Infinite Potential Well: Virtual Booster
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Slivers you control can't be blocked by creatures with greater power.
Whenever a Sliver you control becomes the target of a spell or ability an opponent controls, sacrifice it. 2/2
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Whenever a land card is put into an opponent's graveyard from the battlefield, that player sacrifices a nonland creature and you create a 1/1 colorless Spirit token.
Illus. Clint Cearley
2/1
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![]() ![]() ![]() ![]() ![]() ![]() ![]() 1/2
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
![]() ![]() 1/2
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Whenever a creature you control with greater toughness than power attacks, you gain life equal to the difference.
Whenever a creature you control with greater toughness than power dies, draw a card. |
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ![]() ![]() ![]() ![]() |
When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
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All artifacts able to block target creature this turn do so.
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
Return target creature to its owner's hand. Create a 2/2 bear creature token.
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
![]() When this creature become the target of a spell or ability, sacrifice it. 1/1
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Phantom Sliver
(rare, foil)
Ghost in the Trenches
(rare)
Aether Collector
(uncommon)
Trusty Healbot
(uncommon)
Whisper in the Woods
(uncommon)
Enlightened Gaze
(common)
Throne Hall of Paliano
(common)
Magnetize
(common)
Undeath
(common)
Human Factors Psychology
(common)
Resonant Growth
(common)
Unbearable
(common)
Surly Barkeep
(common)
Lucky Halfling
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)