Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Planet
Station
Jewel in Space enters tapped.
{t}: Add one mana of any color in your commander's color identity.
(10+) {2}, {t}, Remove X counters from Jewel in Space: Add up to X mana of different colors.
 U 
Sorcery
Choose target creature card in a graveyard. Create a token that's a copy of it, except it's a 1/1 Spirit. Return that card to the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
 U 
Creature – Pest
Mutate {2}{g}{g}
This creature has all creature types of cards merged with it.
This creature gets +1/+1 for each type it has.
1/1
 U 
Enchantment Creature – Elemental
Whenever Body of Law or another enchantment you control enters, detain target nonland permanent an opponent controls with equal or lesser mana value. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)
2/2
 C 
Instant
Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
 C 
Land
{t}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead.
Only under extreme conditions can the outside and the inside ever meet.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
 C 
Creature – Hag Warlock
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
2/2
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Instant
Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 C 
Creature – Frog
Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
 C 
Sorcery
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
Dog
 T 
Creature – Dog
Islandwalk
1/1

Jewel in Space (rare)
Ironic Return (uncommon)
Volatile Parasite (uncommon)
Body of Law (uncommon)
Temporal Interference (common)
Fractured Surface (common)
Enlightened Gaze (common)
Beguiling Maiden (common)
Limited Warranty (common)
Electrify (common)
Reinforcement Generator (common)
Little Coquí (common)
Ride the Third Rail (common)
Do // Die (common)
Grodun, the Stern Empire (basic)
Dog (token)