Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creature spells and enchantment spells can’t be countered.
Whenever a player casts a creature or enchantment spell for the first time each turn, that player draws a card. |
If a source you control would deal exactly 1 damage to an opponent or a permanent an opponent controls, it deals 1 additional damage.
If an opponent would pay exactly one life, that player pays one additional life. 1/3
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Until end of turn, whenever a player taps a Forest for mana, that player adds an additional
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Destroy target creature. When you do, choose a number of creatures equal to its power, then put a +1/+1 counter on each of those creatures.
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Choose one —
• Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine ![]() (Choose both if you pay the entwine cost.) |
Desertwalk
1/1
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Return target creature to its owner's hand. Create a 2/2 bear creature token.
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All creatures have flying and hexproof.
2
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Islandwalk
1/1
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Autumnal Equinox
(rare)
Fear of Needles
(uncommon)
Algal Bloom
(uncommon)
Aerosolized Enhancements
(uncommon)
Gamma Strike
(common)
Caravan of Camels
(common)
Summon Reinforcements
(common)
Crystal of Kronos
(common)
Mana Artifact
(common)
Hydrogen Blimp
(common)
Boring Cleaver
(common)
Silver Hind
(common)
Night-blooming Orchid
(common)
Unbearable
(common)
Sora, the Endless Sky
(basic)
Dog
(token)



, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step.
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