Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
This spell costs {1} less to cast for each creature card that left an opponent’s graveyard this turn.
Search your library for an enchantment or creature card, put it onto the battlefield, then shuffle.
 U 
Enchantment
If a permanent would phase in, it phases in tapped instead. Until end of turn, it gains "This permanent doesn't untap during your untap step."
 U 
Enchantment
When Boon of Erebos (Not the Theros One) enters, each opponent sacrifices a nontoken creature or planeswalker.
{2}{b}{b}, Sacrifice Boon of Erebos (Not the Theros One): Return another target creature or enchantment from your graveyard to your hand.
 U 
Creature – Elf Spellshaper
Summon{g}, {t}, Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game.
1/1
 C 
Creature – Spider
Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature.
"A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide
0/2
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Enchantment – Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
"Rose Tyler – I..." – The Doctor
 C 
Artifact Creature – Elk
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}{g}, {t}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 C 
Artifact
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Calix’s Pursuit (rare)
Suppression Field (uncommon)
Boon of Erebos (Not the Theros One) (uncommon)
Mystic Mentor (uncommon)
Daddy Long Legs (common)
Patient Corpse (common)
Emotional Trauma (common)
Silver Hind (common)
Direkon's Infiltrator (common)
Zhalfirin Vacation (common)
Confuse Ray (common)
Construct Additional Pylons (common)
Zoku Jewel (common)
Emergency Temporal Shift (common)
Freytal, Bastion of Prosperity (basic)
Foil (token)