Journey to Tronjheim
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Mechanics | Skeleton |
Showing 22 of 22 Red cards
Go to section: White (22) Blue (22) Black (22) Red (22) Green (22) Multicolour (35) Hybrid (10) Artifact (17) Land (8)
Show rarities: C U R M
Creatures you control get +1/+0 until end of turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Betrayal deals 2 damage to that creature's owner.
Blister Scorpion has deathtouch as long as you control a black creature.
1/1
Enchant creature
At the beginning of enchanted creature's controller's upkeep, flip a coin. If you win the flip, Budding Insanity deals 2 damage to that player. If you lose the flip, Budding Insanity deals 2 damage to you.
At the beginning of enchanted creature's controller's upkeep, flip a coin. If you win the flip, Budding Insanity deals 2 damage to that player. If you lose the flip, Budding Insanity deals 2 damage to you.
First Strike, Haste
Other Soldier creatures you control get +2/+0.
When Charging General enters the battlefield, put two 1/1 red Soldier creature tokens onto the battlefield.
Other Soldier creatures you control get +2/+0.
When Charging General enters the battlefield, put two 1/1 red Soldier creature tokens onto the battlefield.
3/2
Foolish Noble attacks each turn if able as long as an opponent controls an artifact.
3/1
Up to two target creatures gain haste until end of turn.
First Strike
Soldier creatures you control get +1/+0 and have ruthlessness.
Soldier creatures you control get +1/+0 and have ruthlessness.
4/2
Frenzy 1
2/2
Hellfire Blast deals 4 damage to each creature and each player.
First Strike
3/1
Creatures you control get +2/+0 and attack each turn if able.
Mountain Rebel attacks each turn if able.
4/2
Up to two target creatures can't block this turn.
As an additional cost to cast Roaring Bonfire, sacrifice a land.
Roaring Bonfire deals 6 damage to target creature or player.
Roaring Bonfire deals 6 damage to target creature or player.
Thunder of Dragons deals damage to target player equal to the greatest power among creatures with flying you control.
Haste
5/1
Haste, Trample
Whenever Urgal Charioteer attacks, put a 2/1 red Urgal creature token onto the battlefield tapped and attacking.
Whenever Urgal Charioteer attacks, put a 2/1 red Urgal creature token onto the battlefield tapped and attacking.
5/4
Enchanted creature gets +2/-1 and attacks each turn if able.
Whenever Wary Villager blocks or becomes blocked, it gets +1/+0 until end of turn.
2/1
When Yapping Hound enters the battlefield, target Human creature gains vigilance until end of turn.
2/1
Go to section: White (22) Blue (22) Black (22) Red (22) Green (22) Multicolour (35) Hybrid (10) Artifact (17) Land (8)
Show rarities: C U R M
Journey to Tronjheim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Each creature has haste and attacks each turn of able.
Whenever a creature attacks, that creature gets +1/+0 until end of turn.