Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Glacial Retreat enters, put two ice counters on it for each snow permanent you control.
Whenever a player casts a red or green spell, remove an ice counter from Glacial Retreat. Whenever a nonsnow creature attacks, if it has power less than the number of ice counters on Glacial Retreat, it doesn't untap during its controller's next untap step. |
As an additonal cost to cast Scrunch!, sacrifice two creatures.
Create a token that's a copy of one of the sacrificed creatures. Merge a copy of the other over or under it. |
Vigilance
: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)"I didn't see anything, did you?"
1/2
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, Sacrifice another creature: Target opponent loses 1 life.
Coven — Whenever an opponent loses life, if you control three or more creatures with different powers, you gain 1 life. 1/3
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: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Target creature is removed from combat.
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Desertwalk
1/1
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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All creatures have flying and hexproof.
2
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Glacial Retreat
(rare)
Scrunch!
(uncommon)
Dirty Cop
(uncommon)
Bloodletter Witch
(uncommon)
Guerrillabocania
(common)
Gravity Elemental
(common)
Killing Fields of Aykan
(common)
Herald of Sikoras
(common)
Phantasm of (2)
(common)
Run
(common)
Snowball Fight
(common)
Caravan of Camels
(common)
Shadow of (3)
(common)
Card25958
(common)
Sora, the Endless Sky
(basic)
Foil
(token)





: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
