Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Rat Noble
Offspring {b}
The "legend rule" doesn't apply to creature tokens you control.
If this creature would die, you may exile it instead. When you do, return target Rat card from your graveyard to your hand.
3/3
 U 
Legendary Creature – God
As long as an opponent has taken more damage than you this turn, Tzot, God of Sparks has indestructible.
Whenever an instant or sorcery spell you control deals damage, create a 1/1 red Elemental token.
Protector of the birth of a flame and witness to its death.
3/1
 U 
Enchantment
If you would roll one or more d20s, add an additional X to the result, where X is one quarter the number of lands you control, rounded up. (If the results table only goes to 20, count results greater than 20 as equal to 20.)
 U 
Creature – Zombie Minion
Doubletalking Taskmaster can't block.
Creatures your opponents control with defender can't block.
We build the wall to keep us free.
2/2
 C 
Instant
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards.
"Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
 C 
Sorcery
Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 C 
Creature – Human
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
2/2
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Creature – Elemental
Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
4/4
 C 
Instant
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target.
"Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
 C 
Artifact
{t}, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

[Name], the Rat King (rare)
Tzot, God of Sparks (uncommon)
Proficiency Bonus (uncommon)
Doubletalking Taskmaster (uncommon)
Blood Prophecy (common)
Warning Shot (common)
Consume the Living (common)
Magnetize (common)
Direkon's Infiltrator (common)
Kindly Ancestor (common)
Planet's Blessing (common)
Temporal Elemental (common)
Draining Bolt (common)
Mana Artifact (common)
Sora, the Endless Sky (basic)
Foil (token)