Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each combat, you may create a token that's a copy of target untapped creature you control, except it's a 1/1 Spirit, it's not legendary, and it has haste, "This creature and each other creature you control with the same name as it attacks or blocks each combat if able," and "At end of combat, exile this creature."
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Creatures you control gain exalted until end of turn. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
When the riot priests of Sikoras invade, everyone, even nonbelievers, are whipped into a frenzy.
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Look at the top two cards of your library. You may exchange one of those cards with a card you own in exile. The effect that exiled that card applies to the new exiled card. Then scry 2.
Paradox — Whenever you cast a spell from anywhere other than your hand, you may return Scout the Timelines from your graveyard or exile to your hand. |
(As a Skirmish enters, choose an opponent to protect it. You and others can attack it.)
When Fall of the Ebon Hand enters, each opponent sacrifices a creature. When Fall of the Ebon Hand is defeated, search your library for a card, put it into your hand, then shuffle. Each opponent who attacked it this turn does the same. 4
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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All artifacts able to block target creature this turn do so.
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library. “The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
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Forestwalk
2/2
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: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Islandwalk
1/1
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Spirit Guide
(mythic)
Exaltation of the Masses
(uncommon)
Scout the Timelines
(uncommon)
Fall of the Ebon Hand
(uncommon)
Shady Dealings
(common)
Mana Artifact
(common)
Quick Draw Holster
(common)
End of the Line
(common)
Do // Die
(common)
Magnetize
(common)
Natural Ood
(common)
Wandering Leg Sausage
(common)
Guerrillabocania
(common)
Boring Cleaver
(common)
Freytal, Bastion of Prosperity
(basic)
Dog
(token)


, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step.

