Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Companion — Each other creature card in your starting deck is a Cleric, Rogue, Warrior, or Wizard card. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)
At the beginning of combat on your turn, for each creature in your party, choose one of flying, first strike, lifelink, and vigilance at random. Party Mascot and that creature each get +1/+1 and the chosen ability until end of turn. 1/1
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Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand.
![]() , : Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.2/2
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If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card.
"At this rate, we'll use up all of the ideas within a week!"
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Take an extra turn after this one. During that turn, you can't cast spells other than your commander, creatures you control can't attack except for your commander, and you can't activate abilities unless they're mana abilities or abilities of your commander.
"Sometimes I just need some fresh air."
—Gadwick, the Wizened |
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Target creature gets ±1/±1 until end of turn.
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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All creatures have flying and hexproof.
2
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Equipped creature has shadow.
Equip ![]() |
Party Mascot
(rare)
Azra Warcaster
(uncommon)
Groupthink
(uncommon)
Contemplative Stroll
(uncommon)
Help or Hurt
(common)
Hydrogen Blimp
(common)
Improved Glimmerlight
(common)
Brute Force Approach
(common)
Beguiling Maiden
(common)
Phantasm of (2)
(common)
Emotional Trauma
(common)
Consume the Living
(common)
Enlightened Gaze
(common)
Harvest Festival
(common)
Sora, the Endless Sky
(basic)
Ring of Power
(token)

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: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.
