Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Overflowing Bounty enters tapped.
, : Add one mana of any color.
If you tap Overflowing Bounty for mana, it produces twice as much of that mana instead. |
Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life.
Return target creature from your graveyard to the battlefield.
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Pultoid Stalwart's power and toughness each can't be reduced below 1.
The Pultoids are fiercely loyal to their planet, tiny though it may be.
1/1
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Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
Whenever Kosmen Quartermaster attacks, choose one — • Put a +1/+1 counter on another target creature you control. • Put a charge counter on another target artifact you control. 0/0
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) |
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Guerrillabocania
(common, foil)
Overflowing Bounty
(rare)
Light // Shadow
(uncommon)
Pultoid Stalwart
(uncommon)
Kosmen Quartermaster
(uncommon)
Venomizer
(common)
Ablative Power Armor
(common)
Cybernetic Dreadmaw
(common)
Shire Semi-Detached
(common)
Persistence
(common)
Planet's Blessing
(common)
Take Me to Your Leader
(common)
Beguiling Maiden
(common)
Backseat Mechanic
(common)
Earth, Center of Exploration
(basic)
Cyberman
(token)

: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.



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