Multiverse Design Challenge: Recent Activity
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Recent updates to Multiverse Design Challenge: (Generated at 2025-05-15 18:34:03)
So... It's basically a more powerful version of Miracle?
Added Ainok Reaver, Perimeter Watch and Toxin Vessel.
For Challenge # 121. Whenever I draft Sultai, I tend to draft Sultai. I'm a big proponent of making sure I have the resources for something to work before drafting the second half of the strategy kicks in, so I often end up with a glut of self-mill. All excellent cards to be sure... but it would be nice if I had a reason to use them.
Replenish isn't for every set. It's barely for Khans... and you clearly need to print fewer cards with Replenish than you do cards with delve (or at least find some other ways to start exiling cards en masse.) But I like the contrast. And it could help bolster some vintage strategies that wouldn't normally work.
For Challenge # 121. What Megamorph really should have been. Admittedly, it doesn't make as much sense in Tarkir (if your deck only packs one normal morph, and one gigamorph, then your opponent knows which one is what.) Seems like a good idea for it's own set, though. And only really works as a red/green mechanic since your allowed to go big in those colors (though the rest of the set would have to support it.)
For Challenge # 121. Flashback was good for casting multiple spells. Jeskai likes to cast multiple spells, but we can't use Flashback. So Flashforward takes a little from Flashback, and a little from Miracle, and still leaves behind a card in the graveyard for Sultai to use later.
Originally, I wanted the Flashforward to be triggerable whenever you looked at the card in your library (I was going blue/black with this first.) I decided against it, because I figured it wouldn't make sense to be casting spells in the middle of another spell's effect. But now that I think of it... That's pretty much what Panglacial Wurm and Miracle do. Hmm.
Well if you're exiled, you're not there as a player, so you should lose.
The two enchantments you gave only apply to creatures. Dream Leash, Elemental Resonance, Essence Leak. Faith's Fetters, Indestructibility, Psychic Overload, Reality Acid, Song of the Dryads, Soul Tithe, Take Possession, Volition Reins are the auras that would be able to enchant the player since the permanent they become has no type (if one had to be given then player perhaps?). Some of those, such as Soul Tithe should have no impact (unless there's something to increase your non-existent mana cost). The ones that gain control of target permanent, well it's a permanent Mindslaver lock. Song of the Dryads makes you tap for
, and that's fun.
Shuffling the player into the library or bouncing the player to hand cause problems. Turning the player into am emblem would fix this, but until further notice emblems are not to be interacted with. I feel that as an emblem it might come across as the player being stronger than a god which ruins the flavor. If emblems are supposed to exist as the command zone and that the zone could be exiled, enchanted, or sacrificed. That's wonky, but actually enchanting the command zone sounds like a fun idea for commander.
Oh, and I forgot to include aura in the type.
obligatory Form of the Head
And what did you want that to do to them? Make them lose the game? What happens if the player gets hit with Lignify or Darksteel Mutation? For that matter, what does happen with Temporal Spring or Unexpectedly Absent? Or Chaos Warp... "You can't put that card from your library onto the battlefield, as I'm afraid you yourself have been shuffled to 27 cards down the library..."
I wanted it so that a player could be exiled.
I forgot I designed this, I thought "JMG has designed 'Form of Sultai Graverobber'?" :)
Giving you a choice of the two cards seems most promising at the moment, both more graveyard-y and also closer to cycling.
Heh. That'd be "Form of Akroma" ;)
Here I was going for something to feel like you were turning yourself and all your creatures into a big sliver hive.
What does "Enchanted player becomes an indestructible permanent" mean? Assuming they're still a player, all it seems to allow is weirdness like hitting them with Temporal Spring or Utter End. "Climb into your own library!"
JM is still in a time bubble, talking about your cards one month after you stopped thinking about them. :p
I got some other alternatives for you. One I kind of hate.
makes the Graveloot cost fair. But it also defeats half the point of cycling (it's unlikely you're cycling to get the land you need.) So nertz to that.
Alternatively, this could say: Graveloot
(
, Discard this card and another card in your hand: Draw two cards.) Technically weaker. Possibly blue/red, though.
Pulling a trick from Thirst for Knowledge, we can also make this card more black by using "
: Discard this card. Draw two cards, then discard a creature card or two cards." That may be pushing the upper limits of what a common mechanic can handle, though. Not to mention it can be Timmy unfriendly.
One last stab. How about we cut to the Sultai chase, eh? "
, Discard this card: Put the top two cards of your library into your graveyard, then put one of them in your hand."
:) I honestly wasn't trying to do that deliberately, but I certainly didn't avoid it when it seemed appropriate. (I guess it's not completely appropriate because "swallow whole" could be in-flavour but out-of-pie for green creatures even if you haven't assumed their form. But i wasn't sure if it was worth having an exception for creatures which could beat a 9/9 in a fight :))
I guess the problem would be, if they later keyword an ability which wasn't previously keyworded, they can either change the functionality of this card, or avoid errata-ing old cards with the ability to have the keyword? Maybe that would be ok with lifelink, but might be bad if they keyworded a negative ability.
I'm sad this doesn't have "You have all keyword abilities..." :)
Oh yes, this is perfect. I loved the "gain 3 then lose N", that seemed fair but also open-ended. It captures the feel of being a planeswalker marvellously!
I yolo'd it up Form of the God
This is inspiring me to get wily.
See Challenge # 126.
I like this. It's tons of fun.
I made Form of the Sphinx.