Dorado

Dorado by Mal

186 cards in Multiverse

80 commons, 57 uncommons,
35 rares, 10 mythics, 4 basics

31 white, 32 blue, 31 black, 32 red,
34 multicolour, 16 artifact, 10 land

51 comments total

A small, city-like plane entirely without green mana.

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Mechanics | Skeleton

A small set in what I plan to be five different small sets, each showcasing a plane without access to a single color of mana. Dorado is a plane without green mana, which manifested itself into a plane entirely built on a single concept - capitalism. Not "survival of the fittest" capitalism, but moustache-twirling, "let's exploit as many people as we can and profit from it" capitalism.

Therefore, this set revolves around Gold - generating gold, spending gold, having gold, and the effects that happen alongside that. Since it's difficult to build a draftable (ish) set around 4 colors of mana, I've split it into 4 distinct playstyles, which illustrate the conflicts of the plane. They are:

WU vs. BR - Corporations vs. Consumers

UR vs. WB - Scientists vs. Workers

As political and heavy-handed as that sounds, I'm not aiming for the tone of the set to be serious at all - my vision for the creative part of the set is to be a mix of current Spanish and Central American urban culture for the world, with a touch of overexaggerated consumerism as the source of conflict.

There are a couple of themes of the set:

Gold tokens - Everything generates gold, but U and B generate the most gold. W and R have the most ways to spend it.

Capitalist - A pseudoability word that provides alternate effects for spells and creatures if you spend artifact mana (mana generated by an artifact, usually gold) to cast it.

Buyback - A perfect mechanic for a set about gaining money and spending money, right? It has the added bonus of having something extra to do with all of that gold you're generating.

That's all the mechanics I believe the set has room for! There are some other themes that don't have pseudoability words to define them, but they're more of color combination-specific themes. The ones I have right now are:

WUb - Artifact Control

WUr - Artifact Creatures

WB - Artifact Lifedrain

UBw - Merchant Tribal

BR - Artifact Sacrifice Aggro

UR - Buyback Control

Since green is missing, some aspects of the game are deliberately missing or lacking to illustrate the fact that the plane is devoid of green mana. Natural, nonsentient creature types are completely eliminated - instead, many of the nonsentient creatures take the form of artifact creatures. Natural forces other than electricity are very few and far between - most of the weather in Dorado is auctioned on a weekly basis, and decided by the highest bidder. Enchantments are missing completely - instead, the plane's mages choose to imbue magical energies within artifacts and sell them off as toys or weapons, as it's more profitable that way.

First draft of the set is finished. Looking for input on card designs and slowly refining some of the color themes of the set. EDIT: Expanding the size of the set a bit - want to make it more variable like conspiracy draft, so adding 5 commons per color, 2 new uncommons, and a handful of rares.

Cardset comments (2)

Recently active cards: (all recent activity)

 U 
Creature – Elephant Rebel
{r}{b}: Destroy target artifact, then put a +1/+1 counter on Steeldiet Dramático. Activate this ability only if Steeldiet Dramático dealt combat damage this turn and only once per turn.
3/3
 C 
Artifact Creature – Construct
“So long as Amador controls the Oro mines, he controls all the wealth in Dorado. If we are to challenge his rule, this is where our battleground will need to be. We will trade our blood for his gold.”
—Leyre Elizonda, Freespeaker
5/1
 C 
Artifact Creature – Soldier
“In the world I visited, not one person had heard Salvado Amador’s name. It was a wondrous society, where work was done not for the individual, but for the good of the group. This is the Dorado I envision — the land of gold.”
—Leyre Elizonda, Freespeaker
1/5
 C 
Artifact Creature – Construct
{1}{r}, Sacrifice an artifact: Rubbish Scrapper deals 1 damage to each opponent.
“We originally built it for burning away unwanted trash, but unfortunately Mr. Amador had a broader definition of what constituted as ‘trash’.”
2/1
 R 
Creature – Rat Rebel
Double strike
Capitalist — When Freefighter Matron enters the battlefield, if mana from an artifact source was spent to cast it, you may return target nonartifact creature card with converted mana cost 1 or less from your graveyard to the battlefield.
2/2

Recent comments: (all recent activity)
On Throwback Machine:

Looks confusing. In particular I think people will assume they can use this to reuse the spell that just triggered it, where in fact they can't.

On Corporate Cover-Up:

Cute flavor all over.

On Lacking Motivation:

You have a good point, and I think blue is lacking a bit in higher mana cost cards. Changed to -2/+2 and at 3 mana now.

On Lacking Motivation:

Oh wow, I'd forgotten about that card. Okay, power level is fine then. I still think the numbers will be more fiddly to calculate for a lot of players, though.

On Lacking Motivation:

Not so sure about that - Turn the Tide is a 2 mana common, after all, and this hurts a lot more when trying to set up favorable blocks.

On Lacking Motivation:

Wow. Seems powerful for a two-mana common. I also think -1/+1 or -2/+2 would be more sensible than -2/+1.

On Inspector Drone:

Compared to Gideon's Lawkeeper and Blinding Souleater, the tap ability seems somewhat unimpressive.

On Mountain:

You can add the big mana symbol watermarks if you want. But you don't have to.

On Hypothesis:

Man, it'll hurt if you have to use this as a Mizzium Skin. Better to have the option, though, I guess.

On Intentional Backfire:

The name sounds like an artifact removal spell.

(All recent activity)
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