Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Fractal Summoning enters, create a 0/0 blue and green Fractal creature token, then put a +1/+1 counter on each Fractal you control.
Whenever a Fractal you control leaves the battlefield, Fractal Summoning becomes prepared. When Fractal Summoning enters, create a 0/0 blue and green Fractal creature token, then put a +1/+1 counter on each Fractal you control.
Whenever a Fractal you control leaves the battlefield, Fractal Summoning becomes prepared. |
Enchant creature
Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a token that's a copy of Explorer's Hat and attach it to target creature you control. |
Judge spells you cast cost
![]() less to cast.
Judge creatures you control get +1/+1 and have hexproof. 2/2
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Spells and abilities of nonland sources can't cause players to search their library.
Good things come to those who wait.
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Target creature gets ±1/±1 until end of turn.
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All artifacts able to block target creature this turn do so.
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Fractal Summoning
(mythic)
Explorer's Hat
(uncommon)
Judicial Clerk
(uncommon)
Seeds of Fate
(uncommon)
Doubt
(common)
Hobblin' Goblin
(common)
Backseat Mechanic
(common)
Super Fling
(common)
Wear Down
(common)
Aether Warp
(common)
Hydrogen Blimp
(common)
Spirit of Growth
(common)
Help or Hurt
(common)
Magnetize
(common)
Freytal, Bastion of Prosperity
(basic)
Mechtitan Ultra
(token)




