Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Isona
+1: Put a shield counter on another target permanent you control. It gains ward {2} until your next turn.
0: You may activate the loyalty abilities of another target planeswalker you control an additional time this turn.
-8: You get an emblem with "Whenever you cast an instant or sorcery spell or activate an ability of a planeswalker, you may copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn."
4
 U 
Instant
As an additional cost to cast Recur Flesh, sacrifice a creature.
Return target creature card in a graveyard to its owner's hand.
{3}{r}
 
 U 
Instant
You deal damage equal to your life total to target creature.
 U 
Creature – Human Shaman
Nonbasic landwalk
Spirit Walker gets +1/+1 for each nonbasic land you control.
The urban shaman is one with the city, and no one actually looks at the city, do they?
1/1
 C 
Artifact – Hazard
Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking.
When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
 C 
Creature – Ape
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 C 
Artifact – Equipment
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.).
Equip {2}
"They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist
 C 
Creature – Ood Mystic
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library.
“The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
{2}{b}
 
 C 
Sorcery
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Isona, the Looking Glass (mythic)
Recur Flesh (uncommon)
Payback (uncommon)
Spirit Walker (uncommon)
Hidden Pit Trap (common)
Guerrillabocania (common)
Tactical Retreat (common)
Sneezing Monkey (common)
Snowball Fight (common)
Entropic Pool (common)
Cybernetic Dreadmaw (common)
Improved Glimmerlight (common)
Natural Ood (common)
Doubt (common)
Sora, the Endless Sky (basic)
Illusion (token)