Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add (one generic mana).
, : Add one mana of any type (any color or ). |
Whenever one or more nonland permanent you controls become tapped, tap target permanent an opponent controls that shares a type with one of them.
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At the beginning of your end step, create a colorless artifact token named Med Kit with “
, , Sacrifice this artifact: Prevent the next 3 damage to any target.”Whenever an artifact or creature you control dies, target player loses 1 life and you gain 1 life.
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War deals damage to target player equal to the number of cards in their hand.
You gain 1 life for each card in your hand.
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Look at the top four cards of your library. Incubate one of them with two hatching counters on it. Put the rest on the bottom of your library in any order. (To incubate a card, put it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.")
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Target creature gets ±1/±1 until end of turn.
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Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand. 2/2
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
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Mountain Guardian enters tapped.
Morph ![]() |
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Islandwalk
1/1
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Entropic Pool
(common, foil)
Telekinetic Bond
(rare)
Med Bay // Recycling Unit
(uncommon)
War // Peace
(uncommon)
Dreampod Brooding
(uncommon)
Help or Hurt
(common)
Bear Summoning
(common)
Hungry Snowmen
(common)
Emergency Temporal Shift
(common)
Investigate the Noise
(common)
Acid Etchings
(common)
Snowball Fight
(common)
Mountain Guardian
(common)
Sneezing Monkey
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)
: Add
(one generic mana).
).


