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Mechanics | Skeleton |
CardName: Army of the Vanished Cost: 2wr Type: Enchantment Pow/Tgh: / Rules Text: If a nontoken creature would enter the battlefield, instead exile it, then that creature's controller creates a 1/1 white soldier creature token with vigilance for each card that has been exiled by Army of the Vanished. Those tokens gain haste until end of turn. Flavour Text: Set/Rarity: Threads of Fate Rare |
Code: RZ14 Active?: true History: [-] Add your comments: |
Oooh, that's delightful.
My creature is a crappy token. Yours is two crappy tokens, mine is three crappy tokens... Sooner or later, boom occurs.
"If a nontoken creature would ETB, instead exile it..."
I like this quite a bit, though I think Wizards would cost it higher.
Really? It's gold, so probably T5 to cast - and you want there to be quite a few turns afterwards to give it a chance to do its thing.
do you mean the controller gets the token? otherwise other players would never get another creature until this leaves play.
also replacement effects use "if" not "when"
Oooh, yes - I did assume the controller of the creature got the tokens. If you get ALL of the tokens, this is just brokenly good.
Eeek! Brainfart. Emergency fixing now!
this is what I intended
Reminds me of Dovescape. This changes all creature spells into tokens, that changed all noncreature spells into tokens. I like that this escalates in the same way Assemble the Legion does.
This card is fascinating in how variably good it is. It's pretty awesome against midrange, and ramp, which can hardly function without their small utility or value creatures, and can't cast a lot of weenies, but it is terrible against actual weenie deck that can cast 3 1/1s on turns three and make a total of nine hasty 1/1 (2+3+4)!