Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever Proficient Dueler attacks, scry 2, then you may reveal the top card of your library. If you reveal a card this way with the same mana cost as Proficient Dueler, put a +1/+1 counter on it and it gains double strike until end of turn. (Mana cost includes color.)
2/2
|
Whenever an opponent discards a card or sacrifices a permanent, create a Treasure token. (It’s an artifact with "
, Sacrifice this artifact: Add one mana of any color.")
Sacrifice three Treasures: Each opponent loses 3 life and you gain 3 life. Loyalty to the guild lasts for life ... and death.
|
Flying
Whenever this creature deals combat damage to an opponent, draw a card. Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield from outside the game attached to another target creature you control. 1/2
|
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. 3/2
|
|
As an additional cost to cast Recur Flesh, sacrifice a creature.
Return target creature card in a graveyard to its owner's hand. |
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
|
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
|
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
|
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards. |
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
|
Target creature is removed from combat.
|
|
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
|
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
|
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
|
Islandwalk
1/1
|
Proficient Dueler
(uncommon, foil)
Fill the Coffers
(rare)
Spirit of the Owl
(uncommon)
Orcish Raid Leader
(uncommon)
Recur Flesh
(uncommon)
Shimmering Scarecrow
(common)
Create a Backdoor
(common)
Memory of Knowledge
(common)
Throw the Bones
(common)
Quick Draw Holster
(common)
Competitive Farmhand
(common)
Run
(common)
Crystal Sword
(common)
Paranoid Assault
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)



, Sacrifice this artifact: Add one mana of any color.")


