Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If a player would draw one or more cards, instead that player draws that many cards plus one, then puts a card chosen at random from their hand on top of their library.
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I Expect You To Die can't be countered.
Target creature loses all abilities. Destroy it. |
, Sacrifice another creature: Target opponent loses 1 life.
Coven — Whenever an opponent loses life, if you control three or more creatures with different powers, you gain 1 life. 1/3
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Target player sacrifices a creature.
Resonance – If this is the second spell you've cast this turn, instead choose a creature that player controls. They sacrifice the chosen creature. |
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Desertwalk
1/1
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Equipped creature has shadow.
Equip ![]() |
Damn the Consequences
(rare)
I Expect You To Die
(uncommon)
Bloodletter Witch
(uncommon)
Blood Edict
(uncommon)
Cyberslave
(common)
Unwinding Field
(common)
Bear Summoning
(common)
Crushing Despair
(common)
Memory of Knowledge
(common)
Herald of Sikoras
(common)
Hydrogen Blimp
(common)
Ood Sigma
(common)
Venomizer
(common)
Caravan of Camels
(common)
Earth, Center of Exploration
(basic)
Ring of Power
(token)




