Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature deals damage to itself equal to its power.
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Flying
![]() ![]() : Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle.
![]() ![]() , Exile Soul of Esper from your graveyard: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle.6/6
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If it's the first land that entered the battlefield under your control this turn, untap it.
Cipher |
Whenever equipped creature blocks or becomes blocked by a creature, you may destroy target permanent attached to that creature.
Equip ![]() |
: Add .
, : Create a 4/4 gold Dragon creature token with flying. Activate only once per dungeon you’ve completed.Venture into the dungeon. (Enter the first room or advance to the next room.)
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Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
Counter target spell if it's not the first spell cast this turn.
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(
can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. A glimpse of unreality and the mind shatters.
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Desertwalk
1/1
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: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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All creatures have flying and hexproof.
2
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Equipped creature has shadow.
Equip ![]() |
Self Flagellation
(uncommon, foil)
Soul of Esper
(mythic)
Cross Pollinate
(uncommon)
Plasma Torch
(uncommon)
Forgotten Realms
(uncommon)
Acid Etchings
(common)
Punish Greed
(common)
Unbearable Visions
(common)
Caravan of Camels
(common)
Sleeper Agent
(common)
Bear With Me
(common)
Mana Crystal
(common)
Surly Barkeep
(common)
Oakhollow Launderer
(common)
Sora, the Endless Sky
(basic)
Ring of Power
(token)






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