenever an artifact you control leaves the battlefield, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
0
945 Artistic Imitation Multicolour Uncommon 2{u}{r} Instant Copy target instant or sorcery spell you control, then return it to your hand. You can't cast spells with the same name until your next turn. 0
946 Cast from Beyond Multicolour Rare 3{1}{u}{r} Instant You may choose an instant or sorcery card you own from outside the game and reveal that card. Until end of turn, you may cast that card. 1 1336058436 on 03 May 2012 by Alex
947 Climate Change Multicolour Rare 5{3}{u}{r} Enchantment At the beginning of your upkeep, put a flood counter on target non-Island land. That land is an Island for as long as it has a flood counter on it.
If an instant or sorcery spell you control would deal damage, it deals that much damage plus X instead, where X is the number of Islands on the battlefield.
0
948 Crack-Shot Outlaw Multicolour Uncommon 4{2}{u}{r} Creature 3 4 Whenever you draw your second card each turn, each player may reveal a card from their hand. When you reveal a card with the greatest mana value this way, Crack-Shot Outlaw deals 3 damage to any target. 0
949 Curse of Prophecy Multicolour Rare 3{1}{u}{r} Enchantment – Aura Curse Enchant player
Enchanted player plays with the top card of their library revealed.
If enchanted player would draw a card, instead they scry 1, then draw a card. Curse of Prophecy deals damage to them equal to that card's mana value.
0
950 Dabglor the Plunderer Multicolour Mythic 4{2}{r}{u} Legendary Planeswalker – Dabglor 3 +1: Untap target artifact and gain control of it.
0: Destroy target artifact. It deals 1 damage to its controller.
-6: Search target opponent's library for an artifact card and put it onto the battlefield under your control. Then that player shuffles.
0
951 Dance Class Multicolour Rare 2{u}{r} Enchantment – Class (Gain the next level as a sorcery to add its ability.)
When Dance Class enters, return target instant or sorcery card from your graveyard to your hand.
{1}{u}{r}: Level 2
Whenever you exile one or more cards, you may play one of them this turn. It costs {1} less to cast this way.
{2}{u}{r}: Level 3
Whenever you cast or copy an instant or sorcery spell, create a 4/4 blue and red Elemental creature token.
1 1649311726 on 07 Apr 2022 by dude1818
952 Fairy Dust Multicolour Rare 5{3}{u}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1.
Whenever an ability of enchanted creature is activated or triggered, its controller copies it and puts a -1/-1 counter on enchanted creature.
When Fairy Dust is put into a graveyard from the battlefield, return it to the battlefield attached to target creature.
0
953 Fickle Master Multicolour Rare 4{2}{u}{r} Creature – Human Wizard 2 2 {u}{r}, {t}: Gain control of target nonland permanent and it gains haste until end of turn. Sacrifice it at end of turn unless its owner pays {1}. 2 1337734159 on 23 May 2012 by Link
954 Forging of the Rings Multicolour Rare 3{1}{u}{r} Legendary Sorcery Each player creates a colorless Equipment Ring artifact token named Ring of Power with “Equipped creature has shadow” and equip {3}.
You get an emblem with “Rings you control have ‘As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate’ and equip {1}.”
1 1697770437 on 20 Oct 2023 by dude1818
955 Groupthink Multicolour Uncommon 2{u}{r} Instant If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card. 0
956 Juzba, Izzet Tinker Multicolour Rare 4{2}{u}{r} Legendary Creature – Human Wizard 3 2 The second spell you cast each turn costs {1} less to cast.
At the beginning of each end step, Juzba, Izzet Tinker deals X damage to another target creature, where X is the number of spells you've cast this turn.
1 1598369987 on 25 Aug 2020 by dude1818
957 Mirror Spirit Multicolour Common 3{1}{u}{r} Creature – Spirit 1 1 Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
7 1335238987 on 24 Apr 2012 by dude1818
958 Mizzium Bracers Multicolour Uncommon 3{1}{u}{r} Artifact – Equipment Whenever you cast an instant or sorcery spell, equipped creature deals 1 damage to target creature or player.
Whenever equipped creature is dealt damage, draw a card.
Equip {3}{u/r}
0
959 Mystra, the Weaver Multicolour Mythic 6{4}{u}{r} Legendary Enchantment Creature – God 4 4 Instant and sorcery spells can't be countered.
Whenever a player casts an instant or sorcery spell, exile it as it resolves.
When Mystra, the Weaver dies, starting with you, each player chooses one of the cards exiled with Mystra and casts it without paying its mana cost. Repeat this process until all cards exiled with Mystra have been chosen.

3 1634798832 on 21 Oct 2021 by dude1818
960 Ordeal of Keranos Multicolour Uncommon 2{u}{r} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Keranos.
When you sacrifice Ordeal of Keranos, switch the power and toughness of each of any number of target creatures until end of turn.
1 1648262159 on 26 Mar 2022 by dude1818
961 Parun's Attendant Multicolour Rare 4{2}{u}{r} Creature – Goblin Wizard 2 2 {t}, Discard a card: Draw a card, then put a charge counter on Parun's Attendant.
{t}, Remove a charge counter from Parun's Attendant: Draw a card, then discard a card.
0
962 Possibility Chimera Multicolour Rare 5{3}{u}{r} Enchantment Creature – Chimera 4 4 Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of another target player's library until they exile a nonland card. The first player may cast that card without paying its mana cost. Then put all cards exiled with Possibility Chimera on the bottom of their owners' libraries in a random order. 0
963 Quicksilver Sliver Multicolour Rare 5{3}{u}{r} Creature – Sliver 3 3 Whenever you cast an instant or sorcery spell that targets only a single Silver you control, copy that spell for each other Sliver that spell could target. Each copy targets a different one of those Slivers. 1 1663377286 on 17 Sep 2022 by dude1818
964 R. C. Toymaker Multicolour Rare 3{1}{u}{r} Legendary Creature – Elf Artificer 2 2 Whenever R. C. Toymaker or another creature with power 2 or less enters under your control, you may pay {1}. If you do, create a 1/1 colorless Vehicle artifact token with crew 1. It gains haste until end of turn. 0
965 Reality in Flux Multicolour Rare 5{3}{u}{r} Enchantment Players play with the top card of their libraries revealed.
{1}: Target player shuffles their library. Any player may activate this ability, but only once each turn.
0
966 Rotbreath Drache Multicolour Rare 5{3}{u}{r} Creature – Zombie Dragon 4 4 Flying, undying
{r}, Exile X creature cards from your graveyard: Rotbreath Drache gets +X/+0 until end of turn. Mill X cards.
1 1632270582 on 22 Sep 2021 by dude1818
967 Shocking Twist Multicolour Uncommon 2{u}{r} Instant Switch target creature’s power and toughness until end of turn. Shocking Twist deals 2 damage to it.
Flashback {3}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
968 Slough Feg Multicolour Rare 4{2}{u}{r} Legendary Creature – Weird 3 3 Weird creatures you control get +1/+1 for each of their colors. 1 1355811527 on 18 Dec 2012 by dude1818
969 Spell Ricochet Multicolour Uncommon 2{u}{r} Instant Copy target instant or sorcery spell. Choose new targets for the copy at random from all legal targets. 2 1335198557 on 23 Apr 2012 by dude1818
970 The High Monarch Multicolour Mythic 5{2}{u}{?}{r} Legendary Planeswalker – Will Rowan 5 Infect; compleated ({?} can be paid with {u}, {r}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Draw a card, then exile the top card of your library. You may play the exiled card this turn.
-2: The High Monarch deals 2 damage to any target.
-7: You get an emblem with "Whenever you cast a noncreature, nonplaneswalker spell, proliferate" and "Whenever you put one or more counters on a creature or planeswalker you control, it deals 1 damage to any target."
2 1678232422 on 07 Mar 2023 by dude1818
971 Arban, Judge of Trespass Multicolour Rare 6{3}{r}{r}{w} Legendary Creature – Human Judge 4 4 Nonbasic landwalk
{2}{r}{w}, {t}, Pay 1 life: Destroy target land.
0
972 Archeology Class Multicolour Rare 5{3}{r}{w} Enchantment – Class (Gain the next level as a sorcery to add its ability.)
When Archeology Class enters, each player discards their hands, then draws cards equal to the greatest number of cards a player discarded this way.
{r}{w}: Level 2
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
{3}{r}{w}: Level 3
Whenever an artifact or creature card is put into your graveyard from anywhere, you may exile it. When you do, return target card with lesser mana value from your graveyard to your hand.
1 1649056517 on 04 Apr 2022 by dude1818
973 Archon of Warfare Multicolour Rare 6{4}{r}{w} Creature – Archon 4 4 Flying, vigilance
Whenever a creature you control attacks, it gets +2/+0 until end of turn.
Whenever a creature you control blocks, it gets +0/+2 until end of turn.
0
974 Aurelia's Zealot Multicolour Rare 6{4}{r}{w} Creature – Angel Berserker 4 4 Blitz {2}{r}{w}
Flying
Whenever Aurelia's Zealot attacks, untap all attacking creatures. After this phase, there is an additional combat phase. At the end of that phase, sacrifice each creature that attacked that phase.
1 1667736628 on 06 Nov 2022 by SecretInfiltrator
975 Bat Multicolour Common 2{r}{w} Instant Tap target artifact or creature. Destroy it instead if you control a Cat. 2 1572299322 on 28 Oct 2019 by Link
976 Bruse Tarl, Churlish Wrangler Multicolour Rare 4{2}{r}{w} Legendary Creature – Human Ally 3 3 When Bruse Tarl, Churlish Wrangler enters or attacks, conjure a random creature card with mana value 4 and power and toughness 2/4 into your hand. It perpetually gains “You may spend mana as though it were mana of any color to cast this spell.” 0
977 Delgrim the Forgemaster Multicolour Mythic 4{2}{r}{w} Legendary Planeswalker – Delgrim 3 +2: Until end of turn, each Dwarf you control gains haste and gets +1/+1 for each Equipment attached to it.
-1: You may put an Equipment card from your hand onto the battlefield. You may attach it to a Dwarf creature you control.
-7: You get an emblem with "Artifacts you control have indestructible and hexproof."
0
978 Fiery Denial Multicolour Rare 4{r}{r}{w}{w} Instant Counter target spell unless its controller pays {x}, where X is its mana value. At the beginning of your next precombat main phase, add X {r}. 9 1447640914 on 16 Nov 2015 by dude1818
979 Guardian of the City Multicolour Mythic 5{3}{r}{w} Creature – Dragon 4 4 Flying, vigilance
{1}{r}: Creatures you control get +2/+0 until end of turn.
{1}{w}: Creatures you control get +0/+2 until end of turn.
0
980 Herald of Basandra Multicolour Rare 4{2}{r}{w} Creature – Archon 4 4 Flying
Abilities don't trigger during combat.
{r}: Target creature can attack this turn as though it had haste.
1 1648798166 on 01 Apr 2022 by dude1818
981 Knight of Strife Multicolour Rare 4{2}{r}{w} Creature – Human Knight 2 2 Double strike
Whenever Knight of Strife becomes blocked, it gets +3/+0 until end of turn.
Whenever Knight of Strife blocks, it gets +0/+3 until end of turn.
2 1362937010 on 10 Mar 2013 by dude1818
982 Mahiru, Jealous Lover Multicolour Rare 4{2}{r}{w} Legendary Creature – Human Performer 2 4 Soulbond
As long as Mahiru, Jealous Lover is paired with another creature, she has double strike and that creature has indestructible.
0
983 Normal Human Steve Multicolour Mythic 3{1}{r}{w} Legendary Planeswalker – Steve 3 0: Exile Normal Human Steve and create a number of 2/2 red and white Kithkin creature tokens with haste equal to Steve's loyalty. At the beginning of the next end step, exile them and return Steve to the battlefield.
-1: Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
2 1571069088 on 14 Oct 2019 by dude1818
984 Ordeal of Iroas Multicolour Uncommon 2{r}{w} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Iroas.
When you sacrifice Ordeal of Iroas, enchanted creature gains first strike, trample, lifelink, and indestructible until end of turn.
1 1648101147 on 24 Mar 2022 by dude1818
985 Spirit Guide Multicolour Mythic 2{r}{w} Enchantment At the beginning of each combat, you may create a token that's a copy of target untapped creature you control, except it's a 1/1 Spirit, it's not legendary, and it has haste, "This creature and each other creature you control with the same name as it attacks or blocks each combat if able," and "At end of combat, exile this creature." 1 1670226750 on 05 Dec 2022 by dude1818
986 Strength of the Adamant Multicolour Rare 4{2}{r}{w} Enchantment – Aura Enchant creature
Enchanted creature has Resolve.
When enchanted creature blocks or becomes blocked, it loses resolve and gets +4/+4 until end of turn.
0
987 Time Lord Delta Multicolour None 5{3}{r}{w} Legendary Creature – Time-Lord 3 3 First strike
Whenever a source an opponent controls causes a creature you control to die, destroy target permanent that player controls.
1 1344141975 on 05 Aug 2012 by dude1818
988 Hyperventilate Multicolour Uncommon 5{1}{w/b}{u} Sorcery Choose target creature. Destroy it if it's tapped. Tap it if it's untapped. 0
989 March of Progress Multicolour Rare 3{w}{u}{b} Enchantment At the beginning of your upkeep, sacrifice a land. When you do, search your library for an artifact with a mana ability and put it onto the battlefield. Then shuffle. 1 1526699901 on 19 May 2018 by dude1818
990 Soul of Esper Multicolour Mythic 6{3}{w}{u}{b} Artifact Creature – Avatar 6 6 Flying
{4}{u}{u}: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle.
{4}{u}{u}, Exile Soul of Esper from your graveyard: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle.
1 1403827099 on 26 Jun 2014 by dude1818
991 The Brothers’ War Multicolour Mythic 3{w}{u}{b} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I – Search your library for a land that could product {c}, put it onto the battlefield tapped, then shuffle.
II, III – Each player creates a 3/3 colorless Construct artifact creature token with "When this creature dies, create a tapped Powerstone token."
IV – Destroy all nonland permanents, then you may put a planeswalker card from your hand onto the battlefield.
6 1666513989 on 23 Oct 2022 by SecretInfiltrator
992 Urza Planeswalker Multicolour Mythic 8{4}{w}{u}{u}{b} Legendary Planeswalker – Urza 5 +3: Sacrifice an artifact. When you do, search your library for an artifact card and put it onto the battlefield. Then shuffle.
-5: Take an extra turn after this one. Nonartifact permanents don't untap during their controller's next untap step.
-10: Destroy any number of target permanents. They can't be regenerated.
0
993 Cthulhu Multicolour Mythic 7{4}{u}{b}{r} Legendary Creature – Leviathan 7 7 Indestructible
Cthulhu doesn’t untap during your untap step.
At the beginning of your upkeep, you may sacrifice another creature. If you do, untap Cthulhu. If you don’t, Cthulhu deals 3 damage to each creature, each player, and each planeswalker.
4 1310588123 on 13 Jul 2011 by Jack V
994 Lynde, Thief of Luck Multicolour Mythic 4{1}{u}{b}{r} Legendary Creature – Human Warlock 3 4 Whenever a Curse card is put into your graveyard from anywhere, you may shuffle it into your library. If you do, draw a card.
Whenever a triggered ability of a Curse you control triggers, gain a luck counter. Then if you have 13 or more luck counters, you win the game.
1 1634191333 on 14 Oct 2021 by dude1818
995 Soul of Grixis Multicolour Mythic 6{3}{u}{b}{r} Creature – Avatar 6 6 Deathtouch
{3}{b}{b}: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
{3}{b}{b}, Exile Soul of Grixis from your graveyard: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
3 1403826124 on 26 Jun 2014 by dude1818
996 Soul of Jund Multicolour Mythic 6{3}{b}{r}{g} Creature – Avatar 6 6 Devour
{3}{r}{r}: Target creature you control deals damage equal to its power to another target creature.
{3}{r}{r}, Exile Soul of Jund from your graveyard: Target creature you control deals damage equal to its power to another target creature.
1 1403825396 on 26 Jun 2014 by dude1818
997 Mystical Haberdashery Multicolour Mythic 3{r}{g}{w} Enchantment Each creature you control enters with an additional +1/+1 counter and an additional counter of one of the following types chosen at random: flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 1 1617821777 on 07 Apr 2021 by dude1818
998 Soul of Naya Multicolour Mythic 6{3}{r}{g}{w} Creature – Avatar 6 6 Trample
{3}{g}{g}: The powers of creatures you control with power less than 5 become 5 until end of turn.
{3}{g}{g}, Exile Soul of Naya from your graveyard: The powers of creatures you control with power less than 5 become 5 until end of turn.
1 1403828205 on 27 Jun 2014 by dude1818
999 The Sun, Ur-Dinosaur Multicolour Mythic 8{5}{r}{g}{w} Legendary Creature – Dinosaur Avatar 8 7 Menace, trample, vigilance
Put a +1/+1 counter on each creature you control: Deal 1 damage to each creature. Activate only once each turn.
{w}{u}{b}{r}{g}: Search your library and/or graveyard for a Dinosaur card and reveal it. If you search your library this way, shuffle. Then put the revealed card on top of your library.
6 1556822773 on 02 May 2019 by dude1818
1000 Heavyset Pegasus Multicolour Uncommon 3{g}{w}{u} Creature – Pegasus 1 4 At the beginning of combat on your turn, target creature with toughness 4 or greater gains flying and vigilance until end of turn. It deals damage equal to its toughness this turn. 0
1001 Soul of Bant Multicolour Mythic 6{3}{g}{w}{u} Creature – Avatar 6 6 Exalted
{2}{w}{w}: Target creature gets +1/+1 until end of turn for each creature you control.
{2}{w}{w}, Exile Soul of Bant from your graveyard: Target creature gets +1/+1 until end of turn for each creature you control.
1 1403824789 on 26 Jun 2014 by dude1818
1002 Storm Spirit (Fixed) Multicolour Rare 4{1}{g}{w}{u} Creature – Spirit 3 3 Flying, vigilance
{w}{g/u}, {t}: Storm Spirit (Fixed) deals 2 damage to target attacking or blocking creature.
1 1559329940 on 31 May 2019 by dude1818
1003 To Fame and Fortune! Multicolour Rare 4{1}{g}{w}{u} Enchantment Whenever you complete a dungeon, draw a card and create two Treasure tokens. If you've completed three differently named dungeons, you win the game. 2 1625222637 on 02 Jul 2021 by Alex
1004 Chavall, the World Arisen Multicolour Mythic 6{w}{w}{b}{b}{r}{r} Legendary Creature – Phoenix 5 3 Flying
Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.)
When Chavall, the World Arisen enters or leaves the battlefield, destroy target permanent.
{w}{b}{r}: Return Chavall from your graveyard to the battlefield.
0
1005 Destroyer of Worlds Multicolour Mythic 7{1}{w}{w}{b}{b}{r}{r} Legendary Creature – Angel Demon 6 6 Flying, trample
Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.)
{w}{b}{r}, {t}: Destroy target permanent. It can't be regenerated.
0
1006 Direkon's Infiltrator Multicolour Common 3{w}{b}{r} Creature – Human Scout 3 3 Protection from green and from blue 1 1334875704 on 19 Apr 2012 by dude1818
1007 Drovak, Judge of All Multicolour Mythic 6{3}{w}{b}{r} Legendary Creature – Demon Judge 4 4 Deathtouch, flying
When Drovak, Judge of All deals combat damage to a player, that player sacrifices an artifact, a creature, and a land.
0
1008 Rajav, the Overseer Multicolour Mythic 5{2}{w}{b}{r} Legendary Creature – Angel 3 4 Vigilance
{x}: Rajav, the Overseer gains Cleave X until end of turn. (Whenever it deals combat damage to a blocking creature, it deals X damage to that creatures controller.)
0
1009 Tendo and Koku Multicolour Mythic 3{r}{w}{b} Legendary Creature – Human 3 4 Whenever Tendo and Koku attacks, cloak the top card of your library tapped and attacking.
Whenever Tendo and Koku or one or more face-down creatures you control deal combat damage to a player, exile the top card of your library. Until the end of your next turn, the next spell you cast costs {1} less to cast and the next spell an opponent casts costs {1} more to cast.
1 1708285872 on 18 Feb 2024 by dude1818
1010 Viashino Punishers Multicolour Rare 4{1}{b}{r}{w} Creature – Viashino Cleric 3 4 Vigilance
{1}{w}, {t}: Viashino Punishers deals 3 damage to target creature dealt damage this turn.
0
1011 Uncontrolled Outburst Multicolour Uncommon 3{u}{r}{g} Sorcery Exile cards from the top of your library until you exile a card with flow. Shuffle all other cards exiled this way into your library. Put the card with flow on the top of your library, then draw a card. 0
1012 Elder Druid Areg'non Multicolour Mythic 4{1}{b}{g}{w} Legendary Planeswalker – Areg'non 5 +1: Prevent the next 2 damage that would be dealt to each creature this turn.
-X: Untap target land. It becomes an X/X black, green, and white Elemental creature with haste until end of turn. It's still a land.
-8: Each player returns each creature card from their graveyard to the battlefield.
0
1013 Entreer, Heart of Morglen Multicolour Rare 6{3}{b}{g}{w} Legendary Creature – Treefolk Shaman 5 5 When Entreer, Heart of Morglen deals damage to a player, it deals that much damage to each other player and you gain that much life. 0
1014 Punish Civilization Multicolour Uncommon 3{b}{g}{w} Instant Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its mana value. 0
1015 The Unblemished Corpse Multicolour Mythic 5{2}{w}{b}{g} Legendary Creature – Phyrexian Angel 5 5 If a permanent would go to a graveyard from the battlefield, exile it with a sanctity counter on it instead.
Once each turn, you may play a land or cast a spell from exile if it has a sanctity counter on it. You may spend mana as though it were mana of any type to cast spells this way.
You may cast The Unblemished Corpse from exile if it has a sanctity counter on it.
1 1676932578 on 20 Feb 2023 by dude1818
1016 Brisela, Voice of Compleation Multicolour Mythic 10{5}{up}{rp}{w} Legendary Creature – Phyrexian Eldrazi Angel 8 7 Flying, first strike, vigilance
Brisela, Voice of Compleation enters with a -1/-1 counter on it for each life spent to cast it.
Corrupted – As long as an opponent has three or more poison counters, Auras and Equipment you control have "When this permanent enters, create a 4/4 white Phyrexian Angel creature token with toxic 1, then attach this to it."
4 1678088986 on 06 Mar 2023 by dude1818
1017 Krubec the Minotaur Multicolour Mythic 5{2}{r}{w}{u} Legendary Planeswalker – Krubec 5 +1: Tap target nonland permanent and put a stun counter on it.
-2: Destroy target tapped artifact or creature.
-8: You get an emblem with "Permanents your opponents control enter tapped with a stun counter on them."
3 1330819438 on 04 Mar 2012 by Alex
1018 Mighty Sledge of Sorok Multicolour Rare 6{3}{r}{w}{u} Legendary Artifact – Gemstone Equipment Indestructible
Equipped creature has double strike, vigilance, and Resolve.
Equip {r}{w}{u}
0
1019 Archelos’s Charm Multicolour Rare 3{b}{g}{u} Instant Choose one —
• Exile target tapped nonland permanent.
• Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
• Untap each nonland permanent you control.
3 1705697510 on 19 Jan 2024 by dude1818
1020 Culmination of the Project Multicolour Rare 8{2}{g/u}{u/b} Enchantment You may target Humans as though they weren't Humans when you cast a spell for its mutate cost.
Each creature you control with mutate gets +X/+X, where X is the number of times that creature has mutated.
0
1021 Gravetide Hydra Multicolour Mythic 3{x}{b}{g}{u} Creature – Hydra Zombie 0 0 Gravetide Hydra enters with X +1/+1 counters on it.
When Gravetide Hydra enters, mill X cards. For each mana value X or less, you may play a permanent card from your graveyard with that mana value without paying its mana cost.
0
1022 Recur Flesh Multicolour Uncommon 3{g}{u}{b} Instant As an additional cost to cast Recur Flesh, sacrifice a creature.
Return target creature card in a graveyard to its owner's hand.
0
1023 Ulgris' Mindspawn Multicolour Rare 3{x}{b}{u}{g} Sorcery Target player discards X cards. For each card discarded this way, put a 1/1 black, blue, and green Ooze creature token named Mindspawn onto the battlefield. They have "{t}, Sacrifice Mindspawn: Mindspawn deals 2 damage to target creature or player." 0
1024 Artificer’s Command Multicolour Rare 4{w}{u}{b}{r} Sorcery Choose two —
• Return target artifact or creature card from your graveyard to your hand.
• Target artifact becomes an artifact creature with base power and toughness 5/5.
• Create a token that’s a copy of target artifact or creature, except it’s an artifact in addition to its other types.
• Destroy target artifact or creature.
Then untap up to two target artifacts.
1 1651511579 on 02 May 2022 by dude1818
1025 Dark Ascension Multicolour Mythic 4{u}{b}{r}{g} Enchantment Whenever you attack an opponent, choose one —
• Exile target creature card from that player’s graveyard. Put a number of +1/+1 counters equal to its power on target attacking creature.
• Choose target creature that player controls with lesser power than target attacking creature. Gain control of the first creature for as long as you control the second creature.
• Target attacking creature fights target creature that player controls.
1 1697434455 on 16 Oct 2023 by dude1818
1026 Maelstrom’s Command Multicolour Rare 4{u}{b}{r}{g} Sorcery Choose two —
• Exile target permanent.
• Scry 2, then exile the top two cards of your library.
• Each opponent exiles a card from their hand. For each land card exiled this way, create a Treasure token.
• The next spell you cast has cascade.
You may play cards exiled this way until the end of your next turn.
3 1651511671 on 02 May 2022 by dude1818
1027 Omnath Off His Rocker Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Elemental 5 5 If a land or Elemental entering the battlefield or dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3 1588221121 on 30 Apr 2020 by dude1818
1028 Conqueror’s Command Multicolour Rare 4{b}{r}{g}{w} Sorcery Choose two. Whenever a land enters under your control this turn —
• You draw a card and lose 1 life.
• Gain control of target creature until end of turn and untap it. It gains haste until end of turn.
• Create a Treasure token.
• Exile target nonland permanent. Return it to the battlefield under its owner’s control at the beginning of the next end step.
Then search your library for a land card with a basic land type, put it onto the battlefield, then shuffle.
1 1651511544 on 02 May 2022 by dude1818
1029 People’s Command Multicolour Rare 4{r}{g}{w}{u} Sorcery Choose two —
• Each player returns a nonland permanent they control to its owner’s hand.
• Each player discards all the cards in their hand, then draws that many cards.
• Return a permanent card with mana value 3 or less from your graveyard to the battlefield.
• Put up to two land cards from your hand onto the battlefield tapped.
Then draw a card for each opponent with more cards in hand than you.
0
1030 Praetor’s Command Multicolour Rare 4{g}{w}{u}{b} Sorcery Choose two. Whenever another effect puts a counter on a permanent you control this turn —
• Put a counter of that kind on another target permanent you control.
• Create a 1/1 colorless Thopter artifact creature token with flying at the beginning of the next upkeep step.
• Investigate.
• Target creature you don’t control gets -1/-1 until end of turn.
Then proliferate.
2 1651972856 on 08 May 2022 by dude1818
1031 Horde of Travesties Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Elemental Horror 5 4 Deathtouch, trample
Other permanents lose all abilities other than mana abilities.
4 1350941925 on 22 Oct 2012 by jameschanlee
1032 Kuebiko, the Crumbling Prince Multicolour Mythic 5{w/u}{u/b}{b/r}{r/g}{g/w} Legendary Artifact Creature – Scarecrow 0 0 Converge – Kuebiko, the Crumbling Prince enters with a +1/+1 counter on it for each color of mana spent to cast it.
Each other creature you control enters with an additional +1/+1 counter on it for each color of mana spent to cast that creature.
2 1472708233 on 01 Sep 2016 by dude1818
1033 O-Kagachi, the First Kami Multicolour Mythic 20{2/w}{2/u}{2/b}{2/r}{2/g} Legendary Creature – Dragon Spirit 6 6 Flying, trample
Whenever O-Kagachi, the First Kami attacks, defending player sacrifices a permanent. If you or O-Kagachi were dealt damage by a source that player controlled since your last turn, you may return that card from a graveyard to the battlefield under your control.
1 1686799876 on 15 Jun 2023 by dude1818
1034 Omnath of Many Colors Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Elemental 5 5 You may spend mana as though it were many of any color.
Whenever you cast a spell, you may put a land card from your hand or graveyard onto the battlefield tapped.
0
1035 Reaper King's Jester Multicolour Rare 15{w/u}{u/b}{b/r}{r/g}{g/w} Legendary Artifact Creature – Scarecrow Advisor 5 5 Companion – Each nonland card in your starting deck has a hybrid mana symbol in its mana cost or abilities. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
You can spend mana as though it was mana of any color to pay hybrid costs.
0
1036 Shaddai, All-Encompassing Multicolour Mythic 6{1}{w}{u}{b}{r}{g} Legendary Planeswalker – Shaddai 5 Shuffle a planeswalker of each color into their owners' libraries: Put Shaddai, All-Encompassing onto the battlefield from your hand.
+3: Gain control of target permanent and untap it. It gains haste until end of turn.
-11: Each opponent chooses a permanent they control and sacrifices the rest.
4 1334721392 on 18 Apr 2012 by dude1818
1037 The Hero's Journey Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after XVII.)
I — Look at the top five cards of your library. You may reveal a creature card from among them, put it into your hand, then shuffle.
II — Until your next turn, creatures can't attack unless their controller pays {2} for each of those creatures.
III — Put a shield counter on target creature you control.
IV — Whenever a creature you control attacks this turn, put a +1/+1 counter on it.
V — Target creature you control phases out. It phases in with an additional +1/+1 counter on it.
VI — Reveal the top three cards of your library. An opponent chooses one. The Hero's Journey deals damage equal to its mana value to target creature you control. You put that card into your hand, then shuffle.
VII — Search your library for an Aura or Equipment card, put it onto the battlefield, then shuffle. You may attach it to a creature you control.
VIII — Untap target creature you control and goad it. An opponent gains control of it until your next turn.
IX — Each player sacrifices a creature.
X — Return target creature card from your graveyard to the battlefield. It gains haste until end of turn.
XI — Put three +1/+1 counters on target creature you control. It gains first strike, trample, and haste until end of turn.
XII — Each player loses life equal to the greatest power among creatures you control.
XIII — Choose target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
XIV — Each player may put a creature or planeswalker card from their hand onto the battlefield.
XV — Each player discards a card. Then each player who didn't discard a card with the greatest mana value among cards discarded this way loses life equal to its mana value.
XVI — Until end of turn, you may cast spells from your hand without paying their mana costs.
XVII — You win the game.
1 1685224280 on 27 May 2023 by dude1818
1038 Valkrian Archangel Multicolour Mythic 5{w}{u}{b}{r}{g} Creature – Angel 5 5 Flying
The first card you play each turn has Turbulence. (When you play your first card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same mana value as that card. Then put the rest of the cards on the bottom of your library in a random order.)
5 1331001914 on 06 Mar 2012 by dude1818
1039 Human Factors Psychology Hybrid Common 9{w/u}{w/u}{w/u} Enchantment As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2. 0
1040 Eager Apprentice Hybrid Uncommon 4{1}{u/b} Creature – Human Wizard 2 1 Partner with Scorpus, Tolarian Chancellor (When this creature enters the battlefield, target player may put Scorpus, Tolarian Chancellor into their hand from their library, then shuffle.)
A deck can have any number of cards named Eager Apprentice.
{1}{u}{b}: Eager Apprentice gains flying and hexproof until end of turn.
1 1544386804 on 09 Dec 2018 by dude1818
1041 Diskera, Insanity Incarnate Hybrid Mythic 9{4}{b}{b/r}{r} Legendary Enchantment Creature – Madness 6 5 Menace
When Diskera, Insanity Incarnate enters, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
Whenever a Madness card you own not named Diskera is put into your graveyard from anywhere, you may shuffle it into your library.
1 1647495564 on 17 Mar 2022 by dude1818
1042 Dissociate Hybrid Common 3{b/r} Enchantment – Aura Madness Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
1 1647496768 on 17 Mar 2022 by dude1818
1043 Fiery-Tempered Swine Hybrid Uncommon 8{2}{r/g}{r/g} Creature – Boar 4 4 Trample, haste
When Fiery-Tempered Swine enters, untap four target lands you don't control.
0
1044 Doubletalking Taskmaster Hybrid Uncommon 6{w/b}{w/b} Creature – Zombie Minion 2 2 Doubletalking Taskmaster can't block.
Creatures your opponents control with defender can't block.
1 1587069280 on 16 Apr 2020 by dude1818
1045 Fang of the Legion Hybrid Mythic 7{1}{w/b}{w/b} Creature – Vampire Knight 1 1 Fang of the Legion gets +1/+1 for each 1 life you gained this turn.
Whenever a creature an opponent controls dies, you gain 1 life. Then once each turn, you may pay {w/b}{w/b}. When you do, Fang of the Legion deals damage equal to its power to target creature or planeswalker.
1 1673507271 on 12 Jan 2023 by dude1818
1046 Forceful Escort Hybrid Uncommon 9{3}{w/b}{w/b} Instant Destroy target creature or planeswalker. If {w} was spent to cast this spell, exile that permanent instead and you gain life equal to its mana value. If {b} was spent to cast this spell, that permanent's controller loses life equal to its mana value. 3 1582317052 on 21 Feb 2020 by dude1818
1047 Kaya's Shadow Hybrid Uncommon 7{1}{w/b}{w/b} Creature – Spirit 1 3 Deathtouch
If a creature you control with deathtouch would deal damage to a creature an opponent controls, exile that creature instead.
3 1587003484 on 16 Apr 2020 by Froggychum
1048 Ravnican Tax Law Hybrid Rare 7{1}{w/b}{w/b} Enchantment Whenever an opponent draws a card except the first one they draw in each of their draw steps, they may pay {1}. If they don’t, put an extort counter on Ravnican Tax Law. (Whenever you cast a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain that much life. Each instance of extort triggers separately.) 0
1049 This Mortal Coil Hybrid Rare 7{1}{w/b}{w/b} Enchantment Non-Spirit creatures you control have soulshift X, where X is their power. (When one dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.) 4 1550739913 on 21 Feb 2019 by SecretInfiltrator
1050 Hand of the All-Form Hybrid Mythic 6{u/g}{u/g} Creature – Shapeshifter 1 1 Changeling
Hand of the All-Form gets +1/+1 for each card you've drawn this turn.
{2}{u/g}: Until end of turn, other creatures you control gain all creature types and have base power and toughness equal to Hand of the All-Form's power and toughness.
1 1673508069 on 12 Jan 2023 by dude1818
1051 Kraj's Influence Hybrid Rare 7{1}{u/g}{u/g} Enchantment Mutant spells you cast have mutate. The mutate cost is equal to its mana cost. (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) 2 1586825964 on 14 Apr 2020 by dude1818
1052 Chronoxolotl Hybrid Rare 7{1}{u/r}{u/r} Creature – Salamander Elemental 2 2 Mutate {2}{u}{r}
Flash
Whenever this creature mutates, end the current phase. After your next phase of that type, take an additional one of those phases. (The phases are beginning, precombat main, combat, postcombat main, and ending.)
3 1585981878 on 04 Apr 2020 by dude1818
1053 Command and Conquer Hybrid Rare 10{4}{u/r}{u/r} Sorcery Gain control of target creature if {u} was spent to cast this spell. Gain control of target land if {r} was spent to cast this spell. Untap those permanents. They don't untap doing your next untap step. 1 1683007665 on 02 May 2023 by dude1818
1054 Conflict of Interest Hybrid Rare 12{3}{u/r}{u/r}{u/r} Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Creatures can't attack their owner this turn.
1 1637564816 on 22 Nov 2021 by dude1818
1055 Mindflow Elemental Hybrid Rare 8{2}{u/r}{u/r} Creature – Elemental 7-* * Mindflow Elemental's toughness is equal to the number of cards in your hand and its power is equal to 7 minus that number. 1 1372100553 on 24 Jun 2013 by dude1818
1056 Research Reproducibility Board Hybrid Mythic 6{u/r}{u/r} Creature – Goblin Wizard 1 1 Research Reproducibility Board gets +1/+1 for each instant and sorcery card you own in exile and in your graveyard.
{u/r}, {t}: Target instant or sorcery card in your graveyard gains jump-start until end of turn. When you cast it from your graveyard this turn, copy it. You may choose new targets for the copy. (You may cast it from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
3 1673423761 on 11 Jan 2023 by dude1818
1057 Team Spirit Hybrid Mythic 7{1}{r/w}{r/w} Creature – Spirit Advisor 1 1 Team Spirit gets +1/+1 for each other creature you control.
Whenever Team Spirit attacks, you may pay {r/w}{r/w}. If you do, untap each creature you control with power less than Team Spirit's power. After this phase, there is an additional combat phase.
3 1673422730 on 11 Jan 2023 by dude1818
1058 Body // Mind Split Uncommon 5 {4}{g} // {2}{u} Sorcery // Sorcery Create a 2/2 green Wolf creature token for each creature card in target player's graveyard. // Target player mills X cards, where X is the total power of creatures you control. 1 1349766035 on 09 Oct 2012 by dude1818
1059 Command // Conquer Split Uncommon 5 {3}{u}{u} // {3}{r} Sorcery // Sorcery Gain control of target creature.
Fuse (You may cast one or both halves of this card from your hand.) // Gain control of target land.
0
1060 Divide // Conquer Split Rare 4 {1}{w}{b}{b} // {1}{r}{r}{w} Sorcery // Sorcery Target player sacrifices half the creatures they control, rounded up. // Gain control of target land and untap it. 3 1349777443 on 09 Oct 2012 by Alex
1061 Do // Die Split Common 2 {1}{r} // {2}{b} Instant // Instant Target creature gains haste and must attack this turn if able. // Destroy target nonblack creature. It can't be regenerated. 0
1062 Feast // Famine Split Uncommon 6 {5}{g} // {b} Sorcery // Sorcery Untap all Forests and all green creatures you control. // Target player discards a card at random. 2 1349766562 on 09 Oct 2012 by dude1818
1063 Fire // Ice Split Uncommon 2 {1}{r} // {1}{u} Instant // Instant Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Tap target permanent.
Draw a card.
2 1349766837 on 09 Oct 2012 by dude1818
1064 Light // Shadow Split Uncommon 1 {w} // {3}{b} Instant // Sorcery Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life. // Return target creature from your graveyard to the battlefield. 1 1349767381 on 09 Oct 2012 by dude1818
1065 Meat // Eggs Split Rare 7 {5}{r}{g} // {2}{w}{w} Sorcery // Sorcery Search your library for any number of creature cards with total power 10, reveal them, put them into your hand, then shuffle.
Fuse (We eat!) // Return any number of target permanent cards with total mana value 1 from your graveyard to your hand.
1 1703810252 on 29 Dec 2023 by dude1818
1066 Over the River // Through the Woods Split Uncommon 3 {2}{u} // {3}{g} Sorcery // Sorcery Until end of turn, target creature can't be blocked and gains "Whenever this creature deals combat damage to an opponent, draw a card." // Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. 1 1634882023 on 22 Oct 2021 by dude1818
1067 There // Their Split None 3 {2}{g} // {2}{u}{u} Sorcery // Sorcery Create a token that's a copy of target land. // Target opponent gains control of target permanent. 3 1620615553 on 10 May 2021 by dude1818
1068 Vote Early // Vote Often Split Uncommon 1 {u} // {1}{w} Instant // Instant The next card you cast this turn that causes players to vote can be cast as though it had flash.
Fuse // While voting this turn, you may vote an additional time.
0
1069 War // Peace Split Uncommon 4 {3}{r} // {1}{w} Instant // Instant War deals damage to target player equal to the number of cards in their hand. // You gain 1 life for each card in your hand. 2 1349767659 on 09 Oct 2012 by dude1818
1070 Warp // Weft Split Rare 2 {r}{r} // {1}{u}{u} Instant // Instant Copy target spell. You may choose new targets for the copy.
Fuse (You may cast one or both halves of this card from your hand.) // This spell can't be countered.
Counter target spell.
0
1071 3D Glasses Artifact Uncommon 4{4} Artifact – Equipment Equip {3}, equipped creature can block creatures with landwalk, equipped creature's abilities can effect creatures with shroud 1 1339095215 on 07 Jun 2012 by dude1818
1072 Ablative Power Armor Artifact Common 2{2} Artifact – Vehicle 4 1 Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2
1 1622349928 on 30 May 2021 by dude1818
1073 Anima Sliver Artifact Common 1{1} Artifact Creature – Sliver 0 0 Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.) 1 1689664886 on 18 Jul 2023 by dude1818
1074 Animating Slime Artifact Uncommon 3{3} Artifact Enchantment Creature – Ooze 2 2 Bestow {c}{c}
Enchanted noncreature artifact is a 2/2 creature in addition to its other types.
3 1541105060 on 01 Nov 2018 by dude1818
1075 Antikythera of Mirrodin Artifact Mythic 5{5} Legendary Artifact Whenever day becomes night or night becomes day, put a charge counter on Antikythera of Mirrodin.
As long as it's day, creatures you control get +1/+1 for each charge counter on Antikythera of Mirrodin.
As long as it's night, creatures you don't control get -1/-1 for each charge counter on Antikythera of Mirrodin.
1 1633761085 on 09 Oct 2021 by dude1818
1076 Antimagic Field Artifact Uncommon 0 Artifact – Hazard Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A spell with mana value equal to the number of cards in your hand is on the stack.
When Antimagic Field is turned face up, counter the triggering spell, then prime Antimagic Field. (Turn it face down as a Hazard artifact.)
1 1594318196 on 09 Jul 2020 by dude1818
1077 Bear Trap Artifact Uncommon 0 Artifact – Hazard Prime {1}{b} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature is attacking.
When Bear Trap is turned face up, the triggering creature gets -3/-3 until Bear Trap leaves the battlefield.
1 1594344301 on 10 Jul 2020 by dude1818
1078 Biplane Artifact Uncommon 4{4} Artifact – Vehicle 2 2 Flying
Driving creature gets +2/+2 and has flying.
Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
1079 Blasphemous Fusor Artifact Uncommon 5{5} Artifact {c}, {t}, Sacrifice two creatures: Create an X/X colorless Abomination creature token, where X is the combined power of the sacrificed creatures. Return the sacrificed creatures to the battlefield merged under that token. 5 1589435299 on 14 May 2020 by dude1818
1080 Bulldozer Artifact Rare 5{5} Artifact – Vehicle 4 4 Trample
Whenever Bulldozer or the driving creature deals combat damage to a player, destroy target nonbasic land that player controls.
Driving creature gets +4/+4 and has trample.
Drive {3}{r}{g} ({3}{r}{g}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
1081 City Dryad Artifact Uncommon 3{3} Artifact Creature – Dryad 2 2 {t}: Add {c}.
{1}, {t}: Untap another target artifact.
0
1082 Clock of Omens Artifact Uncommon 4{4} Artifact Tap two untapped artifacts you control: Untap target artifact. 2 1360475181 on 10 Feb 2013 by dude1818
1083 Crystal Sword Artifact Common 5{5} Artifact – Equipment Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
3 1332762882 on 26 Mar 2012 by Alex
1084 Cyberman Artifact Token 0 Artifact Creature – Cyberman 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
1085 Dagger of the Fates Artifact Rare 1{1} Artifact – Equipment Equipped creature gets +1/+0 and has first strike and "Whenever this creature deals combat damage to a creature or planeswalker, flip a coin. If you win the flip, exile that permanent."
Equip {3}
2 1619068533 on 22 Apr 2021 by dude1818
1086 Damascene Plate Artifact Rare 3{3} Artifact – Equipment If a source would deal damage to equipped creature, prevent 1 of that damage.
When equipped creature becomes the target of a spell or ability, counter it unless its controller pays {1}.
Equip {3}
0
1087 Dispel the Illusion Artifact Rare 0 Artifact – Hazard Prime {w}{u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — There are three or more tokens on the battlefield.
When Dispel the Illusion is turned face up, exile all creatures, then return them to the battlefield under their owner's control.
1 1594409181 on 10 Jul 2020 by dude1818
1088 Emergency Stop Artifact Rare 3{3} Artifact {3}, {t}: Tap all artifacts you don't control. They don't untap during their controllers' untap steps for as long as Emergency Stop remains tapped. 1 1358873807 on 22 Jan 2013 by dude1818
1089 Enhance-o-tron Artifact Uncommon 3{3} Artifact Creature – Construct Artificer 1 2 {t}: Add one mana of any color. When that mana is spent to cast a creature spell, it enters with an additional +1/+1 counter on it. 0
1090 Ferry of Athreos Artifact Uncommon 3{3} Artifact – Vehicle 2 4 Whenever Ferry of Athreos becomes tapped, choose target creature. If it has an underworld counter on it, remove that counter, otherwise put an underworld counter on it. Then create a Gold token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
0
1091 Flag Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +1/+1 and is a Flagbearer in addition to its other types.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Equip {2}
1 1652678489 on 16 May 2022 by SecretInfiltrator
1092 Fuel Depot Artifact Rare 3{3} Artifact Whenever a nontoken creature dies, you get {e} (an energy counter).
{e}, {t}: Add one mana of any color. Spend this mana only to cast an artifact spell or activate an ability of an artifact.
{t}: Choose target Vehicle. You may pay an amount of {e} equal to its crew cost. If you do, until end of turn, it becomes an artifact creature and gains haste.
0
1093 Haunted Jack-o’-Lantern Artifact Uncommon 1{1} Artifact Creature – Food Spirit 0 3 {2/r}: Haunted Jack-o’-Lantern gets +1/+0 until end of turn.
{2/w}, {t}, Sacrifice Haunted Jack-o’-Lantern: You gain life equal to its power.
1 1697434422 on 16 Oct 2023 by dude1818
1094 Hazards Artifact None 0 Artifact – Hazard Prime {x} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger – A condition is true.
When Hazards turns face up, [ability related to trigger].
[Possible static effect.]
3 1594270790 on 09 Jul 2020 by dude1818
1095 Hedron Prison Field (Annihilation in their Wake) Artifact Rare 4 {4} Artifact
‑‑‑‑
Enchantment
Your opponents can't cast colorless spells.
{t}: Add {c}. When that mana is spent to cast a colorless spell, put a charge counter on Hedron Prison Field. Then if it has three or more charge counters on it, remove them all and transform it.
‑‑‑‑
Whenever a colorless creature you control attacks, put a waste counter on target land an opponent controls. For as long as that land has a waste counter on it, it has "{t}: Add {c}" and loses all other card types and abilities.
1 1633929808 on 11 Oct 2021 by dude1818
1096 Heroes' Feast Artifact Rare 4{4} Artifact Whenever you sacrifice a Food, if you would gain life this turn, you gain that much life plus one instead.
{2}, {t}, Sacrifice Heroes' Feast: Choose target creature card that was put into your graveyard from the battlefield this turn. Return it to the battlefield tapped.
0
1097 Hidden Pit Trap Artifact Common 0 Artifact – Hazard Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking.
When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
5 1594312137 on 09 Jul 2020 by dude1818
1098 Hot Potato Artifact Rare 1{1} Artifact – Equipment Equipped creature has "{2}, {t}, Unattach Hot Potato: Target player gains control of Hot Potato."
At the beginning of your end step, sacrifice Hot Potato. When you do, it deals 10 damage to equipped creature and 10 damage to you.
Equip {2}
0
1099 Hydrogen Blimp Artifact Common 1{1} Artifact – Vehicle 2 2 Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
1100 Ice Pick Artifact Uncommon 2{2} Snow Artifact – Equipment Equipped creature gets +2/-1.
Whenever equipped creature blocks or becomes blocked by a nonsnow creature, it gains first strike until end of turn.
Equip {2}
1 1564172269 on 26 Jul 2019 by dude1818
1101 Infinity Clock Artifact Mythic 0{0} Artifact {u}, {t}: Put an eon counter on Infinity Clock, then end the turn. Activate only during your upkeep.
{u}, {t}, Remove an eon counter from Infinity Clock and return it to your hand: Take an extra turn after this one.
4 1359678072 on 01 Feb 2013 by dude1818
1102 Insignia of Claws Artifact Uncommon 1{1} Artifact – Equipment If equipped creature would deal combat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Equip {1}
0
1103 Insignia of Fangs Artifact Uncommon 1{1} Artifact – Equipment If equipped creature would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Equip {3}
3 1629301588 on 18 Aug 2021 by dude1818
1104 Krajmobile Artifact Rare 5{5} Artifact – Vehicle 5 5 Crew 3
Whenever Krajmobile becomes crewed by a creature with flying, Krajmobile gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
0
1105 Lightcycle Artifact Uncommon 3{3} Artifact – Vehicle 1 2 Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive {3} ({3}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
1106 Litterbug Artifact Uncommon 4{4} Artifact Creature – Construct 4 4 Whenever Litterbug blocks or becomes blocked by a creature, that creature gets -1/-1 until end of turn.
When a player sacrifices another artifact, sacrifice Litterbug.
0
1107 Living Armor Artifact Uncommon 3{3} Artifact Creature – Equipment Construct 1 4 Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Equipped creature gets +1/+1.
If a source would deal damage to Living Armor or equipped creature, prevent 1 of that damage.
Equip {2}
1 1648242595 on 25 Mar 2022 by dude1818
1108 Lumbering Giant Artifact Uncommon 4{4} Artifact – Contraption As long as Lumbering Giant has been assembled, it's a 5/5 Giant artifact creature and has trample. 5 1359520364 on 30 Jan 2013 by dude1818
1109 Mana Artifact Artifact Common 1{1} Artifact {t}, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. 3 1316994751 on 25 Sep 2011 by dude1818
1110 Mana Crystal Artifact Common 3{3} Artifact {t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
0
1111 Mana Generator Artifact Uncommon 2{2} Artifact Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{t}: Add {c} for each charge counter on Mana Generator.
0
1112 Manablade Artifact Rare 3{3} Artifact – Equipment Whenever equipped creature deals damage to a player, return target land that player controls to their hand.
Whenever equipped creature deals damage to a planeswalker, exile that planeswalker.
Equip {3}
8 1336277322 on 06 May 2012 by Link
1113 Mecha Warrior Artifact Rare 7{7} Artifact – Vehicle 5 5 Trample, vigilance
Driving creature gets +5/+5 and has trample and vigilance.
Drive {5} ({5}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
1114 Memory Trinket Artifact Uncommon 1{1} Artifact Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{u}, {t}, Remove three charge counters from Memory Trinket and sacrifice it: Target player draws three cards.
7 1569252751 on 23 Sep 2019 by dude1818
1115 Merge Suit Artifact Uncommon 3{3} Artifact – Equipment Equip {2}
Equipped creature gets +1/+2.
Ethereal – As long as the gate is open, equipped creature has ward {3} and is a Spirit in addition to its other types.
0
1116 Mesmerizing Panflute Artifact Rare 3{3} Artifact Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{1}, {t}: Gain control of target creature with mana value less than or equal to the number of charge counters on Mesmerizing Panflute, then remove a charge counter from Mesmerizing Panflute.
1 1569033501 on 21 Sep 2019 by dude1818
1117 Mimic Chest Artifact Rare 0 Artifact Creature – Hazard 4 4 Prime {1}{g}{g} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature became tapped this turn.
When Mimic Chest is turned face up, it fights the triggering creature.
1 1594313954 on 09 Jul 2020 by dude1818
1118 Mobile Artillery Artifact Rare 5{5} Artifact Creature – Turtle Construct 2 5 As long as it's not your turn, Mobile Artillery has “Ward—Pay 4 life.”
{3}{r}{r}, {t}, Discard a card: Mobile Artillery deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. Activate only as a sorcery.
0
1119 Molten Blade Artifact Rare 1{1} Artifact – Equipment Equipped creature gets +1/+0.
Reveal an Equipment card from your hand and pay its equip cost: Put that card onto the battlefield attached to equipped creature, then return Molten Blade to your hand. Activate only if Molten Blade is attached to a creature and only as a sorcery.
Equip {1}
3 1646680305 on 07 Mar 2022 by Vitenka
1120 Neural Jack Artifact Rare 4{4} Artifact – Equipment Equipped creature has "{1}, {t}: Exile this creature. Create an X/X colorless Spirit token, where X is this creature's mana value. When the token leaves the battlefield, return this creature to the battlefield."
Equip non-token creature {1}
2 1574353611 on 21 Nov 2019 by dude1818
1121 Omnithopter Artifact Rare 0{0} Legendary Artifact Creature – Thopter 0 0 Flying
You don't lose unspent colorless mana as steps and phases end.
Omnithopter gets +1/+1 for each unspent colorless mana you have.
0
1122 Ozolith, Source of Growth (Ozolith, Source of Progress) Artifact Rare 3 {3} Legendary Artifact
‑‑‑‑
Legendary Artifact
Whenever a permanent mutating causes a triggered ability of another permanent you control to trigger, transform Ozolith, Source of Growth. When you do, copy that ability. You may choose new targets for the copy.
‑‑‑‑
Whenever one or more Humans you control attack, transform Ozolith, Source of Progress. When you do, untap all creatures you control. After this phase, there is an additional combat phase.
1 1591773628 on 10 Jun 2020 by dude1818
1123 Pan-thoptic Mirror Artifact Rare 5{5} Artifact Imprint{x}, {t}: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, choose a card exiled with Pan-thoptic Mirror. Create an X/X colorless Thopter creature token with flying, where X is the mana value of the chosen card, and encode a copy of the chosen card on it. (Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
3 1620896277 on 13 May 2021 by Vitenka
1124 Perception Filter Artifact Uncommon 3{3} Artifact – Equipment Equip {3}, equipped creature has shroud 1 1339095043 on 07 Jun 2012 by dude1818
1125 Plasma Torch Artifact Uncommon 1{1} Artifact – Equipment Whenever equipped creature blocks or becomes blocked by a creature, you may destroy target permanent attached to that creature.
Equip {2}
0
1126 Plot Armor Artifact Rare 4{4} Artifact {2/g}{2/w}, {t}: The next time target creature would be destroyed this turn, instead heal all damage on it and reveal cards from the top of your library until you reveal cards with total mana value equal to the damage healed. If you do, put one of the revealed cards in your hand, and the rest on the bottom of your library in a random order. 4 1605116426 on 11 Nov 2020 by dude1818
1127 Poking Stick Artifact Uncommon 2{2} Artifact – Equipment Equip {2}
Equipped creature attacks each turn if able.
Whenever equipped creature attacks, it fights another target creature.
0
1128 Proton Pack Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a haunted creature, you may put target card haunting it into its owner's graveyard.
Equip {2}
1 1548169561 on 22 Jan 2019 by dude1818
1129 Quineling Artifact Uncommon 4{4} Artifact Creature – Construct 2 4 Whenever this creature deals damage to a another creature, that creature gains all abilities of this creature. 2 1590625447 on 28 May 2020 by dude1818
1130 Racecar Artifact Common 3{3} Artifact – Vehicle 2 1 Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
1131 Regular Communion Artifact Uncommon 2{2} Artifact – Food Blood tokens you control have “{w/b}, {t}, Sacrifice this artifact: Put a +1/+1 counter on target creature. It becomes a Vampire in addition to its other types. Activate only as a sorcery.”
{2}, {t}, Sacrifice Regular Communion: You gain three life.
0
1132 Restless Guardian Artifact Rare 3{3} Artifact Creature – Passage Golem 1 1 Whenever a player opens or closes the gate, untap Restless Guardian and put your choice of a +1/+1, vigilance, or trample counter on it.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
1 1640723556 on 28 Dec 2021 by dude1818
1133 Rogue's Dagger Artifact Uncommon 3{3} Artifact – Equipment Equip {2}
Equipped creature gets +1/+1 and can't be blocked except by creatures with an evasion ability.
7 1530999393 on 07 Jul 2018 by dude1818
1134 Ruinsword Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has first strike and wither.
At the beginning of your upkeep, equipped creature deals 1 damage to itself.
Equip {2}
5 1351622592 on 30 Oct 2012 by dude1818
1135 Shady Restaurant Artifact Uncommon 3{3} Artifact Launder{1}, {t}: Each player exiles the top card of their library. For each card exiled this way, its owner may play it until the end of their next turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast. 1 1653979613 on 31 May 2022 by dude1818
1136 Shamash Artifact None 4{4} Legendary Artifact When Shamash enters, light it on fire.
When Shamash goes out from anywhere, exile it.
{1}, {t}, Light another permanent you control on fire with Shamash: That permanent becomes a creature with base power and toughness equal to the number of burning permanents you control. When it goes out from anywhere, exile it.
2 1498016357 on 21 Jun 2017 by dude1818
1137 Shimmering Object Artifact Uncommon 2{2} Artifact {t}: Target permanent phases out. (It phases in before its controller untaps during their next untap step.) 0
1138 Shimmering Scarecrow Artifact Common 3{3} Artifact Creature – Scarecrow 2 2 As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game.
{t}: Add one mana of the last color you’ve chosen this game.
{1}: Choose a color.
1 1697577591 on 17 Oct 2023 by dude1818
1139 Ship of Kynaios and Tiro Artifact Rare 2{2} Artifact – Vehicle 3 2 When Ship of Kynaios and Tiro enters, you get an emblem with "{1}, Sacrifice three Scraps: Return target Vehicle from your graveyard to the battlefield."
Whenever a nontoken artifact creature or Vehicle you control is put into a graveyard from the battlefield, create a Scrap token.
Crew 1
0
1140 Signal for Reinforcements Artifact Rare 0 Artifact – Hazard Prime {w}{w} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature an opponent controls is blocked.
When Signal for Reinforcements is turned face up, create a 1/1 Soldier token blocking the triggering creature.
Creatures you control get +1/+1.
1 1594408901 on 10 Jul 2020 by dude1818
1141 Skittering Carapace Artifact Uncommon 3{3} Artifact Creature – Equipment Construct 1 2 Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Haste
Equipped creature gets +1/+1, has haste, and can attack as though it didn't have defender.
Equip {1}
1 1621561704 on 21 May 2021 by dude1818
1142 Sleeper Ship Artifact Rare 4{4} Device – Vehicle * * Exile a nontoken unit you command: Until end of turn, Sleeper Ship becomes a device unit with power and durability each equal to twice the psi value of the exiled unit.
When Sleeper Ship goes to the void from the battlefield, return all units exiled with it to the battlefield under your command.
1 1693009746 on 26 Aug 2023 by dude1818
1143 Slide Projector Artifact Rare 3{3} Artifact Rolling the planar die costs you {1} less.
{2}, {t}: Planeswalk. Activate only as a sorcery and only if chaos ensued this turn.
1 1677657509 on 01 Mar 2023 by dude1818
1144 Soul Trap Artifact Mythic 4{4} Artifact {4}, {t}, Discard a card: Put a creature card you own from outside the game onto the battlefield. 2 1530541574 on 02 Jul 2018 by Vitenka
1145 Stormstalk Artifact Rare 4{4} Artifact Creature – Equipment Eye 0 2 Symbiont (This permanent is not a creature as long as it's attached to a creature.)
{r}, {t}: Stormstalk deals 1 damage to any target.
Whenever Stormstalk or equipped creature deals damage to an opponent, you may pay {u}. If you do, draw a card.
Equip {1}
1 1621535447 on 20 May 2021 by dude1818
1146 Subtle Knife Artifact Rare 2{2} Artifact – Equipment Equipped creature has "Whenever this creature blocks or becomes blocked by a creature, put two -1/-1 counters on that creature." and "{2}, {t}: Planeswalk. Each opponent creates a 2/2 black Specter token."
Equip {4}
4 1610344947 on 11 Jan 2021 by dude1818
1147 Syr Binger, Mystery Ender Artifact Rare 3{3} Artifact Creature – Clue Knight 1 3 Whenever you solve a case, put a +1/+1 counter on Syr Binger, Mystery Ender.
{2}, {t}, Sacrifice Syr Binger, Mystery Ender: Draw cards equal to Syr Binger, Mystery Ender's power.
0
1148 Temporal Energy Farm Artifact Rare 6{6} Artifact {6}, {t}, Tap an untapped creature you control: Exile target creature.
{t}: Add {c} for each creature exiled with Temporal Energy Farm.
When Temporal Energy Farm leaves the battlefield, return all permanent cards exiled with it to the battlefield under their owners' control.
0
1149 Temporal Inversion Artifact Rare 1{1} Artifact The "planeswalker uniqueness rule" doesn't apply.
All Planeswalkers are legendary.
5 1334351258 on 13 Apr 2012 by Vitenka
1150 Tentacle Whip Artifact Uncommon 2{2} Artifact Creature – Equipment Construct 2 1 Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Equipped creature gets +2/-1 and has reach and first strike.
Equip {3}
1 1621534951 on 20 May 2021 by dude1818
1151 Terror of the High Seas Artifact Mythic 4{4} Legendary Artifact – Vehicle 6 6 Menace
When Terror of the High Seas enters, you become the monarch.
Whenever Terror of the High Seas deals combat damage to an opponent, untap up to one target land that player controls. You gain control of it for as long as you're the monarch.
Crew 4
0
1152 The Bike from Ghost Rider Artifact Rare 4{4} Artifact – Vehicle 4 4 If a creature dealt damage by The Bike from Ghost Rider would die, exile it instead.
As long as The Bike from Ghost Rider is haunted, it's a creature.
Crew 2
1 1548169931 on 22 Jan 2019 by dude1818
1153 The Hammer of Koth Artifact Mythic 4{4} Legendary Artifact – Equipment Equip {4}
{2}{r}{r}: Attach The Hammer of Koth to target land you control. It becomes a 0/0 red Elemental creature for as long as it's equipped. It's still a land.
Equipped creature gets +4/+4 and has "{t}: This creature deals 1 damage to any target."
1 1602175517 on 08 Oct 2020 by dude1818
1154 The Last Train Artifact Rare 4{4} Legendary Artifact – Vehicle Incarnation 5 5 Whenever The Last Train attacks, create a 1/1 colorless Spirit creature token that’s tapped and attacking.
Whenever The Last Train blocks a creature, create a 1/1 colorless Spirit creature token that’s blocking that creature.
When The Last Train dies or is exiled, if it was crewed this turn, you may return it to your hand.
Crew 3
1 1657420804 on 10 Jul 2022 by dude1818
1155 The Predator Artifact Mythic 4{4} Legendary Artifact – Vehicle 5 5 Flying
{t}, Tap an untapped creature you control: The Predator deals 5 damage to target creature if it has flying or is a Vehicle.
Crew 3
0
1156 The Taken One Artifact Mythic 4{4} Legendary Artifact As The Taken One enters, choose a non-Spirit creature you control. That creature has indestructible for as long as you control The Taken One.
Whenever you attack with a creature named O-Kagachi, the First Kami, if you both own and control it and The Taken One, exile them, then meld them into O-Kagachi, Greatest of All Kami. It enters tapped and attacking.
1 1686799939 on 15 Jun 2023 by dude1818
1157 Ticking Time Bomb Artifact Rare 3{3} Artifact Creature – Gnome 3 3 Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
When Ticking Time Bomb dies, it deals damage to each creature and each opponent equal to the number of charge counters on it.
1 1569165061 on 22 Sep 2019 by dude1818
1158 Till of Thamuzus (Bounty of Karametra) Artifact Rare 3 {3} Artifact
‑‑‑‑
Enchantment
{g/w}, {t}, Return a land you control to its owner’s hand: Add two mana of any type that land could produce.
At the beginning of your end step, if you have seven or more cards in hand, transform Till of Thamuzus.
‑‑‑‑
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land could produce.
1 1633497825 on 06 Oct 2021 by dude1818
1159 Titan Engine Artifact Rare 2{2} Artifact {3}, {t}: You may activate an additional loyalty ability of target planeswalker this turn.
Sacrifice Titan Engine: When target planeswalker you control leaves the battlefield this turn, return it to the battlefield. Remove all but one loyalty counter from it.
0
1160 Tugboat Artifact Uncommon 4{4} Artifact – Vehicle 1 4 Islandwalk
Whenever Tugboat or driving creature blocks, return target Vehicle card from your graveyard to your hand.
Driving creature gets +1/+4 and has islandwalk.
Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
1 1334790902 on 18 Apr 2012 by dude1818
1161 Títere Nightstalker Artifact Uncommon 4{4} Artifact Creature – Scarecrow 4 2 First strike
Whenever a creature dealt damage by Títere Nightstalker this turn dies, put a +1/+1 counter on Títere Nightstalker.
1 1577338750 on 26 Dec 2019 by dude1818
1162 Unwinding Clock Artifact Rare 4{4} Artifact Untap all artifacts you control during each other player's untap step. 1 1360474084 on 10 Feb 2013 by dude1818
1163 Waldo Artifact Rare 5{5} Artifact Soulbond
As long as Waldo is paired with a creature, Waldo is a copy of that creature, except it's an artifact in addition to its other types.
3 1358205889 on 14 Jan 2013 by dude1818
1164 Warded Golem Artifact Uncommon 4{4} Artifact Creature – Golem 4 4 As Warded Golem enters, exile cards from the top of your library until you exile a nonland card.
Warded Golem has protection from the colors of cards exiled with it.
1 1611074353 on 19 Jan 2021 by dude1818
1165 Zhalfirin Infantry Artifact Uncommon 3{3} Artifact Creature – Myr Knight 2 2 Whenever a non-Knight creature blocks Zhalfirin Infantry, the blocking creature gets -1/-1 until end of turn.
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
When Zhalfirin Infantry becomes renowned, create a token that’s a copy of it.
0
1166 Abyssal Plain Land Common 0 Land – Plains Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
5 1345082970 on 16 Aug 2012 by dude1818
1167 Aether Pools Land Mythic 0 Land Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{t}: For each charge counter on Aether Pools, choose a color. Add one mana of each of the chosen colors.
1 1569077036 on 21 Sep 2019 by dude1818
1168 Antarctica Land None 0 Snow Land – Desert {t}: Add {c}.
{1}{c}{s}, {t}: Antarctica deals 1 damage to target creature.
3 1503829538 on 27 Aug 2017 by Vitenka
1169 Arctic Wastes Land None 0 Snow Land – Desert {t}: Add {c}.
{s}, {t}: Tap target creature that dealt damage to you this turn. It doesn't untap during its controller's next untap step.
0
1170 Bloodiest Moon Land Rare 0 Land Each land is a Mountain. 0
1171 Deathmatch Arena Land Rare 0 Land {t}: Add {c}.
{3}, {t}: Simultaneously, target opponent chooses a creature you control and you choose a creature that player controls. Those creatures fight.
1 1372196425 on 25 Jun 2013 by dude1818
1172 Deeproot Tree Land Rare 0 Land {t}: Add {c}.
{t}, Tap an untapped creature you control: Add one mana of any color.
Landfall – Whenever another land enters under your control, create a 1/1 blue Merfolk creature token with hexproof. This ability triggers only once each turn.
1 1678396351 on 09 Mar 2023 by dude1818
1173 E-space Land Mythic 0 Legendary Land {x}{x}{t}: X is number of counters on E-space. Tap all lands in play. Untap them during your next upkeep phase. Add one counter to E-space. 1 1339094238 on 07 Jun 2012 by dude1818
1174 Earth, Center of Exploration Land Basic 0 Planet – Earth 3 All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library." 1 1336977384 on 14 May 2012 by dude1818
1175 Echoing Canyon Land Uncommon 0 Land Echoing Canyon enters tapped.
Echo {2}
{t}: Add one mana of any color.
0
1176 Enhance-o-station Land Uncommon 0 Land {t}: Add {c}. When that mana is spent to cast a noncreature spell, it enters with an additional +1/+1 counter on it. 3 1626932236 on 22 Jul 2021 by dude1818
1177 Entropic Pool Land Common 0 Land {t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
0
1178 Eye of Harmony Land Mythic 5{w}{g}{r}{b}{u} Legendary Land Eye of Harmony comes into play tapped.
{t}: Add {w}{g}{r}{b}{u} to your mana pool.
5 1339098022 on 07 Jun 2012 by dude1818
1179 Fertile Farmland Land Rare 0 Land At the beginning of your end step, create a Food token.
{t}: Choose an opponent. That player gains control of target Food you control, then you create a Gold token.
2 1580127203 on 27 Jan 2020 by Tahazzar
1180 Field of Stars Land Uncommon 0 Enchantment Land {t}: Add {c}.
{t}: For each color, add one mana of that color if your devotion to that color is three or greater.
0
1181 Final Frontier Land Uncommon 0 Land {t}: Add {c}.
When Final Frontier enters, if you control more lands than each opponent, you may sacrifice a land.
When Final Frontier is put into a graveyard from the battlefield, draw two cards.
0
1182 Fixed Slow Fetch Land Uncommon 0 Land Fixed Slow Fetch enters tapped.
{t}, Sacrifice Fixed Slow Fetch: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. When that land enters tapped, untap it.
1 1622046957 on 26 May 2021 by dude1818
1183 Fortress of Solitude Land Rare 0 Legendary Land Planeswalkers you control have "-1: Untap target land you control." 1 1510719247 on 15 Nov 2017 by dude1818
1184 Fractured Surface Land Common 0 Land {t}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead. 1 1337751415 on 23 May 2012 by dude1818
1185 Freytal, Bastion of Prosperity Land Basic 0 Planet – Freytal 4 Whenever a creature enters, its controller gains life equal to its power. 0
1186 Gold Mine Land Rare 0 Land {t}: Add {c}.
{t}, Tap an untapped creature you control: Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color."
0
1187 Grodun, the Stern Empire Land Basic 0 Planet – Grodun 5 All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
0
1188 Hanweir, Welcoming Township Land Rare 0 {4}{b}{b} Land
‑‑‑‑
Sorcery – Adventure
{t}: Add {c}.
{2}{b}, {t}: Until end of turn, Oozes you control gain "Whenever a creature dealt damage by this creature dies this turn, put a +1/+1 counter on this creature."
‑‑‑‑
Destroy all creatures, then create an 0/0 black Ooze creature token. Put a +1/+1 counter on it for each creature destroyed this way.
2 1573288059 on 09 Nov 2019 by SecretInfiltrator
1189 Hatching Grounds Land Rare 0 Land Hatching Grounds enters tapped.
{t}: Add {u}.
At the beginning of your upkeep, create X 1/3 blue Turtle creature tokens, where X is a third of the number of Islands you control, rounded down.
1 1547738680 on 17 Jan 2019 by Froggychum
1190 Heart of Valkri Land Mythic 0 Legendary Land When Heart of Valkri enters, you may pay {2}. If you do, you may play an additional land this turn.
{t}: Add one mana of any color.
Turbulence (When you play this card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same mana value as this card. Then put the rest of the cards on the bottom of your library in a random order.)
6 1330667987 on 02 Mar 2012 by dude1818
1191 Heart of the Maelstrom Land Mythic 0 Legendary Land Whenever you cast a spell from your hand, you may exile it. If you do, add mana equal to its mana cost. (Mana cost includes color.)
At the beginning of your upkeep, you may cast a card exiled with Heart of the Maelstrom without paying its mana cost.
1 1510700232 on 14 Nov 2017 by dude1818
1192 Hidden Valley Land Uncommon 0 Land When Hidden Valley enters, you may have target creature you control get -3/-3 until end of turn. If you don't, sacrifice Hidden Valley.
{t}: Add {r}, {w}, or {u}.
0
1193 High and Dry Land Rare 0 Land {1}, {t}: Create a Treasure token.
{t}, Sacrifice a Treasure: Add two mana in any combination of colors.
0
1194 Jasconius Junior Land Rare 0 Land Creature – Island Fish 1 1 ({t}: Add {u}.)
Defender, hexproof
3 1629857762 on 25 Aug 2021 by dude1818
1195 Kaleidoscopic Oasis Land Mythic 0 Legendary Land When Kaleidoscopic Oasis enters, each player chooses a color.
All lands have "{t}: Add one mana of the color you chose when Kaleidoscopic Oasis entered the battlefield."
2 1348862347 on 28 Sep 2012 by dude1818
1196 Karayan, the Restless Grave Land Rare 0 Legendary Land Karayan, the Restless Grave enters tapped.
{t}: Add {b}.
Whenever a nontoken creature you control dies, you may exile it. If you do, put a +1/+1 counter on Karayan and it becomes a 0/0 black Spirit creature until end of turn.
6 1524160129 on 19 Apr 2018 by dude1818
1197 Labyrinth of the Spirit Land Rare 0 Land {t}: Add {c}.
{3}{w}, {t}: Exile target non-token creature that's attacking you. Its controller creates a token that's a copy of it.
1 1602174852 on 08 Oct 2020 by dude1818
1198 Leor, Edge of Exile Land Rare 0 Land When Leor, Edge of Exile enters, sacrifice it unless you sacrifice a nontoken creature.
{t}, Pay 1 life: Add one mana of any color.
{1}, {t}: Exile target card from a graveyard. Create a 0/2 white and black Vampire Spirit creature token with flying.
2 1678431021 on 10 Mar 2023 by dude1818
1199 Log Cabin Land Mythic 0 Land {t}: Add {c}. Put a log counter on Log Cabin.
{3}, {t}, Remove three log counters from Log Cabin: Add one mana of each color.
{5}, {t}, Remove five log counters from Log Cabin: Draw five cards and reveal them. You may cast one of them without paying its mana cost.
1 1698097214 on 23 Oct 2023 by dude1818
1200 Luminescent Outcropping Land Uncommon 0 Land When Luminescent Outcropping enters, sacrifice it unless you pay {2}.
{t}: Add one mana of any color.
3 1365295954 on 07 Apr 2013 by dude1818
1201 Mana Overlay Land Uncommon 0 Land {t}: Another player chooses a color. Add one mana of that color. 1 1337760023 on 23 May 2012 by Alex
1202 Memorial to the Ancients Land Rare 0 Land Imprint – When Memorial to the Ancients enters, exile target card from a graveyard.
{t}: Add one mana of any of the exiled card's colors.
0
1203 Merge Gate Land Uncommon 0 Artifact Land – Passage {t}: Add {c}. Add {c}{c} instead if the gate is open.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
1 1640723125 on 28 Dec 2021 by dude1818
1204 Mishra's Mine Land Rare 0 Land – Mine {t}: Add {c}.
{t}: Each player gains control of all creatures they own.
0
1205 Mishra's Power-Plant Land Rare 0 Land – Power-Plant {t}: Add {c}.
{1}, {t}: You get {e} (an energy counter).
1 1654712502 on 08 Jun 2022 by dude1818
1206 Mishra's Tower Land Uncommon 0 Land – Tower You have no maximum hand size.
{t}: Add {c}.
1 1654712410 on 08 Jun 2022 by dude1818
1207 Monastery Coffers Land Rare 0 Land {2}, {t}: Add {r} for each Mountain you control. 0
1208 Mount Vesuvius Land Uncommon 0 Land {t}: Add {c}.
{t}, Sacrifice a Mountain: Destroy target land. Mount Vesuvius deals 1 damage to each creature.
0
1209 Mountain Guardian Land Common 0 Land – Mountain Mountain Guardian enters tapped.
Morph {3}
0
1210 Oscillating Landscape Land Uncommon 0 Land Oscillating Landscape enters tapped.
{t}: Add {u}, {r}, or {g}.
0
1211 Overflowing Bounty Land Rare 0 Land Overflowing Bounty enters tapped.
{1}, {t}: Add one mana of any color.
If you tap Overflowing Bounty for mana, it produces twice as much of that mana instead.
1 1679604900 on 23 Mar 2023 by dude1818
1212 Overgrown Woods Land Uncommon 0 Land – Forest ({t}: Add {g}.)
Overgrown Woods enters tapped.
{t}, Pay 1 life, Sacrifice Overgrown Woods: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Then shuffle.
0
1213 Protean Breeding Grounds Land Rare 0 Land Protean Breeding Grounds enters tapped.
{t}: Add {g}.
{x}{x}{g}: Protean Breeding Grounds becomes an X/X green Hydra creature with trample until end of turn.
2 1524160464 on 19 Apr 2018 by dude1818
1214 Pultoid, Dwarf Planet Land None 0 Planet – Pultoid 1 Whenever a creature becomes the target of a spell or ability, its controller sacrifices it at end of turn. 3 1337735051 on 23 May 2012 by Link
1215 Reality's Shadow Land Rare 0 Land Reality's Shadow is every land type.
Whenever you tap Reality's Shadow for mana, target opponent gains control of it.
8 1367302296 on 30 Apr 2013 by Link
1216 Resurgent Wilderness Land Rare 0 Land When Resurgent Wilderness enters, sacrifice a land.
Landfall – Whenever a land enters under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3 1510604285 on 13 Nov 2017 by dude1818
1217 Shire Semi-Detached Land Common 0 Land {t}: Add {c}.
{x}, {t}, Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero.
4 1695541610 on 24 Sep 2023 by dude1818
1218 Shivan Mana Rig Land Mythic 0 Legendary Land {t}: Add {r} for each damage dealt to opponents this turn by sources you control. 0
1219 Solthanar, Shadow's Home Land None 0 Planet – Solthanar 6 If a card would be put into a player's graveyard from anywhere, exile it instead. 0
1220 Sora, the Endless Sky Land Basic 0 Planet – Sora 2 All creatures have flying and hexproof. 0
1221 Terrain Simulator Land Uncommon 0 Land {1}, {t}: Search your library for a land card and put it onto the battlefield. Return it and Terrain Simulator to your hand at the beginning of your next upkeep. 12 1358669693 on 20 Jan 2013 by jmgariepy
1222 The Golden City Land Rare 0 Land Ascend
Whenever a creature deals combat damage to you or a planeswalker you control, that creature's controller gains control of The Golden City.
{t}: Add {c}. Add one mana of any color instead if you have the city's blessing.
As long as you have the city's blessing, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
1 1678348520 on 09 Mar 2023 by dude1818
1223 The Green Chapel Land Rare 0 Land The Green Chapel enters tapped.
{t}: Add {g}.
{g}, {t}: The next time target creature you control deals combat damage to an opponent, if there are no charge counters on The Green Chapel, put that many charge counters on it.
{2}{g}, {t}, Remove all charge counters from The Green Chapel: It deals that much damage to target creature. Activate only as a sorcery.
3 1696656398 on 07 Oct 2023 by dude1818
1224 Translocal Gateway Land Rare 0 Land At the beginning of each upkeep, you may have Translocal Gateway become a copy of target land until end of turn. 1 1510720446 on 15 Nov 2017 by dude1818
1225 Unexplored Cave (Startled Swarm) Land Rare 0 Land
‑‑‑‑
Creature – Bat
3 3 Unexplored Cave enters tapped.
{t}: Add {1}.
{2}, {t}, Sacrifice Unexplored Cave: Create two Treasure tokens.
Disturb {4}{b}{b} (You may cast this card from your graveyard transformed for its disturb cost.)
‑‑‑‑
Flying
Whenever Startled Swarm attacks, you may sacrifice a nonland permanent. When you do, each opponent sacrifices a permanent that shares a type with it.
If Startled Swarm would be put into a graveyard from anywhere, exile it instead.
1 1635568875 on 30 Oct 2021 by dude1818
1226 Unexplored Crevasse Land Uncommon 0 Land When Unexplored Crevasse enters, if you control fewer lands than each opponent, put an exploration counter on it.
{t}: Add {c}.
{t}: Add one mana of any color. Activate only if Unexplored Crevasse has an exploration counter on it.
1 1658302340 on 20 Jul 2022 by SecretInfiltrator
1227 Unhappy Land Land Common 0 Land {t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0
1228 Unworked Soil (Wildwoods Guardian) Land Uncommon 0 Land
‑‑‑‑
Creature – Spirit
3 3 Unworked Soil enters tapped.
{t}: Add {g}.
Disturb {1}{g}{g} (You may cast this card from your graveyard transformed for its disturb cost.)
‑‑‑‑
Vigilance
If Wildwoods Guardian would be put into a graveyard from anywhere, exile it instead. When you do, you may search your library for a basic land card, put it onto the battlefield, then shuffle.
1 1633411473 on 05 Oct 2021 by dude1818
1229 Yet Another Dual Land Land Rare 0 Land Yet Another Dual Land enters tapped.
{t}, Sacrifice Yet Another Dual Land: Search your library for a Plains or Swamp card and put it onto the battlefield, then shuffle.
Cycling {w/b}
2 1490978033 on 31 Mar 2017 by kauefr
1230 Axgard Plane None 0 Plane – Kaldheim Equipped creatures have double strike.
Whenever a chapter ability of a Saga triggers, its controller copies that ability and may choose new targets for the copy.
2 1612035342 on 30 Jan 2021 by SecretInfiltrator
1231 Bretagard Plane None 0 Plane – Kaldheim When you planeswalk to Bretagard and at the beginning of your upkeep, choose a color.
Creatures of the last chosen color get +1/+1.
1 1615918594 on 16 Mar 2021 by dude1818
1232 Cosmos Confrontation Plane None 0 Ongoing Phenomenon (An ongoing phenomenon remains face up under your control until it disperses.)
When you encounter Cosmos Confrontation, put four times X omen counters on it, where X is the number of players. When there are no omen counters on Cosmos Confrontation, disperse it. Each player that dealt damage to it since their last turn draws X cards.
Any player may attack Cosmos Confrontation as though it were a planeswalker. Damage dealt to it causes that many omen counters to be removed from it.
1 1612067718 on 31 Jan 2021 by dude1818
1233 Doomskar Inversion Plane None 0 Ongoing Phenomenon (An ongoing phenomenon remains face up under your control until it disperses.)
If a player would planeswalk, instead they simultaneously planeswalk to the top two cards of their planar deck. Then put an omen counter on Doomskar Inversion.
When there are a number of omen counters on Doomskar Inversion equal to the number of players, disperse this phenomenon.
4 1612048602 on 30 Jan 2021 by dude1818
1234 Gnottvold Plane None 0 Plane – Kaldheim Whenever one or more creatures you control deal combat damage to an opponent, gain control of target artifact that player controls with mana value X or less, where X is the number of creatures that damaged that player this combat. 1 1611961344 on 29 Jan 2021 by dude1818
1235 Gods' Realm Plane None 0 Plane – Kaldheim When you planeswalk to Gods' Realm and at the beginning of your upkeep, put an indestructible counter on up to one target creature.
When you planeswalk away from Gods' Realm, remove all indestructible counters from all permanents.
1 1612025914 on 30 Jan 2021 by dude1818
1236 Hundfell Plane None 0 Plane – Kaldheim Whenever one or more creatures you control deal combat damage to a player, exile the top card of that player’s library. You may play that card this turn. 2 1612660291 on 07 Feb 2021 by dude1818
1237 Immersturm (Not the Valla One) Plane None 0 Plane – Kaldheim All creatures have haste and must attack each combat if able. 1 1613618593 on 18 Feb 2021 by dude1818
1238 Istfell Plane None 0 Plane – Kaldheim Whenever a non-Spirit creature dies, its controller creates a 1/1 white Spirit creature token with flying. 3 1612325337 on 03 Feb 2021 by dude1818
1239 Karfell Plane None 0 Plane – Kaldheim Whenever one or more creatures you control deal combat damage to your opponents, create a Treasure token for each opponent dealt damage. 1 1616728729 on 26 Mar 2021 by dude1818
1240 Killing Fields of Aykan Plane Common 0 Plane – Aykan Instant and sorcery spells cost {1} more to cast.
Activated abilities cost {1} more to activate unless they're mana abilities.
1 1677398143 on 26 Feb 2023 by dude1818
1241 Littjara Plane None 0 Plane – Kaldheim If you would planeswalk away from Littjara, instead roll the planar die again. If you roll {pw}, planeswalk. Otherwise, chaos ensues.
When you planeswalk away from Littjara, put it into the planar deck fourth from the top.
2 1612126747 on 31 Jan 2021 by dude1818
1242 Manipulate the Omenpaths Plane None 0 Ongoing Phenomenon (An ongoing phenomenon remains face up under your control until it disperses.)
If a player would planeswalk, you may instead look at the top two cards of their planar deck. Put one on the bottom of their planar deck and they planeswalk to the other, then put an omen counter on Manipulate the Omenpaths.
When there are a number of omen counters on Manipulate the Omenpaths equal to the number of players, disperse this phenomenon.
3 1613598459 on 17 Feb 2021 by dude1818
1243 Skemfar Plane None 0 Plane – Kaldheim When you planeswalk to Skemfar and at the beginning of your upkeep, choose one —
• Create a 1/1 black Elf Rogue creature token with deathtouch.
• Create a 1/1 green Elf Druid creature token with "{t}: Add {b} or {g}."
1 1612033698 on 30 Jan 2021 by dude1818
1244 Starnheim Plane None 0 Plane – Kaldheim Whenever a legendary creature dies, if it’s not a token, its controller exiles it and creates a token that’s a copy of it. 1 1612503090 on 05 Feb 2021 by dude1818
1245 Surtland Plane None 0 Plane – Kaldheim Whenever a source deals excess damage, Surtland deals damage equal to the excess to any target of that source’s controller’s choice that hasn’t been targeted this way this turn. (The player whose turn it is controls Surtland.) 4 1612639166 on 06 Feb 2021 by dude1818
1246 Throne Hall of Paliano Plane Common 0 Plane – Fiora When you planeswalk to Throne Hall of Paliano, you become the monarch. 0
1247 Tortjara Plane None 0 Plane – Kaldheim Each creature assigns combat damage equal to its toughness rather than its power.
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
1 1612235783 on 02 Feb 2021 by dude1818
1248 Dog token Blue Token 0 Creature – Dog 1 1 Islandwalk 1 1649920330 on 14 Apr 2022 by dude1818
1249 Illusion token Blue Token 0 Creature – Illusion 1 1 This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1 1559358867 on 01 Jun 2019 by dude1818
1250 Mana Leecher Colourless Black Rare 4{3}{b} Creature – Eldrazi 2 3 Devoid
Flash
When Mana Leecher enters, put a ruination counter on each land that entered this turn. Those lands are Wastes for as long as they have a ruination counter on them. (They lose all land types and abilities and gain "{t}: Add {c}.")
3 1561597174 on 27 Jun 2019 by dude1818
1251 Drone Rain Colourless Red Uncommon 3{2}{r} Sorcery Devoid
Put a ruination counter on target land. That land is a Wastes for as long as it has a ruination counter on it. (It loses all land types and abilities and gains "{t}: Add {c}.")
If you control an Eldrazi, draw a card.
1 1561649805 on 27 Jun 2019 by dude1818
1252 Closed (Open) token Colourless Token 0 Gate
‑‑‑‑
Gate
The game starts with the gate closed. Use this card to track whether it's open or closed.
‑‑‑‑
The game starts with the gate closed. Use this card to track whether it's open or closed.
1 1640707374 on 28 Dec 2021 by dude1818
1253 Plant Beast token Green Token 0 Token Creature – Plant Beast 2 1 1 1645171073 on 18 Feb 2022 by dude1818
1254 Eldrazi Survivalist Colourless Blue Rare 4{2}{u}{u} Creature – Eldrazi 3 3 Devoid (This card has no color.)
Vigilance
When Eldrazi Survivalist dies, if it had mutated, you may exile it. When you do, put target exiled card you own into your hand.
0
1255 Unending Swarm Colourless Black Uncommon 2{b}{b} Creature – Eldrazi 3 1 Devoid (This card has no color.)
Unearth {2}{c}
Unending Swarm can’t block.
When Unending Swarm is put into exile from anywhere, put three time counters on it and it gains suspend.
1 1696713056 on 07 Oct 2023 by dude1818
1256 Forging of the Rings token Colourless Token 0 Emblem Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}. 1 1697825919 on 20 Oct 2023 by dude1818
1257 Ring of Power token Artifact Token 0 Token Artifact – Equipment Ring Equipped creature has shadow.
Equip {3}
1 1697826006 on 20 Oct 2023 by dude1818
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