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CardName: Army of the Vanished Cost: 2wr Type: Enchantment Pow/Tgh: / Rules Text: If a nontoken creature would enter the battlefield, instead exile it, then that creature's controller creates a 1/1 white soldier creature token with vigilance for each card that has been exiled by Army of the Vanished. Those tokens gain haste until end of turn. Flavour Text: Set/Rarity: Threads of Fate Rare

Army of the Vanished
{2}{w}{r}
 
 R 
Enchantment
If a nontoken creature would enter the battlefield, instead exile it, then that creature's controller creates a 1/1 white soldier creature token with vigilance for each card that has been exiled by Army of the Vanished. Those tokens gain haste until end of turn.
Updated on 16 Dec 2016 by Circeus

Code: RZ14

Active?: true

History: [-]

2014-03-17 17:38:05: Circeus created the card Army of the Vanished

Oooh, that's delightful.

My creature is a crappy token. Yours is two crappy tokens, mine is three crappy tokens... Sooner or later, boom occurs.

"If a nontoken creature would ETB, instead exile it..."
I like this quite a bit, though I think Wizards would cost it higher.

Really? It's gold, so probably T5 to cast - and you want there to be quite a few turns afterwards to give it a chance to do its thing.

do you mean the controller gets the token? otherwise other players would never get another creature until this leaves play.

also replacement effects use "if" not "when"

Oooh, yes - I did assume the controller of the creature got the tokens. If you get ALL of the tokens, this is just brokenly good.

Eeek! Brainfart. Emergency fixing now!

2014-03-17 22:22:52: Circeus edited Army of the Vanished:

this is what I intended

2014-03-18 07:08:13: Circeus edited Army of the Vanished

Reminds me of Dovescape. This changes all creature spells into tokens, that changed all noncreature spells into tokens. I like that this escalates in the same way Assemble the Legion does.

This card is fascinating in how variably good it is. It's pretty awesome against midrange, and ramp, which can hardly function without their small utility or value creatures, and can't cast a lot of weenies, but it is terrible against actual weenie deck that can cast 3 1/1s on turns three and make a total of nine hasty 1/1 (2+3+4)!

2014-09-05 19:19:32: Circeus edited Army of the Vanished
2016-11-27 01:21:23: Circeus edited Army of the Vanished
2016-11-27 01:21:38: Circeus moved the card Army of the Vanished from Suvnica dumping ground into Threads of Fate
2016-11-27 01:21:56: Circeus edited Army of the Vanished
2016-12-16 09:30:00: Circeus edited Army of the Vanished

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