Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +1/+1. Whenever enchanted creature attacks or blocks, it fights another target creature. (Furious Outburst's controller chooses the target.) Blinded by fury, there is no difference between friend and foe.
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Whenever Dog enters or phases in, you may destroy target creature if it dealt damage since your last turn.
At the beginning of your end step, Dog phases out. As long as Dog is phased out, other creatures can't phase in. 5/4
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At the beginning of your end step, if you control a tapped creature, Venture into the House (Enter the first room or advance to the next room.).
It checks that new rooms are unoccupied before the survivors arrive ... and if not, it fixes that.
5/4
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Nonbasic landwalk
Spirit Walker gets +1/+1 for each nonbasic land you control. The urban shaman is one with the city, and no one actually looks at the city, do they?
1/1
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Enchant creature
Enchanted creature can't be blocked by artifact creatures. Whenever enchanted creature deals combat damage to an opponent, you may draw a card. |
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher Memories of the forest's past can still be heard in the rustling of leaves.
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Equipped creature has shadow.
Equip ![]() |
Furious Outburst
(uncommon, foil)
Dog
(rare)
Vanguard Beastie
(uncommon)
Spirit Walker
(uncommon)
Card15139
(uncommon)
Surly Barkeep
(common)
Grasp of Poison
(common)
Memory of Knowledge
(common)
Breach the Firewall
(common)
Anima Sliver
(common)
Whispers of Jukai
(common)
Curse of Aging
(common)
Improved Glimmerlight
(common)
Abyssal Plain
(common)
Grodun, the Stern Empire
(basic)
Ring of Power
(token)






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