Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, first strike
When Aether Spirit enters, you get ."This year, I lost my dear friend Yahenni. Sometimes I can still hear their voice." – Nissa
2/2
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"Spell lands" enters tapped unless you've cast a spell this turn.
: Add or . |
If equipped creature would deal combat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Equip ![]() |
When Boon of Erebos (Not the Theros One) enters, each opponent sacrifices a nontoken creature or planeswalker.
![]() ![]() , Sacrifice Boon of Erebos (Not the Theros One): Return another target creature or enchantment from your graveyard to your hand. |
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Flying Whenever this creature attacks, creature a 1/1 white and black Spirit token with flying. 2/2
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Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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: Add .
: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents. |
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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All creatures have flying and hexproof.
2
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Aether Spirit
(uncommon, foil)
"Spell lands"
(rare)
Insignia of Claws
(uncommon)
Boon of Erebos (Not the Theros One)
(uncommon)
Vizkopa Sentry
(uncommon)
Memory of Decay
(common)
Improved Glimmerlight
(common)
Paranoid Assault
(common)
Dissociate
(common)
Iridescent Starfish
(common)
Unwinding Field
(common)
Zoku Jewel
(common)
Curse of Aging
(common)
Harvest Festival
(common)
Sora, the Endless Sky
(basic)
Trench
(token)


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