Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, put an ice counter on Glacial Advance.
At the beginning of each upkeep, tap X target creatures, where X is the number of ice counters on Glacial Advance. Whenever a creature you control becomes tapped, if it isn’t attacking, put a +1/+1 counter on it. |
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Put a land or creature with mana value less than or equal to the mana value of the returned creature from your hand onto the battlefield tapped. "Sayonara."
--Jace Beleren |
When Pickpocket enters, exile the top card of target opponent's library. You may play that card until end of turn, and you may spend mana as though it was mana of any color to cast it.
1/1
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If equipped creature would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Equip ![]() |
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When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Target creature is removed from combat.
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Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand. |
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Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
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Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Glacial Advance
(rare)
Unsummon Loot
(uncommon)
Pickpocket
(uncommon)
Insignia of Fangs
(uncommon)
Ring of Attunement
(common)
Crystal of Kronos
(common)
Run
(common)
Limited Warranty
(common)
Release the Hounds
(common)
Iridescent Starfish
(common)
Skorpius Flies
(common)
Hidden Pit Trap
(common)
Hobblin' Goblin
(common)
Cybernetic Dreadmaw
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)




