Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you attack an opponent, choose one —
• Exile target creature card from that player’s graveyard. Put a number of +1/+1 counters equal to its power on target attacking creature. • Choose target creature that player controls with lesser power than target attacking creature. Gain control of the first creature for as long as you control the second creature. • Target attacking creature fights target creature that player controls. |
I Expect You To Die can't be countered.
Target creature loses all abilities. Destroy it. |
Vigilance
Each phase has an additional cleanup step at the end of the phase. 2/2
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Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.)
The purity and order of artifice will never be crushed by Gaia while its champions still ride.
2/2
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
Return target creature to its owner's hand. Create a 2/2 bear creature token.
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: Add .
: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents. |
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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All creatures have flying and hexproof.
2
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Dark Ascension
(mythic)
I Expect You To Die
(uncommon)
Loyal Maid
(uncommon)
Knight of Artifice
(uncommon)
Anima Sliver
(common)
Card25958
(common)
Consume the Living
(common)
Unbearable
(common)
Zoku Jewel
(common)
Persistence
(common)
The All-Bear
(common)
Divided Loyalties
(common)
Creepers of (5)
(common)
Undeath
(common)
Sora, the Endless Sky
(basic)
Trench
(token)





: Choose a color. Target spell or permanent becomes that color until end of turn.

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