Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Slain — When Blood Witch dies, it deals damage to target creature equal to the amount of damage marked on it.
She always gets the last word in.
2/2
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Nontoken creatures have haunt. (When a creature dies, exile it haunting target creature.)
Haunted creatures get +1/-1 and have "When this creature dies, you lose 2 life." When hell closes its gates, the damned become the demons they feared.
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As long as you control more lands than each opponent, Duppel, God of Chaff has indestructible.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Protector of gleaners and outcasts.
2/4
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At the beginning of your upkeep, each player draws a card.
Mindscape Swimmer can't be blocked if defending player drew two or more cards this turn. 3/2
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Whenever you draw a card, you may put a card from your hand on top of your library. If you do, Chaotic Augury deals 1 damage to each player.
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
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Forestwalk
2/2
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Mountain Guardian enters tapped.
Morph ![]() |
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
(
can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. A glimpse of unreality and the mind shatters.
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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All creatures have flying and hexproof.
2
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Equipped creature has shadow.
Equip ![]() |
Blood Witch
(uncommon, foil)
Hell is Full
(rare)
Duppel, God of Chaff
(uncommon)
Mindscape Swimmer
(uncommon)
Chaotic Augury
(uncommon)
Enlightened Gaze
(common)
Bear With Me
(common)
Entropic Blast
(common)
Wandering Leg Sausage
(common)
Mountain Guardian
(common)
Memory of Health
(common)
Unbearable Visions
(common)
Skorpius Flies
(common)
Do // Die
(common)
Sora, the Endless Sky
(basic)
Ring of Power
(token)




