Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target creature you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
Exile Wanderer’s Expulsion. You may cast it from exile by paying an additional for each time you’ve cast a spell named Wanderer’s Expulsion this game. |
Vindictive Spirit attacks each turn if able.
When Vindictive Spirit dies, it deals 2 damage to you. Disturb ![]() ![]() (You may cast this card from your graveyard transformed for its disturb cost.)2/1
Enchant creature
Enchanted creature attacks each turn if able. When enchanted creature dies, it deals damage equal to its power to its controller. If Malefic Possession would be put into a graveyard from anywhere, exile it instead. |
Kicker
and/or ![]()
When Rakshasa Sapper enters, if it was kicked with its kicker, return target noncreature, nonland permanent to its owner's hand.
When Rakshasa Sapper enters, if it was kicked with its ![]() kicker, target player reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.3/3
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Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life.
Return target creature from your graveyard to the battlefield.
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Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand. |
Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
.
When this creature become the target of a spell or ability, sacrifice it. 1/1
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Wanderer’s Expulsion
(rare)
Vindictive Spirit
(uncommon)
Rakshasa Sapper
(uncommon)
Light // Shadow
(uncommon)
Limited Warranty
(common)
Do // Die
(common)
Night-blooming Orchid
(common)
Sneezing Monkey
(common)
Memory of Pain
(common)
Temporal Interference
(common)
Ood Sigma
(common)
Creepers of (5)
(common)
Killing Fields of Aykan
(common)
Patient Corpse
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)



Enchantment – Aura
and/or

