Journey to Tronjheim
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Mechanics | Skeleton |
Showing 35 of 35 Multicolour cards
Go to section: White (22) Blue (22) Black (22) Red (22) Green (22) Multicolour (35) Hybrid (10) Artifact (17) Land (8)
Show rarities: C U R M
Flash, Flying, Lifelink
When Everglow Spirit enters the battlefield, you gain 2 life.
When Everglow Spirit enters the battlefield, you gain 2 life.
2/3
Defender
When Jeod, Merchant of the Varden enters the battlefield, you gain X life, where X is the number of artifact cards you control.
, : Draw a card. Activate this ability only if you control an artifact.
When Jeod, Merchant of the Varden enters the battlefield, you gain X life, where X is the number of artifact cards you control.
, : Draw a card. Activate this ability only if you control an artifact.
2/3
Draw a card. You gain 3 life.
Target opponent draws a card. Creatures that player controls can't attack this turn.
Target player discards two cards.
Whenever Solembum, Enigmatic Werecat attacks or blocks, you may have target player discard a card. If you do, that player draws a card.
At the beginning of your upkeep, Solembum, Enigmatic Werecat becomes your choice of a 2/3 Human Shapeshifter or a 3/2 Cat Shapeshifter.
At the beginning of your upkeep, Solembum, Enigmatic Werecat becomes your choice of a 2/3 Human Shapeshifter or a 3/2 Cat Shapeshifter.
2/3
Inflict Agony deals 2 damage to target player. That player discards a card.
First Strike
At the beginning of your upkeep, put a 1/1 black Soldier creature onto the battlefield.
, : Destroy target creature. Activate this ability only if you control an Assassin or a Merchant.
At the beginning of your upkeep, put a 1/1 black Soldier creature onto the battlefield.
, : Destroy target creature. Activate this ability only if you control an Assassin or a Merchant.
2/2
As an additional cost to cast Dragon's Hunger, sacrifice a creature.
Put five +1/+1 counters on target creature.
Put five +1/+1 counters on target creature.
Haste
Murtagh, Wandering Warrior's power and toughness are each equal to the number of nonbasic lands you control.
, : Murtagh fights target creature.
Murtagh, Wandering Warrior's power and toughness are each equal to the number of nonbasic lands you control.
, : Murtagh fights target creature.
*/*
Haste, Savagery 2 (Whenever this creature attacks, if defending player controls an artifact or nonbasic land, it gets +2/+2 until end of turn.)
Whenever Urgal Raiders becomes blocked, you may destroy target artifact defending player controls.
Whenever Urgal Raiders becomes blocked, you may destroy target artifact defending player controls.
4/3
Target creature gets +4/+2 and gains haste until end of turn.
Trample
: Gain control of target Human creature until end of turn. Untap it. It gains haste until end of turn.
: Gain control of target Human creature until end of turn. Untap it. It gains haste until end of turn.
4/2
Put a +1/+1 counter on up to two target Human creatures. You gain 1 life.
Lifelink, Forestwalk
Other Elf creatures you control get +1/+2.
Other Elf creatures you control get +1/+2.
3/4
When Cathedral Priest enters the battlefield, sacrifice a creature and you gain 5 life.
1/3
Enchant creature
Enchanted creature loses all abilities and gets -1/-1 for each creature you control.
Enchanted creature loses all abilities and gets -1/-1 for each creature you control.
At the beginning of your upkeep, sacrifice a creature and you gain 2 life.
, Pay 2 life: Put two 1/1 white Cleric creature tokens onto the battlefield.
, Pay 1 life: Put a 1/1 black Horror creature token onto the battlefield.
, Pay 2 life: Put two 1/1 white Cleric creature tokens onto the battlefield.
, Pay 1 life: Put a 1/1 black Horror creature token onto the battlefield.
2/4
Target player loses 3 life and you gain 3 life.
Creatures your opponents control enter the battlefield tapped.
2/2
Deathtouch
Whenever another creature dies, you may search your library for a basic land card and put that card into your hand, then shuffle your library.
Whenever another creature dies, you may search your library for a basic land card and put that card into your hand, then shuffle your library.
3/3
Sacrifice a land: Target player loses 2 life.
1/1
Wither
At the beginning of your upkeep, put a -1/-1 counter on each creature you don't control.
Whenever Deathblade Ra'zac attacks, you may destroy target creature with 3 or more -1/-1 counters on it.
At the beginning of your upkeep, put a -1/-1 counter on each creature you don't control.
Whenever Deathblade Ra'zac attacks, you may destroy target creature with 3 or more -1/-1 counters on it.
3/6
At the beginning of each upkeep, put a -1/-1 counter on target creature with a -1/-1 counter on it.
Put two -1/-1 counters on target creature. Its controller loses 1 life.
Flying
Whenever you cast an artifact spell, draw a card.
Whenever you cast an artifact spell, draw a card.
2/2
, Sacrifice an artifact: Search your library for a noncreature, nonland card and put that card into your hand, then shuffle your library.
Whenever you cast an artifact spell, you may scry 2.
Whenever you cast an artifact spell, you may scry 2.
1/4
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may scry 1. If you do, draw a card."
Enchanted creature has "Whenever this creature attacks, you may scry 1. If you do, draw a card."
Hexproof
Whenever you cast an instant or sorcery spell, scry 3.
Whenever you cast an instant or sorcery spell, scry 3.
2/4
When Sylvan Ponderer enters the battlefield, scry 2.
2/2
At the beginning of each upkeep, flip a coin. If you win the flip, draw a card. Otherwise, Inspired Maniac deals 2 damage to you.
3/1
Flying, Haste
Whenever Tempest Brightscale attacks, draw a card and it deals 1 damage to you.
Whenever Tempest Brightscale attacks, draw a card and it deals 1 damage to you.
4/3
First Strike
3/1
Whenever a creature attacks, put a victory counter on Race to Power, then if there are 30 or more victory counters on Race to Power, sacrifice Race to Power and that creature's controller wins the game.
Go to section: White (22) Blue (22) Black (22) Red (22) Green (22) Multicolour (35) Hybrid (10) Artifact (17) Land (8)
Show rarities: C U R M
Journey to Tronjheim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Whenever a creature attacks you, you may sacrifice Brom, Martyred Mentor. If you do, prevent all damage that would be dealt to you and creatures you control this turn and you gain 10 life.