Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Drake
Flying
When Swooping Drake enters, return another target creature you control and target creature you don’t control to their owners’ hands.
2/3
 
Spirit Guardians
{2}{w}
 
 U 
Sorcery – Adventure
Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.)
{2}{u}{u}
 
 R 
Instant
Target spell becomes a colorless land with "{t}: Add {c}" and loses all other card types and abilities. (Put it onto the battlefield immediately.)
 U 
Enchantment – Aura
Enchant creature
When Kiss of Death enters, put a -1/-1 counter on enchanted creature.
Enchanted creature has "At the beginning of your upkeep, for each permanent you control, give each another counter of each kind already there."
 U 
Artifact Creature – Phyrexian Angel
Prototype {3}{b}{g} 4/4
Flying, vigilance
4/4
 U 
Enchantment
When Boon of Thassa enters, you may exile target creature. If you do, return it to the battlefield at the beginning of the next end step.
{1}{u}{u}, Sacrifice Boon of Thassa: Target creature you control can't be blocked this turn.
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Creature – Human Archer
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid
1/1
 C 
Creature – Human
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
2/2
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays {2} for each type of mana spent to cast Aether Warp.
The competing spells twisted into each other and pinched themselves out of existence.
 C 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Swooping Drake (uncommon, foil)
Calcify (rare)
Kiss of Death (uncommon)
Serra Compleat (uncommon)
Boon of Thassa (uncommon)
Unbearable (common)
Shady Dealings (common)
Crystal Sword (common)
Super Fling (common)
Unhappy Land (common)
Bear With Me (common)
Kindly Ancestor (common)
Aether Warp (common)
Unwinding Field (common)
Earth, Center of Exploration (basic)
Foil (token)