Threads of Fate: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever a card is put into your graveyard from anywhere, Bilebelcher gains menace until end of turn.
3/2
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Whenever a creature that shares a color with Plafko, Smiter of the Compact enters the battlefield under your control, you may pay . If you do, that creature gains haste and vigilance until end of turn.
, : Tap target creature and target land. They don't untap during their controller's next untap step. 2/3
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First strike
Whenever two or more creatures enter the battlefield at the same time, you draw a card and lose 1 life. 2/2
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Vigilance
: Creatures you control get +1/+0 until end of turn. 3/3
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Counter target creature spell. Create a 2/2 green Bear creature token.
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Prevent all combat damage that would be dealt this turn. Scry 2.
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Destroy target creature. Its controller loses life equal to the number of creature cards in your graveyard.
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Creature you control with base power 2 or less gain indestructible until end of turn.
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Enchant creature
When Timeout enters the battlefield, create a 1/1 colorless spirit creature token. Enchanted creature doesn't untap during its controller's untap step. |
When Levitation Trap enters the battlefield, exile target creature until Levitation Trap leaves the battlefield.
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Target creature gets +2/+2 until end of turn.
That creature gets +4/+4 until end of turn instead if you control a creature with a fate counter on it. |
Whenever Rabble Guy attacks, it gets +1/+0 for each other attacking red creature.
1/1
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Sokdar Bladeswinger can't block.
: Sokdar Bladeswinger gains haste until end of turn. 2/3
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Ursine Fateshield enters the battlefield, draw a card if there's a fate counter on it. 2/3
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Bilebelcher
(common, foil)
Plafko, Smiter of the Compact
(rare)
Come at me bro
(uncommon)
Infiltration Phalanx
(uncommon)
Ursine Gumption
(uncommon)
Counsel from the Oracles
(common)
Crush Will
(common)
Tactical Review
(common)
Timeout
(common)
Levitation Trap
(common)
Fated Growth
(common)
Rabble Guy
(common)
Sokdar Bladeswinger
(common)
Ursine Fateshield
(common)
Plains
(basic)