Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each combat, goad target creature.
Whenever a player attacks, at end of combat, they sacrifice a creature that dealt combat damage to a player this turn. Whenever a goaded creature you control dies, return another target creature from your graveyard to your hand. |
Equip
Equipped creature gets +1/+1 and can't be blocked except by creatures with an evasion ability. It takes a fox to catch a fox.
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, : Add for each Bobblehead you control.
, Sacrifice Urza's Bobblehead: Look at a card at random in target player’s hand. Draw a card. |
Enchant creature
Enchanted creature gets +2/+2 and is goaded. Whenever enchanted creature attacks, exile the top card of your library. Until the end of your next turn, you may play that card. |
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
: Add (one generic mana).
, : Add one mana of any type (any color or ). |
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat." "Wheee!"
4/3
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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Forestwalk
2/2
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Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Equipped creature has shadow.
Equip ![]() |
Seek the Cauldron
(rare)
Rogue's Dagger
(uncommon)
Urza's Bobblehead
(uncommon)
Possessed by The Family
(uncommon)
Improved Glimmerlight
(common)
Grasp of Poison
(common)
Entropic Pool
(common)
Paranoid Assault
(common)
Frolicking Ogre
(common)
Soulband Soldier
(common)
Hidden Pit Trap
(common)
Wandering Leg Sausage
(common)
Patient Corpse
(common)
Temporal Interference
(common)
Grodun, the Stern Empire
(basic)
Ring of Power
(token)


: Add
for each Bobblehead you control.

(You may cast this card face down as a Hazard artifact for 