Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{2}{b}: Return Necrosis to its owner's hand.
 U 
Sorcery
Until end of turn, whenever a player taps a Forest for mana, that player adds an additional {g}.
 U 
Instant
Each opponent loses life equal to the damage sources that player controls dealt this turn.
"Your intolerance will not be tolerated." – Elder Doreer, to the Tharin'l
 U 
Artifact Creature – Myr Knight
Whenever a non-Knight creature blocks Zhalfirin Infantry, the blocking creature gets -1/-1 until end of turn.
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
When Zhalfirin Infantry becomes renowned, create a token that’s a copy of it.
2/2
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
Run
{2}{g}{g}
 
 C 
Instant
Target creature is removed from combat.
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
 C 
Creature – Ood Mystic
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library.
“The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Necrosis (rare)
Algal Bloom (uncommon)
Retaliate Losses (uncommon)
Zhalfirin Infantry (uncommon)
Entropic Blast (common)
Zhalfirin Vacation (common)
Memory of Health (common)
Entropic Pool (common)
Run (common)
Brute Force Approach (common)
Crushing Despair (common)
Direkon's Infiltrator (common)
Night-blooming Orchid (common)
Natural Ood (common)
Sora, the Endless Sky (basic)
Foil (token)