Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(Gain the next level as a sorcery to add its ability.)
When Rhetoric Class enters, each player creates a 2/1 white and black Inkling creature token with flying. ![]() ![]() : Level 2
Creatures you control get +1/+1 and creatures you don’t control get -1/-1. ![]() ![]() : Level 3
When this Class becomes level 3, for each opponent, gain control of target creature of that player’s choice they control.
Illus. Randy Vargas
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Whenever Reckless Adventurer blocks or becomes blocked, roll a 20-sided die. Until end of turn, Reckless Adventurer's power becomes equal to the result. When you roll a 20 this way, it gains trample until end of turn.
3/3
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Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green.
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The next card you cast this turn that causes players to vote can be cast as though it had flash.
Fuse While voting this turn, you may vote an additional time.
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
Remove target attacking creature from combat. It deals damage to itself equal to its power.
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
All artifacts able to block target creature this turn do so.
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You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher Memories of the forest's past can still be heard in the rustling of leaves.
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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All creatures have flying and hexproof.
2
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Equipped creature has shadow.
Equip ![]() |
Rhetoric Class
(rare)
Reckless Adventurer
(uncommon)
Blasphemous Summoning
(uncommon)
Vote Early // Vote Often
(uncommon)
Emergency Temporal Shift
(common)
Confuse Ray
(common)
Entropic Pool
(common)
Seven Gamma Seven
(common)
Dissociate
(common)
Crushing Despair
(common)
Entropic Blast
(common)
Magnetize
(common)
Whispers of Jukai
(common)
Wear Down
(common)
Sora, the Endless Sky
(basic)
Ring of Power
(token)




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