Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
When Inexorable Spirit dies, exile it. Untap target creature. It becomes a copy of Inexorable Spirit. 2/2
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Vigilance
Each phase has an additional cleanup step at the end of the phase. 2/2
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: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)Channel your Rage, and no one will burn as bright.
2/1
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
When this creature dies, create three 1/1 colorless Servo artifact creature tokens. 3/1
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Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.“Devastation makes way for new life to prosper.”
—Wrenn |
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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: Add .
: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents. |
Return target creature to its owner's hand. Create a 2/2 bear creature token.
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Forestwalk
2/2
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Counter target spell if it's not the first spell cast this turn.
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All creatures have flying and hexproof.
2
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Inexorable Spirit
(rare)
Loyal Maid
(uncommon)
Gruul Tattoo Artist
(uncommon)
Replicating Menace
(uncommon)
Bloom from Ash
(common)
Harvest Festival
(common)
Zoku Jewel
(common)
Unbearable
(common)
Competitive Farmhand
(common)
Investigate the Noise
(common)
Guerrillabocania
(common)
Wandering Leg Sausage
(common)
The All-Bear
(common)
Punish Greed
(common)
Sora, the Endless Sky
(basic)
Forging of the Rings
(token)



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