Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wraith
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
 
 R 
Legendary Creature – Bear
Eminence — As long as Smarter-than-Average Bear is in the command zone or on the battlefield, your starting and maximum hand size are each increased by one.
If you would draw a card, draw two cards instead. Do this only once each turn.
2/2
 U 
Creature – Elf Warrior
Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control.
"I shall not allow Nature to be defiled by your so-called 'progress'."
1/1
 U 
Strategy
Destroy target resource.
 U 
Artifact Creature – Mite
Affinity for permanents with affinity
Spells you cast with affinity cost {1} less to cast.
2/2
Bat
{r}{w}
 
 C 
Instant
Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Creature – Ape
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Shadow of (3) (common, foil)
Smarter-than-Average Bear (rare)
Nature Preserver (uncommon)
Black Hole (uncommon)
The Ur-Mite (uncommon)
Bat (common)
Memory of Health (common)
Racecar (common)
Sneezing Monkey (common)
Cybernetic Dreadmaw (common)
Entropic Blast (common)
Academic Coup (common)
Breach the Firewall (common)
Unbearable (common)
Earth, Center of Exploration (basic)
Illusion (token)