Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile all creatures you control, then put that many 6/6 green Wurm creature tokens onto the battlefield.
To the wurm, everything is food.
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At the beginning of combat on your turn, target creature with toughness 4 or greater gains flying and vigilance until end of turn. It deals damage equal to its toughness this turn.
1/4
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Summon –
, , Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game.1/1
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Flying, vigilance
4/4
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Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
Target creature gets ±1/±1 until end of turn.
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Station
: Add .
(2+) , Remove all counters from Terraforming Base: Add one mana of any color. |
Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
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Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Remove target attacking creature from combat. It deals damage to itself equal to its power.
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Equipped creature has shadow.
Equip ![]() |
Wurmageddon
(rare)
Heavyset Pegasus
(uncommon)
Mystic Mentor
(uncommon)
Consulate Spycam
(uncommon)
Quick Draw Holster
(common)
Help or Hurt
(common)
Terraforming Base
(common)
Breach the Firewall
(common)
Purify the Flesh
(common)
Ride the Third Rail
(common)
Memory of Decay
(common)
Sleeper Agent
(common)
Grasp of Poison
(common)
Confuse Ray
(common)
Freytal, Bastion of Prosperity
(basic)
Ring of Power
(token)



, Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game.



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