Journey to Tronjheim

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Mechanics | Skeleton

Showing 22 of 22 Blue cards

Go to section: White (22) Blue (22) Black (22) Red (22) Green (22) Multicolour (35) Hybrid (10) Artifact (17) Land (8)

Show rarities: C U R M

 C 
Creature – Frog
Islandwalk
2/1
 R 
Creature – Avatar
Hexproof
Whenever Avatar of Knowledge attacks, draw a card.
Whenever Avatar of Knowledge blocks, scry 2.
3/4
 C 
Creature – Horse Illusion
Flying
2/2
{1}{u}
 
 C 
Enchantment – Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
 U 
Instant
Choose a creature at random. Tap that creature.
Choose a player at random. That player draws a card.
 R 
Creature – Shapeshifter
You may have Conjured Image enter the battlefield as a copy of target creature. When that creature leaves the battlefield, sacrifice Conjured Image.
When Conjured Image enters the battlefield, scry 2.
0/0
 U 
Enchantment – Aura
Enchant player
At the beginning of enchanted player's upkeep, enchanted player puts the top four cards of his or her library into his or her graveyard, then draws a card.
 U 
Instant
Counter target instant or sorcery spell. Draw a card.
 C 
Sorcery
Draw two cards.
 C 
Sorcery
Tap target creature. Draw a card.
 C 
Instant
Prevent all damage equipped creatures would deal this turn.
 U 
Creature – Human Wizard
At the beginning of your upkeep, you may pay {u}. If you do, put a 1/1 blue Bird creature token with flying onto the battlefield.
0/2
 R 
Colour indicator U Instant
As an additional cost to cast Insatiable Curiosity, tap four untapped creatures you control.
Draw three cards.
 C 
Creature – Human Mystic
When Library Scholar enters the battlefield, draw a card.
0/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
 R 
Sorcery
Draw a card.
Each player reveals his or her hand, then exiles all permanent cards from his or her hand, returns all nonland permanents he or she owns to his or her hand, and puts all cards exiled with Reality Blur onto the battlefield under his or her control.
 U 
Creature – Elemental
Flying
At the beginning of each upkeep, flip a coin. If you win the flip, switch Roiling Smoke's power and toughness.
1/3
 M 
Legendary Creature – Dragon (Saphira)
Flash, Flying
When Saphira, Rider's Companion enters the battlefield, if it's not your turn, creatures you control get +0/+2 and gain hexproof until end of turn.
As long as you control Eragon, Saphira gets +3/+3 and has first strike and lifelink.
3/3
 U 
Creature – Human Shaman
Instant and sorcery spells you cast cost {1} less to cast.
2/4
 R 
Sorcery
Creatures you control can't be blocked until end of turn. Draw a card.
 C 
Creature – Bird
Flying
1/1

Go to section: White (22) Blue (22) Black (22) Red (22) Green (22) Multicolour (35) Hybrid (10) Artifact (17) Land (8)

Show rarities: C U R M


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Mechanics | Skeleton