Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 
 R 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Wi(l)d-Screen Baroque gains “If a creature would die, exile it with a rebirth counter on it instead.”
-2 Destroy all creatures.
-3 Exile this Saga, then return it to the battlefield transformed under your control.
Revue of Rebirth
 
 R 
Colour indicator WB  
At the beginning of combat on each player’s turn, that player may put an exiled card with a rebirth counter on it onto the battlefield under their control. It gains haste until end of turn.
“Even if stardust falls and the flowers scatter,
on a dazzling stage, I am reborn.”
 U 
Legendary Creature – God
As long as you control more lands than each opponent, Duppel, God of Chaff has indestructible.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Protector of gleaners and outcasts.
2/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "{w}, {t}: Prevent the next two damage that would be dealt to any target this turn." and "{2}{w}{w}, {t}: Choose target creature or player, then remove all counters from it or unattach a permanent that's attached to it."
Illus. James Ryman
 U 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. If Through the Vortex had a time counter on it, untap that card. Then shuffle.
Vortex 2 – {g} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {g}. Vortex only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards.
 C 
Creature – Frog
Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Artifact
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
 C 
Legendary Creature – Bear
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Wolf Totem (common, foil)
Wi(l)d-Screen Baroque (rare)
Duppel, God of Chaff (uncommon)
Lay on Hands (uncommon)
Through the Vortex (uncommon)
Crystal Sword (common)
Throw the Bones (common)
Little Coquí (common)
Snowball Fight (common)
Emergency Temporal Shift (common)
Zoku Jewel (common)
Resonant Growth (common)
Crushing Despair (common)
The All-Bear (common)
Earth, Center of Exploration (basic)
Forging of the Rings (token)