Link's First Custom Cube
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Showing 30 of 30 Blue cards
Go to section: White (41) Blue (30) Black (23) Red (25) Green (19) Multicolour (18) Hybrid (8) Split (1) Artifact (11) Land (16)
Show rarities: N C R
Flying, faze
,
, Return Cloud Whisperer to its owner's hand: Draw a card.


3/1
Scry 3.
0 comments
Scry 1, then draw a card.
You may cast Cyclic Learning from your graveyard. If you do, put it onto the bottom of your library rather than into your graveyard as it resolves.
You may cast Cyclic Learning from your graveyard. If you do, put it onto the bottom of your library rather than into your graveyard as it resolves.
Choose one —
• Scry 3.
• Draw a card.
• Untap target permanent.
If you cast another sorcery spell this turn, instead choose any number.
• Scry 3.
• Draw a card.
• Untap target permanent.
If you cast another sorcery spell this turn, instead choose any number.
Enlighten — If you drew a card this turn, Enlightened Denial costs 
less to cast.
Counter target spell.


Counter target spell.
Enlighten — Whenever you draw a card, spells you cast this turn cost
less to cast.
,
: Draw a card.



2/2
Flash, flying
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy.
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy.
2/1
Flying
Enlighten — Foremost Riddler costs
less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
Enlighten — Foremost Riddler costs

Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
4/3
Counter all activated and triggered abilities. For each ability countered this way, its controller exiles the top card of his or her library. (Mana abilities can't be countered.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
For each player, look at the top two cards of that player's library and put one or more into that player's graveyard.
Draw a card.
Draw a card.
Scry 3.
Any player may pay
. If a player does, draw a card. If no player does, return Immersive Study to your hand.
Any player may pay

Submerged Study arrives tapped.
: Produce
.


As Ixiom arrives, choose any number of different counters from among permanents. Ixiom arrives with one counter on it of each type among counters chosen this way.
, Remove a counter from a permanent you own: Draw a card.

2/2
Flying
Whenever a noncreature card enters an opponent's graveyard from that player's hand or library, exile it.
You may play cards exiled with Lunar Owl for as long as they remain exiled.
Whenever a noncreature card enters an opponent's graveyard from that player's hand or library, exile it.
You may play cards exiled with Lunar Owl for as long as they remain exiled.
3/3
Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn.
0/0
Whenever Mazeform Phantasm becomes tapped or untapped, each opponent puts the top two cards of his or her library into his or her graveyard.
1/1
Choose one —
• Create a 1/1 colorless Drone creature token. Put a flying counter on it.
• Create a 1/1 colorless Drone creature token. Put a ward
counter on it.
Entwine
• Create a 1/1 colorless Drone creature token. Put a flying counter on it.
• Create a 1/1 colorless Drone creature token. Put a ward

Entwine

Enchant player
Creatures enchanted player controls can't attack unless that player pays
and exiles the top two cards of his or her library for each of those creatures.
Creatures enchanted player controls can't attack unless that player pays

Flying
When Mistweaver enters the battlefield, create a token that's a copy of target non-Cloudwalker creature, except that token has flying and "When you control no Cloudwalkers, sacrifice this creature."
When Mistweaver enters the battlefield, create a token that's a copy of target non-Cloudwalker creature, except that token has flying and "When you control no Cloudwalkers, sacrifice this creature."
1/1
Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn.
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn.
0/1
Flying
Whenever Nalthon the Incomplete deals combat damage, copy its Adventure. You may cast that copy.
Whenever Nalthon the Incomplete deals combat damage, copy its Adventure. You may cast that copy.
4/3
You may cast target noncreature card from an opponent's graveyard this turn.
Flying
Spells you cast cost
less to cast for each Sorcery spell you've cast this turn.
Spells you cast cost

1/4
Buyback — Cast a sorcery. (You may cast another sorcery as you cast this spell. If you, put this into your hand as this resolves.)
Return target nonland permanent to its owner's hand. If it was tapped, draw a card.
Return target nonland permanent to its owner's hand. If it was tapped, draw a card.
Flying
Ritual — Whenever you cast a sorcery spell, draw a card.
Ritual — Whenever you cast a sorcery spell, draw a card.
2/2
Defender
,
: Target player puts the top X cards of his or her library into his or her graveyard. If X is 5 or more, draw a card.


0/5
Flying, hexproof from abilities
When Superior Sphinx enters the battlefield, draw two cards.
Enlighten — Whenever you draw a card, reveal the top four cards of your library. An opponent chooses one. Put that card into your hand and the rest back on top of your library in any order.
When Superior Sphinx enters the battlefield, draw two cards.
Enlighten — Whenever you draw a card, reveal the top four cards of your library. An opponent chooses one. Put that card into your hand and the rest back on top of your library in any order.
4/6
Exile target nonland permanent an opponent controls. That player exiles cards from the top of his or her library until he or she reveals a creature card, then puts that card onto the battlefield.
Choose any number —
•Return target tapped creature to its owner's hand.
•Counter target spell with one or more targets.
• Draw three cards, then discard two cards.
Veil Dance costs
more to cast for each mode chosen beyond the first.
•Return target tapped creature to its owner's hand.
•Counter target spell with one or more targets.
• Draw three cards, then discard two cards.
Veil Dance costs


Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays
.

, Sacrifice Walker in the Void: Draw a card.



2/2
Draw up to five cards.
Each opponent draws two cards for each card you've drawn this turn.
Each opponent draws two cards for each card you've drawn this turn.
It is in the sharing of water that one truly comes to know another.
Counter target spell unless its controller pays
. If that player does, draw a card.



Drawing on all the disciplines is the only way to true knowledge.
Go to section: White (41) Blue (30) Black (23) Red (25) Green (19) Multicolour (18) Hybrid (8) Split (1) Artifact (11) Land (16)
Show rarities: N C R
Link's First Custom Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Themes & Archetypes |