Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent casts a noncreature spell, that opponent chooses target player. That player puts an X/X red Elemental creature token with flying and haste onto the battlefield. Exile it at the beginning of that player's next end step.
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Destroy target artifact, then create an X/X red and green Elemental creature token, where X is that artifact's mana value.
Out of the dust of collapsed civilizations, life begins anew.
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Target creature gains deathtouch until end of turn.
The withering touch of time leaves no one unharmed.
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Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.)
The purity and order of artifice will never be crushed by Gaia while its champions still ride.
2/2
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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: Add .
: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents. |
(
can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. A glimpse of unreality and the mind shatters.
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Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
All artifacts able to block target creature this turn do so.
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
All creatures have flying and hexproof.
2
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Islandwalk
1/1
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Blue Electric Angels
(rare)
Rubble Reborn
(uncommon)
Poisonous Touch
(uncommon)
Knight of Artifice
(uncommon)
Enlightened Gaze
(common)
Anima Sliver
(common)
Zoku Jewel
(common)
Unbearable Visions
(common)
Matter Conversion
(common)
Magnetize
(common)
Consume the Living
(common)
Hobblin' Goblin
(common)
Bear Summoning
(common)
Improved Glimmerlight
(common)
Sora, the Endless Sky
(basic)
Dog
(token)





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