Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Flash
Whenever a creature an opponent control dies, put a +1/+1 counter on each creature you control that's a Wolf or Werewolf.
At the beginning of combat on your turn, each creature you control with power 5 or greater gains trample and haste until end of turn.
 U 
Creature – Boar
Trample, haste
When Fiery-Tempered Swine enters, untap four target lands you don't control.
4/4
 U 
Legendary Planeswalker – Vivien
Whenever a creature you control dies, Vivien, Avenger of Skalla deals damage equal to its power to target creature or planeswalker an opponent controls.
-2: Exile a creature card from your graveyard. If you do, create a token that's a copy of it.
5
 U 
Strategy
Destroy target resource.
 C 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
Keeps getting banned for toxic behavior.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
 C 
Creature – Ood Minion
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
 C 
Instant
Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
 C 
Instant
Exile target creature.
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
 C 
Artifact – Equipment
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.).
Equip {2}
"They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist
 C 
Artifact – Vehicle
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2
4/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

Midnight Hunt (rare)
Fiery-Tempered Swine (uncommon)
Vivien, Avenger of Skalla (uncommon)
Black Hole (uncommon)
Venomizer (common)
Grasp of Poison (common)
Seven Gamma Seven (common)
Salt the Earth (common)
Death Blow (common)
Mountain Guardian (common)
Improved Glimmerlight (common)
Ablative Power Armor (common)
Quick Draw Holster (common)
Punish Greed (common)
Sora, the Endless Sky (basic)
Trench (token)