Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a nontoken creature an opponent controls dies, return it to the battlefield under your control tapped with a shield counter on it. When the last shield counter is removed from it, exile it.
A slip of paper shoved down the throat to trap their dying breath, and command them in the life beyond.
 U 
Sorcery
Target creature gets -X/-Y until end of turn, where X and Y are that creature's power and toughness as you cast Kill Your Double, and you create a Y/X black Shapeshifter creature token.
 U 
Instant
Choose target creature. Merge each permanent attached to that creature under it. Change its text by replacing all instances of "enchanted" and "equipped" with "this."
Draw a card.
Grokk never forgot his sword at home again.
 U 
Artifact – Equipment
If equipped creature would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Equip {3}
 C 
Instant
Exile target creature.
 C 
Creature – Ogre
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
"Wheee!"
4/3
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Land
{t}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead.
Only under extreme conditions can the outside and the inside ever meet.
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Artifact – Equipment
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.).
Equip {2}
"They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist
Bat
{r}{w}
 
 C 
Instant
Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Inscription of False Life (rare)
Kill Your Double (uncommon)
Gruesome Enhancements (uncommon)
Insignia of Fangs (uncommon)
Death Blow (common)
Frolicking Ogre (common)
Brute Force Approach (common)
Undeath (common)
Fractured Surface (common)
Cybernetic Dreadmaw (common)
Planet's Blessing (common)
Improved Glimmerlight (common)
Bat (common)
Unbearable (common)
Earth, Center of Exploration (basic)
Illusion (token)