Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
When Ticking Time Bomb dies, it deals damage to each creature and each opponent equal to the number of charge counters on it. 3/3
|
Enchant player
Whenever a creature enchanted player attacks alone, it gets -1/-1 until end of turn for each creature and planeswalker the defending player controls. "How do you hope to win when the barest opposition has you quaking in your boots?"
|
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Karametra. When you sacrifice Ordeal of Karametra, search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. |
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample Mechanical Hydra gets +1/+1 for each charge counter on it. 0/0
|
|
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
|
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
|
Counter target spell if it's not the first spell cast this turn.
|
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
|
|
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
|
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
|
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
|
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
|
|
Desertwalk
1/1
|
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
|
Illus. Ryōko Kui
2/1
|
Ticking Time Bomb
(rare)
Curse of Revulsion
(uncommon)
Ordeal of Karametra
(uncommon)
Mechanical Hydra
(uncommon)
Creepers of (5)
(common)
Harvest Festival
(common)
Punish Greed
(common)
Hydrogen Blimp
(common)
Wear Down
(common)
Sneezing Monkey
(common)
Emotional Trauma
(common)
Shimmering Scarecrow
(common)
Caravan of Camels
(common)
Memory of Decay
(common)
Earth, Center of Exploration
(basic)
Plant Beast
(token)


(
: Add one mana of the last color you’ve chosen this game.