Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gift a creature you control
Destroy all creatures. If the gift was promised, instead destroy all creatures you don't control. |
, Sacrifice a land: Add three mana in any combination of types the sacrificed land could produce.
Whenever you tap Walking Wildfire for mana, it deals 3 damage to any target chosen at random.
Illus. Trent Kaniuga
2/2
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Lifelink
![]() ![]() : Another target creature you control gains protection from colorless or from the color of your choice until end of turn.Even in her absence, her wards hold fast.
1/2
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Scry X, where X is the difference between this spell’s mana value and the amount of mana you spent to cast it.
Draw two cards. |
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards. |
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher Memories of the forest's past can still be heard in the rustling of leaves.
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
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Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
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Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Sacrificial Lamb
(rare)
Walking Wildfire
(uncommon)
Evangel of Avacyn
(uncommon)
Find a Lead
(uncommon)
Create a Backdoor
(common)
Surly Barkeep
(common)
Entropic Blast
(common)
Throw the Bones
(common)
Shimmering Scarecrow
(common)
Whispers of Jukai
(common)
Phantasm of (2)
(common)
Summon Reinforcements
(common)
Bat
(common)
Harvest Festival
(common)
Grodun, the Stern Empire
(basic)
Mechtitan Ultra
(token)



, Sacrifice a land: Add three mana in any combination of types the sacrificed land could produce.

