Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Soldier
{t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
1/1
 
 R 
Sorcery
Choose a number, then exile any number of cards from the top of your library one at a time. If the total mana value of the exiled cards is less than or equal to the chosen number, put them all into your hand. Then you lose life equal to the chosen number.
 U 
Enchantment – Aura
Enchant creature you control
If you would draw one or more cards, instead draw twice that many cards, then discard that many cards.
Whenever a Class you control enters or you activate the level ability of a Class, return Pact of the Tome from your graveyard to the battlefield.
 U 
Creature – Sphinx Hydra
Flash
Ambushing Riddler enters with X +1/+1 counters on it. When it does, counter target spell unless its controller pays {x}.
1/1
 U 
Land
{t}: Add {c}.
{2}{2/g}{2/w}, {t}, Sacrifice Reclaiming Grounds: Destroy target artifact or enchantment. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffles.
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Instant
Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
 C 
Creature – Minotaur Berserker
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Creature – Raccoon Citizen
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
 C 
Creature – Halfling
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

Benalish Shieldbearer (common, foil)
Numbers Game (rare)
Pact of the Tome (uncommon)
Ambushing Riddler (uncommon)
Reclaiming Grounds (uncommon)
Construct Additional Pylons (common)
Curse of Aging (common)
Salt the Earth (common)
Hunter of Krubrec (common)
Matter Conversion (common)
Oakhollow Launderer (common)
Lucky Halfling (common)
Entropic Pool (common)
Resonant Growth (common)
Earth, Center of Exploration (basic)
Trench (token)