Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
(
: Add .)
WU Inverge enters tapped unless you control an Island or a blue permanent. : Add . |
Haste
, : Assemble a Contraption on target creature with "Modified creature has haste."1/1
|
(As a Skirmish enters, choose an opponent to protect it. You and others can attack it.)
When Fall of Crimson Peaks enters, exile the top two cards of your library. You may play those cards until the end of your next turn. When Fall of Crimson Peaks is defeated, create two tapped Treasure tokens. Each opponent who attacked it this turn does the same. 4
|
Prototype
![]() ![]() 4/4
Flying, vigilance 4/4
|
|
When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
|
Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
|
All artifacts able to block target creature this turn do so.
|
|
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
|
: Discard a card, then draw a card."Ooh, shiny!"
1/1
|
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
|
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
|
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
|
You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer) Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake) Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town) Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage) Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines) Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines) Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country) Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country) The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them. |
WU Inverge
(rare)
Celerity Enhancer
(uncommon)
Fall of Crimson Peaks
(uncommon)
Serra Compleat
(uncommon)
The Garden of Apeiron
(common)
Wolf Totem
(common)
Mirror Spirit
(common)
Magnetize
(common)
Doubt
(common)
Academic Coup
(common)
Goblin Looter
(common)
Quick Draw Holster
(common)
Benalish Shieldbearer
(common)
Ride the Third Rail
(common)
Freytal, Bastion of Prosperity
(basic)
The Island Off Kahka Brud
(token)
: Add
.)
.



4/4
