Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Eminence — Whenever a nontoken Snake you control enters, if Snakey, Snake Lord is in the command zone or on the battlefield, put a fang counter on Snakey.
Counters remain on Snakey as it moves to any zone other than a player’s hand or library. Snakes you control get +1/+1 for each fang counter on Snakey. 2/2
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Whenever a creature enters, it fights target creature of its controller's choice.
In the Rubblebelt, might makes right.
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Islandwalk
Whenever Tugboat or driving creature blocks, return target Vehicle card from your graveyard to your hand. Driving creature gets +1/+4 and has islandwalk. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)1/4
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Whenever this creature deals damage to a another creature, that creature gains all abilities of this creature.
2/4
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Snakey, Snake Lord
(mythic)
Civil Disorder
(uncommon)
Tugboat
(uncommon)
Quineling
(uncommon)
Super Fling
(common)
Venomizer
(common)
The Garden of Apeiron
(common)
Unwinding Field
(common)
Owl Totem
(common)
Undeath
(common)
Harvest Festival
(common)
Create a Backdoor
(common)
Planet's Blessing
(common)
Dissociate
(common)
Grodun, the Stern Empire
(basic)
Foil
(token)



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