Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Each player sacrifices a creature.
-X: Target creature gets -X/-X until end of turn and you gain X life. -6: You get an emblem with "Whenever a creature deals damage to you, it deals that much damage to its controller. Destroy it." 3
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Equipped creature can block creatures with landwalk as if they didn’t have landwalk.
Equipped creature’s abilities can target creatures with hexproof as if they didn’t have hexproof. Equip ![]() ![]() |
If equipped creature would deal combat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Equip ![]() |
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create a 1/1 colorless Sliver creature token. II – Put a +1/+1 counter on target creature you control. It becomes a Sliver in addition to its other types. III – Slivers you control get +2/+2 and gain trample until end of turn. |
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Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “
: Transform this token.” It transforms into a 1/1 green Dinosaur creature.) |
Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Exile target creature.
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Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) |
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
All creatures have flying and hexproof.
2
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Equipped creature has shadow.
Equip ![]() |
Shaddai, the Assassin
(mythic)
3D Glasses
(uncommon)
Insignia of Claws
(uncommon)
Return of the Slivers!
(uncommon)
Paleontology Dig
(common)
Hidden Pit Trap
(common)
Wear Down
(common)
Glider Drake
(common)
Memory of Decay
(common)
Abyssal Plain
(common)
Kindly Ancestor
(common)
Death Blow
(common)
Take Me to Your Leader
(common)
Memory of Pain
(common)
Sora, the Endless Sky
(basic)
Ring of Power
(token)



(You may cast this card face down as a Hazard artifact for
: Add