Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice a land: Create a colorless artifact token named Moxite with "
: Add one mana of any color the sacrificed land could produce." Activate only once each turn. |
When Military Encampment enters or at the beginning of your upkeep, create two 1/1 white Soldier tokens.
Evoke ![]() (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) |
When Restless Undead enters, you may return target creature card from your graveyard to your hand.
Illus. Merle Palk
2/1
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Put target creature card from a graveyard onto the battlefield under your control. |
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Flying, deathtouch Flesh withers and bones crumble to dust in its wake.
3/4
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Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with " , Forfeit this device: Produce one psi of any alignment.") |
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Choose one —
• Regenerate target artifact. • Destroy target artifact. Entwine ![]() (Choose both if you pay the entwine cost.)“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
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Mountain Guardian enters tapped.
Morph ![]() |
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
All creatures have flying and hexproof.
2
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Kavaron Mining
(rare)
Military Encampment
(uncommon)
Restless Undead
(uncommon)
Ghastly Siphoner
(uncommon)
Pick // Lock
(common)
Construct Additional Pylons
(common)
Tactical Retreat
(common)
Enlightened Gaze
(common)
Cyberslave
(common)
Laserson Probe
(common)
Wolf Totem
(common)
Investigate the Noise
(common)
Mountain Guardian
(common)
Memory of Pain
(common)
Sora, the Endless Sky
(basic)
Foil
(token)

: Add one mana of any color the sacrificed land could produce." Activate only once each turn.


