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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-15 17:48:13)
See Challenge # 126.
I went through may iterations of this before submitting it, and I'm still not sure I'm happy with the result.
I myself have wished it could be worded that way. I think it's more of a lack of faith in players than rules issues that prevents it, but I could be wrong.
Another entry for Challenge # 126. I imagine there are rules reasons why this simpler wording for Concerted Effort-style effects doesn't work. But "keyword abilities" is at least a well-defined term in the rules.
Circeus's idea is utterly awesome (in a demented way). I couldn't help but copy it, taking a rather different slant on it: Form of the Planeswalker.
Another approach leads me to Form of the Sliver.
Hmm. This is playing up the "colour pie break for sufficient flavour justification" of Form of the Dragon, I see? :P
Created for Challenge # 126 because I saw Form of the Planeswalker and, while it's hilarious, I thought it was going to be something different...
The idea being you can use a sorcery with CMC 1 as a [+2], or a CMC 2 as a [+1]; something with CMC 3 or 4 as a [0] or [-1]; and something bigger as an ultimate.
An alternate form would be more precise, and have you search for cards with CMC 1, 3 and 5 and exile them, and then at the beginning of your upkeep, choose one --
● Copy the exiled card with CMC 1, cast the copy if able, and gain 3 life
● Copy the exiled card with CMC 3 and cast the copy if able
● Copy the exiled card with CMC 5, cast the copy if able, and lose 10 life.
Then you may cast the copy if able.
Because I'm a compelte crazy, I made Form of the Planeswalker.
For Challenge # 126. Utterly preporterous, but I really wanted to try and make one.
Form of the Wurm
For my own challenge, Challenge # 126.
I played around with other "form of" ideas. Here's a green one. The "swallow a creature every turn" is obviously really strong, but an 8-cost form-of is the time to use that. Maybe it needs to cost more. I also considered giving them back (or giving the most recent one back?) when this dies, but that didn't feel epic enough.
I also considered "target permanent with toughness 8 or less" to drive home the "swallowed" flavour but it was fiddly and the numbers didn't line up.
The whole "return to graveyard" is mostly for flavour, maybe it should be cut, but I wanted to drive the flavour home.
I debated using something instead of "your life total becomes" because that's quite Melvin-y and it would be nice to try a different way of capturing the flavour. But nothing better came to mind.
Ideally the whole thing would be an "enchant player" but that's wordy. I wish auras didn't have to say "Enchant creature" but could enchant anything, but "enchanted creature has..." or whatever only applied if they enchanted the appropriate type.
Create a card in the tradition of Form of the Dragon and Form of the Squirrel.
There were a few previously designed on multiverse.
I love the design of form of the dragon! Although I've rarely played with it. I agree with Maro it's a quintessentially "capture the flavour with mechanics" card.
I think it looks easy to design a card like that, but it can be quite difficult, as evinced by wizards not making another one yet! Ideally it would be similar to Form of the Dragon, but sufficiently different to be clearly worth a separate card.
And it's not clear who Form of the Dragon is for: in many ways it's for a Vorthos/Melvin hybrid :) And it looks like it's Tammy/Timmy, but maybe it's actually most useful for Jenny/Johnny... I'm not sure.
At any rate, the card should capture mechanically the flavour of a player shapeshifting into a creature, in a way similar to Form of the Dragon (or something else if you can think of something better!)
It could also be limited to nonbasic lands.
Hmm. Thing is, my whole cycle (Pioneer's Phoenix, General's Phoenix, Scholar's Phoenix, Cryptkeeper's Phoenix) has a consistent structure. I was considering a different cycle which all had much more restricted conditions to come back from the graveyard, but I went for this simpler one. So I'd like to keep this consistent with the rest of the cycle in its death trigger.
How about if I make it "if you cast it from your hand"? That prevents blink shenanigans, but does still allow easy reuse with a sacrifice outlet.
Or... How about "if target opponent controls more lands than you, destroy target land that player controls. Otherwise search etc."
Edit: I missed Circeus's suggestion. That would work rather nicely too.
Maybe it's a zombie phoenix. 0_o
Good point, though, in all honesty. I was pondering what a phoenix might have looked like in DTK.
Reminds me of Bladewing's Thrall. It's an interesting take on a Phoenix design, but I'm not sure it feels more Phoenix-y as much as Zombie-y.
See Challenge # 125.
As I see it, the problem is clearly that the card is too easy to recur once it hits the battlefield. I would probably keep the effect, but make it only when it enters from a graveyard, then use a nontrivial way to return it from the graveyard. Maybe only if a land ETB this turn? This makes it self-limiting as each return takes out lands in the deck.
Liliana's Phoenix
See Challenge # 125.
OK, after much much thinking I tried a sister card for Chandra's Phoenix...
At least this isn't as easily blinked in EDH as Sylvan or Avalanche Riders. Not many blink-themed decks (or Splinter Twin decks) will have access to both red and green.
Hee. Yeah, I was hoping to sweep briskly past the way this mechanic is indeed more normally white at the moment (Timely Hordemate, Return to the Ranks, quite a few others)... Swift Warkite shows that something similar is still accessible to black (as does Immortal Servitude).