Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Offspring
The "legend rule" doesn't apply to creature tokens you control. If this creature would die, you may exile it instead. When you do, return target Rat card from your graveyard to your hand. 3/3
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Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)1/2
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If a source would deal damage this turn, instead that source's controller gains that much life.
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Vigilance
: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)"I didn't see anything, did you?"
1/2
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Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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Forestwalk
2/2
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When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
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Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with " , Forfeit this device: Produce one psi of any alignment.") |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Islandwalk
1/1
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Divided Loyalties
(common, foil)
[Name], the Rat King
(rare)
Lightcycle
(uncommon)
Heal Turn
(uncommon)
Dirty Cop
(uncommon)
Herald of Sikoras
(common)
The All-Bear
(common)
Super Fling
(common)
Zhalfirin Vacation
(common)
Emergency Temporal Shift
(common)
Shadow of (3)
(common)
Wandering Leg Sausage
(common)
Throne Hall of Paliano
(common)
Construct Additional Pylons
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)



: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
