Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as your devotion to white is 4 or greater, whenever one or more creatures you control deal combat damage to an opponent, if that player controls more lands than you, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
As long as your devotion to blue is 4 or greater, whenever a land enters under your control, you may draw a card, then discard a card. 5/6
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Trample
Otyugh enters with a +1/+1 counter on it for each card type among cards in all graveyards. 0/0
Scorching Ray deals 3 damage to target creature or planeswalker. (Then exile this card. You may cast the creature later from exile.)
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If equipped creature would deal combat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Equip ![]() |
Slumbering Sea Serpent enters tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Illus. Joseph Paul Critchlow
7/7
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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Whenever Bear Minimum attacks or blocks, it gets +1/+1 until end of turn if you control another creature with base power and toughness 1/1.
1/1
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
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Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard. 1/1
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Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Ephara, City-Builder
(mythic)
Otyugh
(uncommon)
Insignia of Claws
(uncommon)
Slumbering Sea Serpent
(uncommon)
Beguiling Maiden
(common)
Temporal Interference
(common)
Emotional Trauma
(common)
Bear Minimum
(common)
The Garden of Apeiron
(common)
Academic Coup
(common)
Spirit of Growth
(common)
Little Coquí
(common)
Afterlife of the Party
(common)
Pick // Lock
(common)
Freytal, Bastion of Prosperity
(basic)
Cyberman
(token)



