Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Turn all exiled cards face down, then return them to the battlefield distributed evenly and randomly under the control of each player. (They're 2/2 creatures. Any cards in excess of an even split remain in exile.)
 U 
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Add {r}{r}{r}.
As the roaring flames licked higher, celebrants looked to see who still had material to throw into the fire ... or themselves.
 U 
Creature – Viashino Shaman
{t}: Add {r} or {g}. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)
Channel your Rage, and no one will burn as bright.
2/1
 U 
Creature – Giant
Reach
When Enraged Ettin enters, you may discard two cards. If you do, draw two cards and create two Treasure tokens.
4/3
Dissonant Whispers
{b}{b}
 
 U 
Sorcery – Adventure
You draw two cards and you lose 2 life. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 C 
Artifact Creature – Sliver
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Creature – Insect
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0/1
 C 
Artifact Creature – Cyberman Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
 C 
Creature – Aetherborn
When Beautiful Corpse dies, create a Crystal token (It's an artifact with "{1}, {t}, Sacrifice this artifact: You get {e}{e}.").
Just as aether streamed out through the omenpaths, other substances streamed, triggering unimaginable new reactions.
2/2
 C 
Instant
Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Creature – Halfling
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Across the Veil (rare)
Arza District Bonfire (uncommon)
Gruul Tattoo Artist (uncommon)
Enraged Ettin (uncommon)
Sleeper Agent (common)
Construct Additional Pylons (common)
Anima Sliver (common)
Matter Conversion (common)
Skorpius Flies (common)
Cyberslave (common)
Beautiful Corpse (common)
Electrify (common)
Mana Crystal (common)
Lucky Halfling (common)
Grodun, the Stern Empire (basic)
Ring of Power (token)