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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-14 21:16:00)
See Challenge # 119.
I don't normally like "may be aimed at either player" effects because one is usually better and the other is just a trap for newbies. But it fits the flavour here, and partly makes sense: if you have lots of cards in hand, it makes sense to use it on yourself; if the opponent only has one, it may actually be perfect to get them to cycle it if they've been saving it.
This red cycle seems a really good fit for "slightly offensive", I'm almost surprised it's not been printed already.
In a two player game, a card that draws everyone a card and counters a spell is very good. It's exactly what the control player wants to do. Who cares if your opponent is drawing more cards? You're drawing more counterspells. Ideally, blue wants to waste as much time as possible until it reaches its endgame. The traditional way to do that is to counter a spell every turn. If Blue can do that, then it doesn't matter wha the opponent is drawing and casting.
On the flip side, it's terrible for aggressive blue decks. Traditional Affinity from 2003 loved packing 4x Mana Leaks to stop the occasional Wrath of God from ruining its game. A card that lets your opponent draw into another answer is terrible, since you're already winning.
But if you're playing Blue, you're more likely to play control. And while 'everyone draw a card!' doesn't sound threatening, it's definitely an advantage.
I made Tricksy Stinger and Fair Folk Changeling.
See Challenge # 119.
This was the best white flavor I could think of for a white faerie, though in retrospect I suppose the Fair Folk are generally elves.
See Challenge # 119.
This might be more powerful than I'm thinking it is.
Hmm. I don't think this is better than Mana Leak. Mana Leak doesn't give your opponent(s) cards. I feel like this wouldn't be that great at
except in multiplayer. Maybe 
would be acceptable?
I didn't like the idea of "may" at first, but it's growing on me.
Heh. I was talking about this card, not Mana Leak. I'm still not sold that Forbidden Commerce is technically broken, but it sure does seem weird quasi-obsoleting one of the best printable counterspells out there.
I do like the may clause, though. That's a cute way to force something through.
I tried, but common was really hard for me. Flamedance Pixie, Ink-Filcher Faerie, and Zap Stinger
See Challenge # 119.
See Challenge # 119.
This is my common faerie design, but I don't know if the ability is too complex for common. This ability also isn't really applicably enough to make it relevant.
See Challenge # 119.
It's been a while since I've done my faerie research.
Late to the party, as usual. I added Bone of Contention, Skull of Doubt and Nails of Need, since Grixis needed the bump. I liked Jack's idea with adding Unearth to enchantments, but, like many people, I thought they felt too close to Flashback sorceries. Equipment, however, seemed to interact far better with Unearth, so I did that. Grixis non-multi-colored equipment is cheating a little, I know. But let's pretend you didn't notice that, okay? :)
See Challenge # 116.
See Challenge # 116.
See Challenge # 116. Technically, this card feels like a flashback sorcery, too. I don't think people would notice as much, though, considering the other two pieces of equipment do not.
It should say "each player MAY draw a card." Now THAT'S getting political! You may also wish to cost it at maybe
more, too, for balance. Or make the
a
.
And jmgariepy, I really hope you mean that THIS card seems too powerful, and not Mana Leak.
I know I'm late to the party, but it seems this card would have been a lot more balanced if it exiled the cards from the graveyard, too. At least that would stop someone from casting these turn after turn. Alternatively, this could have been something like this:
Variable Bone Implosion

Sorcery
Exile X target cards from any number of graveyards. Target player loses X life.
Okay, I'm a little away from where the card was originally. You get the idea.
I never know how appropriate it is to comment on old challenges when you've got a critique. Specifically, I was going to point out that this card is almost always better than Mana Leak, which seems a little too strong. But, whatevs. I like the card anyway.
Fair enough.

it is. There are other semihybrid cards designed better than this, though, honestly.
Changed mana cost
Oh, sorry, I made it up for this challenge! I don't think they'd actually do that. I assumed that would be obvious, but I probably should have played it up more. My curse is to be taken seriously when I don't want to be, like an anti-Cassandra :)
Ah, thank you. When I started this, I said "faeries have been in every colour other than red" because I thought they must have changed in shadowmoor but I actually thought they'd do very well in red, because red has bad fliers and a tricksy flavour. And then I couldn't find any mono-white faeries and thought I imagined the whole thing. Thank you for finding that. Oh well, I think the challenge works either way.
Ooh, interesting. Where's the source for this latest change of mind on Wizards' part?
For completeness, there was one U/W Faerie in Shadowmoor, flavoured as more benevolent than most of the block's Faeries: Glamer Spinners, exploring a nice bit of U/W hybrid design space.
Yeah, this works better in monoblack than in monoblue. For one thing, because it's already been printed in monoblack: Syphon Mind emphasising the "drain" aspect, and Unhinge interpreting the last clause as just "cantrip" which every colour gets.