Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a nontoken creature dies, you get
(an energy counter).
, : Add one mana of any color. Spend this mana only to cast an artifact spell or activate an ability of an artifact.
: Choose target Vehicle. You may pay an amount of equal to its crew cost. If you do, until end of turn, it becomes an artifact creature and gains haste. |
Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Wild Outburst deals 3 damage to target creature and 3 damage to that creature's controller. |
Regenerate target creature. When that creature regenerates this turn, you gain life equal to the damage removed from it.
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Whenever one or more creatures saddle Dilu Horse, one of those creatures gets +2/+2. This ability triggers only once each turn.
Saddle 2 2/2
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Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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Choose one —
• Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine ![]() (Choose both if you pay the entwine cost.) |
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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Target creature is removed from combat.
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Fuel Depot
(rare)
Wild Outburst
(uncommon)
Flow of Energy
(uncommon)
Dilu Horse
(uncommon)
Slippery Eel
(common)
Gamma Strike
(common)
Kindly Ancestor
(common)
Mana Crystal
(common)
Soulband Soldier
(common)
Harvest Festival
(common)
Run
(common)
Creepers of (5)
(common)
Anima Sliver
(common)
Shady Dealings
(common)
Freytal, Bastion of Prosperity
(basic)
Cyberman
(token)
(an energy counter).
: Add one mana of any color. Spend this mana only to cast an artifact spell or activate an ability of an artifact.




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