Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever an opponent casts a multicolored card, create a 2/2 colorless Citizen creature token.
The first spell an opponent casts each turn costs an additional {x}, where X is the number of Citizens you control.
"See what good the guilds did for us! When the dragon came, half of them turned against us all!"
 U 
Creature – Azra Wizard
Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand.
{2}{r}, {t}: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.
2/2
 U 
Sorcery
Remove all designations from target creature. If you remove a designation this way, draw a card.
 U 
Creature – Ooze Wizard
{u}, {t}: Target creature can’t be blocked this turn.
{2}{u}{u}, {t}: Target creature becomes a copy of another target creature until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
 C 
Creature – Camel
Desertwalk
1/1
 C 
Artifact
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
{2}{b}
 
 C 
Sorcery
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 C 
Artifact Creature – Cyberman Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
 C 
Creature – Drake
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
 C 
Artifact – Vehicle
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2
4/1
 C 
Creature – Human Archer
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid
1/1
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Guildless Uprising (rare)
Azra Warcaster (uncommon)
Disrepute (uncommon)
Plasmoid Kinmage (uncommon)
Owl Totem (common)
Caravan of Camels (common)
Zoku Jewel (common)
Doubt (common)
Entropic Blast (common)
Reinforcement Generator (common)
Cyberslave (common)
Glider Drake (common)
Ablative Power Armor (common)
Bear With Me (common)
Grodun, the Stern Empire (basic)
Forging of the Rings (token)