Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Convoke
Draw a card for each creature that convoked Serum's Blessing, then discard X cards.
"Too many brains!"
—Rhmir, Hand of the Augur
 U 
Creature – Fungus Druid
{t}: Add {c}.
{g}, {t}, Sacrifice a blighted land: Search your library for two basic land cards, put them onto the battlefield tapped, then shuffle. (A land with a blight counter on it is blighted.)
1/2
 U 
Creature – Elemental
Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn.
0/2
 U 
Battle – Skirmish
(As a Skirmish enters, choose an opponent to protect it. You and others can attack it.)
When Fall of Vodalia enters, return up to one target nonland permanent to its owner’s hand.
When Fall of Vodalia is defeated, draw two cards. Each opponent who attacked it this turn does the same.
4
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 C 
Creature – Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
 C 
Creature – Elemental
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
 C 
Artifact – Hazard
Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking.
When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
Keeps getting banned for toxic behavior.
2/2
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
Dog
 T 
Creature – Dog
Islandwalk
1/1

Serum's Blessing (rare)
Myconid Harvester (uncommon)
Sluice Elemental (uncommon)
Fall of Vodalia (uncommon)
Super Fling (common)
Foot-Soldier of Direkon (common)
Gravity Elemental (common)
Undeath (common)
Mana Crystal (common)
Unwinding Field (common)
Hidden Pit Trap (common)
Owl Totem (common)
Emergency Temporal Shift (common)
Venomizer (common)
Grodun, the Stern Empire (basic)
Dog (token)