Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Hazard
Prime {w}{w} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature an opponent controls is blocked.
When Signal for Reinforcements is turned face up, create a 1/1 Soldier token blocking the triggering creature.
Creatures you control get +1/+1.
 U 
Creature – Worm
If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead.
1/1
 U 
Land
When Hidden Valley enters, you may have target creature you control get -3/-3 until end of turn. If you don't, sacrifice Hidden Valley.
{t}: Add {r}, {w}, or {u}.
 U 
Artifact – Hazard
Prime {1}{b} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature is attacking.
When Bear Trap is turned face up, the triggering creature gets -3/-3 until Bear Trap leaves the battlefield.
Illus. Richard Wright
 C 
Sorcery
Manifest Fake Bear.
 C 
Creature – Human Cleric
Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
 C 
Sorcery
You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher
Memories of the forest's past can still be heard in the rustling of leaves.
 C 
Creature – Halfling
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
 C 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
Keeps getting banned for toxic behavior.
2/2
 C 
Sorcery
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
 C 
Instant
Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Creature – Plant Beast
Illus. Ryōko Kui
2/1

Signal for Reinforcements (rare)
Devil's Worm (uncommon)
Hidden Valley (uncommon)
Bear Trap (uncommon)
Fake Bear (common)
Herald of Sikoras (common)
Card25958 (common)
Quick Draw Holster (common)
Whispers of Jukai (common)
Lucky Halfling (common)
Venomizer (common)
Bear Summoning (common)
Salt the Earth (common)
Racecar (common)
Sora, the Endless Sky (basic)
Plant Beast (token)