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Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, if you control four or more commanders, you win the game. (Being a commander is an attribute of the card itself.)
 U 
Creature – Aetherborn Spirit
Flying, first strike
When Aether Spirit enters, you get {e}.
"This year, I lost my dear friend Yahenni. Sometimes I can still hear their voice." – Nissa
2/2
 U 
Enchantment
Whenever a creature you control with greater toughness than power attacks, you gain life equal to the difference.
Whenever a creature you control with greater toughness than power dies, draw a card.
 U 
Creature – Elemental
Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn.
0/2
 C 
Creature – Bear
Flash
When Sudden Bear enters, untap target land you don't control.
2/2
 C 
Instant
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Instant
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Sorcery
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
 C 
Creature – Human Soldier
{t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
1/1
 C 
Instant
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
 C 
Creature – Vedalken Druid
Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
 C 
Artifact – Vehicle
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

World Peace (rare)
Aether Spirit (uncommon)
Whisper in the Woods (uncommon)
Sluice Elemental (uncommon)
Sudden Bear (common)
Memory of Pain (common)
Memory of Knowledge (common)
Memory of Decay (common)
Ride the Third Rail (common)
Benalish Shieldbearer (common)
Plan of Attack (common)
Blinkmoth Wrangler (common)
Hydrogen Blimp (common)
Mountain Guardian (common)
Earth, Center of Exploration (basic)
Ring of Power (token)