Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a nontoken creature you control dies, create a 1/1 black and green Skeleton Plant creature token with decayed and "
: Add ."
Sacrifice four creature tokens: Return target creature card from your graveyard to your hand. |
Equipped creature has first strike and wither.
At the beginning of your upkeep, equipped creature deals 1 damage to itself. Equip ![]() |
: Add .
When Final Frontier enters, if you control more lands than each opponent, you may sacrifice a land. When Final Frontier is put into a graveyard from the battlefield, draw two cards. |
Pultoid Stalwart's power and toughness each can't be reduced below 1.
The Pultoids are fiercely loyal to their planet, tiny though it may be.
1/1
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Bone Orchard
(rare)
Ruinsword
(uncommon)
Final Frontier
(uncommon)
Pultoid Stalwart
(uncommon)
Ablative Power Armor
(common)
Feral Growth
(common)
Shimmering Scarecrow
(common)
Card25958
(common)
The All-Bear
(common)
Surly Barkeep
(common)
Crushing Despair
(common)
Unwinding Field
(common)
Owl Totem
(common)
Draining Bolt
(common)
Grodun, the Stern Empire
(basic)
Forging of the Rings
(token)


: Add
."
: Choose a color.