Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Exile target creature.
|
First strike
Whenever Kagdro, Strike Force Commander deals combat damage to an opponent, tap target artifact or land that player controls and put a stun counter on it. If it's a creature, remove it from combat. "Char the land and boil the rivers. Let the fire in your hearts consume all who stand in our way."
4/3
|
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle.
Resonance – Put both cards onto the battlefield tapped instead if this is the second spell you've cast this turn. |
Cleave
![]() ![]() (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
When Davriel's Mastiff enters, [you and] each opponent discards a card and loses 1 life. "Good boy, fetching me the skulls of my enemies!"
3/2
|
|
Defender
Whenever a creature dealt combat damage by Iceberg this turn dies, create a tapped Treasure token. 1/7
|
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) |
Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
|
Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
|
|
You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher Memories of the forest's past can still be heard in the rustling of leaves.
|
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
|
: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
|
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
|
Counter target spell if it's not the first spell cast this turn.
|
All creatures have flying and hexproof.
2
|
Equipped creature has shadow.
Equip ![]() |
Death Blow
(common, foil)
Kagdro, Strike Force Commander
(rare)
Buzz Pollination
(uncommon)
Davriel's Mastiff
(uncommon)
Iceberg
(uncommon)
Take Me to Your Leader
(common)
Do // Die
(common)
Curse of Aging
(common)
Whispers of Jukai
(common)
Grasp of Poison
(common)
Crushing Despair
(common)
Shire Semi-Detached
(common)
Kindly Ancestor
(common)
Punish Greed
(common)
Sora, the Endless Sky
(basic)
Ring of Power
(token)





: Add
.
,