Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Untap all creatures that attacked this turn. After this phase, there is an additional combat phase. If Overcome With Rage is encoded on a creature, that creature can't attack this turn.
Cipher
 U 
Artifact Creature – Rigger
Vigilance
{w}, {t}: Assemble a Contraption on target creature with "Modified creature has vigilance."
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player reveals the top card of their library. If it has the same name as a permanent or a card in a graveyard, you draw two cards.
Only the pigeons see the grand pattern of the city.
 U 
Snow Artifact – Equipment
Equipped creature gets +2/-1.
Whenever equipped creature blocks or becomes blocked by a nonsnow creature, it gains first strike until end of turn.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
 C 
Plane – Fiora
When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
 C 
Creature – Spirit
Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
1/1
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 C 
Creature – Ape Artificer
Flash
When Backseat Mechanic enters, regenerate target Vehicle.
1/1
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 C 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
Keeps getting banned for toxic behavior.
2/2
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Overcome With Rage (mythic)
Diligence Enhancer (uncommon)
Eyes of the Pigeon (uncommon)
Ice Pick (uncommon)
Quick Draw Holster (common)
Throne Hall of Paliano (common)
Mirror Spirit (common)
Resonant Growth (common)
Construct Additional Pylons (common)
Backseat Mechanic (common)
Academic Coup (common)
Venomizer (common)
Patient Corpse (common)
Grasp of Poison (common)
Freytal, Bastion of Prosperity (basic)
Foil (token)