Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Emerge
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You may cast Angel of Eternal Vigil from exile for its emerge cost. Flying If Angel of Eternal Vigil would die, exile it instead. Angel of Eternal Vigil gets +1/+1 for each creature card in your graveyard and for each creature card you own in exile. 3/3
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: Flamebreaker gains vigilance until end of turn.
: Flamebreaker deals 3 damage to target attacking or blocking creature.3/1
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Devoid
Put a ruination counter on target land. That land is a Wastes for as long as it has a ruination counter on it. (It loses all land types and abilities and gains " : Add .")
If you control an Eldrazi, draw a card. |
Flying
, : Assemble a Contraption on target creature with "Modified creature has flying."1/1
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Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “
: Transform this token.” It transforms into a 1/1 green Dinosaur creature.) |
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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Counter target spell if it's not the first spell cast this turn.
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Enchant creature
Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature. If this isn't the first time this ability has resolved this turn, enchanted creature loses all abilities until it becomes untapped. |
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Angel of Eternal Vigil
(rare)
Flamebreaker
(uncommon)
Drone Rain
(uncommon)
Aerial Enhancer
(uncommon)
Paleontology Dig
(common)
Bear Summoning
(common)
Memory of Health
(common)
Human Factors Psychology
(common)
Punish Greed
(common)
Overstimulate
(common)
Memory of Decay
(common)
Paranoid Assault
(common)
Reinforcement Generator
(common)
Throne Hall of Paliano
(common)
Grodun, the Stern Empire
(basic)
Foil
(token)




: Flamebreaker deals 3 damage to target attacking or blocking creature.
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