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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-25 19:13:33)
For Challenge # 061
It was obvious this had to connect to exalted, but I wasn't sure exactly what would make it seem most natural.
Exaltation of Larks
Awesome, both flavourfully and mechanically. I do love it when Archer tribal cards tie in to the archers dealing noncombat damage. (See also Greatbow Doyen, whom I have a deck built around: mainly green-blue for the grant-flying effects so all the green archers can hit their targets, but with an awkward white splash for Brigid, Hero of Kinsbaile.)
0/4 sounds a bit big for something that could potentially shut down an aggressive deck if it can't burn it out. I think 1/2 might be fine - having power >0 isn't completely implausible given they do have weapons. (And it'll be hard for that 1 power to matter.)
I created (((Death Feast))) and (((Centaur Charger))) for now and will probably add some more later.
And Fletcher Fashionista. My apology to everyone working on Challenge #61. I'm still creeping like a tortoise through 60.
I'm also at a bit of a loss for casting cost. These girls get great in multiples... but can become a liability if the opponent decides to swing with a single saproling token to force a pack of ladies back in your hand. Very annoying if your opponent has a Drudge Skeleton or similar. I don't know. Maybe it costs
? Maybe it's a 0/2? Hmm.
For Challenge # 060. We have a bunch of ladies in fine dress with bows. They probably wouldn't engage in a real fight, but I could imagine them taking one shot in a fight, then leaving so the grunts can do their work.
I seem to have a preponderance of creatures returning to the hand as of late. Maybe it's a good thing I don't work for Wizards... I'd probably stick you with too many choices of which spell to cast every turn.
Also, normally, I wouldn't call this ability a common, since it's a fiddly activation that muddles combat... but it only does it so much so. They won't be attacking or blocking, and the ability will automatically go off at a specific time, so players should just be able to factor this in without too much hassle. It doesn't even combo with Seeker of Skybreak. I think we can get away with one of these cards per set.
A "Charm of" cycle, perhaps?
Made School of Fish
For Challenge # 061
Oh yeah! It totally should be.
LOL, that's awesome.
I wonder if it could be "whenever equipped creature deals non-combat damage" so the connection to archery is implicit?
Thank you! (In fact, after I made it, I realised there were quite a few "charm of" and hummingbirds was just the first one I saw, so maybe this would be better as a different species, although I think hummingbirds is fairly good for it.)
I find etymonline pretty good, but I'm not sure if they're better than the OED. But either way, I can't find anything to back up the influence of "mute".