Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, reach
Converge — Mindflood Archaic enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, look at the top X cards of your library, where X is the number of colors of mana spent to cast that spell. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. 1/1
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Whenever Inevitor attacks, sacrifice it at the beginning of the next end step.
Station 3+ | Haste Inevitor can't be blocked except by creatures with haste. 5/1
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Create two Food tokens. (They’re artifacts with “
, , Sacrifice this artifact: You gain 3 life.”)Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
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Devoid (This card has no color.)
Flying When you cast Kozilek’s Corruptor, return target spell to its owner’s hand. 3/3
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[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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All creatures have flying and hexproof.
2
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Mindflood Archaic
(rare)
Inevitor
(uncommon)
Bread // Circuses
(uncommon)
Kozilek’s Corruptor
(uncommon)
Hunter of Krubrec
(common)
Shimmering Scarecrow
(common)
Benalish Shieldbearer
(common)
Release the Hounds
(common)
Sneezing Monkey
(common)
Crushing Despair
(common)
Owl Totem
(common)
Human Factors Psychology
(common)
Snowball Fight
(common)
Blinkmoth Wrangler
(common)
Sora, the Endless Sky
(basic)
Foil
(token)


,
, Sacrifice this artifact: You gain 3 life.”)
