Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{2}{c}{c}
 
 M 
Creature – Elemental Incarnation
Ward {c}
When Guilt enters, exile the top five cards of target opponent’s library. You may play lands and cast colorless spells from among the exiled cards for as long as they remain exiled.
Evoke—Exile a colorless card from your hand.
4/3
 U 
Instant
Return target artifact card from a graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
 U 
Creature – Human
Heresy – When Resentful Fancier enters, create a 1/1 white Bird creature token for each color among permanents you control.
Not all dove releases are celebratory.
1/1
 U 
Legendary Creature – Human Wizard
If you would draw a card, instead look at the top two cards of your library. Put one into your graveyard and draw the other.
{u}, {t}: Draw a card and reveal it. You lose life equal to its mana value.
2/2
 C 
Instant
Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Creature – Spider
Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature.
"A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide
0/2
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
 C 
Land
{t}: Add {c}.
{x}, {t}, Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero.
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Guilt (mythic)
Filigree Repairs (uncommon)
Resentful Fancier (uncommon)
Davriel, Aspiring Diabolist (uncommon)
Laserson Probe (common)
Throw the Bones (common)
Human Factors Psychology (common)
Undeath (common)
Daddy Long Legs (common)
Resonant Growth (common)
Brute Force Approach (common)
Owl Totem (common)
Shire Semi-Detached (common)
Card25958 (common)
Grodun, the Stern Empire (basic)
Foil (token)