Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
When Resurrection of Dominicus enters, put an indestructible counter on a creature you control, then destroy all creatures.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control with a finality counter on it.
 U 
Creature – Vedalken Wizard
{t}, Tap an untapped artifact you control: Add {c}.
"If we double the sprockets and route the mana exhaust through in reverse, we can power the whole lab off our fax machine!"
0/2
 U 
Creature – Horse Mount
Whenever one or more creatures saddle Dilu Horse, one of those creatures gets +2/+2. This ability triggers only once each turn.
Saddle 2
2/2
 U 
Instant
I Expect You To Die can't be countered.
Target creature loses all abilities. Destroy it.
 C 
Sorcery
Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Instant
Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
 C 
Sorcery
You may cast this spell as though it had flash if you return a creature you control to its owner's hand as an additional cost to cast it.
Choose a creature you control or reveal a creature card from your hand. Let's Bite With Mama deals damage equal to the power of the creature you chose or the card you revealed to target creature or planeswalker.
 C 
Artifact – Vehicle
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2
4/1
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Creature – Goblin
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
Dog
 T 
Creature – Dog
Islandwalk
1/1

Resurrection of Dominicus (mythic)
Mizzium Tinkerer (uncommon)
Dilu Horse (uncommon)
I Expect You To Die (uncommon)
Warning Shot (common)
Punish Greed (common)
Salt the Earth (common)
Let's Bite With Mama (common)
Ablative Power Armor (common)
Tactical Retreat (common)
Afterlife of the Party (common)
Cybernetic Dreadmaw (common)
Unhappy Land (common)
Hobblin' Goblin (common)
Earth, Center of Exploration (basic)
Dog (token)