Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sliver
Slivers you control can't be blocked by creatures with greater power.
Whenever a Sliver you control becomes the target of a spell or ability an opponent controls, sacrifice it.
2/2
 
 R 
Creature – Spirit
Whenever a land card is put into an opponent's graveyard from the battlefield, that player sacrifices a nonland creature and you create a 1/1 colorless Spirit token.
Illus. Clint Cearley
2/1
 U 
Artifact Creature – Construct
{t}: Add {c}.
{t}, Pay {e}: Add one mana of any color.
{1}, {t}, Sacrifice another artifact: You get an amount of {e} equal to its mana value.
1/2
 U 
Artifact Creature – Construct
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{2/w}, {t}, Remove a charge counter from Trusty Healbot: Prevent all damage that would be dealt to target creature this turn.
1/2
 U 
Enchantment
Whenever a creature you control with greater toughness than power attacks, you gain life equal to the difference.
Whenever a creature you control with greater toughness than power dies, draw a card.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
 C 
Plane – Fiora
When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
 C 
Instant
All artifacts able to block target creature this turn do so.
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 C 
Creature – Goblin Citizen
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card.
“I don’t want no trouble in my place.”
3/2
 C 
Creature – Halfling
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Phantom Sliver (rare, foil)
Ghost in the Trenches (rare)
Aether Collector (uncommon)
Trusty Healbot (uncommon)
Whisper in the Woods (uncommon)
Enlightened Gaze (common)
Throne Hall of Paliano (common)
Magnetize (common)
Undeath (common)
Human Factors Psychology (common)
Resonant Growth (common)
Unbearable (common)
Surly Barkeep (common)
Lucky Halfling (common)
Sora, the Endless Sky (basic)
Illusion (token)