Journey to Tronjheim: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Avatar of Heroism White Rare 3{w}{w}{w} Creature – Avatar 3 3 First Strike
Whenever a creature you control blocks or becomes blocked, put a +1/+1 counter on that creature.
0
2 Beam of Moonlight White Common 2{1}{w} Sorcery Exile target enchantment. You gain 1 life. 0
3 Block the Gate White Common 5{4}{w} Instant Blocking creatures you control get +1/+2 until end of turn. 0
4 Bright-Torch Watchman White Uncommon 3{2}{w} Creature – Human Soldier 2 2 Whenever a creature enters the battlefield, you may untap target Soldier creature. 0
5 Charging Soldiers White Common 3{2}{w} Creature – Human Soldier 3 1 Flash, First Strike 0
6 City Walls White Rare 4{3}{w} Creature – Wall 0 6 Defender
At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield.
5 1426031933 on 10 Mar 2015 by Link
7 Crossroads Patrol White Common 2{1}{w} Creature – Human Soldier 1 3 0
8 Death of Shadows White Uncommon 1{w} Sorcery Exile target black permanent. 1 1427190577 on 24 Mar 2015 by Alex
9 Diamond Tomb White Rare 3{2}{w} Enchantment When Diamond Tomb enters the battlefield, if a creature card is in your graveyard, put a legendary 2/2 white Spirit creature token with indestructible named Spirit of Brom onto the battlefield.
Creature cards in your graveyard can't be the target of spells or abilities.
2 1426970468 on 21 Mar 2015 by Link
10 Eragon, Free Rider White Mythic 4{2}{w}{w} Legendary Creature – Rider (Eragon) 4 4 First strike
Whenever a permanent you control becomes the target of a spell or ability you don't control, put a +1/+1 counter on Eragon, Free Rider and you gain 2 life.
As long as you control Saphira, Eragon gets +3/+2 and has flying, lifelink, and haste.
0
11 Fend Off White Uncommon 1{w} Instant Target creature gains protection from creatures until end of turn. You gain 2 life. 0
12 Fortress Guard White Uncommon 2{w}{w} Creature – Human Soldier 3 3 Defender 0
13 Guards' Ramparts White Rare 2{1}{w} Enchantment Soldier creatures you control get +1/+1 and have reach. 0
14 Lantern Holder White Common 3{2}{w} Creature – Human Scout 0 2 Human creatures you control have swampwalk. 0
15 Leaping Gazelles White Common 3{2}{w} Creature – Antelope 2 2 Plainswalk 0
16 Master of the Sword White Uncommon 4{2}{w}{w} Creature – Human Warrior 3 2 First Strike, vigilance
Master of the Sword gets +2/+2 as long as it's equipped.
3 1429523603 on 20 Apr 2015 by Alex
17 Raise the Alarm White Common 2{1}{w} Instant Put two 1/1 white Soldier creature tokens onto the battlefield. 0
18 Reviving Draught White Common 1{w} Instant Untap target creature. You gain 2 life. 1 1427485305 on 27 Mar 2015 by Alex
19 Royal Courier White Common 2{1}{w} Creature – Human Noble 1 1 When Royal Courier enters the battlefield, draw a card. 3 1427493474 on 27 Mar 2015 by Alex
20 Tunivor's Nectar White Uncommon 3{1}{w}{w} Enchantment {3}: Regenerate target creature. 0
21 Ultimate Sacrifice White Rare 0{0} Instant As an additional cost to cast Ultimate Sacrifice, sacrifice a white creature.
Creatures you control gain indestructible until end of turn.
2 1426891750 on 20 Mar 2015 by Alex
22 Veteran Guard White Common 5{3}{w}{w} Creature – Human Soldier 1 2 Vigilance
Whenever a creature attacks you, Veteran Guard gets +1/+1 until end of turn.
0
23 Amphibious Familiar Blue Common 2{1}{u} Creature – Frog 2 1 Islandwalk 0
24 Avatar of Knowledge Blue Rare 3{u}{u}{u} Creature – Avatar 3 4 Hexproof
Whenever Avatar of Knowledge attacks, draw a card.
Whenever Avatar of Knowledge blocks, scry 2.
0
25 Cloud Stallion Blue Common 3{2}{u} Creature – Horse Illusion 2 2 Flying 0
26 Coma Blue Common 2{1}{u} Enchantment – Aura Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
0
27 Confusion Blue Uncommon 1{u} Instant Choose a creature at random. Tap that creature.
Choose a player at random. That player draws a card.
0
28 Conjured Image Blue Rare 3{1}{u}{u} Creature – Shapeshifter 0 0 You may have Conjured Image enter the battlefield as a copy of target creature. When that creature leaves the battlefield, sacrifice Conjured Image.
When Conjured Image enters the battlefield, scry 2.
0
29 Contorted Dreams Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant player
At the beginning of enchanted player's upkeep, enchanted player puts the top four cards of his or her library into his or her graveyard, then draws a card.
0
30 Counteract Blue Uncommon 1{u} Instant Counter target instant or sorcery spell. Draw a card. 0
31 Cryptic Riddles Blue Common 3{2}{u} Sorcery Draw two cards. 0
32 Disturbing Whisper Blue Common 1{u} Sorcery Tap target creature. Draw a card. 0
33 Dulled Blades Blue Common 2{1}{u} Instant Prevent all damage equipped creatures would deal this turn. 0
34 Feather Mage Blue Uncommon 3{2}{u} Creature – Human Wizard 0 2 At the beginning of your upkeep, you may pay {u}. If you do, put a 1/1 blue Bird creature token with flying onto the battlefield. 0
35 Insatiable Curiosity Blue Rare 0{0} Instant As an additional cost to cast Insatiable Curiosity, tap four untapped creatures you control.
Draw three cards.
0
36 Library Scholar Blue Common 2{1}{u} Creature – Human Mystic 0 3 When Library Scholar enters the battlefield, draw a card. 0
37 Mindblur Solution Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature's activated abilities can't be activated.
0
38 Negate Blue Common 2{1}{u} Instant Counter target noncreature spell. 0
39 Reality Blur Blue Rare 6{2}{u}{u}{u}{u} Sorcery Draw a card.
Each player reveals his or her hand, then exiles all permanent cards from his or her hand, returns all nonland permanents he or she owns to his or her hand, and puts all cards exiled with Reality Blur onto the battlefield under his or her control.
7 1426680111 on 18 Mar 2015 by Vitenka
40 Roiling Smoke Blue Uncommon 2{1}{u} Creature – Elemental 1 3 Flying
At the beginning of each upkeep, flip a coin. If you win the flip, switch Roiling Smoke's power and toughness.
2 1426891872 on 20 Mar 2015 by Alex
41 Saphira, Rider's Companion Blue Mythic 5{3}{u}{u} Legendary Creature – Dragon (Saphira) 3 3 Flash, Flying
When Saphira, Rider's Companion enters the battlefield, if it's not your turn, creatures you control get +0/+2 and gain hexproof until end of turn.
As long as you control Eragon, Saphira gets +3/+3 and has first strike and lifelink.
0
42 Skilled Arcanist Blue Uncommon 5{3}{u}{u} Creature – Human Shaman 2 4 Instant and sorcery spells you cast cost {1} less to cast. 0
43 Underground Passage Blue Rare 5{3}{u}{u} Sorcery Creatures you control can't be blocked until end of turn. Draw a card. 0
44 Zephyr Glider Blue Common 1{u} Creature – Bird 1 1 Flying 0
45 Avatar of Atrocity Black Rare 3{b}{b}{b} Creature – Avatar 3 4 Deathtouch
At the beginning of each player's upkeep, that player sacrifices a creature.
0
46 Blood-Drinker Priest Black Common 1{b} Creature – Human Shaman 1 1 Lifelink 0
47 Brutal Chieftan Black Common 3{2}{b} Creature – Urgal Soldier 3 1 First Strike 0
48 Concealed Traitor Black Rare 2{b}{b} Creature – Human Rogue 3 2 When Concealed Traitor enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, sacrifice another creature. If you can't, sacrifice Concealed Traitor.
6 1426242834 on 13 Mar 2015 by Alex
49 Dagger Throw Black Rare 0{0} Instant As an additional cost to cast Dagger Throw, sacrifice an equipment that's equipped to a creature you control.
Destroy target creature.
0
50 Death Wind Black Common 1{x}{b} Instant Target creature gets -X/-X until end of turn. 0
51 Deathly Poison Black Common 4{2}{b}{b} Instant Destroy target creature. It can't be regenerated. 0
52 Durza, Night's Jailer Black Mythic 4{b}{b}{b}{b} Legendary Creature – Shade 4 1 First Strike
Whenever Durza, Night's Jailer deals combat damage to a creature, exile that creature for as long as you control Durza.
0
53 Frightening Fate Black Uncommon 3{1}{b}{b} Sorcery As an additional cost to cast Frightening Fate, tap an untapped creature you control and pay 3 life.
Scry 1, then draw three cards.
0
54 Hooded Killer Black Uncommon 2{1}{b} Creature – Horror Warrior 2 1 Flash, Deathtouch 3 1426777710 on 19 Mar 2015 by Alex
55 Imperial Forces Black Rare 4{2}{b}{b} Creature – Human Soldier 3 3 Ruthlessness (Whenever this creature becomes blocked, you may have it deal damage equal to its power to each creature blocking it. If you do, it assigns no combat damage this turn.)
Whenever Imperial Forces attacks, put a 1/1 black Soldier creature token onto the battlefield.
2 1426590519 on 17 Mar 2015 by Alex
56 Insignia of Pain Black Common 2{1}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, each player loses 1 life.
0
57 Knarlhorn Tracker Black Common 3{2}{b} Creature – Urgal Scout 2 1 Bloodhunt {1}{b} (Whenever an opponent casts a creature spell, if Knarlhorn Tracker is in your hand, you may pay {1}{b} and reveal it. If you do, put Knarlhorn Tracker onto the battlefield and put a +1/+1 counter on it.) 0
58 Mental Dagger Black Common 2{1}{b} Sorcery Target player discards a card and loses 1 life. 0
59 Merciless Killer Black Uncommon 2{b}{b} Creature – Human Assassin 3 2 Deathtouch
Merciless Killer attacks each turn if able.
0
60 Mourning Black Rare 2{1}{b} Enchantment – Aura Enchant player
Whenever a creature enchanted player controls dies, creatures that player controls get -1/-1 until end of turn.
0
61 Nightscreech Bat Black Common 2{1}{b} Creature – Bat 1 2 Flying
When Nightscreech Bat enters the battlefield, target player loses 1 life.
0
62 Punish Black Common 2{b}{b} Sorcery Destroy target white or green creature. 0
63 Resentful Slave Black Common 1{b} Creature – Human 2 2 Resentful Slave can't attack unless you pay {1}. 0
64 Sacrificial Rites Black Uncommon 1{b} Instant Sacrifice a creature, then put a 1/1 black Horror creature token with flying onto the battlefield. 0
65 Slow Torture Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
At the beginning of each upkeep, put a -1/-1 counter on enchanted creature.
0
66 Toadspell Witch Black Uncommon 2{1}{b} Creature – Human Wizard 1 1 Wither
{3}{b}, {t}: Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
0
67 Avatar of Battle Red Rare 3{r}{r}{r} Creature – Avatar 3 2 Ruthlessness
Each creature has haste and attacks each turn of able.
Whenever a creature attacks, that creature gets +1/+0 until end of turn.
0
68 Banners Raised Red Common 1{r} Instant Creatures you control get +1/+0 until end of turn. 0
69 Betrayal Red Uncommon 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Betrayal deals 2 damage to that creature's owner. 0
70 Blister Scorpion Red Common 1{r} Creature – Insect 1 1 Blister Scorpion has deathtouch as long as you control a black creature. 1 1427485347 on 27 Mar 2015 by Alex
71 Budding Insanity Red Uncommon 1{r} Enchantment – Aura Enchant creature
At the beginning of enchanted creature's controller's upkeep, flip a coin. If you win the flip, Budding Insanity deals 2 damage to that player. If you lose the flip, Budding Insanity deals 2 damage to you.
0
72 Charging General Red Rare 5{3}{r}{r} Creature – Human Soldier 3 2 First Strike, Haste
Other Soldier creatures you control get +2/+0.
When Charging General enters the battlefield, put two 1/1 red Soldier creature tokens onto the battlefield.
2 1427120712 on 23 Mar 2015 by Alex
73 Foolish Noble Red Common 2{1}{r} Creature – Human Noble 3 1 Foolish Noble attacks each turn if able as long as an opponent controls an artifact. 0
74 Frenzied Rush Red Common 1{r} Sorcery Up to two target creatures gain haste until end of turn. 0
75 Galbatorix, Alagaësian Warlord Red Mythic 4{3}{r} Legendary Creature – Forsworn (Galbatorix) 4 2 First Strike
Soldier creatures you control get +1/+0 and have ruthlessness.
0
76 Gore Urgal Red Common 3{2}{r} Creature – Urgal Berserker 2 2 Frenzy 1 0
77 Hellfire Blast Red Rare 4{2}{r}{r} Instant Hellfire Blast deals 4 damage to each creature and each player. 0
78 Hired Fighter Red Common 3{2}{r} Creature – Human Mercenary 3 1 First Strike 0
79 Insignia of Brutality Red Uncommon 4{3}{r} Enchantment Creatures you control get +2/+0 and attack each turn if able. 0
80 Mountain Rebel Red Common 3{2}{r} Creature – Dwarf Rebel 4 2 Mountain Rebel attacks each turn if able. 0
81 Plow Through Red Common 1{r} Instant Up to two target creatures can't block this turn. 0
82 Roaring Bonfire Red Rare 0{0} Instant As an additional cost to cast Roaring Bonfire, sacrifice a land.
Roaring Bonfire deals 6 damage to target creature or player.
0
83 Thunder of Dragons Red Uncommon 3{1}{r}{r} Instant Thunder of Dragons deals damage to target player equal to the greatest power among creatures with flying you control. 0
84 Unrelenting Heat Red Uncommon 3{1}{r}{r} Creature – Elemental 5 1 Haste 0
85 Urgal Charioteer Red Rare 6{4}{r}{r} Creature – Urgal Soldier 5 4 Haste, Trample
Whenever Urgal Charioteer attacks, put a 2/1 red Urgal creature token onto the battlefield tapped and attacking.
0
86 Violent Temper Red Uncommon 1{r} Enchantment – Aura Enchanted creature gets +2/-1 and attacks each turn if able. 0
87 Wary Villager Red Common 2{1}{r} Creature – Human Townsfolk 2 1 Whenever Wary Villager blocks or becomes blocked, it gets +1/+0 until end of turn. 0
88 Yapping Hound Red Common 2{1}{r} Creature – Hound 2 1 When Yapping Hound enters the battlefield, target Human creature gains vigilance until end of turn. 0
89 Ancient Brownbark Green Uncommon 3{2}{g} Creature – Plant 0 8 Defender 0
90 Arya, Elven Captive Green Mythic 2{1}{g} Legendary Creature – Elf Wizard 5 5 Hexproof
Arya, Elven Captive can't attack or block unless you control another nonblack legendary creature.
0
91 Avatar of Spring Green Rare 3{g}{g}{g} Creature – Avatar 3 4 When Avatar of Spring enters the battlefield, you gain life equal to the number of lands you control.
Whenever a player taps a land for mana, that player adds one mana of any color to his or her mana pool.
1 1426688099 on 18 Mar 2015 by Alex
92 Buffeting Gusts Green Common 2{1}{g} Instant Creatures with flying lose flying until end of turn. 0
93 Camouflaged Beast Green Common 2{1}{g} Creature – Beast 2 2 Hexproof 0
94 Elven Warrior Green Uncommon 2{1}{g} Creature – Elf Warrior 2 1 Flash, Forestwalk 0
95 Exotic Flock Green Uncommon 3{2}{g} Creature – Bird 1 2 Flying
Exotic Flock gets +2/+1 as long as you control a white, blue, black, or red permanent.
0
96 Feral Growl Green Common 1{g} Sorcery Target red or green creature gains savagery 4 until end of turn. (Whenever a creature with savagery 4 attacks, it gets +4/+4 until end of turn if defending player controls an artifact or a nonbasic land.) 0
97 Gargantuan Grizzly Green Common 4{2}{g}{g} Creature – Bear 4 4 1 1429523615 on 20 Apr 2015 by Alex
98 Grand Feast Green Uncommon 5{3}{g}{g} Sorcery You gain 8 life. Add {g}{g}{g} to your mana pool. 0
99 Hidden Archer Green Uncommon 3{2}{g} Creature – Human Archer 1 1 Hexproof
{g}, {t}: Hidden Archer deals 2 damage to target creature with flying.
0
100 Hobbling Hermit Green Common 3{2}{g} Creature – Human Townsfolk 2 2 Whenever a Forest enters the battlefield under your control, untap Hobbling Hermit. 0
101 Immenseness Green Rare 5{3}{g}{g} Enchantment – Aura Enchanted creature gets +6/+6 and has indestructible. 0
102 Leaf Arrow Green Common 1{g} Instant Leaf Arrow deals 3 damage to target creature with flying. 0
103 Mudfang Green Common 3{2}{g} Creature – Snake Beast 2 2 Deathtouch 0
104 Strength of Boughs Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
1 1427094960 on 23 Mar 2015 by Alex
105 Swift Messenger Green Common 2{1}{g} Creature – Human Nomad 1 1 Haste, Forestwalk 0
106 Traverse the Wastes Green Common 1{g} Instant Target creature gains mountainwalk and plainswalk until end of turn. 0
107 Treesinger Druid Green Rare 3{2}{g} Creature – Elf Druid 2 4 Forestwalk
{g}: Target Forest becomes a 1/1 green Elemental creature until end of turn.
0
108 Unchanging Wilds Green Rare 0{0} Instant As an additional cost to cast Unchanging Wilds, sacrifice an enchantment.
Search your library for two basic Forest cards and put them onto the battlefield tapped.
1 1429545921 on 20 Apr 2015 by Alex
109 Unyielding Copse Green Common 3{1}{g}{g} Creature – Plant 2 7 Defender 0
110 Wanderer's Journey Green Rare 6{4}{g}{g} Sorcery Search your library for up to one basic land card of each basic land type and put those cards onto the battlefield tapped, then shuffle your library. 0
111 Brom, Martyred Mentor Multicolour Mythic 4{2}{w}{u} Legendary Creature – Human Advisor 3 5 At the beginning of your upkeep, target creature gets +2/+2 and gains first strike and lifelink until end of turn.
Whenever a creature attacks you, you may sacrifice Brom, Martyred Mentor. If you do, prevent all damage that would be dealt to you and creatures you control this turn and you gain 10 life.
0
112 Everglow Spirit Multicolour Rare 3{1}{w}{u} Creature – Spirit 2 3 Flash, Flying, Lifelink
When Everglow Spirit enters the battlefield, you gain 2 life.
0
113 Jeod, Merchant of the Varden Multicolour Rare 3{w}{w}{u} Legendary Creature – Human Advisor 2 3 Defender
When Jeod, Merchant of the Varden enters the battlefield, you gain X life, where X is the number of artifact cards you control.
{u}, {t}: Draw a card. Activate this ability only if you control an artifact.
0
114 Mystic's Revelation Multicolour Common 2{w}{u} Sorcery Draw a card. You gain 3 life. 0
115 Nobleman's Bribe Multicolour Uncommon 2{w}{u} Sorcery Target opponent draws a card. Creatures that player controls can't attack this turn. 0
116 Mental Incursion Multicolour Common 2{u}{b} Sorcery Target player discards two cards. 0
117 Solembum, Enigmatic Werecat Multicolour Rare 3{1}{u}{b} Creature – Cat Shapeshifter 2 3 Whenever Solembum, Enigmatic Werecat attacks or blocks, you may have target player discard a card. If you do, that player draws a card.
At the beginning of your upkeep, Solembum, Enigmatic Werecat becomes your choice of a 2/3 Human Shapeshifter or a 3/2 Cat Shapeshifter.
0
118 Inflict Agony Multicolour Common 2{b}{r} Sorcery Inflict Agony deals 2 damage to target player. That player discards a card. 0
119 Lord Risthart of Teirm Multicolour Rare 4{2}{b}{r} Legendary Creature – Human Noble 2 2 First Strike
At the beginning of your upkeep, put a 1/1 black Soldier creature onto the battlefield.
{4}{b}{r}, {t}: Destroy target creature. Activate this ability only if you control an Assassin or a Merchant.
0
120 Dragon's Hunger Multicolour Uncommon 3{1}{r}{g} Instant As an additional cost to cast Dragon's Hunger, sacrifice a creature.
Put five +1/+1 counters on target creature.
0
121 Murtagh, Wandering Warrior Multicolour Mythic 5{3}{r}{g} Creature – Human Warrior * * Haste
Murtagh, Wandering Warrior's power and toughness are each equal to the number of nonbasic lands you control.
{1}{r/g}, {t}: Murtagh fights target creature.
0
122 Ransack Brutes Multicolour Rare 5{3}{r}{g} Creature – Urgal Rogue 4 3 Haste, Savagery 2 (Whenever this creature attacks, if defending player controls an artifact or nonbasic land, it gets +2/+2 until end of turn.)
Whenever Urgal Raiders becomes blocked, you may destroy target artifact defending player controls.
0
123 Savage Charge Multicolour Common 2{r}{g} Sorcery Target creature gets +4/+2 and gains haste until end of turn. 0
124 Torkenbrand, Savage Slaver Multicolour Rare 3{1}{r}{g} Legendary Creature – Human Rogue 4 2 Trample
{2}{r}: Gain control of target Human creature until end of turn. Untap it. It gains haste until end of turn.
4 1428243459 on 05 Apr 2015 by Link
125 Bond of Brotherhood Multicolour Common 2{g}{w} Sorcery Put a +1/+1 counter on up to two target Human creatures. You gain 1 life. 0
126 Islanzadí, Sylvan Queen Multicolour Rare 4{1}{g}{g}{w} Creature – Elf Wizard 3 4 Lifelink, Forestwalk
Other Elf creatures you control get +1/+2.
0
127 Cathedral Priest Multicolour Common 2{w}{b} Creature – Human Cleric 1 3 When Cathedral Priest enters the battlefield, sacrifice a creature and you gain 5 life. 0
128 Deceptive Propaganda Multicolour Rare 3{1}{w}{b} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities and gets -1/-1 for each creature you control.
2 1430140766 on 27 Apr 2015 by Alex
129 High Priest of Helgrind Multicolour Mythic 4{2}{w}{b} Legendary Creature – Human Cleric 2 4 At the beginning of your upkeep, sacrifice a creature and you gain 2 life.
{w}, Pay 2 life: Put two 1/1 white Cleric creature tokens onto the battlefield.
{b}, Pay 1 life: Put a 1/1 black Horror creature token onto the battlefield.
0
130 Sacred Darkness Multicolour Uncommon 2{w}{b} Instant Target player loses 3 life and you gain 3 life. 0
131 Slaver Priest Multicolour Rare 2{w}{b} Creature – Human Cleric 2 2 Creatures your opponents control enter the battlefield tapped. 0
132 Blackdagger Wanderer Multicolour Rare 3{1}{b}{g} Creature – Human Nomad 3 3 Deathtouch
Whenever another creature dies, you may search your library for a basic land card and put that card into your hand, then shuffle your library.
0
133 Darkcave Mutterer Multicolour Common 2{b}{g} Creature – Dwarf Rogue 1 1 Sacrifice a land: Target player loses 2 life. 0
134 Deathblade Ra'zac Multicolour Mythic 6{2}{b}{b}{g}{g} Legendary Creature – Horror 3 6 Wither
At the beginning of your upkeep, put a -1/-1 counter on each creature you don't control.
Whenever Deathblade Ra'zac attacks, you may destroy target creature with 3 or more -1/-1 counters on it.
2 1426155781 on 12 Mar 2015 by Alex
135 Seeping Poison Multicolour Rare 2{b}{g} Enchantment At the beginning of each upkeep, put a -1/-1 counter on target creature with a -1/-1 counter on it. 0
136 Uncurable Ailment Multicolour Uncommon 2{b}{g} Instant Put two -1/-1 counters on target creature. Its controller loses 1 life. 0
137 Alchemist's Familiar Multicolour Rare 2{g}{u} Creature – Owl 2 2 Flying
Whenever you cast an artifact spell, draw a card.
0
138 Angela the Herbalist Multicolour Mythic 3{1}{u}{g} Legendary Creature – Human Shaman 1 4 {1}{u/g}, Sacrifice an artifact: Search your library for a noncreature, nonland card and put that card into your hand, then shuffle your library.
Whenever you cast an artifact spell, you may scry 2.
0
139 Dabble in Alchemy Multicolour Uncommon 3{1}{u}{g} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever this creature attacks, you may scry 1. If you do, draw a card."
0
140 Mysterious Hermit Multicolour Rare 3{1}{g}{u} Creature – Human Wizard 2 4 Hexproof
Whenever you cast an instant or sorcery spell, scry 3.
0
141 Sylvan Ponderer Multicolour Common 2{g}{u} Creature – Elf Mystic 2 2 When Sylvan Ponderer enters the battlefield, scry 2. 0
142 Inspired Maniac Multicolour Common 4{2}{u}{r} Creature – Human Wizard 3 1 At the beginning of each upkeep, flip a coin. If you win the flip, draw a card. Otherwise, Inspired Maniac deals 2 damage to you. 0
143 Tempest Brightscale Multicolour Rare 4{2}{r}{u} Creature – Dragon 4 3 Flying, Haste
Whenever Tempest Brightscale attacks, draw a card and it deals 1 damage to you.
0
144 Brave Captain Multicolour Common 2{r}{w} Creature – Human Soldier 3 1 First Strike 0
145 Race to Power Multicolour Rare 3{1}{w}{r} Enchantment Whenever a creature attacks, put a victory counter on Race to Power, then if there are 30 or more victory counters on Race to Power, sacrifice Race to Power and that creature's controller wins the game. 2 1426590660 on 17 Mar 2015 by Alex
146 Keeper of Tranquility Hybrid Common 2{1}{w/u} Creature – Human Soldier 1 2 Flash
When Keeper of Tranquility enters the battlefield, target creature can't attack this turn.
0
147 Devious Scheme Hybrid Uncommon 6{4}({u}{b})({u}{b}) Instant Search your library for a card and put that card into your hand, then shuffle your library. As long as Devious Scheme is in your graveyard, that card costs {2} less to cast. 0
148 Agony's Summons Hybrid Uncommon 4{3}{r/b} Instant Target player loses 3 life. Put a 2/1 red Urgal creature token onto the battlefield. 0
149 Wildcharge Brute Hybrid Common 4{3}{r/g} Creature – Urgal Berserker 3 2 Haste, Savagery 1 (Whenever Wildcharge Brute attacks, it gets +1/+1 until end of turn if defending player controls an artifact or nonbasic land.)
Wildcharge Brute attacks if able.
0
150 Treesinger's Skill Hybrid Uncommon 5{3}{w/g}{w/g} Instant You gain life equal to the number of creatures you control plus the number of lands you control. 1 1429635618 on 21 Apr 2015 by Circeus
151 Hooded Monk Hybrid Common 1{w/b} Creature – Human Monk 1 1 Sacrifice Hooded Monk: Search your library for a Horror creature card and put that card into your hand, then shuffle your library. 0
152 Crawling Bugs Hybrid Common 3{2}{g/b} Creature – Insect 1 1 When Crawling Bugs enters the battlefield, put two 1/1 green Insect creature tokens onto the battlefield tapped. 4 1426688230 on 18 Mar 2015 by Link
153 Amphibious Enigma Hybrid Common 3{2}{g/u} Instant Target creature becomes a 1/1 blue Frog creature until end of turn. Draw a card. 0
154 Arcane Skill Hybrid Uncommon 3{1}{u/r}{u/r} Enchantment – Aura Enchanted creature has double strike and "Whenever this creature deals combat damage to a player, draw a card, then discard a card." 0
155 Varden Duelist Hybrid Uncommon 2{w/r}{w/r} Creature – Human Warrior 1 1 Double Strike, Haste 0
156 Battle-Worn Broadsword Artifact Rare 2{2} Artifact – Equipment Equipped creature gets +3/+2 and has first strike.
Equip {3}
0
157 Briber's Purse Artifact Uncommon 0{x} Artifact Briber's Purse enters the battlefield with X gem counters on it.
{1}, {t}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
0
158 Cathedral Gargoyle Artifact Uncommon 3{3} Artifact Creature – Gargoyle 3 4 Defender, Reach 0
159 Domia Abr Wyrda Artifact Mythic 3{3} Legendary Artifact At the beginning of your upkeep, put a page counter on Domia Abr Wyrda.
Whenever a legendary permanent enters the battlefield under your control, draw cards equal to the number of page counters on Domia Abr Wyrda.
0
160 Dragon Bones Artifact Uncommon 2{2} Artifact {t}: Scry 1. 0
161 Elven Heirloom Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+1 and has "{4}: Draw a card."
Equip {2}
0
162 Farmer's Plough Artifact Common 2{2} Artifact {2}, Sacrifice Farmer's Plough: Search your library for a basic land card and put it onto the battlefield tapped. 0
163 Instruments of Alchemy Artifact Common 2{2} Artifact {1}, Discard a card: Draw a card. 0
164 Ornate Rapier Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+0 and has double strike.
Equip {3}
0
165 Poisoned Honey Artifact Uncommon 2{2} Artifact Sacrifice Poisoned Honey: Destroy target creature. Its controller gains 4 life. 0
166 Scroll Rack Artifact Rare 2{2} Artifact {1}, {t}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. 0
167 Scroll of Runes Artifact Common 0{0} Artifact {1}, Sacrifice Scroll of Runes: Draw a card. 0
168 Shock Rod Artifact Common 1{1} Artifact When Shock Rod enters the battlefield, it deals 1 damage to target creature. 0
169 Slaughter Weapon Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+0 and can't be blocked except by two or more creatures.
Equip {2}
0
170 Spirit Lantern Artifact Uncommon 4{4} Artifact At the beginning of your upkeep, you gain 2 life. 0
171 Vault of Treasures Artifact Rare 4{4} Artifact Indestructible
At the beginning of your upkeep, you may exile any number of target artifacts you control.
{0}: Put any number of artifacts exiled with Vault of Treasures onto the battlefield under your control.
0
172 Wooden Shield Artifact Common 2{2} Artifact – Equipment Equipped creature gets +2/+6 and has defender.
Equip {3}
0
173 Blacksmith's Workshop Land Common 0 Land {t}: Add {1} to your mana pool.
{2}: Target artifact gains indestructible until end of turn.
0
174 Bustling Market Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{1}{r}: Discard a card, then draw a card. Any player may activate this ability.
0
175 Evolving Wilds Land Common 0 Land {t}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
176 Grazing Lands Land Common 0 Land Grazing Lands enters the battlefield tapped.
When Grazing Lands enters the battlefield, put a +1/+1 counter on target green creature.
{t}: Add {g} to your mana pool.
0
177 Great City Land Common 0 Land Great City enters the battlefield tapped.
{t}: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact.
0
178 Helgrind, the Dark Gate Land Rare 0 Legendary Land Helgrind, the Dark Gate enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{b}, Sacrifice a creature: Put a 1/1 black Horror creature token onto the battlefield.
0
179 Rolling Fields Land Common 0 Land Rolling Fields enters the battlefield tapped.
When Rolling Fields enters the battlefield, you gain 2 life.
{t}: Add {w} to your mana pool.
0
180 Scholar's Hovel Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{2}{u}: Draw a card. Any player may activate this ability.
0
181 Insect token Green Token 0 Token Creature – Insect 1 1 0
182 Cleric token White Token 0 Token Creature – Cleric 1 1 0
183 Soldier token White Token 0 Token Creature – Soldier 1 1 0
184 Bird token Blue Token 0 Token Creature – Bird 1 1 Flying 0
185 Horror token Black Token 0 Token Creature – Horror 1 1 0
186 Soldier token Red Token 0 Token Creature – Soldier 1 1 0
187 Urgal token Red Token 0 Token Creature – Urgal 2 1 0
188 Soldier token Black Token 0 Token Creature – Soldier 1 1 0
189 Spirit of Brom token White Token 0 Legendary Token Creature – Spirit 2 2 Indestructible 1 1430140505 on 27 Apr 2015 by Alex
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