Infinite Potential Well
Infinite Potential Well by dude1818
1416 cards in Multiverse
47 with no rarity, 148 commons, 441 uncommons,
554 rares, 214 mythics, 4 basics, 8 tokens
21 colourless, 2 token colourless, 2 token blue, 2 colourless black, 1 colourless red, 1 token green, 2 colourless blue, 2 token artifact, 165 white, 148 blue,
149 black, 153 red, 169 green, 348 multicolour, 24 hybrid, 20 split, 115 artifact, 74 land, 18 plane
1777 comments total
Throwing spaghetti at the wall to see what sticks.
Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.
Cardset comments (5) | Add a comment on this cardset
Recently active cards: (all recent activity)









See Med Bay // Recycling Unit.
See The Bridge // Engine Room.
See Cryo Stasis // Teleport Chamber.
UR copies instant and sorcery spells. Copying permanent spells makes this primarily an enchantress card: you're copying auras. That's where the design started, and then I gave it mutate because that's the other thing this can copy. I considered having a mutate trigger to regrow permanent cards, but that was too much text
I'm a fan of Felidar. :)
I don't quite get why you decide to put that final ability ability on this card. Radiate-effects like this are a bit in the blue-red ballpark and the rest of the design doesn't particularly communicate why this would be the green-white(-black) card to appropriate the ability.
The wording right now requires you to choose a permanent even if the void condition isn't fulfilled and it won't be phased out. Why not put the whole choosing behind the void condition as well?
See Archelos’s Charm.
See Terraform.
See Eumidian Vanguard.
See Autogenesis.