Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
 
 R 
Creature – Spirit
Whenever another creature you control dies, target player loses 1 life. If this is the second time this ability has resolved this turn, draw a card.
At the beginning of your first main phase, you may pay {w}. If you do, transform Woeful Banshee.
2/1
Watchful Silky
 
 R 
Colour indicator W Creature – Spirit
Whenever another creature you control enters, target player gains 1 life. If this is the second time this ability has resolved this turn, draw a card.
At the beginning of your first main phase, you may pay {b}. If you do, transform Watchful Silky.
2/1
 U 
Enchantment Land
{t}: Add {c}.
{t}: For each color, add one mana of that color if your devotion to that color is three or greater.
 U 
Creature – Elemental Shaman
{w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
3/1
 U 
Artifact Creature – Food Spirit
{2/r}: Haunted Jack-o’-Lantern gets +1/+0 until end of turn.
{2/w}, {t}, Sacrifice Haunted Jack-o’-Lantern: You gain life equal to its power.
The wind stopped, but the flames continued to flicker with a life of their own.
0/3
 C 
Creature – Human Archer
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid
1/1
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
 C 
Enchantment – Aura
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent.
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Instant
Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Legendary Artifact Creature – Robot
First strike, vigilance, reach, hexproof, indestructible, haste
10/10

Quick Draw Holster (common, foil)
Woeful Banshee (rare)
Field of Stars (uncommon)
Flamebreaker (uncommon)
Haunted Jack-o’-Lantern (uncommon)
Bear With Me (common)
Human Factors Psychology (common)
Emergency Temporal Shift (common)
Breach the Firewall (common)
Unwinding Field (common)
Acid Etchings (common)
Entropic Pool (common)
Laserson Probe (common)
Gamma Strike (common)
Grodun, the Stern Empire (basic)
Mechtitan Ultra (token)