Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Unexplored Cave enters tapped.
{t}: Add {1}.
{2}, {t}, Sacrifice Unexplored Cave: Create two Treasure tokens.
Disturb {4}{b}{b} (You may cast this card from your graveyard transformed for its disturb cost.)
Startled Swarm
 
 R 
Colour indicator B Creature – Bat
Flying
Whenever Startled Swarm attacks, you may sacrifice a nonland permanent. When you do, each opponent sacrifices a permanent that shares a type with it.
If Startled Swarm would be put into a graveyard from anywhere, exile it instead.
3/3
 U 
Creature – Human Wizard
Partner with Scorpus, Tolarian Chancellor (When this creature enters the battlefield, target player may put Scorpus, Tolarian Chancellor into their hand from their library, then shuffle.)
A deck can have any number of cards named Eager Apprentice.
{1}{u}{b}: Eager Apprentice gains flying and hexproof until end of turn.
2/1
 U 
Land
"Filter lands" enters tapped unless you pay {1}.
{t}: Add {w} or {u}.
 U 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever an Aura becomes attached to this creature, sacrifice another creature."
You are what you eat.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Creature – Human
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
2/2
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
Run
{2}{g}{g}
 
 C 
Instant
Target creature is removed from combat.
 C 
Creature – Ood Minion
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

Unexplored Cave (rare)
Eager Apprentice (uncommon)
"Filter lands" (uncommon)
Compulsive Cannibalism (uncommon)
Crushing Despair (common)
Human Factors Psychology (common)
Memory of Knowledge (common)
Breach the Firewall (common)
Kindly Ancestor (common)
Mountain Guardian (common)
Run (common)
Seven Gamma Seven (common)
Emergency Temporal Shift (common)
Persistence (common)
Freytal, Bastion of Prosperity (basic)
Trench (token)