Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you draw one or more cards, you may pay
. If you do, you gain that much life."Isn't reading so fulfilling?"
2/3
Whenever you discard one or more cards, you may pay
. If you do, each opponent loses that much life."SHHH!"
3/2
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Enchant creature
Enchanted creature loses all abilities and is a 1/1 white Ood creature with Gestalt 1 and defender. (It gets +1/+1 for each other creature that shares at least one creature type with it.) “They... They turned him into an Ood?” — Donna Noble, “Planet of the Ood”
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Return a creature card from your graveyard to your hand. If this spell was cast from anywhere other than your hand, return that card to the battlefield instead.
Beam me up— ![]() , Discard a card. (You may cast this card from your graveyard for its beam me up cost if you also return a creature you control to its owner’s hand. Then exile this spell.) |
At the beginning of your end step, if you control a tapped creature, Venture into the House (Enter the first room or advance to the next room.).
It checks that new rooms are unoccupied before the survivors arrive ... and if not, it fixes that.
5/4
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Islandwalk
1/1
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Silverquill Librarian
(rare)
Ood Conversion
(uncommon)
Teleporter Paradox
(uncommon)
Vanguard Beastie
(uncommon)
Backseat Mechanic
(common)
Doubt
(common)
Crystal Sword
(common)
Consume the Living
(common)
Racecar
(common)
Little Coquí
(common)
Draining Bolt
(common)
Planet's Blessing
(common)
Slippery Eel
(common)
Super Fling
(common)
Earth, Center of Exploration
(basic)
Dog
(token)

. If you do, you gain that much life.


, Discard a card, Sacrifice this artifact: Draw a card.")