Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During turns other than yours, Mobile Artillery has “Ward—Pay 4 life.”
![]() ![]() , , Discard a card: Mobile Artillery deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. Activate only as a sorcery.It's slow to get into position, but it more than makes up for it in destructive power.
Illus. CatOfAlchimia
2/5
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Enchant creature
Whenever enchanted creature deals combat damage to a player, search your library for a card with mana value X or less, where X is the the amount of damage enchanted creature dealt to that player. Put that card into your graveyard, then shuffle. Only the rats can sniff out every hiding spot in the city.
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Create a token that's a copy of target creature, except it's a 1/1 red Goblin with haste. Exile the token at end of turn.
"It's ragin' time!"
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You deal damage equal to your life total to target creature.
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Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand. |
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Mobile Artillery
(rare)
Nose of the Rat
(uncommon)
Goblinize
(uncommon)
Payback
(uncommon)
Crystal Sword
(common)
Limited Warranty
(common)
Hunter of Krubrec
(common)
Planet's Blessing
(common)
Spirit of Growth
(common)
Patient Corpse
(common)
Cyberslave
(common)
Surly Barkeep
(common)
Wear Down
(common)
Mana Crystal
(common)
Freytal, Bastion of Prosperity
(basic)
Trench
(token)


, Discard a card: Mobile Artillery deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. Activate only as a sorcery.


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