Infinite Potential Well

Infinite Potential Well by dude1818

1648 cards in Multiverse

47 with no rarity, 163 commons, 509 uncommons,
648 rares, 267 mythics, 4 basics, 10 tokens

22 colourless, 3 token colourless, 2 token blue, 2 colourless black, 1 colourless red, 1 token green, 2 colourless blue, 3 token artifact, 1 colourless white, 198 white,
173 blue, 179 black, 182 red, 202 green, 398 multicolour, 31 hybrid, 22 split, 127 artifact, 80 land, 19 plane

1968 comments total

Throwing spaghetti at the wall to see what sticks.

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House

I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.

Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

{1}{w}{b}
 
 R 
Creature – Beast
Lifelink
When Mipsy enters, destroy target permanent that's not part of the Magic™ Multiverse. (The Edge is outside the Multiverse.) Put X +1/+1 counters on Mipsy, where X is that permanent's mana value.
1/1
 R 
Legendary Creature – Plant Advisor
When Tachet enters, put a deathtouch counter on target creature you control.
{1}{b}, {t}: Target creature you control fights another target creature. When the creature you control dies this turn, untap Tachet.
2/3
2 comments
last 2026-10-31 16:10:48 by SecretInfiltrator
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has [Nauctis evasion mechanic].
Equip {2}
The plane of Nauctis has no solid ground, which is unfortunate for the humans that somehow arrived there.
1 comment
2026-10-08 17:38:38 by dude1818
 R 
Artifact – Vehicle
Whenever District Fire Response deals combat damage to a player, put three blaze counters on it.
Remove X blaze counters from District Fire Response: The next time an instant or sorcery spell would deal damage this turn, choose one —
• Prevent X of the damage.
• It deals that much damage plus X instead.
Crew 3
5/5
1 comment
2026-10-05 16:35:11 by dude1818
 U 
Enchantment
When Which Witch enters, shuffle it into the top four cards of your library, then manifest dread twice. Whenever a creature put onto the battlefield this way deals combat damage to a player, you may exile it, then return it to the battlefield. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card. It only returns if it’s a permanent card.)
1 comment
2026-10-02 18:50:53 by dude1818

Recent comments: (all recent activity)
On Conquest of Mephidross:

See Tachet, Poison-Tongued. Moxtober day 31: thane

On Fear of Being Judged:

I like how this works well creatively and has positive synergy mechanically by setting up your manifest with a scry/surveil.

On Tachet, Poison-Tongued:

P/T?

This seems quite potent.

On Tachet, Poison-Tongued:

See Midnight Hunt. Moxtober day 30: hemlock

On Midnight Hunt:

See Fear of Being Judged. Moxtober day 29: midnight

On Fear of Being Judged:

See No Pain, No Gain. Moxtober day 28: secret

On No Pain, No Gain:

See Necromancer’s Motto. Moxtober day 27: pain

On Necromancer’s Motto:

See Colossal Dreadmama. Moxtober day 26: laugh. Not sure if I'd be able to get across the card concept of "cackling mad scientist" for the red mode and Liliana's "late healing" for the white mode

On Colossal Dreadmama:

See Vampire Gastronomer. Moxtober day 25: maw

On Vampire Gastronomer:

See Felisa, Compelling Lyricist. Moxtober day 24: salt

(All recent activity)
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