Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature has "{1}, {t}: Exile this creature. Create an X/X colorless Spirit token, where X is this creature's mana value. When the token leaves the battlefield, return this creature to the battlefield."
Equip non-token creature {1}
 U 
Creature – Bird
Flying
Insane Skybird can block only creatures with flying.
{2}, Sacrifice Insane Skybird: Draw a card.
3/1
 U 
Creature – Human Warrior
Flash
When Keldon Strike Force enters, tap target artifact or land an opponent controls and put a stun counter on it. If it's a creature, remove it from combat. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/2
 U 
Land
"Filter lands" enters tapped unless you pay {1}.
{t}: Add {w} or {u}.
 C 
Creature – Ood Mystic
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library.
“The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
{2}{b}
 
 C 
Sorcery
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Neural Jack (rare)
Insane Skybird (uncommon)
Keldon Strike Force (uncommon)
"Filter lands" (uncommon)
Natural Ood (common)
Doubt (common)
Unhappy Land (common)
Do // Die (common)
Gamma Strike (common)
Limited Warranty (common)
Wolf Totem (common)
Cybernetic Dreadmaw (common)
Brute Force Approach (common)
Quick Draw Holster (common)
Freytal, Bastion of Prosperity (basic)
Ring of Power (token)