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Recent updates to Multiverse Design Challenge: (Generated at 2025-11-04 06:31:20)
  
Created for Challenge # 062, inspired by ((C14313)). See also Undercrypt Channeller.
Mainly created to be a direct combo with Smithy Underling, in fact, but also to indicate the kind of set where that ability might make sense. The idea is the set will have a bit of a theme of blinking, ETB/LTB triggers, and also quite a number of artifacts.
Interesting. Looks rare or uncommon rather than mythic to me (OK, rare if it's also legendary), but otherwise looks good.
Archon of Renewal and Archontes Acolyte, based on Pierre's Abstemious Monk.
For Challenge # 062, based on Pierre's Abstemious Monk, following Archon of Renewal.
If many archons are expensive, you need enabling cards to make them interesting to put into a deck, hence this.
Abstemious Monk made me imagine cadres of monks specifically worshipping archons.
The name is based (loosely) on the greek plural, but envisages here as referring to archons collectively.
For Challenge # 062, based on Pierre's Abstemious Monk
Most one-off cards only really inspire a mechanic, but I looked for a different way to make "two cards from the same set" other than just "two cards with the same mechanic".
Abstemious Monk suggested a world where Archons were common as well or instead of Angels as agents of white mana in the world, and existed in smaller non-flying but equally awesome forms. Although you could extend them into multicolour -- this one could be W or U or both.
I'm not sure how the ability would be costed: it came from the name. Originally it was regeneration, but there's a few cards that do that already, I though it was interesting to have something that reset your position, but still needed investment afterward. It's obviously awesome if it meets a wrath effect.
Cards With No Home, the card set, can be found by found by clicking on this link. Make sure to reference the base card in your notes by including Tripple parenthesis around the card name, and, if possible, credit the original author. Note: the author would most likely be the person who first created the card in the comments log, not the name directly under the card.
Number 62 claimed.
Added (((Quicksilver Orb)))
For my last trick, I added Downcast Globe.
For Challenge # 060. Since my last card also looked like it could live in a world of snow, I figured I'd take another hack at it here. My intent, at first, was to show a Frost Bitten card that did a 180 and liked lots of Snow permanents, as opposed to Coldsword Claimant who liked very few. My mind ended up with... a sort of Wizard... which was clearly not what the artwork portrayed...
Evidently, Some Sort of Wizard

Uncommon
Frost Bitten
When ~ enters the battlefield, draw a card for each Snow permanent you control.
1/1
I thought it was clever, though, I admit, you could only get away with printing 1-3 cards like this in a set, and only in the uncommon slot. Too many players would complain if it was a common, because they'd see it too often. Too many player would complain if it was a rare, because they wouldn't want it to be their 'money card'.
Anyway, after rejiggering, I came up with this... which is a bit odd, since it seems to reward you for not playing Snow-Covered Lands, but rewards you for playing other expensive Snow permanents. And if your opponent has no snow, then you have a bonus mildly better than Sands of Delirium for
 more.  
Like the opposite of affinity? That would certainly make it more flexible. I doubt Wizards would print it or Frost Bitten, thought, because as jmgariepy points out, people don't like pure drawback abilities.
Am I the only one who would rename that ability to something more flexible, like "animosity for snow"?
Oh, yeah, it would be interesting if deck-building had to try to aim for two snow permanents, instead of "lots". And yeah, frost bitten is hard to do well, but it's a good idea.
I like the flavour too. The picture does look cold now you've pointed it out, but I didn't see it that way before.
Coldsword Claimant has now entered the party.
For Challenge # 060. The picture has hints of very cold things in it (the waterfall, the sword, and the fact that the guy is dressed for winter) that I felt this would be a chance to tackle something that always bothered me. Snow sets always focus on Snow being tribal and 'more is better', which, in general, is a good idea. With snow, though, I don't know if it's really 'fun'. Coldsnap draft was good, and struggling to fit snow mana sources into your deck was neat, but Snow in constructed? If you need
, just add as many Snow-Covered lands as you possibly can.  Cards like Heidar, Rimewind Master are foregone conclusions, and Skald just reads 'equal to the number of lands you control'.  Wizards did include some anti-snow tech, but they couldn't include too much of it, or no one would like the new mechanic.  And, granted, it's hard to play multi-color... but ultimately, you only have two real choices:  Play 100% snow or do something else.
This is an attempt to fix that. I'm very aware that 'Frost Bitten' is a very unsexy ability. Nobody wants a power that's a drawback. But Frost Bitten helps keep snow relevant. Spells with Frost Bitten interact well with snow permanents, but want you to play with the least amount possible for them to be efficient. It brings the stress back to Snow. There's still plenty of room in a set like this for the traditional 'count 'em up' style Snow cards, mind you. This would just be an extra layer of complication.
I took a pass at Crumbling Pass.