Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature an opponent control dies, create a Food token. (It's an artifact with "
, , Sacrifice this artifact: You gain 3 life.")
Sacrifice four Foods: Return The Harvestmen from your graveyard to the battlefield at the beginning of the next end step. 4/4
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Defender
Plant creatures you control have Gestalt 1. (Each gets +1/+1 for each other creature that shares at least one creature type with it.) 0/0
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Gatefall – Whenever a Gate you control enters, Maze's Protection deals 1 damage to each creature and each player.
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life. 1/1
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Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
The Harvestmen
(rare)
Alvega Controller
(uncommon)
Maze's Protection
(uncommon)
Vengeful Wraith
(uncommon)
Sudden Bear
(common)
Purify the Flesh
(common)
Foot-Soldier of Direkon
(common)
Mana Artifact
(common)
Cyberslave
(common)
Owl Totem
(common)
Do // Die
(common)
Divided Loyalties
(common)
Crystal of Kronos
(common)
Surly Barkeep
(common)
Earth, Center of Exploration
(basic)
Forging of the Rings
(token)


,
, Sacrifice this artifact: You gain 3 life.")


