Link's First Custom Cube
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Mechanics | Skeleton | Themes & Archetypes |
Showing 41 of 41 White cards
Go to section: White (41) Blue (30) Black (23) Red (25) Green (19) Multicolour (18) Hybrid (8) Split (1) Artifact (11) Land (16)
Show rarities: N C R
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
4/4
Legendary creatures you control get +1/+1.
Whenever one or more legendary creatures you control attack, you may return target legendary card from your graveyard to your hand.
Whenever one or more legendary creatures you control attack, you may return target legendary card from your graveyard to your hand.
Other legendary creatures you control get +1/+1.
Your opponents can't block legendary creatures you control unless they pay
for each of those creatures.
Your opponents can't block legendary creatures you control unless they pay

3/3
Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
Destroy all nonland, non-Legendary permanents.
Whenever you cast a legendary spell or a planeswalker spell, put a +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost
less to cast for each +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost

1/1
First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life.
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life.
2/1
Defender, flying
Whenever a creature you control dies, if that creature blocked this turn, you may pay
. If you do, return it to the battlefield under your control.
Whenever a creature you control dies, if that creature blocked this turn, you may pay

3/3
Choose two —
• Exile target artifact.
• Exile target enchantment.
• Create a 1/1 white Cleric creature token. Change one target of each spell or ability that targets at least one creature you control to that token.
• Exile target artifact.
• Exile target enchantment.
• Create a 1/1 white Cleric creature token. Change one target of each spell or ability that targets at least one creature you control to that token.
Defender, lifelink
: Target player gains 1 life. Then, if that player has 30 or more life, you gain 2 life. Then, if that player has 40 or more life, draw a card. Then, if that player has 50 or more life, create a 10/10 indestructible white Avatar creature token, then sacrifice Elanon's Masterpiece.

1/3


0/3
Return target legendary permanent from your graveyard to the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Mountain to cast Enlighten the Soul, that permanent gains haste until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Mountain to cast Enlighten the Soul, that permanent gains haste until end of turn.
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
Whenever a legendary permanent arrives, manifest the top card of your library.
If a face-down creature you control would die, return it to your hand instead.
If a face-down creature you control would die, return it to your hand instead.
Defender
Gideon's Protector can block an additional creature.
Creatures your opponents control attack each combat if able.
Gideon's Protector can block an additional creature.
Creatures your opponents control attack each combat if able.
1/6
Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
2/2
Counter target noncreature spell or target ability unless its controller pays
.
If you control a legendary permanent, that player can't cast noncreature spells this turn and can't activate abilities this turn unless they're mana abilities.

If you control a legendary permanent, that player can't cast noncreature spells this turn and can't activate abilities this turn unless they're mana abilities.
Exile target creature unless any player pays
. If you own that card, return it to the battlefield at the beginning of your next upkeep.

First strike
Whenever a creature you control deals combat damage, you may exile that creature. If you do, return it to the battlefield at the beginning of the next upkeep.
Whenever a creature you control deals combat damage, you may exile that creature. If you do, return it to the battlefield at the beginning of the next upkeep.
3/2
Create a 1/1 black and white Spirit creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life.
Choose any number —
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs
more to cast for each mode chosen beyond the first.
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs


Flying, first strike, lifelink
Whenever Orielle of the Steel Ribbons deals combat damage, target permanent gains indestructible until end of turn.
Whenever Orielle of the Steel Ribbons deals combat damage, target permanent gains indestructible until end of turn.
4/3
Whenever Paladin of Marthanos or another nontoken creature enters the battlefield under your control, you may pay
. If you do, for as long as you control that creature, exile target creature an opponent controls.

2/3
Whenever a player casts a noncreature spell, creature a 0/0 black Germ creature token.
Creature tokens you control get +1/+1.
Creature tokens you control get +1/+1.
1/2
Put target creature that attacked, blocked, or activated an ability this turn on the bottom of its owner's library.
Whenever an opponent casts a spell, you gain 1 life and put a 1/1 white Spirit creature token with flying onto the battlefield unless that player pays
.

Whenever a creature enters the battlefield, you gain 1 life.
Whenever a creature leaves the battlefield, if it didn't die, you may pay
. If you do, draw a card.
Whenever a creature leaves the battlefield, if it didn't die, you may pay

Flying
When Sigarda's Shepherd enters the battlefield, create a 1/1 white Spirit creature token with flying.
Whenever a creature you control leaves the battlefield, you gain 1 life.
When Sigarda's Shepherd enters the battlefield, create a 1/1 white Spirit creature token with flying.
Whenever a creature you control leaves the battlefield, you gain 1 life.
3/3
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
2/1
Flash
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield.
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield.
3/2
Destroy all creatures with power 3 or greater.
Defender
As True-Name Tactician enters the battlefield, name a card or a creature on the battlefield.
You choose whether creatures with the chosen name attack and/or block each combat.
As True-Name Tactician enters the battlefield, name a card or a creature on the battlefield.
You choose whether creatures with the chosen name attack and/or block each combat.
3/3
Flying, protection from creatures
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't attack.
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't attack.
5/6
Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash.
You may cast creature cards with power 2 or less as though they had flash.
2/4
Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
Defender, first strike, lifelink
, Sacrifice Vortex of Light: Target player sacrifices an attacking creature. If that player sacrifices a black or red creature this way, he or she sacrifices another attacking creature.

3/1
Defender
,
: You gain 1 life for each creature you control with defender.


0/4
When Year of the Frozen Sun arrives, create two 0/1 white Citizen creature tokens.
Creatures tokens you control get +1/+1.
Creatures tokens you control get +1/+1.
In that long year, in which the sun hung high in the sky, cursing us with unending day, only those who already knew the world's hardships in their heart were those who survived.
Vigilance
As long as Éon, The Blank Son is attacking or blocking, your opponents can't cast spells or activate abilities unless they're mana abilities.
As long as Éon, The Blank Son is attacking or blocking, your opponents can't cast spells or activate abilities unless they're mana abilities.
1/3
Go to section: White (41) Blue (30) Black (23) Red (25) Green (19) Multicolour (18) Hybrid (8) Split (1) Artifact (11) Land (16)
Show rarities: N C R
Link's First Custom Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Themes & Archetypes |
2019-04-23 12:55:21 by Link