Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hydra Mount
Whiptail Hydra enters with X +1/+1 counters on it.
Whenever Whiptail Hydra attacks while saddled, choose a creature that saddled it this turn. Create a token that's a copy of Whiptail Hydra. It enters with a number of +1/+1 counters equal to the chosen creature's power.
Saddle 1
0/0
 U 
Enchantment
If a creature would fight, detain it instead. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
"Pursuant to legal code 701.10d, the initiation of combat is not permitted without proper authorization. Desist your aggravation immediately."
 U 
Battle – Skirmish
(Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.)
At end of combat, put a +1/+1 counter on each creature you control that attacked or blocked this turn.
9
A Worthy Death
 
 U 
Colour indicator R Enchantment
Creatures you control get +1/+1.
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it's a 4/4 white Zombie. Do this only once each turn.
Prove yourself in life to achieve glory in the afterlife.
 U 
Sorcery
Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield.
After their long sleep, the bears wake rested and hungry. But mostly hungry.
 C 
Sorcery
Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “{2}: Transform this token.” It transforms into a 1/1 green Dinosaur creature.)
 C 
Instant
Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
 C 
Creature – Insect
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0/1
 C 
Creature – Ood Advisor
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
 C 
Creature – Human
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
2/2
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Artifact – Vehicle
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2
4/1
 C 
Artifact Creature – Scarecrow
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game.
{t}: Add one mana of the last color you’ve chosen this game.
{1}: Choose a color.
2/2
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Whiptail Hydra (rare)
Civic Obedience (uncommon)
Trials of the Five Gods (uncommon)
Wake from Hibernation (uncommon)
Paleontology Dig (common)
Crystal of Kronos (common)
Skorpius Flies (common)
Ood Sigma (common)
Kindly Ancestor (common)
Resonant Growth (common)
Entropic Blast (common)
Ablative Power Armor (common)
Shimmering Scarecrow (common)
Super Fling (common)
Freytal, Bastion of Prosperity (basic)
Ring of Power (token)