Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire
Whenever a permanent dealt damage by Blood Sculptor this turn dies, put a +1/+1 counter on Blood Sculptor.
{r/b}{r/b}: Blood Sculptor deals damage equal to its power to any target, then put a -1/-1 counter on Blood Sculptor.
3/3
 U 
Enchantment
Whenever a xeno creature enters under you control, look at the top X cards of your library, where X is its mana value. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
 U 
Enchantment
At the beginning of your upkeep, exile the top card of your library.
Each turn, you may play a card you exiled this turn.
 U 
Land
{t}: Add {c}. When that mana is spent to cast a noncreature spell, it enters with an additional +1/+1 counter on it.
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Creature – Ood Advisor
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Instant
Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Creature – Plant Beast
Illus. Ryōko Kui
2/1

Blood Sculptor (rare)
Crop Circle (uncommon)
Sample the Possibilties (uncommon)
Enhance-o-station (uncommon)
Brute Force Approach (common)
Ring of Attunement (common)
Dissociate (common)
Memory of Knowledge (common)
Afterlife of the Party (common)
Ood Sigma (common)
Curse of Aging (common)
Release the Hounds (common)
Guerrillabocania (common)
Sleeper Agent (common)
Freytal, Bastion of Prosperity (basic)
Plant Beast (token)