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CardName: Svogthos, Slumbering Catacomb Cost: 1bg Type: Legendary Creature - Plant Zombie Pow/Tgh: */* Rules Text: As long as there are fewer than ten creature cards total in all graveyards, Svogthos, Slumbering Catacomb is a land. (It's not a creature.) Whenever Svogthos becomes tapped, each player mills 1. Svogthos's power and toughness are each equal to the number of creature cards in all graveyards. {T}: Add {b} or {g}. Flavour Text: Set/Rarity: Infinite Potential Well Mythic

Svogthos, Slumbering Catacomb
{1}{b}{g}
 
 M 
Legendary Creature – Plant Zombie
As long as there are fewer than ten creature cards total in all graveyards, Svogthos, Slumbering Catacomb is a land. (It's not a creature.)
Whenever Svogthos becomes tapped, each player mills 1.
Svogthos's power and toughness are each equal to the number of creature cards in all graveyards.
{t}: Add {b} or {g}.
*/*
Updated on 26 Jul 2022 by dude1818

History: [-]

2022-07-25 07:22:53: dude1818 created the card Svogthos, Slumbering Catacomb

I feel this would work best as a static ability:

  • "As long as there are less than a total of ten creature cards in all graveyards, ~ isn't a creature."

Otherwise Arixmethes-tech for Svogthos makes a lot of sense.

Good point. I was trying to follow the Arixmethes template, but there wasn't enough room for the counter tech and also the P/T setting and mill abilities I really wanted

2022-07-25 17:09:33: dude1818 edited Svogthos, Slumbering Catacomb

I actually just noticed that this isn't a land and just removing creature as a type would make this typeless, so you want "is a land" rather than "isn't a creature". I took my wording from the Gods that are enchantment creatures.

How important is it to you that this mills on attacking? Once it's a creature you don't need milling as much, so you could just make the mill effect part of the mana ability:

  • "{t}: Add {b} or {g}. When you do, each player mills a card."

Ought to save you a line of text.

2022-07-26 16:07:23: dude1818 edited Svogthos, Slumbering Catacomb

I really liked how the triggered ability plays differently when this is a land versus a creature, so I'd rather not lose it. Having a way to mill is the least important part of the card, though

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