Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Creature – Angel Construct
Defender
Whenever another creature you control enters, you may have Snow Angel become a copy of that creature until end of turn, except it’s 3/3 and is snow.
3/3
 U 
Artifact Creature – Mite
Affinity for permanents with affinity
Spells you cast with affinity cost {1} less to cast.
2/2
 U 
Sorcery
As an additonal cost to cast Scrunch!, sacrifice two creatures.
Create a token that's a copy of one of the sacrificed creatures. Merge a copy of the other over or under it.
 U 
Sorcery
Destroy target creature. When you do, choose a number of creatures equal to its power, then put a +1/+1 counter on each of those creatures.
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
 C 
Creature – Camel
Desertwalk
1/1
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
 C 
Creature – Bear
Flash
When Sudden Bear enters, untap target land you don't control.
2/2
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
{w}
 
 C 
Sorcery
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Lock
{1}{u}
 
 C 
Instant
Target creature phases out for three turns. (Phased out is a status, not a designation.)
 C 
Instant
Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
Dog
 T 
Creature – Dog
Islandwalk
1/1

Snow Angel (rare)
The Ur-Mite (uncommon)
Scrunch! (uncommon)
Aerosolized Enhancements (uncommon)
Mountain Guardian (common)
Caravan of Camels (common)
Night-blooming Orchid (common)
Sudden Bear (common)
Construct Additional Pylons (common)
Crushing Despair (common)
Emergency Temporal Shift (common)
Pick // Lock (common)
Temporal Interference (common)
Breach the Firewall (common)
Earth, Center of Exploration (basic)
Dog (token)