Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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Choose two target creatures you own. Merge one over the other, then put a number of +1/+1 counters on it equal to the power of the creature put underneath. (They become the creature on top plus all abilities from under it.)
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Choose target creature. If
was spent to cast this spell, tap that creature, then put a stun counter on it for each spent beyond the first. If was spent to cast this spell, Phase Transition deals 2 damage to it, then 1 additional damage for each beyond the first. |
Healer's Kit enters with three bandage counters on it.
Whenever a nontoken creature you control dies, you may remove a bandage counter from Healer's Kit. If you do, return that card from your graveyard to the battlefield tapped at the beginning of the next end step. |
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Daybound
Whenever one or more non-Spirit creatures you control attack, create a 3/2 red and white Spirit creature token that's tapped and attacking. "A very good attempt! Here, let me demonstrate another approach."
2/4
Nightbound
Whenever an attacking creature you control dies, Furious Grader deals damage equal to its power to target creature or planeswalker an opponent controls. "How can my students possibly be confusing the sixth siege of Atlazan with the third invasion of Orazca? The details are so different!"
4/4
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: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand. 2/2
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do. |
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Target creature is removed from combat.
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Harvest Festival
(common, foil)
Shadow Fusion
(rare)
Phase Transition
(uncommon)
Healer's Kit
(uncommon)
Helpful TA
(uncommon)
Hungry Snowmen
(common)
Consume the Living
(common)
Bond of Love
(common)
Planet's Blessing
(common)
Run
(common)
Grasp of Poison
(common)
Mana Crystal
(common)
Super Fling
(common)
Skorpius Flies
(common)
Freytal, Bastion of Prosperity
(basic)
Forging of the Rings
(token)


was spent to cast this spell, tap that creature, then put a stun counter on it for each
was spent to cast this spell, Phase Transition deals 2 damage to it, then 1 additional damage for each 
Creature – Werewolf Advisor

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