Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
Whenever Reva of the Mirror Court enters or attacks, create a Foil Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature becomes a copy of target creature an opponent controls.)
If a creature you control would deal damage to an opponent, if that players controls a creature with the same name, it deals twice as much damage instead. 3/3
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As an additional cost to cast this spell, sacrifice an artifact.
Add ![]() ![]() .As the roaring flames licked higher, celebrants looked to see who still had material to throw into the fire ... or themselves.
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Vigilance
: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)"I didn't see anything, did you?"
1/2
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Mutate
![]() ![]()
This creature has all creature types of cards merged with it. This creature gets +1/+1 for each type it has. 1/1
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Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Abyssal Plain
(common, foil)
Reva of the Mirror Court
(rare)
Arza District Bonfire
(uncommon)
Dirty Cop
(uncommon)
Volatile Parasite
(uncommon)
Salt the Earth
(common)
Killing Fields of Aykan
(common)
Paranoid Assault
(common)
Crushing Despair
(common)
Brute Force Approach
(common)
Owl Totem
(common)
Release the Hounds
(common)
Human Factors Psychology
(common)
The All-Bear
(common)
Grodun, the Stern Empire
(basic)
Trench
(token)
: Add 



