Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all nonland permanents.
Vortex 6 – {b}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 6 or more time counters on it, you may cast it by paying {b}{r}. Vortex only as a sorcery.)
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, search your library for a card with mana value X or less, where X is the the amount of damage enchanted creature dealt to that player. Put that card into your graveyard, then shuffle.
Only the rats can sniff out every hiding spot in the city.
 U 
Creature – Horror
Menace
Wherever an opponent attacks or blocks with exactly one creature, that player sacrifices a creature.
They dance and play in harmless fun, but beware the ones that try to lure you from the crowd.
Illus. pigdemonart
5/4
 U 
Creature – Zombie Minion
Doubletalking Taskmaster can't block.
Creatures your opponents control with defender can't block.
We build the wall to keep us free.
2/2
 C 
Creature – Bear
Flash
When Sudden Bear enters, untap target land you don't control.
2/2
 C 
Creature – Raccoon Citizen
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
 C 
Legendary Creature – Bear
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
 C 
Sorcery
Manifest Fake Bear.
 C 
Creature – Hag Warlock
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
2/2
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Cleanse the World (rare)
Nose of the Rat (uncommon)
Vejigante Jester (uncommon)
Doubletalking Taskmaster (uncommon)
Sudden Bear (common)
Oakhollow Launderer (common)
Owl Totem (common)
The All-Bear (common)
Fake Bear (common)
Beguiling Maiden (common)
Paranoid Assault (common)
Goblin Looter (common)
Mana Crystal (common)
Punish Greed (common)
Sora, the Endless Sky (basic)
Foil (token)