Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: You may sacrifice an artifact with mana value X. If you do, look at the top X cards of target player's library, then put them back in any order.
-X: Reveal the top X cards of your library. Put an artifact card from among them onto the battlefield, then shuffle. It becomes an artifact creature with power and toughness each equal to its mana value. -9: You get an emblem with "You may cast artifact spells without paying their mana costs." 4
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Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)1/2
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Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Equipped creature gets +2/-1 and has reach and first strike. Equip ![]() 2/1
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Equip
Equipped creature gets +1/+1 and can't be blocked except by creatures with an evasion ability. It takes a fox to catch a fox.
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Return target creature to its owner's hand. Create a 2/2 bear creature token.
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Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
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Mountain Guardian enters tapped.
Morph ![]() |
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer) Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake) Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town) Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage) Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines) Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines) Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country) Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country) The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them. |
Tezzeret, Carmot Incarnate
(mythic)
Lightcycle
(uncommon)
Tentacle Whip
(uncommon)
Rogue's Dagger
(uncommon)
Unbearable
(common)
Bear Summoning
(common)
Mirror Spirit
(common)
Investigate the Noise
(common)
Mountain Guardian
(common)
Cybernetic Dreadmaw
(common)
Memory of Pain
(common)
Lucky Halfling
(common)
Walking Mushroom
(common)
Summon Reinforcements
(common)
Freytal, Bastion of Prosperity
(basic)
The Island Off Kahka Brud
(token)


