Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wraith
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
 
 R 
Sorcery
Return target creature card from a graveyard to the battlefield under your control if you control a permanent with the same name as that card. If you don't, exile it instead.
The best back-up is always yourself.
 U 
Artifact Creature – Rigger
Haste
{r}, {t}: Assemble a Contraption on target creature with "Modified creature has haste."
1/1
 U 
Creature – Kavu Scout
When Kav Vanguard enters, it deals damage equal to its power to any target if that target is a another creature or if you cast Kav Vanguard from exile.
4/5
Track Vibrations
{1}{r}
 
 U 
Sorcery – Adventure
Discard up to two cards, then draw that many cards. (Then exile this card. You may cast the creature later from exile.)
{1}{g}
 
 U 
Instant
Destroy target artifact, enchantment, or creature with flying.
Fast
{1}{r}{r}
 
 U 
Sorcery
Lands don’t untap during their controller’s next untap step.
 C 
Artifact Creature – Cyberman Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
 C 
Sorcery
Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay {g} and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Devastation makes way for new life to prosper.”
—Wrenn
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Elemental
Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
4/4
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
 C 
Land
{t}: Add {c}.
{x}, {t}, Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero.
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Creature – Camel
Desertwalk
1/1
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Shadow of (3) (common, foil)
Rise Again (rare)
Celerity Enhancer (uncommon)
Kav Vanguard (uncommon)
Break // Fast (uncommon)
Cyberslave (common)
Bloom from Ash (common)
Resonant Growth (common)
Memory of Knowledge (common)
Temporal Elemental (common)
Shady Dealings (common)
Shire Semi-Detached (common)
Guerrillabocania (common)
Caravan of Camels (common)
Sora, the Endless Sky (basic)
Forging of the Rings (token)