Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a creature you control. Counter target spell if its mana value is less than or equal to the power of the chosen creature. That creature deals damage to that spell's controller equal to its power minus the mana value of that spell.
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: Add one mana of any color. When that mana is spent to cast a creature spell, it enters with an additional +1/+1 counter on it.1/2
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Target creature an opponent controls gets -X/-X until end of turn, where X is the amount of life its controller paid this game, and you gain that much life.
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Illusion creatures you control get +1/+1 and have hexproof.
-1: Create a 1/1 blue Illusion creature token with "This creature can't be blocked unless defending player pays ." and "When this creature become the target of a spell or ability, sacrifice it."4
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Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with " , Forfeit this device: Produce one psi of any alignment.") |
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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: Add .
: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents. |
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.“Devastation makes way for new life to prosper.”
—Wrenn |
Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Feral Rebuttal
(rare)
Enhance-o-tron
(uncommon)
Cost of Greed
(uncommon)
Jace, Master of Illusions
(uncommon)
Construct Additional Pylons
(common)
Beguiling Maiden
(common)
Temporal Interference
(common)
Grasp of Poison
(common)
Backseat Mechanic
(common)
Zoku Jewel
(common)
Venomizer
(common)
Glider Drake
(common)
Bloom from Ash
(common)
Sudden Bear
(common)
Freytal, Bastion of Prosperity
(basic)
Trench
(token)


: Add one mana of any color. When that mana is spent to cast a creature spell, it enters with an additional +1/+1 counter on it.


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