Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kaladesh enters, search your library for an artifact with mana value 1 or less, put it onto the battlefield, then shuffle. 3
Whenever you cast a spell, you get
(an energy counter).
Pay X : Copy target spell with mana value less than X. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) |
Flying
When Squadron Hawk (But a Ghost) dies, conjure a card named Squadron Hawk (But a Ghost) into your hand. 1/1
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Defender
Plant creatures you control have Gestalt 1. (Each gets +1/+1 for each other creature that shares at least one creature type with it.) 0/0
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Search your library for a Planet card or up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Put a seed counter on a land you control. The Eumidians spread from world to world, cultivating the perfect conditions for their form of life.
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Choose one —
• Regenerate target artifact. • Destroy target artifact. Entwine ![]() (Choose both if you pay the entwine cost.)“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
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: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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This creature can’t be blocked unless defending player pays
.
When this creature become the target of a spell or ability, sacrifice it. 1/1
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Invasion of Kaladesh
(rare)
Squadron Hawk (But a Ghost)
(uncommon)
Alvega Controller
(uncommon)
Terraform
(uncommon)
Laserson Probe
(common)
Shady Dealings
(common)
Persistence
(common)
Guerrillabocania
(common)
Bat
(common)
Card25958
(common)
Cybernetic Dreadmaw
(common)
Sneezing Monkey
(common)
Skorpius Flies
(common)
Racecar
(common)
Earth, Center of Exploration
(basic)
Illusion
(token)

(an energy counter).



: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.