Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Fire Prism deals X+2 damage divided among any number of target creatures. If X is 5 or greater, it deals twice as much damage to each of those creatures.
 U 
Instant
Return target creature card from an opponent's graveyard to the battlefield under your control if it died this turn.
"For your mercy, my life is yours."
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "{w}, {t}: Prevent the next two damage that would be dealt to any target this turn." and "{2}{w}{w}, {t}: Choose target creature or player, then remove all counters from it or unattach a permanent that's attached to it."
Illus. James Ryman
 U 
Creature – Plant
Defender
{g}, {t}: Create a 2/1 green Plant Beast token.
Beasts you control have "{2}, {t}, Sacrifice this permanent: You gain 3 life."
Illus. Ryōko Kui
0/4
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
 C 
Creature – Wraith
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Instant
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target.
"Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Snow Creature – Elemental
{s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
2/2
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Fire Prism (rare)
Repay Debts (uncommon)
Lay on Hands (uncommon)
Barometz (uncommon)
Matter Conversion (common)
Ring of Attunement (common)
Shadow of (3) (common)
Punish Greed (common)
Consume the Living (common)
Brute Force Approach (common)
Draining Bolt (common)
Magnetize (common)
Hungry Snowmen (common)
Direkon's Infiltrator (common)
Sora, the Endless Sky (basic)
Foil (token)