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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 12:32:57)
Oh, you're right. :-(
Sadly I suspect most noncreature permanents it can turn into would be just as useless. Equipment you wouldn't get to attach; Auras would again make this just die; many global enchantments would be redundant. It's the kind of ability that looks more fun than it actually is, I suspect.
Ugh, turning into a planeswalker would have the same effect as turning into a Graft or Modular creature: it'd die at SBA speed due to no counters :/
Added untap to make copying after attacking less useless.
I left open the possibility of it imitating a land both as a drawback and protection from most Sorcery-speed removal. Your query made me think about whether or not this should copy planeswalkers, though. That would be almost totally useless unless you had the new Teferi's emblem. Maybe this should either not copy planeswalkers, or it should spell out leung you use its abilities at instant speed if it copies one... Though that's awfully specific and wordy for a rare.
tweak flavour text
One way to do a 4-card cycle is to name each colour on a different card, but when colours are treated symmetrically - as on Voice of Grace/Voice of Law/Voice of Duty/Voice of Reason - that leaves the cycle open to being completed with the fifth, own-colour-naming card - in this case Voice of Truth, printed a couple of years later.
So I tried to avoid this with Analyst of Worship, Analyst of Waste, Analyst of War, and Analyst of the Wild, by treating allied colours differently to enemy colours. This is almost like a White Knight/Black Knight pair - more accurately, it's like a White Knight/Silver Knight pair; but combining the two pairs I think makes a natural 4-card cycle that doesn't cry out to be completed into a 5-card one the way that the Voices did.
This is hilarious :D I love that it gets to attack as a 4/4 flyer during your combat step, but for everyone else's turns it's... something else! But nobody can predict what!
(Actually, most of the time it'll be a land. Which is a bit boring. Can it say "nonland permanent at random"?)
Owowow, I need to pay 15 life if my kill spell for this is 5 cards down in my library? And if I'm at 5 life or less I never get to draw again? That's... well, I was going to say overpowered, but these days it might be more accurate to say "mythic power level".
Huh, Lost in the Woods in Sphinx form?
I made Sphinx of Fading Truths, Sphinx of the Darksands, Sphinx of Addled Whims, and Sphinx of the Veilwood Maze, a potential sphinx cycle for Anydria.
You should see how many hints I forced myself to leave out :)
Aww, you gave away some of the best options in the introductory post... "soft counters in nonblue", "four white cards with anti-other-colours effects"... Don't solve the challenge for us! :P
One other previous example: Northern Paladin, Southern Paladin, Eastern Paladin, Western Paladin?
But then, if that counts then maybe Kodama of the North Tree, Kodama of the South Tree, Kodama of the Center Tree should do, but that's not really clear why East and West weren't represented...
Two go to the bottom instead of the top; and it is gold not plain-blue, but yeah - it's a now VERY nice card. Looting for blue, and a CMC-2 land-fetch for green. Of course, it's CMC-2 landfetch once you already HAVE two colours of mana, so that's a bit less useful than it could be. But still verra verra nice.
That would make it almost a better Brainstorm, since it basically comes with a built in fetch.
It occurred to me that I could just draw three, then put two cards on the bottom. That seems like a reasonable alternative.