Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Persist
Other undead creatures you control get +1/+1 and have persist. Whenever an undead creature you control dies, add .
(Skeletons, specters, spirits, vampires, and zombies are undead.) 4/4
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Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Equipped creature gets +2/-1 and has reach and first strike. Equip ![]() 2/1
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Flying
When Swooping Drake enters, return another target creature you control and target creature you don’t control to their owners’ hands. 2/3
Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.)
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Whenever Proficient Dueler attacks, scry 2, then you may reveal the top card of your library. If you reveal a card this way with the same mana cost as Proficient Dueler, put a +1/+1 counter on it and it gains double strike until end of turn. (Mana cost includes color.)
2/2
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
: Discard a card, then draw a card."Ooh, shiny!"
1/1
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.“Devastation makes way for new life to prosper.”
—Wrenn |
: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
All creatures have flying and hexproof.
2
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Bzemkudel the Archlich
(mythic)
Tentacle Whip
(uncommon)
Swooping Drake
(uncommon)
Proficient Dueler
(uncommon)
Improved Glimmerlight
(common)
Goblin Looter
(common)
Skorpius Flies
(common)
Sleeper Agent
(common)
Planet's Blessing
(common)
Beguiling Maiden
(common)
Gravity Elemental
(common)
Competitive Farmhand
(common)
Bloom from Ash
(common)
Unhappy Land
(common)
Sora, the Endless Sky
(basic)
Forging of the Rings
(token)





: Discard a card, then draw a card.
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