Dorado
Dorado by Mal
186 cards in Multiverse
80 commons, 57 uncommons,
35 rares, 10 mythics, 4 basics
31 white, 32 blue, 31 black, 32 red,
34 multicolour, 16 artifact, 10 land
51 comments total
A small, city-like plane entirely without green mana.
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Mechanics | Skeleton |
A small set in what I plan to be five different small sets, each showcasing a plane without access to a single color of mana. Dorado is a plane without green mana, which manifested itself into a plane entirely built on a single concept - capitalism. Not "survival of the fittest" capitalism, but moustache-twirling, "let's exploit as many people as we can and profit from it" capitalism.
Therefore, this set revolves around Gold - generating gold, spending gold, having gold, and the effects that happen alongside that. Since it's difficult to build a draftable (ish) set around 4 colors of mana, I've split it into 4 distinct playstyles, which illustrate the conflicts of the plane. They are:
WU vs. BR - Corporations vs. Consumers
UR vs. WB - Scientists vs. Workers
As political and heavy-handed as that sounds, I'm not aiming for the tone of the set to be serious at all - my vision for the creative part of the set is to be a mix of current Spanish and Central American urban culture for the world, with a touch of overexaggerated consumerism as the source of conflict.
There are a couple of themes of the set:
Gold tokens - Everything generates gold, but U and B generate the most gold. W and R have the most ways to spend it.
Capitalist - A pseudoability word that provides alternate effects for spells and creatures if you spend artifact mana (mana generated by an artifact, usually gold) to cast it.
Buyback - A perfect mechanic for a set about gaining money and spending money, right? It has the added bonus of having something extra to do with all of that gold you're generating.
That's all the mechanics I believe the set has room for! There are some other themes that don't have pseudoability words to define them, but they're more of color combination-specific themes. The ones I have right now are:
WUb - Artifact Control
WUr - Artifact Creatures
WB - Artifact Lifedrain
UBw - Merchant Tribal
BR - Artifact Sacrifice Aggro
UR - Buyback Control
Since green is missing, some aspects of the game are deliberately missing or lacking to illustrate the fact that the plane is devoid of green mana. Natural, nonsentient creature types are completely eliminated - instead, many of the nonsentient creatures take the form of artifact creatures. Natural forces other than electricity are very few and far between - most of the weather in Dorado is auctioned on a weekly basis, and decided by the highest bidder. Enchantments are missing completely - instead, the plane's mages choose to imbue magical energies within artifacts and sell them off as toys or weapons, as it's more profitable that way.
First draft of the set is finished. Looking for input on card designs and slowly refining some of the color themes of the set. EDIT: Expanding the size of the set a bit - want to make it more variable like conspiracy draft, so adding 5 commons per color, 2 new uncommons, and a handful of rares.
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—Leyre Elizonda, Freespeaker
—Leyre Elizonda, Freespeaker


Capitalist — When Freefighter Matron enters the battlefield, if mana from an artifact source was spent to cast it, you may return target nonartifact creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Looks confusing. In particular I think people will assume they can use this to reuse the spell that just triggered it, where in fact they can't.
Cute flavor all over.
You have a good point, and I think blue is lacking a bit in higher mana cost cards. Changed to -2/+2 and at 3 mana now.
Oh wow, I'd forgotten about that card. Okay, power level is fine then. I still think the numbers will be more fiddly to calculate for a lot of players, though.
Not so sure about that - Turn the Tide is a 2 mana common, after all, and this hurts a lot more when trying to set up favorable blocks.
Wow. Seems powerful for a two-mana common. I also think -1/+1 or -2/+2 would be more sensible than -2/+1.
Compared to Gideon's Lawkeeper and Blinding Souleater, the tap ability seems somewhat unimpressive.
You can add the big mana symbol watermarks if you want. But you don't have to.
Man, it'll hurt if you have to use this as a Mizzium Skin. Better to have the option, though, I guess.
The name sounds like an artifact removal spell.