Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may cast Shadow Mimicry as though it had flash if you pay
more to cast it.
As an additional cost to cast Shadow Mimicry, exile a creature you control. Create two tokens that are a copy of the exiled creature, except one has base power and toughness 1/1 and isn’t legendary. |
Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Silver cards in your hand have foretell. The foretell cost is equal to its mana cost reduced by .2/2
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X can't be 0.
When Teferi's Time-Out enters, two other target nonland permanents phase out until Teferi's Time-Out leaves the battlefield. Vanishing X "Why don't you two sit out until you learn to get along?"
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, : Create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
Sacrifice a creature: Create a Vial token. (It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")2/2
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Shadow Mimicry
(rare)
Oracle Sliver
(uncommon)
Teferi's Time-Out
(uncommon)
Bloodsucking Accountant
(uncommon)
Spirit of Growth
(common)
Benalish Shieldbearer
(common)
Competitive Farmhand
(common)
Killing Fields of Aykan
(common)
Acid Etchings
(common)
Gravity Elemental
(common)
Shadow of (3)
(common)
Hobblin' Goblin
(common)
Mirror Spirit
(common)
Aether Warp
(common)
Grodun, the Stern Empire
(basic)
Illusion
(token)


more to cast it.


: Create a Treasure token. (It's an artifact with "
