Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel Horror
Emerge {5}{w}{b}
You may cast Angel of Eternal Vigil from exile for its emerge cost.
Flying
If Angel of Eternal Vigil would die, exile it instead.
Angel of Eternal Vigil gets +1/+1 for each creature card in your graveyard and for each creature card you own in exile.
3/3
 U 
Creature – Elemental Shaman
{w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
3/1
 U 
Sorcery
Devoid
Put a ruination counter on target land. That land is a Wastes for as long as it has a ruination counter on it. (It loses all land types and abilities and gains "{t}: Add {c}.")
If you control an Eldrazi, draw a card.
 U 
Artifact Creature – Rigger
Flying
{u}, {t}: Assemble a Contraption on target creature with "Modified creature has flying."
1/1
 C 
Sorcery
Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “{2}: Transform this token.” It transforms into a 1/1 green Dinosaur creature.)
 C 
Sorcery
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Enchantment – Aura
Enchant creature
Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature. If this isn't the first time this ability has resolved this turn, enchanted creature loses all abilities until it becomes untapped.
 C 
Instant
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 C 
Plane – Fiora
When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Angel of Eternal Vigil (rare)
Flamebreaker (uncommon)
Drone Rain (uncommon)
Aerial Enhancer (uncommon)
Paleontology Dig (common)
Bear Summoning (common)
Memory of Health (common)
Human Factors Psychology (common)
Punish Greed (common)
Overstimulate (common)
Memory of Decay (common)
Paranoid Assault (common)
Reinforcement Generator (common)
Throne Hall of Paliano (common)
Grodun, the Stern Empire (basic)
Foil (token)