Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Dragon
Flying, undying
{r}, Exile X creature cards from your graveyard: Rotbreath Drache gets +X/+0 until end of turn. Mill X cards.
4/4
 U 
Enchantment Creature – Madness Illusion
Whenever Phantasmal Force or another enchantment enters under your control, Phantasmal Force deals 1 damage to any target.
Its blades may be hallucinatory, but they cut like steel.
3/2
 U 
Creature – Spirit
Vindictive Spirit attacks each turn if able.
When Vindictive Spirit dies, it deals 2 damage to you.
Disturb {2}{r}{r} (You may cast this card from your graveyard transformed for its disturb cost.)
2/1
Malefic Possession
 
 U 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature attacks each turn if able.
When enchanted creature dies, it deals damage equal to its power to its controller.
If Malefic Possession would be put into a graveyard from anywhere, exile it instead.
 U 
Creature – Elemental
Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn.
0/2
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
 C 
Land
{t}: Add {c}.
{x}, {t}, Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero.
 C 
Artifact Creature – Cyberman Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Creature – Human Soldier
{t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
1/1
 C 
Sorcery
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.).
"Did you guys hear that? I'm going to check it out."
—Jenny, former survivor
 C 
Instant
Put a pain counter on any target, then Razorkin’s Glee deals 2 damage it. (Damage dealt to a permanent or player is increased for each pain counter on it.)
“See how much fun we can have!”
 C 
Creature – Bear
Flash
When Sudden Bear enters, untap target land you don't control.
2/2
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Dungeon
You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer)
Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake)
Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town)
Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage)
Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines)
Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines)
Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country)
Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country)
The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them.

Rotbreath Drache (rare)
Phantasmal Force (uncommon)
Vindictive Spirit (uncommon)
Sluice Elemental (uncommon)
Creepers of (5) (common)
Zhalfirin Vacation (common)
Shire Semi-Detached (common)
Cyberslave (common)
Do // Die (common)
Planet's Blessing (common)
Benalish Shieldbearer (common)
Investigate the Noise (common)
Razorkin’s Glee (common)
Sudden Bear (common)
Freytal, Bastion of Prosperity (basic)
The Island Off Kahka Brud (token)