Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hydra
Snapping Hydra enters with X +1/+1 counters on it.
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
At the beginning of each end step, if two or more creatures dealt damage by Snapping Hydra this turn died, put a +1/+1 counter on it.
0/0
 U 
Creature – Dinosaur
When Indominus Hatchling enters, if you cast it, choose X, where X is the difference between the amount of mana you spent to cast this spell and its mana value. Put a counter on it of each chosen ability.
• Vigilance
• Trample
• Haste
3/3
 U 
Creature – Human Peasant
When Shopkeep enters, create a Food token.
Whenever you sacrifice a Food, choose one that hasn’t been chosen this turn —
• You gain 3 life.
• Create a Treasure token.
 U 
Artifact – Equipment
Equipped creature can block creatures with landwalk as if they didn’t have landwalk.
Equipped creature’s abilities can target creatures with hexproof as if they didn’t have hexproof.
Equip {2/u}{2/r}
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Artifact Creature – Elk
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}{g}, {t}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
Keeps getting banned for toxic behavior.
2/2
 C 
Creature – Frog
Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
 C 
Creature – Camel
Desertwalk
1/1
 C 
Creature – Human Peasant
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Snapping Hydra (rare)
Indominus Hatchling (uncommon)
Shopkeep (uncommon)
3D Glasses (uncommon)
Do // Die (common)
Silver Hind (common)
Paranoid Assault (common)
Matter Conversion (common)
Entropic Pool (common)
Planet's Blessing (common)
Venomizer (common)
Little Coquí (common)
Caravan of Camels (common)
Competitive Farmhand (common)
Freytal, Bastion of Prosperity (basic)
Cyberman (token)