Multiverse Design Challenge: Recent Activity
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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-15 22:43:46)
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They're separate lines on Deep-Slumber Titan, so I went with that. I assume they became one line on Grimgrin because there's a lot of information on that card.
Oh, cool. I like this take on "illusion", and the rest of the cycle!
Certainly there's no hurry :) After all, it takes me ages to get new features implemented. This is the day job for none of us :) If you've got a whole set worth of cards, definitely importing and exporting your data as a whole is the way to go. I don't recall if MSE can export as CSV; if not then I'll add another import format to get data in from sets people have stored in MSE.
The first two lines can be consolidated, as on Grimgrin.
This is my favorite of your entries for this challenge.
You're missing "UEOT", but it's otherwise a nice card.
That's a fair idea in concept, and easy enough to do for these five cards. But it's a heck of a lot of work to do when the majority of your cards are made using MSE. Not double the work, but you get the idea.
Still, I get the appeal of having the database be fully searchable. I'll see what I can do to get the text of Homelands Restored on Multiverse. You'll have to excuse me if it takes a while to get around to it, though.
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True enough. When I think of a color that puts lots of 1/1 creatures on the table, I think white. But given enough mana, red could easily do this on its own.
Hm. "This creature ETBs tapped", in a vacuum, feels more black than green to me, like Diregraf Ghoul, Rotting Legion and so on. But on this card it does look green. Nicely done.
There's always Grim Contest... That said, I really like this card.
Reminds me of Patriarch's Bidding or Harsh Mercy. Certainly feels suitably black-white to me, though interestingly it feels more organically whole than the typical entries to this challenge that are quite glue-gun.
What makes this white other than the efficiency? Red gets Thatcher Revolt.
I agree that if people supply an image, it'd make sense to use it: modified the options to make it so. But I would note that just supplying the image (not filling in the rules text, mana cost etc) makes the card harder to find in future because it won't turn up in searches. So I for one would prefer it if you add the text as well as the image.
Should that say "nonmana ability"? I assume you didn't mean this to be Rhystic Lightning.
Added Falseflame, Highland Charge, Adopted Scourge, Terrible Transpiration and Taproot Dryad. I wanted to make a cycle of off-color drawback/feature cards, but I didn't want to make them one at a time. And I've been working with MSE more lately. So why not spend a little more time and give the cards some oompf?
Hmm... It appears cards in this set default to mockup instead of image. I'd assume that if a person linked to an image that that's the card they want people to see. That make sense to you, Alex?
For Challenge # 122. I learned something when working with this challenge. Green doesn't have a lot of drawbacks. Obviously, there's the "doesn't fly" thing, which I wanted to avoid since other people already did it. Then there's the "not good at removing creatures" thing... which isn't really a drawback so much as something the color doesn't do? I can't remember who pulled forward 'must block'. That's cute. Honestly, 'must attack' should probably move over from red more often.
Anyhow, it took me some time before I thought of Scarwood Treefolk. The card pretty much made itself after that point, though.
For Challenge # 122. There are zero black/green cards with fight. Which makes sense. If you're playing black and green, you wouldn't bother casting Prey Upon. Just use a normal removal spell.
Since it wouldn't normally make sense to play a black/green fight spell, we're given a chance to make the spell that much more powerful. Add a dash of Doom Blade's restriction for flavor, and the resulting spell becomes one half removal, one half beat down.
For Challenge # 122. The white drawback on this card... it's not really a thing? I mean it's using something similar to Masked Gorgon or maybe Circle of Solace, but I'm pretty sure we haven't seen a card do quite this.
My thought process on this card was that white is very good at naming a color (any color) and getting protection from it. It's comfortable saying "this color is special/sacred, so it can't touch it." I don't see why White can't extend that same mentality to tribes. The scourge is thankful of its adoptive tribe, whoever they might be, and wouldn't think to hunt down its brethren. Everyone outside its clique, though, is fair game. Pity that shapeshifters tend to be difficult to represent in found art, though.
For Challenge # 122, and yeah, I'm invoking some Ball Lightning here. This is scary good with either creatures as resources.dec, or just a good old fashioned Crusade, but I didn't want the cost to go too high and make the card look bad. So the cost is instead prohibitive... If you can guarantee it goes off on round 4, you probably can't guarantee it's going to combo with something else.
Also, I originally planned on make this troupe wield morning stars (to keep with the 'ball' theme.) But, yeah. You find a picture of 6 soldiers wielding morning stars charging.
For Challenge # 122 and inspired by Jack's Illusory Fire. Jack's design made sense, but this clicked in my head since it aligns with modern illusions, like Illusionary Servant.
Not sure what the cost vs. damage ratio should be, though. It's a testy spell. And if you want it to go off in multiplayer, you may need to play politics.
One note: There's a slight bug in my Javascript. To get the frames to show up properly, deliberately mis-spell "Planeswalker" in the front side, finish editing both sides, and then correct the spelling of the front side, then click Submit without making any further edits to the back side. Sorry about that.
fix frame
Looks like there's a slight bug in my Javascript, but if you fiddle with the fields then the database supports it fine. Sorry about this.
I was thinking of it more along the lines of her departing and leaving her hedron behind to deal with things, then coming back when the situation goes south (as in, something breaks out of the hedron). It seems like the best way to represent that is a DFC, though admittedly, "transform" isn't the best terminology for the particular flavor that I have in mind.
I get a Nahiri walker making O-Ring tokens, but don't get the flavor of her actually turning into a hedron. That doesn't seem right.