Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control with defender have indestructible.
But who will guard him?
4/5
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Equipped creature gets +1/+1 and is a Flagbearer in addition to its other types.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. Equip ![]()
Illus. Eric Peterson
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Kicker
and/or ![]()
When Rakshasa Sapper enters, if it was kicked with its kicker, return target noncreature, nonland permanent to its owner's hand.
When Rakshasa Sapper enters, if it was kicked with its ![]() kicker, target player reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.3/3
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Doubletalking Taskmaster can't block.
Creatures your opponents control with defender can't block. We build the wall to keep us free.
2/2
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Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.“Devastation makes way for new life to prosper.”
—Wrenn |
Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “
: Transform this token.” It transforms into a 1/1 green Dinosaur creature.) |
: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Guardian of the Guardians
(rare)
Flag
(uncommon)
Rakshasa Sapper
(uncommon)
Doubletalking Taskmaster
(uncommon)
Crushing Despair
(common)
Ride the Third Rail
(common)
Racecar
(common)
Hobblin' Goblin
(common)
Quick Draw Holster
(common)
Bloom from Ash
(common)
Paleontology Dig
(common)
Card25958
(common)
Wolf Totem
(common)
Benalish Shieldbearer
(common)
Freytal, Bastion of Prosperity
(basic)
Cyberman
(token)



and/or 

: Choose a color. Target spell or permanent becomes that color until end of turn.