Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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Flying
, Tap an untapped creature you control: The Predator deals 5 damage to target creature if it has flying or is a Vehicle.
Crew 3 5/5
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Reach
Fathomless expend – Whenever you spend one or more mana to cast a spell, put a +1/+1 counter on target creature. 2/3
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Ward
![]() : Until end of turn, target creature gets +1/+0 and gains “Whenever this creature deals combat damage to a player, draw a card.” This ability costs 1 less to activate for each creature in your party. Activate only as a sorcery. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.)3/3
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Choose target creature. Destroy it if it's tapped. Tap it if it's untapped.
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Protection from green and from blue
3/3
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards. |
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Crushing Despair
(common, foil)
The Predator
(mythic)
Scrap Sniper
(uncommon)
Tempo Party Leader
(uncommon)
Hyperventilate
(uncommon)
Hydrogen Blimp
(common)
Direkon's Infiltrator
(common)
Ride the Third Rail
(common)
Temporal Interference
(common)
Grasp of Poison
(common)
Unwinding Field
(common)
Aether Warp
(common)
Throw the Bones
(common)
Kindly Ancestor
(common)
Earth, Center of Exploration
(basic)
Cyberman
(token)

, Tap an untapped creature you control: The Predator deals 5 damage to target creature if it has flying or is a Vehicle.




