Link's First Custom Cube

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Mechanics | Skeleton | Themes & Archetypes

Showing 41 of 41 White cards

Go to section: White (41) Blue (30) Black (23) Red (25) Green (19) Multicolour (18) Hybrid (8) Split (1) Artifact (11) Land (16)

Show rarities: N C R

Sorcery
Create three 1/1 white Cleric creature tokens, then exile target nonland permanent until you control no Clerics.
1 comment
2019-04-23 12:55:21 by Link
 C 
Creature – Archon
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
4/4
Legendary Enchantment
Legendary creatures you control get +1/+1.
Whenever one or more legendary creatures you control attack, you may return target legendary card from your graveyard to your hand.
Legendary Creature – Knight Avatar
Other legendary creatures you control get +1/+1.
Your opponents can't block legendary creatures you control unless they pay {1} for each of those creatures.
3/3
 C 
Creature – Cleric
Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
Sorcery
Destroy all nonland, non-Legendary permanents.
 C 
Creature
Whenever you cast a legendary spell or a planeswalker spell, put a +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost {1} less to cast for each +1/+1 counter on Caller of Heroes.
1/1
 C 
Legendary Creature – Kithkin
First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life.
2/1
1 comment
2015-05-20 16:13:52 by Link
Creature – Angel
Defender, flying
Whenever a creature you control dies, if that creature blocked this turn, you may pay {2}. If you do, return it to the battlefield under your control.
3/3
Instant
Choose two —
• Exile target artifact.
• Exile target enchantment.
• Create a 1/1 white Cleric creature token. Change one target of each spell or ability that targets at least one creature you control to that token.
 C 
Creature – Wall
Defender, lifelink
{t}: Target player gains 1 life. Then, if that player has 30 or more life, you gain 2 life. Then, if that player has 40 or more life, draw a card. Then, if that player has 50 or more life, create a 10/10 indestructible white Avatar creature token, then sacrifice Elanon's Masterpiece.
1/3
1 comment
2015-05-29 21:23:06 by Link
 C 
Creature – Cleric
{t}: Target creature with power 2 or less gains flying and vigilance until end of turn.
{t}: Target creature with power 2 or less gains protection from the color of your choice until end of turn.
0/3
Sorcery
Return target legendary permanent from your graveyard to the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Mountain to cast Enlighten the Soul, that permanent gains haste until end of turn.
 C 
Enchantment
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
Enchantment
Whenever a legendary permanent arrives, manifest the top card of your library.
If a face-down creature you control would die, return it to your hand instead.
 C 
Creature – Human Soldier
Defender
Gideon's Protector can block an additional creature.
Creatures your opponents control attack each combat if able.
1/6
1 comment
2015-06-02 06:31:29 by Link
 R 
Creature – Spirit
Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
2/2
1 comment
2016-10-13 14:14:52 by Link
Instant
Counter target noncreature spell or target ability unless its controller pays {2}.
If you control a legendary permanent, that player can't cast noncreature spells this turn and can't activate abilities this turn unless they're mana abilities.
Instant
Exile target creature unless any player pays {3}. If you own that card, return it to the battlefield at the beginning of your next upkeep.
3 comments
last 2023-06-13 13:55:19 by Link
Creature – Cat Cleric Knight
First strike
Whenever a creature you control deals combat damage, you may exile that creature. If you do, return it to the battlefield at the beginning of the next upkeep.
3/2
 C 
Sorcery
Create a 1/1 black and white Spirit creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life.
1 comment
2015-05-20 19:42:30 by Link
 C 
Instant
Choose any number —
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs {1}{w} more to cast for each mode chosen beyond the first.
1 comment
2016-06-28 02:35:47 by Link
Legendary Creature – Angel
Flying, first strike, lifelink
Whenever Orielle of the Steel Ribbons deals combat damage, target permanent gains indestructible until end of turn.
4/3
 C 
Creature – Human Cleric Knight
Whenever Paladin of Marthanos or another nontoken creature enters the battlefield under your control, you may pay {1}. If you do, for as long as you control that creature, exile target creature an opponent controls.
2/3
1 comment
2015-05-30 02:24:48 by Link
Creature – Cleric
Whenever a player casts a noncreature spell, creature a 0/0 black Germ creature token.
Creature tokens you control get +1/+1.
1/2
Instant
Put target creature that attacked, blocked, or activated an ability this turn on the bottom of its owner's library.
Enchantment
Whenever an opponent casts a spell, you gain 1 life and put a 1/1 white Spirit creature token with flying onto the battlefield unless that player pays {1}.
Enchantment
Whenever a creature enters the battlefield, you gain 1 life.
Whenever a creature leaves the battlefield, if it didn't die, you may pay {1}. If you do, draw a card.
Creature – Angel
Flying
When Sigarda's Shepherd enters the battlefield, create a 1/1 white Spirit creature token with flying.
Whenever a creature you control leaves the battlefield, you gain 1 life.
3/3
 R 
Enchantment
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
8 comments
last 2014-05-03 02:42:50 by Link
 C 
Creature – Griffin
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
2/1
3 comments
last 2011-07-26 16:29:52 by Link
 C 
Creaure – Cat
Flash
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield.
3/2
Sorcery
Destroy all creatures with power 3 or greater.
Creature – Kor Wizard
Defender
As True-Name Tactician enters the battlefield, name a card or a creature on the battlefield.
You choose whether creatures with the chosen name attack and/or block each combat.
3/3
7 comments
last 2019-04-30 15:03:18 by Vitenka
Legendary Creature – Angel Monk
Flying, protection from creatures
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't attack.
5/6
 C 
Creature – Angel
Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash.
2/4
2 comments
last 2015-05-19 12:34:15 by Jack V
 C 
Creature
Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
Creature – Elemental
Defender, first strike, lifelink
{1}, Sacrifice Vortex of Light: Target player sacrifices an attacking creature. If that player sacrifices a black or red creature this way, he or she sacrifices another attacking creature.
3/1
1 comment
2015-12-11 20:38:44 by Link
 C 
Creature – Spirit Wall
Defender
{1}, {t}: You gain 1 life for each creature you control with defender.
0/4
Legendary Enchantment
When Year of the Frozen Sun arrives, create two 0/1 white Citizen creature tokens.
Creatures tokens you control get +1/+1.
In that long year, in which the sun hung high in the sky, cursing us with unending day, only those who already knew the world's hardships in their heart were those who survived.
Legendary Creature – Cloudwalker Noble
Vigilance
As long as Éon, The Blank Son is attacking or blocking, your opponents can't cast spells or activate abilities unless they're mana abilities.
1/3
3 comments
last 2019-04-27 15:26:22 by Link

Go to section: White (41) Blue (30) Black (23) Red (25) Green (19) Multicolour (18) Hybrid (8) Split (1) Artifact (11) Land (16)

Show rarities: N C R


Link's First Custom Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Themes & Archetypes