Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura Curse
Enchant player
If enchanted player would lose life, instead that player gains that much life. (Damage causes loss of life.)
At the beginning of each upkeep, enchanted player sacrifices a permanent.
 U 
Artifact Creature – Myr Knight
Whenever a non-Knight creature blocks Zhalfirin Infantry, the blocking creature gets -1/-1 until end of turn.
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
When Zhalfirin Infantry becomes renowned, create a token that’s a copy of it.
2/2
 U 
Sorcery
Choose one –
- Target player loses 3 life.
- Target player sacrifices a nonland permanent.
- Target player discards a card.
 U 
Creature – Human Warrior
Whenever Reckless Adventurer blocks or becomes blocked, roll a 20-sided die. Until end of turn, Reckless Adventurer's power becomes equal to the result. When you roll a 20 this way, it gains trample until end of turn.
3/3
 C 
Creature – Ape Artificer
Flash
When Backseat Mechanic enters, regenerate target Vehicle.
1/1
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Artifact
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
 C 
Sorcery
Manifest Fake Bear.
 C 
Artifact Creature – Elk
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}{g}, {t}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
 C 
Enchantment – Aura
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent.
 C 
Instant
Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Sorcery
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
 C 
Artifact Creature – Sliver
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Creature – Plant Beast
Illus. Ryōko Kui
2/1

Curse of Immortality (rare)
Zhalfirin Infantry (uncommon)
Hailfire Charm (uncommon)
Reckless Adventurer (uncommon)
Backseat Mechanic (common)
Guerrillabocania (common)
Zoku Jewel (common)
Fake Bear (common)
Silver Hind (common)
Acid Etchings (common)
Crystal of Kronos (common)
Emergency Temporal Shift (common)
Take Me to Your Leader (common)
Anima Sliver (common)
Sora, the Endless Sky (basic)
Plant Beast (token)