Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever one or more nonland permanent you controls become tapped, tap target permanent an opponent controls that shares a type with one of them.
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Trample
Whenever a nonbasic land becomes tapped, its controller loses 1 life. 4/3
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Deathtouch
Channel — ![]() ![]() , Discard Vile Asp: Vile Asp deals 1 damage to target creature or planeswalker.1/2
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Devoid (This card has no color.)
Unearth ![]()
Unending Swarm can’t block. When Unending Swarm is put into exile from anywhere, put three time counters on it and it gains suspend. 3/1
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
You may cast this spell as though it had flash if you return a creature you control to its owner's hand as an additional cost to cast it.
Choose a creature you control or reveal a creature card from your hand. Let's Bite With Mama deals damage equal to the power of the creature you chose or the card you revealed to target creature or planeswalker. |
Enchant creature
Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature. If this isn't the first time this ability has resolved this turn, enchanted creature loses all abilities until it becomes untapped. |
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
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Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer) Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake) Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town) Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage) Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines) Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines) Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country) Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country) The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them. |
Telekinetic Bond
(rare)
Brushcrasher
(uncommon)
Vile Asp
(uncommon)
Unending Swarm
(uncommon)
Entropic Pool
(common)
Dissociate
(common)
Let's Bite With Mama
(common)
Overstimulate
(common)
Venomizer
(common)
Warning Shot
(common)
Enlightened Gaze
(common)
Improved Glimmerlight
(common)
Daddy Long Legs
(common)
Divided Loyalties
(common)
Earth, Center of Exploration
(basic)
The Island Off Kahka Brud
(token)




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