Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Battle – Skirmish
(Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.)
At the beginning of your end step, draw three cards, then put two cards from your hand on top of your library in any order.
9
Storm the Field
 
 R 
Colour indicator U Sorcery
Scry 2, then draw three cards.
"With an incredibly juke, Prismari snags the mascot from under Silverquill's noses! And the crowd goes wild!"
—Cremik, Mage Tower commentator
 U 
Battle – Skirmish
(As a Skirmish enters, choose an opponent to protect it. You and others can attack it.)
When Fall of Crimson Peaks enters, exile the top two cards of your library. You may play those cards until the end of your next turn.
When Fall of Crimson Peaks is defeated, create two tapped Treasure tokens. Each opponent who attacked it this turn does the same.
4
 U 
Creature – Demon Dog
Cleave {2}{b}{b} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
When Davriel's Mastiff enters, [you and] each opponent discards a card and loses 1 life.
"Good boy, fetching me the skulls of my enemies!"
3/2
 U 
Creature – Beast
At the beginning of your end step, if you control a tapped creature, Venture into the House (Enter the first room or advance to the next room.).
It checks that new rooms are unoccupied before the survivors arrive ... and if not, it fixes that.
5/4
 C 
Sorcery
Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token.
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Creature – Elf Spirit
Splice onto creature {g} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it.
2/2
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 C 
Creature – Human Peasant
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
 C 
Sorcery
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.).
"Did you guys hear that? I'm going to check it out."
—Jenny, former survivor
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Mage Tower Playoffs (rare)
Fall of Crimson Peaks (uncommon)
Davriel's Mastiff (uncommon)
Vanguard Beastie (uncommon)
Summon Reinforcements (common)
Entropic Blast (common)
Resonant Growth (common)
Spirit of Growth (common)
Do // Die (common)
Unhappy Land (common)
Afterlife of the Party (common)
Unbearable (common)
Competitive Farmhand (common)
Investigate the Noise (common)
Freytal, Bastion of Prosperity (basic)
Forging of the Rings (token)