Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Whenever one or more creatures you control deal combat damage to a player, that player sacrifices an artifact and you create a Treasure token.
Blitz ![]() ![]() (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card”. Sacrifice it at the beginning of the next end step.)4/2
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Each other creature you control enters with a +1/+1 counter on it for each color of mana spent to cast it that doesn’t share a color with it.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) 3/3
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Equip
, equipped creature can block creatures with landwalk, equipped creature's abilities can effect creatures with shroud |
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Healer from Beyond or another creature phases in, you may gain 1 life. |
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat." "Wheee!"
4/3
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Until end of turn, target creature gets +1/+0 and gains “Whenever this creature deals combat damage to a player, draw a card if you’ve completed a dungeon.” It can’t be blocked this turn.
Venture into the dungeon. (Enter the first room or advance to the next room.) |
Mountain Guardian enters tapped.
Morph ![]() |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Anima Sliver
(common, foil)
Vault Requisitioner
(rare)
Maneli Genesplicer
(uncommon)
3D Glasses
(uncommon)
Healer from Beyond
(uncommon)
Resonant Growth
(common)
Herald of Sikoras
(common)
Create a Backdoor
(common)
Acid Etchings
(common)
Bear Summoning
(common)
Harvest Festival
(common)
Frolicking Ogre
(common)
Knock
(common)
Mountain Guardian
(common)
Freytal, Bastion of Prosperity
(basic)
Trench
(token)


, equipped creature can block creatures with landwalk, equipped creature's abilities can effect creatures with shroud
: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."