Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Compleated (
can be paid with or 2 life. For each {p} paid with life, this planeswalker enters with two fewer loyalty counters.)
0: Put a -1/-1 counter on up to one target creature, then proliferate. -3: Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. -7: Destroy all creatures. You get an emblem with "At the beginning of your end step, return target creature card from a graveyard to the battlefield. You lose life equal to its mana value." 3
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As long as you control five or more creature tokens, Isop, God of Mounds has indestructible.
Prevent all damage that would be dealt to creature tokens you control by nontoken creatures. Protector of the insect hives and nests that get trampled underfoot.
2/3
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As an additional cost to cast Recur Flesh, sacrifice a creature.
Return target creature card in a graveyard to its owner's hand. |
Return target creature card from an opponent's graveyard to the battlefield under your control if it died this turn.
"For your mercy, my life is yours."
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Desertwalk
1/1
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Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
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Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) |
: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
All creatures have flying and hexproof.
2
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Tibalt, Doubt-Sower
(mythic)
Isop, God of Mounds
(uncommon)
Recur Flesh
(uncommon)
Repay Debts
(uncommon)
Summon Reinforcements
(common)
Paranoid Assault
(common)
Skorpius Flies
(common)
Caravan of Camels
(common)
Bat
(common)
Plan of Attack
(common)
Shadow of (3)
(common)
Sleeper Agent
(common)
Take Me to Your Leader
(common)
Unhappy Land
(common)
Sora, the Endless Sky
(basic)
Foil
(token)

or 2 life. For each {p} paid with life, this planeswalker enters with two fewer loyalty counters.)




: Put a +1/+1 counter on each face down creature that attacked this turn.
: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
.