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CardName: Invoke Myths Cost: {2g} Type: Instant Pow/Tgh: / Rules Text: Devoid (This card has no color.) The next time you cast a creature spell this turn, add one mana of any color to your mana pool. Draw a card. Flavour Text: Set/Rarity: Threads of Fate Common

Invoke Myths
{2/g}
 
 C 
Instant
Devoid (This card has no color.)
The next time you cast a creature spell this turn, add one mana of any color to your mana pool.
Draw a card.
Updated on 06 Jan 2017 by Circeus

Code: CH05

Active?: true

History: [-]

2016-11-28 12:51:48: Circeus created the card Invoke Myths
2016-11-28 12:54:46: Circeus edited Invoke Myths
2016-11-30 20:45:59: Circeus edited Invoke Myths
2017-01-05 21:39:07: Circeus edited Invoke Myths

Uh; is this a complicated way to have one less card in your deck? Seems fairly marginal, though technically it will occasionally turn one green oanother colour for you to use on your third spell. So it's a storm enabler?

Or is the colour of mana added before you pay for the second spell? That would be useful sometimes.

This used to be target creature gets +2/+2, but three common P/T boosts at common is a clear and bad idea, so I looked for some other that could keep the same CMC, though there's probably not much need for keeping the same CMC.

I do like how "orthogonal" it is to the rest of the colored spells. Serves to outline how Telengon spells are "alien" to Suvnica's denizens.

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