Faith vs Science DD challenge

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Mechanics | Skeleton

Showing 46 of 46 White cards

Go to section: White (46) Blue (38) Red (39) Green (38) Multicolour (12) Artifact (21) Land (10)

Show rarities: N C U R M

 R 
Creature – Angel
Flying
Battalion – Whenever Angel Redeemer and at least two other creatures you control attack, return target creature with converted mana cost 3 or less from your graveyard onto the battlefield tapped and attacking.
3/3
1 comment
2015-08-12 03:27:04 by CasualR
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and vigilance, and is an Angel in addition to its other types.
6 comments
last 2015-08-12 01:21:53 by CasualR
 U 
Creature – Angel
Flying
When Angelic Jailer enters the battlefield, exile target creature an opponent controls until Angelic Jailer leaves the battlefield. (That creature returns under its owner's control.)
3/3
5 comments
last 2015-08-10 00:40:19 by Doombringer
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3.
If enchanted creature is an Angel, it has "Each other creature you control gets +1/+3."
1 comment
2015-09-07 07:53:50 by SecretInfiltrator
 C 
Creature – Wall
Flying, defender
0/2
14 comments
last 2015-08-30 06:16:52 by CasualR
 C 
Instant
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target player sacrifices an attacking creature. If you have faith, you gain 5 life.
13 comments
last 2015-08-12 02:19:48 by Charlie Grant
 U 
Enchantment – Aura
Enchant creature
When Apotheosis enters the battlefield, put a 1/1 white Cleric creature token onto the battlefield.
Enchanted creature gets +2/+2 and has flying.
1 comment
2015-08-06 05:37:05 by SecretInfiltrator
 C 
Artifact – Equipment
Equip {w}{w}
Equipped creature gets +2/+2 and has Lifelink.
3 comments
last 2015-08-11 04:21:40 by Doombringer
 C 
Enchantment – Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
1 comment
2015-08-08 09:27:00 by SecretInfiltrator
 C 
Enchantment
When Congregation enters the battlefield, put two 1/1 white Cleric creature tokens onto the battlefield.
Whenever a creature enters the battlefield under your control, gain 1 life.
6 comments
last 2015-09-11 03:43:27 by SecretInfiltrator
 C 
Enchantment – Aura
Enchanted creature can't attack or block.
{5}{w}{w}: Pray
4 comments
last 2015-08-21 18:07:44 by SecretInfiltrator
 R 
Enchantment
Whenever you pray, put a 2/2 white soldier creature token onto the battlefield.
Pray {5}{w}{w} ({5}{w}{w} :You gain 1 life for each creature you control.)
23 comments
last 2015-08-27 05:11:40 by Doombringer
 U 
Creature – Human Soldier
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
When Faithful Recruit enters the battlefield, if it has faith it gets a +1/+1 counter.
2/3
9 comments
last 2015-08-30 06:27:02 by CasualR
 R 
Sorcery
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Destroy all creatures. If you had faith, destroy all but one creature instead.
8 comments
last 2015-08-06 12:06:15 by SecretInfiltrator
 R 
Enchantment
At the beginning of your upkeep, put a 1/1 white Cleric creature token onto the battlefield, then pray.
1 comment
2015-08-06 05:50:24 by SecretInfiltrator
 U 
Sorcery
Convoke
Put a 1/1 white Cleric creature token onto the battlefield for each creature you control.
5 comments
last 2015-08-11 04:20:17 by Doombringer
 C 
Creature – Human Monk
First strike, prowess
1/1
7 comments
last 2015-09-07 03:57:14 by Doombringer
 C 
 
Defender
This creature may block an additional creature.
Sometimes an guardian angel just isn't big enough.
4/5
2 comments
last 2015-08-31 00:23:35 by Doombringer
 C 
Creature – Angel
Flying
Pray 5WW (5WW :You gain 1 life for each creature you control.)
Whenever you pray, other creatures you control gain flying until end of turn.
2/4
3 comments
last 2015-09-04 14:46:44 by SecretInfiltrator
 C 
Creature – Giant
Reach
When Hillside Hermit enters the battlefield, you gain 3 life.
"He came from the mountains bringing the wisdom of his ancient kind, offering protection and counsel. Of course the people rever him."
3/4
1 comment
2015-09-11 04:11:11 by SecretInfiltrator
 C 
Creature – Human Cleric
When Honored Missionary dies, put a 1/1 white Cleric creature token onto the battlefield.
1/1
18 comments
last 2015-09-07 03:49:27 by Doombringer
 C 
Creature – Human Soldier
When Inquisitor's Escort enters the battlefield, tap target creature.
"Nothing makes an honest tinkerer quite as nervous as the witch-hunters of the Broken Ring hailing from their artles temples."
-someone Science-deck legendary
3/4
1 comment
2015-09-11 04:19:19 by SecretInfiltrator
 C 
Creature – Human Knight
Pray {5}{w}{w} ({5}{w}{w} :You gain 1 life for each creature you control.)
Whenever you pray, creatures you control get +1/+1 until end of turn.
3/4
1 comment
2015-09-04 14:46:50 by SecretInfiltrator
 C 
Enchantment – Aura
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
4 comments
last 2021-08-17 13:15:10 by SecretInfiltrator
 C 
Creature – Elephant Soldier
Vigilance
2/3
9 comments
last 2015-09-07 04:17:45 by CasualR
{3}{w}
 
 C 
Instant
Put two 1/1 white Cleric creature tokens onto the battlefield, then pray.
1 comment
2015-08-06 05:26:09 by SecretInfiltrator
 C 
Instant
Target creature gets +1/+1 and gains first strike until end of turn. Untap that creature.
 R 
Creature – Human Cleric
Pray 5WW (5WW :You gain 1 life for each creature you control.)
Whenever you pray, put a +1/+1 counter on each creature you control.
2/3
 U 
Instant
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Tap target creature. If you have faith, exile that creature instead.
6 comments
last 2015-09-09 07:21:56 by SecretInfiltrator
 R 
Creature – Human Knight
First strike, vigilance
Whenever you pray, you may return Revered Hero from your graveyard to the battlefield.
Saint Illeas is called upon in times of need – and some say answers prayers personally.
3/3
1 comment
2015-08-05 12:09:52 by CasualR
 C 
Sorcery
Exile target nonland permanent.
4 comments
last 2015-08-07 09:20:37 by SecretInfiltrator
 C 
Creature – Human Soldier
Whenever you pray, Sacrament Protector gains first strike until end of turn.
3/1
1 comment
2015-08-11 04:13:28 by Doombringer
 U 
Sorcery
Put four 1/1 white cleric tokens onto the battlefield.
1 comment
2015-08-04 14:43:01 by Doombringer
 M 
Creature – Angel
Flying
Pray {5}{w}{w} ({5}{w}{w} :You gain 1 life for each creature you control.)
Whenever you Pray, put a 4/4 white angel creature token with flying onto the battlefield under your control.
4/4
6 comments
last 2015-08-10 12:40:11 by Charlie Grant
 U 
Creature – Angel
Flying
Creature tokens you control get +1/+1
3/3
1 comment
2015-08-11 04:53:52 by CasualR
 C 
Creature – Human Soldier
First Strike
Whenever an Angel enters the battlefield under your control, put a +1/+1 counter on Soldier of Peace.
1/1
8 comments
last 2015-09-11 02:50:51 by SecretInfiltrator
Enchantment
Whenever one or more creatures attack you or a planeswalker you control, Stand as One deals X damage to target attacking creature, where X is the number of creatures you control.
2 comments
last 2023-03-05 14:36:13 by SecretInfiltrator
 C 
Creature – Elemental
When Sunburst Elemental dies,
Pray (You gain 1 life for each creature you control.).
2/2
2 comments
last 2015-08-08 07:29:25 by SecretInfiltrator
 R 
Creature – Angel
Flying
Pray {5}{w}{w}
Whenever you pray, put a +1/+1 counter on each other creature your control.
4/4
2 comments
last 2015-08-11 05:04:15 by Doombringer
 M 
Creature – Angel
Flying, First Strike
Aslong as you have twenty more life than your starting life total, creatures you control gain +6/+6 and are indestructible.
4/4
8 comments
last 2015-08-11 04:11:13 by Doombringer
 R 
Creature – Angel
Flying, Vigilance
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
4/4
7 comments
last 2015-08-31 07:24:29 by Doombringer
 C 
Instant
Convoke
Target creature gets +1/+0 for each creature you control and gains first strike until end of turn.
4 comments
last 2015-08-05 22:30:50 by Lef
 C 
Creature – Human Cleric
When Unseemly Zealot enters the battlefield, another target creature gets +1/+1 until end of turn.
3/4
7 comments
last 2015-09-11 04:20:46 by SecretInfiltrator
 C 
Creature – Human Cleric
Vigilance
{3}{g}: Vinetouched Clergy gets +2/+2 and gains indestructible until end of turn.
3/1
10 comments
last 2015-09-12 20:01:35 by dude1818
 C 
Creature – Human Cleric
When Wandering Hermit enters the battlefield, Pray (You gain 1 life for each creature you control.)
2/2
8 comments
last 2015-08-27 05:22:40 by Doombringer
 C 
Sorcery
Pray
2 comments
last 2015-08-06 10:34:44 by Doombringer

Go to section: White (46) Blue (38) Red (39) Green (38) Multicolour (12) Artifact (21) Land (10)

Show rarities: N C U R M


Faith vs Science DD challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton