Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Enchant two creatures you control
If damage would be dealt to one of the enchanted creatures, you may have any amount of that damage dealt to the other enchanted creature instead. When one of the enchanted creatures dies, sacrifice the other. Disturb ![]() (You may cast this card from your graveyard transformed for its disturb cost.)Flying
If Spirit Spouse would be put into a graveyard from anywhere, exile it instead. When Spirit Spouse enters, return target creature from your graveyard to the battlefield. It's a 1/1 white Spirit and has flying and "If this creature would be put into a graveyard from anywhere, exile it instead." 1/1
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Switch target creature’s power and toughness until end of turn. Shocking Twist deals 2 damage to it.
Flashback ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
As an additional cost to cast this spell, sacrifice an artifact.
Add ![]() ![]() .As the roaring flames licked higher, celebrants looked to see who still had material to throw into the fire ... or themselves.
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: Add .
![]() ![]() , , Sacrifice Reclaiming Grounds: Destroy target artifact or enchantment. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffles. |
: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Forestwalk
2/2
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Memory of Pain
(common, foil)
Til Death Do Us Part
(rare)
Shocking Twist
(uncommon)
Arza District Bonfire
(uncommon)
Reclaiming Grounds
(uncommon)
Benalish Shieldbearer
(common)
Crystal of Kronos
(common)
Investigate the Noise
(common)
Planet's Blessing
(common)
Wandering Leg Sausage
(common)
Anima Sliver
(common)
Brute Force Approach
(common)
Entropic Blast
(common)
Ring of Attunement
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)


Creature – Spirit


(You may cast this card from your graveyard for its flashback cost. Then exile it.)
: Add
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