Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Lands entering don't cause abilities of permanents your opponents control to trigger.
Whenever a land enters, Blood Orb deals damage to its controller equal to the number of other lands that entered under that player's control this turn. |
Destroy target creature if it's face-down or has morph.
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Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If Redevelopment Ordinance was kicked, instead search for up to two land cards, put them onto the battlefield tapped, then shuffle. |
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First strike
Whenever a creature dealt damage by Títere Nightstalker this turn dies, put a +1/+1 counter on Títere Nightstalker. The word "títere" can mean a puppet, a thug, or whatever this thing is.
Illus. pigdemonart
4/2
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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: Discard a card, then draw a card."Ooh, shiny!"
1/1
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Cyberslave
(common, foil)
Blood Orb
(rare)
Morph Kill
(uncommon)
Redevelopment Ordinance
(uncommon)
Títere Nightstalker
(uncommon)
Tactical Retreat
(common)
Academic Coup
(common)
Foot-Soldier of Direkon
(common)
Goblin Looter
(common)
Ablative Power Armor
(common)
Persistence
(common)
Electrify
(common)
Gravity Elemental
(common)
Abyssal Plain
(common)
Earth, Center of Exploration
(basic)
Mechtitan Ultra
(token)



: Discard a card, then draw a card.