Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
First strike Whenever one or more creatures attack, Gatling Warden deals X damage divided as you choose among each attacking creature, where X is the number of charge counters on Gatling Warden. 2/3
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Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards.
"We must destroy ourselves and the very ground we tread upon in order to end our suffering!" – G'reil Tvoul
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Imprint – Whenever another creature you control dies, exile it.
When Ancestral Invoker dies, choose a creature card exiled with it at random. Put that card onto the battlefield under your control and the rest into their owners' graveyards. 3/3
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Trample
Whenever a nonbasic land becomes tapped, its controller loses 1 life. 4/3
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand. 2/2
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
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Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
Target creature is removed from combat.
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: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Islandwalk
1/1
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Gatling Warden
(rare)
Purify the Earth
(uncommon)
Ancestral Invoker
(uncommon)
Brushcrasher
(uncommon)
Cyberslave
(common)
Hydrogen Blimp
(common)
Hungry Snowmen
(common)
Breach the Firewall
(common)
Salt the Earth
(common)
Shimmering Scarecrow
(common)
Super Fling
(common)
Run
(common)
Card25958
(common)
Temporal Elemental
(common)
Freytal, Bastion of Prosperity
(basic)
Dog
(token)




(
: Add one mana of the last color you’ve chosen this game.