Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Name a card. Exile cards from the top of your library until you exile the named card. If you do, you may play that card this turn. If you don’t, Sadistic Tutor deals damage to you equal to the number of cards exiled this way.
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Enchant creature
Whenever enchanted creature attacks or blocks, its controller discards a card. When enchanted creature dies, you and its controller each draw cards equal to the number of Auras attached to it. |
Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield.
After their long sleep, the bears wake rested and hungry. But mostly hungry.
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Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach.
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
Scry 3, then draw two cards, then discard a card.
Flashback as an instant ![]() ![]() (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.) |
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher Memories of the forest's past can still be heard in the rustling of leaves.
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Target creature gets +2/+2 and gains reach and trample until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
(
can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. A glimpse of unreality and the mind shatters.
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Sadistic Tutor
(rare)
Synaptic Static
(uncommon)
Wake from Hibernation
(uncommon)
Stratified Skyways
(uncommon)
Entropic Pool
(common)
Revelation by Moonlight
(common)
Hydrogen Blimp
(common)
Emergency Temporal Shift
(common)
Guerrillabocania
(common)
Kindly Ancestor
(common)
Boring Cleaver
(common)
Whispers of Jukai
(common)
Feral Growth
(common)
Unbearable Visions
(common)
Freytal, Bastion of Prosperity
(basic)
Illusion
(token)





: Add
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