Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a spell that targets a creature you control, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. (A copy of a permanent spell becomes a token.)
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: Another player chooses a color. Add one mana of that color.Even the most experienced mages sometimes entangle their mana bonds.
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Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life.
Return target creature from your graveyard to the battlefield.
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Slivers you control have “This creature can’t be blocked by creatures with greater power.”
Whenever a Sliver you control becomes the target of a spell, sacrifice it. 2/2
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Mountain Guardian enters tapped.
Morph ![]() |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Divine Resonance
(rare)
Mana Overlay
(uncommon)
Light // Shadow
(uncommon)
Skulking Sliver
(uncommon)
Competitive Farmhand
(common)
Unwinding Field
(common)
Dissociate
(common)
Hobblin' Goblin
(common)
Owl Totem
(common)
End of the Line
(common)
Shady Dealings
(common)
Planet's Blessing
(common)
Grasp of Poison
(common)
Mountain Guardian
(common)
Freytal, Bastion of Prosperity
(basic)
Mechtitan Ultra
(token)

: Another player chooses a color. Add one mana of that color.

