Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Conspire. The copy isn’t legendary. (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
+2: This turn, you may play a land and cast a spell from among cards exiled by an Ashiok planeswalker you controlled. -3: Each opponent returns a permanent they control to its owner's hand, then exiles a card from their hand, their graveyard, and the top of their library. 4
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When Colorblind Seer enters, create a Treasure token.
All Treasures have " : Add " and lose all other abilities.3/3
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As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Mystical Fire deals 2 damage divided as you choose among any number of targets. If you tapped a spellcaster as you cast this spell, Mystical Fire deals 4 damage divided among any number of targets instead. |
Summon –
, , Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game.1/1
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Islandwalk
1/1
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Ashiok the Night Terror
(mythic)
Colorblind Seer
(uncommon)
Mystical Fire
(uncommon)
Mystic Mentor
(uncommon)
Killing Fields of Aykan
(common)
Emotional Trauma
(common)
Backseat Mechanic
(common)
Night-blooming Orchid
(common)
Shadow of (3)
(common)
Human Factors Psychology
(common)
Zhalfirin Vacation
(common)
Silver Hind
(common)
Warning Shot
(common)
Card25958
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)


: Add
" and lose all other abilities.

