Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 
 R 
Enchantment – Aura Curse
Enchant player
If enchanted player would lose life, instead that player gains that much life. (Damage causes loss of life.)
At the beginning of each upkeep, enchanted player sacrifices a permanent.
 U 
Enchantment
Whenever a creature you control dies, it deals 1 damage to each permanent and each player.
 U 
Artifact – Equipment
Whenever you cast an instant or sorcery spell, equipped creature deals 1 damage to target creature or player.
Whenever equipped creature is dealt damage, draw a card.
Equip {3}{u/r}
 U 
Creature – Vampire Berserker
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
First strike
Sacrifice a Vial: Bloodrage Vampire gets +2/+0 until end of turn.
Illus. Darren Tan
3/4
 C 
Artifact – Passage
Whenever a player opens the gate or a Spirit enters under your control, search your library for a basic land card, reveal it, put it into your hand, then shuffle. This ability triggers only once each turn.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions.
A glimpse of unreality and the mind shatters.
 C 
Creature – Human Cleric
Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Revelation by Moonlight (common, foil)
Curse of Immortality (rare)
Enhanced Martyrdom (uncommon)
Mizzium Bracers (uncommon)
Bloodrage Vampire (uncommon)
Jukai Shrine (common)
Limited Warranty (common)
Revelation by Moonlight (common)
Abyssal Plain (common)
Paranoid Assault (common)
Brute Force Approach (common)
Punish Greed (common)
Unbearable Visions (common)
Herald of Sikoras (common)
Earth, Center of Exploration (basic)
Ring of Power (token)