Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Put X -1/-1 counters divided as you choose among any number of target creatures.
Put X +1/+1 counters divided as you choose among any number of target creatures. |
When Mind Matter dies, put two 1/1 green Elemental creature tokens onto the battlefield.
, Sacrifice Mind Matter: Draw a card.2/2
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Your maximum hand size is eight.
Whenever Doctor Octopus or another Cape enters under your control, target player mills two cards. Descend 8 — At the beginning of your end step, if there are eight or more permanent cards in your graveyard, target opponent discards a card and you draw a card. 2/4
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Vigilance
If a creature would be dealt damage by a source with the same power and toughness, instead you gain that much life. 2/2
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Venomizer
(common, foil)
Consumption
(rare)
Mind Matter
(uncommon)
Doctor Octopus
(uncommon)
Same Hat
(uncommon)
Create a Backdoor
(common)
Sudden Bear
(common)
Hydrogen Blimp
(common)
Shadow of (3)
(common)
Grasp of Poison
(common)
Warning Shot
(common)
Tactical Retreat
(common)
Memory of Knowledge
(common)
Pick // Lock
(common)
Grodun, the Stern Empire
(basic)
Cyberman
(token)





, Sacrifice Mind Matter: Draw a card.