Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
When Eldritch Tattoo enters, you may exile an instant or sorcery card from you hand.
Enchanted creature has "{x}, {t}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card."
When enchanted creature dies, draw a card.
 U 
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature card, create a token that's a copy of it, except it's a 2/2.
Draw a card.
 U 
Instant
Choose target creature. If {u} was spent to cast this spell, tap that creature, then put a stun counter on it for each {u} spent beyond the first. If {r} was spent to cast this spell, Phase Transition deals 2 damage to it, then 1 additional damage for each {r} beyond the first.
 U 
Instant
As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
You draw a card and lose 1 life. If you tapped a spellcaster as you cast this spell, instead you draw two cards and lose 2 life.
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Instant
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
 C 
Snow Creature – Elemental
{s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
2/2
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Instant
Exile target creature.
 C 
Creature – Ood Minion
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
Keeps getting banned for toxic behavior.
2/2
 C 
Sorcery
Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay {g} and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Devastation makes way for new life to prosper.”
—Wrenn
 C 
Instant
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

Eldritch Tattoo (rare)
Bear in Mind (uncommon)
Phase Transition (uncommon)
Forbidden Knowledge (uncommon)
Curse of Aging (common)
Plan of Attack (common)
Hungry Snowmen (common)
Mana Crystal (common)
Death Blow (common)
Seven Gamma Seven (common)
Planet's Blessing (common)
Venomizer (common)
Bloom from Ash (common)
Wear Down (common)
Freytal, Bastion of Prosperity (basic)
Trench (token)