Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Destroy all creatures, then exile all graveyards. For each creature destroyed this way, you draw a card and you lose 1 life.
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Put a -1/-1 counter on target creature. That creature's controller may sacrifice it. If they do, they may copy this spell and may choose new targets for the copy.
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Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand.
![]() , : Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.2/2
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Target creature you control gets +3/+3 until end of turn. Exile it, then return it to the battlefield under its owner's control.
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Target creature is removed from combat.
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand. |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Phantasm of (2)
(common, foil)
Nixilis’s Annihilation
(rare)
Spreading Pestilence
(uncommon)
Azra Warcaster
(uncommon)
Frogmight
(uncommon)
Memory of Knowledge
(common)
Entropic Blast
(common)
Run
(common)
Mana Crystal
(common)
Ride the Third Rail
(common)
Limited Warranty
(common)
Ablative Power Armor
(common)
Bear With Me
(common)
Temporal Elemental
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)



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: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.
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(
: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying
