Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, surveil 1.
Noncreature spells you cast have delve. Whenever you cast a noncreature spell that has the same name as a card you own in exile, you may put the exiled card on the bottom of your library. |
Choose target creature. Merge each permanent attached to that creature under it. Change its text by replacing all instances of "enchanted" and "equipped" with "this."
Draw a card. Grokk never forgot his sword at home again.
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At the beginning of your upkeep, each player draws a card.
Mindscape Swimmer can't be blocked if defending player drew two or more cards this turn. 3/2
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If you control five or more creatures, draw three cards. Otherwise, draw a card.
"So, have we come to an agreement? Wonderful! Then here's the plan..."
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) |
Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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Desertwalk
1/1
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Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “
: Transform this token.” It transforms into a 1/1 green Dinosaur creature.) |
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Target creature gets ±1/±1 until end of turn.
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Proft's Mind Palace
(rare)
Gruesome Enhancements
(uncommon)
Mindscape Swimmer
(uncommon)
Group Consensus
(uncommon)
Breach the Firewall
(common)
Shire Semi-Detached
(common)
Take Me to Your Leader
(common)
Blinkmoth Wrangler
(common)
Sneezing Monkey
(common)
Caravan of Camels
(common)
Paleontology Dig
(common)
Shady Dealings
(common)
Help or Hurt
(common)
Wear Down
(common)
Freytal, Bastion of Prosperity
(basic)
Forging of the Rings
(token)





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