Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Nonbasic landwalk
![]() ![]() , , Pay 1 life: Destroy target land.4/4
|
Gatefall – Whenever a Gate you control enters, Maze's Protection deals 1 damage to each creature and each player.
|
Gift an Elephant (You may promise an opponent a gift as you cast this spell. If you do, they create a 3/3 green Elephant creature token before its other effects.)
Choose target permanent. If the gift was promised to that permanent's controller, destroy it. "Don't worry. It's more scared of you than you are of it."
—Mabel, heir to Cragflame |
If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card.
"At this rate, we'll use up all of the ideas within a week!"
|
|
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
|
: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
|
Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
|
Target creature gets ±1/±1 until end of turn.
|
: Add . If the gravity is 6 or greater, add one mana of any color instead.Only under extreme conditions can the outside and the inside ever meet.
|
Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
|
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
|
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
|
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
|
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat." "Wheee!"
4/3
|
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
|
Islandwalk
1/1
|
Arban, Judge of Trespass
(rare)
Maze's Protection
(uncommon)
Generous Gift
(uncommon)
Groupthink
(uncommon)
Skorpius Flies
(common)
Card25958
(common)
Patient Corpse
(common)
Help or Hurt
(common)
Fractured Surface
(common)
Backseat Mechanic
(common)
Unwinding Field
(common)
Grasp of Poison
(common)
Paranoid Assault
(common)
Frolicking Ogre
(common)
Earth, Center of Exploration
(basic)
Dog
(token)



, Pay 1 life: Destroy target land.


. If the gravity is 6 or greater, add one mana of any color instead.