Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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Cleanse the World deals X damage to each creature and opponent. You gain X life.
"We shall cleanse this world of all the forsaken, and it shall be reborn in fire!" – Urval, Grand Cleric
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Giggling Sneak gets +1/+1 for each other creature you control that shares at least one creature type with it.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it. The copy becomes a token.) 1/1
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X can't be 0.
When Teferi's Time-Out enters, two other target nonland permanents phase out until Teferi's Time-Out leaves the battlefield. Vanishing X "Why don't you two sit out until you learn to get along?"
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Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn. 0/2
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
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When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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Remove target attacking creature from combat. It deals damage to itself equal to its power.
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with " , Forfeit this device: Produce one psi of any alignment.") |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Glider Drake
(common, foil)
Cleanse the World
(rare)
Giggling Sneak
(uncommon)
Teferi's Time-Out
(uncommon)
Sluice Elemental
(uncommon)
Do // Die
(common)
Patient Corpse
(common)
Emergency Temporal Shift
(common)
Ring of Attunement
(common)
Sneezing Monkey
(common)
Confuse Ray
(common)
Zhalfirin Vacation
(common)
Paranoid Assault
(common)
Construct Additional Pylons
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)






, Forfeit this device: Produce one psi of any alignment.")