Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Deathtouch
![]() ![]() : Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
![]() ![]() , Exile Soul of Grixis from your graveyard: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.6/6
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If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead.
1/1
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When Gaslighter Geist enters, draw a card.
Whenever a player draws a card, they lose 1 life. Flittering through the darkness, they lead unwary travelers ever farther from the path.
2/4
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As an additional cost to cast this spell, sacrifice any number of artifacts.
Create an X/X green Dragon artifact creature token with flying, where X is the total mana value of artifacts sacrificed this way. |
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand. 2/2
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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All creatures have flying and hexproof.
2
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Islandwalk
1/1
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Benalish Shieldbearer
(common, foil)
Soul of Grixis
(mythic)
Devil's Worm
(uncommon)
Gaslighter Geist
(uncommon)
Welding the Green Dragon
(uncommon)
Slippery Eel
(common)
Emotional Trauma
(common)
Aether Warp
(common)
Hungry Snowmen
(common)
The Garden of Apeiron
(common)
Do // Die
(common)
Sneezing Monkey
(common)
Surly Barkeep
(common)
Competitive Farmhand
(common)
Sora, the Endless Sky
(basic)
Dog
(token)

: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.




for each type of mana spent to cast Aether Warp.