Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
When Pretty Bauble enters, draw a card, then discard a card.
{1}, {t}: Add one mana of any color.
As long as Pretty Bauble is in your graveyard, you may exile it as though it were any material of any type while activating a craft ability.
Ipoqa the Inquisitive
{2}{w}{u}
 
 R 
Legendary Artifact Creature – Cat
You may cast Ipoqa the Inquisitive from exile, but not from anywhere else.
Whenever another permanent you control enters, you may pay {2} and exile a card from your graveyard. If you do, transform that permanent.
4/4
 U 
Creature – Human Mystic
{2}, {t}: Return target creature you control to its owner's hand. Create a 1/1 white Bird creature token with flying.
1/1
Release the Doves
{3}{w}{w}
 
 U 
Sorcery
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Create three 1/1 white Bird creature tokens with flying.
 U 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a haunted creature, you may put target card haunting it into its owner's graveyard.
Equip {2}
 U 
Enchantment
When Local Maxima enters, it deals damage to target creature equal to its toughness. If that creature would die this turn, exile it instead.
Whenever a creature an opponent controls enters, if it has greater toughness than the exiled creature, it deals damage to you equal to the difference.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Artifact
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
 C 
Creature – Human Peasant
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
 C 
Creature – Bear
Flash
When Sudden Bear enters, untap target land you don't control.
2/2
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
 C 
Creature – Halfling
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
 C 
Creature – Goblin
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
 C 
Sorcery
Manifest Fake Bear.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
Dog
 T 
Creature – Dog
Islandwalk
1/1

Pretty Bauble (rare)
Stage Magician (uncommon)
Proton Pack (uncommon)
Local Maxima (uncommon)
Human Factors Psychology (common)
Zoku Jewel (common)
Competitive Farmhand (common)
Sudden Bear (common)
Card25958 (common)
Shady Dealings (common)
Lucky Halfling (common)
Hobblin' Goblin (common)
Zhalfirin Vacation (common)
Fake Bear (common)
Freytal, Bastion of Prosperity (basic)
Dog (token)