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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 16:04:49)
Sundrenched Valley, Windy Chimney, Flourishing Thicket, Firey Canyon and Consuming Mire, a cycle of lands with discard effects.
I liked this challenge a lot, but I was too busy to think of a cycle I liked. I'm not sure activated abilities from hand quite count, but they're technically within the terms of the challenge.
Fun! I've always enjoyed Adarkar Valkyrie, though she always seems to door before I get much use out of her...
I randomly rolled this challenge to combine with Challenge # 110, so I made five cards, each related to one of the last five entries here.
Caldera of Offering refers to Raised by Wolves; School of Alertness to Gerrard's Nightmare; Amphitheatre of Duels to Touch of Rage; Grove of Might to Feverous Charge; and Graveyard of Unrest to Deathmage's Touch.
My entry for the previous challenge was a cycle of lands too... so I wanted more guidance/restrictions. So I rolled d110 to find another challenge to combine with this one. After a couple that didn't work I rolled Challenge # 033, which I interpreted as telling me to create a cycle of five lands, each one related to one of the last 5 cards created for that challenge.
So I created Caldera of Offering, School of Alertness, Amphitheatre of Duels, Grove of Might, and Graveyard of Unrest.
Interesting to compare this with Pack Rat.
This is nicely comparable to the card Wizards were designing about the same time, Raised by Wolves.
At least this one has "Enchant Human creature", so you don't get the ridiculous moments "This Wolf of mine? Turns out it was ALSO RAISED BY WOLVES!"
Oh, nice challenge.
My head may be too absorbed in the last challenge, but it occurs to me this would be a good time for a non-colour cycle of colourless-producing lands, like a cycle of Haunted Fengraf for different card types. But I can't think of anything I'd actually be excited to print.
Haunted Crossroads was uncommon. But we're both talking about some pretty old cards...
Volrath's Stronghold let you do it for 2-and-tap, without needing the enemy-landfall trigger. So bizarrely, no, it'd probably be fine. (More suited to rare than uncommon though.)
Yeah, these are great :)
Even if it cared about your own landfall, that's still sorcery speed and not going to be happening mid-combat... I'm not sure what misreading jmgariepy managed here, but it looks like a fairly drastic one!
Ah, no, I missed the word 'opponent'. That changes quite a bit, true.
Whoops. Edited, and thank you on both fronts.
You forgot to add that the first strike is only UEOT.
I really like this cycle. It's reminiscent of Mishra's Factory and Blinkmoth Nexus, which is fun. I like how they all play well with one another and with the other Incarnations in magic. A+.
I realize that this is too powerful, but I was really stuck for things to do for the black land. Discard seems way to powerful, especially if you get this online early. I was going to have it exile cards from graveyards, but that seemed too weak and like it didn't really hose green/white. Basically everything I can think of for black is too powerful early and too weak late, or just too powerful in general, or just too weak in general.
Would "You may put target creature card from your graveyard on top of your library" be ridiculous?
I feel like you're misunderstanding the cards somehow, jmagiepy. They're all enemy color hosers just like Celestial Purge and Flashfreeze, so they don't do anything if your opponent isn't playing the right colors. They're also not at "instant speed." They're triggered abilities, and they trigger off of your opponent playing lands. That's not usually at instant speed. Maybe I'm just confused about your comments.