Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Phoenix
Flying
Whenever Pyroclastic Pheonix enters or attacks, exile the top card of your library. You may play that card this turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
4/3
 U 
Creature – Human Wizard
When Colorblind Seer enters, create a Treasure token.
All Treasures have "{t}: Add {c}" and lose all other abilities.
3/3
 U 
Creature – Phyrexian Spike
Spike Greaser enters with two oil counters on it.
Spike Greaser gets +1/+1 for each permanent with an oil counter on it.
{2}, Remove an oil counter from a permanent you control: Put an oil counter on target permanent.
{2}, Remove an oil counter from Spike Greaser: Until end of turn, target permanent with an oil counter on it can't be the target of spells or abilities your opponents control.
0/0
 U 
Strategy
Destroy target resource.
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Creature – Human
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
2/2
 C 
Creature – Insect
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0/1
 C 
Artifact Creature – Sliver
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Creature – Human Peasant
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
Dog
 T 
Creature – Dog
Islandwalk
1/1

Pyroclastic Pheonix (mythic)
Colorblind Seer (uncommon)
Spike Greaser (uncommon)
Black Hole (uncommon)
Mountain Guardian (common)
Wolf Totem (common)
Night-blooming Orchid (common)
Patient Corpse (common)
Goblin Looter (common)
Kindly Ancestor (common)
Skorpius Flies (common)
Anima Sliver (common)
Punish Greed (common)
Competitive Farmhand (common)
Grodun, the Stern Empire (basic)
Dog (token)