Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature to its owner's hand. Create a 2/2 bear creature token.
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Untap all artifacts you control during each other player's untap step.
One of the holy grails of the clockmaker's art is the clock that doesn't need winding. A successful experiment in perpetual motion would be amazing, had the clocks not disappeared once wound.
Illus. Mike Bierek
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You have Ricochet. (Whenever a player casts a spell or activates an ability that only targets you, copy the spell or ability and choose a new target for the copy at random. It can't target you.)
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When Orcish Trapfinder enters, look at target face-down Hazard.
When a Hazard an opponent is turned face up, you may choose a new object as the triggering object. (It still needs to meet the trigger condition.) "There are two ways through any trap: the safe way, and the way that makes for a good story back at the tavern."
Illus. Efrem Palacios
3/3
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Exile target creature. Each player other than its controller creates a token that's a copy of it.
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Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
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Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
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Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard. 1/1
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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All creatures have flying and hexproof.
2
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Unbearable
(common, foil)
Unwinding Clock
(rare)
Mirror Shield
(uncommon)
Orcish Trapfinder
(uncommon)
Remake
(uncommon)
Salt the Earth
(common)
Pick // Lock
(common)
Owl Totem
(common)
Hidden Pit Trap
(common)
Bear With Me
(common)
Ride the Third Rail
(common)
Afterlife of the Party
(common)
Beguiling Maiden
(common)
Unwinding Field
(common)
Sora, the Endless Sky
(basic)
Mechtitan Ultra
(token)





