Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 
 R 
Legendary Enchantment
At the beginning of your upkeep, choose from among other permanents one with the greatest mana value and one with the lowest mana value. Destroy those permanents.
 U 
Legendary Creature – Human Cape
Your maximum hand size is eight.
Whenever Doctor Octopus or another Cape enters under your control, target player mills two cards.
Descend 8 — At the beginning of your end step, if there are eight or more permanent cards in your graveyard, target opponent discards a card and you draw a card.
2/4
 U 
Creature – Pest
Mutate {2}{g}{g}
This creature has all creature types of cards merged with it.
This creature gets +1/+1 for each type it has.
1/1
 U 
Creature – Human Cleric
Lifelink
{2}{w}{w}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Even in her absence, her wards hold fast.
1/2
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
 C 
Enchantment – Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
"Rose Tyler – I..." – The Doctor
 C 
Enchantment – Aura
Enchant creature
Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature. If this isn't the first time this ability has resolved this turn, enchanted creature loses all abilities until it becomes untapped.
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Creature – Ood Minion
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
 C 
Sorcery
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
The easiest way to get in is to not need permission in the first place.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
 C 
Artifact Creature – Elk
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}{g}, {t}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Crystal Sword (common, foil)
Big Crunch (rare)
Doctor Octopus (uncommon)
Volatile Parasite (uncommon)
Evangel of Avacyn (uncommon)
Mountain Guardian (common)
Emotional Trauma (common)
Overstimulate (common)
Magnetize (common)
Seven Gamma Seven (common)
Create a Backdoor (common)
Human Factors Psychology (common)
Slippery Eel (common)
Silver Hind (common)
Sora, the Endless Sky (basic)
Forging of the Rings (token)