Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each combat, goad target creature.
Whenever a player attacks, at end of combat, they sacrifice a creature that dealt combat damage to a player this turn. Whenever a goaded creature you control dies, return another target creature from your graveyard to your hand. |
, : Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library.2/2
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Trample
Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.) 5/4
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When Square the Circle enters, create a 0/0 green and blue Fractal creature token, then put three +1/+1 counters on it.
Whenever a Fractal you control attacks, put a math counter on Square the Circle. Then if that creature’s power is equal to the Nth decimal digit of π, where N is the number of math counters on Square the Circle, square the number of +1/+1 counters on it. |
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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: Discard a card, then draw a card."Ooh, shiny!"
1/1
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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All artifacts able to block target creature this turn do so.
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Seek the Cauldron
(rare)
Impulsive Bookwyrm
(uncommon)
Guardian Behemoth
(uncommon)
Square the Circle
(uncommon)
Foot-Soldier of Direkon
(common)
Purify the Flesh
(common)
Goblin Looter
(common)
Boring Cleaver
(common)
Skorpius Flies
(common)
Oakhollow Launderer
(common)
Spirit of Growth
(common)
Racecar
(common)
Undeath
(common)
Magnetize
(common)
Grodun, the Stern Empire
(basic)
Cyberman
(token)


: Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library.

