Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
At the beginning of each player's upkeep, that player draws a card, then discards a card at random. 5/5
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Flash
When Keldon Strike Force enters, tap target artifact or land an opponent controls and put a stun counter on it. If it's a creature, remove it from combat. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2
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Choose one —
• Exile target creature that dealt damage this turn. • For each card target opponent drew this turn, create a Treasure token unless that player pays . |
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to an opponent, that player sacrifices a Treasure and you create a Treasure token." (It's an artifact with "
, Sacrifice this artifact: Add one mana of any color.") |
: Add .
: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents. |
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “
: Transform this token.” It transforms into a 1/1 green Dinosaur creature.) |
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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This creature can’t be blocked unless defending player pays
.
When this creature become the target of a spell or ability, sacrifice it. 1/1
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Sliham, the Mind Ablaze
(rare)
Keldon Strike Force
(uncommon)
Make Them Pay
(uncommon)
Sword Coast Pirate
(uncommon)
Zoku Jewel
(common)
Kindly Ancestor
(common)
Phantasm of (2)
(common)
Unwinding Field
(common)
Do // Die
(common)
Academic Coup
(common)
Paleontology Dig
(common)
Boring Cleaver
(common)
Divided Loyalties
(common)
Curse of Aging
(common)
Earth, Center of Exploration
(basic)
Illusion
(token)





, Sacrifice this artifact: Add one mana of any color.")
.