Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Whenever a creature an opponent control dies, put a +1/+1 counter on each creature you control that's a Wolf or Werewolf. At the beginning of combat on your turn, each creature you control with power 5 or greater gains trample and haste until end of turn. |
Trample, haste
When Fiery-Tempered Swine enters, untap four target lands you don't control. 4/4
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Whenever a creature you control dies, Vivien, Avenger of Skalla deals damage equal to its power to target creature or planeswalker an opponent controls.
-2: Exile a creature card from your graveyard. If you do, create a token that's a copy of it. 5
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Destroy target resource.
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
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Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
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Exile target creature.
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Mountain Guardian enters tapped.
Morph ![]() |
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
Counter target spell if it's not the first spell cast this turn.
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All creatures have flying and hexproof.
2
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Midnight Hunt
(rare)
Fiery-Tempered Swine
(uncommon)
Vivien, Avenger of Skalla
(uncommon)
Black Hole
(uncommon)
Venomizer
(common)
Grasp of Poison
(common)
Seven Gamma Seven
(common)
Salt the Earth
(common)
Death Blow
(common)
Mountain Guardian
(common)
Improved Glimmerlight
(common)
Ablative Power Armor
(common)
Quick Draw Holster
(common)
Punish Greed
(common)
Sora, the Endless Sky
(basic)
Trench
(token)








: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."