Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Overload
![]() ![]() ![]() (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Destroy target attacking or blocking creature you don't control. |
: Another player chooses a color. Add one mana of that color.Even the most experienced mages sometimes entangle their mana bonds.
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Untap all Forests and all green creatures you control.
Target player discards a card at random.
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Landfall – Whenever a land you control enters, you may return target artifact or enchantment to its owner’s hand.
4/5
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When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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Protection from green and from blue
3/3
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
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Forestwalk
2/2
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Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Solar Flare
(rare)
Mana Overlay
(uncommon)
Feast // Famine
(uncommon)
Encroaching Earth
(uncommon)
Bear With Me
(common)
Wear Down
(common)
Improved Glimmerlight
(common)
Daddy Long Legs
(common)
Direkon's Infiltrator
(common)
The Garden of Apeiron
(common)
Guerrillabocania
(common)
Investigate the Noise
(common)
Wandering Leg Sausage
(common)
Blinkmoth Wrangler
(common)
Earth, Center of Exploration
(basic)
Trench
(token)


: Another player chooses a color. Add one mana of that color.
