Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hatching Grounds enters tapped.
: Add .
At the beginning of your upkeep, create X 1/3 blue Turtle creature tokens, where X is a third of the number of Islands you control, rounded down. |
Sacrifice an Infinity Stone: Infinitog gets +2/+2 until end of turn. Add one mana of any type that permanent could produce. If you've added a mana of each type this way, instead Infinitog becomes a 20/20 Atog God with hexproof, indestructible, and trample. Activate only as a sorcery.
Infinite power. Infinitely hungry.
1/1
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Collapse deals damage equal to the gravity to each creature.
"An attractive force, you say? I bet you don't think it's so attractive anymore!"
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Skulk
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, look at the top card of target opponent’s library and exile it face down. You may play that card on any turn its owner lost life. “Fear is such a delicious miasma on this plane.”
—Ashiok 2/3
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Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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Remove target attacking creature from combat. It deals damage to itself equal to its power.
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Enchant creature
Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature. If this isn't the first time this ability has resolved this turn, enchanted creature loses all abilities until it becomes untapped. |
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Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
All creatures have flying and hexproof.
2
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Equipped creature has shadow.
Equip ![]() |
Hatching Grounds
(rare)
Infinitog
(uncommon)
Collapse
(uncommon)
Fear of Falling Asleep
(uncommon)
Daddy Long Legs
(common)
Aether Warp
(common)
Doubt
(common)
Ablative Power Armor
(common)
Ring of Attunement
(common)
Emotional Trauma
(common)
Confuse Ray
(common)
Overstimulate
(common)
Sudden Bear
(common)
Snowball Fight
(common)
Sora, the Endless Sky
(basic)
Ring of Power
(token)
: Add
.




