Link's First Custom Cube
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Mechanics | Skeleton | Themes & Archetypes |
Showing 25 of 25 Red cards
Go to section: White (41) Blue (30) Black (23) Red (25) Green (19) Multicolour (18) Hybrid (8) Split (1) Artifact (11) Land (16)
Show rarities: N C
Create three tokens that are a copy of target land. As long as those tokens are creatures, they have haste. Sacrifice those tokens at the beginning of your next end step.
Enchantment creature
As long as enchanted creature is legendary, it gets +3/+1.
Whenever enchanted creature attacks, gain control of target creature with power less than it until end of combat. Tap that creature and it is now attacking.
As enchanted creature leaves the battlefield, return Corona of Passion to your hand.
As long as enchanted creature is legendary, it gets +3/+1.
Whenever enchanted creature attacks, gain control of target creature with power less than it until end of combat. Tap that creature and it is now attacking.
As enchanted creature leaves the battlefield, return Corona of Passion to your hand.



1/2
Flying, haste
When Diamond Phoenix dies or enters exile from a graveyard, manifest it.
When Diamond Phoenix dies or enters exile from a graveyard, manifest it.
4/3
You may cast Disintegrating Light targeting permanents with hexproof as though they didn't have hexproof.
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Sacrifice a land. If you do, destroy target nonbasic land.
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Sacrifice a land. If you do, destroy target nonbasic land.
Haste
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't block.
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't block.
3/2
At the beginning of each player's upkeep, that player exiles the top two cards of his or her library. Until end of turn, that player may play cards exiled this way.
Paint the horizon.
Haste
At the beginning of your end step, sacrifice Flamekin Berserker.
, Sacrifice a creature: Return Flamekin Berserker from your graveyard to the battlefield with two +1/+1 counters on it.
At the beginning of your end step, sacrifice Flamekin Berserker.

2/2
Choose one —
• Flames of Triumph deals 2 damage to target creature or planeswalker.
• Flames of Triumph deals 2 damage to target player.
If you control a legendary permanent, you may instead choose both.
• Flames of Triumph deals 2 damage to target creature or planeswalker.
• Flames of Triumph deals 2 damage to target player.
If you control a legendary permanent, you may instead choose both.
Haste
Whenever Frenetic Artist attacks, each player exiles the top card of his or her library. Until that player's next end step, he or she may play that card.
Whenever Frenetic Artist attacks, each player exiles the top card of his or her library. Until that player's next end step, he or she may play that card.
2/1
Haste
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control.
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control.
1/1






1/1
First strike
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature.
Other legendary creatures you control get +2/+0 and have first strike.
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature.
Other legendary creatures you control get +2/+0 and have first strike.
6/4
Kicker — Sacrifice a land.
Magma Vent deals 2 damage to target player or permanent. If Magma Vent was kicked, it deals 4 damage to that target instead.
Magma Vent deals 2 damage to target player or permanent. If Magma Vent was kicked, it deals 4 damage to that target instead.
Choose any number —
• Magnetic Performance deals 3 damage to target player.
• Destroy target artifact.
• Each player with no cards in hand draws two cards.
Magnetic Performance costs
more to cast for each mode chosen beyond the first.
• Magnetic Performance deals 3 damage to target player.
• Destroy target artifact.
• Each player with no cards in hand draws two cards.
Magnetic Performance costs

Flying, haste

: Target player discards a card. If that player does, he or she draws a card. Mindfire Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.


4/4
Exile the top seven cards of each player's library. Until the end of each player's next turn, players may play cards they own that were exiled this way.
Menace
Whenever a card leaves a player's library, if it wasn't drawn, Scornful Librarian deals 1 damage to that player.
Whenever a card leaves a player's library, if it wasn't drawn, Scornful Librarian deals 1 damage to that player.
3/2
Flying
Legendary creatures you control have menace.
Whenever a legendary creature you control becomes blocked by a creature, Soulfire Dragon deals 1 damage to the defending player.
Legendary creatures you control have menace.
Whenever a legendary creature you control becomes blocked by a creature, Soulfire Dragon deals 1 damage to the defending player.
4/4
Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
Double strike
Whenever a land arrives, if it wasn't the first land to arrive this turn, Thundercloud Celebrant deals 1 damage to target player or permanent.
Whenever a land arrives, if it wasn't the first land to arrive this turn, Thundercloud Celebrant deals 1 damage to target player or permanent.
1/1
Whenever Twist Bug deals damage to a player, that player discards that many cards at random, then draws a card for each card discarded this way.
2/1
At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
, Sacrifice four creatures you control: Exile target attacking creature.

4/4
Whenever a red source you control deals damage, return up to one target Mountain card from a graveyard to the battlefield under your control. Sacrifice it at the beginning of the next end step.
Go to section: White (41) Blue (30) Black (23) Red (25) Green (19) Multicolour (18) Hybrid (8) Split (1) Artifact (11) Land (16)
Show rarities: N C
Link's First Custom Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Themes & Archetypes |
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2015-05-20 00:42:15 by Link