Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Magecraft – Whenever you cast or copy an instant or sorcery spell, put X +1/+1 counters on a Fractal you control, where X is that spell’s mana value. If you don't control one, create a 0/0 green and blue Fractal creature token first.
Whenever a Fractal you control dies, if it had two or more +1/+1 counters on it, create a 0/0 green and blue Fractal creature token. The token enters with half that many +1/+1 counters on it, rounded down. This ability triggers only once each turn. 3/3
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Counter target spell, activated ability, or triggered ability.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Enchant player
Enchanted player can’t reveal cards. (If they would search for a card that they have to reveal, they can’t find one.) A secret is only safe when no one knows it. This is the next best thing.
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When Unexplored Crevasse enters, if you control fewer lands than each opponent, put an exploration counter on it.
: Add .
: Add one mana of any color. Activate only if Unexplored Crevasse has an exploration counter on it. |
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Choose one —
• Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine ![]() (Choose both if you pay the entwine cost.) |
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
All artifacts able to block target creature this turn do so.
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Exile target creature.
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When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Illus. Ryōko Kui
2/1
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Deekah, Mathemagician Alum
(rare)
Cancel with Set Mechanic
(uncommon)
Curse of the Sewn Tongue
(uncommon)
Unexplored Crevasse
(uncommon)
Gamma Strike
(common)
Crystal Sword
(common)
Backseat Mechanic
(common)
Shady Dealings
(common)
Zhalfirin Vacation
(common)
Emergency Temporal Shift
(common)
Mana Artifact
(common)
Magnetize
(common)
Death Blow
(common)
Bear With Me
(common)
Freytal, Bastion of Prosperity
(basic)
Plant Beast
(token)



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