Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Rabbit Warrior
Haste
Kenniger, Flash Stepper has hexproof as long as it's attacking.
Whenever a nonlegendary creature you control attacks, if it entered the battlefield this turn, you may pay {u/g}. If you do, create a token that's a copy of it and that's tapped and attacking the same player.
3/3
 U 
Enchantment
Autogenesis enters with a seed counter on it.
Whenever a creature you control dies, put a seed counter on target permanent.
Remove two seed counters from among permanents you control: Create a 1/1 green Insect creature token. Activate only once each turn.
 U 
Artifact Creature – Rigger
Vigilance
{w}, {t}: Assemble a Contraption on target creature with "Modified creature has vigilance."
 U 
Creature – Hippo
Trample
If Regular Hippo would deal combat damage to a player or planeswalker, if it's blocked, it deals twice that much damage instead.
6/6
 C 
Creature – Human Soldier
{t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
1/1
 C 
Artifact – Vehicle
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2
4/1
 C 
Creature – Hag Warlock
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
2/2
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Sorcery
You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher
Memories of the forest's past can still be heard in the rustling of leaves.
 C 
Creature – Minotaur Berserker
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 C 
Sorcery
Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “{2}: Transform this token.” It transforms into a 1/1 green Dinosaur creature.)
 C 
Creature – Human Performer
When Bodybuilder enters, create a Hunk token. (It's an artifact with "{t}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. If you cast a creature spell this way, it enters with an additional +1/+1 counter on it. Activate only as a sorcery.")
2/2
 C 
Land – Planet
Station
{t}: Add {c}.
(2+) {t}, Remove all counters from Terraforming Base: Add one mana of any color.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Kenniger, Flash Stepper (rare)
Autogenesis (uncommon)
Diligence Enhancer (uncommon)
Regular Hippo (uncommon)
Benalish Shieldbearer (common)
Ablative Power Armor (common)
Beguiling Maiden (common)
Emergency Temporal Shift (common)
Whispers of Jukai (common)
Hunter of Krubrec (common)
Unbearable (common)
Paleontology Dig (common)
Bodybuilder (common)
Terraforming Base (common)
Freytal, Bastion of Prosperity (basic)
Cyberman (token)