Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
When this creature dies, create three 1/1 colorless Servo artifact creature tokens. 3/1
|
When Nightfall enters, it becomes night.
As long as it's night, each creature has "At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able." As long as it's night, whenever a player casts an instant or sorcery spell, reselect its targets at random. |
Destroy target artifact, enchantment, or creature with flying.
Lands don’t untap during their controller’s next untap step.
|
: Add .
, Sacrifice a Mountain: Destroy target land. Mount Vesuvius deals 1 damage to each creature. |
|
As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Destroy target artifact or enchantment. If you tapped a spellcaster as you cast this spell, exile up to two target artifacts and/or enchantments instead. |
When Beautiful Corpse dies, create a Crystal token (It's an artifact with "
, , Sacrifice this artifact: You get ![]() .").Just as aether streamed out through the omenpaths, other substances streamed, triggering unimaginable new reactions.
2/2
|
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
|
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
|
|
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
|
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
|
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
|
: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
|
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
|
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
|
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
|
Islandwalk
1/1
|
Replicating Menace
(uncommon, foil)
Nightfall
(rare)
Break // Fast
(uncommon)
Mount Vesuvius
(uncommon)
Hallowed Touch
(uncommon)
Beautiful Corpse
(common)
Silver Hind
(common)
Create a Backdoor
(common)
Anima Sliver
(common)
Hobblin' Goblin
(common)
Bear With Me
(common)
Mana Crystal
(common)
Phantasm of (2)
(common)
Shady Dealings
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)



: Add
.


(