Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
"When the land rejoices, we rejoice with it! And when it lies barren, so do we."
 
 R 
Creature – Shapeshifter
Changeling
When Frenetic Changeling dies, you may exile it and pay {r}. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield and it gains this ability.
3/3
 U 
Enchantment
X can't be 0.
When Teferi's Time-Out enters, two other target nonland permanents phase out until Teferi's Time-Out leaves the battlefield.
Vanishing X
"Why don't you two sit out until you learn to get along?"
 U 
Legendary Creature – Human Wizard
If you would draw a card, instead look at the top two cards of your library. Put one into your graveyard and draw the other.
{u}, {t}: Draw a card and reveal it. You lose life equal to its mana value.
2/2
 U 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If it's the first land that entered the battlefield under your control this turn, untap it.
Cipher
 C 
Creature – Fungus
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Instant
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 C 
Instant
Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery {g} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
 C 
Sorcery
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

Harvest Festival (common, foil)
Frenetic Changeling (rare)
Teferi's Time-Out (uncommon)
Davriel, Aspiring Diabolist (uncommon)
Cross Pollinate (uncommon)
Walking Mushroom (common)
Patient Corpse (common)
Memory of Health (common)
Wear Down (common)
Academic Coup (common)
Feral Growth (common)
Bear Summoning (common)
Human Factors Psychology (common)
Unhappy Land (common)
Sora, the Endless Sky (basic)
Trench (token)