Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
When Military Encampment enters or at the beginning of your upkeep, create two 1/1 white Soldier tokens.
Evoke {1}{w} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
 
 R 
Enchantment
Whenever an opponent activates an ability of a creature they control, if it isn’t a mana ability, target creature you control fights that creature. When a creature you control wins a fight this way, counter target activated ability.
“Do you bite your thumb at us, sir?”
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Karametra.
When you sacrifice Ordeal of Karametra, search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
 U 
Tribal Sorcery – Timelord
Target creature is unblockable except by legendaries until end of turn.
 U 
Enchantment
Whenever a creature you control dies, it deals 1 damage to each permanent and each player.
 C 
Creature – Human Archer
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid
1/1
 C 
Artifact – Vehicle
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Creature – Wraith
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Creature – Ape
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
Dog
 T 
Creature – Dog
Islandwalk
1/1

Military Encampment (uncommon, foil)
Bite Your Thumb (rare)
Ordeal of Karametra (uncommon)
Psychic Paper (uncommon)
Enhanced Martyrdom (uncommon)
Bear With Me (common)
Hydrogen Blimp (common)
Crystal Sword (common)
Shadow of (3) (common)
Afterlife of the Party (common)
Sneezing Monkey (common)
Zhalfirin Vacation (common)
Soulband Soldier (common)
Snowball Fight (common)
Freytal, Bastion of Prosperity (basic)
Dog (token)