Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Until your next turn, the first time a source an opponent controls would deal damage to you or a permanent you control, prevent that damage. -2 Each opponent sacrifices a permanent with a mana ability, then loses life equal to the amount of mana they have. -3 Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Illus. James Tissot
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Vehicles you control have ward
. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Crew abilities of Vehicles you control cost 1 less to activate. "Twice the maneuverability at half the cost."
2/2
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: Draw a card and reveal it, then discard a card with equal or greater mana value.Nothing more unpleasant than living in the moment.
1/3
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Kaleidoscooter is all colors. This ability doesn’t affect its color identity.
Kaleidoscooter's power and toughness are each equal to the number of colors among other permanents you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) */*
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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Forestwalk
2/2
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
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Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
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Counter target spell if it's not the first spell cast this turn.
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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All creatures have flying and hexproof.
2
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Islandwalk
1/1
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Call Down the Plagues
(rare)
Ace Pilot
(uncommon)
Pessimistic Looter
(uncommon)
Kaleidoscooter
(uncommon)
Boring Cleaver
(common)
End of the Line
(common)
Racecar
(common)
Wandering Leg Sausage
(common)
Zhalfirin Vacation
(common)
Mirror Spirit
(common)
Draining Bolt
(common)
Salt the Earth
(common)
Punish Greed
(common)
Cybernetic Dreadmaw
(common)
Sora, the Endless Sky
(basic)
Dog
(token)


. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays
: Draw a card and reveal it, then discard a card with equal or greater mana value.