Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When House Occupancy Log enters, choose a creature card name.
At the beginning of each player’s upkeep, that player chooses a creature card name, then sacrifices a creature of your choice that doesn’t have a name chosen with House Occupancy Log. |
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
"If only its mind was so easily repurposed."
--Kosmen |
Haste
Whenever Guardian of the Slopes deals combat damage, put a +1/+1 counter on it.
Illus. Chris Pirih
3/3
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Permanents you control with a cycling ability have “Pay this permanent’s cycling cost, Sacrifice this permanent: Draw a card.”
Cycling ( , Discard this card: Draw a card.)2/2
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher Memories of the forest's past can still be heard in the rustling of leaves.
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Islandwalk
1/1
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House Occupancy Log
(rare)
Dismantle
(uncommon)
Guardian of the Slopes
(uncommon)
Death Racer
(uncommon)
Mirror Spirit
(common)
Cyberslave
(common)
Shadow of (3)
(common)
Kindly Ancestor
(common)
Academic Coup
(common)
Shimmering Scarecrow
(common)
Whispers of Jukai
(common)
Zhalfirin Vacation
(common)
Boring Cleaver
(common)
Undeath
(common)
Earth, Center of Exploration
(basic)
Dog
(token)



: Add one mana of the last color you’ve chosen this game.