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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-14 09:15:11)
Yeah, Conversion Chamber only asks for one artifact from graveyard (plus time and mana, of course) to give a 3/3. I'd take a similar route with this, to be honest: something like
,
, Exile two artifact cards from your graveyard: Put a etc
Or following jmgariepy's suggestion:
,
, Exile an artifact card from your graveyard: Put a charge counter on ~.
: Add
to your mana pool, where X is the number of charge counters on ~.
Huh. I get the impression it could come down more. It is, after all, asking for 100% artifacts. Exiling 12 artifacts in a normal game seems daunting, and that didn't even break the card, considering Gilded Lotus might be fair.
That said, an easier way to balance this card would probably be to make it a target. Instead of putting land tokens into play, it could just accumulate charge counters and tap to add mana equal to the number of counters. A single Shatter would probably stop it from being busted.
Making comments like "Unfortunately, the card Abduction already exists" to a card made in October is kind of weird. Let's pretend I didn't do it.
Mmm. Most of the time this works like Essense Scatter. I wouldn't like to be the guy who casts Scatter the Seeds into this, though.
That's a fair point.
If the first option bounced instead of sacrificed (it's not taxing that's unblue about it... it's that it sacrifices permanents!), I would get behind it.
Finally, I'm catching up with the old challenges. 112 is going to take time, but I'll eventually get there. You guys did a tremendous amount of work on this one. Good on you.
On to this card. When I first saw the Velorn, my initial impression was B/G because of the raising the dead aspect, but immediately switched to G/W when I got a better feel for the tribe. Don't ask questions? Occasional raised creatures are perfect versions of a person, almost saintly? Even the public celebration seems to infer community.
That said, the Vampire approach to 'more human than a human' is certainly legitimate. And to be honest, I kept reading 'not black' into a lot of the tribes (though, it occurred to me that the Wastes could be filled with black creatures. Especially since I read the roamers as R/g) I've yet to go any further than one of these initial entries, so it should be interesting to see where other people take these... and what I do with that knowledge when I get to the end.
Oh, also solid ability Jack. Though, I think I'd use a different counter than +1/+1 counters, to prevent confusion. Outside of that, though, this ability could pop up in any set, really.
What a cool challenge. I've got some pre-designed ones: Sigarda's Assistance and Avacynian Cathar. I think both could have fit Innistrad's block quite well with the token theme and flickering.
But then, in exchange for giving up Breath of Malfegor's instant speed, you're getting 1 mana cheaper and two other powerful options...
It does seem like it should hit for 5, since it's twice as expensive as Boros Charm, which is at instant speed.
Should the player burn be 4 or 5? Burning an opponent for 5 has never been done for cheaper than 5 mana before (Lava Axe, Breath of Malfegor), but hitting them for 4 gets a lot of upside at 4 mana or cheaper (Pulse of the Forge, Giant's Ire, Jeskai Charm, Boros Charm).
I revisited this challenge in combination with Challenge # 114, creating Kyren Charm and Rishadan Charm.
Rolling again, I hit Challenge # 031. Um... I've already used that in a mashup multichallenge for Challenge # 073, and it's rather hard work. Since I'm doing this for fun I'm going to reroll. Rerolling I get Challenge # 112... I don't think those two are really compatible. It's asking for a card for Lorwyn, Zendikar, Theros or whatever, that also fits Danahar. Many cards are setting-neutral, like Lightning Strike or Giant Growth; combining these two challenges to get one of those is a very boring option. Is it possible to make something that's a specific flavour that fits either Danahar or a real monocoloured plane? I spent a while looking, but couldn't think of anything.
So rolling one more time, I got Challenge # 081. Okay, that we can do. A gold charm for a mono-colour plane. Not costing any simple CD or CDE combination as Ravnica, Alara and Tarkir took those.
I wanted to revisit Mercadia, so I narrowed my thinking down to two-colour charms themed around some of the factions from Mercadia, aiming for effects that cost more than 2 to get above the costs of the Ravnica charms. I ended up creating Kyren Charm and Rishadan Charm.
Created for Challenge # 114 and Challenge # 081.
Okay. So I want to do a gold charm for Mercadia. This means I need to identify two colours in Mercadia that could go together.
One natural option was a white-black Rebel/Mercenary charm. But what would it do? Search up a rebel with CMC 1 more than target creature, or a mercenary with CMC 1 less than it??
So a red/black Kyren card or a white-blue or blue-black mercantile card seemed like the options. I ended up doing both - this and Rishadan Charm :)
The aim here is for this to feel like a scheme of the Kyren goblins (I considered naming it "Scheming Charm" or "Schemers' Charm"). I followed the pattern of the Ravnica charms by giving each of these one effect that could be in either colour's pie (Bump in the Night), one that's mono-red (Act of Treason) and one that's mono-black (Diabolic Tutor).
Created for Challenge # 114 and Challenge # 081. See Kyren Charm for the train of thought.
This one has one white effect (Meadowboon), one blue effect (Careful Consideration), and one effect that's somewhere in between: it was last printed as Fade Away in blue, but taxing effects have moved to white since then.
Name could have been "Mercantile Charm", but I like "Rishadan" because of the association with painful taxes (Rishadan Port).
Or if you're running cheep land sacrifice outlets like Zuran Orb or Sylvan Safekeeper, or fetching a bunch of karoos just to get them all in hand at once and discard them all for some benefit.
You're probably right, but often, you'll only be doing one search. It's only when your opponent is going crazy with his or her land searches that you'll be doing a a lot of searching all at once.
I think that's a bit too much shuffling. You have to search and shuffle separately for each land since the game can't shortcut and let you grab all the lands in one search (because players get priority in between).
Weathered Wayfarer, Knight of the White Orchid, and Land Tax all set the precedent.
The "catch up to your opponents" part is white. There's been a few white ramp spells like that.
Where does the white come from?
I made Roiling Coiler, by the way. It's from Zendikar.
See Challenge # 114.
It's comparable to False Prophet, and +1/+1 flying for the extra color isn't that big a deal.
Whoah, this guy can save a creature type to hand while wrathing when it dies, and flies at 3/3 for only 4 mana? Seems a little too good to me since black probably has a kill spell on this guy just in case you can't block to get him killed when you need to.
Then combining this with Challenge # 097, I created Kami of Devastation, also from Kamigawa.
Another self-inflicted double-challenge, combining Challenge # 114 with (random.org says 97): Challenge # 097! Whee!
Looking down the list of mashup candidates, many of them are from heavily gold blocks (or from Dominaria). Gibbering Kami stands out as one usable case, so, okay. We're making a gold black/X Kamigawa card.
...Man, the rest of the cards in that triple mash challenge are really fiddly to mash from. Okay, let's make this Gibbering Kami+Devastation+Outbreak+Razorfin Abolisher. Um... did I just accidentally mash four cards together?
I created Hunter's Contempt based on this and Challenge # 114.