Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{5}{r}{g}
 
 R 
Sorcery
Search your library for any number of creature cards with total power 10, reveal them, put them into your hand, then shuffle.
Fuse (We eat!)
Eggs
{2}{w}{w}
 
 R 
Sorcery
Return any number of target permanent cards with total mana value 1 from your graveyard to your hand.
 U 
Sorcery
Choose one –
- Target player loses 3 life.
- Target player sacrifices a nonland permanent.
- Target player discards a card.
 U 
Creature – Human
Heresy – When Resentful Fancier enters, create a 1/1 white Bird creature token for each color among permanents you control.
Not all dove releases are celebratory.
1/1
 U 
Creature – Elemental Shaman
{w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
3/1
 C 
Creature – Human Peasant
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Instant
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
 C 
Instant
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
 C 
Enchantment
When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

Meat // Eggs (rare)
Hailfire Charm (uncommon)
Resentful Fancier (uncommon)
Flamebreaker (uncommon)
Competitive Farmhand (common)
Direkon's Infiltrator (common)
Soulband Soldier (common)
Patient Corpse (common)
Plan of Attack (common)
Wear Down (common)
Bond of Love (common)
Limited Warranty (common)
Unhappy Land (common)
Sleeper Agent (common)
Earth, Center of Exploration (basic)
Trench (token)