Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Peasant
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
 
 R 
Creature – Human Artificer
Prowess
{t}: Put a shield counter on another target permanent. (As long as there are shield counters on a permanent, damage is dealt to it in the form of removing shield counters.)
1/2
 U 
Instant
Destroy target creature or planeswalker. If {w} was spent to cast this spell, exile that permanent instead and you gain life equal to its mana value. If {b} was spent to cast this spell, that permanent's controller loses life equal to its mana value.
 U 
Artifact Creature – Construct
Whenever this creature deals damage to a another creature, that creature gains all abilities of this creature.
2/4
 U 
Artifact Creature – Food Spirit
{2/r}: Haunted Jack-o’-Lantern gets +1/+0 until end of turn.
{2/w}, {t}, Sacrifice Haunted Jack-o’-Lantern: You gain life equal to its power.
The wind stopped, but the flames continued to flicker with a life of their own.
0/3
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Artifact Creature – Elk
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}{g}, {t}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
 C 
Enchantment
When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
"When the land rejoices, we rejoice with it! And when it lies barren, so do we."
 C 
Creature – Illusion
Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Instant
Target creature gets ±1/±1 until end of turn.
 C 
Creature – Camel
Desertwalk
1/1
 C 
Sorcery
Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token.
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Competitive Farmhand (common, foil)
Veteran Armorsmith (rare)
Forceful Escort (uncommon)
Quineling (uncommon)
Haunted Jack-o’-Lantern (uncommon)
Snowball Fight (common)
Silver Hind (common)
Bond of Love (common)
Harvest Festival (common)
Phantasm of (2) (common)
Abyssal Plain (common)
Help or Hurt (common)
Caravan of Camels (common)
Summon Reinforcements (common)
Grodun, the Stern Empire (basic)
Forging of the Rings (token)