Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If a player would search their library for a card, instead that player names a card. That player reveals cards from the top of their library until they reveal the named card, puts that card into their hand, and the rest on the bottom of their library in a random order. Lava River of Dreams deals 1 damage to that player for each card revealed this way.
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Vindictive Spirit attacks each turn if able.
When Vindictive Spirit dies, it deals 2 damage to you. Disturb ![]() ![]() (You may cast this card from your graveyard transformed for its disturb cost.)2/1
Enchant creature
Enchanted creature attacks each turn if able. When enchanted creature dies, it deals damage equal to its power to its controller. If Malefic Possession would be put into a graveyard from anywhere, exile it instead. |
Destroy target artifact, enchantment, or creature with flying.
Lands don’t untap during their controller’s next untap step.
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, Sacrifice another creature: Target opponent loses 1 life.
Coven — Whenever an opponent loses life, if you control three or more creatures with different powers, you gain 1 life. 1/3
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Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
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Choose one —
• Regenerate target artifact. • Destroy target artifact. Entwine ![]() (Choose both if you pay the entwine cost.)“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
You gain life equal to twice the gravity.
Every world cares, in its own way.
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Mountain Guardian enters tapped.
Morph ![]() |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Lava River of Dreams
(rare)
Vindictive Spirit
(uncommon)
Break // Fast
(uncommon)
Bloodletter Witch
(uncommon)
Memory of Pain
(common)
Ride the Third Rail
(common)
Consume the Living
(common)
Temporal Interference
(common)
Laserson Probe
(common)
Night-blooming Orchid
(common)
Dissociate
(common)
Planet's Blessing
(common)
Shady Dealings
(common)
Mountain Guardian
(common)
Earth, Center of Exploration
(basic)
Cyberman
(token)


Enchantment – Aura


