Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kor Artificer
When Field Reenactor enters, return target artifact with mana value 4 or less from your graveyard to the battlefield with a finality counter on it. If it’s an Equipment, create a 3/2 red and white Spirit token with haste and attach the Equipment to it. Exile them at the beginning of the next end step.
4/4
 U 
Instant
Choose target creature. Mill 3, then the chosen creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
Flashback as a sorcery {2}{b}{b} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
 U 
Creature – Serpent
Slumbering Sea Serpent enters tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Illus. Joseph Paul Critchlow
7/7
 U 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever an Aura becomes attached to this creature, sacrifice another creature."
You are what you eat.
 C 
Instant
Exile target creature.
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
 C 
Sorcery
Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Enchantment – Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
"Rose Tyler – I..." – The Doctor
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 C 
Enchantment – Aura
Enchant creature
Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature. If this isn't the first time this ability has resolved this turn, enchanted creature loses all abilities until it becomes untapped.
 C 
Sorcery
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.).
"Did you guys hear that? I'm going to check it out."
—Jenny, former survivor
 C 
Instant
Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
Bat
{r}{w}
 
 C 
Instant
Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Field Reenactor (rare)
Dance with Death (uncommon)
Slumbering Sea Serpent (uncommon)
Compulsive Cannibalism (uncommon)
Death Blow (common)
Mountain Guardian (common)
Warning Shot (common)
Memory of Health (common)
Emotional Trauma (common)
Card25958 (common)
Overstimulate (common)
Investigate the Noise (common)
Memory of Growth (common)
Bat (common)
Earth, Center of Exploration (basic)
Ring of Power (token)