Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If an opponent attacks or activates an ability of a creature, if it's not a mana ability, you may reveal The Boogeymonster from your hand.
Whenever you reveal The Boogeymonster from your hand, you may pay . If you do, put a -1/-1 counter on target creature.4/4
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If you would draw a card, instead look at the top two cards of your library. Put one into your graveyard and draw the other.
, : Draw a card and reveal it. You lose life equal to its mana value.2/2
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You have no maximum hand size.
: Add . |
If you control five or more creatures, draw three cards. Otherwise, draw a card.
"So, have we come to an agreement? Wonderful! Then here's the plan..."
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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All artifacts able to block target creature this turn do so.
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
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If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
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Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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The Boogeymonster
(mythic)
Davriel, Aspiring Diabolist
(uncommon)
Mishra's Tower
(uncommon)
Group Consensus
(uncommon)
Do // Die
(common)
Curse of Aging
(common)
Magnetize
(common)
Divided Loyalties
(common)
Lucky Halfling
(common)
Tactical Retreat
(common)
Unhappy Land
(common)
Summon Reinforcements
(common)
Brute Force Approach
(common)
Walking Mushroom
(common)
Freytal, Bastion of Prosperity
(basic)
Mechtitan Ultra
(token)


. If you do, put a -1/-1 counter on target creature.
: Draw a card and reveal it. You lose life equal to its mana value.
.

: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)