Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Insect
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0/1
 
 R 
Creature – Angel Cleric
Blitz {2}{w}{b}
Flying
Whenever Firja’s Acolyte enters or leaves the battlefield, choose one —
• Destroy target creature that dealt damage or was dealt damage this turn.
• Exile target creature card from a graveyard.
Illus. Less Draws
4/4
 U 
Instant
Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step.
 U 
Instant
Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its mana value.
 U 
Artifact Creature – Rigger
Vigilance
{w}, {t}: Assemble a Contraption on target creature with "Modified creature has vigilance."
 C 
Artifact – Vehicle
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2
4/1
 C 
Sorcery
Manifest Fake Bear.
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Skorpius Flies (common, foil)
Firja’s Acolyte (rare)
Ride the Third Rail (uncommon)
Punish Civilization (uncommon)
Diligence Enhancer (uncommon)
Ablative Power Armor (common)
Fake Bear (common)
Afterlife of the Party (common)
Entropic Pool (common)
Gamma Strike (common)
Unbearable (common)
Throw the Bones (common)
Resonant Growth (common)
Owl Totem (common)
Earth, Center of Exploration (basic)
Cyberman (token)