Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Counter target spell unless its controller pays {x}, where X is its mana value. At the beginning of your next main phase, add X {r}.
 U 
Creature – Kithkin Citizen
Vivid — When Kithkin Gardener enters, search your library for X basic land cards and reveal them, where X is the number of colors among permanents you control. Put one onto the battlefield tapped and the rest into your hand, then shuffle.
2/2
 U 
Artifact Creature – Construct
Whenever this creature deals damage to a another creature, that creature gains all abilities of this creature.
2/4
 U 
Enchantment – Aura
Enchant creature
When Kiss of Death enters, put a -1/-1 counter on enchanted creature.
Enchanted creature has "At the beginning of your upkeep, for each permanent you control, give each another counter of each kind already there."
 C 
Creature – Ogre
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
"Wheee!"
4/3
 C 
Instant
Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
 C 
Sorcery
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Sorcery
Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay {g} and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Devastation makes way for new life to prosper.”
—Wrenn
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Instant
Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
 C 
Creature – Insect
Forestwalk
2/2
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Fiery Denial (rare)
Kithkin Gardener (uncommon)
Quineling (uncommon)
Kiss of Death (uncommon)
Frolicking Ogre (common)
Laserson Probe (common)
Ride the Third Rail (common)
Zhalfirin Vacation (common)
Emergency Temporal Shift (common)
Unhappy Land (common)
Bloom from Ash (common)
Magnetize (common)
Crystal of Kronos (common)
Wandering Leg Sausage (common)
Freytal, Bastion of Prosperity (basic)
Illusion (token)