Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
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The next creature card you cast this turn can be cast as though it had flash, except it's a 2/2 blue Bird. (It can be cast any time you could cast an instant.)
Draw a card. Even a skilled Izzet chronarch will go back to the tried-and-true method of spell debugging: rubber duck casting.
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Enchant creature you control
If you would draw one or more cards, instead draw twice that many cards, then discard that many cards. Whenever a Class you control enters or you activate the level ability of a Class, return Pact of the Tome from your graveyard to the battlefield. |
Islandwalk
Whenever Tugboat or driving creature blocks, return target Vehicle card from your graveyard to your hand. Driving creature gets +1/+4 and has islandwalk. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)1/4
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Mutate
![]() ![]() (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a Food token.
Illus. James Gurney
2/5
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Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat." "Wheee!"
4/3
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Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Little Coquí
(common, foil)
Quacken
(rare)
Pact of the Tome
(uncommon)
Tugboat
(uncommon)
Kekstrosaurus
(uncommon)
Frolicking Ogre
(common)
Academic Coup
(common)
Boring Cleaver
(common)
Hidden Pit Trap
(common)
Night-blooming Orchid
(common)
Kindly Ancestor
(common)
Do // Die
(common)
Shady Dealings
(common)
Temporal Interference
(common)
Earth, Center of Exploration
(basic)
Forging of the Rings
(token)

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