Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +1/+0 and has first strike and "Whenever this creature deals combat damage to a creature or planeswalker, flip a coin. If you win the flip, exile that permanent."
Equip ![]() |
When Boon of Thassa enters, you may exile target creature. If you do, return it to the battlefield at the beginning of the next end step.
![]() ![]() , Sacrifice Boon of Thassa: Target creature you control can't be blocked this turn. |
Summon –
, , Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game.1/1
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Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards.
"We must destroy ourselves and the very ground we tread upon in order to end our suffering!" – G'reil Tvoul
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All artifacts able to block target creature this turn do so.
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Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Dagger of the Fates
(rare)
Boon of Thassa
(uncommon)
Mystic Mentor
(uncommon)
Purify the Earth
(uncommon)
Magnetize
(common)
Herald of Sikoras
(common)
Entropic Blast
(common)
Competitive Farmhand
(common)
Consume the Living
(common)
Hydrogen Blimp
(common)
Create a Backdoor
(common)
Glider Drake
(common)
Undeath
(common)
Acid Etchings
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)


, Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game.
