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Recent updates to Multiverse Design Challenge: (Generated at 2025-07-07 15:27:39)
Talking with Jack got me to make Yore-Tiller Charm
For Challenge # 064. Jack got a good idea with working with charms. One of the things I like about turning CDEF cards into charms is that four different choices seems to be the most options you want to give players... making a four-colored charms feel natural instead of forced. I stapled four different simple splashable four-cost commons onto this card (Angel's Grace, Inspiration, Instant speed Mind Rot and instant speed Craterize), so while this card is restrictive to cast, it gives you the flexibility of four options you could have got for its converted mana cost.
shorter name to make text fit better
Maybe the green component is "AAAAH! Mass creature stampede! Help!"? :)
I think this works pretty well. It doesn't need all the colours, but they all feel relevant to me, and it's the sort of "wow" effect that feels like it draws all over the colour pie.
Thank you!
Yeah, I'm not always good at balancing cards. (I could always wait until I can present a most perfect possible version, but I often feel I want to get feedback on the general idea, but it's hard to make a card look unfinished. Maybe I should put an "unfinished" note in the card title or text.)
I'm happy they're not massively overpowered any more :) We can tweak the growth spell upwards easily. We'd still need a nice GW or UB ability though.
I don't think this effect could exist without black. The red gives the haste/exile. White can help with the reanimation, and the word "all". Green? Perhaps if it gave trample as well?
This challenge is indeed hard!
Created Violent Recantation


... and Lifespinner 


... and Unquenchable Flamekin 


... and Parasitic Abundance 


. Guess I need a 


now.
I do like this idea, but the abilities just don't seem powerful enough. If I was to guess, a card that costs CDEF that's a charm should have the option to cast one of three spells that cost CDE or maybe two CDEs and a CD. Target creature gains +3/+3 and Trample costs
. Destroy target creature costs 1CD and target creature is indestructible costs
. The three abilities together might make a charm that costs 

perhaps.
That said, I appreciate how tricky this must be.
Dune-Brood Charm based on three allied-colour pairs.
For Challenge # 064
Looking at the cost as three allied pairs suggested another approach of a charm. I'm not entirely happy with these abilities. It's hard to balance +X/+X and -X/-X. And it's fiddly that two of the abilities, while colour-pair-appropriate, come in a "A and B" format.
But I quite like the three-allied-colour-pairs charm effect, especially if it can all be tied together with a slight common theme.
Zombie Firecat
For Challenge # 064
Most colour pairs don't really have an iconic ability, but WB is definitely associated with "destroy target permanent". Having two of the four colours having a clear identity clarifies the other combination as well, I think this comes across somewhat clearly as:
WB - destroy target permanent U - or counter target permanent spell R - and deal damage to its controller equal to its converted mana cost
Everyone likes playing super-universal answers, but I try to avoid designing too many of them, as it's easy to say "this would be super cool" without making any interesting choices. But while this is a good answer to almost any individual permanent card, it still only deals with those cards, and doesn't do much else, for CDEF mana.
The text would look more balanced if it was "Destroy target permanent or counter target spell" but that would have to cost WBUU. Admittedly, that's probably the only spell that HAS to be CDEE cost, so maybe I should make it just for that.
Alliance Dragonslayer from Shards.
For Challenge # 064
What are the ways of making four-colour cards? So far there's even less flavour specific to quads than there is to wedges. One way is to rely on overlaps of two or three colour sets. You could do a Selesnaya+Dimir card, but it would need to need both colours from each guild.
So instead I went to shards, trying to make a Grixis+Naya+Esper+Bant card. This is somewhat convenient because Grixis and Bant can be conveyed by one keyword each, Esper solely by the type, and Naya by growing to 5/5 when it attacks exalted.
I'm not sure about strength, there's little guidance for what you can get for four-colours. It's probably the equivalent of a 6-cost two-colour card? I'm not sure if this is actually right, but it was hard to give it any other stats than 4/4 growing to 5/5.
It's tricky. You want to get the ball rolling with the challenge... but you don't want to step on other people's ideas. I generally hang back, but then sometimes nothing happens....
Also, I see what you did there. Yes, this a basic effect that contains no blue, and a smattering of all the other colors. I'd argue it doesn't need black, green and/or white... but, really, this challenge is hard enough without being picky.
I made Day of Darkest Shadow.
For Challenge # 064, since I should probably do my own challenge.
Oh, this is very interesting. I like that you have to kill the way of getting counters on this in order to use it. It's already hard to get a use out of it, and that makes it even harder, which is good because repeatedly being able to draw five cards is very powerful.
By the way, I seriously hope that Wizards fuses guilds in Dragon's Maze.
Added Dimir watermark, since the word 'Boros' was represented in the card's name.