Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Until your next turn, the first time a source an opponent controls would deal damage to you or a permanent you control, prevent that damage. -2 Each opponent sacrifices a permanent with a mana ability, then loses life equal to the amount of mana they have. -3 Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Illus. James Tissot
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Whenever a Rigger you control assemble a Contraption, Flying Sparks deals 2 damage to target creature or player.
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Protectors of Nature's power and toughness are each equal to twice the number of Elves you control.
*/*
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Enchant creature
Enchanted creature loses all abilities and is a 1/1 white Ood creature with Gestalt 1 and defender. (It gets +1/+1 for each other creature that shares at least one creature type with it.) “They... They turned him into an Ood?” — Donna Noble, “Planet of the Ood”
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You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher Memories of the forest's past can still be heard in the rustling of leaves.
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with " , Forfeit this device: Produce one psi of any alignment.") |
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Choose one —
• Regenerate target artifact. • Destroy target artifact. Entwine ![]() (Choose both if you pay the entwine cost.)“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
Manifest Fake Bear.
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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All creatures have flying and hexproof.
2
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Illus. Ryōko Kui
2/1
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Call Down the Plagues
(rare)
Flying Sparks
(uncommon)
Protectors of Nature
(uncommon)
Ood Conversion
(uncommon)
Whispers of Jukai
(common)
Shady Dealings
(common)
Mana Crystal
(common)
Construct Additional Pylons
(common)
Zhalfirin Vacation
(common)
Laserson Probe
(common)
Summon Reinforcements
(common)
Fake Bear
(common)
Electrify
(common)
Oakhollow Launderer
(common)
Sora, the Endless Sky
(basic)
Plant Beast
(token)





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