Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Ape
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
 
 R 
Creature – Sliver
Whenever you cast an instant or sorcery spell that targets only a single Silver you control, copy that spell for each other Sliver that spell could target. Each copy targets a different one of those Slivers.
3/3
 U 
Artifact – Bobblehead
{t}: Add one mana of any color.
{1}, {t}: Counter target spell if X or less mana was spent to cast it, where X is the number of Bobbleheads you control.
“I do not like this bobblehead, Lucy. Its smug aura mocks me.”
 U 
Creature – Minotaur Mount Pilot
Whenever Yoked Oxfolk becomes saddled by a creature with power X, Yoked Oxfolk can crew Vehicles this turn as though its power were twice X greater.
Saddle 1
1/3
 U 
Creature – Serpent
Slumbering Sea Serpent enters tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Illus. Joseph Paul Critchlow
7/7
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 C 
Creature – Bear
Whenever Bear Minimum attacks or blocks, it gets +1/+1 until end of turn if you control another creature with base power and toughness 1/1.
1/1
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Enchantment – Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
"Rose Tyler – I..." – The Doctor
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
 C 
Sorcery
Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “{2}: Transform this token.” It transforms into a 1/1 green Dinosaur creature.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Creature – Plant Beast
Illus. Ryōko Kui
2/1

Sneezing Monkey (common, foil)
Quicksilver Sliver (rare)
Vexing Bobblehead (uncommon)
Yoked Oxfolk (uncommon)
Slumbering Sea Serpent (uncommon)
Construct Additional Pylons (common)
Bear Minimum (common)
Racecar (common)
Emotional Trauma (common)
Confuse Ray (common)
Enlightened Gaze (common)
Paleontology Dig (common)
Crystal Sword (common)
Crushing Despair (common)
Sora, the Endless Sky (basic)
Plant Beast (token)