Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Eerie Blueprints enters and at the beginning of your upkeep, create a 1/1 white Toy artifact creature token.
As an additional cost to cast enchantment spells or unlock Rooms, you may sacrifice a Toy. If you do, those spells or special actions cost less to cast or take. |
Whenever a player shuffles their library, look at the top card of their library. You may put it on the bottom of their library.
2/2
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Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach.
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Flash
When Keldon Strike Force enters, tap target artifact or land an opponent controls and put a stun counter on it. If it's a creature, remove it from combat. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2
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If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards. |
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Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Counter target spell if it's not the first spell cast this turn.
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Eerie Blueprints
(rare)
Jace's Assistant
(uncommon)
Stratified Skyways
(uncommon)
Keldon Strike Force
(uncommon)
Lucky Halfling
(common)
Guerrillabocania
(common)
Phantasm of (2)
(common)
Throw the Bones
(common)
Gravity Elemental
(common)
Sleeper Agent
(common)
Punish Greed
(common)
Paranoid Assault
(common)
Entropic Pool
(common)
Mirror Spirit
(common)
Grodun, the Stern Empire
(basic)
Illusion
(token)



: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
).