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Recent updates to Multiverse Design Challenge: (Generated at 2025-11-04 20:00:41)
The max 10 is a bit like Sorin Markov but I agree it should also be on a red creature, I like it a lot.
I'm not sure when it's balanced, but this seems plausible: if you're doing well, you hopefully need this on turn 5, but if you've stalled out the first few turns, this can suddenly put you back in the game.
It's like the other half of Hidetsugu's Second Rite :)
For Challenge # 060:
Pony! Max HP debuff, small AOE, easy to solo, using leech life.
Um, I may be slightly obsessed with an mmo ;) But fine, it's a resource. Reduce max hp... that's actually a really interesting idea for a creature. I've not seen one that does that. Very nice for an aggro deck. Let's go with that. Was thinking red-green from the colours; but we'll go pure red. And I eschew creature type Centaur. cmc... let's say.. 4?
random flavourtext was: --Nature enlightens even the lion Although her kitten is mightier than even the drug – Cinyma Quounve Sagemind
Forget that; I'm mocking an mmo; let's draw on "Looking for group"
Ah, right, thank you. I think I get that, but I didn't understand why this was different to Deranged Assistant.
Now I google, I find threads like: http://community.wizards.com/go/thread/view/75842/28824455/deranged_assistant_and_makeshift_mauler?pg=last which say that if you use deranged assistant during the casting of a spell and then back up, you don't back up the assistant's ability. So it's basically equivalent to using deranged assistant before you start casting to float the mana, and both ways work the same, it's just sometimes confusing.
So I think that would work the same with this, or with a hypothetical "
: Toss a coin. If you win, add one mana of any colour to your mana pool," card?
That said, I think there might be ways to simplify the comp rules, but I'm not sure how what you suggested was different?
Yeah, that's pretty much the problem. You'll have to excuse me... I'm talking at cross points about two separate things, and I'm quite sure I'm being confusing. My first point is, "This card, as a Magic card using the rules the way they are, is degenerate". My other point is, "It is a pity this card is degenerate, because the rules are written in such a way to make it degenerate, but the rules don't need to be written that way." If I had my way, there would be two ways to cast spells:
1). I add the mana to my pool. Then I use the mana to cast my spell.
2). I announce that I'm going to cast a spell. I add the mana to my pool. Then I use the mana to cast a spell.
The only difference was that you showed your opponent the spell you were going to cast... that shouldn't be a ruling issue. There was a time when players were discouraged from showing other players their cards. Nowadays, there's no penalty for letting a person see you have a Fireball in hand, so we can move to game two. How you cast spells, however, hasn't changed to reflect that.
@jmg, but isn't part of the problem that you can withdraw from an impossible action without penalty? So you can go:
Eh, magic already has a stack. Letting it be "If you want to, it's permitted to go: I cast this; um, in response I'll tap the lands to make the mana I need; phew! Ok, just in time, now I can cast the spell!" would have been my preferred fix. Hanyway.
@Vitenka: Oh, you're absolutely right. It's a pity the rules committee didn't come up with a different system that said "the official rules are you add mana, then cast spells. Presenting your spell before adding mana, however, invokes no penalty." I generally agree with the precept of 'letting the players play the game the way they're going to anyway', but there must have been some middle ground.
@Jack: You could just do 'best of both worlds' always granting the
. I think at that point this nudges up to
... but maybe it grants
? I could see how you'd want one or the other, though. I kind of like the "Fail to draw? Here's a mana as your parting gift. Thanks for playing!"
The Deranged Assistant avoids the problem by always giving you
. It didn't really need to be a cost. Right now this is similar to a land that says "
: Flip a coin. If you win the flip, add one mana of any color." That's a pretty awesome land if you ask me, but the rules aren't happy with it.
Good point. I think this shouldn't be a mana ability, but is as written. And that's a problem, since if you don't have enough mana, you can usually back up, but if you reveal a card, you can't really reverse that...
Is there a way to make it not a mana ability (other than "put the top card of your target library..." :))? Deranged Assistant self-mills as a cost, how does that avoid the problem?
OK, mutual interest seems a good start.
Yeah, I concepted this as possibly representing the physical treaty, although that worked better when it was "treaty" not "alliance".
Not sure about colour. I couldn't decide which was tribal, so I decided it was fairest to make it an artifact so any tribal deck could use it. But maybe the pump pushes it to white.
Heh. "Stream of conciousness" ramblings can often be confused for wit :)
Yeah, it's like a mini Zedruu. Given enchantments often don't care who owns them, probably slightly too good. Testing would probably suggest an activation cost at the very least.
Yeah' probably. Let's at least make them not strictly worse. And subtly tweak the flavourtext too.
Yeah; that's pretty much the intended sane use of it. As you say, far too un to actually end up in a real set.
And the insane use? Play this, then something with a random element. How about a deck that plays Warp World after this for example? Utterly utterly horrible to do the reset part, too.
Ok; madness. If I select red with keyboard and hit enter it sticks; doing with mouse - it shows red, but goes back to white when I submit. Fixied for now, anyway.
Yeah - No. Using the colour drop down makes it go back to white every time.
try using the colour drop down again
It's a rule because; well, that's how almost everone does it outside of a tournament; and so the tourneys either had to start issuing a LOT of warnings, or change the rules. They went least resistance. I kinda like the potential strange interaction here; though uit's more often going to be "Ok, let's see if I get a card. Hmm, now what can I do with a spare mana?"
If it didn't add the mana, I'd say fair as fair can be. With the mana? I'm not sure... though I do find it kind of odd that this might be a mana ability. The rules might find fault with that. "I cast Serra Angel with my Spellstone. Oh... there's a Shatter on top of my library. I guess I did not, and instead draw this Shatter. Weird.
I mean, I know that most people cast spells after adding mana... but you could choose to announce spell, then add mana, intentionally. By the by... does anyone know why that's a rule anyhow? I've never understood why you could announce the spell, then tap your lands. It only seems to lead to making cards like this not work (or cards like Chromatic Sphere getting strange bonuses with Affinity). Annoying.
You had me at "I'm sorry the soup wasn't large enough to contain you, sir." :D
I don't know... it seems about right to me. Locking your opponent out now requires a state similar to the one required for Zur's Weirding. That's tough to set up, and Wizards didn't have a problem reprinting that card in a number of core sets. Otherwise, you can use this card when you don't draw anything special to make your opponent not draw anything special. Maybe. Good synergy.
By the by, very nice use of the art's naturally wide frame... and a mechanic that matches the art to boot.
Excellent. Though, I should point out that green already had Orochi Ranger. Perhaps these should be 1/3?
Strange. It's like a better Final Fortune, minus the confusion at the end when you don't win. While I know this card would never be printed in black border land, I do like the fact that you could use this card to see if you would win, even if you don't think it will happen. "Oh. You have a combat trick. Well, my creatures never attacked then. Ninny, ninny."
Ha! Excellent alternative read on the card. They do seem rather entranced with their books, don't they?
Well, 'Unlikely Alliance' was probably a bad name for an artifact anyway. Actually, when I think about it, this card probably makes more sense as a
enchantment anyways. But let's assume this is more like the tribal automaton. Perhaps we can pretend there's a treaty on the table? Perhaps the words 'Mutual Interest' can be involved?
And Child of Mana
OK, I think that's all of them except the paladin in the river valley, which I really like but haven't come up with a card for yet. I like this challenge.
For Challenge # 060
This just obviously suggested mana for me, but it took a while before something appropriate came to mind. Vitenka's sunburst was probably the most sensible answer :)
I like the flavour of this ability. It's great with card draw spells, but doesn't build you up into a big X spell. I wish there was a way to get it onto the table on an earlier turn so you could have the fun of "I play all my 2-cost creatures", "I play all my 3-cost creatures", but if there were, it would almost certainly be broken. Obviously there's some spells/abilities it's broken with (anything with a repeatable
->damage effect), but maybe not too much for a five-colour mythic.
I'm sure I've seen the ability somewhere really obvious before but I can't remember where?