Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Create a Treasure token.
, Sacrifice a Treasure: Add two mana in any combination of colors.The floating city of the Stormwreck Sea, where pirate captains trade in favors and obligations ... and gold, of course.
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Trample
Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.) 5/4
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When Square the Circle enters, create a 0/0 green and blue Fractal creature token, then put three +1/+1 counters on it.
Whenever a Fractal you control attacks, put a math counter on Square the Circle. Then if that creature’s power is equal to the Nth decimal digit of π, where N is the number of math counters on Square the Circle, square the number of +1/+1 counters on it. |
Choose one –
- Target player loses 3 life. - Target player sacrifices a nonland permanent. - Target player discards a card. |
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Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
: Add (one generic mana).
, : Add one mana of any type (any color or ). |
You gain life equal to twice the gravity.
Every world cares, in its own way.
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Target creature is removed from combat.
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
High and Dry
(rare)
Guardian Behemoth
(uncommon)
Square the Circle
(uncommon)
Hailfire Charm
(uncommon)
Memory of Pain
(common)
Warning Shot
(common)
Crushing Despair
(common)
Resonant Growth
(common)
Entropic Pool
(common)
Planet's Blessing
(common)
Tactical Retreat
(common)
Create a Backdoor
(common)
Run
(common)
Dissociate
(common)
Grodun, the Stern Empire
(basic)
Trench
(token)
,
: Create a Treasure token.



).
