Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 
 R 
Creature – Human Artificer
Prowess
{t}: Put a shield counter on another target permanent. (As long as there are shield counters on a permanent, damage is dealt to it in the form of removing shield counters.)
1/2
{1}{r}{r}
 
 U 
Snow Creature – Wall
Defender
Whenever a creature dealt combat damage by Iceberg this turn dies, create a tapped Treasure token.
1/7
 U 
Enchantment
Gatefall – Whenever a Gate you control enters, Maze's Protection deals 1 damage to each creature and each player.
 U 
Creature – Elf Warrior
Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control.
"I shall not allow Nature to be defiled by your so-called 'progress'."
1/1
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards.
 C 
Creature – Camel
Desertwalk
1/1
 C 
Instant
Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Artifact
{t}, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step.
 C 
Creature – Goblin
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Cybernetic Dreadmaw (common, foil)
Veteran Armorsmith (rare)
Iceberg (uncommon)
Maze's Protection (uncommon)
Nature Preserver (uncommon)
Revelation by Moonlight (common)
Purify the Flesh (common)
Magnetize (common)
Direkon's Infiltrator (common)
Throw the Bones (common)
Caravan of Camels (common)
Memory of Growth (common)
Mana Artifact (common)
Hobblin' Goblin (common)
Earth, Center of Exploration (basic)
Cyberman (token)