Link's First Custom Cube

Printable
Link's First Custom Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Themes & Archetypes

Showing 30 of 30 Blue cards

Go to section: White (41) Blue (30) Black (23) Red (25) Green (19) Multicolour (18) Hybrid (8) Split (1) Artifact (11) Land (16)

Show rarities: N C R

Creature – Bird Shaman
Flying, faze
{u}, {q}, Return Cloud Whisperer to its owner's hand: Draw a card.
3/1
Touch the Border
{u}
 
Sorcery – Adventure
Scry 3.
Sorcery
Scry 1, then draw a card.
You may cast Cyclic Learning from your graveyard. If you do, put it onto the bottom of your library rather than into your graveyard as it resolves.
Sorcery
Choose one —
• Scry 3.
• Draw a card.
• Untap target permanent.
If you cast another sorcery spell this turn, instead choose any number.
 C 
Instant
Enlighten — If you drew a card this turn, Enlightened Denial costs {1}{u} less to cast.
Counter target spell.
1 comment
2015-05-20 20:44:19 by Link
 C 
Creature – Wizard
Enlighten — Whenever you draw a card, spells you cast this turn cost {1} less to cast.
{u}, {t}: Draw a card.
2/2
1 comment
2015-05-20 17:30:37 by Link
 C 
Creature – Faerie Wizard
Flash, flying
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy.
2/1
 C 
Creature – Sphinx
Flying
Enlighten — Foremost Riddler costs {1} less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
4/3
1 comment
2015-05-20 17:46:18 by Link
Instant
Counter all activated and triggered abilities. For each ability countered this way, its controller exiles the top card of his or her library. (Mana abilities can't be countered.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2 comments
last 2015-05-30 05:58:52 by Link
 C 
Sorcery
For each player, look at the top two cards of that player's library and put one or more into that player's graveyard.
Draw a card.
Sorcery
Scry 3.
Any player may pay {2}. If a player does, draw a card. If no player does, return Immersive Study to your hand.
Submerged Study
 
 C 
Land
Submerged Study arrives tapped.
{t}: Produce {u}.
{1}{u}
 
Legendary Creature – Shapeshifter
As Ixiom arrives, choose any number of different counters from among permanents. Ixiom arrives with one counter on it of each type among counters chosen this way.
{2}, Remove a counter from a permanent you own: Draw a card.
2/2
Creature – Bird
Flying
Whenever a noncreature card enters an opponent's graveyard from that player's hand or library, exile it.
You may play cards exiled with Lunar Owl for as long as they remain exiled.
3/3
 C 
Sorcery Creature – Shapeshifter
Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn.
0/0
 C 
Creature – Illusion
Whenever Mazeform Phantasm becomes tapped or untapped, each opponent puts the top two cards of his or her library into his or her graveyard.
1/1
Sorcery
Choose one —
• Create a 1/1 colorless Drone creature token. Put a flying counter on it.
• Create a 1/1 colorless Drone creature token. Put a ward {1} counter on it.
Entwine {u}
Enchantment – Aura Curse
Enchant player
Creatures enchanted player controls can't attack unless that player pays {1} and exiles the top two cards of his or her library for each of those creatures.
Creature – Cloudwalker
Flying
When Mistweaver enters the battlefield, create a token that's a copy of target non-Cloudwalker creature, except that token has flying and "When you control no Cloudwalkers, sacrifice this creature."
1/1
2 comments
last 2016-12-12 19:15:43 by Link
 C 
Creature – Faerie
Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn.
0/1
Legendary Artifact Creature – Golem
Flying
Whenever Nalthon the Incomplete deals combat damage, copy its Adventure. You may cast that copy.
4/3
Seek Purpose
{1}{u}
 
Sorcery – Adventure
You may cast target noncreature card from an opponent's graveyard this turn.
1 comment
2020-09-21 03:34:42 by Link
Legendary Creature – Cloudwalker Wizard
Flying
Spells you cast cost {1} less to cast for each Sorcery spell you've cast this turn.
1/4
Sorcery
Buyback — Cast a sorcery. (You may cast another sorcery as you cast this spell. If you, put this into your hand as this resolves.)
Return target nonland permanent to its owner's hand. If it was tapped, draw a card.
Creature – Bird Shaman
Flying
Ritual — Whenever you cast a sorcery spell, draw a card.
2/2
 C 
Creature – Illusion
Defender
{x}, {t}: Target player puts the top X cards of his or her library into his or her graveyard. If X is 5 or more, draw a card.
0/5
Creature – Sphinx
Flying, hexproof from abilities
When Superior Sphinx enters the battlefield, draw two cards.
Enlighten — Whenever you draw a card, reveal the top four cards of your library. An opponent chooses one. Put that card into your hand and the rest back on top of your library in any order.
4/6
1 comment
2015-05-20 17:40:26 by Link
 C 
Instant
Exile target nonland permanent an opponent controls. That player exiles cards from the top of his or her library until he or she reveals a creature card, then puts that card onto the battlefield.
1 comment
2015-05-30 03:02:40 by Link
 C 
Instant
Choose any number —
•Return target tapped creature to its owner's hand.
•Counter target spell with one or more targets.
• Draw three cards, then discard two cards.
Veil Dance costs {1}{u} more to cast for each mode chosen beyond the first.
1 comment
2015-05-20 17:22:58 by Link
 R 
Creature – Merfolk Wizard
Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays {1}.
{1}{u}, Sacrifice Walker in the Void: Draw a card.
2/2
Instant
Draw up to five cards.
Each opponent draws two cards for each card you've drawn this turn.
It is in the sharing of water that one truly comes to know another.
 C 
Instant
Counter target spell unless its controller pays {2}. If that player does, draw a card.
1 comment
2015-05-20 17:10:17 by Link
 C 
Enchantment
{1}, Tap an untapped creature, an untapped artifact, and an untapped enchantment you control: Draw a card.
{3}: Untap target permanent.
Drawing on all the disciplines is the only way to true knowledge.
1 comment
2015-05-20 18:09:09 by Link

Go to section: White (41) Blue (30) Black (23) Red (25) Green (19) Multicolour (18) Hybrid (8) Split (1) Artifact (11) Land (16)

Show rarities: N C R


Link's First Custom Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Themes & Archetypes