Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Goblin Warlock
When Esurient Auntie enters, destroy target creature an opponent controls. If you do, Esurient Auntie gains all activated and triggered abilities of that creature.
When Esurient Auntie leaves the battlefield, return the destroyed creature to the battlefield under its owner’s control, except it’s a 1/1 Skeleton.
2/2
 U 
Enchantment
Whenever a creature enters, it fights target creature of its controller's choice.
In the Rubblebelt, might makes right.
 U 
Artifact Creature – Knight
Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.)
The purity and order of artifice will never be crushed by Gaia while its champions still ride.
2/2
{w/u}{u/b}{w/b}
 
 U 
Instant
Exile target creature. Each player other than its controller creates a token that's a copy of it.
 C 
Artifact Creature – Scarecrow
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game.
{t}: Add one mana of the last color you’ve chosen this game.
{1}: Choose a color.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 C 
Enchantment – Aura
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent.
 C 
Sorcery
Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token.
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Sorcery
Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay {g} and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Devastation makes way for new life to prosper.”
—Wrenn
 C 
Creature – Wraith
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
 C 
Sorcery
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Esurient Auntie (rare)
Civil Disorder (uncommon)
Knight of Artifice (uncommon)
Remake (uncommon)
Shimmering Scarecrow (common)
Wolf Totem (common)
Acid Etchings (common)
Summon Reinforcements (common)
Entropic Blast (common)
Bloom from Ash (common)
Shadow of (3) (common)
Bear Summoning (common)
Night-blooming Orchid (common)
Afterlife of the Party (common)
Sora, the Endless Sky (basic)
Forging of the Rings (token)