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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-14 16:45:10)
Fairies were originally a small number in green, for nature/insect flavour, and then visited in U/B with mixed results. Now wizards have changed their mind AGAIN and decided to have them in red (for trickster flavour) or white (for benevolent flavour), but haven't quite decided which.
Design a red or white fairy of any rarity. If possible show a design (especially at common) which shows how red fairies can be relevant small fliers without being too strong, or how white faeries can be relevant small fliers while being different to birds.
Yeah, but I think this actually works well in black, like black gets "deal 2 damage, gain 2 life" as a drain effect, it should get "discard 2, you draw 2" as a drain effect. I can't remember if it does, though.
Seeing the card now, I love how it turned out. I'm impressed that you managed to find some semihybrid design space to explore.
That wouldn't be very hard for green. I imagine it would be something along the lines of Green Sun's Zenith or Chord of Calling.
As for blue, I made Power of Thought. The wording is a bit confusing, but I think it makes enough sense, and I think the effect is fairly balanced.
See Challenge # 117.
No, I mean
. Blue gets an extremely small amount of discard--see Mindculling or Frightful Delusion for examples. These kinds of effects usually appear in sets with a "color bleed" theme, though, like Planar Chaos or New Phyrexia. Meanwhile, black card draw is almost always accompanied by payment of an additional resource. This card could theoretically be a straight-up hybrid card, but I think "semihybrid" isn't unreasonable.
Honestly, though, this kind of thing is probably why we never see semihybrid cards to begin with.
I made Thought Siphon. The way I see it, a semihybrid card should be one that could fit into one color, or that color and a second color, but not the second color alone. Blue gets a lot of card draw and just a tiny bit of discard, while black gets a lot of discard. Black card draw always requires some kind of additional payment, though, like life or sacrificing a creature, so this effect doesn't quite fit in black on its own.
Are you sure you don't mean
?
See Challenge # 118. I planned on costing it at
, but decided to play it safe.
You know, I like the 1/0 idea! The extra complication probably justify putting this at rare, too.
Right, that seems somewhat better. So in monowhite it's a 2/2 first strike, like Ballynock Cohort etc. Playable.
In any two-colour white/? deck it's a 3/3 first strike for 3, which is very solid indeed. For ? = red/black/blue it costs

, which is slightly tricky to drop on turn 3, but fine. For ? = green it's 

, very easy to cast, very solid.
And in a white-green-? deck, for

, it's a stonking 4/4 first strike; better than Wilt-Leaf Cavaliers or Rhox War Monk, and often better than Woolly Thoctar... comparable to Anafenza, the Foremost.
This is now a jolly strong card. Which is fine. I wonder though if it should still be 4 mana rather than 3. Alternatively perhaps it could be base P/T 1/0: that would make for more fiddly gameplay calculations, but make it slightly easier to kill with burn/shrink/multiblocking.
@Alex The thing is that 4 CMC is about the going rate for a 3-power first striker at common or uncommon, so I costed it too conservatively.
from 0/0



This was created for Challenge # 118.
Hmm. So it is castable with white mana, but it's an awful 1/1 for 4. Even just in a white-green deck it's an uninspiring 2/2 for 4 - playable in limited, just about (one Daru Cavalier was sometimes just about maindeckable). (Similar but even worse in a white-red or white-blue deck, where it's a 2/2 for


, which is horrible.) You really need three colours to make this properly playable, which means you're asking for 


in a G/W/x deck.
Is that what you were going for? It seems a rather complicated way of making a not very good card that people will eventually conclude isn't worth putting in their limited decks.
If the base P/T was 1/1 rather than 0/0, that would be a lot more playable - comparable to Halberdier or Rhox Pikemaster. Though still pretty confusing.
Selesnya Enfilade is my contribution to this debate.
stupid keyboard settings
Added Craw Baloth, the first one I made I can actually see an argument for printing, apart from maybe the charms. (Probably still not, but closer.)
See Challenge # 118.
OK, this is my first attempt at half-hybrid I can actually see an argument for printing. My logic is, it's nice to have some color-intensive creatures because they're an easy reward for beginners who want to start with a mono-colour deck, and it establishes the colour identity that G gets stomp but GGG gets STOMP; but there's not that many of them, presumably because they're actually quite narrow, and if they're not strong enough, they're just useless and not played, and if they're too strong, they force everyone into one of five mono decks which is much less diverse environment than multicolour decks.
Hybrid creatures partially resolve this, but it's hard to design an exciting creature which fits equally well into either colour. Here's my attempt at something a bit like a four-cost Leatherback Baloth, that requires GG commitment, but that gives you (slightly) more options than just monogreen.



maybe? Probably should be a sorcery to prevent the situation where you try to exile cards in response to delve. (You can't, but people might not realize that.)
Ooh. Most exciting when used on some lands. An amazing "draw 10 cards for 3 mana" in a mill or self-mill deck... though a
self-mill deck would have a little trouble with the BBB cost.
I don't think this works very well against delve: at least, you can't use it in response to a delve spell, but they can use delve in response to reduce the number of cards you'll draw.
I'm not sure why this is semi-hybrid. I guess blue shouldn't get "exile from graveyard"? But it feels like the amount of cards you can draw makes this dubious in mono-black, and perhaps this should be a true gold card.
A slightly less powerful but still very useful card, Guarded Secrets could be used effectively against delve in standard.
My favorite part is the last ability. It works really nicely on a creature (as opposed to an artifact or enchantment) since that ensures symmetry. It's quite powerful, of course. It goes very nicely with the modal ability, too. So nicely, however, that the base creature may need to cost more. Look at Harvester of Souls, for example, which didn't have so many bells and whistles.
There's nothing really red here, BTW. All of these effects, as well as the creature types, would sit just fine in mono-black. I'd also like to point out that putting deathtouch on a creature with higher power than toughness is an odd choice.
Welcome to Multiverse, by the way! It's always nice to see new members.