Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Legendary Creature – Bear
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
 
 R 
Enchantment – Aura Madness
Enchant creature
Enchanted creature has "Whenever an Aura becomes attached to this creature, choose a basic land type that hasn't been chosen this way. Nonbasic lands you control are the chosen type."
 U 
Sorcery
Choose one —
• London Blitz deals X damage to each creature.
• London Blitz deals X damage to each player.
Entwine {x} (Choose both if you pay the entwine cost.)
“It might seem like a stupid question, but has anything fallen from the sky recently?” — The Doctor, “The Empty Child”
 U 
Creature – Elemental Shaman
{w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
3/1
 U 
Artifact Creature – Phyrexian Angel
Prototype {3}{b}{g} 4/4
Flying, vigilance
4/4
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Artifact Creature – Elk
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}{g}, {t}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
 C 
Creature – Bear
Whenever Bear Minimum attacks or blocks, it gets +1/+1 until end of turn if you control another creature with base power and toughness 1/1.
1/1
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Instant
Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
 C 
Artifact Creature – Cyberman Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
 C 
Creature – Spirit
Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
1/1
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
Dog
 T 
Creature – Dog
Islandwalk
1/1

The All-Bear (common, foil)
Hallucinatory Terrain (rare)
London Blitz (uncommon)
Flamebreaker (uncommon)
Serra Compleat (uncommon)
Purify the Flesh (common)
Silver Hind (common)
Bear Minimum (common)
Mana Crystal (common)
Breach the Firewall (common)
Temporal Interference (common)
Cyberslave (common)
Mirror Spirit (common)
Limited Warranty (common)
Grodun, the Stern Empire (basic)
Dog (token)