Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Specter
Flying
Launder – Whenever Specter of Doubt deals combat damage to a player, that player exiles a card from their hand. You may play that card during your turn and its owner may play it during their turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast.
3/1
 U 
Instant
I Expect You To Die can't be countered.
Target creature loses all abilities. Destroy it.
 U 
Enchantment Creature – Elemental
Whenever Body of Law or another enchantment you control enters, detain target nonland permanent an opponent controls with equal or lesser mana value. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)
2/2
 U 
Artifact Creature – Knight
Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.)
The purity and order of artifice will never be crushed by Gaia while its champions still ride.
2/2
 C 
Sorcery
You may cast this spell as though it had flash if you return a creature you control to its owner's hand as an additional cost to cast it.
Choose a creature you control or reveal a creature card from your hand. Let's Bite With Mama deals damage equal to the power of the creature you chose or the card you revealed to target creature or planeswalker.
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has [Nauctis evasion mechanic].
Equip {2}
The plane of Nauctis has no solid ground, which is unfortunate for the humans that somehow arrived there.
 C 
Instant
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
{1}{u}
 
 C 
Sorcery
Until end of turn, target creature gets +1/+0 and gains “Whenever this creature deals combat damage to a player, draw a card if you’ve completed a dungeon.” It can’t be blocked this turn.
Venture into the dungeon. (Enter the first room or advance to the next room.)
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
"When the land rejoices, we rejoice with it! And when it lies barren, so do we."
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Specter of Doubt (rare)
I Expect You To Die (uncommon)
Body of Law (uncommon)
Knight of Artifice (uncommon)
Let's Bite With Mama (common)
Super Fling (common)
Unhappy Land (common)
Afterlife of the Party (common)
Curse of Aging (common)
Guerrillabocania (common)
Bubble Suit (common)
Wear Down (common)
Knock (common)
Harvest Festival (common)
Sora, the Endless Sky (basic)
Cyberman (token)