*sigh* Once again, V, there's never in the past 15 years been a rule that you lose the game if you miss a trigger. (Unless a judge deems it to be deliberate, in which case that's DQ for Cheating.) See Game Play Error - Missed Trigger - "Triggered abilities are common and invisible, so players should not be harshly penalized when forgetting about one."
If you miss a beneficial trigger of one of your cards, and only remember too late, generally the opponent gets to choose whether you get it or not. (The "Additional Remedy" section of the rules I linked.) With lots of subtleties, especially regarding detrimental triggers.
It seems fine to me. At its best, it means each opponent has to reserve
At its worst, opponents can conspire together to make you deck yourself. (Though, hmm, should probably be 'you may draw a card' to combat that, and to avoid accidentally losing the game by forgetting.)
That is indeed a good point which I thought of mentioning - they are indeed crazily powerful in multiplayer (see the way that their mouseover shows they were both in Commander's Arsenal, a set of just 18 cards). So yes, you don't actually want to be on a comparable power level to those two.
I think keeping it at 4 cost 1 activate is fair. To keep something tapped down, Icy Manipulator has an upkeep cost of , and this doesn't. Not sure about tapping lands, but keeping artifacts tapped down is worth considering.
Yeah, seems fair. This is indeed more of a Stasis Cell or Prison Term than Pacifism or Arrest, but it is in the two best colours for tapping stuff so it's allowed to be this efficient.
Hm, in fact, now the 4 cost 1 activate is reminiscent of Icy Manipulator. This ought to be somewhat better than Icy due to being coloured (see also Scepter of Dominance). You can choose to stop something untapping, which is kinda a lot better than Icy on an Archivist or similar, so maybe that's enough. Possibly this should say "permanent" instead of "creature" though.
Not Blood Artist, and not Young Pyromancer either. The set's obligatory red build-around-me uncommon.
Temporary curiosity. Flavor text is hard. Not sure if toughness pump is necessary but the set is lacking in that right now.
*sigh* Once again, V, there's never in the past 15 years been a rule that you lose the game if you miss a trigger. (Unless a judge deems it to be deliberate, in which case that's DQ for Cheating.) See Game Play Error - Missed Trigger - "Triggered abilities are common and invisible, so players should not be harshly penalized when forgetting about one."
If you miss a beneficial trigger of one of your cards, and only remember too late, generally the opponent gets to choose whether you get it or not. (The "Additional Remedy" section of the rules I linked.) With lots of subtleties, especially regarding detrimental triggers.
It seems fine to me. At its best, it means each opponent has to reserve
At its worst, opponents can conspire together to make you deck yourself. (Though, hmm, should probably be 'you may draw a card' to combat that, and to avoid accidentally losing the game by forgetting.)
That is indeed a good point which I thought of mentioning - they are indeed crazily powerful in multiplayer (see the way that their mouseover shows they were both in Commander's Arsenal, a set of just 18 cards). So yes, you don't actually want to be on a comparable power level to those two.
Changed to toughness 4 or less, in an effort to reduce WX deck's power at beating some of the fatter creatures in the format.
Costs changed so it's now more similar to Master's Call rather than Raise the Alarm.
Based off of Ranger of Eos and Beseech the Queen. It should be ignorable in limited, but helps with finding removal in constructed.
Lowered mana cost by 1. Shouldn't break too much.
I think keeping it at 4 cost 1 activate is fair. To keep something tapped down, Icy Manipulator has an upkeep cost of
, and this doesn't. Not sure about tapping lands, but keeping artifacts tapped down is worth considering.
Hopefully this new ability isn't too confusing. First it's a Tendo Ice Bridge, then it's a Shimmering Grotto, then it's Henge of Ramos, then it gets even worse.
Rats can be white, right? Rodents typically have large families, so white rats can be of the dormouse variety.
Man, "rata" sucks as a race but rats are the perfect throwaway race to join goblins and kithkin in a plane of mostly small races.
Yeah, seems fair. This is indeed more of a Stasis Cell or Prison Term than Pacifism or Arrest, but it is in the two best colours for tapping stuff so it's allowed to be this efficient.
Hm, in fact, now the 4 cost 1 activate is reminiscent of Icy Manipulator. This ought to be somewhat better than Icy due to being coloured (see also Scepter of Dominance). You can choose to stop something untapping, which is kinda a lot better than Icy on an Archivist or similar, so maybe that's enough. Possibly this should say "permanent" instead of "creature" though.
Changed to differentiate it from UR01.