Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Choose two —
• Each player returns a nonland permanent they control to its owner’s hand. • Each player discards all the cards in their hand, then draws that many cards. • Return a permanent card with mana value 3 or less from your graveyard to the battlefield. • Put up to two land cards from your hand onto the battlefield tapped. Then draw a card for each opponent with more cards in hand than you. |
Destroy target artifact, enchantment, or creature with flying.
Lands don’t untap during their controller’s next untap step.
|
Destroy target creature. When you do, choose a number of creatures equal to its power, then put a +1/+1 counter on each of those creatures.
|
Whenever you draw a card, you may put a card from your hand on top of your library.
|
|
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
|
: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand. 2/2
|
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
|
: Add . If the gravity is 6 or greater, add one mana of any color instead.Only under extreme conditions can the outside and the inside ever meet.
|
|
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
|
(
can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. A glimpse of unreality and the mind shatters.
|
(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
|
Choose one —
• Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine ![]() (Choose both if you pay the entwine cost.) |
|
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
|
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
|
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
|
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
|
People’s Command
(rare)
Break // Fast
(uncommon)
Aerosolized Enhancements
(uncommon)
Confused Augury
(uncommon)
Creepers of (5)
(common)
Hungry Snowmen
(common)
Plan of Attack
(common)
Fractured Surface
(common)
Skorpius Flies
(common)
Unbearable Visions
(common)
Aether Warp
(common)
Gamma Strike
(common)
Ablative Power Armor
(common)
Walking Mushroom
(common)
Grodun, the Stern Empire
(basic)
Cyberman
(token)







: Add
. If the gravity is 6 or greater, add one mana of any color instead.