Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 8+.)
2+ | While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose Pinnacle Flagship if able.
8+ | Flying, Ward {3} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
4/5
 U 
Instant
Tap target creature.
If a source an opponent controls dealt damage to you this turn, exile that creature instead.
 U 
Instant
Time Burns deals 1 damage to target creature or player, then deals 1 damage to another target creature or player for each time counter on Time Burns.
Vortex 2 – {2}{r}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {2}{r}{r}. Vortex only as a sorcery.)
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Keranos.
When you sacrifice Ordeal of Keranos, switch the power and toughness of each of any number of target creatures until end of turn.
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards.
 C 
Creature – Drake
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 C 
Creature – Frog
Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
 C 
Instant
Exile target creature.
 C 
Creature – Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
 C 
Instant
Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Pinnacle Flagship (rare)
Retaliatory Blow (uncommon)
Time Burns (uncommon)
Ordeal of Keranos (uncommon)
Throw the Bones (common)
Glider Drake (common)
Direkon's Infiltrator (common)
Little Coquí (common)
Death Blow (common)
Foot-Soldier of Direkon (common)
Electrify (common)
Paranoid Assault (common)
Ring of Attunement (common)
Owl Totem (common)
Earth, Center of Exploration (basic)
Ring of Power (token)