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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-16 03:16:32)
*Otherwise, not else.
I would say that revealing the bottom card is fairly easy. You just pick up your library. This is oddly reminiscent of Cellar Door.
While I understand the flavor, it seems a bit odd to me that this is a blue card that seeks out creatures. If it were limited to Fish or Merfolk and Fish, it would make more sense to me.
A nice implementation of potential flavor. It certainly calls an image to mind. It's very reminiscent of Traproot Kami.
I'm not sure if this works as a keyword, but it seems like a fine one-of drawback.
See Challenge # 128.
Another way of capturing the boundless upwards growth of the the animals and plants on lowgrav Balal.
See Challenge # 128.
"The depths of Ezan's seas contain enormous sea creatures that, luckily for Ezan's inhabitants, don't generally rise to the surface."
I don't think this quite works as a mechanic, but I wanted something like it to capture "large sea monster that doesn't want to be seen".
See Challenge # 128.
I was thinking of ways to represent heavy worlders, and one was "big but slow". How to represent slow? Maybe by not untapping. I think I'd prefer "doesn't untap for a turn" over paying to untap, but that has too many memory issues.
I also tried to think of a way of only partially untapping, eg. you have to not untap SOME creature but it can be a different creature (which next time will then untap naturally unless you attack with this again). But the flavour didn't work and it felt fiddly. Can you think of any similar ideas which might work better?
I'm not sure if it's too good simply as a defender -- green has had large low-rarity defenders before but I'm always cautious of them (especially when this drawback goes away in the late game).
Ezan Fishing Trawler
Canamb Labourer
ETA: Reclusive Leviathan
ETA: Skyfloater Vines
See Challenge # 128.
"There is very little land exposed on Ezan. It is a nation of fisherman"
Not sure if this should be U or G. I'm also not sure if the bottom of the library is too fiddly.
Or cost 1G but search for any land?
See Challenge # 128.
"lush vegetation despite the lack of warmth"
This may still be too good (maybe it could be "for a forest" instead of "for a basic land"?) even though it's slower, I'm not sure how to evaluate it. It's similar to rampant growth, worse on turn two, but very nice if you can cast it one turn one, get a two drop, and still be on four mana on turn three.
Hm, maybe it should be "
, Tap an untapped creature an opponent controls"?
Zoological Researcher and finally a card inspired by another Isle, Crop Sale
ETA: Tepid Growth
See Challenge # 128.
"Thir is a nation of farmers and growers ... Thirans gladly share with each other when it's a matter of survival, but their traders know when they have a monopoly, and they utilize that knowledge without hesitation."
Not sure of cost/number combination here. I want to make it fairly attractive, but not risk tempting players to mana-screw themselves or get stronger than existing draw spells.
See Challenge # 128.
"Balal has the greatest biodiversity in all of Orbisan, which is what drew the wizards there in the first place"
Perhaps part of the problem is that I didn't create enough "cues" in this one that make good cards. I'll have to consider that and revise.
Yeah, I love the vaguely sci-fi setting in a clearly magic world. It's true some of it is a bit of an awkward fit for magic, but for a challenge I like that, it gives a lot of ideas I might not otherwise think of. In a real set, the setting would be fixed up to match what worked best on the cards, but we don't need to do that in advance.
In fact part of the problem I'm having is that I can imagine lots of cards that sell themselves primarily on art, without having an interestingly different design. A logical researcher, pallid in the unchanging glow of the horizontally orbiting fire spirit. Vanilla U 2/1. A bear, rearing in the lush low-gravity jungle, stars (isles) and rings glistening in the dark sky. 1G 2/2. That adds a lot over a normal magic set, but doesn't give me much to submit :)
Green has some precedent - Avoid Fate, Ranger's Guile, that kind of thing.
I can't think of anything that'll accomplish the same kind of effect but look okay in red or black. It would be great if we could find one though.
Thanks :)
Thanks for the support on spirits. I think I should change the name to "imbued by..." or "enhanced by..." or something so it doesn't sound like this card should be a creature, but it's good to know it doesn't seem odd the spirits aren't creatures.
With the colour... hm. I note blue never gets regenerate in modern, and white essentially never does, but both got Umbras which don't technically say "regenerate" but have the same effect. And umbras felt fine to me -- very much in the spirit of using the tech to represent "a tougher creature" but not just being "regenerate anything". So I tried to follow that precedent. But countering does feel more out-of-place. I wonder if there's something that would serve the same effect but look more natural? Or, like umbras, it could only happen in some colours (definitely ok in W or U, I think, modulo shenanigans about enchanting opponents creatures, and maybe G)
Giggle!
Power level looks fine as you say.
Spirits as enchantments: thumbs up.
Countering things in red or black: hmm... argh... no, I don't think we should go there.
Chlorophant and Predator Ooze have done similar things, but started rather smaller. There's also Forced Adaptation and Banshee's Blade. None of those examples had/granted trample though.
Templating... How about:
> Cursed (When enchanted creature dies, its controller returns this Aura to the battlefield attached to target creature controlled by one of his or her opponents.)
Wow, that ended up wordy. Reusing quotes to trim some words, we get
> Cursed (Enchanted creature has "When this creature dies, return CARDNAME to the battlefield attached to target creature an opponent controls.")
That ended up almost exactly how you worded it. I guess I'm saying your wording is pretty good, then :)
I do like the idea of the Spirits being represented by enchantments.
Hmm. This is very similar to Totem Armor, but it feels more like a color break if it appears in, say, red.
Haha. Hilarious flavor.
Air Spirit