Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your end step, put an ice counter on Glacial Advance.
At the beginning of each upkeep, tap X target creatures, where X is the number of ice counters on Glacial Advance.
Whenever a creature you control becomes tapped, if it isn’t attacking, put a +1/+1 counter on it.
 U 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. If a creature died this turn, search your library for an additional basic land card and put that card onto the battlefield tapped. Then shuffle.
 U 
Enchantment
When Boon of Nylea enters, target creature you control gets +3/+3 and gains trample until end of turn.
{2}{g}{g}, Sacrifice Boon of Nylea: Search your library for two basic land cards, put them onto the battlefield tapped, then shuffle.
 U 
Creature – Elemental
As you scry, you may reveal Fortune Elemental from among the cards you're looking at. If you do, you may cast Fortune Elemental without paying its mana cost and you scry an additional card.
1/1
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
"When the land rejoices, we rejoice with it! And when it lies barren, so do we."
 C 
Land
{t}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead.
Only under extreme conditions can the outside and the inside ever meet.
 C 
Enchantment – Aura
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent.
 C 
Snow Creature – Elemental
{s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
2/2
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
Run
{2}{g}{g}
 
 C 
Instant
Target creature is removed from combat.
 C 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
Keeps getting banned for toxic behavior.
2/2
 C 
Artifact Creature – Sliver
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Glacial Advance (rare)
Morglen Wilds (uncommon)
Boon of Nylea (uncommon)
Fortune Elemental (uncommon)
Harvest Festival (common)
Fractured Surface (common)
Acid Etchings (common)
Hungry Snowmen (common)
Curse of Aging (common)
Cybernetic Dreadmaw (common)
Planet's Blessing (common)
Run (common)
Venomizer (common)
Anima Sliver (common)
Earth, Center of Exploration (basic)
Forging of the Rings (token)