Threads of Fate: Card List

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# Name Colour Rarity Cost Type P T Code Card text
1 Ansbel Proctor White Common 2{1}{w} Creature – Shaman 2 1 CW03 Whenever Ansbel Proctor attacks, tap target creature defending player controls.
Imbue {1}{w} ({1}{w}: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
2 Aven Skirmisher* White Common 1{w} Creature – Bird Warrior 1 1 CW01 Flying
3 Banishment Law White Rare 2{1}{w} Enchantment RW01 As Banishment Law enters the battlefield, name a nonland card.
Permanents with the same name as the named cards can't enter the battlefield without having been cast, and their abilities can't trigger or be activated.
4 Cloud Crusader* White Common 4{2}{w}{w} Creature – Human Knight 2 3 CW07 Flying, first strike
5 Dauntless Enabler White Common 2{1}{w} Creature 0 2 CW05 Flying
When Dauntless Enabler enters the battlefield, target creature you control gains lifelink until end of turn.
6 Diversion Tactics White Uncommon 1{w} Instant UW05 Until end of turn, target creature assigns combat damage equal to its toughness rather than its power.
7 Eagle Eyes White Common 3{2}{w} Instant CW15 Cast Eagle Eyes only if a creature is attacking or blocking alone.
Destroy target attacking or blocking creature.
8 Expurgate White Common 1{w} Sorcery CW11 Exile target enchantment. Scry 1.
9 Gentle Giant White Common 4{3}{w} Creature – Giant 4 4 CW08 Defender
Dauntless — Gentle Giant can attack as though it didn't have defender as long as you control the creature with the least power.
10 Hallways Hödekins White Common 1{w} Creature – Spirit 1 1 CW02 {u}, {t}: Tap target creature with power 3 or greater.
11 Imbuefield Ox White Common 5{4}{w} Creature – Beast 2 4 CW10 Vigilance
Imbue {w} ({w}: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
12 Infiltration Phalanx White Uncommon 4{3}{w} Creature – Dwarf Soldier 3 3 UW04 Vigilance
{2}{r}: Creatures you control get +1/+0 until end of turn.
13 Invoker of Laws White Common 3{2}{w} Creature 3 2 CW06
14 Levitation Trap White Common 2{1}{w} Enchantment CW13 When Levitation Trap enters the battlefield, exile target creature until Levitation Trap leaves the battlefield.
15 Plenipotangelary White Common 4{3}{w} Creature 3 2 CW09 Whenever Plenipotangelary enters the battlefield or deals combat damage to a player, put a fate counter on it.
Whenever Plenipotangelary attacks, you may remove a counter from a creature you control, if you do, untap target creature.
16 Scornful Teacher White Uncommon 2{1}{w} Creature – Human Cleric 1 1 UW03 When Scornful Teacher enters the battlefield, put a fate counter on target permanent you don't control.
Scornful Teacher has protections from permanents with fate counters on them.
17 Show of Skills White Common 2{1}{w} Enchantment – Aura CW14 Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, create a 1/1 white Soldier creature token with vigilance.
18 Sorba Hounds White Common 2{1}{w} Creature – Hound 2 2 CW04 Dauntless — At the beginning of each combat, if you control the creature with the least power, Sorba Hounds gets +1/+1 and has first strike.
19 Study Session White Common 3{2}{w} Enchantment – Aura CW16 Enchant creature
When Study Session enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.
20 Subvert Surveillance White Uncommon 3{2}{w} Instant UW01 Untap all creatures you control. They gain lifelink until end of turn.
Dauntless — If you control the creature with the least power, prevent all damage that would be dealt to those creatures.
21 Suiroza Master at Arms White Uncommon 3{2}{w} Creature – Human Soldier 2 2 UW02 When Suiroza Master at Arms dies, create a 1/1 white soldier creature token with vigilance.
Imbue {3}{w} ({3}{w}: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
22 Tactical Review White Common 4{3}{w} Instant CW17 Creature you control with base power 2 or less gain indestructible until end of turn.
23 Train the Squad White Uncommon 5{3}{w}{w} Instant Create a 1/1 white soldier creature token with vigilance and two 1/1 colorless Spirit creature tokens.
24 Voice of the Populace White Common 1{w} Instant CW12 Target creature gets +1/+1 until end of turn for each creature you control.
25 Ansbel Tactician Blue Common 3{2}{u} Creature 2 2 CU04 Prowess
Imbue {u} ({u}: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
26 Cancel* Blue Common 3{1}{u}{u} Instant CU13 Counter target spell.
27 Cimis Undulator Blue Common 4{3}{u} Creature – Naga 3 2 CU06 Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Whenever Cimis Undulator attacks, scry 1 if there's a fate counter on it.
28 Cloud Visitant Blue Uncommon 3{2}{u} Creature – Elemental 1 4 UU03 Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
{w}: Cloud Visitant can block an additional creature this turn.
29 Contrarian Librarian Blue Uncommon 3{2}{u} Creature – Vedalken 1 3 UU02 {u}, {t}: Draw a card, then discard a card.
Imbue {1}{u} ({1}{u}: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
30 Drain Ambitions Blue Uncommon 2{1}{u} Instant UU04 Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Target player mills four cards. If you sought fate correctly, put Drain Ambitions into your hand as it resolves.
31 Ensconce Blue Uncommon 2{u}{u} Instant UU01 As an additional cost to cast Ensconce, put a permanent you control on top of its owner's library.
Counter target spell.
32 Feathered Smartaleck Blue Common 5{3}{u}{u} Creature – Aven 3 3 CU09 Flying
Whenever Feathered Smartaleck deals combat damage to a player, target creature that player controls gets -3/-0 until your next turn.
33 Fencer Clique* Blue Common 4{2}{u}{u} Creature – Faerie Soldier 2 2 CU08 Flying
{u}: Put Fencer Clique on top of its owner's library.
34 Mnemonic Reprisal Blue Common 1{u} Instant CU10 As an additional cost to cast Mnemonic Reprisal, put target creature you control on top of your library.
Tap target creature. That creature doesn't untap during its controller's next untap step.
35 Overextend Blue Common 2{1}{u} Instant CU11 Counter target spell unless its controller pays {1}. If you control a colorless creature, counter that spell unless its controller pays {4} instead.
36 Reach for the Skies Blue Common 2{1}{u} Sorcery CU12 Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Target creature you control gains flying until end of turn. If you sought fate correctly, each creature you control gains flying until end of turn instead.
37 Reconsider Blue Common 3{2}{u} Sorcery CU14 Put target instant or sorcery card from your graveyard on top of your library.
38 Reveal Impermanence Blue Common 5{4}{u} Instant CU17 Choose two target nonland permanents. Return one to its owner's hand. Exile the other, then return it to the battlefield under its owner's control.
39 Reviewer of Fates Blue Common 2{1}{u} Creature – Wizard 2 1 CU02 {2}{g}: Reviewer of Fates can't be blocked by creatures with power 2 or less this turn.
40 Scansion Hödekin Blue Common 2{1}{u} Creature – Spirit 1 2 CU03 Flying
Whenever Scansion Hödekin enters the battlefield or deals combat damage to a player, put a fate counter on it.
Remove a counter from Scansion Hödekin: Target player mills two cards.
41 Spellshield Master Blue Common 1{u} Creature – Wizard 1 2 CU01 Hexproof
Imbue {2}{u} ({2}{u}: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
42 Student Fetcher Blue Common 3{2}{u} Creature – Drake 2 2 CU05 Flying
Student Fetcher gets +1/+0 as long as you control a colorless creature.
43 Sudden understanding Blue Uncommon 5{4}{u} Instant UU05 Scry X, where X is the number of creatures attacking you, then draw two cards.
44 Timeout Blue Common 4{3}{u} Enchantment – Aura CU16 Enchant creature
When Timeout enters the battlefield, create a 1/1 colorless spirit creature token.
Enchanted creature doesn't untap during its controller's untap step.
45 Weave Fate* Blue Common 4{3}{u} Instant CU15 Draw two cards.
46 Apoptotic Glory Black Common 2{1}{b} Sorcery CB11 Choose target creature. Mill two cards, then that creature gets -1/-1 until end of turn for each creature card in your graveyard.
47 Bilebelcher Black Common 3{2}{b} Creature – Horror 3 2 CB05 Whenever a card is put into your graveyard from anywhere, Bilebelcher gains menace until end of turn.
48 Bone Leecher Black Uncommon 4{3}{b} Creature – Kor Assassin 3 4 UB03 Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
{2}{g}: Draw a card. Activate this ability only if a creature dealt damage by Bone Leecher this turn died.
49 Cemetery Swarmcaller Black Uncommon 4{3}{b} Creature – Shaman 2 3 UB05 If a player would draw a card or cards, instead they mill a card, then draw that many cards.
{2}{b}, Exile a creature cards from your graveyard: Create a 1/1 black insect creature token with flying.
50 Cemetery Visions Black Common 1{x}{b} Sorcery CB15 As an additional cost to cast Cemetery Visions, exile X cards from your graveyard.
Cemetery Visions deals X damage to target creature and you gain X life.
51 Compact Romance Black Uncommon 1{b} Enchantment UB06 Whenever an opponent casts a spell that shares no color with any permanent that player controls, that player loses 1 life and you gain 1 life.
52 Condemned's Blindfold Black Rare 1{b} Instant RB01 Abilities of creatures you don't control can't trigger or be activated until your next turn.
53 Crush Will Black Common 5{4}{b} Sorcery CB17 Destroy target creature. Its controller loses life equal to the number of creature cards in your graveyard.
54 Dutiful Return* Black Common 4{3}{b} Sorcery CB14 Return up to two target creature cards from your graveyard to your hand.
55 Edict of the Doom Bell Black Common 3{2}{b} Instant CB12 Target player loses three life, then each player with more life than you sacrifices a creature.
56 Gilrog Enforcer Black Common 5{4}{b} Creature – Ogre 4 4 CB10
57 Hödekin of the Inkhorn Black Common 3{2}{b} Creature – Spirit 1 4 CB06 When Hödekin of the Inkhorn enters the battlefields, each opponent discards a card.
58 Impress the Boss Black None 4{3}{b} Sorcery CB16 Draw two cards, then mill two cards. You lose 2 life.
59 Leecher Bats Black Common 4{3}{b} Creature – Bat 2 2 CB08 Leech 1 (During your upkeep, you may have a creature you control get -1/-1 and this creature gets +1/+1 until your next upkeep.)
Flying
60 Leeching Menace Black Uncommon 3{2}{b} Creature – Insect 3 1 UB02 Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
Menace
61 Lively Grub Black Common 2{1}{b} Creature – Insect 1 3 CB02 At the beginning of your end step, if Lively Grub's power is 0 or less, each opponent loses 1 life and you gain 1 life.
62 Rampart Overwatch Black Common 3{2}{b} Creature 3 1 CB07 When Rampart Overwatch dies, you draw a card and you lose 1 life.
63 Renegade Lawmages Black None 4{3}{b} Creature – Kor Wizard 4 2 CB09 Whenever Renegade Lawmages enters the battlefield or deals combat damage to a player, put a fate counter on it.
Whenever Renegade Lawmages attacks, you may remove a counter from a creature you control, if you do, target creature gets -1/-0 until end of turn.
64 Scorn ideas Black Uncommon 2{1}{b} Sorcery UB01 Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
65 Sokdar Bladeswinger Black Common 2{1}{b} Creature – Berserker 2 3 CB03 Sokdar Bladeswinger can't block.
{r}: Sokdar Bladeswinger gains haste until end of turn.
66 Sokdar Ruffian Black Common 1{b} Creature – Human Rogue 1 1 CB01 Leech 1 (During your upkeep, you may have a creature you control get -1/-1 and this creature gets +1/+1 until your next upkeep.)
67 Soul Infusion Black Uncommon 1{b} Enchantment – Aura UB04 Enchant creature
Enchanted creature gets +1/+1, and has lifelink and "{b}, exile a creature card from your graveyard: This creature gets +1/+1 until end of turn."
68 Throw the Key Away Black Rare 4{2}{b}{b} Sorcery RB02 Exile target creature. When you do, you may exile target token.
69 Throwaway Thoughts Black Common 3{2}{b} Sorcery CB13 Target player discards two cards.
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
70 Vindictive Nibblers Black Common 2{1}{b} Creature – Rat 1 1 CB04 Deathtouch
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
71 Armed Mountebank Red Common 2{1}{r} Creature 2 1 CR02 First strike
72 Call in Debts Red Common 2{r}{r} Instant CR12 Counter target instant or sorcery spell.
73 Cartful of Eggs Red Common 3{2}{r} Enchantment – Aura CR14 Enchant creature
Enchanted creature has first strike and "{3}{r}: Target creature attacks this turn if able."
74 Cinder District Rescuer Red Uncommon 2{1}{r} Creature – Viashino 1 1 UR01 When Cinder District Rescuer enters the battlefield, it deals 1 damage to target creature or player.
Dauntless — At the beginning of your upkeep, if you control the creature with the least power, Cinder District Rescuer deals 1 damage to target creature or player.
75 Conflagration of Phoenixes Red Mythic 5{4}{r} Sorcery MR01 Put three 1/1 red Phoenix creatures tokens with flying and haste onto the battlefield. They have "When this creature die, you may return target card named 'Conflagration of Phoenixes' from your graveyard to your hand."
76 Emberwalker Red Common 3{1}{r}{r} Creature – Elemental 3 3 CR05
77 Eryun's Petwalker Red Common 4{3}{r} Creature 3 2 CR06 When Eryun's Petwalker enters the battlefield, create a 1/1 black and red devil creature token.
78 Fatefighting Justiciar Red Common 2{1}{r} Creature – Dwarf 0 3 CR03 Dauntless — Whenever Fatefighting Justiciar attacks and you control the creature with the least power, you may pay {1}{r}. If you do, Fatefighting Justiciar gets +3/+0 until end of turn.
79 Flameout Red Common 3{2}{r} Instant CR13 Flameout deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
80 Heroic Sacrifice Red Uncommon 2{1}{r} Instant UR06 As an additional cost to cast Heroic Sacrifice, sacrifice a creature.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
81 Imp Gang Red Uncommon 4{3}{r} Creature – Imp 4 2 UR02 Haste
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
82 Kranioceros* Red Common 5{4}{r} Creature – Beast 5 2 CR08 {1}{w}: Kranioceros* gets +0/+3 until end of turn.
83 Last Straw Red Uncommon 1{r} Instant UR07 Target creature gets +3/+0 and gains trample until end of turn. If it would deal lethal damage to an attacking creature, you may assign any remaining damage to that creature's controller.
84 Menacing Dampener Red Uncommon 5{4}{r} Creature – Giant 5 3 UR08 Menace
{3}{b}: Menacing Dampener gains Dampen until end of turn. (Creatures blocking or blocked by it get -1/-0 until end of turn.)
85 Mob Justice* Red Common 2{1}{r} Sorcery CR11 Mob Justice* deals damage to target player equal to the number of creatures you control.
86 Overwhelm Odds Red Common 1{r} Instant CR10 Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
87 Press Gangs Red Common 4{3}{r} Sorcery CR16 Create a 1/1 black and red Devil creature token. Until end of turn, whenever a player casts an instant or sorcery spell, create another of those tokens.
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
88 Prison Smasher Red Common 5{4}{r} Creature – Giant 3 3 CR09 Trample
Dauntless — Whenever Prison Smasher attacks and you control the creature with the least power, target creature can't block it this turn.
89 Rabble Guy Red Common 2{1}{r} Creature 1 1 CR04 Whenever Rabble Guy attacks, it gets +1/+0 for each other attacking red creature.
90 Sokdar Swiftblade Red Common 4{3}{r} Creature 3 3 CR07 Haste
Whenever Sokdar Swiftblade deals combat damage to a player, you may discard two cards. If you do, draw two cards.
91 Springjacker Red Common 1{r} Creature – Dwarf 1 2 CR01 Whenever Springjacker enters the battlefield or deals combat damage to a player, put a fate counter on it.
Whenever Springjacker attacks, you may remove a counter from a creature you control, if you do, Springjacker deals 1 damage to target creature or player.
92 Trumpet Blast* Red None 3{2}{r} Instant Attacking creatures get +2/+0 until end of turn.
93 Wrap in Magma Red Common 3{2}{r} Sorcery CR15 Target creature gets +1/+0. Creatures with power less than that creature can't block this turn
94 Wrong Place, Wrong Time Red Common 5{4}{r} Instant CR17 Wrong Place, Wrong Time deals 5 damage to target creature.
95 Artin Mana Artist Green Common 3{2}{g} Creature – Bear Shaman 1 2 CG04 {t}: Choose land or nonland, then reveal the top card of your library. If you chose correctly, add one mana of any color to your mana pool. Otherwise, add {g}.
96 Awaken the Rampart Green Rare 4{3}{g} Instant UG05 Target land you control becomes a 5/5 Elemental creature with haste and indestructible. It's still a land. (This effect lasts indefinitely.)
97 Bountiful Harvest* Green Common 5{4}{g} Sorcery CG17 You gain 1 life for each land you control.
98 Crossroad Fatesharer Green Common 2{1}{g} Creature – Naga 2 1 CG03 Whenever Crossroad Fatesharer enters the battlefield or deals damage to a player, put a fate counter on it.
{t}: Move a counter from Crossroad Fatesharer onto target creature. That creature gets +1/+1 and gains trample until end of turn.
99 Desertbreath Basilisk Green Common 1{g} Creature – Basilisk 1 2 CG01 When Desertbreath Basilisk dies, you may pay {2}{b}. If you do, each opponent sacrifices a creature or land.
100 Envious Hödekins Green Common 6{5}{g} Creature – Spirit 5 5 CG10 {2}{g}: Envious Hödekins must be blocked this turn if able.
101 Explore the Hermland Green Common 4{3}{g} Sorcery CG15 Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest back on top of your library in any order.
102 Expound Fate Green Rare 1{x}{g} Sorcery RG01 Distribute X fate counters among any number of target creatures you control. Each of those creature gets +1/+1 until end of turn for each fate counter put on it this way.
103 Fated Growth Green Common 1{g} Instant CG11 Target creature gets +2/+2 until end of turn.
That creature gets +4/+4 until end of turn instead if you control a creature with a fate counter on it.
104 Fatepool Reader Green Uncommon 3{2}{g} Creature 2 1 {t}: Choose a creature you control. Add one mana of each of that creature's colors to your mana pool.
105 Fateweaver Green Common 4{3}{g} Creature – Spider 3 4 CG07 Reach
Fateweaver gets +1/+1 as long as you control a creature with a fate counter on it.
106 Flexible Foresight Green Uncommon 1{g} Enchantment – Aura UG04 Enchant permanent
Enchanted permanent gets +1/+1 and has vigilance as long as it's a creature. Otherwise, it has "{1}{u}: Scry 1."
107 Fungal Machicolator Green Uncommon 5{3}{g}{g} Elemental 3 3 UG01 Leech 3 (During your upkeep, you may have a creature you control get -3/-3 and this creature gets +3/+3 until your next upkeep.)
Trample
Whenever Fungal Machicolator deals damage to a player, create a 1/1 green Saproling token.
108 Hedge Hogs Green Common 5{4}{g} Creature – Boar 6 4 CG09
109 Impress the Greenhorns Green Common 2{1}{g} Sorcery CG12 Choose target creature you control. You gain life equal to that creature's power, then it fights target creature you don't control.
110 Leeching Bear Green Common 2{1}{g} Creature – Bear 2 2 CG02 Leech 1 (During your upkeep, you may have a creature you control get -1/-1 and this creature gets +1/+1 until your next upkeep.)
111 Peregrination* Green Uncommon 4{3}{g} Sorcery UG03 Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1.
112 Predict Downfall Green Common 3{2}{g} Instant CG13 Destroy target creature with flying. Scry 1.
113 Rhox Emergent Green Uncommon 5{4}{g} Creature – Rhino Shaman 4 4 UG02 Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Whenever one or more creatures you control with fate counters on them attack, scry 1.
114 Roughshod Charge Green Common 4{3}{g} Instant CG16 Choose one—
• Destroy target artifact or enchantment.
• Target creature gets +5/+5.
115 Stairwell Trampler Green Common 3{2}{g} Creature – Beast 2 1 CG05 Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
Trample
116 Unstoppable Fatebeast Green Common 4{3}{g} Creature – Beast 3 3 CG08 Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Unstoppable Fatebeast has indestructible as long as there is a fate counter on it.
117 Ursine Fateshield Green Common 3{2}{g} Creature – Bear 2 3 CG06 Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Ursine Fateshield enters the battlefield, draw a card if there's a fate counter on it.
118 Wistful Admiration Green Common 3{2}{g} Sorcery CG14 Search your library for up to two basic land cards, reveal them, then shuffle your library and put one of those cards on top of it and the other into your hand.
119 Aven Cyclonist Multicolour Common 4{2}{w}{u} Creature – Bird 2 3 CZ01 Flying
Whenever Aven Cyclonist attacks, another target creature you control gains flying until end of turn.
Imbue {1}{w}{u} ({1}{w}{u}: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
120 Blank the Slate Multicolour Uncommon 3{1}{u}{w} Enchantment UZ04 At the beginning of your end step, if you control a colorless creature, create a 1/1 white bird creature token with flying.
121 Eglahel, The Tabula Rasa Multicolour Rare 6{4}{w}{u} Legendary Creature – Angel 5 3 RZ01 Flying
Whenever you cast Eglahel, The Tabula Rasa or a spell that shares a color with Eglahel, you may return target creature an opponent controls to its owner's hand.
{w}{u}: Return target creature you control to its owner's hand.
122 Hindering Light* Multicolour Common 2{w}{u} Instant CZ02 Counter target spell that targets you or a permanent you control.
Draw a card.
123 Misplaced Protectiveness Multicolour Rare 2{w}{u} Enchantment Creatures can't become the target of abilities and spells controlled by their controller.
124 Teacher of Telekinetics Multicolour Uncommon 4{2}{w}{u} Creature – Wizard 3 2 UZ01 {t}: Tap target creature.
Other creatures you control have "{t}: Tap target creature."
125 Come at me bro Multicolour Uncommon 2{b}{r} Creature 2 2 UZ13 First strike
Whenever two or more creatures enter the battlefield at the same time, you draw a card and lose 1 life.
126 Eryun, Squats Mistress Multicolour Rare 3{1}{b}{r} Legendary Creature – Gorgon 3 2 RZ10 Deathtouch
{1}{r}, {t}: Copy target instant or sorcery spells that shares a color with Eryun, Squats Mistress. You may choose new targets for the copy.
{1}{b}: Counter target activated or triggered ability of a creature.
127 Expletion of Botflies Multicolour Common 4{2}{r}{b} Sorcery CZ07 Create two 1/1 black Insect creature tokens with flying and haste.
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
128 Total Annihilation Multicolour Common 5{3}{b}{r} Sorcery CZ08 Destroy target artifact, creature, or land.
129 Worth the Price Multicolour Uncommon 2{b}{r} Sorcery Reveal the top four cards of your library. Put all nonland cards revealed this way into your hand and the rest into your graveyard. You lose life equal to the number of cards put into your hand this way.
130 Arrlak, Hand of Ob Nixilis Multicolour Rare 5{3}{b}{g} Legendary Creature – Demon 4 4 RZ07 Menace
At the beginning of your upkeep, target creature that shares a color with Arrlak, Hand of Ob Nixilis gains indestructible. (This effect doesn't end.)
{1}{b}{g}: Target creature gets -2/-2 and Arrlak gets +2/+2 until end of turn. Activate this ability only once each turn.
131 Artin Haruspex Multicolour Uncommon 3{1}{b}{g} Creature – Bear 2 1 UZ10 When Artin Haruspex dies, choose one —
• Target player gains 1 life and draws a card.
• Target player loses 1 life and discards a card.
132 Exacting Bribes Multicolour Uncommon 3{1}{b}{g} Sorcery Choose target player, then choose one or more —
• That player sacrifices a creature.
• That player sacrifices an artifact.
• That player sacrifices an enchantment.
133 Permanent Bullying Multicolour Common 3{1}{b}{g} Enchantment – Aura CZ06 Enchant creature
Enchanted creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player, that player discards two cards."
134 Rampart Crawler Multicolour Common 6{4}{g}{b} Creature – Horror 4 4 CZ05 Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
When Rampart Crawler dies, you may put any number of other target creature cards from your graveyard on top of your library.
135 Selective Enforcement Multicolour Uncommon 4{2}{b}{g} Sorcery UZ09 Each creature that's white, blue, or red gets -2/-2 until end of turn.
Exile all cards from target player's graveyard.
136 Counsel from the Oracles Multicolour Common 2{g}{u} Instant CZ04 Prevent all combat damage that would be dealt this turn. Scry 2.
137 Fatespiller Hydra Multicolour Rare 6{4}{u}{g} Creature – Hydra * * RZ06 Fatespiller Hydra enters the battlefield with 4 fate counters on it.
Fatespiller Hydra's power and toughness are each equal to the number of fate counters on creatures you control.
{2}{u}{g}: Double the number of fate counters on target creature.
138 Mekulek, the Fateshaper Multicolour Rare 4{2}{g}{u} Legendary Creature – Merfolk Wizard 4 3 RZ05 Mekulek, the Fateshaper enters the battlefield with two fate counters on it.
Creatures you control that share a color with Mekulek enter the battlefield with a fate counter on them.
{u/g}, Remove two fate counters from among creatures you control: Draw a card.
139 Oracular Hornbeast Multicolour Common 5{3}{g}{u} Creature – Beast 4 4 CZ03 Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Creatures you control with fate counters on them have Trample.
140 Overlay History Multicolour Uncommon 3{1}{g}{u} Sorcery UZ05 Exchange the top two cards of your library with two target cards in your graveyard.
141 Ursine Gumption Multicolour Uncommon 3{1}{g}{u} Instant UZ06 Counter target creature spell. Create a 2/2 green Bear creature token.
142 Army of the Vanished Multicolour Rare 4{2}{w}{r} Enchantment RZ14 If a nontoken creature would enter the battlefield, instead exile it, then that creature's controller creates a 1/1 white soldier creature token with vigilance for each card that has been exiled by Army of the Vanished. Those tokens gain haste until end of turn.
143 Cindersword Dwarf Multicolour Common 3{1}{r}{w} Creature – Dwarf 3 2 CZ09 Dauntless — When Cindersword Dwarf enters the battlefield, if you control the creature with the least power, it deals 2 damage to target opponent and you gain 2 life.
144 Court of Public Opinion Multicolour Rare 2{w}{r} Enchantment If a source would deal exactly 1 damage to a player, it deals two damage instead.
If a source would deal damage to a creature, prevent all but 2 of that damage.
145 Find the Unassuming Multicolour Uncommon 2{r}{w} Instant UZ17 Destroy target artifact or enchantment. If it's attached to another permanent, instead exile that artifact or enchantment and destroy that permanent.
146 Plafko, Smiter of the Compact Multicolour Rare 2{r}{w} Legendary Creature – Dwarf Knight 2 3 RZ13 Whenever a creature that shares a color with Plafko, Smiter of the Compact enters the battlefield under your control, you may pay {1}. If you do, that creature gains haste and vigilance until end of turn.
{r}{w}, {t}: Tap target creature and target land. They don't untap during their controller's next untap step.
147 Rebelling Sapper Multicolour Uncommon 4{2}{w}{r} Creature – Dwarf Warrior 4 2 UZ18 Menace
Rebelling Sapper can block an additional creature each combat.
148 Reinforcement Whispers Multicolour Common 2{w}{r} Enchantment – Aura CZ10 Enchant creature
Enchanted creature has haste and "{2}{w}, {t}: Create a 1/1 white creature token with vigilance."
149 Cimis Memorial Artifact Uncommon 3{3} Artifact UA02 When Cimis Memorial enters the battlefield, prevent all damage that would be dealt to and dealt by target creature this turn.
{t}: Add {g} or {u} to your mana pool.
150 Gilrog Memorial Artifact Uncommon 3{3} Artifact UA03 When Gilrog Memorial enters the battlefield, exile all cards from target player's graveyard.
{t}: Add {b} or {g} to your mana pool.
151 Sokdar Memorial Artifact Uncommon 3{3} Artifact UA04 When Sokdar Memorial enters the battlefield, it deals 1 damage to target creature.
{t}: Add {b} or {r} to your mana pool.
152 Sorba Memorial Artifact Uncommon 3{3} Artifact UA05 When Sorba Memorial enters the battlefield, target creature can't attack or block until your next turn.
{t}: Add {r} or {w} to your mana pool.
153 Suiroza Memorial Artifact Uncommon 3{3} Artifact UA01 When Suiroza Memorial enters the battlefield, tap target creature.
{t}: Add {w} or {u} to your mana pool.
154 Crumbling Vestige* Land Common 0 Land CL01 Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
{t}: Add {c} to your mana pool.
155 Defiled Forest Land Rare 0 Land RL03 Defiled Forest enters the battlefield tapped.
When Defiled Forest enters the battlefield, add {c} to your mana pool.
{t}: Add {g} or {b} to your mana pool.
156 Gallows of the Justs Land Rare 0 Land RL05 Gallows of the Justs enters the battlefield tapped.
When Gallows of the Justs enters the battlefield, add {c} to your mana pool.
{t}: Add {r} or {w} to your mana pool.
157 Grassy Dunetop Land Rare 0 Land RL01 Grassy Dunetop enters the battlefield tapped.
When Grassy Dunetop enters the battlefield, add {c} to your mana pool.
{t}: Add {w} or {u} to your mana pool.
158 Oceanic Mangrove Land Rare 0 Land RL02 Oceanic Mangrove enters the battlefield tapped.
When Oceanic Mangrove enters the battlefield, add {c} to your mana pool.
{t}: Add {g} or {u} to your mana pool.
159 Scorched Squats Land Rare 0 Land RL04 Scorched Squats enters the battlefield tapped.
When Scorched Squats enters the battlefield, add {c} to your mana pool.
{t}: Add {b} or {r} to your mana pool.
160 Remittance Colourless Red Common 2{2/r} Sorcery CH04 Devoid (This card has no color.)
Remittance deals 1 damage to target creature for each of that creature's colors.
161 Sigil of the Fatebreakers Colourless White Common 3{1}{2/w} Enchantment – Aura CH01 Devoid (This card has no color.)
Enchant creature
Enchanted creature is colorless and gets -2/+2.
162 Imprimatur Hödekin Colourless Blue Common 3{1}{2/u} Creature – Spirit 2 1 CH02 Devoid (This card has no color.)
You may have Imprimatur Hödekin enter the battlefield tapped. When you do, tap target creature. That creature doesn't untap during its controller's next untap step.
163 New Man Colourless Blue Common 4{3}{u} Creature – Human Soldier 1 4 CU07 Devoid (This card has no color.)
164 Hungry Voidmind Colourless Black Common 4{2}{2/b} Creature – ZOmbie 2 1 CH03 Devoid (This card has no color.)
When Hungry Voidmind enters the battlefield, mill a card, then scry X, where X is the number of creatures that died this turn.
165 Invoke Myths Colourless Green Common 2{2/g} Instant CH05 Devoid (This card has no color.)
The next time you cast a creature spell this turn, add one mana of any color to your mana pool.
Draw a card.
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