Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Pyroclastic Pheonix enters or attacks, exile the top card of your library. You may play that card this turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) 4/3
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When Colorblind Seer enters, create a Treasure token.
All Treasures have " : Add " and lose all other abilities.3/3
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Spike Greaser enters with two oil counters on it.
Spike Greaser gets +1/+1 for each permanent with an oil counter on it. , Remove an oil counter from a permanent you control: Put an oil counter on target permanent.
, Remove an oil counter from Spike Greaser: Until end of turn, target permanent with an oil counter on it can't be the target of spells or abilities your opponents control.0/0
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Destroy target resource.
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Mountain Guardian enters tapped.
Morph ![]() |
Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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: Discard a card, then draw a card."Ooh, shiny!"
1/1
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Counter target spell if it's not the first spell cast this turn.
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Islandwalk
1/1
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Pyroclastic Pheonix
(mythic)
Colorblind Seer
(uncommon)
Spike Greaser
(uncommon)
Black Hole
(uncommon)
Mountain Guardian
(common)
Wolf Totem
(common)
Night-blooming Orchid
(common)
Patient Corpse
(common)
Goblin Looter
(common)
Kindly Ancestor
(common)
Skorpius Flies
(common)
Anima Sliver
(common)
Punish Greed
(common)
Competitive Farmhand
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)



: Add
" and lose all other abilities.


