Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Avatar
Ascendant – You control a creature of each color. (This card starts outside your deck. If you are ascendant, you may cast it from outside the game.)
Trample, haste
Avatar of All's power and toughness are each equal to twice the number of colors among creatures you control.
*/*
 U 
Enchantment
Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach.
 U 
Instant
If an opponent would put counters on you or a permanent you control this turn, you gain that much life instead.
Draw a card.
 U 
Instant
Flashbang deals 3 damage to target creature or planeswalker. If that permanent is a creature that doesn't have lethal damage marked on it or it's a planewalker with one or more loyalty counters on it, it phases out.
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
 C 
Creature – Insect
Forestwalk
2/2
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 C 
Plane – Aykan
Instant and sorcery spells cost {1} more to cast.
Activated abilities cost {1} more to activate unless they're mana abilities.
Whenever chaos ensues, goad each creature.
 C 
Legendary Creature – Bear
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

Avatar of All (mythic)
Stratified Skyways (uncommon)
Melira's Blessing (uncommon)
Flashbang (uncommon)
Goblin Looter (common)
Persistence (common)
Wandering Leg Sausage (common)
Crushing Despair (common)
Revelation by Moonlight (common)
Super Fling (common)
Killing Fields of Aykan (common)
The All-Bear (common)
Emergency Temporal Shift (common)
Dissociate (common)
Earth, Center of Exploration (basic)
Trench (token)