Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Noncreature spells you cast from anywhere other than your hand cost
less to cast.
To solve — You cast spells from at least three different zones this turn. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may cast noncreature spells from the top of your library. |
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever City Specter becomes blocked or the target of a spell or ability, you may return it to your hand. 3/1
|
Target creature you control gets +3/+3 until end of turn. Exile it, then return it to the battlefield under its owner's control.
|
Permanents you control with a cycling ability have “Pay this permanent’s cycling cost, Sacrifice this permanent: Draw a card.”
Cycling ( , Discard this card: Draw a card.)2/2
|
|
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
|
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
|
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
|
Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
|
|
Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
|
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
|
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat." "Wheee!"
4/3
|
|
Return target creature to its owner's hand. Create a 2/2 bear creature token.
|
Station
: Add .
(2+) , Remove all counters from Terraforming Base: Add one mana of any color. |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
|
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Case the Joint
(rare)
City Specter
(uncommon)
Frogmight
(uncommon)
Death Racer
(uncommon)
The All-Bear
(common)
Seven Gamma Seven
(common)
Unwinding Field
(common)
Hidden Pit Trap
(common)
Matter Conversion
(common)
Night-blooming Orchid
(common)
Venomizer
(common)
Frolicking Ogre
(common)
Unbearable
(common)
Terraforming Base
(common)
Freytal, Bastion of Prosperity
(basic)
Forging of the Rings
(token)


(
: Add
.