Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Delgrim
+1: Until end of turn, each Dwarf you control gains haste and gets +1/+1 for each Equipment attached to it.
-3: You may put an Equipment card from your hand onto the battlefield. You may attach it to a Dwarf creature you control.
-7: You get an emblem with "Artifacts you control have indestructible and hexproof."
3
 U 
Legendary Creature – God
As long as you control three or more artifacts, Plyer, God of Junk has indestructible.
Artifact spells you cast cost {1} less to cast.
Protector of the trinkets and gadgets forgotten at the back of the drawer.
1/2
 U 
Instant
Destroy target creature or planeswalker. If {w} was spent to cast this spell, exile that permanent instead and you gain life equal to its mana value. If {b} was spent to cast this spell, that permanent's controller loses life equal to its mana value.
 U 
Artifact – Equipment
Equip {3}, equipped creature can block creatures with landwalk, equipped creature's abilities can effect creatures with shroud
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Legendary Creature – Bear
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 C 
Land – Planet
Station
{t}: Add {c}.
(2+) {t}, Remove all counters from Terraforming Base: Add one mana of any color.
 C 
Enchantment – Aura
Enchant creature
Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature. If this isn't the first time this ability has resolved this turn, enchanted creature loses all abilities until it becomes untapped.
 C 
Sorcery
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.).
"Did you guys hear that? I'm going to check it out."
—Jenny, former survivor
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
 C 
Creature – Insect
Forestwalk
2/2
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Delgrim the Forgemaster (mythic)
Plyer, God of Junk (uncommon)
Forceful Escort (uncommon)
3D Glasses (uncommon)
Gamma Strike (common)
The All-Bear (common)
Dissociate (common)
Planet's Blessing (common)
Super Fling (common)
Terraforming Base (common)
Overstimulate (common)
Investigate the Noise (common)
Night-blooming Orchid (common)
Wandering Leg Sausage (common)
Sora, the Endless Sky (basic)
Ring of Power (token)