Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control get +2/+2.
{b}{b}: Target creature gains Memento until end of turn.
To the innermost circles of the Gladeparter elves, Doreer has taught the secret of nature's strength.
 U 
Land
When Luminescent Outcropping enters, sacrifice it unless you pay {2}.
{t}: Add one mana of any color.
{4}{g}
 
 U 
Sorcery
Create a 2/2 green Wolf creature token for each creature card in target player's graveyard.
Mind
{2}{u}
 
 U 
Sorcery
Target player mills X cards, where X is the total power of creatures you control.
 U 
Creature – Orc Rogue
When Orcish Trapfinder enters, look at target face-down Hazard.
When a Hazard an opponent is turned face up, you may choose a new object as the triggering object. (It still needs to meet the trigger condition.)
"There are two ways through any trap: the safe way, and the way that makes for a good story back at the tavern."
Illus. Efrem Palacios
3/3
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 C 
Sorcery
Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay {g} and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Devastation makes way for new life to prosper.”
—Wrenn
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 C 
Instant
Exile target creature.
 C 
Creature – Elemental
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
 C 
Creature – Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
 C 
Creature – Goblin
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Veil of Tranquility (rare)
Luminescent Outcropping (uncommon)
Body // Mind (uncommon)
Orcish Trapfinder (uncommon)
Academic Coup (common)
Bloom from Ash (common)
Crushing Despair (common)
Racecar (common)
Creepers of (5) (common)
Death Blow (common)
Gravity Elemental (common)
Foot-Soldier of Direkon (common)
Hobblin' Goblin (common)
Revelation by Moonlight (common)
Sora, the Endless Sky (basic)
Foil (token)