Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each combat, goad target creature.
Whenever a player attacks, at end of combat, they sacrifice a creature that dealt combat damage to a player this turn. Whenever a goaded creature you control dies, return another target creature from your graveyard to your hand. |
Destroy target creature unless it shares a creature type with a creature you control.
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Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Equipped creature gets +1/+1. If a source would deal damage to Living Armor or equipped creature, prevent 1 of that damage. Equip ![]() 1/4
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Choose one —
• London Blitz deals X damage to each creature. • London Blitz deals X damage to each player. Entwine (Choose both if you pay the entwine cost.)“It might seem like a stupid question, but has anything fallen from the sky recently?” — The Doctor, “The Empty Child”
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Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Counter target spell if it's not the first spell cast this turn.
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Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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All creatures have flying and hexproof.
2
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Seek the Cauldron
(rare)
Conventional Beauty
(uncommon)
Living Armor
(uncommon)
London Blitz
(uncommon)
Gravity Elemental
(common)
Shadow of (3)
(common)
Memory of Health
(common)
Wear Down
(common)
The Garden of Apeiron
(common)
Venomizer
(common)
Unwinding Field
(common)
Punish Greed
(common)
Bat
(common)
Paranoid Assault
(common)
Sora, the Endless Sky
(basic)
Forging of the Rings
(token)




