Threads of Fate
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Mechanics | Skeleton |
Showing 157 active cards, of 165 total
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Flying
1/1
As Banishment Law enters the battlefield, name a nonland card.
Permanents with the same name as the named cards can't enter the battlefield without having been cast, and their abilities can't trigger or be activated.
Permanents with the same name as the named cards can't enter the battlefield without having been cast, and their abilities can't trigger or be activated.
Flying, first strike
2/3
Flying
When Dauntless Enabler enters the battlefield, target creature you control gains lifelink until end of turn.
When Dauntless Enabler enters the battlefield, target creature you control gains lifelink until end of turn.
0/2
Until end of turn, target creature assigns combat damage equal to its toughness rather than its power.
Cast Eagle Eyes only if a creature is attacking or blocking alone.
Destroy target attacking or blocking creature.
Destroy target attacking or blocking creature.
I saw that!
Exile target enchantment. Scry 1.
Defender
Dauntless — Gentle Giant can attack as though it didn't have defender as long as you control the creature with the least power.
Dauntless — Gentle Giant can attack as though it didn't have defender as long as you control the creature with the least power.
4/4


1/1
Vigilance
Imbue
(
: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
Imbue


2/4
Vigilance

: Creatures you control get +1/+0 until end of turn.


3/3
3/2
When Levitation Trap enters the battlefield, exile target creature until Levitation Trap leaves the battlefield.
Whenever Plenipotangelary enters the battlefield or deals combat damage to a player, put a fate counter on it.
Whenever Plenipotangelary attacks, you may remove a counter from a creature you control, if you do, untap target creature.
Whenever Plenipotangelary attacks, you may remove a counter from a creature you control, if you do, untap target creature.
3/2
When Scornful Teacher enters the battlefield, put a fate counter on target permanent you don't control.
Scornful Teacher has protections from permanents with fate counters on them.
Scornful Teacher has protections from permanents with fate counters on them.
1/1
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, create a 1/1 white Soldier creature token with vigilance.
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, create a 1/1 white Soldier creature token with vigilance.
Dauntless — At the beginning of each combat, if you control the creature with the least power, Sorba Hounds gets +1/+1 and has first strike.
2/2
Enchant creature
When Study Session enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.
When Study Session enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.
"No can do. I have an important skill drill tomorrow."
Untap all creatures you control. They gain lifelink until end of turn.
Dauntless — If you control the creature with the least power, prevent all damage that would be dealt to those creatures.
Dauntless — If you control the creature with the least power, prevent all damage that would be dealt to those creatures.
When Suiroza Master at Arms dies, create a 1/1 white soldier creature token with vigilance.
Imbue
(
: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
Imbue




2/2
Creature you control with base power 2 or less gain indestructible until end of turn.
Target creature gets +1/+1 until end of turn for each creature you control.
Prowess
Imbue
(
: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
Imbue


2/2
Counter target spell.
"Class is dismissed."
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Whenever Cimis Undulator attacks, scry 1 if there's a fate counter on it.
Whenever Cimis Undulator attacks, scry 1 if there's a fate counter on it.
3/2
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
: Cloud Visitant can block an additional creature this turn.

1/4


Imbue




1/3
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Target player mills four cards. If you sought fate correctly, put Drain Ambitions into your hand as it resolves.
Target player mills four cards. If you sought fate correctly, put Drain Ambitions into your hand as it resolves.
As an additional cost to cast Ensconce, put a permanent you control on top of its owner's library.
Counter target spell.
Counter target spell.
Flying
Whenever Feathered Smartaleck deals combat damage to a player, target creature that player controls gets -3/-0 until your next turn.
Whenever Feathered Smartaleck deals combat damage to a player, target creature that player controls gets -3/-0 until your next turn.
3/3
Flying
: Put Fencer Clique on top of its owner's library.

2/2
As an additional cost to cast Mnemonic Reprisal, put target creature you control on top of your library.
Tap target creature. That creature doesn't untap during its controller's next untap step.
Tap target creature. That creature doesn't untap during its controller's next untap step.
I don’t need spells to strike numb. The right memories are more than sufficient.
Counter target spell unless its controller pays
. If you control a colorless creature, counter that spell unless its controller pays
instead.


Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Target creature you control gains flying until end of turn. If you sought fate correctly, each creature you control gains flying until end of turn instead.
Target creature you control gains flying until end of turn. If you sought fate correctly, each creature you control gains flying until end of turn instead.
Put target instant or sorcery card from your graveyard on top of your library.
Choose two target nonland permanents. Return one to its owner's hand. Exile the other, then return it to the battlefield under its owner's control.


2/1
Flying
Whenever Scansion Hödekin enters the battlefield or deals combat damage to a player, put a fate counter on it.
Remove a counter from Scansion Hödekin: Target player mills two cards.
Whenever Scansion Hödekin enters the battlefield or deals combat damage to a player, put a fate counter on it.
Remove a counter from Scansion Hödekin: Target player mills two cards.
1/2
Hexproof
Imbue
(
: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
Imbue




1/2
Flying
Student Fetcher gets +1/+0 as long as you control a colorless creature.
Student Fetcher gets +1/+0 as long as you control a colorless creature.
2/2
Scry X, where X is the number of creatures attacking you, then draw two cards.
"Certain insights can only be gained by engaging with the events as they unfold."
-- Mekulek the Fateshaper.
-- Mekulek the Fateshaper.
Enchant creature
When Timeout enters the battlefield, create a 1/1 colorless spirit creature token.
Enchanted creature doesn't untap during its controller's untap step.
When Timeout enters the battlefield, create a 1/1 colorless spirit creature token.
Enchanted creature doesn't untap during its controller's untap step.
Draw two cards.
Choose target creature. Mill two cards, then that creature gets -1/-1 until end of turn for each creature card in your graveyard.
Whenever a card is put into your graveyard from anywhere, Bilebelcher gains menace until end of turn.
3/2
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)

: Draw a card. Activate this ability only if a creature dealt damage by Bone Leecher this turn died.


3/4
If a player would draw a card or cards, instead they mill a card, then draw that many cards.

, Exile a creature cards from your graveyard: Create a 1/1 black insect creature token with flying.


2/3
As an additional cost to cast Cemetery Visions, exile X cards from your graveyard.
Cemetery Visions deals X damage to target creature and you gain X life.
Cemetery Visions deals X damage to target creature and you gain X life.
Whenever an opponent casts a spell that shares no color with any permanent that player controls, that player loses 1 life and you gain 1 life.
The Zhavi hold a very specific level of scorn for the idea of intercaste romance, and especially intercaste marriage.
Abilities of creatures you don't control can't trigger or be activated until your next turn.
Destroy target creature. Its controller loses life equal to the number of creature cards in your graveyard.
Return up to two target creature cards from your graveyard to your hand.
Target player loses three life, then each player with more life than you sacrifices a creature.
4/4
When Hödekin of the Inkhorn enters the battlefields, each opponent discards a card.
What you write with his ink he takes for himself.
1/4
Draw two cards, then mill two cards. You lose 2 life.
Leech 1 (During your upkeep, you may have a creature you control get -1/-1 and this creature gets +1/+1 until your next upkeep.)
Flying
Flying
2/2
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
Menace
Menace
3/1
At the beginning of your end step, if Lively Grub's power is 0 or less, each opponent loses 1 life and you gain 1 life.
1/3
When Rampart Overwatch dies, you draw a card and you lose 1 life.
3/1
Whenever Renegade Lawmages enters the battlefield or deals combat damage to a player, put a fate counter on it.
Whenever Renegade Lawmages attacks, you may remove a counter from a creature you control, if you do, target creature gets -1/-0 until end of turn.
Whenever Renegade Lawmages attacks, you may remove a counter from a creature you control, if you do, target creature gets -1/-0 until end of turn.
4/2
Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Vindictive (
, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (


"Come on, people. Gimme something I can actually work with!"
Sokdar Bladeswinger can't block.
: Sokdar Bladeswinger gains haste until end of turn.

2/3
Leech 1 (During your upkeep, you may have a creature you control get -1/-1 and this creature gets +1/+1 until your next upkeep.)
1/1
Enchant creature
Enchanted creature gets +1/+1, and has lifelink and "
, exile a creature card from your graveyard: This creature gets +1/+1 until end of turn."
Enchanted creature gets +1/+1, and has lifelink and "

Exile target creature. When you do, you may exile target token.
The Zhavi know not the definition of "maximum sentence" because all sentences are life sentences.
Target player discards two cards.
Vindictive (
, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (


Deathtouch
Vindictive (
, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (


1/1
First strike
2/1
Counter target instant or sorcery spell.
Enchant creature
Enchanted creature has first strike and "
: Target creature attacks this turn if able."
Enchanted creature has first strike and "


"Why is there always somebody that brings eggs and tomatoes to a speech?"
When Cinder District Rescuer enters the battlefield, it deals 1 damage to target creature or player.
Dauntless — At the beginning of your upkeep, if you control the creature with the least power, Cinder District Rescuer deals 1 damage to target creature or player.
Dauntless — At the beginning of your upkeep, if you control the creature with the least power, Cinder District Rescuer deals 1 damage to target creature or player.
1/1
Put three 1/1 red Phoenix creatures tokens with flying and haste onto the battlefield. They have "When this creature die, you may return target card named 'Conflagration of Phoenixes' from your graveyard to your hand."
3/3
When Eryun's Petwalker enters the battlefield, create a 1/1 black and red devil creature token.
3/2
Dauntless — Whenever Fatefighting Justiciar attacks and you control the creature with the least power, you may pay 
. If you do, Fatefighting Justiciar gets +3/+0 until end of turn.


0/3
Flameout deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Vindictive (
, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (


As an additional cost to cast Heroic Sacrifice, sacrifice a creature.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Haste
Vindictive (
, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (


4/2


5/2
Target creature gets +3/+0 and gains trample until end of turn. If it would deal lethal damage to an attacking creature, you may assign any remaining damage to that creature's controller.
Menace

: Menacing Dampener gains Dampen until end of turn. (Creatures blocking or blocked by it get -1/-0 until end of turn.)


5/3
Mob Justice* deals damage to target player equal to the number of creatures you control.
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Create a 1/1 black and red Devil creature token. Until end of turn, whenever a player casts an instant or sorcery spell, create another of those tokens.
Vindictive (
, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (


Trample
Dauntless — Whenever Prison Smasher attacks and you control the creature with the least power, target creature can't block it this turn.
Dauntless — Whenever Prison Smasher attacks and you control the creature with the least power, target creature can't block it this turn.
3/3
Whenever Rabble Guy attacks, it gets +1/+0 for each other attacking red creature.
1/1
Haste
Whenever Sokdar Swiftblade deals combat damage to a player, you may discard two cards. If you do, draw two cards.
Whenever Sokdar Swiftblade deals combat damage to a player, you may discard two cards. If you do, draw two cards.
"Always kill first. It avoids having to ask questions."
3/3
Whenever Springjacker enters the battlefield or deals combat damage to a player, put a fate counter on it.
Whenever Springjacker attacks, you may remove a counter from a creature you control, if you do, Springjacker deals 1 damage to target creature or player.
Whenever Springjacker attacks, you may remove a counter from a creature you control, if you do, Springjacker deals 1 damage to target creature or player.
1/2
Target creature gets +1/+0. Creatures with power less than that creature can't block this turn
Wrong Place, Wrong Time deals 5 damage to target creature.


1/2
You gain 1 life for each land you control.
Whenever Crossroad Fatesharer enters the battlefield or deals damage to a player, put a fate counter on it.
: Move a counter from Crossroad Fatesharer onto target creature. That creature gets +1/+1 and gains trample until end of turn.

2/1
When Desertbreath Basilisk dies, you may pay 
. If you do, each opponent sacrifices a creature or land.


The young ones are the most dangerous because they're testier.
1/2


5/5
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest back on top of your library in any order.
Distribute X fate counters among any number of target creatures you control. Each of those creature gets +1/+1 until end of turn for each fate counter put on it this way.
Target creature gets +2/+2 until end of turn.
That creature gets +4/+4 until end of turn instead if you control a creature with a fate counter on it.
That creature gets +4/+4 until end of turn instead if you control a creature with a fate counter on it.
Reach
Fateweaver gets +1/+1 as long as you control a creature with a fate counter on it.
Fateweaver gets +1/+1 as long as you control a creature with a fate counter on it.
3/4
Enchant permanent
Enchanted permanent gets +1/+1 and has vigilance as long as it's a creature. Otherwise, it has "
: Scry 1."
Enchanted permanent gets +1/+1 and has vigilance as long as it's a creature. Otherwise, it has "


Leech 3 (During your upkeep, you may have a creature you control get -3/-3 and this creature gets +3/+3 until your next upkeep.)
Trample
Whenever Fungal Machicolator deals damage to a player, create a 1/1 green Saproling token.
Trample
Whenever Fungal Machicolator deals damage to a player, create a 1/1 green Saproling token.
3/3
6/4
Choose target creature you control. You gain life equal to that creature's power, then it fights target creature you don't control.
Leech 1 (During your upkeep, you may have a creature you control get -1/-1 and this creature gets +1/+1 until your next upkeep.)
2/2
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1.
Destroy target creature with flying. Scry 1.
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Whenever one or more creatures you control with fate counters on them attack, scry 1.
Whenever one or more creatures you control with fate counters on them attack, scry 1.
4/4
Choose one—
• Destroy target artifact or enchantment.
• Target creature gets +5/+5.
• Destroy target artifact or enchantment.
• Target creature gets +5/+5.
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
Trample
Trample
2/1
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Unstoppable Fatebeast has indestructible as long as there is a fate counter on it.
Unstoppable Fatebeast has indestructible as long as there is a fate counter on it.
3/3
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Ursine Fateshield enters the battlefield, draw a card if there's a fate counter on it.
When Ursine Fateshield enters the battlefield, draw a card if there's a fate counter on it.
2/3
Search your library for up to two basic land cards, reveal them, then shuffle your library and put one of those cards on top of it and the other into your hand.
Flying
Whenever Aven Cyclonist attacks, another target creature you control gains flying until end of turn.
Imbue

(

: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
Whenever Aven Cyclonist attacks, another target creature you control gains flying until end of turn.
Imbue






2/3
At the beginning of your end step, if you control a colorless creature, create a 1/1 white bird creature token with flying.
Flying
Whenever you cast Eglahel, The Tabula Rasa or a spell that shares a color with Eglahel, you may return target creature an opponent controls to its owner's hand.

: Return target creature you control to its owner's hand.
Whenever you cast Eglahel, The Tabula Rasa or a spell that shares a color with Eglahel, you may return target creature an opponent controls to its owner's hand.


5/3
Counter target spell that targets you or a permanent you control.
Draw a card.
Draw a card.

Other creatures you control have "

3/2
First strike
Whenever two or more creatures enter the battlefield at the same time, you draw a card and lose 1 life.
Whenever two or more creatures enter the battlefield at the same time, you draw a card and lose 1 life.
2/2
Deathtouch

,
: Copy target instant or sorcery spells that shares a color with Eryun, Squats Mistress. You may choose new targets for the copy.

: Counter target activated or triggered ability of a creature.





3/2
Create two 1/1 black Insect creature tokens with flying and haste.
Vindictive (
, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (


Destroy target artifact, creature, or land.
Menace
At the beginning of your upkeep, target creature that shares a color with Arrlak, Hand of Ob Nixilis gains indestructible. (This effect doesn't end.)


: Target creature gets -2/-2 and Arrlak gets +2/+2 until end of turn. Activate this ability only once each turn.
At the beginning of your upkeep, target creature that shares a color with Arrlak, Hand of Ob Nixilis gains indestructible. (This effect doesn't end.)



4/4
When Artin Haruspex dies, choose one —
• Target player gains 1 life and draws a card.
• Target player loses 1 life and discards a card.
• Target player gains 1 life and draws a card.
• Target player loses 1 life and discards a card.
2/1
Enchant creature
Enchanted creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player, that player discards two cards."
Enchanted creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player, that player discards two cards."
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
When Rampart Crawler dies, you may put any number of other target creature cards from your graveyard on top of your library.
When Rampart Crawler dies, you may put any number of other target creature cards from your graveyard on top of your library.
4/4
Each creature that's white, blue, or red gets -2/-2 until end of turn.
Exile all cards from target player's graveyard.
Exile all cards from target player's graveyard.
Caste comes first, always.
Prevent all combat damage that would be dealt this turn. Scry 2.
Fatespiller Hydra enters the battlefield with 4 fate counters on it.
Fatespiller Hydra's power and toughness are each equal to the number of fate counters on creatures you control.


: Double the number of fate counters on target creature.
Fatespiller Hydra's power and toughness are each equal to the number of fate counters on creatures you control.



*/*
Mekulek, the Fateshaper enters the battlefield with two fate counters on it.
Creatures you control that share a color with Mekulek enter the battlefield with a fate counter on them.
, Remove two fate counters from among creatures you control: Draw a card.
Creatures you control that share a color with Mekulek enter the battlefield with a fate counter on them.

4/3
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Creatures you control with fate counters on them have Trample.
Creatures you control with fate counters on them have Trample.
4/4
Exchange the top two cards of your library with two target cards in your graveyard.
Our presence here alters the past as much, if not more then it does the present.
—Velmomir, Kisme fatetwinner
—Velmomir, Kisme fatetwinner
Counter target creature spell. Create a 2/2 green Bear creature token.
If a nontoken creature would enter the battlefield, instead exile it, then that creature's controller creates a 1/1 white soldier creature token with vigilance for each card that has been exiled by Army of the Vanished. Those tokens gain haste until end of turn.
Dauntless — When Cindersword Dwarf enters the battlefield, if you control the creature with the least power, it deals 2 damage to target opponent and you gain 2 life.
3/2
Destroy target artifact or enchantment. If it's attached to another permanent, instead exile that artifact or enchantment and destroy the permanent it's attached to.
Whenever a creature that shares a color with Plafko, Smiter of the Compact enters the battlefield under your control, you may pay
. If you do, that creature gains haste and vigilance until end of turn.

,
: Tap target creature and target land. They don't untap during their controller's next untap step.




2/3
Menace
Rebelling Sapper can block an additional creature each combat.
Rebelling Sapper can block an additional creature each combat.
4/2
Enchant creature
Enchanted creature has haste and "
,
: Create a 1/1 white creature token with vigilance."
Enchanted creature has haste and "



There is no such thing as a lone Sorba.
When Cimis Memorial enters the battlefield, prevent all damage that would be dealt to and dealt by target creature this turn.
: Add
or
to your mana pool.



When Gilrog Memorial enters the battlefield, exile all cards from target player's graveyard.
: Add
or
to your mana pool.



When Sokdar Memorial enters the battlefield, it deals 1 damage to target creature.
: Add
or
to your mana pool.



When Sorba Memorial enters the battlefield, target creature can't attack or block until your next turn.
: Add
or
to your mana pool.



When Suiroza Memorial enters the battlefield, tap target creature.
: Add
or
to your mana pool.



Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
: Add
to your mana pool.
When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.


We weren't always confined within the Rampart.
Defiled Forest enters the battlefield tapped.
When Defiled Forest enters the battlefield, add
to your mana pool.
: Add
or
to your mana pool.
When Defiled Forest enters the battlefield, add




Gallows of the Justs enters the battlefield tapped.
When Gallows of the Justs enters the battlefield, add
to your mana pool.
: Add
or
to your mana pool.
When Gallows of the Justs enters the battlefield, add




Grassy Dunetop enters the battlefield tapped.
When Grassy Dunetop enters the battlefield, add
to your mana pool.
: Add
or
to your mana pool.
When Grassy Dunetop enters the battlefield, add




Oceanic Mangrove enters the battlefield tapped.
When Oceanic Mangrove enters the battlefield, add
to your mana pool.
: Add
or
to your mana pool.
When Oceanic Mangrove enters the battlefield, add




Scorched Squats enters the battlefield tapped.
When Scorched Squats enters the battlefield, add
to your mana pool.
: Add
or
to your mana pool.
When Scorched Squats enters the battlefield, add




Devoid (This card has no color.)
Remittance deals 1 damage to target creature for each of that creature's colors.
Remittance deals 1 damage to target creature for each of that creature's colors.
Devoid (This card has no color.)
Enchant creature
Enchanted creature is colorless and gets -2/+2.
Enchant creature
Enchanted creature is colorless and gets -2/+2.
Devoid (This card has no color.)
You may have Imprimatur Hödekin enter the battlefield tapped. When you do, tap target creature. That creature doesn't untap during its controller's next untap step.
You may have Imprimatur Hödekin enter the battlefield tapped. When you do, tap target creature. That creature doesn't untap during its controller's next untap step.
2/1
Devoid (This card has no color.)
1/4
Devoid (This card has no color.)
When Hungry Voidmind enters the battlefield, mill a card, then scry X, where X is the number of creatures that died this turn.
When Hungry Voidmind enters the battlefield, mill a card, then scry X, where X is the number of creatures that died this turn.
2/1
Devoid (This card has no color.)
The next time you cast a creature spell this turn, add one mana of any color to your mana pool.
Draw a card.
The next time you cast a creature spell this turn, add one mana of any color to your mana pool.
Draw a card.
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Imbue