Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature has "Whenever an Aura becomes attached to this creature, choose a basic land type that hasn't been chosen this way. Nonbasic lands you control are the chosen type." |
Fire deals 2 damage divided as you choose among one or two target creatures and/or players.
Tap target permanent.
Draw a card. |
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample Mechanical Hydra gets +1/+1 for each charge counter on it. 0/0
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Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a haunted creature, you may put target card haunting it into its owner's graveyard. Equip ![]() |
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
Return target creature to its owner's hand. Create a 2/2 bear creature token.
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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Gravity Elemental's power and toughness are each equal to the gravity.
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, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. A glimpse of unreality and the mind shatters.
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Hallucinatory Terrain
(rare)
Fire // Ice
(uncommon)
Mechanical Hydra
(uncommon)
Proton Pack
(uncommon)
Wolf Totem
(common)
Unbearable
(common)
Emotional Trauma
(common)
Gravity Elemental
(common)
Shire Semi-Detached
(common)
Ride the Third Rail
(common)
Aether Warp
(common)
Backseat Mechanic
(common)
Unbearable Visions
(common)
Do // Die
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)



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