Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Sliver
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
 
 R 
Enchantment – Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
{b}{g}: Level 2
When this Class becomes level 2, search your library for a card, put that card into your graveyard, then shuffle.
{3}{b}{g}: Level 3
Whenever you gain life, you may return target creature card with mana value less than or equal to the amount of life you gained from your graveyard to the battlefield. Do this only once each turn.
Illus. Randy Vargas
 U 
Creature – Sliver
Slivers you control have “This creature can’t be blocked by creatures with greater power.”
Whenever a Sliver you control becomes the target of a spell, sacrifice it.
2/2
 U 
Land
{t}: Add {c}.
{t}, Sacrifice a Mountain: Destroy target land. Mount Vesuvius deals 1 damage to each creature.
 U 
Creature – Troll
At the beginning of each end step, if Regeneratin' Troll wasn't dealt damage by an instant or sorcery spell this turn and there are fewer than two shield counters on it, put a number of shield counters on it equal to the difference. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
4/4
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 C 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
 C 
Artifact
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Creature – Aetherborn
When Beautiful Corpse dies, create a Crystal token (It's an artifact with "{1}, {t}, Sacrifice this artifact: You get {e}{e}.").
Just as aether streamed out through the omenpaths, other substances streamed, triggering unimaginable new reactions.
2/2
 C 
Artifact Creature – Cyberman Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Instant
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Dungeon
You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer)
Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake)
Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town)
Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage)
Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines)
Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines)
Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country)
Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country)
The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them.

Anima Sliver (common, foil)
Biology Class (rare)
Skulking Sliver (uncommon)
Mount Vesuvius (uncommon)
Regeneratin' Troll (uncommon)
Soulband Soldier (common)
Unwinding Field (common)
Zoku Jewel (common)
Entropic Blast (common)
Beautiful Corpse (common)
Cyberslave (common)
Dissociate (common)
End of the Line (common)
Snowball Fight (common)
Sora, the Endless Sky (basic)
The Island Off Kahka Brud (token)