Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell unless its controller pays
, where X is its mana value. At the beginning of your next main phase, add X . |
Mutate
![]() ![]() (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a Food token.
Illus. James Gurney
2/5
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
: Add for each charge counter on Mana Generator. |
: Add .
Rather than pay an additional cost to cast a spell, you may tap Component Pouch ’24 and pay . |
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
Forestwalk
2/2
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Islandwalk
1/1
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Fiery Denial
(rare)
Kekstrosaurus
(uncommon)
Mana Generator
(uncommon)
Component Pouch ’24
(uncommon)
Cybernetic Dreadmaw
(common)
Beguiling Maiden
(common)
Temporal Elemental
(common)
Ood Sigma
(common)
Anima Sliver
(common)
Emergency Temporal Shift
(common)
Wandering Leg Sausage
(common)
Backseat Mechanic
(common)
Paranoid Assault
(common)
Shire Semi-Detached
(common)
Earth, Center of Exploration
(basic)
Dog
(token)


, where X is its mana value. At the beginning of your next main phase, add X 

: Add
for each charge counter on Mana Generator.
