Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Judge
Nonbasic landwalk
{2}{r}{w}, {t}, Pay 1 life: Destroy target land.
4/4
 U 
Enchantment
Gatefall – Whenever a Gate you control enters, Maze's Protection deals 1 damage to each creature and each player.
 U 
Instant
Gift an Elephant (You may promise an opponent a gift as you cast this spell. If you do, they create a 3/3 green Elephant creature token before its other effects.)
Choose target permanent. If the gift was promised to that permanent's controller, destroy it.
"Don't worry. It's more scared of you than you are of it."
—Mabel, heir to Cragflame
 U 
Instant
If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card.
"At this rate, we'll use up all of the ideas within a week!"
 C 
Creature – Insect
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0/1
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Instant
Target creature gets ±1/±1 until end of turn.
 C 
Land
{t}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead.
Only under extreme conditions can the outside and the inside ever meet.
 C 
Creature – Ape Artificer
Flash
When Backseat Mechanic enters, regenerate target Vehicle.
1/1
 C 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Creature – Ogre
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
"Wheee!"
4/3
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
Dog
 T 
Creature – Dog
Islandwalk
1/1

Arban, Judge of Trespass (rare)
Maze's Protection (uncommon)
Generous Gift (uncommon)
Groupthink (uncommon)
Skorpius Flies (common)
Card25958 (common)
Patient Corpse (common)
Help or Hurt (common)
Fractured Surface (common)
Backseat Mechanic (common)
Unwinding Field (common)
Grasp of Poison (common)
Paranoid Assault (common)
Frolicking Ogre (common)
Earth, Center of Exploration (basic)
Dog (token)