Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Tap target artifact creature. Until end of turn, it isn't a creature.3/3
|
If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card.
"At this rate, we'll use up all of the ideas within a week!"
|
Enchant creature
Whenever enchanted creature deals combat damage to a player, search your library for a card with mana value X or less, where X is the the amount of damage enchanted creature dealt to that player. Put that card into your graveyard, then shuffle. Only the rats can sniff out every hiding spot in the city.
|
Flying
Whenever this creature deals combat damage to an opponent, draw a card. Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield from outside the game attached to another target creature you control. 1/2
|
|
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
|
Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
|
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
|
Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
|
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
|
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
|
|
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
|
: Add . If the gravity is 6 or greater, add one mana of any color instead.Only under extreme conditions can the outside and the inside ever meet.
|
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
|
Illus. Ryōko Kui
2/1
|
Evil Pilot
(rare)
Groupthink
(uncommon)
Nose of the Rat
(uncommon)
Spirit of the Owl
(uncommon)
Cyberslave
(common)
Temporal Elemental
(common)
Oakhollow Launderer
(common)
Divided Loyalties
(common)
Consume the Living
(common)
Memory of Decay
(common)
Soulband Soldier
(common)
Surly Barkeep
(common)
End of the Line
(common)
Fractured Surface
(common)
Earth, Center of Exploration
(basic)
Plant Beast
(token)


: Tap target artifact creature. Until end of turn, it isn't a creature.



: Add
. If the gravity is 6 or greater, add one mana of any color instead.