Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Simultaneously, all phased-out creatures you own phase in and all creatures you don't own phase out.
|
Reach
When Enraged Ettin enters, you may discard two cards. If you do, draw two cards and create two Treasure tokens. 4/3
You draw two cards and you lose 2 life. (Then exile this card. You may cast the creature later from exile.)
|
Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)1/2
|
Flash, shadow
You may cast Hollow Men only if an opponent cast a spell this turn. "Between the idea and reality ... falls the shadow." – T. S. Eliot, The Hollow Men
4/1
|
|
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
|
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
|
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
|
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
|
Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
|
Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
|
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
|
Exile target creature.
|
Mountain Guardian enters tapped.
Morph ![]() |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
|
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Level the Field
(rare)
Enraged Ettin
(uncommon)
Lightcycle
(uncommon)
Hollow Men
(uncommon)
Cybernetic Dreadmaw
(common)
Boring Cleaver
(common)
Entropic Blast
(common)
Matter Conversion
(common)
The All-Bear
(common)
Crushing Despair
(common)
Academic Coup
(common)
Resonant Growth
(common)
Death Blow
(common)
Mountain Guardian
(common)
Grodun, the Stern Empire
(basic)
Foil
(token)






