Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Zombie Incarnation
Deathtouch
If a creature an opponent controls would die, exile it instead.
When Old Man Bone dies, you may exile it. If you do, return all creature cards from your graveyard to the battlefield tapped, then destroy all non-Zombie creatures.
2/5
 U 
Artifact
If you would roll a die, instead roll a die and you may increase or decrease the result by 1.
It seems like every temple on Terisiare lays claim to an original set.
 U 
Artifact Creature – Soldier
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
Whenever Kosmen Quartermaster attacks, choose one —
• Put a +1/+1 counter on another target creature you control.
• Put a charge counter on another target artifact you control.
0/0
 U 
Creature – Human Soldier
{w}{b}, Sacrifice Enforcer of Laws: Destroy target permanent.
"One does not argue with the law. One complies with it."
1/2
 C 
Artifact – Vehicle
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 C 
Creature – Wraith
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
 C 
Instant
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Old Man Bone (rare)
Urza's Knucklebones (uncommon)
Kosmen Quartermaster (uncommon)
Enforcer of Laws (uncommon)
Hydrogen Blimp (common)
Grasp of Poison (common)
Brute Force Approach (common)
Soulband Soldier (common)
Shadow of (3) (common)
Zhalfirin Vacation (common)
Memory of Pain (common)
Dissociate (common)
Sleeper Agent (common)
Memory of Health (common)
Freytal, Bastion of Prosperity (basic)
Cyberman (token)