Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.).
Equip {2}
"They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist
 
 R 
Legendary Creature – Human Hero
Instant and sorcery spells you control have cleave. The cleave cost is equal to twice the card's mana cost.
Whenever you cast an instant or sorcery spell, you may add a pair of brackets around a phrase or sentence in its text.
“Cool, I’m on a Magic card!”
1/3
{1}{w}
 
 U 
Enchantment – Room
At the beginning of your end step, create a colorless artifact token named Med Kit with “{1}, {t}, Sacrifice this artifact: Prevent the next 3 damage to any target.”
Recycling Unit
{1}{b}{b}
 
 U 
 
Whenever an artifact or creature you control dies, target player loses 1 life and you gain 1 life.
 U 
Enchantment
Whenever a xeno creature enters under you control, look at the top X cards of your library, where X is its mana value. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
 U 
Artifact Creature – Rigger
Vigilance
{w}, {t}: Assemble a Contraption on target creature with "Modified creature has vigilance."
 C 
Land
{t}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead.
Only under extreme conditions can the outside and the inside ever meet.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 C 
Sorcery
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
 C 
Instant
Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Creature – Ape
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Dungeon
You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer)
Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake)
Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town)
Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage)
Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines)
Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines)
Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country)
Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country)
The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them.

Improved Glimmerlight (common, foil)
The Unbelievable Gwenpool (rare)
Med Bay // Recycling Unit (uncommon)
Crop Circle (uncommon)
Diligence Enhancer (uncommon)
Fractured Surface (common)
Crushing Despair (common)
Direkon's Infiltrator (common)
Take Me to Your Leader (common)
Breach the Firewall (common)
Owl Totem (common)
Laserson Probe (common)
Magnetize (common)
Sneezing Monkey (common)
Earth, Center of Exploration (basic)
The Island Off Kahka Brud (token)