Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Vigilance
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on Holdfast Guardian. Remove four +1/+1 counters from among creatures you control: Target creature you control gains hexproof and indestructible until end of turn. 3/5
|
Defender
Whenever a creature dealt combat damage by Iceberg this turn dies, create a tapped Treasure token. 1/7
|
: Add .
When Final Frontier enters, if you control more lands than each opponent, you may sacrifice a land. When Final Frontier is put into a graveyard from the battlefield, draw two cards. |
At the beginning of each end step, if Regeneratin' Troll wasn't dealt damage by an instant or sorcery spell this turn and there are fewer than two shield counters on it, put a number of shield counters on it equal to the difference. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
4/4
|
|
Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
|
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
|
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
|
Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
|
Manifest Fake Bear.
|
Return target creature to its owner's hand. Create a 2/2 bear creature token.
|
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
|
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
|
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
|
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
|
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
|
Holdfast Guardian
(rare)
Iceberg
(uncommon)
Final Frontier
(uncommon)
Regeneratin' Troll
(uncommon)
Wolf Totem
(common)
Iridescent Starfish
(common)
Crystal Sword
(common)
Doubt
(common)
Backseat Mechanic
(common)
Fake Bear
(common)
Unbearable
(common)
Snowball Fight
(common)
Hunter of Krubrec
(common)
Shimmering Scarecrow
(common)
Freytal, Bastion of Prosperity
(basic)
Cyberman
(token)




: Add
.

