Infinite Potential Well: Virtual Booster
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Choose two. Whenever a land you control enters this turn —
• You draw a card and lose 1 life. • Gain control of target creature until end of turn and untap it. It gains haste until end of turn. • Create a Treasure token. • Exile target nonland permanent. Return it to the battlefield under its owner’s control at the beginning of the next end step. Then search your library for a land card with a basic land type, put it onto the battlefield, then shuffle. |
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
![]() ![]() 1/2
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Whenever Proficient Dueler attacks, scry 2, then you may reveal the top card of your library. If you reveal a card this way with the same mana cost as Proficient Dueler, put a +1/+1 counter on it and it gains double strike until end of turn. (Mana cost includes color.)
2/2
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Menace
Whenever an opponent loses 3 or more life, that player sacrifices a nonland permanent. This ability triggers only once per turn per opponent. 3/3
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![]() "Ooh, shiny!"
1/1
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Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
Haste
Driving creature gets +2/+1 and has haste. Drive ![]() ![]() 2/1
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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Exile target creature.
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Intimidate
Vortex 5 – ![]() ![]() ![]() 3/3
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Conqueror’s Command
(rare)
Trusty Healbot
(uncommon)
Proficient Dueler
(uncommon)
Austere Mother
(uncommon)
Goblin Looter
(common)
Little Coquí
(common)
Paranoid Assault
(common)
Reinforcement Generator
(common)
Tactical Retreat
(common)
Racecar
(common)
Soulband Soldier
(common)
End of the Line
(common)
Death Blow
(common)
Patient Corpse
(common)
Grodun, the Stern Empire
(basic)
Foil
(token)