Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Return target creature card from a graveyard to the battlefield under your control if you control a permanent with the same name as that card. If you don't, exile it instead.
The best back-up is always yourself.
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Kicker
![]() and/or ![]()
When Horde Motivator enters, if it was kicked with its ![]() kicker, target player sacrifices a creature or planeswalker.
When Horde Motivator enters, if it was kicked with its ![]() kicker, return a creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.1/2
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If it's the first land that entered the battlefield under your control this turn, untap it.
Cipher |
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Whenever a creature you control enters this turn, put a +1/+1 counter on each creature you control.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) |
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
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Counter target spell if it's not the first spell cast this turn.
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Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Reach, first strike, vigilance, hexproof, indestructible, haste
10/10
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Cybernetic Dreadmaw
(common, foil)
Rise Again
(rare)
Horde Motivator
(uncommon)
Cross Pollinate
(uncommon)
It Takes a Village
(uncommon)
Anima Sliver
(common)
Curse of Aging
(common)
Sneezing Monkey
(common)
Boring Cleaver
(common)
Abyssal Plain
(common)
Hunter of Krubrec
(common)
Punish Greed
(common)
Memory of Decay
(common)
Improved Glimmerlight
(common)
Freytal, Bastion of Prosperity
(basic)
Mechtitan Ultra
(token)





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