Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Surtland Cremator enters, exile any number of cards from your graveyard.
Whenever one or more creature cards are exiled from your graveyard, exile that many cards from the top of your library. You may play those cards until the end of your next turn. 5/4
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Flashbang deals 3 damage to target creature or planeswalker. If that permanent is a creature that doesn't have lethal damage marked on it or it's a planewalker with one or more loyalty counters on it, it phases out.
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Haste
Whenever Survivors' Van deals combat damage to a player, Venture into the House (Enter the first room or advance to the next room.). Crew 2 "It's not much, but it beats running from the monsters."
—Moon, survivor scout 4/4
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First strike
When Blight Stalker enters, destroy up to one target tapped creature. 3/1
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher Memories of the forest's past can still be heard in the rustling of leaves.
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Surtland Cremator
(rare)
Flashbang
(uncommon)
Survivors' Van
(uncommon)
Blight Stalker
(uncommon)
Summon Reinforcements
(common)
The All-Bear
(common)
Entropic Blast
(common)
Oakhollow Launderer
(common)
Unhappy Land
(common)
Surly Barkeep
(common)
Memory of Knowledge
(common)
Release the Hounds
(common)
Beguiling Maiden
(common)
Whispers of Jukai
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)





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