Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel Cleric
Blitz {2}{w}{b}
Flying
Whenever Firja’s Acolyte enters or leaves the battlefield, choose one —
• Destroy target creature that dealt damage or was dealt damage this turn.
• Exile target creature card from a graveyard.
Illus. Less Draws
4/4
 U 
Battle – Skirmish
(As a Skirmish enters, choose an opponent to protect it. You and others can attack it.)
When Fall of Icatia enters, destroy target tapped creature an opponent controls.
When Fall of Icatia is defeated, put a +1/+1 counter on each creature you control. Each opponent who attacked it this turn does the same.
4
 U 
Creature – Elemental Shaman
{w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
3/1
 U 
Instant
If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card.
"At this rate, we'll use up all of the ideas within a week!"
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Creature – Drake
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Instant
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards.
"Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
 C 
Sorcery
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Firja’s Acolyte (rare)
Fall of Icatia (uncommon)
Flamebreaker (uncommon)
Groupthink (uncommon)
Crystal Sword (common)
Glider Drake (common)
Owl Totem (common)
Racecar (common)
Afterlife of the Party (common)
Blood Prophecy (common)
Bear Summoning (common)
Breach the Firewall (common)
Magnetize (common)
Reinforcement Generator (common)
Sora, the Endless Sky (basic)
Foil (token)