Journey to Tronjheim: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Urgal Berserker
Frenzy 1
2/2
 
 R 
Artifact – Equipment
Equipped creature gets +3/+2 and has first strike.
Equip {3}
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may scry 1. If you do, draw a card."
 U 
Creature – Plant
Defender
0/8
 U 
Instant
Target creature gains protection from creatures until end of turn. You gain 2 life.
 C 
Creature – Human Mercenary
First Strike
3/1
 C 
Instant
Creatures you control get +1/+0 until end of turn.
 C 
Sorcery
Tap target creature. Draw a card.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked except by two or more creatures.
Equip {2}
 C 
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.
 C 
Instant
Target creature gains mountainwalk and plainswalk until end of turn.
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
 C 
Creature – Human Monk
Sacrifice Hooded Monk: Search your library for a Horror creature card and put that card into your hand, then shuffle your library.
1/1
 C 
Sorcery
Target creature gets +4/+2 and gains haste until end of turn.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Soldier
1/1

Gore Urgal (common, foil)
Battle-Worn Broadsword (rare)
Dabble in Alchemy (uncommon)
Ancient Brownbark (uncommon)
Fend Off (uncommon)
Hired Fighter (common)
Banners Raised (common)
Disturbing Whisper (common)
Slaughter Weapon (common)
Raise the Alarm (common)
Traverse the Wastes (common)
Negate (common)
Hooded Monk (common)
Savage Charge (common)
Forest (basic)
Soldier (token)