Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an instant or sorcery spell you control deals damage, create a 1/2 blue Bird creature token with flying.
Whenever one or more Birds you control deal combat damage to one or more of your opponents, exile cards equal to the number of opponents dealt damage this way from the top of your library. You may cast an instant or sorcery spell from among them without paying its mana cost. 5/4
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You deal damage equal to your life total to target creature.
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Target player shuffles their library.
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Enchant creature
Enchanted creature gets +1/+1 and has "Whenever an Aura becomes attached to this creature, sacrifice another creature." You are what you eat.
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Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
: Discard a card, then draw a card."Ooh, shiny!"
1/1
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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All creatures have flying and hexproof.
2
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Alkranos, God of Squalls
(mythic)
Payback
(uncommon)
Mind Wipe
(uncommon)
Compulsive Cannibalism
(uncommon)
Silver Hind
(common)
Undeath
(common)
Resonant Growth
(common)
Memory of Health
(common)
Goblin Looter
(common)
Mana Crystal
(common)
Paranoid Assault
(common)
Memory of Knowledge
(common)
Anima Sliver
(common)
Benalish Shieldbearer
(common)
Sora, the Endless Sky
(basic)
Trench
(token)





: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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