Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Whenever a nontoken creature an opponent controls dies, return it to the battlefield under your control tapped with a shield counter on it. When the last shield counter is removed from it, exile it.
A slip of paper shoved down the throat to trap their dying breath, and command them in the life beyond.
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Illusion creatures you control get +1/+1 and have hexproof.
-1: Create a 1/1 blue Illusion creature token with "This creature can't be blocked unless defending player pays ." and "When this creature become the target of a spell or ability, sacrifice it."4
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I … ∞: Create a 1/1 white Pest creature token, then for each non-Borg Pest creature you control, create a token that’s a copy of it.
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Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Klothys. When you sacrifice Ordeal of Klothys, enchanted creature fights up to one target creature you don’t control. |
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.“Devastation makes way for new life to prosper.”
—Wrenn |
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Illus. Ryōko Kui
2/1
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Backseat Mechanic
(common, foil)
Inscription of False Life
(rare)
Jace, Master of Illusions
(uncommon)
The Trouble with Tribbles
(uncommon)
Ordeal of Klothys
(uncommon)
Entropic Blast
(common)
Spirit of Growth
(common)
Bloom from Ash
(common)
Shimmering Scarecrow
(common)
Owl Totem
(common)
Snowball Fight
(common)
Skorpius Flies
(common)
Creepers of (5)
(common)
Kindly Ancestor
(common)
Earth, Center of Exploration
(basic)
Plant Beast
(token)






: Add one mana of the last color you’ve chosen this game.