Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Target creature deals damage to itself equal to its power.
 
 M 
Artifact Creature – Avatar
Flying
{4}{u}{u}: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle.
{4}{u}{u}, Exile Soul of Esper from your graveyard: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle.
6/6
 U 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If it's the first land that entered the battlefield under your control this turn, untap it.
Cipher
 U 
Artifact – Equipment
Whenever equipped creature blocks or becomes blocked by a creature, you may destroy target permanent attached to that creature.
Equip {2}
 U 
Land
{t}: Add {c}.
{3}, {t}: Create a 4/4 gold Dragon creature token with flying. Activate only once per dungeon you’ve completed.
Enter the Dungeon
{3}
 
 U 
Sorcery
Venture into the dungeon. (Enter the first room or advance to the next room.)
 C 
Enchantment – Aura
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent.
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions.
A glimpse of unreality and the mind shatters.
 C 
Creature – Camel
Desertwalk
1/1
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Creature – Human Archer
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid
1/1
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Creature – Goblin Citizen
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card.
“I don’t want no trouble in my place.”
3/2
 C 
Creature – Raccoon Citizen
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Self Flagellation (uncommon, foil)
Soul of Esper (mythic)
Cross Pollinate (uncommon)
Plasma Torch (uncommon)
Forgotten Realms (uncommon)
Acid Etchings (common)
Punish Greed (common)
Unbearable Visions (common)
Caravan of Camels (common)
Sleeper Agent (common)
Bear With Me (common)
Mana Crystal (common)
Surly Barkeep (common)
Oakhollow Launderer (common)
Sora, the Endless Sky (basic)
Ring of Power (token)