Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap up to X target permanents and put X stun counters on each of them.
You may cast a spell with mana value X or less from your hand without paying its mana cost. If it has in its mana cost, it has the same value of X. |
You deal damage equal to your life total to target creature.
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Trample, Cleave 3 (Whenever this creature deals combat damage to a blocking creature, it deals 3 damage to that creature's controller.)
It may not be an honorable way to fight, but it sure is effective.
3/1
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Enchant player
Enchanted player can’t reveal cards. (If they would search for a card that they have to reveal, they can’t find one.) A secret is only safe when no one knows it. This is the next best thing.
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As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Choose one —
• Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine ![]() (Choose both if you pay the entwine cost.) |
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
Target creature gets +2/+2 and gains reach and trample until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Will's Rebuttal
(rare)
Payback
(uncommon)
Viashino Stalker
(uncommon)
Curse of the Sewn Tongue
(uncommon)
Glider Drake
(common)
Warning Shot
(common)
Temporal Elemental
(common)
Gamma Strike
(common)
Spirit of Growth
(common)
Crystal of Kronos
(common)
Anima Sliver
(common)
Shimmering Scarecrow
(common)
Improved Glimmerlight
(common)
Feral Growth
(common)
Grodun, the Stern Empire
(basic)
Illusion
(token)







: Add one mana of the last color you’ve chosen this game.