Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another creature you control dies, you get
.
, Pay : Add one mana of any color.
, Pay X : Put target creature card in a graveyard with mana value X onto the battlefield under your control with a finality counter on it. Activate only as a sorcery.Nothing stays buried on Ixalan for long.
2/2
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Prime
![]() (You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature is attacking. When Bear Trap is turned face up, the triggering creature gets -3/-3 until Bear Trap leaves the battlefield.
Illus. Richard Wright
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Vehicles you control have ward
. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Crew abilities of Vehicles you control cost 1 less to activate. "Twice the maneuverability at half the cost."
2/2
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Enchant player
Whenever a creature enchanted player attacks alone, it gets -1/-1 until end of turn for each creature and planeswalker the defending player controls. "How do you hope to win when the barest opposition has you quaking in your boots?"
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
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If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Islandwalk
1/1
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Audacious Paleontologist
(rare)
Bear Trap
(uncommon)
Ace Pilot
(uncommon)
Curse of Revulsion
(uncommon)
Surly Barkeep
(common)
Hunter of Krubrec
(common)
Soulband Soldier
(common)
Entropic Pool
(common)
Resonant Growth
(common)
Zhalfirin Vacation
(common)
Ablative Power Armor
(common)
Doubt
(common)
Lucky Halfling
(common)
Release the Hounds
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)

.
, Pay
(You may cast this card face down as a Hazard artifact for
. You may turn it face up for its prime cost as long as the trigger condition is met.)

).