Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All lands are Blood artifacts in addition to their other types, have "
, , Discard a card, Sacrifice this land: Draw a card," and lose all other abilities other than mana abilities. |
Menace
Wherever an opponent attacks or blocks with exactly one creature, that player sacrifices a creature. They dance and play in harmless fun, but beware the ones that try to lure you from the crowd.
Illus. pigdemonart
5/4
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: Add .
: For each color, add one mana of that color if your devotion to that color is three or greater. |
Whenever Inevitor attacks, sacrifice it at the beginning of the next end step.
Station 3+ | Haste Inevitor can't be blocked except by creatures with haste. 5/1
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All artifacts able to block target creature this turn do so.
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do. |
: Add (one generic mana).
, : Add one mana of any type (any color or ). |
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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All creatures have flying and hexproof.
2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Bloody Moon
(rare)
Vejigante Jester
(uncommon)
Field of Stars
(uncommon)
Inevitor
(uncommon)
Magnetize
(common)
Consume the Living
(common)
Shady Dealings
(common)
Emergency Temporal Shift
(common)
Temporal Interference
(common)
Create a Backdoor
(common)
Bond of Love
(common)
Entropic Pool
(common)
Creepers of (5)
(common)
Ablative Power Armor
(common)
Sora, the Endless Sky
(basic)
Cyberman
(token)

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, Discard a card, Sacrifice this land: Draw a card," and lose all other abilities other than mana abilities.

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