Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Snorlax enters tapped with four stun counters on it.
Trample Whenever Snorlax becomes tapped, put a stun counter on it. At the beginning of each end step, if you gained 3 or more life this turn, untap Snorlax. 6/6
|
Target player sacrifices a creature.
Resonance – If this is the second spell you've cast this turn, instead choose a creature that player controls. They sacrifice the chosen creature. |
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Put a land or creature with mana value less than or equal to the mana value of the returned creature from your hand onto the battlefield tapped. "Sayonara."
--Jace Beleren |
Ultimus Sliver is every creature type (even if this card isn't on the battlefield).
Slivers you control and Sliver cards you own that aren't on the battlefield are every creature type. 2/2
|
|
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
|
Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
All artifacts able to block target creature this turn do so.
|
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
|
|
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Forestwalk
2/2
|
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
|
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
|
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
|
Return target creature to its owner's hand. Create a 2/2 bear creature token.
|
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
|
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Snorlax
(rare)
Blood Edict
(uncommon)
Unsummon Loot
(uncommon)
Ultimus Sliver
(uncommon)
Shadow of (3)
(common)
Abyssal Plain
(common)
Magnetize
(common)
Create a Backdoor
(common)
Enlightened Gaze
(common)
Wandering Leg Sausage
(common)
Bear With Me
(common)
Pick // Lock
(common)
Guerrillabocania
(common)
Unbearable
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)



: Add 