Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
Vigilance
Whenever an opponent draws a card except the first one they draw in each of their draw steps, you investigate.
Sacrifice X Clues: Exile target nonland permanent with mana value X until Renegade Detective leaves the battlefield.
3/5
 U 
Creature – Phyrexian Spike
Spike Greaser enters with two oil counters on it.
Spike Greaser gets +1/+1 for each permanent with an oil counter on it.
{2}, Remove an oil counter from a permanent you control: Put an oil counter on target permanent.
{2}, Remove an oil counter from Spike Greaser: Until end of turn, target permanent with an oil counter on it can't be the target of spells or abilities your opponents control.
0/0
 U 
Artifact Creature – Construct
Whenever this creature deals damage to a another creature, that creature gains all abilities of this creature.
2/4
 U 
Sorcery
Until end of turn, target creature can't be blocked and gains "Whenever this creature deals combat damage to an opponent, draw a card."
Through the Woods
{3}{g}
 
 U 
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 C 
Instant
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
{w}
 
 C 
Sorcery
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Lock
{1}{u}
 
 C 
Instant
Target creature phases out for three turns. (Phased out is a status, not a designation.)
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
"When the land rejoices, we rejoice with it! And when it lies barren, so do we."
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Creature – Minotaur Berserker
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Legendary Artifact Creature – Robot
First strike, vigilance, reach, hexproof, indestructible, haste
10/10

Renegade Detective (rare)
Spike Greaser (uncommon)
Quineling (uncommon)
Over the River // Through the Woods (uncommon)
Reinforcement Generator (common)
End of the Line (common)
Throw the Bones (common)
Quick Draw Holster (common)
Pick // Lock (common)
Harvest Festival (common)
Racecar (common)
Hunter of Krubrec (common)
Planet's Blessing (common)
Creepers of (5) (common)
Earth, Center of Exploration (basic)
Mechtitan Ultra (token)