Infinite Potential Well: Virtual Booster
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
If another creature would enter, if it wasn't cast from its owner's hand, exile it instead.
"Cast out the uncast caste!"
1/1
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Flying, first strike
When Aether Spirit enters, you get ![]() "This year, I lost my dear friend Yahenni. Sometimes I can still hear their voice." – Nissa
2/2
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Flying
When Swooping Drake enters, return another target creature you control and target creature you don’t control to their owners’ hands. 2/3
Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.)
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Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Pharika. When you sacrifice Ordeal of Pharika, put three -1/-1 counters on up to one target creature. |
Bleed (When this deals damage, create a colorless Vial artifact token with "
![]() ![]() Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
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Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ![]() ![]() ![]() ![]() |
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
![]() When this creature become the target of a spell or ability, sacrifice it. 1/1
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Preserver of Order
(rare)
Aether Spirit
(uncommon)
Swooping Drake
(uncommon)
Ordeal of Pharika
(uncommon)
Draining Bolt
(common)
Mana Artifact
(common)
Daddy Long Legs
(common)
Reinforcement Generator
(common)
Crushing Despair
(common)
Paranoid Assault
(common)
Enlightened Gaze
(common)
Zhalfirin Vacation
(common)
Ablative Power Armor
(common)
The All-Bear
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)