Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Vehicle Incarnation
Whenever The Last Train attacks, create a 1/1 colorless Spirit creature token that’s tapped and attacking.
Whenever The Last Train blocks a creature, create a 1/1 colorless Spirit creature token that’s blocking that creature.
When The Last Train dies or is exiled, if it was crewed this turn, you may return it to your hand.
Crew 3
5/5
 U 
Creature – Hippo
Trample
If Regular Hippo would deal combat damage to a player or planeswalker, if it's blocked, it deals twice that much damage instead.
6/6
 U 
Instant
Target creature becomes a 2/2 blue Crab creatures and loses all other types and abilities.
 U 
Creature – Human Warrior
Flash
When Keldon Strike Force enters, tap target artifact or land an opponent controls and put a stun counter on it. If it's a creature, remove it from combat. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/2
 C 
Instant
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards.
"Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
 C 
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
 C 
Creature – Troll
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
 C 
Artifact – Vehicle
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 C 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
 C 
Creature – Frog
Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays {2} for each type of mana spent to cast Aether Warp.
The competing spells twisted into each other and pinched themselves out of existence.
 C 
Creature – Human Soldier
{t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
1/1
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Artifact
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

The Last Train (rare)
Regular Hippo (uncommon)
Carcinization (uncommon)
Keldon Strike Force (uncommon)
Blood Prophecy (common)
Slippery Eel (common)
Boring Cleaver (common)
Hydrogen Blimp (common)
Unwinding Field (common)
Little Coquí (common)
Aether Warp (common)
Benalish Shieldbearer (common)
Goblin Looter (common)
Zoku Jewel (common)
Grodun, the Stern Empire (basic)
Foil (token)