Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Merfolk Scientist
Each other creature you control enters with a +1/+1 counter on it for each color of mana spent to cast it that doesn’t share a color with it.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
3/3
 
 R 
Enchantment – Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
-1 Choose target permanent. Add or remove a counter of a type already on it.
-2 Draw a card for each counter on Guff Rewrites History, then discard that many cards.
-3 Return target Saga, planeswalker, or battle card from your graveyard to the battlefield with a finality counter on it.
 U 
Creature – Elf Warrior
Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control.
"I shall not allow Nature to be defiled by your so-called 'progress'."
1/1
 U 
Enchantment
Whenever a creature enters, it fights target creature of its controller's choice.
In the Rubblebelt, might makes right.
 U 
Enchantment
Whenever a creature you control with greater toughness than power attacks, you gain life equal to the difference.
Whenever a creature you control with greater toughness than power dies, draw a card.
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Ogre
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
"Wheee!"
4/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 C 
Artifact Creature – Sliver
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Instant
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
 C 
Plane – Fiora
When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Legendary Artifact Creature – Robot
First strike, vigilance, reach, hexproof, indestructible, haste
10/10

Maneli Genesplicer (uncommon, foil)
Guff Rewrites History (rare)
Nature Preserver (uncommon)
Civil Disorder (uncommon)
Whisper in the Woods (uncommon)
Curse of Aging (common)
Limited Warranty (common)
Memory of Knowledge (common)
Frolicking Ogre (common)
Wolf Totem (common)
Anima Sliver (common)
Magnetize (common)
Wear Down (common)
Throne Hall of Paliano (common)
Earth, Center of Exploration (basic)
Mechtitan Ultra (token)