Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Insect
Forestwalk
2/2
 
 R 
Creature – Elf Archer
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
First strike
Whenever one or more creatures attack, Gatling Warden deals X damage divided as you choose among each attacking creature, where X is the number of charge counters on Gatling Warden.
2/3
 U 
Battle – Skirmish
(As a Skirmish enters, choose an opponent to protect it. You and others can attack it.)
When Fall of Havenwood enters, create two 1/1 green Saproling creature tokens.
When Fall of Havenwood is defeated, search your library for a land card, put it onto the battlefield tapped, then shuffle. Each opponent who attacked it this turn does the same.
4
 U 
Creature – Beast
At the beginning of your end step, if you control a tapped creature, Venture into the House (Enter the first room or advance to the next room.).
It checks that new rooms are unoccupied before the survivors arrive ... and if not, it fixes that.
5/4
 U 
Land
{t}: Add {c}.
{3}, {t}: Create a 4/4 gold Dragon creature token with flying. Activate only once per dungeon you’ve completed.
Enter the Dungeon
{3}
 
 U 
Sorcery
Venture into the dungeon. (Enter the first room or advance to the next room.)
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Sorcery
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
 C 
Creature – Fungus
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
 C 
Creature – Ape Artificer
Flash
When Backseat Mechanic enters, regenerate target Vehicle.
1/1
 C 
Creature – Raccoon Citizen
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Creature – Human Archer
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid
1/1
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Creature – Plant Beast
Illus. Ryōko Kui
2/1

Wandering Leg Sausage (common, foil)
Gatling Warden (rare)
Fall of Havenwood (uncommon)
Vanguard Beastie (uncommon)
Forgotten Realms (uncommon)
Matter Conversion (common)
Take Me to Your Leader (common)
Walking Mushroom (common)
Backseat Mechanic (common)
Oakhollow Launderer (common)
Mana Crystal (common)
Bear With Me (common)
Shady Dealings (common)
Crushing Despair (common)
Freytal, Bastion of Prosperity (basic)
Plant Beast (token)