Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. 3/2
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Tap up to X target permanents and put X stun counters on each of them.
You may cast a spell with mana value X or less from your hand without paying its mana cost. If it has in its mana cost, it has the same value of X. |
Enchant creature
Whenever enchanted creature attacks or blocks, its controller discards a card. When enchanted creature dies, you and its controller each draw cards equal to the number of Auras attached to it. |
Whenever Body of Law or another enchantment you control enters, detain target nonland permanent an opponent controls with equal or lesser mana value. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)
2/2
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Vindictive Spirit attacks each turn if able.
When Vindictive Spirit dies, it deals 2 damage to you. Disturb ![]() ![]() (You may cast this card from your graveyard transformed for its disturb cost.)2/1
Enchant creature
Enchanted creature attacks each turn if able. When enchanted creature dies, it deals damage equal to its power to its controller. If Malefic Possession would be put into a graveyard from anywhere, exile it instead. |
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
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Target creature is removed from combat.
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When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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You may cast this spell as though it had flash if you return a creature you control to its owner's hand as an additional cost to cast it.
Choose a creature you control or reveal a creature card from your hand. Let's Bite With Mama deals damage equal to the power of the creature you chose or the card you revealed to target creature or planeswalker. |
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Orcish Raid Leader
(uncommon, foil)
Will's Rebuttal
(rare)
Synaptic Static
(uncommon)
Body of Law
(uncommon)
Vindictive Spirit
(uncommon)
Hunter of Krubrec
(common)
Run
(common)
Bear With Me
(common)
Let's Bite With Mama
(common)
Kindly Ancestor
(common)
Electrify
(common)
Mana Crystal
(common)
Owl Totem
(common)
Curse of Aging
(common)
Freytal, Bastion of Prosperity
(basic)
Trench
(token)






Enchantment – Aura

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