Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Avatar
Creatures you control with defender have indestructible.
But who will guard him?
4/5
 U 
Enchantment
If a permanent would phase in, it phases in tapped instead. Until end of turn, it gains "This permanent doesn't untap during your untap step."
 U 
Enchantment
Permanents you control have ward 1.
Whenever a ward ability you control counters a spell or ability an opponent controls, draw a card.
Illus. Kev Walker
{1}{b}{b}
 
 U 
Creature – Fish Horse Mount
Whenever Kelpie deals combat damage to a player, destroy each creature that saddled it this turn.
Once each turn, you may tap an untapped creature you don't control with power less than Kelpie's power to saddle it.
4/2
 C 
Creature – Ood Minion
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
 C 
Creature – Drake
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
 C 
Creature – Frog
Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Instant
Exile target creature.
 C 
Creature – Camel
Desertwalk
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
 C 
Creature – Goblin
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
{w}
 
 C 
Sorcery
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Lock
{1}{u}
 
 C 
Instant
Target creature phases out for three turns. (Phased out is a status, not a designation.)
 B 
Planet – Sora
All creatures have flying and hexproof.
2
Dog
 T 
Creature – Dog
Islandwalk
1/1

Guardian of the Guardians (rare)
Suppression Field (uncommon)
Rhystic Warding (uncommon)
Kelpie (uncommon)
Seven Gamma Seven (common)
Glider Drake (common)
Little Coquí (common)
Curse of Aging (common)
Death Blow (common)
Caravan of Camels (common)
Quick Draw Holster (common)
Hobblin' Goblin (common)
Ring of Attunement (common)
Pick // Lock (common)
Sora, the Endless Sky (basic)
Dog (token)