Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Enchantment – Aura Curse
Enchant player
Whenever a non-Zombie creature enchanted player controls dies, return it to the battlefield under your control at the beginning of the next end step, except it's a black Zombie in addition to its other types.
 U 
Artifact Creature – Auton Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
First strike
3/3
 U 
Sorcery
Target opponent chooses one —
Detonate the Sylex — Elspeth’s Choice deals 4 damage to that player and they sacrifice a land.
Stab Jace — Elspeth’s Choice deals 4 damage to each creature and planeswalker that player controls.
 U 
Artifact Creature – Myr Knight
First strike
Whenever Zhalfirin Vanguard attacks, create a 1/1 colorless Myr artifact creature token that’s tapped and attacking. It gets +1/+0 and gains first strike until end of turn.
First to fight, first to inspire.
2/1
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Instant
Exile target creature.
 C 
Creature – Aetherborn
When Beautiful Corpse dies, create a Crystal token (It's an artifact with "{1}, {t}, Sacrifice this artifact: You get {e}{e}.").
Just as aether streamed out through the omenpaths, other substances streamed, triggering unimaginable new reactions.
2/2
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
{2}{b}
 
 C 
Sorcery
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
 C 
Enchantment – Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
"Rose Tyler – I..." – The Doctor
 C 
Creature – Halfling
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays {2} for each type of mana spent to cast Aether Warp.
The competing spells twisted into each other and pinched themselves out of existence.
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Curse of Wandering (mythic)
Roman Legion (uncommon)
Elspeth’s Choice (uncommon)
Zhalfirin Vanguard (uncommon)
Human Factors Psychology (common)
Death Blow (common)
Beautiful Corpse (common)
Mana Crystal (common)
Doubt (common)
Emotional Trauma (common)
Lucky Halfling (common)
Aether Warp (common)
Magnetize (common)
Construct Additional Pylons (common)
Freytal, Bastion of Prosperity (basic)
Illusion (token)