Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Delirium — As long as there are four or more card types among cards in your graveyard, nonland permanents your opponents control enter tapped. Its first jaws rend the flesh, and its second jaws rend the mind.
3/3
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Lifelink, Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.)
1/1
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Summon –
, , Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game.1/1
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Whenever a creature you control dies, Vivien, Avenger of Skalla deals damage equal to its power to target creature or planeswalker an opponent controls.
-2: Exile a creature card from your graveyard. If you do, create a token that's a copy of it. 5
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Forestwalk
2/2
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, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Target creature gets ±1/±1 until end of turn.
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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All creatures have flying and hexproof.
2
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Equipped creature has shadow.
Equip ![]() |
Mana Crystal
(common, foil)
Phase Snapper
(rare)
Bloodthirsty Imp
(uncommon)
Mystic Mentor
(uncommon)
Vivien, Avenger of Skalla
(uncommon)
Wandering Leg Sausage
(common)
Shire Semi-Detached
(common)
Bear With Me
(common)
Matter Conversion
(common)
Beguiling Maiden
(common)
Patient Corpse
(common)
Ride the Third Rail
(common)
Help or Hurt
(common)
The All-Bear
(common)
Sora, the Endless Sky
(basic)
Ring of Power
(token)
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(
: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying 
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