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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 17:34:41)
If I can ever convince people around me to do a BOO draft, I'm going to take this and see how it plays (if I remember).
Yeah, that last line does make it a lot more usable, and is pleasing in a Johnny/Melvin kind of way.
It's possible that white isn't the best choice as the constant colour for this cycle (Castle of Victory, Castle of Resources, Castle of Currency and Castle of Construction). Perhaps it'd work better to look for four abilities matching "gain resources", "gain money", "gain VPs" and "build a building" that can be paired up with the different green-and-X colour pairs:

, 

, 

, 

.
I've been musing for a while about a comment over on Goblin Artisans where someone tried to make one land which represents the part of the Caylus board game where you build the castle with batches of three different resource cubes, and gain one of four favours as a result. The resulting card was naturally rather confused and complicated, and I mused it might be best split up into a cycle. Trying to hold on to the Caylus idea that the batch of resources had to include 3 different resource cubes, but one of them always had to be food, I came up with the idea of a 4-card cycle of lands, each with an activated ability costing

for different colours of X.
This turned into the cycle Castle of Victory, Castle of Resources, Castle of Currency and Castle of Construction.
But she gives temporary -1/-1, while this tries to remove permanent -1/-1 counters?
Hee! Wizards printed Polymorphous Rush, which if you choose 2 targets is precisely this :)
I ended up really liking the last line, though.
But this is a white card. :(
Added Hunter of Irini, Hunter of Ihsan, Hunter of Grandmother and Hunter of Veldrane.
Alex mentioned the Voice cycle, which was about how one color answered all the other colors. But I wanted to do the opposite; to show all the other colors teaming up to stop one color from overwhelming everything.
For what it's worth, I did try to come up with an original setting for this challenge. For example, I was working on the idea of a world that was being completely overrun by vegetation. Unfortunately, the four cards just weren't working in a vacuum. Unless I made a mechanic or an antagonist, or four antagonists to attack, it didn't make sense to create four answer cards. And... well... that's more challenge than even I was willing to do. This challenge is tough enough without going nuts on it.
I'm not sure which came first--my answer to Challenge #109 that I've been stewing over, or the Homelands Restored project I just started. Obviously one hand influences the other. As for the story of what's going on with these cards, though--my original idea was that Baron Sengir, boxed in a corner by the forces of Ulgrotha, wriggles his way out by finding a way to break the seal that separates Ulgrotha from Dominaria. Now that the family Sengir are loose and fanning out in Dominaria, the citizens of Ulgrotha assemble a group of hunters, whose specialty is to take down individual members of the Sengir clan.
All these different interpretations of this one piece of art are pretty damn cool. I'm almost afraid to show people what the non-cropped version is (which I found after the fact) or tell people that this image comes from the updated artwork of a well-known piece of sci-fi (which I also found out after the fact.) Maybe we'll let it sit for a little while and see if one more person picks up something different from the art first?
Simic Guildmage plus two mana creatures does the job, I think? Attach Breath of Fury to the Mecha before combat damage happens, then the untap gives you 2 mana to move it to the next Mecha...
Ooh, lovely. I didn't see that in the art at all, but now you say it, it fits really well.
This feels so close to a lovely combo with Breath of Fury but I'm pretty sure there's no way to get it work :)
I created Particle Railgun, then later created Psilink to the Aegis.
Reach? I think the artwork for a "Creature - Spider Sphinx" could look rather cool...
I get the impression that this would just end up a better card if it read "creature or artifact at random". Solves a lot of the 'problems', and doesn't really seem like the card is restricting itself to a person playing with it. Only the designers would stress over something like this.
You know, I'm an absolute sucker for these kinds of cards. If you just made a cycle, each one returning a different thing, I'd be totally cool with.
By the by, nice Sphinx flavor. I wish more Sphinxes did stuff like this instead of "Flying, hexproof". :p
Now applies to all players, asks only for 3 life, and grows bigger rather than giving you a card.
Ooh, you're right. This is way more powerful than I thought at first.