Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Name a card. Exile cards from the top of your library until you exile the named card. If you do, you may play that card this turn. If you don’t, Sadistic Tutor deals damage to you equal to the number of cards exiled this way.
 U 
Enchantment – Aura Madness
Enchant creature
Whenever enchanted creature attacks or blocks, its controller discards a card.
When enchanted creature dies, you and its controller each draw cards equal to the number of Auras attached to it.
 U 
Sorcery
Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield.
After their long sleep, the bears wake rested and hungry. But mostly hungry.
 U 
Enchantment
Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach.
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 C 
Artifact – Vehicle
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Creature – Human
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
2/2
 C 
Creature – Troll
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
 C 
Sorcery
You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher
Memories of the forest's past can still be heard in the rustling of leaves.
 C 
Instant
Target creature gets +2/+2 and gains reach and trample until end of turn.
Flashback as a sorcery {g} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions.
A glimpse of unreality and the mind shatters.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Sadistic Tutor (rare)
Synaptic Static (uncommon)
Wake from Hibernation (uncommon)
Stratified Skyways (uncommon)
Entropic Pool (common)
Revelation by Moonlight (common)
Hydrogen Blimp (common)
Emergency Temporal Shift (common)
Guerrillabocania (common)
Kindly Ancestor (common)
Boring Cleaver (common)
Whispers of Jukai (common)
Feral Growth (common)
Unbearable Visions (common)
Freytal, Bastion of Prosperity (basic)
Illusion (token)