Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Tap any number of creatures you control. Create that many Food tokens. -2 Put a stun counter on each land. -3 Until end of turn, tokens you control gain " : Untap target nontoken permanent." |
When Hidden Valley enters, you may have target creature you control get -3/-3 until end of turn. If you don't, sacrifice Hidden Valley.
: Add , , or . |
Healer's Kit enters with three bandage counters on it.
Whenever a nontoken creature you control dies, you may remove a bandage counter from Healer's Kit. If you do, return that card from your graveyard to the battlefield tapped at the beginning of the next end step. |
Time Burns deals 1 damage to target creature or player, then deals 1 damage to another target creature or player for each time counter on Time Burns.
Vortex 2 – ![]() ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() ![]() . Vortex only as a sorcery.) |
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Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Forestwalk
2/2
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Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Turning of the Seasons
(mythic)
Hidden Valley
(uncommon)
Healer's Kit
(uncommon)
Time Burns
(uncommon)
Brute Force Approach
(common)
Ring of Attunement
(common)
Night-blooming Orchid
(common)
Mirror Spirit
(common)
Divided Loyalties
(common)
Backseat Mechanic
(common)
Memory of Health
(common)
Beguiling Maiden
(common)
Wandering Leg Sausage
(common)
Quick Draw Holster
(common)
Grodun, the Stern Empire
(basic)
Cyberman
(token)


: Untap target nontoken permanent."
,
, or
.
