Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{1}, {t}: Gain control of target creature with mana value less than or equal to the number of charge counters on Mesmerizing Panflute, then remove a charge counter from Mesmerizing Panflute.
{w}
 
 U 
Instant
Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life.
Shadow
{3}{b}
 
 U 
Sorcery
Return target creature from your graveyard to the battlefield.
 U 
Creature – Sliver
Foretell {w}{u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Silver cards in your hand have foretell. The foretell cost is equal to its mana cost reduced by {2}.
2/2
 U 
Creature – Human Shaman
Slain — When Blood Witch dies, it deals damage to target creature equal to the amount of damage marked on it.
She always gets the last word in.
2/2
 C 
Sorcery
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.).
"Did you guys hear that? I'm going to check it out."
—Jenny, former survivor
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Instant
Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
 C 
Instant
Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
 C 
Creature – Raccoon Citizen
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 C 
Artifact
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has haste.
Whenever a creature enters, that creature's controller gains control of enchanted creature.
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Creature – Fungus
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Dungeon
You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer)
Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake)
Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town)
Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage)
Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines)
Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines)
Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country)
Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country)
The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them.

Mesmerizing Panflute (rare)
Light // Shadow (uncommon)
Oracle Sliver (uncommon)
Blood Witch (uncommon)
Investigate the Noise (common)
Snowball Fight (common)
Temporal Interference (common)
Laserson Probe (common)
Oakhollow Launderer (common)
Soulband Soldier (common)
Zoku Jewel (common)
Divided Loyalties (common)
Magnetize (common)
Walking Mushroom (common)
Earth, Center of Exploration (basic)
The Island Off Kahka Brud (token)