Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Until end of turn, creatures you control get +1/+1 for each color among permanents your opponents control and gain first strike and lifelink.
"Brothers and sisters, come! Let us throw off this system of oppression!"
 
 R 
Artifact
Players can’t cast spells from graveyards or activate abilities of cards in graveyards.
{1}, {t}, Sacrifice Geistbinder's Candle: Exile target card from a graveyard.
Disturb {3}{w}{w}
Unbound Psychopomp
 
 R 
Colour indicator W Creature – Spirit
Flying
Whenever Unbound Psychopomp attacks, choose target permanent card in your graveyard. You may cast that card this turn. If you do, it gains "If this card would be put into a graveyard from anywhere, exile it instead."
If Unbound Psychopomp would be put into a graveyard from anywhere, exile it instead.
2/2
 U 
Enchantment
{1}{g}: Target Forest becomes a 2/5 green Treefolk creature until end of turn.
The trees stirred as if by a breeze and began to uproot themselves for battle.
 U 
Creature
Whenever you draw your second card each turn, each player may reveal a card from their hand. When you reveal a card with the greatest mana value this way, Crack-Shot Outlaw deals 3 damage to any target.
3/4
 U 
Enchantment Land
{t}: Add {c}.
{t}: For each color, add one mana of that color if your devotion to that color is three or greater.
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 C 
Creature – Vedalken Druid
Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
 C 
Sorcery
Manifest Fake Bear.
 C 
Sorcery
You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher
Memories of the forest's past can still be heard in the rustling of leaves.
 C 
Creature – Goblin
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
 C 
Creature – Hag Warlock
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
2/2
 C 
Creature – Wraith
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Legendary Artifact Creature – Robot
First strike, vigilance, reach, hexproof, indestructible, haste
10/10

Rally the Gateless (rare, foil)
Geistbinder's Candle (rare)
Wakened Woods (uncommon)
Crack-Shot Outlaw (uncommon)
Field of Stars (uncommon)
Confuse Ray (common)
Blinkmoth Wrangler (common)
Do // Die (common)
Ring of Attunement (common)
Fake Bear (common)
Whispers of Jukai (common)
Hobblin' Goblin (common)
Beguiling Maiden (common)
Shadow of (3) (common)
Freytal, Bastion of Prosperity (basic)
Mechtitan Ultra (token)