Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever this creature enters or transforms into Neighborhood Busybody, secretly choose an opponent.
At the beginning of each upkeep, if no spells were cast last turn, transform Neighborhood Busybody. 2/2
Whenever this creature transforms into Werewolf Mafia, you may reveal the most recent player chosen with it. When you do, destroy target noncreature permanent that player controls unless they have you create three Treasure tokens.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Mafia. 4/4
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If you would shuffle your library, instead shuffle, then scry 1.
, , Tap an untapped legendary creature you control: Look at the top card of your library. If it shares a mana value with a legendary creature you control, you may reveal it and put it into your hand. |
When Carnivorous Skink enters, you may sacrifice any number of creatures. If you do, each opponent sacrifices that many creatures. You gain 1 life for each creature sacrificed this way.
2/1
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Return target artifact card from a graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
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: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer) Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake) Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town) Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage) Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines) Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines) Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country) Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country) The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them. |
Neighborhood Busybody
(rare)
Director’s Cut
(uncommon)
Carnivorous Skink
(uncommon)
Filigree Repairs
(uncommon)
Owl Totem
(common)
Ride the Third Rail
(common)
Sneezing Monkey
(common)
Iridescent Starfish
(common)
Mirror Spirit
(common)
Electrify
(common)
Kindly Ancestor
(common)
Plan of Attack
(common)
Shire Semi-Detached
(common)
Patient Corpse
(common)
Grodun, the Stern Empire
(basic)
The Island Off Kahka Brud
(token)


Creature – Werewolf Rogue
, Tap an untapped legendary creature you control: Look at the top card of your library. If it shares a mana value with a legendary creature you control, you may reveal it and put it into your hand.


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