Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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Intimidate
![]() , : Target player discards a card.
![]() , : Charlex, the Inquisitor deals 3 damage to target creature."Shall I punish your mind first, or your body? Either way, I shall learn your secrets." – Charlex, the Inquisitor
2/5
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create a 1/1 colorless Sliver creature token. II – Put a +1/+1 counter on target creature you control. It becomes a Sliver in addition to its other types. III – Slivers you control get +2/+2 and gain trample until end of turn. |
Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Silver cards in your hand have foretell. The foretell cost is equal to its mana cost reduced by .2/2
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Vigilance
: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)"I didn't see anything, did you?"
1/2
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Manifest Fake Bear.
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When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Forestwalk
2/2
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Islandwalk
1/1
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Sudden Bear
(common, foil)
Charlex, the Inquisitor
(rare)
Return of the Slivers!
(uncommon)
Oracle Sliver
(uncommon)
Dirty Cop
(uncommon)
The All-Bear
(common)
Divided Loyalties
(common)
Fake Bear
(common)
Throne Hall of Paliano
(common)
Zhalfirin Vacation
(common)
Wandering Leg Sausage
(common)
Surly Barkeep
(common)
Academic Coup
(common)
Crystal Sword
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)



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: Target player discards a card.
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