Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a spell or ability you control destroys or deals lethal damage to a creature, note that creature’s name.
![]() , : Destroy target creature with toughness X or less, where X is the number of names you noted for cards named Rook, Taker of Names this game.3/3
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Launder –
, : Each player exiles the top card of their library. For each card exiled this way, its owner may play it until the end of their next turn. Spells you cast this way cost less to cast and spells your opponents cast this way more to cast. |
Whenever Inevitor attacks, sacrifice it at the beginning of the next end step.
Station 3+ | Haste Inevitor can't be blocked except by creatures with haste. 5/1
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Heresy – When Resentful Fancier enters, create a 1/1 white Bird creature token for each color among permanents you control.
Not all dove releases are celebratory.
1/1
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Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat." "Wheee!"
4/3
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Desertwalk
1/1
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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: Add . If the gravity is 6 or greater, add one mana of any color instead.Only under extreme conditions can the outside and the inside ever meet.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Rook, Taker of Names
(rare)
Shady Restaurant
(uncommon)
Inevitor
(uncommon)
Resentful Fancier
(uncommon)
Frolicking Ogre
(common)
Do // Die
(common)
Caravan of Camels
(common)
Reinforcement Generator
(common)
Cybernetic Dreadmaw
(common)
Soulband Soldier
(common)
Matter Conversion
(common)
Doubt
(common)
Competitive Farmhand
(common)
Fractured Surface
(common)
Earth, Center of Exploration
(basic)
Forging of the Rings
(token)


: Destroy target creature with toughness X or less, where X is the number of names you noted for cards named Rook, Taker of Names this game.




. If the gravity is 6 or greater, add one mana of any color instead.