Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Simultaneously, all phased-out creatures you own phase in and all creatures you don't own phase out.
 U 
Creature – Giant
Reach
When Enraged Ettin enters, you may discard two cards. If you do, draw two cards and create two Treasure tokens.
4/3
Dissonant Whispers
{b}{b}
 
 U 
Sorcery – Adventure
You draw two cards and you lose 2 life. (Then exile this card. You may cast the creature later from exile.)
 U 
Artifact – Vehicle
Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive {3} ({3}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
1/2
 U 
Creature – Scarecrow
Flash, shadow
You may cast Hollow Men only if an opponent cast a spell this turn.
"Between the idea and reality ... falls the shadow." – T. S. Eliot, The Hollow Men
4/1
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 C 
Creature – Troll
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Legendary Creature – Bear
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Instant
Exile target creature.
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Level the Field (rare)
Enraged Ettin (uncommon)
Lightcycle (uncommon)
Hollow Men (uncommon)
Cybernetic Dreadmaw (common)
Boring Cleaver (common)
Entropic Blast (common)
Matter Conversion (common)
The All-Bear (common)
Crushing Despair (common)
Academic Coup (common)
Resonant Growth (common)
Death Blow (common)
Mountain Guardian (common)
Grodun, the Stern Empire (basic)
Foil (token)