Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, create a Food token.
: Choose an opponent. That player gains control of target Food you control, then you create a Gold token.Trust the land to provide.
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Valiant — Whenever Thor, Arrogant Heir becomes the target of a spell or ability you control for the first time each turn, creatures you control get +1/+1 until end of turn.
, : Thor deals damage equal to its power to target creature, then unattach an Equipment from Thor. Activate only as a sorcery and only if there’s an Equipment attached to Thor.2/2
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You deal damage equal to your life total to target creature.
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Islandwalk
Whenever Tugboat or driving creature blocks, return target Vehicle card from your graveyard to your hand. Driving creature gets +1/+4 and has islandwalk. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)1/4
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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: Add . If the gravity is 6 or greater, add one mana of any color instead.Only under extreme conditions can the outside and the inside ever meet.
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Scry 3, then draw two cards, then discard a card.
Flashback as an instant ![]() ![]() (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.) |
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Fertile Farmland
(rare)
Thor, Arrogant Heir
(uncommon)
Payback
(uncommon)
Tugboat
(uncommon)
Beguiling Maiden
(common)
Fractured Surface
(common)
Human Factors Psychology
(common)
Guerrillabocania
(common)
Persistence
(common)
Spirit of Growth
(common)
Create a Backdoor
(common)
Revelation by Moonlight
(common)
Paranoid Assault
(common)
Aether Warp
(common)
Earth, Center of Exploration
(basic)
Illusion
(token)
: Choose an opponent. That player gains control of target Food you control, then you create a Gold token.

, 
(
. If the gravity is 6 or greater, add one mana of any color instead.
