Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
Whenever you cast a spell that’s one or more colors, you may exile that many cards from the top of your library and you may play those cards this turn. Do this only once each turn.
At the beginning of combat on your turn, you may have The Muse becomes an X/X Elemental creature until end of turn, where X is the number of colors among cards you own in exile. |
As long as you control three or more artifacts, Plyer, God of Junk has indestructible.
Artifact spells you cast cost less to cast.Protector of the trinkets and gadgets forgotten at the back of the drawer.
1/2
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Look at the top four cards of your library. Incubate one of them with two hatching counters on it. Put the rest on the bottom of your library in any order. (To incubate a card, put it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.")
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Landfall – Whenever a land you control enters, you may return target artifact or enchantment to its owner’s hand.
4/5
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Super Fling
(common, foil)
The Muse
(rare)
Plyer, God of Junk
(uncommon)
Dreampod Brooding
(uncommon)
Encroaching Earth
(uncommon)
Anima Sliver
(common)
Daddy Long Legs
(common)
Warning Shot
(common)
Sleeper Agent
(common)
Temporal Elemental
(common)
Phantasm of (2)
(common)
Benalish Shieldbearer
(common)
Undeath
(common)
Racecar
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)




: Put a +1/+1 counter on each face down creature that attacked this turn.
