Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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Whenever you draw a card, you may put a card from your hand on top of your library. If you do, Chaotic Augury deals 1 damage to each player.
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Whenever another nontoken creature you control dies, return it to the battlefield with a number of defense counters on it equal to its mana value. It's a battle under an opponent's protection for as long as it has defense counters on it. (It's not a creature.)
Whenever one or more counters are removed from a permanent you control, you may gain that much life and have target opponent loses that much life. Do this only once each turn. 4/6
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Fire deals 2 damage divided as you choose among one or two target creatures and/or players.
Tap target permanent.
Draw a card. |
Intimidate
5/5
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Agent of Kosmen's power and toughness are each equal to the number of artifacts you control.
Agent of Kosmen can only attack alone. It may be disconnected from the World Mind, but it still is backed by the entire Empire,
Illus. White Knight Chronicles
*/*
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: Add .
: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents. |
Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards. |
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
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At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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All creatures have flying and hexproof.
2
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Islandwalk
1/1
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Chaotic Augury
(uncommon, foil)
Zax’r, Singularity Sculptor
(mythic)
Fire // Ice
(uncommon)
Mighty Jagrafess
of the Holy Hadrojassic
Maxarodenfoe
(uncommon)
Agent of Kosmen
(uncommon)
Zoku Jewel
(common)
Backseat Mechanic
(common)
Persistence
(common)
Grasp of Poison
(common)
Emergency Temporal Shift
(common)
Throw the Bones
(common)
Super Fling
(common)
Oakhollow Launderer
(common)
Wear Down
(common)
Sora, the Endless Sky
(basic)
Dog
(token)





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