Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two —
• Destroy each creature with toughness X or less. • Each player loses X life. • Gain life equal to the number of creatures that died this turn. • Gain life equal to the life lost this turn. Entwine ![]() (Choose all four if you pay the entwine cost.) |
Devoid (This card has no color.)
Flying When you cast Kozilek’s Corruptor, return target spell to its owner’s hand. 3/3
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If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead.
1/1
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As Warded Golem enters, exile cards from the top of your library until you exile a nonland card.
Warded Golem has protection from the colors of cards exiled with it. 4/4
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, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
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Target creature gets ±1/±1 until end of turn.
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Forestwalk
2/2
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Illus. Ryōko Kui
2/1
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Curse of Fenric
(rare)
Kozilek’s Corruptor
(uncommon)
Devil's Worm
(uncommon)
Warded Golem
(uncommon)
Mana Artifact
(common)
Memory of Pain
(common)
Aether Warp
(common)
Temporal Interference
(common)
Help or Hurt
(common)
Paranoid Assault
(common)
Shadow of (3)
(common)
Improved Glimmerlight
(common)
Cyberslave
(common)
Wandering Leg Sausage
(common)
Grodun, the Stern Empire
(basic)
Plant Beast
(token)



, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step.
for each type of mana spent to cast Aether Warp.