Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{2}{b}: Return Necrosis to its owner's hand.
 U 
Artifact Creature – Mite
Affinity for permanents with affinity
Spells you cast with affinity cost {1} less to cast.
2/2
 U 
Creature – Human Warrior
Whenever Proficient Dueler attacks, scry 2, then you may reveal the top card of your library. If you reveal a card this way with the same mana cost as Proficient Dueler, put a +1/+1 counter on it and it gains double strike until end of turn. (Mana cost includes color.)
2/2
 U 
Creature – Human Cleric
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Healer from Beyond or another creature phases in, you may gain 1 life.
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Artifact – Vehicle
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 C 
Creature – Raccoon Citizen
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
 C 
Instant
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
Run
{2}{g}{g}
 
 C 
Instant
Target creature is removed from combat.
 C 
Creature – Elemental
Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
4/4
 C 
Sorcery
Manifest Fake Bear.
 C 
Creature – Aetherborn
When Beautiful Corpse dies, create a Crystal token (It's an artifact with "{1}, {t}, Sacrifice this artifact: You get {e}{e}.").
Just as aether streamed out through the omenpaths, other substances streamed, triggering unimaginable new reactions.
2/2
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Necrosis (rare)
The Ur-Mite (uncommon)
Proficient Dueler (uncommon)
Healer from Beyond (uncommon)
Limited Warranty (common)
Hydrogen Blimp (common)
Oakhollow Launderer (common)
Memory of Pain (common)
Run (common)
Temporal Elemental (common)
Fake Bear (common)
Beautiful Corpse (common)
Memory of Health (common)
Snowball Fight (common)
Sora, the Endless Sky (basic)
Illusion (token)