Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Legendary Creature – Bear
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
 
 R 
Enchantment
Whenever a nontoken creature enters, its controller loses 1 life. Its controller sacrifices it at the beginning of their next upkeep unless they pay {1}.
 U 
Instant
Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step.
 U 
Artifact – Hazard
Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A spell with mana value equal to the number of cards in your hand is on the stack.
When Antimagic Field is turned face up, counter the triggering spell, then prime Antimagic Field. (Turn it face down as a Hazard artifact.)
Illus. Peter Mohrbacher
 U 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Create a Food token.
-2 Destroy up to one target creature.
-3 Return target creature or creature card in a graveyard to its owner’s hand if its mana value is less than or equal to the amount of life you’ve gained this turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Creature – Elf Spirit
Splice onto creature {g} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it.
2/2
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Sorcery
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
The easiest way to get in is to not need permission in the first place.
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Creature – Insect
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0/1
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
"When the land rejoices, we rejoice with it! And when it lies barren, so do we."
 C 
Instant
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

The All-Bear (common, foil)
Pool of Despair (rare)
Ride the Third Rail (uncommon)
Antimagic Field (uncommon)
Pandaren Ninja Training (uncommon)
Crystal Sword (common)
Spirit of Growth (common)
Purify the Flesh (common)
Create a Backdoor (common)
Abyssal Plain (common)
Skorpius Flies (common)
Harvest Festival (common)
Memory of Decay (common)
Entropic Blast (common)
Earth, Center of Exploration (basic)
Trench (token)