Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gets +1/+0.
Reveal an Equipment card from your hand and pay its equip cost: Put that card onto the battlefield attached to equipped creature, then return Molten Blade to your hand. Activate only if Molten Blade is attached to a creature and only as a sorcery.
Equip {1}
Illus. James Ryman
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Mogis.
When you sacrifice Ordeal of Mogis, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
{w}
 
 U 
Instant
Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life.
Shadow
{3}{b}
 
 U 
Sorcery
Return target creature from your graveyard to the battlefield.
 U 
Creature
Whenever you draw your second card each turn, each player may reveal a card from their hand. When you reveal a card with the greatest mana value this way, Crack-Shot Outlaw deals 3 damage to any target.
3/4
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Land
{t}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead.
Only under extreme conditions can the outside and the inside ever meet.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
 C 
Instant
Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery {g} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
 C 
Creature – Aetherborn
When Beautiful Corpse dies, create a Crystal token (It's an artifact with "{1}, {t}, Sacrifice this artifact: You get {e}{e}.").
Just as aether streamed out through the omenpaths, other substances streamed, triggering unimaginable new reactions.
2/2
 C 
Creature – Drake
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
Keeps getting banned for toxic behavior.
2/2
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Molten Blade (rare)
Ordeal of Mogis (uncommon)
Light // Shadow (uncommon)
Crack-Shot Outlaw (uncommon)
Snowball Fight (common)
Fractured Surface (common)
Wolf Totem (common)
Crushing Despair (common)
Feral Growth (common)
Beautiful Corpse (common)
Glider Drake (common)
Do // Die (common)
Venomizer (common)
Confuse Ray (common)
Earth, Center of Exploration (basic)
Cyberman (token)