Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel Horror
Emerge {5}{w}{b}
You may cast Angel of Eternal Vigil from exile for its emerge cost.
Flying
If Angel of Eternal Vigil would die, exile it instead.
Angel of Eternal Vigil gets +1/+1 for each creature card in your graveyard and for each creature card you own in exile.
3/3
 U 
Creature – Azra Wizard
Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand.
{2}{r}, {t}: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.
2/2
 U 
Creature – Human Soldier
{w}{b}, Sacrifice Enforcer of Laws: Destroy target permanent.
"One does not argue with the law. One complies with it."
1/2
 U 
Creature – Satyr Rogue
Haste
Each opponent’s devotion to each color and each combination of colors is decreased by one.
“Xenagos has shattered the gates of Nyx and revealed it all to be a facade. See if your ‘gods’ will save you now!”
3/2
 C 
Creature – Illusion
Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
 C 
Instant
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Sorcery
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Creature – Human
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
2/2
 C 
Creature – Elemental
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
 C 
Artifact – Vehicle
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
Dog
 T 
Creature – Dog
Islandwalk
1/1

Angel of Eternal Vigil (rare)
Azra Warcaster (uncommon)
Enforcer of Laws (uncommon)
Heretic of Xenagos (uncommon)
Phantasm of (2) (common)
Memory of Decay (common)
Goblin Looter (common)
Dissociate (common)
Bear Summoning (common)
Purify the Flesh (common)
Sleeper Agent (common)
Kindly Ancestor (common)
Gravity Elemental (common)
Hydrogen Blimp (common)
Freytal, Bastion of Prosperity (basic)
Dog (token)