Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Once each turn, if a creature an opponent controls would deal combat damage to you, that creature’s controller may remove that creature from combat instead. When they do, you and that player each draw a card.
“You are safe now, my child.”
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Until end of turn, target creature can't be blocked and gains "Whenever this creature deals combat damage to an opponent, draw a card."
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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(As a Skirmish enters, choose an opponent to protect it. You and others can attack it.)
When Fall of Icatia enters, destroy target tapped creature an opponent controls. When Fall of Icatia is defeated, put a +1/+1 counter on each creature you control. Each opponent who attacked it this turn does the same. 4
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Fixed Slow Fetch enters tapped.
, Sacrifice Fixed Slow Fetch: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. When that land enters tapped, untap it. |
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Target creature gets +2/+2 and gains reach and trample until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
Desertwalk
1/1
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Serra's Grace
(rare)
Over the River // Through the Woods
(uncommon)
Fall of Icatia
(uncommon)
Fixed Slow Fetch
(uncommon)
Human Factors Psychology
(common)
Mana Crystal
(common)
Feral Growth
(common)
Caravan of Camels
(common)
Wear Down
(common)
Breach the Firewall
(common)
Sudden Bear
(common)
Summon Reinforcements
(common)
Undeath
(common)
Warning Shot
(common)
Grodun, the Stern Empire
(basic)
Trench
(token)



, Sacrifice Fixed Slow Fetch: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. When that land enters tapped, untap it.
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