Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Training
, Sacrifice Aspiring Daydreamer: Choose a color. Another target creature you control gains protection from that color until end of turn. If it's a Vampire, return Aspiring Daydreamer to the battlefield transformed with the same counters on it.1/1
Flying, mentor
Creatures you control with lesser power than Vivacious Nightwalker have "Ward—Pay 1 life." 2/2
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
, , Remove three charge counters from Memory Trinket and sacrifice it: Target player draws three cards. |
Islandwalk
Whenever Tugboat or driving creature blocks, return target Vehicle card from your graveyard to your hand. Driving creature gets +1/+4 and has islandwalk. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)1/4
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If a source you control would deal exactly 1 damage to an opponent or a permanent an opponent controls, it deals 1 additional damage.
If an opponent would pay exactly one life, that player pays one additional life. 1/3
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) |
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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All creatures have flying and hexproof.
2
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Aspiring Daydreamer
(rare)
Memory Trinket
(uncommon)
Tugboat
(uncommon)
Fear of Needles
(uncommon)
Wear Down
(common)
Spirit of Growth
(common)
Ood Sigma
(common)
Kindly Ancestor
(common)
Take Me to Your Leader
(common)
Harvest Festival
(common)
Hobblin' Goblin
(common)
Pick // Lock
(common)
Entropic Pool
(common)
Beguiling Maiden
(common)
Sora, the Endless Sky
(basic)
Foil
(token)

Creature – Vampire
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, Remove three charge counters from Memory Trinket and sacrifice it: Target player draws three cards.
(
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