Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Indestructible
Equipped creature has double strike, vigilance, and Resolve. Equip ![]() ![]() ![]() The Mighty Sledge imbues its wielder with the power of egespirite, the life-force of all Sorok.
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When Local Maxima enters, it deals damage to target creature equal to its toughness. If that creature would die this turn, exile it instead.
Whenever a creature an opponent controls enters, if it has greater toughness than the exiled creature, it deals damage to you equal to the difference. |
Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its mana value.
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When Unexplored Crevasse enters, if you control fewer lands than each opponent, put an exploration counter on it.
: Add .
: Add one mana of any color. Activate only if Unexplored Crevasse has an exploration counter on it. |
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Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand. |
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Counter target spell if it's not the first spell cast this turn.
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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Target creature gets ±1/±1 until end of turn.
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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This creature can’t be blocked unless defending player pays
.
When this creature become the target of a spell or ability, sacrifice it. 1/1
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Mighty Sledge of Sorok
(rare)
Local Maxima
(uncommon)
Punish Civilization
(uncommon)
Unexplored Crevasse
(uncommon)
Limited Warranty
(common)
Memory of Pain
(common)
Punish Greed
(common)
Racecar
(common)
Help or Hurt
(common)
Undeath
(common)
Reinforcement Generator
(common)
Zhalfirin Vacation
(common)
Paranoid Assault
(common)
Resonant Growth
(common)
Earth, Center of Exploration
(basic)
Illusion
(token)





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