Journey to Tronjheim: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Mountain Rebel attacks each turn if able.
4/2
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Wither
At the beginning of your upkeep, put a -1/-1 counter on each creature you don't control. Whenever Deathblade Ra'zac attacks, you may destroy target creature with 3 or more -1/-1 counters on it. 3/6
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Defender, Reach
3/4
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Target player loses 3 life and you gain 3 life.
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Target creature gets +4/+2 and gains haste until end of turn.
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Bloodhunt
![]() ![]() ![]() ![]() 2/1
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Destroy target white or green creature.
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Haste, Forestwalk
1/1
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Islandwalk
2/1
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Up to two target creatures can't block this turn.
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Flash
When Keeper of Tranquility enters the battlefield, target creature can't attack this turn. 1/2
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Untap target creature. You gain 2 life.
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Equipped creature gets +1/+0 and can't be blocked except by two or more creatures.
Equip ![]() |
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Indestructible
2/2
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Mountain Rebel
(common, foil)
Deathblade Ra'zac
(mythic)
Cathedral Gargoyle
(uncommon)
Bustling Market
(uncommon)
Sacred Darkness
(uncommon)
Savage Charge
(common)
Knarlhorn Tracker
(common)
Punish
(common)
Swift Messenger
(common)
Amphibious Familiar
(common)
Plow Through
(common)
Keeper of Tranquility
(common)
Reviving Draught
(common)
Slaughter Weapon
(common)
Island
(basic)
Spirit of Brom
(token)