Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green.
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Cast Prismari Gym Class only during your turn.
After this phase, there's an additional combat phase. Creatures can attack as though they had haste during that phase. |
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 4+.)
4+ | Flying : Free Company Destroyer gets +1/+0 until end of turn.When Captain Angrath called ships “dragons,” the name stuck in certain mercenary circles.
5/5
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Return target artifact card from a graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
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![]() : Target Forest becomes a 2/5 green Treefolk creature until end of turn.The trees stirred as if by a breeze and began to uproot themselves for battle.
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Blasphemous Summoning
(uncommon, foil)
Prismari Gym Class
(rare)
Free Company Destroyer
(uncommon)
Filigree Repairs
(uncommon)
Wakened Woods
(uncommon)
Crystal of Kronos
(common)
Improved Glimmerlight
(common)
Sleeper Agent
(common)
Memory of Decay
(common)
Paranoid Assault
(common)
Matter Conversion
(common)
Pick // Lock
(common)
Unhappy Land
(common)
Gravity Elemental
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)








: Put a +1/+1 counter on each face down creature that attacked this turn.