Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
, Tap an untapped creature you control: Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." |
: Add .
: For each color, add one mana of that color if your devotion to that color is three or greater. |
Gatefall – Whenever a Gate you control enters, Maze's Protection deals 1 damage to each creature and each player.
|
Enchant player
Whenever a creature enchanted player attacks alone, it gets -1/-1 until end of turn for each creature and planeswalker the defending player controls. "How do you hope to win when the barest opposition has you quaking in your boots?"
|
|
Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
|
Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
|
Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
|
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
|
Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
|
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
|
|
Return target creature to its owner's hand. Create a 2/2 bear creature token.
|
Forestwalk
2/2
|
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
|
Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Gold Mine
(rare)
Field of Stars
(uncommon)
Maze's Protection
(uncommon)
Curse of Revulsion
(uncommon)
Emergency Temporal Shift
(common)
Shire Semi-Detached
(common)
The All-Bear
(common)
Warning Shot
(common)
Hidden Pit Trap
(common)
Paranoid Assault
(common)
Curse of Aging
(common)
Night-blooming Orchid
(common)
Unbearable
(common)
Wandering Leg Sausage
(common)
Freytal, Bastion of Prosperity
(basic)
Trench
(token)
: Add
.


,