Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact Creature – Thopter
Flying
You don't lose unspent colorless mana as steps and phases end.
Omnithopter gets +1/+1 for each unspent colorless mana you have.
0/0
 U 
Artifact
Healer's Kit enters with three bandage counters on it.
Whenever a nontoken creature you control dies, you may remove a bandage counter from Healer's Kit. If you do, return that card from your graveyard to the battlefield tapped at the beginning of the next end step.
 U 
Creature – Scarecrow
Flash, shadow
You may cast Hollow Men only if an opponent cast a spell this turn.
"Between the idea and reality ... falls the shadow." – T. S. Eliot, The Hollow Men
4/1
 U 
Sorcery
Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards.
"We must destroy ourselves and the very ground we tread upon in order to end our suffering!" – G'reil Tvoul
 C 
Land
{t}: Add {c}.
{x}, {t}, Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero.
 C 
Instant
Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
 C 
Instant
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards.
"Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Sorcery
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
 C 
Creature – Ogre
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
"Wheee!"
4/3
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Omnithopter (rare)
Healer's Kit (uncommon)
Hollow Men (uncommon)
Purify the Earth (uncommon)
Shire Semi-Detached (common)
Laserson Probe (common)
Blood Prophecy (common)
Magnetize (common)
Emergency Temporal Shift (common)
Ride the Third Rail (common)
Frolicking Ogre (common)
Memory of Knowledge (common)
Human Factors Psychology (common)
Resonant Growth (common)
Freytal, Bastion of Prosperity (basic)
Cyberman (token)