Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from white
, : Target Zombie creature gains Memento until end of turn. Destroy it."Killing zombies isn't that bad, right? I mean, they're already dead!"
2/2
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Gift an Elephant (You may promise an opponent a gift as you cast this spell. If you do, they create a 3/3 green Elephant creature token before its other effects.)
Choose target permanent. If the gift was promised to that permanent's controller, destroy it. "Don't worry. It's more scared of you than you are of it."
—Mabel, heir to Cragflame |
Choose target creature. Mill 3, then the chosen creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
Flashback as a sorcery ![]() ![]() (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
Phyresis
( : Put an oil counter on this. Activate only as a sorcery.) [1/3]
[2-5] Equip abilities you activate cost less to activate. [3/3]
[5+] Equip abilities you activate cost less to activate.
Whenever an equipment becomes unattached from a permanent you control, sacrifice that permanent. [5/3] |
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Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Exile target creature.
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Mountain Guardian enters tapped.
Morph ![]() |
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Islandwalk
1/1
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Morally Uncertain Zombie
(rare)
Generous Gift
(uncommon)
Dance with Death
(uncommon)
Corrupted Swordsmith
(uncommon)
Patient Corpse
(common)
Slippery Eel
(common)
Aether Warp
(common)
Memory of Growth
(common)
Competitive Farmhand
(common)
Death Blow
(common)
Hydrogen Blimp
(common)
Mountain Guardian
(common)
Foot-Soldier of Direkon
(common)
Paranoid Assault
(common)
Earth, Center of Exploration
(basic)
Dog
(token)

: Target Zombie creature gains Memento until end of turn. Destroy it.


