Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you complete a dungeon, draw a card and create two Treasure tokens. If you've completed three differently named dungeons, you win the game.
"And the friends we made along the way! Right, guys?"
 U 
Creature – Phyrexian Human
Phyrexian Eepy Agent enters tapped with ten stun counters on it.
Whenever you remove one or more counters from Phyrexian Eepy Agent, target opponent gets a poison counter.
"Honk shoo, mimimi..."
2/2
 U 
Creature – Dinosaur
When Indominus Hatchling enters, if you cast it, choose X, where X is the difference between the amount of mana you spent to cast this spell and its mana value. Put a counter on it of each chosen ability.
• Vigilance
• Trample
• Haste
3/3
 U 
Creature – Scarecrow
Flash, shadow
You may cast Hollow Men only if an opponent cast a spell this turn.
"Between the idea and reality ... falls the shadow." – T. S. Eliot, The Hollow Men
4/1
 C 
Artifact Creature – Sliver
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Instant
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Instant
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 C 
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Legendary Artifact Creature – Robot
First strike, vigilance, reach, hexproof, indestructible, haste
10/10

To Fame and Fortune! (rare)
Phyrexian Eepy Agent (uncommon)
Indominus Hatchling (uncommon)
Hollow Men (uncommon)
Anima Sliver (common)
Tactical Retreat (common)
Afterlife of the Party (common)
Memory of Pain (common)
Abyssal Plain (common)
Memory of Decay (common)
Creepers of (5) (common)
Persistence (common)
Purify the Flesh (common)
Unwinding Field (common)
Sora, the Endless Sky (basic)
Mechtitan Ultra (token)