Journey to Tronjheim
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Mechanics | Skeleton |
Showing 22 of 22 Green cards
Go to section: White (22) Blue (22) Black (22) Red (22) Green (22) Multicolour (35) Hybrid (10) Artifact (17) Land (8)
Show rarities: C U R M
Defender
0/8
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Hexproof
Arya, Elven Captive can't attack or block unless you control another nonblack legendary creature.
Arya, Elven Captive can't attack or block unless you control another nonblack legendary creature.
5/5
When Avatar of Spring enters the battlefield, you gain life equal to the number of lands you control.
Whenever a player taps a land for mana, that player adds one mana of any color to his or her mana pool.
Whenever a player taps a land for mana, that player adds one mana of any color to his or her mana pool.
3/4
Creatures with flying lose flying until end of turn.
Hexproof
2/2
Flash, Forestwalk
2/1
Flying
Exotic Flock gets +2/+1 as long as you control a white, blue, black, or red permanent.
Exotic Flock gets +2/+1 as long as you control a white, blue, black, or red permanent.
1/2
Target red or green creature gains savagery 4 until end of turn. (Whenever a creature with savagery 4 attacks, it gets +4/+4 until end of turn if defending player controls an artifact or a nonbasic land.)
4/4
You gain 8 life. Add to your mana pool.
Hexproof
, : Hidden Archer deals 2 damage to target creature with flying.
, : Hidden Archer deals 2 damage to target creature with flying.
1/1
Whenever a Forest enters the battlefield under your control, untap Hobbling Hermit.
2/2
Enchanted creature gets +6/+6 and has indestructible.
Leaf Arrow deals 3 damage to target creature with flying.
Deathtouch
2/2
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchanted creature gets +1/+1 for each Forest you control.
Haste, Forestwalk
1/1
Target creature gains mountainwalk and plainswalk until end of turn.
Forestwalk
: Target Forest becomes a 1/1 green Elemental creature until end of turn.
: Target Forest becomes a 1/1 green Elemental creature until end of turn.
2/4
As an additional cost to cast Unchanging Wilds, sacrifice an enchantment.
Search your library for two basic Forest cards and put them onto the battlefield tapped.
Search your library for two basic Forest cards and put them onto the battlefield tapped.
Defender
2/7
Search your library for up to one basic land card of each basic land type and put those cards onto the battlefield tapped, then shuffle your library.
Go to section: White (22) Blue (22) Black (22) Red (22) Green (22) Multicolour (35) Hybrid (10) Artifact (17) Land (8)
Show rarities: C U R M
Journey to Tronjheim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |