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CardName: Biohacker Chip Cost: gu Type: Creature - Jellyfish Equipment Pow/Tgh: 2/2 Rules Text: Mutate {2}{G}{U} Equipped creature gets +X/+X, where X is this permanent’s power, and has flying if this permanent has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Reconfigure {4} Flavour Text: Set/Rarity: Infinite Potential Well Mythic

Biohacker Chip
{g}{u}
 
 M 
Creature – Jellyfish Equipment
Mutate {2}{g}{u}
Equipped creature gets +X/+X, where X is this permanent’s power, and has flying if this permanent has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Reconfigure {4}
2/2
Created on 18 May 2022 by dude1818

History:

2022-05-18 20:20:46: dude1818 created and commented on the card Biohacker Chip

It's probably safe to get rid of rule 208.3, right?

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How much damage does this card deal? Searing Wind
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