Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
If a source would deal damage to equipped creature, prevent 1 of that damage.
When equipped creature becomes the target of a spell or ability, counter it unless its controller pays {1}.
Equip {3}
The famed metalsmith Damascus was best known for his adamantine armor, but his work with mithral alloys was revolutionary.
 U 
Instant
Destroy target creature if it's face-down or has morph.
 U 
Creature – Bird Spirit
Flash
Flying
If an opponent would create a Food token, instead you gain 3 life.
Illus. Matthew Meyer
2/2
 U 
Enchantment
Autogenesis enters with a seed counter on it.
Whenever a creature you control dies, put a seed counter on target permanent.
Remove two seed counters from among permanents you control: Create a 1/1 green Insect creature token. Activate only once each turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Instant
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
 C 
Instant
Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Artifact – Hazard
Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking.
When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
 C 
Sorcery
Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token.
 C 
Instant
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 C 
Sorcery
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Legendary Artifact Creature – Robot
First strike, vigilance, reach, hexproof, indestructible, haste
10/10

Damascene Plate (rare)
Morph Kill (uncommon)
Sanekata Sparrow (uncommon)
Autogenesis (uncommon)
Quick Draw Holster (common)
Entropic Pool (common)
Plan of Attack (common)
Salt the Earth (common)
Paranoid Assault (common)
Hidden Pit Trap (common)
Summon Reinforcements (common)
End of the Line (common)
Wolf Totem (common)
Ride the Third Rail (common)
Sora, the Endless Sky (basic)
Mechtitan Ultra (token)