Infinite Potential Well

Infinite Potential Well by dude1818

1545 cards in Multiverse

47 with no rarity, 156 commons, 479 uncommons,
608 rares, 242 mythics, 4 basics, 9 tokens

22 colourless, 2 token colourless, 2 token blue, 2 colourless black, 1 colourless red, 1 token green, 2 colourless blue, 3 token artifact, 185 white, 161 blue,
164 black, 168 red, 184 green, 381 multicolour, 30 hybrid, 20 split, 121 artifact, 77 land, 19 plane

1883 comments total

Throwing spaghetti at the wall to see what sticks.

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House

I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.

Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Sorcery
Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “{2}: Transform this token.” It transforms into a 1/1 green Dinosaur creature.)
1 comment
2026-05-11 20:55:22 by dude1818
 R 
Legendary Creature – Vampire Faerie Scout
Flying, deathtouch, lifelink
When Kellan, Dusk’s Vanguard enters and whenever an opponent commits a crime, Kellan becomes prepared.
2/3
Found Out
{1}{b}
 
 R 
Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Blood tokens.
1 comment
2026-05-03 22:45:41 by dude1818
 M 
Legendary Artifact – Infinity Stone
Indestructible
{t}: Add {r}.
{4}{r}, {t}, Discard two cards: Harness The Reality Stone, then draw a card. (Once harnessed, its ∞ ability is active.)
∞ — Whenever you draw a card, exile the top card of your library. You may play that card this turn.
1 comment
2026-05-02 18:51:04 by dude1818
 M 
Legendary Artifact – Infinity Stone
Indestructible
{t}: Add {g}.
{5}{g}, {t}, Sacrifice a land: Harness The Power Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of combat on your turn, put X +1/+1 counters on target creature you control, where X is the number of lands you control.
1 comment
2026-05-02 18:47:48 by dude1818
 M 
Legendary Artifact – Infinity Stone
Indestructible
{t}: Add {u}.
{6}{u}, {t}: Harness The Time Stone. End the turn. Activate only during your upkeep. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of each end step, if it’s not your turn, take an extra turn after this one.
1 comment
2026-05-02 18:46:14 by dude1818

Recent comments: (all recent activity)
On Paleontology Dig:

Who needs room for rules text

On Kellan, Dusk’s Vanguard:

I think it's possible we get a Bx echoverse Kellan in Reality Fracture, just to tie things together

(Pretend this is the prepared frame rather than adventure)

On The Reality Stone:
On The Power Stone:
On The Time Stone:

I really liked the design of the soul stone, so I was disappointed the mind stone just had a mana cost. I was hoping the others would be more in this style

On Leyline of Leylines:

No, that's valid. Green can fetch a basic to hand for just {g}, but putting the land onto the battlefield is usually at least {2}{g} I think.

On Leyline of Leylines:

I'm not sure how much better than rampant growth we can be, but that's an interesting idea

On Leyline of Leylines:

I dig the design. The name could cook a little more.

As an uncommon, 1G for a basic is kinda weak to hand on non-creature permanent is kinda weak. Do you think it would be too much to allow the player to play an additional land the turn this card is cast?

On Rottouch Archaic:
On Chalkclaw Archaic:
(All recent activity)
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