Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Devil
Deathtouch
Cards in your hand have madness. The madness cost is equal to one mana that shares a color with that card plus X life, where X is its mana value.
3/3
 U 
Artifact – Equipment
Whenever equipped creature blocks or becomes blocked by a creature, you may destroy target permanent attached to that creature.
Equip {2}
 U 
Creature – Raccoon Archer
Reach
Fathomless expend – Whenever you spend one or more mana to cast a spell, put a +1/+1 counter on target creature.
2/3
 U 
Creature – Troll
At the beginning of each end step, if Regeneratin' Troll wasn't dealt damage by an instant or sorcery spell this turn and there are fewer than two shield counters on it, put a number of shield counters on it equal to the difference. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
4/4
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Creature – Human Performer
When Bodybuilder enters, create a Hunk token. (It's an artifact with "{t}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. If you cast a creature spell this way, it enters with an additional +1/+1 counter on it. Activate only as a sorcery.")
2/2
 C 
Creature – Minotaur Berserker
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
 C 
Plane – Sothera System
When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
 C 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
 C 
Instant
Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
 C 
Instant
Target creature gets +2/+2 and gains reach and trample until end of turn.
Flashback as a sorcery {g} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 C 
Creature – Camel
Desertwalk
1/1
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Scheming Patron (mythic)
Plasma Torch (uncommon)
Scrap Sniper (uncommon)
Regeneratin' Troll (uncommon)
Crystal Sword (common)
Bodybuilder (common)
Hunter of Krubrec (common)
The Garden of Apeiron (common)
Unwinding Field (common)
Salt the Earth (common)
Feral Growth (common)
Unbearable (common)
Caravan of Camels (common)
Punish Greed (common)
Earth, Center of Exploration (basic)
Cyberman (token)