Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Whenever a land card is put into an opponent's graveyard from the battlefield, that player sacrifices a nonland creature and you create a 1/1 colorless Spirit token.
Illus. Clint Cearley
2/1
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Siren of Nerono enters with an underworld counter on it.
Whenever Siren of Nerono or another creature you control dies, scry 2. At the beginning of your upkeep, shuffle your library. The sirens torment lost souls by whispering true directions – words that fade immediately from the listener's mind.
1/2
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Landfall – Whenever a land you control enters, you may switch the power and toughness of each Sliver you control.
1/4
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Flying
Whenever this creature deals combat damage to an opponent, draw a card. Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield from outside the game attached to another target creature you control. 1/2
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
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Mountain Guardian enters tapped.
Morph ![]() |
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Scry 3, then draw two cards, then discard a card.
Flashback as an instant ![]() ![]() (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.) |
Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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All creatures have flying and hexproof.
2
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Islandwalk
1/1
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Shady Dealings
(common, foil)
Ghost in the Trenches
(rare)
Siren of Nerono
(uncommon)
Convertible Sliver
(uncommon)
Spirit of the Owl
(uncommon)
Emergency Temporal Shift
(common)
Persistence
(common)
Dissociate
(common)
Mountain Guardian
(common)
The All-Bear
(common)
Revelation by Moonlight
(common)
Memory of Growth
(common)
Guerrillabocania
(common)
Emotional Trauma
(common)
Sora, the Endless Sky
(basic)
Dog
(token)





: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.