Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a player casts an instant or sorcery spell from their hand, exile it as it resolves. That player reveals the top card of their library. If that card has the same mana value as that spell, they may cast another card exiled with Arcane Resonance without paying its mana cost.
 U 
Sorcery
Return a creature card from your graveyard to your hand. If this spell was cast from anywhere other than your hand, return that card to the battlefield instead.
Beam me up—{4}{b}, Discard a card. (You may cast this card from your graveyard for its beam me up cost if you also return a creature you control to its owner’s hand. Then exile this spell.)
 U 
Instant
Exile target creature. If it had first strike, put a first strike counter on a creature you control. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. If you don't put a counter on a creature this way, put a +1/+1 counter on a creature you control.
 U 
Creature – Human Warrior
Whenever Proficient Dueler attacks, scry 2, then you may reveal the top card of your library. If you reveal a card this way with the same mana cost as Proficient Dueler, put a +1/+1 counter on it and it gains double strike until end of turn. (Mana cost includes color.)
2/2
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Land
{t}: Add {c}.
{x}, {t}, Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero.
 C 
Sorcery
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
 C 
Instant
Target creature gets ±1/±1 until end of turn.
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Instant
Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Arcane Resonance (rare)
Teleporter Paradox (uncommon)
Take a Trophy (uncommon)
Proficient Dueler (uncommon)
Enlightened Gaze (common)
Afterlife of the Party (common)
Shire Semi-Detached (common)
Bear Summoning (common)
Help or Hurt (common)
Curse of Aging (common)
Entropic Blast (common)
Release the Hounds (common)
Crystal Sword (common)
Memory of Knowledge (common)
Earth, Center of Exploration (basic)
Foil (token)