Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Exile target artifact or creature you control until this Room leaves the battlefield.At the beginning of your end step, exile up to one target creature or enchantment you control, then return that card to the battlefield under its owner’s control. (Rooms enter with both doors locked.)
|
Affinity for permanents with affinity
Spells you cast with affinity cost less to cast.2/2
|
When Lair of Behemoths enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand.
: Add .
Whenever you cast a creature spell, if 5 or more mana was spent to cast it, untap Lair of Behemoths. |
Sacrifice Monarch's Body Double: The next time a legendary creature you control would leave the battlefield, return it to your hand instead.
1/2
|
|
Remove target attacking creature from combat. It deals damage to itself equal to its power.
|
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
|
Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
|
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
|
|
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
|
Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
|
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
|
: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
|
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
|
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
|
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Cryo Stasis // Teleport Chamber
(rare)
The Ur-Mite
(uncommon)
Lair of Behemoths
(uncommon)
Monarch's Body Double
(uncommon)
Confuse Ray
(common)
Reinforcement Generator
(common)
Draining Bolt
(common)
Boring Cleaver
(common)
Night-blooming Orchid
(common)
Salt the Earth
(common)
Ablative Power Armor
(common)
Mana Crystal
(common)
Soulband Soldier
(common)
Owl Totem
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)


less to cast.
: Add
.

.
(