Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Search your library for a land card, put that card onto the battlefield, then shuffle.
Suspend 10—
As long as Kavaron Tomorrow is suspended, creatures you control have “Exhaust — : Remove a time counter from target suspended card you own.” (Activate each exhaust ability only once.) |
Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step.
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Whenever you draw a card, you may put a card from your hand on top of your library.
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Each other creature you control enters with a +1/+1 counter on it for each color of mana spent to cast it that doesn’t share a color with it.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) 3/3
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Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.“Devastation makes way for new life to prosper.”
—Wrenn |
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand. |
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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Gravity Elemental's power and toughness are each equal to the gravity.
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Illus. Ryōko Kui
2/1
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Guerrillabocania
(common, foil)
Kavaron Tomorrow
(rare)
Ride the Third Rail
(uncommon)
Confused Augury
(uncommon)
Maneli Genesplicer
(uncommon)
Abyssal Plain
(common)
Venomizer
(common)
Bloom from Ash
(common)
Guerrillabocania
(common)
Limited Warranty
(common)
Quick Draw Holster
(common)
Silver Hind
(common)
Gravity Elemental
(common)
Soulband Soldier
(common)
Earth, Center of Exploration
(basic)
Plant Beast
(token)

: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
Sorcery

