Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Creatures can't attack their owner this turn. |
, : Search your library for a land card and put it onto the battlefield. Return it and Terrain Simulator to your hand at the beginning of your next upkeep. |
If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card.
"At this rate, we'll use up all of the ideas within a week!"
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Equip
Equipped creature attacks each turn if able. Whenever equipped creature attacks, it fights another target creature. "Let's see what happens when I poke it!" – Squilch, goblin explorer
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Station
: Add .
(2+) , Remove all counters from Terraforming Base: Add one mana of any color. |
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Target creature gets ±1/±1 until end of turn.
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do. |
Remove target attacking creature from combat. It deals damage to itself equal to its power.
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
All creatures have flying and hexproof.
2
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Conflict of Interest
(rare)
Terrain Simulator
(uncommon)
Groupthink
(uncommon)
Poking Stick
(uncommon)
Terraforming Base
(common)
Enlightened Gaze
(common)
Help or Hurt
(common)
Night-blooming Orchid
(common)
Bond of Love
(common)
Confuse Ray
(common)
Boring Cleaver
(common)
Silver Hind
(common)
Tactical Retreat
(common)
Investigate the Noise
(common)
Sora, the Endless Sky
(basic)
Trench
(token)


,
: Search your library for a land card and put it onto the battlefield. Return it and Terrain Simulator to your hand at the beginning of your next upkeep.
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