Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Companion — Each other creature card in your starting deck is a Cleric, Rogue, Warrior, or Wizard card. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)
At the beginning of combat on your turn, for each creature in your party, choose one of flying, first strike, lifelink, and vigilance at random. Party Mascot and that creature each get +1/+1 and the chosen ability until end of turn. 1/1
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Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Equipped creature gets +2/-1 and has reach and first strike. Equip ![]() 2/1
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If a creature would fight, detain it instead. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
"Pursuant to legal code 701.10d, the initiation of combat is not permitted without proper authorization. Desist your aggravation immediately."
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Flying
When Swooping Drake enters, return another target creature you control and target creature you don’t control to their owners’ hands. 2/3
Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.)
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Counter target spell if it's not the first spell cast this turn.
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Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Guerrillabocania
(common, foil)
Party Mascot
(rare)
Tentacle Whip
(uncommon)
Civic Obedience
(uncommon)
Swooping Drake
(uncommon)
Temporal Interference
(common)
Crystal Sword
(common)
Undeath
(common)
Punish Greed
(common)
Memory of Pain
(common)
Shire Semi-Detached
(common)
Creepers of (5)
(common)
Create a Backdoor
(common)
Sudden Bear
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)

: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.



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