Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Turn all exiled cards face down, then return them to the battlefield distributed evenly and randomly under the control of each player. (They're 2/2 creatures. Any cards in excess of an even split remain in exile.)
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As an additional cost to cast this spell, sacrifice an artifact.
Add ![]() ![]() .As the roaring flames licked higher, celebrants looked to see who still had material to throw into the fire ... or themselves.
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: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)Channel your Rage, and no one will burn as bright.
2/1
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Reach
When Enraged Ettin enters, you may discard two cards. If you do, draw two cards and create two Treasure tokens. 4/3
You draw two cards and you lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with " , Forfeit this device: Produce one psi of any alignment.") |
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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When Beautiful Corpse dies, create a Crystal token (It's an artifact with "
, , Sacrifice this artifact: You get ![]() .").Just as aether streamed out through the omenpaths, other substances streamed, triggering unimaginable new reactions.
2/2
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Equipped creature has shadow.
Equip ![]() |
Across the Veil
(rare)
Arza District Bonfire
(uncommon)
Gruul Tattoo Artist
(uncommon)
Enraged Ettin
(uncommon)
Sleeper Agent
(common)
Construct Additional Pylons
(common)
Anima Sliver
(common)
Matter Conversion
(common)
Skorpius Flies
(common)
Cyberslave
(common)
Beautiful Corpse
(common)
Electrify
(common)
Mana Crystal
(common)
Lucky Halfling
(common)
Grodun, the Stern Empire
(basic)
Ring of Power
(token)

: Add 

: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)

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