Journey to Tronjheim: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Avatar
Deathtouch
At the beginning of each player's upkeep, that player sacrifices a creature.
3/4
 U 
Enchantment – Aura
Enchant player
At the beginning of enchanted player's upkeep, enchanted player puts the top four cards of his or her library into his or her graveyard, then draws a card.
 U 
Artifact
Sacrifice Poisoned Honey: Destroy target creature. Its controller gains 4 life.
 U 
Enchantment – Aura
Enchant creature
At the beginning of each upkeep, put a -1/-1 counter on enchanted creature.
 C 
Instant
Target creature becomes a 1/1 blue Frog creature until end of turn. Draw a card.
"They're not toads!"
 C 
Creature – Beast
Hexproof
2/2
 C 
Creature – Human Nomad
Haste, Forestwalk
1/1
 C 
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.
 C 
Creature – Human Shaman
Lifelink
1/1
 C 
Creature – Horse Illusion
Flying
2/2
{b}{b}
 
 C 
Sorcery
Destroy target white or green creature.
 C 
Instant
Up to two target creatures can't block this turn.
 C 
Creature – Human Soldier
First Strike
3/1
 C 
Artifact
When Shock Rod enters the battlefield, it deals 1 damage to target creature.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Urgal
2/1

Avatar of Atrocity (rare)
Contorted Dreams (uncommon)
Poisoned Honey (uncommon)
Slow Torture (uncommon)
Amphibious Enigma (common)
Camouflaged Beast (common)
Swift Messenger (common)
Raise the Alarm (common)
Blood-Drinker Priest (common)
Cloud Stallion (common)
Punish (common)
Plow Through (common)
Brave Captain (common)
Shock Rod (common)
Island (basic)
Urgal (token)