Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each upkeep, you may have Translocal Gateway become a copy of target land until end of turn.
A vista into unseen sights and unknowable worlds.
Illus. Zdzisław Beksiński
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Vivid — When Kithkin Gardener enters, search your library for X basic land cards and reveal them, where X is the number of colors among permanents you control. Put one onto the battlefield tapped and the rest into your hand, then shuffle.
2/2
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Whenever you cast an instant or sorcery spell, equipped creature deals 1 damage to target creature or player.
Whenever equipped creature is dealt damage, draw a card. Equip ![]() ![]() |
As long as an opponent has taken more damage than you this turn, Tzot, God of Sparks has indestructible.
Whenever an instant or sorcery spell you control deals damage, create a 1/1 red Elemental token. Protector of the birth of a flame and witness to its death.
3/1
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Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
Choose one —
• Regenerate target artifact. • Destroy target artifact. Entwine ![]() (Choose both if you pay the entwine cost.)“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Target creature is removed from combat.
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Equipped creature has shadow.
Equip ![]() |
Translocal Gateway
(rare)
Kithkin Gardener
(uncommon)
Mizzium Bracers
(uncommon)
Tzot, God of Sparks
(uncommon)
Brute Force Approach
(common)
Laserson Probe
(common)
Planet's Blessing
(common)
Crushing Despair
(common)
Night-blooming Orchid
(common)
Run
(common)
Temporal Elemental
(common)
Anima Sliver
(common)
Hydrogen Blimp
(common)
Divided Loyalties
(common)
Earth, Center of Exploration
(basic)
Ring of Power
(token)





