Infinite Potential Well: Virtual Booster
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
+2: Put a 1/1 red Warrior creature token with haste onto the battlefield.
-X: Shaddai, the Fighter deals X damage to target player. Creatures that player controls can't block this turn. -7: You get an emblem with "If a source would deal damage to an opponent, that source deals double that damage to that player instead." 2
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Choose target creature. Destroy it if it's tapped. Tap it if it's untapped.
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Flying
Whenever this creature deals combat damage to an opponent, draw a card. Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield from outside the game attached to another target creature you control. 1/2
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If you would roll a die, instead roll a die and you may increase or decrease the result by 1.
It seems like every temple on Terisiare lays claim to an original set.
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Counter target spell if it's not the first spell cast this turn.
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Splice onto creature
![]() Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Choose one —
• Exile target creature. • Exile target land. Entwine ![]() “I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Return target creature to its owner's hand. Create a 2/2 bear creature token.
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Shaddai, the Fighter
(mythic)
Hyperventilate
(uncommon)
Spirit of the Owl
(uncommon)
Urza's Knucklebones
(uncommon)
Mana Artifact
(common)
Divided Loyalties
(common)
Punish Greed
(common)
Spirit of Growth
(common)
Create a Backdoor
(common)
Crystal of Kronos
(common)
Unbearable
(common)
Cyberslave
(common)
Pick // Lock
(common)
Super Fling
(common)
Freytal, Bastion of Prosperity
(basic)
Cyberman
(token)