Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose target spell. You may pay life equal to its mana value. If you do, counter it. Otherwise, its controller loses life equal to its mana value.
 U 
Land
{t}: Add {c}.
When Final Frontier enters, if you control more lands than each opponent, you may sacrifice a land.
When Final Frontier is put into a graveyard from the battlefield, draw two cards.
 U 
Artifact Creature – Thopter
Flying, vigilance
4/4
 U 
Creature – Crab Noble
Crabs you control are Insects in addition to their other types.
Insects you control get +1/+1 and have “When this creature dies, create a 1/1 white Spirit creature token.”
1/1
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Instant
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
 C 
Sorcery
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
The easiest way to get in is to not need permission in the first place.
Run
{2}{g}{g}
 
 C 
Instant
Target creature is removed from combat.
 C 
Enchantment – Aura
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent.
 C 
Enchantment
When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
 C 
Sorcery
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Hematurgic Rebuttal (rare)
Final Frontier (uncommon)
Consulate Spycam (uncommon)
King Prawn (uncommon)
Curse of Aging (common)
Crystal Sword (common)
Abyssal Plain (common)
Plan of Attack (common)
Create a Backdoor (common)
Run (common)
Acid Etchings (common)
Bond of Love (common)
Take Me to Your Leader (common)
Academic Coup (common)
Earth, Center of Exploration (basic)
Ring of Power (token)