Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, flying
, : Put a -1/-1 counter on target creature.
![]() ![]() , : Destroy target creature. It can't be regenerated.3/1
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Whenever a creature you control wins a fight, create a 1/1 green Saproling token.
, Sacrifice a Saproling: Draw a card.The Cabal appreciated a fighter that brought its own retinue.
3/3
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Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn. 0/2
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When Boon of Nylea enters, target creature you control gets +3/+3 and gains trample until end of turn.
![]() ![]() , Sacrifice Boon of Nylea: Search your library for two basic land cards, put them onto the battlefield tapped, then shuffle. |
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
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[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
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Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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All creatures have flying and hexproof.
2
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Islandwalk
1/1
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Piranhas of the Air
(rare)
Thallid Pit Fighter
(uncommon)
Sluice Elemental
(uncommon)
Boon of Nylea
(uncommon)
Killing Fields of Aykan
(common)
Daddy Long Legs
(common)
Backseat Mechanic
(common)
Super Fling
(common)
Hunter of Krubrec
(common)
Crystal Sword
(common)
Owl Totem
(common)
Silver Hind
(common)
Matter Conversion
(common)
Shady Dealings
(common)
Sora, the Endless Sky
(basic)
Dog
(token)



,
: Put a -1/-1 counter on target creature.


