Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
The next X damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
 U 
Creature – Spider
When The Spider That Bit Peter Parker enters, you get a rad counter.
Whenever you mill one or more nonland cards, put that many +1/+1 counter on target non-Spider creature you control. It becomes a Spider in addition to its other types.
1/2
 U 
Creature – Vampire Cleric
{1}, {t}: Create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")
Sacrifice a creature: Create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
2/2
 U 
Creature – Dragon
{r}, {t}: Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library.
2/2
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
 C 
Creature – Ape Artificer
Flash
When Backseat Mechanic enters, regenerate target Vehicle.
1/1
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
 C 
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Shield of Swords (rare)
The Spider That Bit Peter Parker (uncommon)
Bloodsucking Accountant (uncommon)
Impulsive Bookwyrm (uncommon)
Shady Dealings (common)
Backseat Mechanic (common)
Do // Die (common)
Brute Force Approach (common)
Consume the Living (common)
Guerrillabocania (common)
Mana Crystal (common)
Academic Coup (common)
Grasp of Poison (common)
Slippery Eel (common)
Earth, Center of Exploration (basic)
Forging of the Rings (token)