Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Copy target activated or triggered ability. You may choose new targets for the copy. • Look at the top four cards of your library. You may reveal a land card and a nonland colorless card from among them and put them into your hand. Put the rest on the bottom of your library in any order. • Put target creature or planeswalker on your choice of the top or bottom of its owner’s library |
, : Target creature can’t be blocked this turn.
![]() ![]() , : Target creature becomes a copy of another target creature until end of turn.2/2
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Destroy target creature unless it shares a creature type with a creature you control.
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At the beginning of your end step, create a colorless artifact token named Med Kit with “
, , Sacrifice this artifact: Prevent the next 3 damage to any target.”Whenever an artifact or creature you control dies, target player loses 1 life and you gain 1 life.
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Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
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Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard. 1/1
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards. |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Archaic’s Charm
(rare)
Plasmoid Kinmage
(uncommon)
Conventional Beauty
(uncommon)
Med Bay // Recycling Unit
(uncommon)
Silver Hind
(common)
Skorpius Flies
(common)
Memory of Growth
(common)
Unhappy Land
(common)
Afterlife of the Party
(common)
Divided Loyalties
(common)
Boring Cleaver
(common)
Human Factors Psychology
(common)
Card25958
(common)
Throw the Bones
(common)
Freytal, Bastion of Prosperity
(basic)
Mechtitan Ultra
(token)


: Target creature can’t be blocked this turn.


: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
