Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card from a graveyard to the battlefield under your control if you control a permanent with the same name as that card. If you don't, exile it instead.
The best back-up is always yourself.
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Prime
![]() (You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature is attacking. When Bear Trap is turned face up, the triggering creature gets -3/-3 until Bear Trap leaves the battlefield.
Illus. Richard Wright
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Henchable Fire deals 3 damage to any target. Create a 1/1 red Elemental creature token with haste unless any opponent pays
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Flash
Deathtouch, first strike. 2/1
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
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Counter target spell if it's not the first spell cast this turn.
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Rise Again
(rare)
Bear Trap
(uncommon)
Henchable Fire
(uncommon)
Dungeon Rabbit
(uncommon)
Doubt
(common)
Creepers of (5)
(common)
Slippery Eel
(common)
Hidden Pit Trap
(common)
Entropic Blast
(common)
Kindly Ancestor
(common)
Harvest Festival
(common)
Entropic Pool
(common)
Punish Greed
(common)
Spirit of Growth
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)


. You may turn it face up for its prime cost as long as the trigger condition is met.)
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: Add
).