Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature is removed from combat.
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At the beginning of your end step, create a Food token.
: Choose an opponent. That player gains control of target Food you control, then you create a Gold token.Trust the land to provide.
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Flying
When Fading Hoopoe enters, return target creature to its owner's hand. If its mana value was 3 or less, scry 1. 1/1
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: Haunted Jack-o’-Lantern gets +1/+0 until end of turn.
, , Sacrifice Haunted Jack-o’-Lantern: You gain life equal to its power.The wind stopped, but the flames continued to flicker with a life of their own.
0/3
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Gain control of target nonland permanent. Its owner creates a 2/2 blue Fish creature token with islandwalk.
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Desertwalk
1/1
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Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
: Discard a card, then draw a card."Ooh, shiny!"
1/1
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Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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Protection from green and from blue
3/3
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Islandwalk
1/1
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Run
(common, foil)
Fertile Farmland
(rare)
Fading Hoopoe
(uncommon)
Haunted Jack-o’-Lantern
(uncommon)
Confishcate
(uncommon)
Planet's Blessing
(common)
Caravan of Camels
(common)
Harvest Festival
(common)
Unwinding Field
(common)
Electrify
(common)
Zhalfirin Vacation
(common)
Goblin Looter
(common)
Hidden Pit Trap
(common)
Direkon's Infiltrator
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)


: Choose an opponent. That player gains control of target Food you control, then you create a Gold token.
: Haunted Jack-o’-Lantern gets +1/+0 until end of turn.
, 

