Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Tibalt's Inquisitor enters, it deals damage equal to its power divided as you choose among any number of target creatures and/or planeswalkers. Whenever a permanent dealt damage this way dies this turn, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
5/3
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Trample
If Regular Hippo would deal combat damage to a player or planeswalker, if it's blocked, it deals twice that much damage instead. 6/6
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The next card you cast this turn that causes players to vote can be cast as though it had flash.
Fuse While voting this turn, you may vote an additional time.
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: Target permanent phases out. (It phases in before its controller untaps during their next untap step.) |
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do. |
Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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All creatures have flying and hexproof.
2
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Tibalt's Inquisitor
(rare)
Regular Hippo
(uncommon)
Vote Early // Vote Often
(uncommon)
Shimmering Object
(uncommon)
Crystal of Kronos
(common)
Competitive Farmhand
(common)
Abyssal Plain
(common)
Silver Hind
(common)
Memory of Health
(common)
Anima Sliver
(common)
Bond of Love
(common)
Backseat Mechanic
(common)
Matter Conversion
(common)
Daddy Long Legs
(common)
Sora, the Endless Sky
(basic)
Foil
(token)





: Target permanent phases out. (It phases in before its controller untaps during their next untap step.)