Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Training
, Sacrifice Aspiring Daydreamer: Choose a color. Another target creature you control gains protection from that color until end of turn. If it's a Vampire, return Aspiring Daydreamer to the battlefield transformed with the same counters on it.1/1
Flying, mentor
Creatures you control with lesser power than Vivacious Nightwalker have "Ward—Pay 1 life." 2/2
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, : Return target creature you control to its owner's hand. Create a 1/1 white Bird creature token with flying.1/1
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Create three 1/1 white Bird creature tokens with flying. |
Spirit of the Wolf gets +2/+2 for each creature you control.
Summon – When Spirit of the Wolf dies, put an Aura named Wolf Totem onto the battlefield from outside the game attached to another target creature you control. 0/0
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: Haunted Jack-o’-Lantern gets +1/+0 until end of turn.
, , Sacrifice Haunted Jack-o’-Lantern: You gain life equal to its power.The wind stopped, but the flames continued to flicker with a life of their own.
0/3
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
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When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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All creatures have flying and hexproof.
2
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Aspiring Daydreamer
(rare)
Stage Magician
(uncommon)
Spirit of the Wolf
(uncommon)
Haunted Jack-o’-Lantern
(uncommon)
Curse of Aging
(common)
Dissociate
(common)
End of the Line
(common)
Hobblin' Goblin
(common)
Academic Coup
(common)
Unwinding Field
(common)
Seven Gamma Seven
(common)
Ring of Attunement
(common)
Night-blooming Orchid
(common)
Wear Down
(common)
Sora, the Endless Sky
(basic)
Foil
(token)

Creature – Vampire
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: Return target creature you control to its owner's hand. Create a 1/1 white Bird creature token with flying.

: Haunted Jack-o’-Lantern gets +1/+0 until end of turn.
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