Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Eerie Blueprints enters and at the beginning of your upkeep, create a 1/1 white Toy artifact creature token.
As an additional cost to cast enchantment spells or unlock Rooms, you may sacrifice a Toy. If you do, those spells or special actions cost less to cast or take. |
Vivid — When Kithkin Gardener enters, search your library for X basic land cards and reveal them, where X is the number of colors among permanents you control. Put one onto the battlefield tapped and the rest into your hand, then shuffle.
2/2
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At the beginning of each end step, if an opponent sacrificed an artifact this turn, return Treasure Bug from your graveyard to the battlefield.
, Sacrifice Treasure Bug: Add .1/1
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Choose target nonland permanent you control. You may cast that card this turn without paying its mana cost. (Timing restrictions still apply.)
The Drix naturally have the ability to Weftwalk, traveling the Edge through higher dimensions. They aren’t the only beings who inhabit those realms.
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Eerie Blueprints
(rare)
Kithkin Gardener
(uncommon)
Treasure Bug
(uncommon)
Part the Lamellae
(uncommon)
Wolf Totem
(common)
Curse of Aging
(common)
Glider Drake
(common)
Electrify
(common)
Do // Die
(common)
Create a Backdoor
(common)
Wear Down
(common)
Surly Barkeep
(common)
Cyberslave
(common)
The Garden of Apeiron
(common)
Freytal, Bastion of Prosperity
(basic)
Cyberman
(token)


, Sacrifice Treasure Bug: Add
.